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Pokémon
Pokémon Progress
Version
Pokémon Regress
Version
No image description available (yet)
No image description available (yet)
Developer(s) Gear Games
Publisher(s) Nintendo
Platform(s) Evo-Gem
Genre(s) Adventure/RPG
2023 Spring
Futumia (未過去, Mikako)
Unknown
Games in Generation EX-2:

Pokémon Pokémon Progress
Pokémon Pokémon Regress
Pokémon {{{title3}}}

Team Pause
E10+ (ESRB)

7+ (PEGI)

Media Included Evo-Gem Disc

Online downland

Pokémon Progress and Regress versions are the games for the Generation EX-2, and successor of Pokémon Mighty & Nasty. It puts back into traditional Gyms (albeit heavily modified with a special rule) and Pokémon League, but becomes a secondary objective as the player must now investigate the crisis of the region caused by the conflict of the Legendary Pokémon of Progress, Prodignity and the Legendary Pokémon of Regress, Regreddon.

Unlike its predecessor, Mighty & Nasty, Pokemon Progress and Regress take a different take on Pokemon like Pokemon Sun and Moon did.

However, unlike the seventh Generation, anything introduced in such Generation, such as Regional Forms, are not exclusive to first Generation Pokemon and thus allow more variety, as well as giving nods for more than just the first Generation, apparently to appease complaints on "Generation One Bias" and try to please wider audience and wider fans instead of focusing on a specific Generation, by making all Generations at large but equal.

Gameplay

Although there are new additions in these versions, as well as able to display better 3D graphic and effects does to the Evo-Gem's capacities, the gameplay remains easy to learn but hard to master. The player can walk or run in any directions, catch Pokemon, trade them, make Pokemon Battles, evolve the Pokemon, and other activities. Like the previous Pokemon games, the two versions retain most gameplay mechanics such as Moves, Abilities, Effort and Individual Values, as well as other previous mechanics, but there are changes and additions in order to keep the Generation looking fresh and renewed, such as fixing the problems from previous generations.

The Super Training and Player Search System are also returning, while Pokemon-Amie and Pokemon Refresh are conversed into Pokemon Enter-Learn, which combines entertaining, caring and teaching in order to raise its Affection, heal its statuses and, with another Pokemon, give it exclusive Moves not available in all other ways.

Unlike previous transfer such as Poke Bank, Gear Games had an application called "Poke Baggage" that allows now only "copy-paste" the selected Pokemon to there, but also allowed transfer of all items, including Mega Stones, from the following games: Pokemon X and Y, Omega Ruby and Sapphire, and finally Sun and Moon.

  • Neon Evolutions are introduced. It is a mix of Mega Evolution and regular Evolution; while not as powerful as the likes of Mega Charizard X or Y, or Mega Garchomp in term of Base Stat Total, they still have very high BST and also learn more moves, better stat distribution as well as better Abilities, and they even have a different name courtesy of regular Evolutions and can be activated outside of battle (not during the battle) and can be reverted. It is considered as a milder and tamer version of Mega Evolutions, but the player can have a full party of Neon Evolved Pokemon. The player need a Neon Gem to Neon Evolve or Neon Devolve them, and not all Pokemon can Neon Evolve.
    • Since they do not need a specific item to perform a Neon Evolution, they can combine Mega Evolution, Z-Move or Ability Overdrive (as will be explained below), thus Mega-Neon Pokemon such as for Aerodactyl and Audino do exist. However, the Neon Pokemon needs to do anything other than activating them for one turn once the Z-Charge is full to avoid game breaking capability.
    • Unlike Mega Evolutions, the stats gained in total (BST increased) is not limited to 100, but weaker Pokemon will have a bigger boost, while already powerful Pokemon will got less than 100.
  • Mega Stones can all be found in one game, but some of them are only available in the post-game.
  • Trainer customization had returned with more possibilities, such as more variations of hair-styles, as well as Charms, which are cosmestic outside of battle, but does have aesthethic effects on certain NPCs.
  • The first Pokemon in your party can follow you again, but some, such as Wailord, cannot follow you inside buildings does to their very large size.
  • HMs are not used to help the player on the field anymore, in favor of the returning PokeRide; instead, they contain Moves that can be forgotten but also can be used on Pokemon Enter-Learn to give the user's EXPs when tapped on. The only difference is that they are given by Guardian Pokemon once you defeated them, one by one.
  • The EXP. Share had been changed; the player can set between All, which give it out to all Pokemon but only 50% from the original EXP earning from the Pokemon, One, which give out 100% of the same EXPs earned by one Pokemon to a selected Pokemon, and Off, which just don't do anything.
  • The letter limit has increased to 20 for Pokemon's nicknames, Trainers, and messages.
  • You can now have three files, with an extra one for Challenge Mode. You can also trade Pokemon between the files.
  • Friend Safari has returned and have three ranks; Normal, which have four Pokemon and are single staged, Super which have six Pokemon and are standalone or middle-staged, and Deluxe, which have eight Pokemon and all fully-evolved and sometimes even a Neon Pokemon can be found.
  • Regional Forms and Mega Evolution had returned, as well as Z-Moves. New ones are included for each of them. Regional Forms are not exclusive to Pokemon from the first Generation anymore.
    • A variation of the Regional Forms introduced in the two versions are the Mutation Forms, which are mutated Pokémon as a result of both the nuclear wastes and the clash of progression and regression. The main difference is not only their Stats tend to be very different or more intense, but they can only breed with each others, as they have their own Egg Group called Mutated.
  • The aesthetics are much more refined thanks to the Evo-Gem console's capacity, and can run at 60FPs (minimum), even in battles.
    • The battle becomes more fast paced than Sun and Moon, as well as slightly faster than Omega Ruby and Sapphire.
  • Pokeball Capsules and Seals had returned, and there are now more variations of Seals. Up to 24 Pokeball Capsules can be used now.
  • Professor Oak returned along with his cousin Samson Oak in the post-game. The former will visit any towns and show you any Pokemon that is not Legendary, Mythical nor Ultra Beasts and can trade you this Pokemon for any Pokemon that you didn't need, and will only show up those not caught yet. The latter one will show you one of the regional forms Pokémon, which is those from Alola, and does the same thing but only for Regional Variant Pokemon.
  • There are One-Day Events in this game, and the Poké Dex-Map will tell the player if an One-Day Event is going on. Some require online support to have access to those. Some of those are lottery, special Pokémon Championship Tournaments, and a higher amount of otherwise rare wild Pokémon in a certain route or place.
  • Although the EXP system work the same as in Black and White (Generation 5), high-leveled Pokemon become more frequent in late-game, and especially in the post-game such as in the whole region of Ironeo. This also applies to Pokemon used by Trainers in late-game and post-end.
  • The Z-Power and Z-Moves, while still unexplored, are playing a far more important role, such as being used as a weapon by Team Pause, and as a result, being used even more by them.

Pokemon Changes

  • Any Pokemon with Base Speed of 70 or lower will have less chances to get hit by critical hits. Pokemon with 90 Base Speed or higher will have very slightly higher chances to get hit by a critical hit than usual.
  • Many Pokemon gets a new Regional Form, from either Futumia or Ironeo regions.
  • Likewise, several Pokemon gained a new Mega Evolution or a new Z-Move.
  • Many Pokemon, mostly those who are overshadowed in competitive scenes, gained a Neon Evolution, and can have access to new moves, especially after being Neon Evolved.
  • Most Pokemon had obtained a third Ability that is not a Hidden Ability. The reason is to allow new Abilities a try or to give out more diversity for the Pokemon. The Ability Capsule now has unlimited uses.
  • It is now possible to give all Pokemon to access of their own Hidden Ability with the introduced Hidden Capsule, that is easy to find in the middle of the game.
  • Does to the expansion from the Evo-Gem, the Pokemon's size are more realistic and faithful to the PokeDex entries, like in Pokemon Stadium games, Pokemon Colosseum and XD as well as Battle Revolution.
  • The types Cyber and Sound are included, and are given to older Pokemon and available for new Pokemon.
  • The types Light and Gas had returned, and are available for Regional Form of older Pokemon and also available for new Pokemon.
  • Some Pokemon has their updated learnset, which make them gain older moves they cannot learn before as well as some new ones. This is especially true thanks to the Enter-Learn.
  • Meloetta can now change between Aria and Pirouette without the need of Relic Song with the new Key Item, the Harmony Flute. This can also work for Aether Meloetta. Meloetta also keep its current forme after any battles outside of the Battle Facilities.

Battle

  • The Move animations had sped up in order to make the game more fast-paced thanks to the Evo-Gem's superior capacity.
  • Moves can now be executed by Action Commands, but only for moves with lower accuracy or when the Pokemon is asleep, paralyzed, had lowered accuracy, or if the target had increased Evasion.
  • Evasion for the target and Accuracy for the user (and vice versa in other cases) now reset if the user missed or hit the target, respectively.
  • If the Pokemon is inflicted by multiple statuses such as Sleep, Paralyzis and Infatuated, they all will be skipped if the player had pressed the right button, which is easy to do, otherwise the player have to use its luck to make the Pokemon to be able to use its move.
  • New Status Conditions
    • Veiled: A beneficial minor status condition that lasts 3-5 Turns. The user is veiled by steams or illusions, and has increased Evasion against Super Effective Attacks.
    • Guarding: A beneficial Major Status Condition that lasts until cured by a Guard Heal Item. The user has enhanced senses, and is now at a constant guarding stance. While the Pokemon can't use moves with a 90 or above Base Power, they will be able to block attacks with Action Commands now.
  • Critical Hits are revamped again; while they still do 1.5x more damage, they have a guaranteed chance (in Random Critical Hit allowed in Battle Link) to occur a secondary effect of any kind except of Flinch. Because of this, it has as much chance as it has in Generation 1-5.
  • Flinch can only do once per two turns; the same victim cannot be flinched twice in a row and can deliver 1.25x more damage no matter if the attacker aimed at the flinch-inducer or another target.
  • Confusion, like other statuses, can be safely ignored after an Action Command, thus making some moves like Swagger even more risky.
  • Freeze will now reduce all non-Fire damages into a quarter damage. It also thaws off after two turns.
  • While moves changed are not usually mentioned here, Stealth Rock had made a complete change; instead of making damage based on the victim's Type, it will do a 10% HP damage, but also have a Smack Down effect, which make the Flying-type and Levitate Pokemon grounded.
  • A returning mechanic in order to do Mega Evolution, perform a Z-Move or do an Ability Overdrive, called the Z-Charge from Pokémon Anima by Pyrostar (tbc), although it is tweaked in order to prevent stronger Pokemon from taking advantage too quickly; the Power Limiter. This only applies to Pokemon with BST higher than 500.
    • Calculation; (BST - 500) = Power Limiter, if result ended up with a negative number, then it will not apply for the final calculation.
    • ((200 - Move Base Power x 1.5 STAB if applied) = Raw total - Power Limiter) = Final Total
    • In example, if Steelix had used Move Rank 3 Iron Tail (Base Power 120), the raw total would be 120, but with the Power Limiter of 20 (520 - 500), it makes a final total of just 100.
    • However, Neon Pokemon cannot immediately perform any of above once the Z-Charge is fully charged, and have to use a normal move before being able to do a Mega Evolution, perform a Z-Move or do an Ability Overdrive. This is to compensate of their comparatively very high BST.
    • The Z-Charge can be ignored in "No Z-Charge Rule" in the Online Battle and other factors.
  • The Battle Royale will now only end if there is only one Trainer has the remaining Pokémon.

Symbiotic Battle

Symbiotic Battle is a new type of Battle which require each Trainers to have at least two Pokémon, and is available in the traditional 1-on-1 or in Battle Royale. Instead of being separated like in Double Battle, the two Pokémon on the same side will be together, and will perform a move together. As a result, they always fight together, and up to three team of two Pokémon will be used.

The combination can be endless, as there is no true restriction on which Pokémon to side with another, even if the two are supposed to be natural enemies such as the Zangoose line and the Serviper line. The only exception is that the level of the two Pokémon mustn't has the level difference of higher than 10.

Any Trainer classes can initiate a Symbiotic Battle in a rematch, but some Trainers can also already initiate one in their first battle with the player. The exception are the Feudal Duo classes.

When being together, both Pokémon will have their base added together and then divided by 1.7, then rounded up, which make their new Base Stat. It might result some interesting combination, but others would be impractical, and the player need to make an ideal combination while avoiding a crippling overspecialization. No base Stats would go beyond 255.

While the four moves of two Pokémon would make a total of eight moves, they cannot attack at the same time, but it is possible to make one a supporting Pokémon to help out the other who is more about attacking. Their own Ability will also work together, but it will not stack if the two are the same or have the same function. In addition, only one Pokémon can Mega Evolve, one that can use a Z-Move and one that can use an Ability Overdrive in "No Z-Charge" rule.

That being said, the type chart had their Super Effective value and Not Very Effective value going halved does to the possibility of four types combined, but only if the Pokémon duo have three or four different types (which is one of them needs to be at least one dual-typed). A Tentacruel and a Toxapex will still take 4x damage from Electric-type attacks does to their Type being simply matched instead of being different.

(For those who would say that Electric-type moves are neutral against Poison Pokémon in the canon, they are right, but its not the case in this game. Please refer the the changed Type chart for the complete Type chart with changed effectiveness.)

Here is an example of Kyodaiyama (Hariyama's Neon Evolution) and Wrestlax (Snorlax's regular Evolution from Mighty and Nasty versions) with the table below for a demonstration, from top to bottom, of Base Stats, Abilities, Moves and Type together.

Kyodaiyama Together Wrestlax
155 HP, 150 Atk, 90 Def, 40 Sp.A, 90 Sp.D, 50 Speed 197 HP, 171 Atk, 106 Def, 35 Sp.A, 135 Sp.D, 32 Speed 180 HP, 140 Atk, 90 Def, 20 Sp.A, 140 Sp.D, 5 Speed
King of Fighters King of Fighters + Guts Guts
Close Combat, Bulk Up, Heavy Slam, Thunder Punch Close Combat, Poison Jab, Heavy Slam, Thunder Punch, Slack Off, Return, Crunch, Bulk Up Slack Off, Return, Crunch, Zen Headbutt
Fighting Normal/Fighting

(Vulnerability and resistance are not halved.)

Normal/Fighting

Gym Battle

The Gym Battle are different from previous Pokémon games; while solving puzzle are still present, this is only for entrance, and the player must then confront the other Trainer in a rank-based tournament (albeit only a few use the Pokémon that only use this Type) where the goal is to reach the top by defeating the top opponent.

While the theme based on Pokémon Type remains, no one (even the player) are allowed to use Evasion increasing moves such as Double Team, as well as not allowing OHKO moves, and prevent Perish Song and Destiny Bond to work against the opponent's last Pokémon.

Each Gym had also their own inmate effect that constantly ongoing, such as the Fire Gym that will softly increase the Fire-type Moves' Base Power by 15%, and sometimes got one or two random effects such as Recovery Moves will heal less and Entry Hazards cannot work.

