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Pokémon Sand and Snow Versions/Moves

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This is the list of fictional Pokémon moves introduced in Pokémon Sand and Snow Versions.

See also: Pokémon Sand and Snow Versions/Janno Pokédex & Pokémon Sand and Snow Versions/Abilities

List of moves

  1. Hidden Force Type Normal Physical — Pow / 100% Acc. / 15 PP
    A unique attack that varies in type and intensity depending on the Pokémon using it.
  2. Vine Fury Type Grass Physical 25 Pow / 90% Acc. / 15 PP
    The target is hit two to five times in a row with vines.
  3. Razor Stone Type Rock Physical 55 Pow / 95% Acc. / 25 PP
    Sharp-edged rocks are launched to slash at the opposing team. Critical hits land more easily.
  4. Magic Sound Type Psychic Status — Pow / 100% Acc. / 30 PP
    Mystic sound waves are released on the target. It lowers the target's Sp. Def.
  5. Midnight Eyes Type Dark Special 70 Pow / 100% Acc. / 10 PP
    The foe stares into the user's trecherous, hypnotic eyes. May cause the foe to fall asleep.
  6. Earth Hammer Type Ground Physical 90 Pow / 90% Acc. / 15 PP
    The foe is slugged by a fist thrown downward. It can hit Pokémon that are in the first stage of Dig.
  7. Chirp Type Flying Status — Pow / — Acc. / 20 PP
    The user boosts the power of the next Flying move it uses. It also raises the user's Sp. Def stat.
  8. Xero Power Type Psychic Physical — Pow / 85% Acc. / 10 PP
    The power of this attack is half of the user's Attack stat.
  9. Firestorm Type Fire Special — Pow / 85% Acc. / 10 PP
    The power of this attack is half of the user's Sp. Atk stat.
  10. Drill Dozer Type Steel Physical 85 Pow / 85% Acc. / 15 PP
    The foe is stabbed with a shaking drill. May cause the foe to flinch. Critical hits land more easily.
  11. Mud Slide Type Ground Special 80 Pow / 100% Acc. / 15 PP
    It swamps the area around the user with a giant wave. It may also lower the accuracy of those hit.
  12. FireBreath Type Fire Special 55 Pow / 95% Acc. / 15 PP
    A fiery breath runs into the target to inflict damage. It also lowers the target's Speed stat.
  13. Earth Breaker Type Ground Physical 100 Pow / 75% Acc. / 5 PP
    The user charges at the opposing team. The user takes serious damage if it misses.
  14. Electric Burst Type Electric Special 70 Pow / 100% Acc. / 20 PP
    The foe is hit by electricity released from the user. Gains more power if the user is paralyzed.
  15. Spicy Powder Type Fire Status — Pow / 75% Acc. / 35 PP
    The user scatters a cloud of hot powder. It burns the target if it hits.
  16. Spin Move Type Normal Physical — Pow / 100% Acc. / 10 PP
    The user rolls into the target. The faster the user is than the target, the greater the damage.
  17. Poison Surge Type Poison Special 100 Pow / 50% Acc. / 5 PP
    The target is drenched in a corroding venom. It will always poison the target badly if it hits.
  18. Devitalize Type Fighting Physical 45 Pow / 95% Acc. / 15 PP
    The user thrashes the foe around with punches and kicks. It cuts one of the foe's stats.
  19. Fist Pulse Type Fighting Special 80 Pow / 100% Acc. / 10 PP
    A shock wave from the user's fist rushes into the target. It may also cut the target's Speed.
  20. Thunder Smash Type Electric Physical — Pow / 30% Acc. / 5 PP
    The target instantly faints if it hits. The user will paralyze itself if it misses.
  21. Ocean Spray Type Water Special 20 Pow / 100% Acc. / 15 PP
    The user sprays mist on the target to inflict damage and lower its accuracy.
  22. Earth Charge Type Ground Physical 70 Pow / 60% Acc. / 30 PP
    The user charges with its rugged body. The higher the user's Speed, the higher this move's accuracy.
  23. Cosmic Boom Type Psychic Special 105 Pow / 85% Acc. / 15 PP
