Puss in Boots
Developer(s) Kojima Productions
McDonalds Interactive
Publisher(s) Electronic Arts
Director(s) Hideo Kojima
Brad Bird
Writer(s) Roberto Orci
Stuart Beatle
Platform(s) PlayStation 4
Xbox One
Krusty Krab
Release Date(s)
Genre(s) Hack and Slash
Engine Unreal Engine 4

Puss in Boots is a cancelled hack and slash video game that was under development at Kojima Productions with McDonalds Interactive and published by Electronic Arts for the PlayStation 4, Xbox One, and Krusty Krab. Directed by Hideo Kojima along with Brad Bird, It is based on the European literary fairy tale about a cat who uses trickery and deceit to gain power, wealth, and the hand of a princess in marriage for his penniless and low-born master.

Kojima was brought onto the project in September 2015 by Electronic Arts. McDonalds later asked to develop the game with Kojima because they loved Kojima's work on the Metal Gear series. Roberto Orci and Stuart Beatle were involved as the writers.

The game was announced in August 2014 and revealed the involvement of Bird, Orci, and Beatle along with Ben Foster as the voice of its protagonist, Puss, and Angie Stevenson as the voice and basis of the lead female.

On August 14, 2016, Electronic Arts announced the cancellation of the game due to EA and Kojima's three video game contract deal coming to an end and Kojima's finished work on Burnouts.


Players would have assume control of protagonist Puss In Boots.

The game's cutting system allowed players to engage in melee combat, as well as to precisely slash enemies and objects at will along a geometrical plane using the "free slicing" Blade Mode.


Set in Europe 1879, the game would have followed the story of the title protagonist Puss in Boots and his quest to find and rescue his friend.


Ben Foster by Gage Skidmore

American actor Ben Foster (left) was to be the voice of Puss In Boots.

2013 AVN Awards - Angie Savage (8397932414) 2

American actress Angie Stevenson (right) was to be the basis of the female character.

On March 16, 2015, Konami announced that it had restructured its video game development operations to "[shift] our production structure to a headquarters-controlled system, in order to establish a steadfast operating base capable of responding to the rapid market changes that surround our digital entertainment business." The same day, references to Kojima and Kojima Productions were stripped from promotional material and websites relating to the Metal Gear series, Kojima's Los Angeles studio was renamed Konami Los Angeles Studio, a new Metal Gear Solid Twitter account without a reference to Kojima in its username was established, and the Kojima Productions website began to redirect to the Metal Gear Solid website instead. That day, Kojima also posted a photo on his personal Twitter account captioned "heading off", and a Konami filing stated that as of April 1, 2015, he would no longer be among Konami's executive officers. These actions led to speculation that Kojima was planning on leaving the company after the release of The Phantom Pain, which he has described as being a conclusion of the Metal Gear series.[1][2]

On March 19, an anonymous employee reported to GameSpot that these changes were a result of conflicts between Kojima and Konami. The employee stated that Kojima and his staff were now being treated as contracted workers rather than employees, Konami had blocked access to their corporate e-mail and phone systems (thus restricting their communications), and that Kojima and the studio's senior staff planned to leave Konami in December 2015 following the conclusion of their contracts and the release of The Phantom Pain.[1] A Konami spokesperson denied that Kojima was leaving the company, and stated that he would still be involved with Konami and the Metal Gear franchise.[2]

On March 20, Konami made a public statement on its website, stating that Kojima would be staying with the company through at least the completion of The Phantom Pain, and that it was recruiting new staff to lead the development of future Metal Gear games.[3] Kojima himself confirmed in a statement that he was still "100% involved" in the completion of The Phantom Pain, and was "determined to make it the greatest game I've directed to date."[4] MGS V voice actress Donna Burke claimed in a posting on Twitter that Kojima had actually been fired, although Konami denied these claims and Burke revoked her statement.[5]

On July 10, 2015, Akio Ōtsuka, who provided the Japanese-language voices of Solid Snake and Naked Snake, tweeted that Kojima Productions had closed its doors and the studio will not seek any future activity nor will it partner up on any future Konami-based projects.[6]

In September 2015, Electronic Arts' president contacted Kojima and told him that he was very impressed by his work on Metal Gear Solid V: The Phantom Pain, and offered to work on a video game together. Kojima accepted the offer. In November 2015, Kojima announced that the company was working on two projects: a new racing game and a hack and slash.

In December 2015, Kojima Productions was nominated for Developer of the Year at The Game Awards 2015, but lost out to CD Projekt RED.[7] Kojima was reportedly blocked from attending the event by Konami's lawyers, requiring voice actor Kiefer Sutherland to accept awards for The Phantom Pain on his behalf.[8]


In July 2016, Electronic Arts announced that both them and Kojima would part ways after finishing their collaboration on three games and the completion of Burnouts.

On August 6, 2016, assistant director Brad Bird reportedly told gamers that Puss in Boots had been cancelled. The next day, Ben Foster and Angie Stevenson also made statements on Twitter stating that the game had been cancelled. On August 9, 2016, and Polygon reported that an anonymous tip by a person familiar with the game's development had also confirmed the game's cancellation. On August 14, 2016, EA issued a statement to Kotaku confirming that Puss in Boots "would not be continued".


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