When winning a match, the player will go up and the opponent will go down in term of rank, until the player reaches #1. If the player loses instead, it will go down while the winning opponent will go up. Take notice that who is going to face who will be random, but you will never face the opponent twice until everyone had met their match, thus will begin another cycle.

The player cannot completely leave the Gym Battle without declaring forfeit, but will not lose money (or winning, unless if defeating the Gym Leader as money prize), so the player had to make sure to be prepared and decide if it would get enough time to do the next match or not.

After every match, the player's Pokémon will be fully restored, and there is a PC nearby in the Rest Room, although you can only switch one Pokémon after each Match. You can also save in the Rest Room. The three of the features are there to allievate that the player cannot completely leave the Gym Battle.

If the player had win again while in First Place Rank, it will be able to face the Gym Leader, but if lose at the absolute last rank, it will have to retire out of the competition. Take notice that no new opponents will appears, meaning that the player had to be more cautious, otherwise it become more than likely to reach the last place as more and more opponents get retired.

Battling against the Gym Leader may be simple, but they have surprisingly good moveset for their Pokémon and can become a wake-up call for the player who only use one high-leveled Pokémon.

Changed Type Chart

Very large table! Use Monoskin, the arrow keys or just scrolling it with a mouse in order to see the most of it.

Defensing (Top)

Attacking (Left)

Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy Light Gas Sound Cyber
Normal 1x 1x 1x 1x 1x 1/2x 1x 0x 1/2x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x
Fighting 2x 1x 1/2x 1/2x 1x 2x 1/2x 0x 2x 1x 1x 1x 1x 1/2x 1x 1x 2x 1/2x 1x 1/2x 1/2x 1x
Flying 1x 2x 1x 1x 1x 1/2x 2x 1x 1/2x 2x 1x 1x 1/2x 1x 1/2x 1x 1x 1x 1x 1x 1x 1/2x
Poison 1x 1x 1x 1/2x 1/2x 1/2x 1x 1/2x 0x 1x 2x 2x 1x 1/2x 1x 1x 1x 2x 1x 2x 1x 2x
Ground 1x 1x 0x 2x 1x 2x 1/2x 1x 2x 2x 1/2x 1/2x 2x 1x 1x 1x 1x 1x 1x 1/2x 1x 1x
Rock 1x 1/2x 2x 1x 1/2x 1x 2x 1x 1/2x 2x 1x 1x 1x 1x 2x 1x 1x 1x 1x 1x 1/2x 1x
Bug 1x 1/2x 1/2x 1/2x 1x 1x 1x 1x 1x 1/2x 1x 2x 1x 2x 1x 1x 2x 1x 2x 1x 2x 1x
Ghost 0x 1x 1x 1x 1/2x 1x 1x 2x 1x 1x 1x 1x 1x 2x 1x 1x 1/2x 1x 1/2x 1x 1x 1/2x
Steel 1x 1x 1x 1x 1x 2x 1x 1x 1/2x 1/2x 1/2x 1x 1/2x 1x 2x 1x 1x 2x 1/2x 1x 1/2x 2x
Fire 1x 1x 1x 1x 1x 1/2x 2x 1x 2x 1/2x 1/2x 2x 1x 1x 2x 1/2x 1x 1x 1x 1/2x 1x 1x
Water 1x 1x 1x 1/2x 2x 2x 1x 1x 1x 2x 1/2x 1/2x 1x 1x 1/2x 1/2x 1x 1x 1x 1x 1/2x 2x
Grass 1x 1x 1/2x 1/2x 2x 2x 1/2x 1x 1x 1/2x 2x 1/2x 2x 1x 1/2x 1x 1x 1x 1x 1x 1x 1x
Electric 1x 1x 2x 2x 0x 1x 1x 1x 1x 1x 2x 1/2x 1/2x 1x 1/2x 1/2x 1x 1x 2x 1/2x 2x 1/2x
Psychic 1x 2x 1x 2x 1x 1x 1x 1x 1/2x 1x 1x 1x 1x 1/2x 1x 1x 0x 1x 2x 1/2x 1x 1x
Ice 1x 1x 2x 1x 2x 1x 1x 1x 1/2x 1x 1/2x 2x 1x 1x 1/2x 2x 1x 1x 2x 1x 1x 1x
Dragon 1x 1x 1x 1x 1x 1x 1x 1x 1/2x 1x 1x 1x 1x 1x 1x 2x 1x 0x 1/2x 1x 1x 1x
Dark 1x 1/2x 1x 1x 1x 1x 1x 2x 1x 1x 1x 1x 1x 2x 1x 1x 1/2x 1/2x 1/2x 2x 1/2x 1x
Fairy 1x 2x 1x 1/2x 1x 1x 1x 1x 1/2x 1/2x 1x 1x 1x 1x 1/2x 2x 2x 1x 0x 1x 1x 1x
Light 1x 1x 1x 1x 1x 1x 1x 2x 2x 1x 1/2x 1/2x 1/2x 1/2x 1/2x 1x 2x 1x 1/2x 2x 2x 1x
Gas 1x 1x 1x 1/2x 1x 1x 1x 1/2x 1x 2x 2x 1x 2x 1x 1x 1x 1/2x 2x 1/2x 1x 1/2x 0x
Sound 1x 1/2x 1x 1x 1x 1x 1x 1x 2x 1x 1/2x 1x 1x 1x 2x 1x 2x 1x 1x 2x 1x 1/2x
Cyber 1x 1x 1x 2x 1x 1x 1x 2x 1x 1/2x 1/2x 1/2x 1x 1x 1x 1x 1x 1x 1x 2x 2x 1/2x

Additions

Move Rank

A Move Rank is a level-up system for Moves, which allow weaker and stronger moves alike to become better in term of Base Power, Accuracy or other effects as the Pokemon level up. Rank 0 is its basic form and unchanged from Level 1 to 9, Rank 1 and 2 are the middle and Rank 3 is at its most potents.

Wild Pokemon follows the Move Rank pattern, like in example, if you face a Level 35 Hariyama, its moves will all be in Rank 3.

Move Rank 1 (Level 15-19) Rank 2 (Level 20-29) Rank 3 (Level 30 and beyond)
Absorb Becomes Mega Drain. Becomes Giga Drain. As Giga Drain, recover from Status Effects from Not Very Effective hits.
Accelrock No changes. No changes. Base Power now at 60.
Acid Base Power is now 60. Base Power is now 80. Chance to reduce Special Defense is now increased to 20%.
Acid Armor No changes. Now increase Resistance by 50%. Now give user the Ability Acid Poison when used.
Acid Spray No changes. Now deal neutral hit against Steel Pokemon. Now deal Super Effective hit against Steel Pokemon.
Acrobatics No changes. Base Power is now 60, and when doubled it is 120. Base Power is multiplied by 30% when holding a Berry.
Aerial Ace No changes. Base Power now at 80. Base Power is boosted at 1,5x if the user have decreased accuracy or if target have increased Evasion.
Air Cutter No changes. Base Power now at 85. Accuracy is now 100%.
Ancient Power No changes. Base Power now at 80. Chance of Stat Increasement is at 20% when hitting a foe with higher BST with this move.
Anchor Shot No changes. No changes. Base Power now at 95.
Aqua Jet No changes. Deal 30% more damage when hitting a Pokemon with increased Speed. Deal double damage when hitting a Pokemon with increased Speed.
Aqua Ring Heal 8% HP at each turn. Heal 12% HP at each turn. Heal 12% HP at each turn and half any indirect damages.
Aqua Tail No changes. Base Power now at 110. Chance of making target Splashed is now at 15%.
Arm Thrust No changes. Base Power now at 20. Base Power now at 30.
Assurance No changes. Base Power now at 75. Also inflict double damage (cannot stack) if the target got lowered stats.
Astonish Base Power now at 60. Base Power now at 75. Base Power now at 85. Instead of flinching, it may now lower the target's speed by 20%.
Attack Order No changes. No changes. If used by Vespiquen, Attack Order will now have 50% to increase the user's Attack and Speed stat by one stage.
Aura Sphere No changes. No changes. Becomes Aura Bomb if user is Lucario. If not, Base Power is now 100.
Barrage Accuracy now at 100%. Base Power now at 25. Each hit have a chance of 25% to reduce the opponent's Defense by one stage.
Barrier No changes. Also increase Special Defense by 1 stage. Also increase Special Defense by 2 stages. Opponent's increased attacking stats will not count toward the user.
Beak Blast No changes. No changes. Base Power now at 120.
Belch No changes. No changes. Can be used if the user got recovered by HP sapping moves, such as Leech Seed and Giga Drain.
Bestow No changes. The receiver of the Item will also get a Speed increasement by one stage. The receiver of the Item will also have its Defense, Special Defense and Speed increase by one stage.
Blast Burn No changes. No changes. Now can automatically burn the target, as well as decreasing its Special Defense by one stage.
Celebrate Now raises Attack by 1 Stage. Now also raises Defense by 1 Stage. Now also raises Speed by 1 Stage.
Counter No changes. Instead of failing, gives the user the Guarding Status Condition if nobody attacks the user. Now deals 2.5x the damage instead of 2x damage when countering.
Force Palm No changes. Now ignores Abilities when use.

Base Power now at 75. Deactivates a Pokemon's ability and slightly lowers the opponent's Special Attack.

Frost Shards No changes. Now deals 5% damage on foes switching in. Now deals 8% damage on foes switching in.
Freeze-Dry No changes. Now has a 15% chance to Freeze the target. Base Power now at 85. Now has a 20% Chance to Freeze the target.
Growth No changes. Reset the user's negative stat change but also reset Speed no matter if it is increased or not. Also give the user the Ability Giant Size.
Ice Fang No changes. Now has a 20% chance to Freeze the Opponent. Now has a 30% chance to Freeze the opponent.
Lariat Blade No changes. No changes. Now also lowers the opponent's Attack and Defense by 1 Stage after switching them.
Metal Claw Base Power now 65. Base Power now 80, Accuracy now 100%. Now boosts user's Defense by 1 Stage every time it successfully hits.
Mirror Coat No changes. Instead of failing, gives the user the Guarding Status Condition if nobody attacks the user. Now deals 2.5x the damage instead of 2x damage when countering.
Poison Sting Base Power now 50. Base Power now 70. Now attacks Pokemon adjacent to the target. No changes.
Sand Attack Now removes Pitfall Hazards. Now has a 10% chance to boost the Accuracy of the user. Becomes Dust Storm.
Shadow Ball Now has 10% chance to knock of a target's item. Now has 25% chance to knock of a target's item. No changes.
Splash No changes. No changes. Becomes a Physical Move with 60 Base Power with 90 Accuracy. Always inflicts Splashed when it hits. It still perform into Z-Splash if Normalium-Z is held.

Ability Overdrive

Ability Overdrive is a mechanic similar to Mega Evolution and Z-Moves. It allow the Ability of a Pokemon to be upgraded and have either an extra effect or an intensified effect (which varies from Ablility to Ability), in order to help the Pokemon to overcome tougher foes.

Like Mega Evolution and Z-Moves, in order to have its Pokemon have its Ability into Overdrive, it must hold the Overdrive Orb and the player must obtain the Supreme Bracelet (the key item that is able to hold a Key Stone, a Z-Crystal and a Overdrive Gem) first. It can activate during battle, but only once.

Not all Abilities are compatible with Ability Overdrive, as some of them could potentially be too versiatile. Abilities only used by Mega Evolutions so far are also not compatible. Like Mega Evolution and the Z-Moves, the Ability Overdrive can also be used on Neon Evolution. Ability Overdrives cannot be copied by any moves or Abilities, nor can be used by Composite.

Normal Ability Overdriven Ability Added Effect
Adaptability Super Adaptability STAB moves ignore the user's debuffs, but the negative effects against the user are doubled (except charging and recharging).
Aerilate Hurracilate Normal moves converted into Flying moves can blow off Entry Hazards.
Aftermath Exploding Defeat Hurt all targets by 25% of their total HP, and works no matter if the finishing blow had made a contact or not.
Air Lock Neutral Atmosphere Completely remove the weather and prevent any regular weathers from being summoned by any means as long as the user is active. Weathers not counted as regular, thus can still work, are Desolate Land, Primordial Sea and Delta Stream.
Analytic Analytic Striker Now does 50% more damage as well as able to ignore the user's own debuff.
Anger Point Anger Issues Using Taunt, Torment, or other dirty-playing moves will increase this Pokemon's attack by 2 stages.
Anticipation Threat Detector Also warn the Pokemon itself if the Pokemon have a compatible Mega Stone, have a Z-Crystal, or is actually a Pokemon with Illusion, then goes away.
Aroma Veil Aroma Presence It also work with the user itself. Any attempt of the affected move against that user and its allies will instead increase their Defense or Special Defense, depended on their lowest defensive stat.
Aura Break Aura Reverser Instead deliver the Aura-affected moves back to the users. In example, if Xerneas have Fairy Aura and used Moonblast, it will instead hit Xerneas itself instead.
Battery Double Batteries It also can increase Attack, and both will be raised by 1.4x.
Battle Armor Solid Armor Not Very Effective moves will make no damage to the Pokemon with Solid Armor.
Beast Boost Bestial Brutality

It will boost its most proficient stat and lowest stat each time it knocked out a foe.

