|Developer(s)||and Power Productions|
|1-4 Players (Local and Online)|
|Genre(s)||Card game, strategy|
|Media Included||3DS Card, AR Cards|
Pokémon TCG: 3D Edition is a Pokémon Trading Card Game, featuring Augmented Reality Cards, a completely new Online feature and truly special modes. It's one of the first games to actively use the Augmented Reality cards, since those are sold separately in shops in different sets. You can scan those cards, and then play with them on the game.
With the game, comes ten base cards, which show the enemies cards in the Augmented Reality. With it, also comes the first set "Starter Set", which has 60 cards, of all the different styles. If you scan those cards, you can use them to play the game, and make the Pokémon from the cards show and attack.
You need to win and defeat every Pokémon card from your rival: for this, you need to take your Pokémon and Energy cards, and attack wisely. With your Energy cards, you can activate your Pokémon abilities, and attack the rival. You can put six cards on the field at once, and, if counting your enemies ones, eleven.
Out of battle, the style is of a 3D RPG, with a bird eye's view.
Decks and Cards
The cards look similar to the original Trading Card Game cards, but they include an AR code that can be scanned in-game to play with AR. The AR codes are the same as the ones featured in Pokedex 3D (Pro), which means that every Pokedex 3D code works with the game and vice-versa.
There are five types of Pokémon cards: Pokémon, Energy, Stadium, Supporter and Trainers. A player's 60 card deck may only contain four cards with the same name, with the exception of Basic Energy cards. Pokémon cards are the basis of all decks (which consist of 60 cards). Without them a player cannot play the game, since both players begin the game by placing a Basic Pokémon in the active position on the playing field. Each Pokémon card depicts a Pokémon from the video games. Each player may have up to six Pokémon on the playing field at a time: one or two (depending on your choice of play) “active” Pokémon and up to five on the bench (these are considered to be in reserve, but they can still affect gameplay). Each Pokémon card has a name, a type, amount of Hit Points, level of evolution, attack(s), weakness, resistance, retreat cost, and flavor text. Some Pokémon have effects, called Poké-Powers or Poké-Bodies, that are not attacks but can affect gameplay; occasionally a Pokémon will have no attacks.
Most Pokémon feature attacks that deal damage to the opponent's active Pokémon, or occasionally, their benched Pokémon; still others perform different functions, such as manipulating players' possession of cards. The vast majority of these attacks require Energy, which comes in the form of Energy cards, though the occasional Pokémon may have an attack that requires no energy (these attacks typically are weak or perform a function other than damage). Once per turn, players can use one of their active Pokémon's attacks.
The two types of Pokémon cards are Basic Pokémon and Evolved Pokémon. Basic Pokémon are Pokémon that have not evolved, and can be played directly onto the Bench. Each deck must have at least one Basic Pokémon to be considered legal. In contrast, an Evolved Pokémon cannot normally be placed directly onto the field; they must be played on the corresponding lower-stage Pokémon. Stage 1 Pokémon evolve from Basic Pokémon, and Stage 2 Pokémon evolve from Stage 1 Pokémon. As a Pokémon evolves, it gains HP and can use Energy more effectively. Baby Pokémon cards are a special kind of Basic Pokémon, sometimes distinguished by a Poké-Power called "Baby Evolution." Baby Pokémon have low HP, but their attacks have strange and sometimes very powerful effects. Baby Pokémon can evolve into another Basic Pokémon, specified on the card. When a Baby Pokémon evolves into what would normally be a Basic Pokémon, that Basic Pokémon counts as being an Evolved Pokémon for the purposes of cards that affect Basic Pokémon and Evolved cards differently. Variations of Basic, Evolved, and Baby Pokémon cards have appeared in many sets, usually indicated with a word before or after the Pokémon's name.
Energy cards are attached to a Pokémon to enable it to attack. There are two types of Energy cards: Basic Energy cards and Special Energy cards. There are eight different Basic Energy types: Fighting, Fire, Grass, Electric, Psychic, Water, Darkness and Steel. Basic Energy cards only provide one Energy of the specified type, while Special Energy cards have additional benefits and varying Energy provisions. Additionally, the amount of Basic Energy cards allowed in a deck is unrestricted, while Special Energy cards follow the standard rule restricting the number of cards with the same name in a deck to four.
