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In this game, the player controls a band of four young heroes and other ally units that you meet along your journey. After coming across a mysterious rogue who successfully awakens an ancient evil, the heroes must adventure across the land to collect four different mystical weapons— the only keys to defeating the unknown evil.
The main elements of gameplay for this game is an odd mixture of both the Fire Emblem series games, as well as games from the Mario & Luigi RPG series. There is a whole unique world for the player to freely roam around and explore, with each area offering challenges and tough enemies to combat. As the story progresses, you'll meet many unique and different characters. Each unit you recruit will have a special ability that you can use exclusively during the overworld parts of the game to clear obstacles, reach new areas, solve puzzles, or accomplish other such challenges.
As for the game's battle system, deciding which four units to deploy into battle is important. This is because every character you'll meet in the game is different. All characters have one basic move where they perform a simple attack based on the weapon types they can use. For example, sword-wielders can perform a single slash of their blade, archers can fire an arrow, etc. What's more important is the character-unique skills and attacks that each and every unit has. All characters have five special attacks that they can utilize in battle to do extra damage or inflict status effects. However, these attacks aren't as simple as the basic default attack, and may require certain buttons inputs to use the move to its full potential. In addition, every character has a very special attack which is called their Grand Finale attack. These kinds of attacks allow the user to unleash a distinct move which could range from inflicting massive damage to enemies to affecting each party member with a stat boost. The possibilities are very unlimited!
There is also a feature in the game known as Skills! Unlike character attacks, skills are like little "bonuses" for each character. Every unit has four of them, which are unlocked as that character levels up. A unit starts off at Level 1 with one skill, and then unlock another skill every ten levels afterwards until they reach Level 40, where all skills for that unit have been unlocked (though you still have 10 more levels to go to max out your unit!). Skills can be activated during battle, of course, through the Skills menu. The effects of skills seem minor, but can actually be very important in some battles. They may allow a character to be healed every so often, attack twice in the same turn, inflict extra damage, etc. Skills are locked to one character and that character only. They cannot be traded amongst other units or have other skills learned in place of another. This serves as another reason why deciding who to throw into the fray is important!
Items and Weapons
Like many other games out there, this game can't be complete without items! Items in this game range from different weapons, healing and status-curing items, stat-boosting items, and more. Healing items, as the name implies, heals the user of some of their health. Different items heal more HP, but they'll be more expensive at shops, as usual. Status-curing items, as the name once again implies, allow the user to immediately cure themselves of any status effects (such as burning and dizzy, for example) that they may currently be experiencing. This is, of course, the safest solution to the problem instead of having to wait out the number of turns that the effect lasts for. As for Stat-boosting items, they cannot be purchased at shops and are actually hard to come by! When used, this item will permanently increase a character's stat by a specific number. The stat that increases depends upon the item.
Finally, we have weapons. Every character will have at least one weapon exclusive to them that only they can use. However, you can purchase other weapons in shops (or find them via defeating enemies or through the overworld!) to give to any unit you desire, as long as they are able to wield that weapon type. Usually, the character-exclusive weapons will be mostly basic and have few pros/cons about them. With regular weapons though, they each have unique characteristics about them that can either help or hurt you in a certain situation. For example, one weapon may be very affective against armored enemies, but weak against flying enemies. Not only are your party members important, but so are the weapons you give them!
(Customizable Avatar Character)
|One of the four main heroes. Jordan is an avatar character who can be customized by the player. Name, skin color, hair color, gender, and more can be changed to the player's liking. In the story, Jordan resides in a quiet and simple villager called Sereiz with their adoptive family. They made friends in the village and grew up with a normal life, despite knowing little of their true origins. One night, Jordan has a dream of discovering a mystical tome, only to find the tome suddenly in their possession when they awaken. Planning to set out to find answers the next day, a drastic series of events unfolds and leads Jordan on a grande adventure to unite the Light Quartet.|
|One of the four main heroes. Raquel is a 16 year-old girl and Jordan's closest friend. She lives with her brother, Clark, at her mother's bed-and-breakfast business in the small village of Sereiz. When her father, a knight of the kingdom of Allinia, is killed during a strange attack on the kingdom by a mysterious rogue, she seeks out to avenge her father. Upon discovering that her personal quest coincides with Jordan's quest, they set out together to find the man responsible for the disaster and to foil his plans.|
|One of the four main heroes. Originally from the kingdom of Haridus, she moved to Sereiz with her father after her mother passed away. Skyrah was very timid and shy because of this, but became more open after becoming friends with Raquel, eventually growing into the bold person she is today. She possesses great strength and sometimes gets herself into some trouble due to her recklessness. She offers to help Raquel and Jordan on their quest, unknowing of what fate has in store for her.|
This game will also make heavy use of amiibo support. If the player has any amiibo that is compatible with the game, they can scan them to obtain them as playable units to use in battle. Like the rest of the characters in the game, each amiibo unit has their own unique special attacks and skills. If an amiibo unit falls in battle, they cannot be revived with any items. Instead they'll have to be scanned again to add them back into your character roster. However, this can only be done after a battle in which they fall, not during the battle itself. In total, there are 19 compatible amiibo. More amiibo will be compatible in the future.
- As a reference to their own series, the amiibo characters Pit, Palutena, and Dark Pit reuse their character portraits from Kid Icarus: Uprising, while Marth, Ike, Robin, and Lucina reuse their character portraits from Fire Emblem: Awakening and Fire Emblem: Fates, respectively. However, they are redrawn to match this game's artistic style.
- Originally, the game was going to be split up into four completely different games, each one focusing on one of the four main heroes. However, the idea was scrapped due to the workload that would come with it (much more character designing, more worlds, interesting plots, etc.).
- It would also have four installments in the series to give the name Quartet of Light a greater meaning, since the four games would make the series a true "quartet."