Berserk Berserk Rage Now increase Special Attack by two stages and Speed by one stage.
Big Pecks Sharp Pecks Any stat decreasing attacks will instead increase the user's Defense by one stage.
Blaze Infernal Fire-type moves can also instantly defeat the Substitute before hitting the target behind it.
Bulletproof War Vest Self-Destruct, Explosion and Boom Blast have no effect on this Pokemon. Bullet and ball moves will also be bounced back against the user of those moves.
Burning Passion Complete Burnout This Pokemon is always on fire, so it will act like it is Burning but without its effects, so Sleep, Freezing, Splashed, Poison/Toxic and Paralyzis never works against it.
Cheek Pouch Berry Eater Recover the user's HP by 50% when eating a Berry.
Chlorophyll Sun Dasher Now can be immune of Fire-type moves and Burn Status.
Clear Body Compacted Body Can also prevent self-stat-reducing move to reduce the user's own stats.
Cloud Nine Invariable Cloud Nine Inverse most of the weather effects. Unchanged for the Intense Weathers such as Desolate Land and Primordial Sea.
Color Change Color Swap Swap the Types from the user to its facing target.
Comatose Sleeper Immune to all status moves, does to sleeping so deep.
Competitive Overly Competitive Also increase Attack by one stage, and Taunt users will have their Speed reduced by one stage.
Compound Eyes Sharpest Eyes The Pokemon's Accuracy is multiplied by 1.5x, and moves that cannot miss will deal 1.5x more damage.
Contrary Antagonizing Reverse Stat Changes for every Pokemon.
Corrosion Corrosive Body Contact with this Pokemon caused Steel and Poison-type Pokemon to lose their immunity/resistance of Poison and immunity of Poison/Toxic status.
Cursed Body Corrupted Body Status Moves, such as Taunt and Thunder Wave, will both backfire and become disabled.
Cute Charm Cuteness Overdose Become capable to infatuate all Pokemon, even Genderless Pokemon and those with Oblivious.
Damp Dampest Place Make all weathers to act like Rain.
Dancer Dancing Champion Allow the Pokemon to use Dancing Moves twice, whatever it is copied or by its own Move (in case of the latter, it will just use it again).
Dazzling Dazzling Stare Caused Priortity Moves or Moves that gained Priority from Abilities to backfire.
Defeatist Victorious Boost the Pokemon's Attack and Special Attacks by 30% instead of halve them when below 50% HP.
Defiant Warrior's Pride Also increase Special Attack by one stage, and if an opponent used Taunt against it, that opponent will have it's speed lowered by one stage.
Disguise Disguise Shield As long as Disguise Shield is active, Intimidate and its variant will not work against it.
Download Download Overload If facing tougher Pokemon (Pokemon with higher BST), it will also increase its lower Defense or Special Defense by one stage. If both defensive stats are equal, the Special Defense will raise.
Dry Skin Compulsive Drinker It will absorb the whole Water-type attack including Surf which not only recover its HP by 33%, but also protect its allies by doing so.
Drizzle Violent Rain The rain will not negatively affect allies. It act as the same afterward.
Drought Burning Day The harsh sun will not negatively affect allies. It act as the same afterward.
Early Bird Quick Wake-Up Wake up after a single turn of Sleep, but unable to use Rest until after the two next turns.
Effect Spore Spread Spore If a critical hit is made against the Pokemon with Effect Spore, it will always give either Poison, Paralyzis or Sleep, even before fainting.
Electric Surge Paralyzis Surge  Pull a Electric Terrain for eight turns once switched in. If anyone on the field is an Electric-type, its Speed is increased by one stage.
Emergency Exit Emergency Strike Now pull another strike on the strongest move before retreating. First Impression will work from this move.
Filter Great Filter Reduce Super Effective damage by 33% for single weakness, 50% for double weakness.
Flame Body Flame Presence Burn can be delivered to the enemy by using or getting hit by contact moves. Contact moves that can already burn such as Fire Punch can raise its chance by an extra 10% chance.

Flare Boost

Flare Acceleration Also increase Speed by 50% when Burned.
Flash Fire Flash Burning Pokemon boosted by Flash Fire can also have doubled chances to deliver a Burn.
Flower Gift Flora Celebration Also boost Speed by 1.5x of itself and allies.
Flower Veil Aroma Veil Now protect all and any kind of allies, and also works on itself.
Fluffy Fluffiest Guard The weakness against Fire-type attacks is removed. It also prevent Burn from burning the user.
Forewarn Tactician If it detect a dangerous move, the user will have its most proficient stat by two stages.
Gale Wings Air Speed Flying-type moves can now be given +1 priority, no matter how much the Pokémon's current HP.
Giant Size Kaiju Power Now deal 1.5x more damage on foes with a dangerous Ability (Huge Power, Pure Power, Beast Boost, Parantal Bond, Abilities that grant Priority, Fairy Aura, Dark Aura, Adaptability, Desolate Land, Primordial Sea, Delta Stream Giant Size or any Ability Overdrive).
Gooey Gooey Shield Contact moves will also deal 50% less damage against this Pokémon.
Grass Pelt Thorn Pelt Now deals 1/16th Max HP damage to opponents who make contact with the Pokemon.
Guard Coil Constrict Coil Now boosts duration of multiturn attacks like Bind or Wrap to 8 Turns.
Guts Gutsy Strength Double the Attack instead of multiply it by 1.5x.
Harvest Agriculture 75% to make another Berry outside of Sandstorm and Hail.
Healer Medic Support Also automatically heal just one allied Pokémon with HP at 1/4 HP by 25% at the end of each turn. Which Pokémon going to be healed will depends which had the lowest HP at the moment.
Heatproof Fire Retardant Takes 1/4 from Fire-type moves as well as increasing Speed when hit by one.
Heavy Metal Superheavy Metal Triples the Pokémon's weight, as well as boosting Steel-type moves by 30%.
Honey Gather Honey Lover Doubles the Pokémon's Attack, Special Attack and Speed if the Pokémon is holding a honey and can also evolve normally. If it is fully evolved or simply cannot evolve, then the boost will be 1.5x instead. Does not work on Neon Evolution Pokémon.
Hustle Great Haste Also increase Speed by 1.33x.
Hydration Shower Boost Also become immune to status moves when under rain.
Hyper Cutter Dangerous Cutter The Pokémon's Attack will be multiplied by 1.5x if facing a foe with higher BST.
Horn Guard Horn Ruler Now raises Attack and most proficient stat when using a Horn Move.
King of Fighting Fighter Overlord Now no Status Moves will do anything on this Pokemon.
Overgrow Jungle Growth Grass-Type Moves can now restore 1/16th of the Pokemon's max HP when it attacks the opponent.
Torrent Wave Master All Water-Type Moves can now cause the opponent to have a 20% chance to be Splashed.

Version Differences

Like any Pokémon two-version games, there are differences between the two versions, but Progress and Regress had more differences than other Pokémon games, such as in the story, what obtained first, and the focus on the mascot legendary.

Version Ordered Pokémon

For the first time of the series, there is no exclusive Pokémon in either versions, making possible to fill the whole Futumia and Ironeo PokéDex without resorting to trading. Instead, Legendary Pokémon will have a specified order of what Pokémon will get caught first before its counterpart would be available.

In example, Prodignity and Regreddon are both available in both versions, but in Progress, Prodignity must be captured first before the player may able to face Regreddon, and vice versa in Regress.

First in Progress, second in Regress First in Regress, second in Progress
Prodignity Regreddon
Dialga Palkia
Aether Palkia Aether Dialga
Thuggler Toxihost
Obscuroar Vitalight
Zekrom Reshiram
Meloetta Aether Meloetta
Aether Hoopa Hoopa

Randomizer Mode

Upon clearing the main story, the player will also have access for the Randomizer Mode and its two additional files without requiring a mod. Although the player is unable to battle and trade with other players who are not using the Randomizer Save Files (and vice versa), the player itself can decide what can be randomized, if Legendary and Mythical Pokémon could be normally seen in wild or still available in Legendary spots, if their moveset stays normal or randomized, if their base stats remains the same, shuffled, randomized but make sure to remain the same BST, or randomized and no BST limit.

There are multiple possibilities in addition of the mentioned options, and this allows the player to enjoy Pokémon in a whole new way. Depending on what got randomized, how much the opponents' Pokémon level get raised or lowered, how many Pokémon they could get in general, and if Mega Pokémon or similar forms can be seperated or still requires an item, it will make the game easier or harder.

There are many options to choose from, but the player can start the Randomizer Mode by simply pressing Start if he/she is already sastified with the result.

Randomizer Options

Option Description + Additional Options
Base Statistics
  • Unchanged: The Pokémon's Base Stats remains the same.
  • Shuffled: The Pokémon's Base Stats are reordered.
  • Random, Unchanged BST: The Pokémon's Base Stats are randomized, but makes sure to retain the same BST as before.
  • Completely Random: The Pokémon's Base Stats are randomized, and ignores the old BST, no matter the pre-evolution and form changes. This includes Neon Evolution. It still considers the Additional Options below.
    • Base Stat Total Limitation: Enter the minimum and/or maximum BST to avoid any Pokémon from becoming too weak or too strong too easily.
    • Standard EXP Curves: When selected, every Pokémon would get one of the following EXP curve; Medium Fast or Slow.
    • Follows Evolution: If this is set on, then the Randomizer would make sure that the Pokémon's Evolution will not get BST lower than its Pre-Evolution, and this includes Mega Evolution, its variant, and Neon Evolution. Pokémon unrelated but evolve into one another does to Random Evolution option (i.e. a Charmender into a Marshtomp and then a Meganium) will not take this condition into account.
Pokémon Abilities
  • Unchanged: The Pokémon's Abilities remains the same.
  • Randomize, Consider Amount of Abilities per Pokémon: Randomize the Pokémon's Abilities while retaining a number of Abilities they had before.
  • Completely Randomize: Randomizer the Pokémon Abilities and a number of Abilities they can have. It still considers the Additional Options below.
    • Allows Wonder Guard?: Determine if Wonder Guard can be given to any Pokémon. If turned off, not even Shedinja can have a chance to obtain it.
    • Follows Evolution: If turned on, then most evolved Pokémon would get the same Abilities of the pre-evolved. Mega Evolutions and similar concepts would not follow this rule except "Include Power Burst/Neon Evolution/Different Forms".
    • Ban ... Abilities: This will allow you to ban Trapping Abilities (Shadow Tag, Arena Trap, etc.), Negative Abilities (Truant, Defeatist, Slow Start) or simply any Abilities you do not want to include with a checklist.
Pokémon Types
  • Unchanged: The Pokémon's Type combinations remains the same.
  • Follows Evolution: The Pokémon's Type will get one or two random Type but follows the Evolution. This will not take Randomize Evolution into account. It may also change the secondary (or gain/lose one) once or twice.
  • Completely Random: The Pokémon's Type is completely random, and does not have to match the pre-evolution's Type.
    • Type Combination Restriction: Set which Type Combination is allowed or disallowed in the Type Chart.
    • Randomize Type Chart: Randomize the offensive and defensive effectiveness of each official Types. The player can restrict the maximum amount of Resistance, Weakness, and Immunity for each Type.
Pokémon Evolutions
  • Unchanged: The Pokémon's Evolutionary Line remains the same.
  • Randomize: The Pokémon had their Evolution randomized. The first Pokémon along the line will also make its Evolution to shares its EXP curve.
    • Similar Strength?: Random Evolutions would be those who would be the original BST of the original target. This is not always enforced, however.
    • Similar Types?: The Evolution line would share at least one type of the whole line.
    • Limit Evolutions: Put up a maximum of one, two, three or more Evolution stages per evolution line.
    • Randomize Method?: Every evolving Pokémon will Evolve in different ways. The Evolution Identifier will be given in the beginning to avoid frustration, but it will not reveal the Evolved Pokémon like in the original mode. No Pokémon would require Evolution higher than Level 55 by default, but it can be adjusted. All Pokémon that requires trading, with an item or not, will also be automatically capable of evolving with the Linked Stones.
    • Randomized Branched Evolution?: If Randomize Method is activated, each Pokémon will have up to fifteen different Branched Evolution. The player can reduce the maximum Branched Evolutions.
    • Forced Change: Every Pokémon with an original Evolution will be changed by an unrelated one.
    • Changes Moveset Evolution: If you intend to Randomize the Movesets, then the alternate would be reaching Level 20 (if first staged) or Level 35 (if second stage or later).
    • Easier Evolution Level: All Pokémon whom Level to Evolve exceeds Level 40 will Evolve at this level, and all Middle-Staged Evolutions would require no more than Level 30.
Special Evolutions (Mega Evolution, Primal Reversion, Neon Evolution, etc.)
  • Seperated: The Special Evolutions can be separated from their regular counterpart.
  • Randomized: The available Pokémon will have their Special Evolution changed into another one or just another Pokémon.
  • Randomized Regular: Randomize which Pokémon can Mega Evolve/Primal Reverse/etc. into which Pokémon. Can stack with any of above. The Evolution Identifier will be obtained at the start if this had been activated.
    • Follow +100 BST?: Determine if Mega Evolutions and Primal Reversions would add up strictly +100 BST if the Base Stats would be completely randomized, or do not follow but never go lower than its regular counterpart.
Starter Pokémon
  • Unchanged: The six default starters remains here.
  • Custom: Allow yourself to set six possible starters of your choice.
  • Completely Random: Randomize the six starters, no matter their potential current Evolution stage.
  • Random, Basic with two Evolutions: Randomize the six starters, and the selected Pokémon will have two straight Evolution stages. It will however still select Pokémon that were originally three staged despite how many Evolutions stages it would have!
    • Item for Starters?: Each starter hold a different or same item.
    • Avoid "Bad" Items?: Avoid Items that cannot be used as held items, that is too insufficient or that gives negative effect to the Pokémon.
Static Pokémon
  • Unchanged: Static Pokémon remains the same.
  • Random: Legendary Pokémon will be replaced by another Legendary Pokémon, while non-Legend Static Pokémon will be replaced by another non-Legend Pokémon. The Ultra Beasts counted as non-Legendary static Pokémon with the exception of Guzzlord.
  • Completely Random: Any Static Pokémon will all be randomized, be it a Legendary or a non-Legendary afterward. Crazy events may happen such as catching Regreddon instead of a Poisee in an early road... or the inverse upon reaching the Regressed Woods' bottom floor.
In-Game Trades
  • Unchanged: In-game Trades remains the same.
  • Given Pokémon Only: While the give Pokémon will be randomized, the NPCs will still request the same Pokémon like in the original game.
  • Both Given and Requested Pokémon: Both the given and requested Pokémon are randomized.
    • Randomize Details: Allows you to randomize the following settings; Nickname, OTs, IVs, Items, and Moveset.
Moves
  • Base Power: Make the Power to generally have between 20 to 150, with a rare chance to go higher. Multi-hit moves will generally go between 30 to 45, with up to 55.
  • Accuracy: Randomize the Accuracy of most moves, putting it between 100% to 75%, or lower/higher if the player desired. OHKO moves will not have their Accuracy modified.
  • Move PP: Modify the maximum PP (before PP Ups), with the number being a multiple of 5 between 5 to 40 inclusively.
  • Randomize Move Types: Moves other than Struggle will have their Type re-rolled. This had generally no effects on Status Moves.
  • Randomize Move Category: Each Move that deals damage will be re-rolled into either Physical or Special. Status Moves remains unchanged.
  • Randomize Move Effect: Randomize the Moves' primary effects (other than damaging) and secondary effects (if damaging). For now, each move will have up to eight different functions, but multiple stats increment and/or reducement are considered as one function. The Move Metronome will not changes.
Movesets
  • Unchanged: No Pokémon movesets will be changed.
  • Random, Follow Type: Each Pokémon will get their moveset randomized, preferably moves with the same type, and each Pokémon will get at least one reasonably accurate damaging move, to begin with.
  • Completely Random: Functions like the above, but without following the Pokémon's Type.
  • Metronome Only Run: This special function will only allow the Move Metronome to be used, and every Pokémon will only get this move.
    • Starts with 4 Moves: The Randomizer will make sure that every Pokémon will begin with four moves.
    • Reorder Damaging Moves: Each Pokémon's moveset are reordered so that early leveled Pokémon could only get powerful Level Up moves by leveling up.
    • Forces % Number of Good Damaging Moves: The moveset of each Pokémon will get as near as the indicated % as possible. The moves that are considered as Good Damaging Moves would be those with 80 BP or over and around 90% accuracy.
Trainers
  • Unchanged: The Trainers' Pokémon will not changes.
  • Random: Randomize the Trainers' Pokémon completely.
  • Type Themed: Each Trainer will be given random Pokémon of one Type. A group of Trainers such as in Gyms will follow the same type.
    • Rivals Carry a Starter?: Your two rivals, Geraldo and Egosmo, will use a different starter that you haven't picked before and will carry them for the whole game. Take notice that there are two sets of three starters in this game.
    • Similar Strength?: The Trainers will use Pokémon of similar strength. Take notice that Egosmo is using a Legendary Pokémon of 680 BST for the final battle, so be aware of this.
    • Avoid Repetition?: To avoid repetition, each Pokémon will be used to a maximum of thrice. Different forms counted as separate (Regional Forms and Aether Clones) does only count on themselves.
    • Avoid Legendaries?: Trainers will not use any Legendary and Mythical Pokémon, as well as Ultra Beasts. Egosmo in his pre-end final battle is the exception to this rule, but he is restricted to one Legendary, to follow up the story.
    • No Early Wonder Guards?: Pokémon who got Wonder Guard, with Shedinja by default, will not be given for Trainers with each Pokémon having a level lower than 25.
    • Randomizer Name, Class, and Model: Randomize the in-battle name, class, and model of each Trainer.
    • Force Fully Evolved at Level #: The # indicates the level or beyond that number will make the Trainers to have all of their Pokémon fully evolved, unless if the Pokémon in question could not evolve at earlier than the level required.
    • Percentage Level Modifier: Modify the percentage-based parameter for every Trainers in the game, up to 50% in either positive or negative case. This will either challenge the player further or make the game easier, but no Pokémon can go higher than level 100.
    • Shiny Pokémon: Increase the chance of a Shiny Pokémon available for one Trainer from 1% to 15%.
Wild Pokémon
  • Unchanged: The Wild Pokémon available in either games will not be randomized.
  • Random: Completely randomize all Pokémon in each area without restriction.
  • Area Mapping: Each "area" will use a different set of Pokémon.
  • Global Mapping: Every place a Pokémon appears in, that Pokémon will be replaced by different one in another place.
  • Additional Rule: See below for options.
    • None: No additional rules are used.
    • Similar Strength: The Pokémon will be replaced by another one with similar original BST.
    • Gotta Catch'em All!: Every Pokémon randomly chosen will be chosen where it is not available before, and avoid using a Pokémon for more than one place. This is to make sure that every Pokémon (or as many as possible) will be available for this run.
    • Type Theme Areas: Each area has all of its Pokémon of the same type.
    • Boss Pokémon Matched: In areas where there are Boss Pokémon, the Pokémon found in these areas will match one of the Boss Pokémon's type.
  • Time-Based Encounters?: If checked, then different Pokémon will appears in each area during the morning, the day and the night.
  • Prevent Legendaries?: Prevent Legendary Pokémon, Mythical Pokémon and Ultra Beasts from appearing in normal routes where they cannot be normally found in the original version of the game.
  • Minimum Catch Rate: Every Pokémon of this run with a catch rate below the minimum level increased into the minimum. "1" is Poké Ball, which is like the old versions (Normal Pokémon 30% at low HP, Legendary 15% at low HP), "2" is Great Ball (Normal Pokémon 50% low HP, Legendary 25% low HP), "3" is Ultra Ball (Normal Pokémon 80% low HP, Legendary 40%), "4" is Mega Ball (Normal Pokémon 100% low HP, Legendary 50%, maximum catch rate) and "5" is Master Ball (Automatic catch).
  • Randomize Held Items: Randomize the held item possibilities for each wild Pokémon, and decide if they will hold one or not. Static Pokémon will also hold one.
  • Only Use Competitive Items?: The held items will only those that are useful for gameplay and competitions.
  • Wild Pokémon Level %: Same as Trainer Pokémon Level %. Notice that it also applies to Boss Pokémon. It is suggested to go at equal level from both side to avoid it from being too easy or too difficult (which in the latter case would encourage Level Grinding too much).
TMs and Tutors
  • TM Moves
    • Unchanged: No TMs will be changed.
    • Random: Each TMs will be replaced with a different move, and each TMs will still be unique. In Metronome Only Run, all TMs will be instead Metronome.
    • TM and Level-Up Sanity?: If selected, the Pokémon can learn the same move from both its Level-Up pool and TM.
    • Keep Field Moves?: Keep field moves like Sweet Scent and Headbutt.
    • Good Damaging Moves %: This will order how many TMs will give a good damaging moves. Any moves that have Base Power of 80 or higher and got accuracy from 85% to 100% are considered as good damaging moves.
    • Compatibility: Switches between unchanged (self-explanatory), Prefer Same-Type Random (90% chance to be compatible if the type is matched, 50% if Normal-type but the Pokémon is not, and 25% otherwise), Complete Random (50% regardless of type) and No Limit (All Pokémon can learn any of these TMs, but would makes the game too easy if most of the TMs are powerful and useful).
  • The Tutor Moves works the same way as TM Moves, but with Tutor Moves themselves.
    • Enter-Learning Moves are also Tutor Moves from technical points, thus are also randomized unless if turned off (named as Do Not Randomize Enter-Learning Tutor Moves).
Misc.
  • No Lucky Egg/Similar Items: Lucky Eggs and similar items that boost EXP. are removed to prevent leveling up too quickly and making the game too easy.
  • Obeidance Level Restriction: Instead of exceeding the current Obeidance level during the part of the story, the Pokémon will not level up further to avoid bad surprise and to indicate that the current cap is reached, and will not earn further EXP until the next part of the story is reached and that the Level Obeidance is raised.
  • Limitless Battle Frontier: All of the Legendary Pokémon, Mythical Pokémon and Ultra Beasts are allowed to be used in the Battle Frontier and other battle facilities, but it also allows the opponents to use them, too! If turned off, then the restriction will be the same, and the randomized opponents will not receive the same forbidden Pokémon.
    • Truly Competitive Battle Frontier: No matter the Battle building, all battles will follow the special rules often used in popular competitive formats and tournaments, but will not surpass Limitless Battle Frontier.
    • The following includes no Envasion moves, no Swagger + Foul Play, no more than one asleep or frozen Pokémon, Acupressure cannot increase Evasion, no Destiny Bond or Perish Song or any sacrificial moves on the opponent's last Pokémon, no OHKO moves, Moody cannot increase Evasion and only work once, Baton Pass is only allowed on one Pokémon per team, and Abilities deemed as too powerful will not work. Endless Battle Disallowed rule will also apply if the either players had unable to defeat each others to 50 turns.
    • An unusual additional rule is that if a Pokémon get a status, it cannot be inflicted with another one. For example, a Paralyzed Pokémon cannot be confused, flinched, 
    • Neon Limit: You can set the limited amount of Neon Pokémon allowed per team, from one to five. To turn this off, simply increase it to six.
  • Classic Z Mechanic: Mega Evolution, Z-Moves, Ability Overdrive and most other Power Bursts works as in Gen 6-7, without relying on Z-Energy, and each of them is restricted to one per team.
  • Randomized Cry: Randomize the Cry of each Pokémon.

