The Robotic Operating Buddy
Universe Robot Roboticon
Other Super Smash Bros. Appearances SSBB/SSB4
Recent Game 'U/3DS Super Smash Bros. for Wii U & 3DS
Availability Locked
Final Smash Super Diffusion Beam/R.O.B.B.

R.O.B. makes its third return to the Super Smash Bros. franchise in Super 5mash Bros. 5. R.O.B. retains its appearance from the previous Super Smash Bros. games with little differences in model changes though he does show a little more wear and tear with a few scratches here and there.

Changes from Smash 4

How to Unlock


  • Clear Adventure Mode 8 starter and locked characters.
  • Play 130 Vs. Matches
  • Clear Event 39 "Gyromiting for Fun!"

R.O.B. is fought on the "Gyromite" stage.


  • Play 30 Online matches.
  • Play 220 Vs. Matches
  • Clear Event 41 "Samus's Robotic Operating buddy".

R.O.B. is fought on the "Gyromite" stage.


Special Set A

Name Damage Description
Neutral Special Robo Beam 7% (uncharged), 4.5% (charged), 10% (fully charged) An optical laser. Becomes a high-powered shot if left unused; can't fire if used consecutively.
Custom 1 Wide-Angle Beam 7% (uncharged), 3.5% (charged), 8% (fully charged) Less damage, but can be aimed in a wider arc.
Custom 2 Infinite Robo Beam 4% (uncharged), 3%/2% (charged), 10% (fully charged) No charging is needed to fire, but does less damage, cannot bounce, and the super variant takes longer to charge.
Side Special Arm Rotor 1% (loop), 3% (last) R.O.B. spins his arms, trapping opponents and reflecting projectiles.
Custom 1 Reflecting Arm 2% (loop), 4% (last) Doesn't trap opponents, but gives more power to reflected projectiles.
Custom 2 Backward Arm Rotor 2% (loop), 4% (last) Much shorter duration overall.
Up Special Robo-Burner 0% Lets R.O.B. fly upwards on limited fuel.
Custom 1 Robo Rocket 5% (early), 8% (clean) Acts more like a traditional recovery move, launching R.O.B. upwards and dealing damage.
Custom 2 High-Speed Burner 0% Travels faster, though with less fuel.
Down Special Gyro 1% (base), 4% (thrown), 5% (idle) Charges and fires a spinning top projectile item.
Custom 1 Fire Gyro 7% (base), 3% (thrown), 6% (idle) Does more damage with less distance.
Custom 2 Slip Gyro 2% (base), 3% (thrown), 3% (idle) Instead of bouncing, slides along the ground and trips opponents.

Special Custom Set B

Name Damage Description
Neutral Special Power Glove 15% (clean), 8% (late) A glove will appear by holding down the special button. Moving the control stick will cause it to within that direction and the player has below average control over where it goes. Releasing the button causes the Power Glove to punch forward; dealing damage. It does more damage if it hits in the center of the opponent rather than the outer areas. Moving past a certain radius causes it to release regardless.
Custom 1 Homing Glove 10% (clean), 5% (late) Instead of directing it, the glove will travel to the nearest opponent and then punch. It is faster and has a longer range compared to the default.
Custom 2 Dynamite Glove 22% (clean), 12% (late) It only travels horizontally to the direction the player is facing but has good range. When released, it does an explosion and high knockback. As a result, it is rather slow with start up lag.
Side Special R.O.B. Turret 8% R.O.B. pulls off its head and throws it. It will land and immediately release energy blasts from its head much like the Robo Beam though it is slower and does more damage with knockback. It can be destroye din which a new head will appear on R.O.B.
Custom 1 R.O.B. Drone 13% Instead of staying on the ground, it will hover in the air and release bombs from the air. The bombs due high knockback.
Custom 2 R.O.B. Sentry 1.2% (loop) R.O.B.'s head will be hovering at a mid level which is lower than the Custom 1. It will only attack players that come within its radius and will release a steady stream of energy fire that does looping damage.
Up Special Gyro Block 4% (impact), 10% (explosion) R.O.B. jumps on a Gyro Block which propels him upwards. It will do damage and results in an explosion which knocks R.O.B. horizontally. The explosion does not hurt R.O.B.
Custom 1 Gyro Meteor Block 5% (impact), 8% (falling) The Gyro Block propels R.O.B. upwards forwards but falls back down. If it hits an airborne opponent, it can meteor them.
Custom 2 Gyro Charge Block 7% (uncharged), 15% (charged) R.O.B. can charge this attack by holding down the special button and then letting go; propelling R.O.B. up forwards. Holding it down for a long period of time causes it to go further with more damage.
Down Special Smick 7% R.O.B. releases a Smick which will travel forward; jumping and hitting the opponent. It is rather weak and can be damaged by opponents and knocked out. R.O.B. can release three of them total.
Custom 1 Exploding Smick 13% It will explode on contact and launch the opponent upwards.
Custom 2 Leeching Smick 1% It will grab a hold of the opponent and begin leeching away life; adding 1% damage for each hit.