    A comet is summoned to crash down on the target. It does not score critical hits easily.
  24. Lightning Dash Type Electric Physical 100 Pow / 75% Acc. / 5 PP
    The user charges at the opposing team. The user becomes paralyzed if it misses.
  25. Terrorize Type Ghost Special 20 Pow / 100% Acc. / 20 PP
    The user frightens the foe into dropping its held item, disallowing it to be used in battle.
  26. Deep Freeze Type Ice Status — Pow / 75% Acc. / 15 PP
    The target is frozen solid by a swirling cold wind.
  27. Boulder Blow Type Rock Physical 120 Pow / 85% Acc. / 10 PP
    The user hurls a large stone at the target to inflict damage.
  28. Hydro Mixer Type Water Special 70 Pow / 100% Acc. / 10 PP
    The foe is swallowed in a whirlpool that may cause confusion.
  29. Dragon Strike Type Dragon Physical 90 Pow / 85% Acc. / 20 PP
    The foe is raked with dragon's claws that may cause flinching. Critical hits land more easily.
  30. Icicle Slicer Type Ice Physical 90 Pow / 85% Acc. / 15 PP
    The foe is slashed by a blade of ice that may freeze the target solid. Critical hits land more easily.
  31. Thunder Claw Type Electric Physical 90 Pow / 85% Acc. / 15 PP
    The foe is raked by electrified claws that may cause paralysis. Critical hits land more easily.
  32. Shadow Rush Type Ghost Special 70 Pow / 100% Acc. / 20 PP
    An aura from the dark side blows into the foe. It ignores the stat changes of the user and the foe.
  33. Thorn Bomb Type Grass Physical 75 Pow / 90% Acc. / 15 PP
    Barbed spheres fall on the opposing team to inflict damage. It may also cause the foes to flinch.
  34. Burrow Type Ground Status — Pow / 100% Acc. / 15 PP
    The user buries the target and changes the target's type to Ground.
  35. Break Through Type Steel Physical 30 Pow / 100% Acc. / +2 Priority / 10 PP
    A tackle that can damage foes using Protect or Detect. It also lifts the effects of those moves.
  36. Flame Runner Type Fire Special 100 Pow / 75% Acc. / 5 PP
    The user shoots a flame at the opposing team. The user gets burned if it misses.
  37. Close-In Type Fighting Status — Pow / 100% Acc. / 10 PP
    The user gets in closer to the target, causing the target's Ability to change to No Guard.
  38. Bug Blind Type Bug Status — Pow / 100% Acc. / 15 PP
    The user looses a cloud of insect scales at the target, reducing Speed and accuracy.
  39. Bug Blitz Type Bug Special 85 Pow / 90% Acc. / 15 PP
    The user swarms the foe to inflict damage. Critical hits land more easily.
  40. Bug Blow Type Bug Physical 80 Pow / 100% Acc. / 20 PP
    The user attacks using insect instincts to inflict damage.
  41. Venom Tackle Type Poison Physical 100 Pow / 75% Acc. / 5 PP
    The user charges at the opposing team. The user becomes poisoned if it misses.
  42. Thunder Jolt Type Electric Special 40 Pow / 100% Acc. / +1 Priority / 30 PP
    The user throws a small bunch of discharges at the target. This move always goes first.
  43. Black Night Type Dark Special 60 Pow / 95% Acc. / 25 PP
    The target is attacked by total darkness to inflict damage.
  44. Heartbreaker Type Dark Physical 60 Pow / 100% Acc. / 10 PP
    This attack inflicts double damage on an infatuated foe. It also breaks the foe's attraction, however.
  45. Freeze Blitz Type Ice Physical 100 Pow / 75% Acc. / 5 PP
    The user charges at the opposing team. The user is frozen solid if it misses.
  46. Tombstone Type Ghost Physical 120 Pow / 85% Acc. / 10 PP
    The user rips a tombstone out of its body and smashes it onto the foe.
  47. Energy Soul Type Psychic Status — Pow / 100% Acc. / 20 PP
    The user focuses and transforms its HP into PP for an ally to use.
  48. Letdown Type Normal Status — Pow / — Acc. / 10 PP
    The user's Attack stat rises while the foe's lowers.

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