Pokémon

New Pokémon

Unlike other Pokemon games, you had six starters you can chooose from instead of traditional three starters.

New Pokémon & Typing Evolution Line Pokédex (One version)

Rootsnor

Grass

Rootsnor

Mammoroot

Stalkmammot

Rootsnor, the Root Pokémon.

Rootsnor submerges in water for a few seconds once every few hours to get water into it's roots. It's tail can disperse seeds that can grow into dandelion flowers.

Mammoroot

Grass

Rootsnor

Mammoroot

Stalkmammot

Mammoroot, the Root Pokémon.

Mammoroot stores it's energy inside of it's flowers whenever it is not battling. If the flowers are starting to wilt, that means that a Mammoroot is really sick.

Stalkmammot

Grass/Ground

Rootsnor

Mammoroot

Stalkmammot

Stalkmammot, the Beanstalk Pokémon.

Stalkmammots thrive on a diet of dirt and bark to keep it's humongous roots healthy. It can hold things up to twice it's size with its humongous trunk.

Cafisquill

Water

Cafisquill

Cafisveno

Cafispire

Cafisquill, the Catfish Pokémon.

All Cafisquill have large poison sacs inside of their bodies that makes them immune to certain poisons. The poison sac also allows it to paralyze predators that try to eat it.

Cafisveno

Water/Poison

Cafisquill

Cafisveno

Cafisprie

Cafisveno, the Catfish Pokémon.

Cafisveno secretes a special pheromone from it's skin that helps keep predators away. Nobles use the pheromones from a Cafisveno to keep pest Pokemon like Rattata away from their gardens.

Cafispire

Water/Poison

Cafisquill

Cafisveno

Cafispire

Cafispire, the Vampire Pokemon.

Cafispire are capable of grabbing onto and leeching onto bigger opponents and can poison them while draining their blood. It's poison-absorbing body is used to clear out chemical spills in lakes.

Flameleon

Fire

Flameleon

Magmameleo

Laviameleon

Flameleon, the Moon Flame Pokémon.

Flameleon are capable of converting moonlight into energy in dire situations in order to outrun stronger opponents. They can set their tounges on fire to cook their prey as they catch it.

Magmameleo

Fire/Fairy

Flameleon

Magmameleo

Laviameleon

Magmameleo, the Moon Lava Pokémon.

Magmameleo is able to create small artificial moons out of lava in order to create artificial moonlight to power itself up. It can use its lava to make smoke signals if it is separated from it's trainer.

Laviameleon

Fire/Fairy

Flameleon

Magmameleo

Laviameleon

Laviameleon, the Moon Lava Pokémon.

Laviameleon are capable of absorbing both sunlight and moonlight and is even stronger, but if it absorbs too much of either it enters a dormant state for a week. It can launch Flamethrowers that can melt steel.

Chubbibara

Electric

Chubbibara

Tuffibara

Capistone

Chubbibara, the Capibara Pokemon.

Tuffibara

Electric/Rock

Chubbibara

Tuffibara

Capistone

Tuffibara, the Rock Capibara Pokemon.

Capistone

Electric/Rock

Chubbibara

Tuffibara

Capistone

Capistone, the Mineral Pokemon.

Bushlaw

Light

Bushlaw

Justichien

Dogujudge

Bushlaw, the Bush Dog Pokemon.

Justichien

Light

Bushlaw

Justichien

Dogujudge

Justichien, the Justice Dog Pokemon.

Dogujudge

Light/Fighting

Bushlaw

Justichien

Dogujudge

Dogujudge, the Judgement Dog Pokemon.

Beacloud

Gas/Normal

Beacloud

Atmostross

Assaultross

Beacloud, the Cloud Bird Pokemon.

Atmostross

Gas/Flying

Beacloud

Atmostross

Assaultross

Atmostross, the Albatross Pokemon.

Assaultross

Gas/Flying

Beacloud

Atmostross

Assaultross

Assaultross, the Aerial Fighter Pokemon.

Cloubeedl

Bug/Gas

Cloubeedl

Coonket

Beetlxperim

Cloubeedl, the Gas Beetle Pokémon.

Cloubeedl are highly flammable and are mostly made of poisonous gases. If a Cloubeedl gets in contact with even the smallest of fires, expect a big explosion.

Coonket

Bug/Gas

Cloubeedl

Coonket

Beetlxperim

Coonket, the Cocoon Pokémon

Coonkets are able to ignite their own gases to achieve flight in their cocoon state. They can use this to fly at over 60MPH and escape predators that try to prematurely break their cocoons.

Beetlxperim

Bug/Gas

Cloubeedl

Coonket

Beetlxperim

Beetlxperim, the Plague Pokémon.

A single Beetlxperim can hold up to 20 different kinds of poisons inside of it's body. When endangered, it exhales a combination of it's most deadly toxins as a last resort.

Prismpilla

Bug/Light

Prismpilla

Bulbcoon

Butterbulb

Prismpilla, the Caterpillar Pokémon.

Prismpillas use their light to attract mates during mating season, and can also flash their tails to daze pretadors. They mainly feed on light through photosynthesis.

Bulbcoon

Bug/Light

Prismpilla

Bulbcoon

Butterbulb

Bulbcoon, the Bright Cocoon Pokémon.

Bulbcoon hide themselves in thick layers of silk to keep it's illuminating head from attracting pretadors. It's light body is capable of gliding on breezes to move around.

Butterbulb

Bug/Light

Prismpilla

Bulbcoon

Butterbulb

Butterbulb, the Bright Butterfly Pokémon.

Butterbulbs are capable of spreading various scales around to blind opponents, and can launch beams of light that it can use for echolocation. It can fly at the same speeds as the light it emits.

Girahill

Normal

Girahill

Girountain

Girahill, the Giraffe Pokémon.

Girahill are capable of using their heads to knock apples out of trees by hitting the branches with their heads. The hills on their backs can grow flowers during the Summer.

Girountain

Ground/Normal

Girahill

Girountain

Girountain, the Mountain Pokémon.

Girountain have their heads near the floor instead of high in the air because their mountains would slip off if they did hold their heads up high. Because of this, they resort to knocking down trees in order to eat the leaves they like to eat.

Roostesp

Flying/Psychic

Roostesp

Roostseer

Roostsura

Roostesp, the Rooster Pokémon.

Roostesp is capable of using it's psychic powers to draw it's Trainer out of sleep if they are in a deep sleep. Their feathers are used as charms that are used to keep bad Ghost-Types out of sacred places.

Roostseer

Flying/Psychic

Roostesp

Roostseer

Roostsura

Roostseer, the Rooster Pokémon.

Roostseer, while being able to use Aura, are highly unskilled in using it and usually seals up their Auras untill they can master it. They can teleport extremely long distances, but they can only use this once a day before tiring out.

Roostsura

Flying/Psychic

Roostesp

Roostseer

Roostsura

Roostsura, the Asura Pokémon.

Roostsura are capable of using Aura to see all possibilities of the future, as well as to see into the past. While a single Roostsura is pretty strong on its own, it relies on Aura and strategy to beat its opponents rather than brute force. 

Bulbsylph

Electric/Light

Does Not Evolve Bulbsylph, the Light Bulb Pokémon.

Flancuti

Fairy

Flancuti

Flandito

Flancuti, the Flan Pokémon.

Flancuti gather around in small herds and use their cuteness to steal money from Trainers. Some Flancuti have been known to work with groups of Murkrow to serve as distractions.

Flandito

Fairy/Poison

Flancuti

Flandito

Flandito, the Flan Pokémon.

Flandito lead large groups of Flancutis and hoard various treasures inside of themselves. Most attacks bounce off of them due to their gelatinous bodies.

Wi-Sawave

Cyber/Sound

Wi-Sawave

Wi-Discic

Wi-Sawave, the Radiowave Pokémon.

Wi-Sawave are capable of travelling through radiowaves, and are often used by Trainers to deliver mail and packages. Their cheerful music is often used as a jingle for delivery companies because of this. 

Wi-Discic

Cyber/Sound

Wi-Sawave

Wi-Discic

Wi-Discic, the CD Player Pokémon.

