Pokémon Puzzle League features the same gameplay as in Panel de Pon. The objective is to clear blocks from the playfield by arranging them in horizontal or vertical lines of three or more blocks. A continuous stream of new blocks pushes up from the bottom of the playfield, causing the entire playfield to rise continuously. If the blocks reach the top of the playfield, the player loses. The player can temporarily stop the progression of blocks by scoring combos and chains, and in two-player battles, these actions also cause garbage blocks to stack on top of the opponent's playfield. Like its predecessor, Pokémon Puzzle League features a 3D mode in addition to the traditional 2D mode. In this mode, gameplay takes place on a cylinder with an effective width of 18 blocks, compared to the six-block width of the flat 2D field. It also features the original block design from Panel de Pon and Tetris Attack, as well as a Pokémon-oriented design (which is selected by default). In two-player games, players can select one of ??? Pokémon trainers to play as. Unlike most Pokémon games, trainer and Pokémon selection are purely cosmetic and do not affect gameplay whatsoever.
While traveling through the Kalos region, Ash recieves a phone call from none other than Professor Oak. Oak informs Ash that yet another Puzzle League is being held once again, and that this time trainers from around the world are participating. He encourages Ash to enter the league and become a Puzzle Master once again. Ash agrees to this, and hurries off to Puzzle Village once again.
All playable characters return from the original Pokémon Puzzle League. Because of the amount of characters introduced in the anime since the last game, the roster has expanded quite a bit. Regardless, the trainers and their Pokémon don't affect the gameplay whatsoever and are purely cosmetic.
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