| : Summer 2016. |
: Summer 2016.
: Summer 2016.
: Summer 2016.
|Series||Pokémon / Castlevania / Pokevania|
|Media Included|| Pacifico Application|
Zeta Nebula Disc
Pokévania: Serenade of the White Maiden is a crossover between Pokémon and Castlevania, developed and published by Illusion Works for on the Pacifico and Zeta Nebula. The game takes place in it's own continuity and it is inspired on the more exploration-focused Castlevania games, specifically Castlevania: Symphony of the Night and Castlevania: Aria of Sorrow.
The game takes place during the middle ages, in an era of darkness, in which a powerful Pokémon, Dusknoir takes control of the entire Kanto region thanks to the power that he found in the form of the Dark Gem. The Kanto Kingdom sends their three most powerful knights to battle against Dusknoir and his troops. The three knights are Lucario, Chesnaught and the white maiden Gardevoir. The three are captured at the beginning at the game and Gardevoir is the only one that managed to escape and now she has to defeat Dusknoir and rescue the other two.
- This is the tale of the Dark Ages.
- The Kingdom of Kanto. A prosper and increasingly ascending kingdom.
- Pokémon of Kanto are filled with hope, thanks to their king and queen turning the Kanto Kingdom into the most important of the Pokémon World.
- One day, everything changed.
- Dusknoir, a criminal who was banished from the Kingdom, returned to Kanto with the intent of taking over. His power was too strong to any of the army forces to manage to hold him down. In a short time, he took over the entire kingdom. He imprisoned and banished everyone that was against him and created a cult around him. The hope of Kanto appeared have disappeared.
- But it didn't.
- Entrance of the Kanto Castle. 108th Day of Dusknoir's Reign
We see Gardevoir, Chesnaught and Lucario on the entrance.
|Chesnaught||Here we are.|
|Lucario||We don't have any other choice.|
|Chesnaught||Indeed. If there is any good time to battle against Dusknoir, we must do as early as possible before his power gets stronger.|
|Chesnaught||You seem troubled, Lady Gardevoir. What troubles you?|
|Gardevoir||Oh? It's nothing...|
|Chesnaught||Are you sure that you are okay?|
|Gardevoir||Yes... It is nothing that is going to trouble our mission...|
|Lucario||Let's focus on the mission and not any other unimportant thing.|
|Chesnaught||Hm. Sir Lucario is right. We need to focus on our task to end this as soon as possible.|
- The trio enter the castle and see a seemingly empty hallway.
|Chesnaught||Huh. I have to admit, I wasn't expecting to the castle to be this... empty.|
|Gardevoir||Yeah... After hearing about this cult that Dusknoir built around himself... I was expecting this room to be filled by his followers...|
|Chesnaught||We should get moving then.|
|Lucario||There is someone else here.|
|Action||The trio are attacked by a Sableye and a Banette, catching them off guard and managing to capture them.|
|Sableye||We got 'em!|
|Banette||Master Dusknoir will be so proud of us!|
|Action||Dusknoir teleports to the entrance.|
|Dusknoir||I see we have uninvited guests.|
|Sableye||We found those three trying to ruin our party!|
|Dusknoir||Silence. Now let's see what we have here.|
|Action||Dusknoir walks around the captured trio.|
|Dusknoir||This is laughable. You three were the ones sent by the banished? Pathetic. You guys couldn't even get past the hallway. No matter, I will take care of you three myself.|
|Dusknoir||Not now. I would like to see the banished's hope increase as they think their saviors are managing to defeat me. I will defeat you three when their hope is on the top, just to destroy it in their faces. For now, suffer.|
|Action||Dusknoir teleports the trio for a dungeon.|
|Chesnaught||What we do now?|
|Lucario||We wait. There is nothing else we can do.|
|Action||Lucario attempts to utilize Aura Sphere, only to fail, proving his point.|
|Lucario||This dungeon blocks our powers.|
|Chesnaught||Does our journey ends here?|
|Lucario||It seems so.|
|Chesnaught||You have given up so fast, Sir Lucario. I thought you were the most optimistic of us.|
|Lucario||Not in hopeless situations like this.|
|Gardevoir||Maybe... There is a way out...|
|Chesnaught||Hm? What do you mean, Lady Gardevoir?|
|Gardevoir||I could... teleport...|
|Lucario||Haven't you seen that our powers don't work here?|
|Gardevoir||I could... try...|
|Chesnaught||It appears to be impossible. But we could at least try.|
|Lucario||Sure. Don't cry if this fails.|
|Action||Gardevoir tries to teleport away and manages to do so. She appears in the entrance of the castle, where they begun.|
|Gardevoir||It worked! Oh... Should have brought them with me... Oh well...|
- Gardevoir starts exploring the castle.