Wi-Discic often use used TMs as music discs to play a variety of music. Each Type of TM it uses has a different kind of music, and they enjoys every kind of music it can make.

Boortist

Ghost

Boortist

Pighasto

Boortist, the Graffiti Pokémon.

Boortist raised in urban areas have been known to draw graffiti on the walls of buildings. They can make their drawings come to life by possessing the canvas they drew it on.

Pighasto

Ghost/Normal

Boortist

Pighasto

Pighasto, the Graffiti Pokémon.

Pighasto paints magic paintings that allows it to travel through it's drawings quickly. Some Trainers use the painting portals to travel long distances quickly, but this sheds a month off of a Trainer's life with every use.

Kelpbie

Ghost/Grass

Kelpbie

Reapweed

Grimeawe (Ghost Type besides itself needed in same party)

Kelpbie, the Zombie Pokémon.

Reapweed

Ghost/Grass

Kelpbie

Reapweed

Grimeawe (Ghost Type  besides itself needed in same party)

Reapweed, the Zombie Pokémon.

Grimeawe

Ghost/Grass

Kelpbie

Reapweed

Grimeawe

Grimeawe, the Decay Pokémon.

Sabersun

Light/Gas

Does Not Evolve

Sabersun, the Sabertooth Pokémon.

Sabersuns coat their sun-like bodies in ash and dust in order to prevent it's body from blinding other Pokemon. Their saberteeth are made of a special crystalline material that allows them to fly by using sunlight.

Octuggler

Cyber/Fairy

Octuggler

Pierrocto (via Friendship)

Octuggler, the Juggler Pokémon.

Octugglers use complex calculations to precisely throw and juggle objects with ease. The third eye it juggles alongsides the other objects can absorb psychic projectiles and can also allow Octuggler to sense Aura.

Pierrocto

Cyber/Fairy

Octuggler (Baby Form; Can be bred with Fae Insence.)

Pierrocto

Pierrocto, the Pierrot Pokémon.

Wispenon

Ghost/Steel

Does not Evolve

Wispenon, the Hero Pokémon.

Wispenon are the ghosts of knights who have died in battle, and wield the swords that they have used when they were alive. They are capable of slicing through concrete with ease.

Pupperoo

Ghost

'Pupperoo'

Puppejoey

Pupperoo, the Puppet Pokémon.

Despite its kangaroo-like appearence, the true body of a Pupperoo is just the spirit ball on it's tail. It uses it's fake body to take damage while it doesn't get harmed easily, but if it's tail is attacked, it will run away quickly.

Puppejoey

Ghost/Fighting

Pupperoo

Puppejoey

Puppejoey, the Puppet Pokémon.

Puppejoey have much more control over their fake bodies, and have mastered the art of kickboxing. They can jump a very long distance and can stop trucks with a single kick.

Batbegga

Normal/Sound

Batbegga

Battionare

Batbegga, the Beggar Pokemon.

Batbegga are often seen as pests in Futumia, and along with Futumian Decidueyes hunting them for food, Batbeggas have become endangered. Despite having bat wings, a Batbegga is too heavy to use them to fly around.   

Battionare

Normal/Sound

Batbegga

Battionare

Battionare, the Royal Pokemon.

Battionare, now having a fur coat that's thick enough to block cannonballs, is much more happy and loved than it's pre-evolution. It mainly attacks by stealing money from it's trainer, and launching it at it's opponents at very fast speeds.

Mossemur

Normal/Grass

Mossemur

Kamaimosai (if traded while holding a King's Rock)

Mossemur, the Lemur Pokémon.

Mossemur use the moss on their body as a countermeasure against pretadors. If a dangerous foe approaches Mossemur, the green moss on its body turns blue, and signalizes the Mossemur to flee. 

Kamaimosai

Normal/Grass

Mossemur

Kamaimosai

Kamaimosai, the Harvest Pokémon.

Kamaimosai travel throughout the rural areas in the world, often signalling the time for harvest. They can travel at over 100 MPH, and Trainers often use them to help harvest crops at record speeds.     

Pompantler

Dark/Fairy

Pompantler

Yakuantla

Pompantler, the Greaser Pokémon.

Pompantler often act tough against beings much larger then themselves, such as Tyranitar and Gyrados, due to being very prideful in itself. If a opposing Pokémon actually sees it as a threat however, it uses its big horns to injure it's opponent's legs before running away.

Yakuantla

Dark/Fairy

Pompantler

Yakuantla

Yakuantla, the Horned Yakuza Pokémon.

A Yakuantla leads a entire herd of Pompantlers and uses them to steal food from Honchkrows and Flanditos for itself. If it's herd turns against it, it will threaten and attack it's own herd with it's horns, which are capable of smashing rocks. 

Llamprite

Cyber

Does not Evolve

Llamprite, the Sprite Llama Pokémon.

Llamprites are unique in the entire world due to being one of the only species of Pokemon that is entirely 2D. Llamprites are capable of entering the internet so they can eat data to survive.

Ballowl

Flying/Gas

Ballowl

Galeoon

Ballowl, the Gale Balloon Pokémon.

Ballowl use their massive air sacs to inflate themselves, in order to intimidate predators away from their eggs. They share a symbiotic relationship with Copyeggs by protecting them in exchange for food.

Galeoon

Flying/Gas

Ballowl

Galeoon

Galeoon, the Gale Balloon Pokémon.

A Galeoon is capable of converting massive amounts of oxygen in the air into helium. They use it to to fly through the ozone layer, which is considered improbable for other non-Legendary Flying Types.

Shokee

Electric/Dark

Shokee

Skeleshock

Shokee, the Spark Skull Pokémon.

Skeleshock

Electric/Dark

Shokee

Sheleshock

Skeleshock, the Outrage Pokémon.

Copyegg

Bug/Dragon

Copyegg

Copyrexpy

Copyegg, the Fake Egg Pokémon.

Copyeggs mimic the Eggs of other species of Pokémon and usually hangs around hibernating Pokemon to eat all of their food during their sleep. Ironically, despite being able to mimic Eggs, all Copyegg are asexual and reproduces by splitting apart.

Copyrexpy

Bug/Dragon

Copyegg

Copyrexpy

Copyrexpy, the Fake Dragon Pokémon.

Copyrexpy mimic other Dragon-Type Pokemon in order to scare Trainers out of their homes and make it their own homes. They are absolutely scared of Fairy-Types though, so if a trainer encounters a Copyrexpy, they are advised to bring one to scare it off.

Pinappa

Grass/Fighting

Pinappa

Pinapbrawl/Rigorpinap

Pinappa, the Pineapple Pokémon.

Pinappa train themselves by fighting stronger opponents to bring itself to its very limits. It can launch bits of itself at opponents to interrupt their focus.

Pinapbrawl

Grass/Fighting

Pinappa

Pinapbrawl/Rigorpinap

Pinapbrawl, the Boxer Pokémon.

Most Pinapbrawl are masters of boxing, and only rivaled in boxing by the likes of Hitmonchan and Machamp. It can launch 100 punches in the span of a second.

Rigorpinap

Grass/Fighting

Pinappa

Pinapbrawl/Rigorpinap

Rigorpinap, the Jiangshi Pokémon.

Rigorpinap, while having their muscles stiff and immovable most of the time, are masters of many fighting styles. When their muscles are loose enough, their strength allows them to stop trains with a strong kick.

Monghamme

Normal/Steel

Monghamme

Mongodemo

Mongodemo

Normal/Steel

Monghamme

Mongodemo

Vulcaby

Fire/Ground

Vulcaby

Volctain (If ♂)

Volctain

Fire/Ground

Vulcaby

Volctain

Bytenn

Cyber

Bytenn

Bytenperor (If ♂)

Bytenn, the Data Pokémon.

Bytenn gather in huge crowds to create giant versions of themselves, and like Zygarde in Kalos, are spread throughout the entire Futumia Region. Unlike Zygarde however, each Bytenn has it's own personality and can even breed and evolve.

Bytenperor

Cyber/Light

Bytenn

Bytenperor

Bytenperor, the King Pokémon.

Bytenperor often act like nobles and considers everything weaker than it as if they were nothing. Because of this, trainers looking to take care of a Bytenperor need to prove their strength to them every once in a while in order to make them obey commands.   

Hitmonlance

Fighting/Dark

Tyrouge

Hitmonlance

Hitmonlance, the Mixed Martial Pokémon.

Hitmonlance goes between all martial arts, and while not mastered any of it does to reliance of unusual fighting tricks, it can easily take on smart opponent by identifying their strategy.

Drapebite

Ice

Drapebite

Drapefrost

Khiteobake

Drapefrost

Ice/Fairy

Drapebite

Drapefrost

Khitobake

Khiteobake

Ice/Fairy

Drapebite

Drapefrost

Khiteobake

Oxic

Fighting/Poison

Trainu

Oxic

Oxic, the Magenta Toxic Pokémon.

Instead of specializing any martial arts, Oxic put more emphasis on self-defense and capable to use Special Attacks and Poison moves. Its signature move, the Spirit Pulse, can deal heavy damage on Ghost-type Pokémon.

Mimiriakyu

Fairy/Ghost

Mimikyu

Mimiriakyu (Raichu needed in the same duo in a Symbiotic Battle and level up)

Mimiriakyu, the Masked Pokémon

Thanks to being with Raichu who felt the same thing about wanted to be loved by humans, Mimikyu evolved into Mimiriakyu and felt more confident and stronger, now that it is widely recognized.

Notestling

Sound/Ice

Notestling

Pengu-J

Djamaguin (If ♀)

Notestling, the Baby Penguin Pokémon.

Pengu-J

Sound/Ice

Notestling

Pengu-J

Djamaguin (If ♀)

Pengu-J, the DJ Pokémon.

Djamaguin

Sound/Ice

Notestling

Pengu-J

Djamaguin

Djamaguin, the DJ Pokémon.

Whaludge

Water/Poison

Wailmer

Wailord/Whaludge

Whaludge, the Toxin Whale Pokémon.

Whaludge is capable of absorbing massive amounts of toxins, and are usually used by trainers to deal with environmental disasters. It can launch toxic water from it's spout if a dangerous Pokemon tries to attack it.

Microcobra

Sound/Dark

Microcobra

Constricaudi (If traded while holding a Grip Claw)

Microcobra, the Microphone Pokémon.

Microcobra use the microphones on their head to lull prey into a good mood before attacking them easily. A group of Microcobra can produce enough sound to blow up small cars.     

Constricaudi

Sound/Dark

Microcobra

Constricaudi

Constricaudi, the Amplifier Pokémon.

Constricaudi use their thick and scaly skins to scare and intimidate prey, and can use sound to incapacite enemies before finishing them off. A Constricaudi's scales are super-rare in the world market, and sell for extremely high prices. 

Mimictm

Steel

Mimictm

Mimichm

Mimichm

Steel

Mimictm

Mimichm

Planetari

Rock

Planetari

Planehemoth

Galaxdrake

Planetari, the Planet Pokémon.

Planetari are capable of using their minds to create a small orbit that can hold things for them. A Planetari's tail, while small in size, is almost always ravenous, and Planetari has to keep the tail satisfied so it won't evolve.

Planehemoth

Dragon/Rock

Planetari

Planehemoth

Galaxdrake

Planehemoth, the Planet Pokémon.

Galaxdrake

Dragon/Rock

Planetari

Planehemoth

Galaxdrake

Galaxdrake, the Behemoth Pokémon.

Galaxdrake and their pre-evolutions are thought to have come from space, and first appeared in Futumia around the same time as other extraterrestrial Pokemon, such as Clefable. They rarely have to eat unlike the insatiable Planehemoth, but when they are hungry, they can eat up a entire mountain and still have room for a bit more. 

Plugger

Electric/Cyber

Plugger

Complugin

Plugower

Plugger, the Plug Pokémon.

Plugger powers itself by plugging in its plug-like body into certain outlets, recharging itself so it won't power down. At the most it can hold a day's worth of electricity to power itself.

Complugin

Electric/Cyber

Plugger

Complugin

Plugower

Complugin, the Computer Pokémon.

Plugower

Electric/Cyber

Plugger

Complugin

Plugower

Plugower, the Fortress Pokémon.

Plugower create their own energy and can recharge Electric-Types that have lost their power by simply touching them. Groups of Plugger hang around inside of Plugower to repair it when it suffers internal damage.

Prodignity

Light/Rock

Legendary

Prodignity, the Knowledge Pokémon.

Prodignity is said to be the creator of civilizations, and was thought to have made the original concept of Pokémon Leagues. It holds all the knowledge in the universe in it's body. However, it is rumored to be responsible of lack of freedom among Pokemon, and even enslaved some of them.

Regreddon

Grass/Dragon

Legendary

Regreddon, the Verdant Dinosaur Pokémon.

Regreddon is said to be a destroyer of civilizations, and can destroy knowledge by sucking it out of the minds of people. It's verdant body is able to control plants in a 30 mile radius. It is however caring of Pokemon that does not live to hurt the other Pokemon nor human, and only wanted to keep untrusted human away from them.

Methanix

Fire/Gas

Legendary

Methanix, the Phoenix Pokémon.

Once every 5 years, Methanix retreats back into it's egg to meditate for a entire month. If Methanix is interrupted during this meditation, then the cycle of progression and regression is broken. Because of this, it might become hateful does to its mind being mangled, prevent it from being wise.

Octonano

Water/Cyber

Legendary

Octonano, the Water Flow Pokémon.

Octonano controls the flow of water in the Northern Futumia Region by controlling the rivers through cyberspace. The needles on its body are capable of storing data as well as releasing unwanted data.

Rebelmiera

Poison/Flying

Legendary Rebelmiera, the Rebellious Chimeria Pokémon.

Rebelerub

Poison/Light

Legendary

Rebelerub, the Fallen Angel Pokémon.

Rebelerub was originally thought to be a angelic and protective Pokemon before it fell trying to attack and take control of Arceus and was revived by Team Pause as a poisonous monster and as the leader of the Rebel Trio. It can create toxic halos that it can use to take control of Trainers and wild Pokemon to make them do it's bidding.

Rebeldusa

Poison/Gas

Legendary Rebeldusa, the Toxic Charmer Pokémon.

Trivern

Dragon/Normal

Legendary

Trivern, the Elemental Pokémon.

Raheeha

Varies between Form

Legendary

Raheeha, the Unknown Alien Pokémon.

Error 404. Pokemon not found.

Storkenstein

Light/Flying

Mythical

Storkenstein, the Contest Puppet Pokémon.

Made by the Aether Foundation during their founding, this artificial Pokemon disappeared from memory untill it was last seen winning a Grand Festival a few years ago. It's hollow body holds a mechanical orb that keeps it's body together.

Pau-∞XR-BOSS

(Codenamed as Apparuptor)

Steel/Psychic

Mythical

Pau-∞XR-BOSS, the Cycle Breaker Pokémon.

