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|This page is under construction.|
Please excuse its informal appearance while it is being worked on. We hope to complete it as soon as possible!
|This is an article by KirbiMiroir.|
Please do not edit unless it's fixing a grammatical error, or if you are working on it with me or my company. I hope to complete it as soon as possible! Thanks
This game features different game modes and adventures to match the preferences of all the company members.
When darkness looms over the world, the Power Paintbrush, the embodiment of hope, is said to restore all light. This is the story of the mind and imagination of four heroes who set to restore the Power Paintbrush and defeat the Cloud of Darkness.
|Police Guy||A Shy Guy who will not let any danger touch the Mushroom Kingdom!||Mario|
|Lucas||A 13 year old boy who may be shy, but has the power of PSI.||Earthbound/Mother|
|Pikachu||A Pokemon who can use Lighting to attack, and has the familar Catchphrase of, "Pika!".||Pokemon|
|Toon Link||A young and cartoon version of Link who's more confident.||Legend of Zelda|
Each world has a specific Genre, a Demon of the Rift who represents it in the Final World, and a Legendary Dragon that serves as an optional boss.
- Demon of the Rift: Catastrophe
- Legendary Dragon: Blue Dragon
The game fits the description of an RPG - each player controls a character's actions in battle - when the character's gauge fills, they can act. When there aren't enough players to support the number of characters, players can control more than one character. The player explores the world to find the Goal Ring (Or defeat the boss), facing down Random Encounters on their way.
Each level has five stages, the last including a major Boss Battle, and each stage containing several areas to explore.
Note that not all characters are default - while Theodore is always in the party, the player must recruit Ash in 1-1, Kirby in 1-2, and Viridi in 1-3.
Each character has their own specialities to make them roughly fit the description of certain job classes from Final Fantasy - Theodore is a Knight, Ash is a Summoner, Kirby a Mystic Knight, and Viridi a Red Mage.
Equipment can be bought from Rene and Roni on the Stage Selection Screen. The varieties of equipment change with every Level.
Note that accuracy values are added onto a character's base accuracy of 50.
The following table shows available weapons.
|Knife||7||50||None||Theodore, Ash, Kirby, Viridi||1||120|
|Dagger||12||50||None||Theodore, Ash, Kirby, Viridi||2, 3||300|
|Mythril Knife||20||50||Effective against ghouls||Theodore, Ash, Kirby, Viridi||3||1200|
|Mythril Sword||32||35||Effective against ghouls||Theodore, Kirby||3||2000|
|Icebrand||40||40||Ice elemental||Theodore, Kirby||Christmas DLC||3000|
|Staff||6||10||Use to cast Antidote||Ash, Viridi||1, 2||160|
|Oak Staff||9||15||Use to cast Cure||Ash, Viridi||2, 3||300|
|Mythril Staff||11||20||Use to cast Spark||Ash, Viridi||3||1000|
|Ice Rod||12||20||Use to cast Freeze||Ash, Viridi||Christmas DLC||1500|
|Bow||6||25||Requires arrows to work||Theodore, Ash, Viridi||1||140|
|Wooden Arrows||4||10||Requires a bow to work||Theodore, Ash, Viridi||1||40|
|Power Bow||13||30||Requires arrows to work||Theodore, Ash, Viridi||2||240|
|Iron Arrows||7||10||Requires a bow to work||Theodore, Ash, Viridi||2, 3||60|
|Great Bow||20||30||Requires arrows to work||Theodore, Ash, Viridi||3||1750|
|Mythril Arrows||10||15||Requires a bow to work||Theodore, Ash, Viridi||3||250|
|Ice Arrows||16||20||Requires a bow to work, ice elemental||Theodore, Ash, Viridi||Christmas DLC||500|
The following is a list of armour. In addition to what is listed here, all shields provide some resistance to status ailments.
|Name||Image||Defence||Magic Defence||Resistant Against||Characters||Levels||Cost|
|Leather Clothing||3||1||None||Theodore, Ash, Kirby, Viridi||1, 2||65|
|Leather Shield||2||0||None||Theodore, Kirby||1||40|
|Leather Cap||1||1||None||Theodore, Ash, Kirby, Viridi||1||25|
|Leather Shoes||1||1||None||Theodore, Ash, Kirby, Viridi||1||30|
|Bronze Shield||3||1||None||Theodore, Kirby||2||120|
|Bronze Armour||5||3||None||Theodore, Kirby||2||300|
|Copper Cuirass||3||3||None||Theodore, Ash, Kirby, Viridi||2||250|
|Mythril Mail||7||5||Ghouls||Theodore, Kirby||3||1500|
|Mythril Shield||5||5||Ghouls||Theodore, Kirby||3||1000|
|Silver Cuirass||6||5||None||Theodore, Ash, Kirby, Viridi||3||1200|
|Protect Cloak||4||4||None||Ash, Kirby, Viridi||3||800|
|Ice Armour||10||10||Fire||Theodore, Kirby||Christmas DLC||2500|
|Zephyr Cape||6||6||Ghouls||Ash, Kirby, Viridi||Christmas DLC||1800|
|Ice Shield||8||8||Fire||Theodore, Kirby||Christmas DLC||2000|
Magic is split into three categories - Black Magic focuses on damaging the enemy. White Magic focuses on healing, but can also be used to damage the undead. Finally, Copy Essence Magic can be utilised to enhance and modify the user's physical attack.
Spells can be purchased at the Stage Selection Screen of each world, along with consumables and certain pieces of equipment. When a spell is purchased, both the regular version and the Copy Essence Version will be obtained. Tornado and Blink, however, must be obtained in Level 3-3's Ice Tower Sidequest.