|Action||Gardevoir enters a room and seens Crobat, Sableye and Banette.|
|Sableye||yOu sEe cRoBaT. lOrD dOeSn'T tHiNk ThAt yOu'Re uSeFuL.|
|Crobat||That is just mislabeling! I will prove him wrong!|
|Banette||The only way that you can prove that you are not uselessssssss would be if you managed to defeat the essssscapee.|
|Crobat||I will! I will defeat them in a short time before they even notice it!|
|Banette||Yeah, yeah. I'm pretty ssssssure the bossssss wouldn't like empty promisssssessss like yourssss.|
|Crobat||Just you wait until the escapee comes here and I will prove you two wrong!|
|Banette||Sssssure, you will.|
|Action||Banette turns around and sees Gardevoir.|
|Banette||! Hey, it looksssss like it is your lucky day. Do you what you promisssssed.|
|Sableye||sEe yA lAtEr!|
|Action||Banette and Sableye teleports away.|
|Crobat||Now, let's begin! I will make your suffering quick and without no gain! Is that the right word? Gain? Or is it pain? Eh, nevermind. I will prove Dusknoir wrong! I will prove my worthiness when I defeat you!|
Alternate Story: Lucario
Alternate Story: Chesnaught
Alternate Story: Lopunny
|Gardevoir is one of the three knights sent to take back the castle from Count Dusknoir. A shy, timid, yet courageous fighter. Nicknamed the White Maiden by the crowd of the Pokémon Kingdom, Gardevoir utilizes psychic abilities to disarm foes and her fairy skills to finish them off.||Psychic|
|Lucario is a veteran knight and one of the three that were sent on the mission to retake the castle. Not very talkative and overly serious most of the time, he is one that knows what is the best course of action for almost every situation. Thanks for being part steel, Lucario has higher defense than the others and he is a more melee focused fighter thanks to his fighting skills.||Fighting|
|A newcomer knight who seeks to get respect from his fellows and one of the three sent to retake the castle. A polite and smart, Chesnaught always follows the orders of the leader and addresses his fellows and even enemies in a polite manner. He can utilize the nature around him for combat thanks to his Grass type as well being the strongest on the team, his fighting abilities are quite deadly.||Grass|
|A fortune teller who decided to make a profit out of the cult of Dusknoir. She can predict the future and find the location of mysterious treasures, for a cost. She serves as the player's guide in case they get lost.|
|A treasure hunter who seeks to become one of the most healthy Pokémon of Kanto. He can help the player by finding accesories for them, depending of the type of valuable gem the player gives. For example, giving a common valuable gem will make Excadrill most likely find an average accesory, giving a semi-common gem will make more likely to Excadrill to find an above-average accesory and giving a rare gem will make more likely to Excadrill to find a rare accesory or item.|
|A ghost who seeks to get out of the castle after accidentally being trapped inside the castle, although he can't move on his own. He offers a pact to the player character to make use their body as a "home" until they get out, with the benefit of Spiritomb absorbing the abilities of the defeated Pokémon. Spiritomb is an optional choice for the player and it affects the final fight if the player makes the pact or not.|
|A wandering fighter who seeks to get better. He decided to enter the castle to "train" Dusknoir's troops when in reality he was learning about their tactics and abilities so that he could find a weakness. He helps the main characters by teaching them moves, as he is the master of the 18 Pokémon Arts (aka Types) and can teach new moves to them if they can manage to defeat him.|
|A lone thief who seeks gold within the castle. He can occasionally pop up from treasure chests with the item that was hidden inside, usually a very useful item. He offers a deal to the player character, either they trade in for a better item or they fight against him with the winner keeping the item. With each fight, the reward gets better but Greninja gets more challenging.|
|Crobat is the weakest members of Dusknoir's forces, although he is confident enough that him being labelled that is a misunderstanding and that he will prove it by defeating the invaders before they can advance any further. Despite that, Crobat is easily defeated by Gardevoir and later gets destroyed by Dusknoir, whom calls him useless.||1st|
|A trickster with an odd speech pattern, Sableye is known as one of the most unpredictable members of Dusknoir's forces, being one of the few that knows the castle from inside and the outside, setting up traps for the invaders as they come along. In battle, Sableye isn't a fighter, he sets up ways to make the opponent to fall on his traps, although he is the one that gets foiled after he is caught by his own trap. He was later rescued by Dusknoir, who spared him due him being useful. Often appears alongside Banette.||2nd|
|A mysterious foe with a permanent grin, Banette is tasked with the duty of making the heroes progress difficult and he does so by putting ghost seals on doors as well blocking passageways and destroying any maps of the castle. In battle, Banette prefers a sneaky approach to battle, as he doesn't even appear physically in battle, instead possesing objects in a dinner room, like knives, and throwing himself at the heroes. He is later defeated and disappears for the remainer of the story.||3rd|
Dusknoir's Castle (Normal)
Inverted Castle (Hard)
|Potion||Heals the user by 20 points.|
|Super Potion||Heals the user by 50 points.|
|Hyper Potion||Heals the user by 200 points.|
|Max Potion||Completely heals the user.|
|Antidote||Heals the user from poison.|
|Awakening||Heals the user from sleep.|
|Burn Heal||Heals the user from burns.|