Pau-∞XR-BOSS, otherwise known as Apparuptor, is Team Pause's ultimate creation. Manned by a Shiny Planetari, this machine was built to negate and neutralize both Prodignity and Regreddon, and can surround itself with psychic energy to block out most attacks. It's only weak spot is the dome which holds the Shiny Planetari.  

New Pokémon Database

Pokémon Progress and Regress/New Pokémon Database

Regional Forms

Pokémon Progress and Regress/Regional Forms

Neon Evolution

Pokémon Progress and Regress/Neon Evolution

Power Burst

Pokémon Progress and Regress/Power Burst

PokéDex

Pokémon Progress and Regress/PokéDex Entries

PokéRide

The PokeRide had returned from Pokemon Sun and Moon, although the roster of which Pokemon is used will be different, with all Pokemon used in Sun and Moon being replaced by other Pokemon native to the Futumia Region (or those given from the Ironeo Region or in Swampert and Chesnaught's case, their respective region of origin), as well as several new ones added.

Ride Pokémon Role Function
Krookodile Ground Ride Allow the player to move faster on the ground. Press the B button to charge forward and smashes the boulder. Ride Krookodile can also dwell on sand but as much speed as . Reduce 33.3% chance to meet a Wild Pokemon.
Glugon Search Allow the player to ride on it. While not as fast as Krookodile, it can smell the environement by pressing B. If a hidden item is neaby, a green exclamation mark will be seen, but if it is really nearby, it will pull a roar which means that it is very close. Reduce 50% chance to meet a Wild Pokemon.
Dozeneral Rock Dweller Allow the player to get picked up by Dozeneral. It is faster than Krookodile and Glugon in ground speed, and go even faster when holding B. It can also go through rocks without having its feets rigged nor injured.
Haxorus Shove Carries the player on its back. It will push any big, solid but sliding boulders with its strength, and also get rid of vines that gets on its way with its axe-like tooth. Press B to go slightly faster. Reduce 66.6% chance to meet wild Pokemon.
Dewgong Paddle Allow the player to swim through water with moderate speed and thus easier to navigate than Swampert. It also allow the player to fish with any rods without any problems. It can even dive underwater and climb waterfalls, and reduce the chance of wild Pokemon by 33.3%.
Swampert Jet This Swampert from Hoenn allows the player to swim with intense speed. It is also strong enough to break boulders on water as well as reducing the chance of wild Pokemon by 50%. It can also dive and climb waterfall like Dewgong. The downside is that its speed make it difficult to make a sharp turn and the player cannot fish at all.
Braviary Air Ride Allows the player to go quickly soar. While any Pokemon can Soar in the sky but require to get on the Ceuplanar Mountain, Braviary only needs to be on the ground to be used.
Roostsura Air Searcher Allows the player to soar, much like Braviary, but with different benefits. While Roostsura is slower than Braviary, it can also find hidden Items floating in the sky, as well as being able to find various Mirage Spots.
Scizor Slicer Scizor will allows the player to cut through the thin trees, tall grass and certain interactable ropes that needs to be cut. It also reduce 33.3% chance to meet a wild Pokemon.
Claydol Lamp Claydol will light up the dark rooms with Flash. This also do other purposes, such as sending signals at the sky-dwelling persons like helicopter pilots. Using Claydol's Flash will also reduce 77.7% chance to meet a wild Pokemon.
Rigorpinap Climber Allow the Trainer to climb solid rocks via Rock Climb and also to climb vines and other climbable obstacles. It can also jump high to get on large gaps.
Granbull Breaker Capable to break almost anything in one hit, including large boulders. Those large boulders may be needed with Haxorus to fill up holed paths, however. It is also one of the slowest PokeRide. Fortunately, it halve all chances to meeting all wild Pokemon, even higher leveled Pokemon.
Chesnaught Protection This Chesnaught from Kalos will use Spiky Shield to protect the player from falling rocks, and any attacks from enemy NPCs' Pokemon attacks. It also knock out weak wild Pokemon with Hammer Arm or Needle Arm.
Garchomp Sand Dweller This Garchomp allows the player to ride on it in order to go thorugh sand that is difficult to travel with feet alone. It also reduce 33.3% chance of meeting a wild Pokemon.
Crabominable Snow Dweller Allow the player to get through thick snow that is difficult to go through with feet alone. It also break icy boulders as well as reducing 33.3% chance of meeting a wild Pokemon.
Futumian Meganium Lava Dweller Allows the player to get past lakes of lava found in mountainous areas of Futumia and Ironeo. It also allows the player to transport lava to iron barricades to melt through them, as well as reducing 33.3% chance of meeting a wild Pokemon.

Boss Pokémon

Unlike Totem Pokémon from Sun and Moon, Boss Pokémon in general never had more than a single stat boost until Ironeo, but had extra condition told to the player to make it more unique. Like Totem Pokémon, Wild Boss Pokémon will call for an ally, but Trainer's Boss Pokémon cannot.

The player cannot capture any Wild Boss Pokémon except of Legendary Boss Pokémon. Wild Boss Pokemon can be faced again in the same location for a rematch, but some will changes to be more difficult. It also would match the highest Pokemon's level in your party during the rematches.

Wild Bosses, Futumia Region

Boss Pokémon Location Conditions
Girountain (Lv. 20)
  • +1 Defense
  • Calls a Girahill after each turn.
Crobat (Lv. 30)
  • Speed cannot be lowered
  • Calls either Golbat or Swoobat after each turn.
Kitheobake (Lv. 35)
  • +1 Special Attack
  • Calls either Clausibird, Crabominable or Beartic after each turn.
Eelektross (Lv. 40)
  • Always had Charged condition, but become vulnerable to Water-type Moves.
  • Calls either Skeleshock, Shokee or Eelektrik after each turn.
Bytemperor (Lv. 44)
  • +1 Special Attack
  • Prevent your Pokémon from using Dark-type moves.
  • Calls either Bytenn, Libertress or Guardom after each turn.
Magmortar (Lv. 51)
  • +1 Speed
  • Constantly on lava; Water-type and Gas-type moves will deal half damage against it.
  • Calls either Magmar, Extermimor or Heatmor after each turn.
Starmie (Lv. 55)
  • +1 Special Defense
  • Power Gem is 1.2x times more powerful.
  • Calls either Staryu, Twileyes or Starusion.

Sudowoodo

(Lv. 55)

  • +1 Attack
  • Strangely, it also had its Special Defense doubled.
  • Calls either Bonsly, Graveler or Golem.

Bruxish

(Lv. 55)

  • +1 Speed
  • Its Attack increase by 1 stage upon a Pinch Mode.
  • Calls either Carvanha, Sharpedo or Red-Striped/Blue-Striped Basculin.

Tyranitar

(Lv. 55)

  • +1 to Attack and Speed.
  • Carries a Rainbownium Z, which allows it to use a Z-Move of any type once per battle.
  • Calls either Pupitar, Puppejoey, or Constricaudi after each turn.
  • Drops a Rainbownium Z after battle.

Goodra

(Lv. 55)

  • +1 Defense
  • Its Ability, Sap Sipper, will also increase its Special Defense. Its ally with a Grass-type move will deliberately hit it to boost its Attack and Special Defense.
  • Calls either Sliggoo, Junglipper or Lilligant.
  • Becomes its Neon Evolution, Gooenax, in its rematch.
Absol (Lv. 55)
  • +1 Speed
  • Dark-type moves will have no effect on it and will instead increase its Defense by one stage.
  • Calls either Richeyes, Houndoom or Scrafty for help.

Methanix

(Lv. 70)

  • +1 to all Stats.
  • Cannot be damaged by Pokémon at least 15 Levels below it.
  • Calls a random Gas Type non-Legendary Pokemon available in Futumia after each turn.
  • Can be caught.

Trainer Bosses, Futumia Region

Wild Bosses, Ironeo Region

Boss Pokémon Location Conditions

Toxasp

(Lv. 60)

  • +2 Speed
  • Any attempt to slowing it down will instead increase its Attack by one stage.
  • Calls Poisee, Beedrill or Vikavolt.

Milliopede

(Lv. 60)

  • +2 Defense
  • Any attempt to reduce its Defense will instead increase its Special Attack by one stage.
  • Calls Rhyperior, Onix or Steelix.

Roostaura

(Lv. 65)

  • +1 Special Attack and Speed
  • Immunity to Ghost-type moves.
  • Calls Lucario, Riolu or Roostesp.

Psyectric

(Lv. 65)

  • +1 Defense and Special Defense
  • Allies will help it by deliberating using Electric-type moves against it, does to Psyectric having Volt Absorb.
  • Calls Psic, Alakazam or Gardevoir.

Libertress

(Lv. 70)

  • +2 Special Defense
  • It cannot have its stats lowered, by itself or by anyone else.
  • Calls Guardom, Starpie or Captaidra.

Ferroslect

(Lv. 70)

  • +2 Special Attack
  • It cannot have its stats lowered, by itself or by anyone else.
  • Calls Subzeron, Weavile or Djamagiun.

Gargakuan and Lapras

(Each Lv. 70)

  • Both must be defeated in order to win.
  • Gargakuan has +2 Attack, while Lapras has +2 Special Defense.
  • If the player had defeated one of them, the other Boss Pokemon will automatically goes into Pinch Mode.
  • If either get defeated, the other one will calls Crytsalix, Empice or Mutated Forretress.

Mongodemo

(Lv. 70)

  • +1 on Attack and Speed.
  • Fighting-type Moves are useless against it.
  • Calls Hissence, Yogurtilk or Mutated Crabominable.
Ironean Tsareena (Lv. 70)
  • +2 on Speed
  • Bug-type moves are useless against it.
  • Calls Ironean Steenee, Crobat or Ironean Cofagrigus.

Maddevil

(Lv. 75)

  • +1 on all stats.
  • It cannot lower its own stats.
  • Calls any Bug-type available in Ironeo region.
  • Can be caught. The chance of being caught is doubled once in Pinch Mode.

Trainer Bosses, Ironeo Region

Aether Clones

Aether Clones are, as the name indicate, clones of Legendary Pokémon. Like Regional Forms, they have different type, stats and Abilities but unlike Regional Forms, they are not originated by different region but the clones are being made by the Aether Foundation. In the lore, their power is also very different while keeping the same theme of their original counterpart. Just like regular Legendary Pokemon, the player can only capture one of each of them.

Their lore power are also different, but remain in the same theme of their original counterpart. For example, Aether Dialga does not control time, but is able to view the future and past even better than the original Dialga, while the Aether Palkia, while unable to take control of space, can see absolutely everywhere, even in the deepest darkness or brightest light.

Their different type and other things are a result of an attempt of making perfect clones of the original Legendary Pokemon, and felt different kind of great pain in their birth as a result of being taken advantage. Some remains loyal to the Aether Foundation, but others had rebelled and go to either Futumia or Ironeo.

It is said that a scientist who is a close friend of Faba since years ago had go through fifteen years to search and create multiple kind of perfect clone of each Legendary Pokemon, but it had proven to be safe to only create one of the same kind. It ended up to work horribly right; while as powerful as the original Legendary Pokemon (in term of BST), their type, ability and even moveset are widely different, and even not capable to manipulate the original power of their original counterpart.

Aether Clone Pokémon Abilities Base Stats (HP/Atk/Def/SpA/SpD/Spe/Total) Pokedex Entries (One Version)

A-1 Time Seeker

Dialga (Dragon/Psychic)

  • Draco Resistance
  • Magic Guard (HA)
100/100/90/150/135/95 (680)

The Aether Clone of Dialga.

It can see past and future alike by up to a year away without much restriction, allowing it to make a plan ahead to outwit the opponents. It power doesn't always work on it favor, as it sometimes makes its presence heard or felt at the others.

A-2 Space Deceptor

Palkia (Dragon/Dark)

  • Draco Resistance
  • Illusion (HA)
90/150/90/110/100/140 (680)

The Aether Clone of Palkia.

Fast, strong and merciless, Aether Palkia is among the most dangerous Aether Clones, but can be quickly tamed if you brought enough foods. However, trying to leave it starving and hiding is often a fatal mistake, as it can easily see anywhere and able to detect through darkness and light alike.

A-3 Dimensional Breaker

Giratina (Dragon/Fighting)

  • Draco Resistance
  • Mold Breaker (Origin)
  • Technician (HA)
  • Altered: 150/120/120/100/100/90 (680)
  • Origin: 150/120/90/100/100/120 (680)

The Aether Clone of Giratina.

Built to prevent Giratina itself from breaking the "walls of dimensions", this Aether Clone will stop it by rebuilding or enforcing these by their own strength. Aether Giratina is actually smarter than it seems, as it can detect traps and know that gettign burned will hinder it.

B-4 Flame Genie

Confined Hoopa (Fire/Flying)

  • Prankster

80/70/60/150/110/130 (600)

B-4 Flame Genie

Unbound Hoopa (Fire/Water)

  • Prankster
80/70/70/170/130/160 (680)

B-5 Enchanted Thunder

Meloetta Aria-Forme (Electric/Grass)

  • Adaptability
100/57/77/138/108/120 (600)

B-5 Enchanted Thunder

Meloetta Pirouette-Forme (Electric/Dragon)

  • Adaptability
100/47/87/138/88/140 (600)

C-6 Earth Tank

Regirock (Rock/Ground)

  • Water Absorb
  • Solid Rock (HA)
80/180/120/50/100/50 (580)

C-7 Metal Shine

Registeel (Steel/Light)

  • Light Energy
  • Contrary (HA)
80/50/150/100/150/50 (580)

C-8 Frosty Circuit

Regice (Ice/Electric)

  • Ice-Proof
  • Filter (HA)

80/50/100/180/120/50 (580)

C-9 Brutal Colossus

Regigigas (Fighting/Normal)

  • Brutal Force
110/160/120/80/120/80 (670)

D-10 Altered Origin

Cosmog (Fairy/Light)

  • Unaware
43/29/31/29/31/37 (200)

D-11 Altered Cacoon

Cosmoem (Fairy/Light)

  • Sturdy
43/29/131/29/131/37 (400)

D-12 True Sunlight

Solgaleo (Light/Fire)

  • Hard Striker
137/137/117/93/99/97 (680)

D-13 True Moonlight

Lunala (Fairy/Flying)

  • Star Shield
137/93/99/137/117/97 (680)

X-0 Top Secret

Burnami (Cyber/Ghost)

  • Maniac
135/120/115/105/115/90 (680)

Ultra Beasts

Unlike Pokemon, the Ultra Beasts are from another dimension and are considered as dangerous. Each of them had unusual stat distribution, either have Beast Boost or Outlandish Pride as their regular Ability with the exception of UB-00 Mystery, and all come from Ultra Space.

Their true intention is still a debate, but they can become very dangerous and a danger to both humans and Pokemon alike. They also don't seems to follow real life physical laws in a way or another.

They can only be caught in the post-game, but the UB-0A Savage and UB-0B Burnout are faced during the main story. It is revealed thay with the exception of the Outlandish Ultra Beasts, the Ultra Beasts are actually scared creatures who wanted to protect their own world, but there are debate the true intention of the Nihilego. Their common name will be revealed once they get captured.