Attacks require a certain type and amount of Energy, depending on the type of attack and the Pokémon using it. If an attack requires Basic Energy, then that type and amount of Energy must be attached to the Pokémon, whereas if the attack has a Colorless Energy requirement, that requirement can be met by any Energy card. Colorless Energy is neither a Basic nor a Special Energy type and can be provided through both Basic and Special Energy cards. However, the Double Colorless Energy (released as the first Special Energy in Base Set) can count as only colorless Energy. Most Pokémon have only one type.
Trainer cards perform various functions to affect the game. Some can remove damage counters from Pokémon, remove energy from the opposing Pokémon, or revive Pokémon that have been knocked out.
Stadium Cards change the Stadium showed in the 3DS, and down the Energy needed for the Attack of a Pokémon of the same energy as the Stadium. They also affect every card on it.
Playable CharactersYou control Steam / Sarah, in their journey to become the best Card Masters. You can choose between the two characters, and each one has his own story.
Steam is a normal boy, descendant of Mark, one old Card Master. Wanting to be like him, he goes on into a journey to become the greatest Card Master.
Sarah is the heir to the throne, but doesn't like that. One day, wanting to be free and do what she wants, she flees from the Card Castle and hides into the forest. Finally free, she thinks of becoming a Card Master, and goes into a journey for it.
In the Card Colliseum, the two finally encounter as the last fighters. You then combat the other, to see who has the right to become a Card Master.
PlotThe Card tourney had to began. However, just when it started, a big steal in the Card Museum was revealed! The Jewel of Life, which brought magic to every card, was stolen. The cards weren't working, and the tourney couldn't take place... what would happen?
On the past, one hero, called Mark, recovered the Jewel of Life in his adulthood, and saved the world of the darkness that would've shrouded it if he didn't do... but what if it was stolen once again?
One day, the old Team Great Rocket came back! Stealing the Legendary Cards, and all the power that was unleashed with them, the would was filled with fear and darkness... But there was still hope. In order to defeat Team Great Rocket, our heroes must defeat the 10 Club Masters, the 6 Grand Masters, then discover Team Great Rocket's secret base.
This game has 4 modes: Normal Mode, AR Mode, Duel, and the Card Gallery. The Normal Mode is the story mode, from the perspective of someone playing cards. You cannot use 3D mode here. It resembles the original Gameboy entries in the series. The AR Mode is the story mode, but you need AR Pokémon Cards to battles. It's from the perspective of an actual Pokémon Trainer. You can use the 3D mode here. It resembles the Pokémon Stadium games for Nintendo 64. Duel allows you play one match, Normal or AR. The Card Gallery behaves like a Pokédex.
If one player has lost his card, and the card has already been identified by the game in the past, the player can re-print the card with the Print Center that comes bundled with the game. With it, you can put it with the 3DS cartridge, and make it print the card you've lost. However, you can only do this little times per card. This is only necessary for AR Mode.
Originally, the game was to be developed by Hybrid Co. and released on 14/05/2011 in Japan, 5/06/2011 in North America, 3/06/2011 in Europe and 18/06/2011 in Australia. The release dates came and went with nothing happening, causing the game to be declared "unofficially" cancelled until September 2012 when Power Productions picked up the project. As it turns out, it was close to completion, so the game is expected to be out soon. No release dates have been announced, however.
References to previous games
- Pokémon Card GB2: Here Comes Team GR!: The enemy is, once again, Team Great Rocket.
- Pokémon Trading Card Game: The game features Card Pop! with Street Pass. Imakuni? reappears.
- Physical Pokémon TCG: The card design is based (if not almost identical), and most of the featured cards are from the original TCG. A '90s commercial for it is playing on a TV.
- The game features most of the decks, with the last one being Black & White.
- The game is planned to have DLC for new card decks being released.
- All cards appear as they would have in the Black & White era.
- Unlike the other installments in the series, this installment features characters from the main series.
- In the original games, there were 4 Grand Masters and 8 Club Masters, but in this game there are 6 and 10, respectively.
|Games for 3DS|
|Super Mario Quest: Black and White | Wario Ware: Third Dimension | Super Smash Bros. Zero | Teardrop (Game) | Pokémon TCG: 3D Edition | Paper Mario: Defend the Tower | Fantendo Party: Revolution|
|Games for Wii|
|Teardrop 2: Journey through the Sea|
|Games for Hybrid Fusion|
|Teardrop 3: Pollution | Teardrop: Forgotten Desire | Nintendo vs. Capcom | Fantendo Desperation | Fantendo Kart: Duo Dash! | Nintendo RPG: Knight of Darkness|