Final Smash

Name Damage Description
Final Smash 1 Super Diffusion Beam 0.5%/1% (narrow beam loop/last), 1%/2% (wide beam loop/last), 10% (final) Fires several trapping lasers that then combine into a high-power single shot.
Final Smash 2 R.O.B.B. (Robotic Operating Battle Buddy) 2.4% (beam), 10% (gyro land), 3.1% (gyro) R.O.B. vanishes in a flurry of 1's and 0's and reconstructs itself into a much larger versions with mostly R.O.B.'s head visible. Pressing the special button causes R.O.B. to fire a large beam that does looping damage. Pressing down special causes a gigantic Gyro to fall onto the stage and spin; also doing looping damage. After some time, the effect wears off and R.O.B. returns to normal.


Italics means they have to be unlocked.

  • Faces the camera and spins his arms and head in a circle. (Up)
  • Faces the camera and moves his head around, firing a small laser from his eyes. (Right)
  • Spins in a circle while holding its hands upwards. (Left)
  • Faces the camera, moves his arms down and then moves them back up again, spinning them whilst he does so. (Down)

Character Selection Screen

  • R.O.B. flashes its eye lights and rotates its upper body.
  • R.O.B. waves its hands up and down quickly.
  • R.O.B. dissembles itself and then reassembles itself.

On Screen Appearance

  • Assembles piece by piece as his parts drop from the sky.
  • Basically the reverse of the default but appears from the ground.
  • Comes in from the left, soaring in on its Robo Burners.

Victory Animations

  • Hovers in the air, spins, and lands, then puts his arms down and brings them up again while turning his head.
  • Adjusts his arms to face upward, and does a cheering gesture.
  • Turns his head and flashes the lights in his eyes.
  • R.O.B. turns to the right and to the left while moving its hands up and down as if doing a dance.
  • Charges up its Gyro and spins it while watching it; turning his head around slightly.
  • R.O.B. spins around on its treads while spinning its upper body.

Losing Animations

  • R.O.B. claps its hands while facing forward.
  • R.O.B. has a slightly sad face with its head held slightly down.
  • R.O.B. is shaking slightly with sparks flying out from its body. R.O.B. looks tired and defeated.

Victory Fanfare

A flourished remix from the NES game Stack-Up, the first game that the R.O.B. accessory was compatible with, this track would play before starting memory mode.

Idle Animations

  • Briefly looks toward the camera.
  • Tilts its head downwards while closing its eyes, then tilts it back up.
  • R.O.B. moves its arms up and down in front of it.
  • Rotates its head a full 360 degrees.


R.O.B.'s trophies can be earned by completing Classic Mode, Adventure Mode, All-Star Mode, and Boss Battle mode. In addition, further trophies can be found during matches and at the Trophy Shop.


Unlock: Classic Mode

R.O.B. (Alt)

Unlock: Adventure Mode


R.O.B. (Alt)

Unlock: Adventure Mode


Magister R.O.B.

Unlock: Boss Battle


Accessory R.O.B.

Unlock: Boss Battle


R.O.B. (R.O.B. Turret)

Unlock: Match or Trophy Shop


R.O.B. (Robo Burner)

Unlock: Match or Trophy Shop


R.O.B, (Green)

Unlock: Match or Trophy Shop

R.O.B. (Red)

Unlock: Match or Trophy Shop

R.O.B (Black)

Unlock: Match or Trophy Shop

Regional R.O.B.

Unlock: Complete a Mewtwo Character Challenge

Super Diffusion Beam

Unlock: All Star Mode (Easy or Normal)

R.O.B.B. (Robotic Operating Battle Buddy

Unlock: Unlock all R.O.B.'s trophies

Alternate Costumes


Color Title Color Notes Status
Tan Tan Based on R.O.B.'s Japanese color scheme for the Famicom. Used as R.O.B.'s default color scheme in Japanese release of the game. Starter
Grey Grey Based on R.O.B.'s North American color scheme for the NES. Words on his base change from "Family Computer Robot" to "R.O.B. - Robotic Operating Buddy", the same as the American design. Used as R.O.B.'s default color scheme in the North American and PAL region releases of the game, though some visual elements retain the Famicom color as primary. Starter
Yellow Yellow Has the color scheme of the glitch, Flipper, from Stack-Up. Starter
Pink Pink Has the color scheme of the glitch, Spike, from Stack-Up. Starter
Blue Blue --- Starter
Green Green Similar to the R.O.B. Launcher from the Subspace Emissary, though lacking the same bright blue cord and missile-launching face. Starter
White White Color scheme is similar to that of the "Mint x White" Nintendo 3DS model. Starter
Red Red Color scheme is similar to that of the Virtual Boy. Starter
Purple Purple Color scheme is based off the Gamecube. Starter
Black Black Color scheme is based off the Wii U black version. Starter
Magister R.O.B. Green Wears the outfit that the Ancient Magister wore in Super Smash Bros. Brawl. Locked
Accessory R.O.B. White It's appearance looks more plastic and toy-like than its usual appearamce Locked
Regional R.O.B. Varies The color of the model is based of on the region the player is in. For example, the Japanese version will have a color scheme of white and red while America has red, white, and blue. Locked



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