The Outlandish Ultra Beasts, on the other hand, are truly evil and extremely dangerous, and must be defeated before you can capture them. It is said that they are so vicious that they would kill people and Pokemon in the most painful and tormenting way possible, and they would also do this to each others and the other Ultra Beasts. Because of that, even the normal Ultra Beasts had to destroy them before they would bring more suffering.

Only one new non-Outlandish Ultra Beast had been introduced before the DLC had been implemented, which is UB-00 Mystery (also known as Missingno). UB-05 Glutonny, also known as Guzzlord, one of the seven returning Ultra Beasts from Pokémon Sun and Moon, had gained a new, stronger form called the Gamma Form which make it the strongest Ultra Beast with a base stat total of 696 BST, higher than even UB-0J Cuteness.

Ultra Beast Abilities Base Stats (HP/Atk/Def/SpA/SpD/Spe/Total) Pokedex Entries (One Version)
UB-00 Mystery, Missingno. (Normal/Bird)
  • Glitch Field
83/186/40/96/96/69 (570)

The Glitch Pokemon.

Missingno is shown to be extremely odd and unknown even to the Ultra Beasts. It is said that it inflict nostalgia burst on people and caused them to forget all about all Pokemon except those of Kanto and being stubborn about their belief. While harmless, it could end up to irritate the other people, although it is only temporary.

UB-0γ Leader, Gamma Form Guzzlord

(Dark/Dragon)

  • Ultra King
251/127/103/59/103/53 (696)

The Gamma Form of Guzzlord.

Although its appetite is significally reduced, it look more fearsome does to its upper head transformed into yet another mouth, as well as some of its former spikes. It however use it as a last resort, such as when the Outlandish Ultra Beasts invade its territory. It is possible that either it is the true form of Guzzlord, or that it is only its enhanced form.

Outlandish Ultra Beasts

The Outlandish Ultra Beasts, otherwise known as simply Outlandish Beasts, are different from other Ultra Beasts as not only their code-name is based on alphabet, but also does to their extremely degenerating behavior. They share the same BST of regular Ultra Beasts with the exception of UB-0J Cuteness (Bellsyureni), which actually have BST of 680.

Ultra Beast Abilities Base Stats (HP/Atk/Def/SpA/SpD/Spe/Total) Pokedex Entries (One Version)
UB-0A Savage, Feroxlacies (Ice/Rock)
  • Outlandish Pride
  • Snow Warning (HA)
76/76/65/144/77/132 (570)

The Warseeker Pokemon.

It will never stop to cause discord between humans, Pokemon and between them, and its icy cold presence is a sign that you would be soon be tortured by being intensively frozen, and then it will savagely eat everything on you. It however been reported to fear Fighting-type Pokemon.

UB-0B Burnout, Flagrixie (Fire/Fairy)
  • Outlandish Pride
  • Contrary (HA)
81/41/147/133/128/40 (570)

The Overheated Pokemon.

While its rage does not make it more powerful unlike what ancient people believed, it is a warning that it is about to attack someone. It love to burn a creature constantly, even if the victim only have bones left, which make it a relentless pyromaniac.

UB-0C Frostbite, Manima (Ice/Ghost)
  • Outlandish Pride
  • Tough Claws (HA)
90/133/77/11/77/182 (570)

The Icy Hand Pokemon.

A literal floating ice hand, its frontal face is not its true face but a way to scare off others. Although it have an adorable face, it can actually eat any creatures and have unstoppable icy-cold digestion system, capable to melt even materials not supposed to be digested.

UB-0D Fangs, Dracofulgur (Dragon/Electric)
  • Outlandish Pride
  • Strong Jaw (HA)
78/144/74/54/54/166 (570)

The Terror Pokemon.

Its lightning speed and powerful jaw would allow it to catch its prey and eat it. However, it prefer to actually maul it to a such extreme that even a very calm Pokemon will be terrified of seeing the horror. It will only eat vegetables, making a real irony considering its teeth.

UB-0E Armor, Ferrdolor (Steel/Gas)
  • Outlandish Pride
  • Durable (HA)
133/55/133/75/133/41 (570)

The Tank Pokemon.

It prefer to suffer the defeated opponent as intensively as possible rather than directly kill it. Ferrdolor prefer to lurk in dark caves does to its vulnerability to light sources, and if it would be about to be killed, it would decide to explode and destroy all those who are around 30 miles away from it.

UB-0F Giant, Soliruin (Light/Fighting)
  • Outlandish Pride
  • Giant Size (HA)
122/155/122/23/122/26 (570)

The Colossus Pokemon.

While very slow, Soliruin is extremely strong and very durable. Despite it gigantic size, it will only need to perform photosynthesis to feed itself, but if someone interrupted it, Soliruin will instead enjoy to devour it after burning it with its solar-powered hands.

UB-0G Cooldown, Frigiculo (Cyber/Ice)
  • Outlandish Pride
  • Refrigerate (HA)
76/35/68/166/68/157 (570)

The Sub-Zero Pokemon.

It enjoy to deliver the most painful brainfreeze of all possible sources to its victim, and then break its victims with its small ice cubes until there are only little ice particles left. This is considered as a massive brutality.

UB-0H Tornado, Turbonubes (Flying/Psychic)
  • Outlandish Pride
  • Cloud Nine (HA)
56/58/36/154/145/121 (570)

The Cyclone Pokemon.

This sadistic Outlandish Ultra Beast will mislead others by making a slight breeze to a village, and then in a speed of lightning, summon an extremely fast tornado which can destroy an entire city. However, it can be so fast that not even Turbonubes itself can escape it.

UB-0I Earthshake, Excutrebro (Ground/Dark)
  • Outlandish Pride
  • Quakenize (HA)
111/151/87/21/130/60 (570)

The Earthquake Pokemon.

Dwelling on the underground, its thirst for violence can never be quenched. Indeed, it will always cause an earthquake and attempt to destroy everything on its path. It always priortize female and children, which it why it never succeed to fight against male Pokemon.

UB-0J Cuteness, Bellsyureni (Sound/Water)
  • Outlandish Pride
  • Storm Drain (HA)
125/65/91/201/125/70 (680)

The Enchant Pokemon.

This mermaid like Pokemon may look adorable, but is also feared by even the other Outlandish Ultra Beasts and the cruelest of them all. While physically similar to Vaporeon and Primarina, Bellsyureni's voice is both enchanting and deadly, and can make it voice to direct on the creatures nerves, which trigger them an unbrearable pain, causing a veritable torture. If touched by even a finger, however, then it will hide out of cowardice.

Pokémon Changes

Like every Generations, several Pokemon had changed, mostly to get extra moves from the newer Generations. Unlike the other games, Progress and Regress aims to improve as many Pokémon as possible, especially weaker ones. Gaining access to Mega Evolutions, a certain Z-Moves or a Neon Evolution are not listed here, but changes on older Mega Evolutions does.

Bold means increased Stats or an additional Ability, while italic means an Ability had replaced the older one in parentheses. The upper stat set is the old one, while the lower stat set is the new one.

Pokémon Changes (In base stats: HP/Attack/Defense/Sp. Attack/Sp. Defense/Speed (Total))
Venusaur
  • 80/82/83/100/100/80 (525)
  • 80/82/93/100/110/80 (545)
  • Mega Venusaur (Old): 80/100/123/122/120/80 (645)
  • Mega Venusaur (New): 80/100/133/122/130/80 (645)
Charizard
  • 78/84/78/109/85/100 (534)
  • 78/85/78/109/95/100 (545)
  • Mega Charizard X (Old): 78/130/111/130/85/100 (634)
  • Mega Charizard X: 78/131/111/130/95/100 (645)
  • Mega Charizard Y (Old): 78/94/78/159/115/100 (645)
  • Mega Charizard Y: 78/105/78/159/125/100 (645)
Blastoise
  • 79/85/100/85/105/78 (530)
  • 79/85/105/90/110/78 (545)
  • Mega Blastoise: 79/103/120/135/115/78 (645)
  • Mega Blastoise: 79/103/125/140/120/78 (645)
Meganium
  • 80/82/100/83/100/80 (525)
  • 90/82/100/93/100/80 (545)
  • Meganium's Leaf Guard is replaced with Regenerator.
  • Meganium now learns Love Fang via level up, and Mercy Eyes and Solar Blade via Move Tutor.
Typhlosion
  • 78/84/78/109/85/100 (534)
  • 78/84/78/110/85/110 (545)
Feraligatr
  • 85/105/100/79/83/78 (530)
  • 95/110/100/79/83/78 (545)
Sceptile
  • 70/100/65/105/85/120 (545)
  • Mega Sceptile: 70/'125'/75/145/85/145 (645)
Blaziken
  • 80/120/75/120/70/80 (545)
  • Mega Blaziken: 80/160/85/140/80/100 (645)
  • Mega Blaziken's Speed Boost is replaced by Reckless.
Swampert
  • 100/120/90/85/90/60 (545)
  • Mega Swampert: 100/160/110/95/110/70 (645)

Torterra

  • 95/109/105/75/105/56 (545)
Infernape
  • 76/105/'76/104/76/108 (545)
Empoleon
  • 84/101/88/111/101/60 (545)
Serperior
  • 75/75/95/80/95/125 (545)
Emboar
  • 110/125/65/100/65/80 (545)
Samurott
  • 95/100/85/115/80/70 (545)
Chesnaught
  • 88/107/125/74/89/64 (545)
Delphox
  • 75/69/72/115/100/115 (545)
Greninja
  • 72/105/70/103/73/122 (545)
  • Ash-Greninja: 72/145/70/153/73/132 (645)
Decidueye
  • 78/122/75/100/100/70 (545)
  • Decidueye can now learns Sword Dance and Shadow Sneak via level up.
Incineroar
  • 95/130/90/80/90/70 (545)
Primarina
  • 80/74/89/126/116/60 (545)
Foxature
  • The Leafloi line is now Grass/Fairy.
  • 90/130/100/50/85/90 (545)
Fujignite
  • 85/75/70/130/75/110 (545)
Patroleap
  • 80/115/70/80/70/130 (545)
Crabominable
  • 97/132/80/62/70/95 (536)
  • Glacial Strength / Iron Fist / Anger Point (H) (Glacial Strength had replaced Hyper Cutter.)
  • Now learns Mach Punch, Ice Shard and Iceberg Crash (Ironeo Move).
Tyranitar
  • Sand Stream / Quakinize / Unnerve (H) (Now has Quakinize as a second main ability.)
Golurk
  • Golurk can now learn Aura Sphere, Aura Sense, Aura Heal, Aura Boost, and Mach Punch via level up.
  • No longer learns High Horsepower, Rollout, and Iron Defense via level up, though it still can learn Iron Defense through Move Tutor.
Goliospod
  • 75/120/135/60/90/55 (535)
  • Now learns Aura Blade, Aura Boost, Spotlight, and Aura Sense via level up.
  • No longer learns Struggle Bug or Spite via level up.
Honchkrow
  • 100/125/72/115/72/91 (575)
  • Now learns No-Mercy Glare via level up.
Heracross
  • Now learns Horn Flip and Horn Sweep via level up, and learns Horn Throw via Move Tutor.
Ultra Beasts
  • Now each can get a Hidden Ability, like the Outlandish Ultra Beasts does.
    • Nihilego get Regenerate.
    • Buzzwole get Guts.
    • Pheromosa get Serene Grace.
    • Xuritree get Volt Absorb.
    • Celesteela get Giant Size.
    • Kartana get No Guard.
    • Guzzlord get Elemental Eater, an Ability exclusive to it.
Rhyperior
  • 115/140/135/55/55/80 (575)
Weavile
  • 80/135/75/45/105/135 (575)
Tangrowth
  • 100/100/125/110/'80'/50 (565)
Electivire
  • 73/143/67/95/85/115 (575)
Magmortar
  • 75/95/67/145/95/98 (575)
Togekiss
  • 95/70/95/120/115/80 (575)
Mamoswine
  • 110/140/90/70/85/85 (575)
Empice
  • 85/65/80/130/95/120 (575)
Porygon-Z
  • 85/80/80/140/85/105 (575)
Roserade
  • 80/70/75/135/115/100 (575)
Mismagius
  • 80/60/75/125/110/125 (575)
Crawdaunt
  • 83/120/85/90/55/55 (488)
  • +20 HP

Moves

Pokémon Progress and Regress/Moves

Abilities

As per traditional Pokémon main games, each species of Pokémon have their own set of Abilities. Some Abilities only work on a specific Pokémon.

New Abilities

Abilities in italic means that the Ability is exclusive to a certain Pokemon or a whole evolution line, like King of Fighter for Kyodaiyama, Hariyama's Neon Evolution.

Ability Function
Solar Avenger If an ally had fainted and the Pokemon with that Ability comes in the battle, it will be able to deal 1.3x more damage for the two next turns.
Sharp Shooter (Mighty/Nasty) The Pokemon's Special Attack is doubled, but only when not affected by Splashed.
Aura Ruler The user will have its Attack and most proficient stat raise one stage every time it uses a Aura Move. Only available through the effects of Omnipotent Aura.
Light Absorber (Mighty/Nasty) Increase the Pokemon's Special Defense by two stages instead of taking any effects from Light-type moves.
Air-Stopper Flying-type Moves is useless against this Pokemon, and the Pokemon's Bug-type moves are Super Effective against Flying Type Pokemon.
Ice-Proof Ice-Type moves from targets other than the user will increase the user's Speed instead of taking all of its effects.
Iron Surge Summons a Iron Terrain right when switching in.
Trick Realm Summons a Trick Room right when switching in.
Giant Size The Pokemon is so large that when it is about to be hit by an attacker with raised Attack and/or Special Attack, those raised stat(s) will be treated as decreased stats.
Composite Uses the Ability of the ally of the last party slot, but it cannot work if the last ally have an Ability that cannot be copied such as Stance Change, as well as Wonder Guard.
Draco Resistance

Fairy-type moves do no damage against this Pokémon and are bounced back to the user of the same Fairy-type moves.