Black and White Magic is exclusive to Viridi, and Copy Essence Magic is exclusive to Kirby.
All spells, once cast, expend some of the character's MP. Once it's all run out, they can't use magic.
The following is a table of Black and White Magic.
|Name||Class||Image||MP Cost||Function||Spell Power||Buy||Price|
|Fire||Black||4||Deals fire damage||16||Level 1||150|
|Ice||Black||4||Deals ice damage||16||Level 1||150|
|Spark||Black||4||Deals lightning damage||16||Level 1||150|
|Sleep||Black||3||Lulls the enemy to sleep||N/A||Level 2||300|
|Cook||Black||3||Makes target hungry, dealing periodic damage||N/A||Level 2||300|
|Magic||Black||1||Drains MP from target||N/A||Level 2||300|
|Burning||Black||10||Deals intense fire damage||64||Level 3||600|
|Freeze||Black||10||Deals intense ice damage||64||Level 3||600|
|Plasma||Black||10||Deals intense lightning damage||64||Level 3||600|
|Tornado||Black||16||Deals intense wind damage and inflicts Sap||80||N/A||N/A|
|Cure||White||4||Restores target's HP||12||Level 1||150|
|Libra||White||1||Scans target's HP, weaknesses and level||N/A||Level 1||150|
|Antidote||White||3||Cures certain status ailments||N/A||Level 1||150|
|Protect||White||3||Increases target's defence||N/A||Level 2||300|
|Shell||White||5||Increases target's magic defence||N/A||Level 2||300|
|Slow||White||3||Reduces target's speed||N/A||Level 2||300|
|Cura||White||9||Restores target's HP||30||Level 3||600|
|Haste||White||5||Increases target's Speed||N/A||Level 3||600|
|Raise||White||14||Revives KO'd ally||N/A||Level 3||600|
|Blink||White||13||Increases target's evasion||N/A||N/A||N/A|
The following are Copy Essence Magic Spells. Note that damage multipliers only work when striking an elemental weakness.
|Name||Image||MP Cost||Function||Damage Multiplier||Buy||Price|
|Fire||2||Enchant blades to deal fire damage||x2||Level 1||150|
|Ice||2||Enchant blades to deal ice damage||x2||Level 1||150|
|Spark||2||Enchant blades to deal lightning damage||x2||Level 1||150|
|Sleep||3||Enchant blades to inflict Sleep||x1||Level 2||300|
|Cook||3||Enchant blades to inflict Extreme Hunger||x1||Level 2||300|
|Magic||3||Enchant blades to reduce MP||x1||Level 2||300|
|Burning||5||Enchant blades to deal fire damage||x3||Level 3||600|
|Freeze||5||Enchant blades to deal ice damage||x3||Level 3||600|
|Plasma||5||Enchant blades to deal lightning damage||x3||Level 3||600|
|Tornado||10||Enchant blades to deal wind damage||x4||N/A||N/A|
Exclusive to Ash, this form of magic shows Ash summon a Pokemon to help him out in battle. These spells are similar to Viridi's Black and White Magic, but bear notable differences.
|Pichu||1||6||Low lightning damage to all foes.||Available from the start|
|Floette||1||12||Gradually restores the party's HP over time.||Available from the start|
|Gastly||1||8||Inflicts Silence on one foe.||Available from the start|
|Zubat||1||12||Inflicts Confuse on one foe.||Available from the start|
|Vanillite||1||11||Low ice damage to all foes.||Defeat Vanillish in 1-4|
|Lampent||1||12||Low fire damage to all foes.||Defeat Lampent in 2-2|
|Bronzor||2||15||Removes most status ailments from all party members.||Buy for 600|
|Metang||2||22||Moderate damage to all foes.||Buy for 800|
|Geodude||2||18||Moderate damage to one foe.||Buy for 520|
|Gardevoir||2||22||Reflects all magic cast on a single ally.||Buy for 750|
|Tentacool||2||20||Moderate water damage to all foes.||Buy for 650|
|Tirtouga||3||23||Repels physical damage done to the entire party for a set period of time.||Rescue Tirtouga in 3-2|
|Mr. Mime||3||20||Casts Shell on the entire party.||Defeat Mr. Mime in 3-4|
Wisps can be obtained by dealing damage to enemies. White Wisps will fill up the Rainbow Gauge once collected. When the Rainbow Gauge is full, press R to give your party a damage and resistance bonus for a short period of time!
Below is a table of special Wisps that can be used in battle. Using a Wisp counts as one turn.
|Cyan Wisp||All Party Members||Damage to one foe|
|Pink Wisp||Theodore||Lightning damage to all foes|
|Red Wisp||Ash||Fire damage to all foes|
|Yellow Wisp||Kirby||Ice damage to all foes|
|Orange Wisp||Viridi||Damage to all foes|
- Demon of the Rift: Calofisteri
- Legendary Dragon: Red Dragon
- Demon of the Rift: Harlicarnassus
- Legendary Dragon: White Dragon
- Demon of the Rift: Azulmagia
- Legendary Dragon: Green Dragon
The Final World
- Demon of the Rift: Necrophobe
- Legendary Dragon: Black Dragon
The final world is split into five "Sectors" - the first four sectors are based on the four previous worlds, and the fifth, entitled "The Last Stage", is a mix between all four.
- Christmas DLC: A limited-time offer that makes everything Christmassy! Also includes improved weapons and armour available in the shop.