Horn Guard Increases Power of Horn Moves by 10% and protects Pokemon from Horn and Beak Moves.
Scare Start Reduce the Speed of the foes by one stage when switched in.
Spirit Anchoring The Pokemon's Ghost-Type moves always deal critical hits if the opponent is prevented from switching out.
Hard Striker Super Effective hits deals 2.5x more damage instead of usual 2x. If the hit is a double weakness, then it will deal 5x more damage.
Loud Fighter The user's Normal Type Moves gain a 20% boost and become Sound Type.
Honor If the target is going to use a Super Effective move against the Pokemon with Honor, the latter one will strike first no matter the priority.
Racket Starter Summons a Racket Zone when switching in.
Psy Absorb Absorbs Psychic-type moves to recover HP.
Forcefield Take half damage from Special Attacking moves.
Bright Start (Mighty/Nasty) Summons a Bright Court when entering the battle.
Burning Passion All secondary effects are replaced by Burn, and can also Burn Fire-type Pokemon.
Unlucky Curse Every time a foe hits this Pokemon, a random stat of both this Pokemon and the opponent decreases.
Hazy Body (Mighty/Nasty) When a Fog (revamped to work like from Mighty and Nasty versions) weather condition occurs, the Pokemon with Hazy Body have Defense boosted by 1.5x.
Power Beak Beak using moves such as Drill Peck can penetrate the Substitute and also potentially decrease the target's Defense by one stage.
Festive Flier Boosts Speed by one stage whenever a Weather or Terrain Move is used.
Durable Decreasing Defense or Special Defense done by anyone than the user will instead increase it, and take no damage from entry hazards.
Quakinize The user's Normal Type Moves gain a 20% boost and become Ground Type.
Anti-Virus The foes' Poison-type moves will instead increase the Pokemon's Special Defense by two stages.
Star Shield Dark-type moves will instead rebound on the user if used against the Pokemon with the Star Shield Ability.
Aggressive Each time the Pokemon with Aggressive get hit, its Attack is increased by one stage.
Guard Coil A ability unique to the Microcobra line. The Pokemon gets the Guarding Status Condition when it's health is at half or lower.
Super Charged Each time the Pokemon uses Charge, the next Electric-type Move is guaranteed to hit and ready to penetrate Protect (and its variations).
Untrustworthy Its moves that can hit all reachable or really all targets have its Base Power boosted by 30% instead of being reduced by spread, but the Pokemon with Untrustworthy can also get more damaged by 30% by the same moves as a result.
Earth Hijacker Pull Ground moves back against the user when the Pokemon with Gravity Hijacker is around.
Zen Mode 2 (Mighy/Nasty) Switches between Normal and Zen Mode depended if the move is Physical or Special, respectively. It is done before performing the move.
Maniac (Mighty/Nasty) Reduce the Special Attack of the foes when switching in.
Cyber Presence As long as the Pokemon with Cyber Presence is in the battle, non-Cyber Pokemon cannot use moves that inflinct status problems and status aliments.
Progression Signature Ability of Prodignity. It allows the user to help itself and allies by boosting their lowest stat by one stage each times this Pokemon knocked out the opposing Pokemon.
Regression

Signature Ability of Regreddon. Each time it switch in, the boosted stats of the opponents will be turned into debuffed stats.

For example, if Tyranitar had +2 on Attack and Speed does to using Dragon Dance twice, upon Regreddon switching in, it will become -2 on Attack and Speed for Tyranitar.

Glacial Strength The Alola Crabominable's unique Ability. It not only prevent its Attack from being reduced by everything, including Burn, but its Ice-type Moves will also deal double damage on Dragon-type Pokemon.
Mirror of Myth Mega Bronzong's unique Ability. Each times it knocked out an opponent, the user will get a Defense and Special Defense boost by +1 stage, but if the user faints instead, then all reachable foes will get +1 on Defense and Special Defense.
Ultrashock If any Priority moves are used against this user, it will fail. Attacking Priority moves will also hurt the user back if it attempted to hit the Pokemon with Ultrashock by 25% of damage it could be made. It does not provide protection for allies, however.
Neon Power Exclusive to Neeveeon and only works to it. Everytime it is about to use a move of a valid type (Water, Fire, Electric, Psychic, Dark, Grass, Ice, Fairy, Light or Gas), it will instantly switch to the respective Eevee's evolution counterpart (Vaporeon, Flareon, Jolteon, Espeon, Umbreon, Leafeon, Glaceon, Sylveon, Solareon and Hazeon, respectively), but the Ability will not change.
Deadly Light

Periculux's unique Ability. Its Light-type attacks will ignore the target's increased defensive stats (whatever it is by Stage raising or by other mechanics such as the item Assault Vest) and deal more damage. How much more damage it would cause will depend on how much the Defense or Special Defense had increased.

Example: If a Special Attacking Light-type move is used against a Gooenax with an Assault Vest, it will deal 1.5x more damage while also ignore that Special Defense boost.

King of Fighting Double damage on Pokemon with Base Defense or Special Defense of 120 or higher.
Burning Light Exclusive to Primal Reshiram. Fire-type moves count as Same Type Attack Bonus, and Light-type moves will have 20% chance to burn the target, but suppress the other secondary effects.
Shocking Darkness Exclusive to Primal Zekrom. Electric-type moves count as Same Type Attack Bonus, and Dark-type moves will have 20% chance to paralyze the target, but suppress the other secondary effects.
Elemental Eater Exclusive to Guzzlord. Become immune to resisted hits and increase its Defense and Special Defense by one stage when hit by type that the user would resist.
Glitch Field Exclusive to Missingno. Turn the field into a weatherless, unchangable battlefield where almost all mechanic beyond Generation 1 are removed except Special Defense, and Items and Abilities except of Glitch Field will not work. The effect wears off once the user switch out, faint or have its Ability surpressed.
Outlandish Pride Exclusive to the Outlandish Ultra Beasts. Every time it knocked out a Pokémon, the Pokémon with that Ability will have one of its stat raised by one stage depended on the knocked out target's highest stat (in example, if the target has Attack as its highest stat, then the Pokémon with Outlandish Pride would had its Attack increased). If two or more stats are tied for highest, then a random one will be chosen.
True Juggernaut Exclusive to Giga Thuggler. When about to use a Physical Move, Status Moves will be reflected. It will not work if the user had already made a move.
Supreme Mind Exclusive to Hyper Toxihost. Psychic-type Moves will not damage it and will instead hurt the user back and deal Super Effective damage.
Semi-Truant Exclusive to Mega Slaking. While still working like the regular Truant, that Ability will deactivate if the user's HP is at under 33% HP.
Ultra King Exclusive to Gamma Guzzlord. Super Effective hits against it will only do x1.3 more damage, with Double Weakness hit makes only x2 more damage.

Main Objectives

There are three main objectives for this game, the Main Story being the mandatory one, while the other two are optional but give more experience for the players.

Main Story and Fighting Team Pause

The story is very different, unlike the other Pokemon main core games; despite the presence of Gyms and Pokémon League, they are optional for the Main Story, and the Gym can be done in any order shall the player decides to do the Gyms and Pokémon League during the Main Story.

Its starts with the Professor who travels in his mobile laboratory, and at the player's home (northern in Progression version, southern in Regression version), he arrived there and the player's parents inform him/her that the Professor is here. Once the player get into his lab, the Professor Cashew informs you about the huge, sudden amount of Pokémon changed since a year ago. He said that, from the rumors, the paradox from the unstable clash of progression and regression which already happened a hundred years ago before the Region become of what the Futumia is today.

Then he asks the player to pick one of the three starters, Rootsnot, Cafisquil and Flameleon. Once the Pokemon is picked up, a rash rival run through the door and steal one of the two remaining Pokémon much of Cashew's dismay, the one that is Not-Very-Effective against the player's starter, and then a young man called Geraldo, who is a bit of a friendly man, but also comical and a bit competitive, and after Cashew get back on his feet, he had remembered Geraldo's name and his goal to establish a Pokémon Gym as a Gym Leader, so he give the last Pokémon of the trio for him.

After a quick match between the player and Geraldo, he praises the player (or laugh in excitement when the player loses) for playing well, but warn him/her that there are Trainers with bad sportsmanship who will even try to steal the other Pokémon from other Trainers. Geraldo remembered that he crossed a reckless young man who tell him to get out of his way.

After receiving Poké Balls, PokéDex, and other important items, the player goes to Inseto Forest (Pr)/Abelha Forest (Re) before seeing a Researcher searching for a Futumian Pokemon, but haven't found any yet. This is when the rude rival comes in and tell to the Researcher that it is not worth to find it as he will attempt to capture that Pokemon anyway. When the player reached them, the rude rival introduced himself as Egosmo, although in a rude way, and warned the player that he will not play nice at all. However, thanks to the player's Pokemon type advantage over the rival, the player had easily won, but Egosmo claimed that the player cheated, and he shouted it out of pure spite.

He scrammed in anger, and once he goes away, the Researcher commented about his bad sportsmanship. She then introduced herself as Researcher Espec, and tell the player more about the Futumian Pokemon before a Futumian Helioptile (Pr)/Futumian Spearow (Re) show up and allow the player to catch it or simply battle it. After the battle, the Researcher is fascinated with the changed Pokémon and bet that there are other Futumian Form Pokémon on the other places.

However, a loud shrill (Pr)/horrifying roar (Re) had been heard, and the Researcher warned the player to get away, as it is the Legendary Pokémon Prodignity (Pr)/Regreddon (Re) and saw that it turned violent, and the player's Pokémon are not strong enough to stop it. Both the player and Espec ran away back to the starting location, the Minuto Town (Pr)/Medivia Town (Re), while the shadow of Prodignity/Regreddon had been seen, but the Pokémon itself haven't shown up yet, and moved in the other direction.

Back at Minuto Town/Medivia Town, the player's parents asked what had happened. The professor is with the parents, and saw the player's scared face, and asked him/her about what happened. If the player responded with "Prodignity/Regreddon had been wandering around!", then the Professor chuckled at first and the parents being rather confused, a similar cry had been heard again, and Cashew then recognized the cry of the mascot legendary, but doesn't understand how it is possible.

The player's parents then become quickly worried, but are happy that the player was alright. The Professor Cashew then added that he must warn the people of the town about the similar roar, and ask the parents to protect the player when possible, with the parents agreed with the solution.

Gyms and Pokémon League

Contests and Grand Festival

Returning from Pokemon Omega Ruby and Alpha Sapphire and taking some inspiration from the anime is a new spin on Pokemon Contests for the Futumia Region. The new version of Pokémon Contests is a side-goal to complete during the main story, much like the Gyms and Pokemon League this time around.

This time around, the contests are are split into the 5 categories seen throughout the earlier categories, as well as split into three phases, and these phases are the Design Phase, the Performance Phase, and the Contest Battles. In the Design Phase, the player chooses props to decorate the Pokemon, and the props are split into five categories as well, so be careful on which prop you use.

In the Performance Phase, you control the Pokemon and use the moves in a 3D stage and combo moves together while under a time limit. Depending on the moves you use, it could make or break a performance, and certain moves used together can create a Combo Move that earns a lot of points. A example of this is Icicle Crash + Night Slash = Beautiful Ice Shower.

In the Contest Battle Phase, TBA.

Also of note are a special kind of Contest called the Grand Festival. Held in the Travelling Tent that can be accessed by Soaring, a Grand Festival is the equivalent to the Pokemon League for Contests. To enter, one of your Pokemon needs to have at least 5 Medals, as well as a Master Rank Medal of one category. Throughout the three phases, the Grand Festival starts with 200 contestants in the Design Phase, then goes down to 100 for the Performance Phase, and dwindles down to a 60 person Contest Battle tournament for the final phase. The winner of the Grand Festival is given a special trophy which makes the Trainer the Contest equivalent of a Champion, as well as a special Medal for the Pokémon that allows the Trainer to enter Contests with other Grand Festival winners.

Characters

These characters take important role in the main story or the side-stories. They range from being helpful to being an obstacle to the player, to being a challenge in a story.

Playable Characters

While their appearance can be chosen at the beginning, their clothes varies, in which more modern in Progress and more medieval in Regress.

Character Description
Male (Daulton) The male character the player can be. His default Battle-Ready stance is "Rock On!" and has brown eyes by default.
Female (Alicia) The female character the player can be. Her default Battle-Ready stance is "Ready to Dance", and has blue eyes by default.
Unknown (Cacey) The... even more unknown character if the player wanted to be more discrete. Fully clothed, even on the face except of its grey eyes, but we do know its default name and its default Battle-Ready stance, "Nodding".

Rivals

The three rivals are for each story; one for the main story, another for the Gym story and the last one for the Pokemon Contest story. Nevertheless, the player can meet any of them at multiple occasions in just the main story itself. A fourth one is available once you gain access to Ironeo.

Take notice that they are not enemies of the player with the exception of Egosmo just because they are rival to him/her, and they still help the player on occasion with the exception of, again, Egosmo.

Character Description
Egosmo A selfish pre-adult teenager who only cares about himself, making his name oddly fitting. He barates anyone he see, even his own Pokemon, and such a wild card to the point of joining the Team Pause just to show no mercy to you, the player. He also has the starter that is ironically weak against you.
Geraldo A bit overcompetitive but otherwise nice and serviable young man. As his father was about to retire for his Gym Leader role, he need to become his successor. He has a Pokemon starter that has a type advantage against yours, but he can become scary when really going to become challenging.
Juno A wise boy who is all about Pokemon Contest. With his trusty Pierrocto, he sees the player as his rival and will not let anyone get the best of him. He tend to be polite, but he will not hide his frustration if beaten several times.
Richelle Once a mischievous young rival of the Mighty and Nasty player's rival, now a responsible but still mischievous young woman. She occasionally would want to battle you, and she is far more experienced than the above rivals does to her experiences thorough the many years, so be prepared for a wake-up-call battle.

Professors

The game didn't introduce one, but rather three Professors of the region, as well as the returning Professor Oak from Kanto, Samson Oak from Alola, and Professor Nordmann from Ironeo.

Character Description
Professor Cashew The main Professor and leader of the Futumia Research Organization. Calm, but tend to be stern and so avoid any possible problems. He had his own belief that while Pokemon are beings and what they do in nature is normal since they exists, he is certainly aware that some individual of their own species do acts that even other Pokemon and humans alike found it unacceptable.
Researcher Espac One of the main researchers of the Futumia Research Organization. She had made a lot of research about the outburst of odd-looking variation of older Pokemon called Mutation Pokemon, and would attempt to investigate the incident at all cost. She is also very aware of what the Team Pause would do with them; turn them into mindless slaves.
Researcher Tamarind A researcher who is on a feud with Professor Cashew does to the past on the incident. He believe that freedom is very important and that Professor Cashew has no idea on what he is doing. The thing is, Tamarind is also unskilled in battle unlike the other four professors, but he does know a lot about Futumia and as the story progress, the professor would finally accept Cashew's leadership after that Tamarind had made his own mistake.
Professor Oak The professor that almost everyone in the world would certainly world (Out-universe at least). He will make occasional visit to Futumia to help the Professor to know more about the Pokemon from around the world outside of the Region. He can also help the player to obtain any seen, but not caught, non-Legendary, non-Mythical, non-Ultra Beats Pokemon while accepting any normal Pokemon. There is a rumor that like Professor Kukui, he is among the most skilled Pokemon Trainers in the world... and now, he proves it right.
Samson Oak The cousin of Professor Oak, and joked for being a Alola form of Professor Oak. With that said, like his cousin, he help out the Futuia Research Organization to make them learning more about the Alolan Forms of the Pokemon. He can also help you by giving the missing Alola Form yet to be captured by accepting any genuine (reads, not Mutation Form) Regional Form from either Futumia or Ironeo Region.
Professor Nordmann The reginonal Professor. Friendly, but had an odd philosophy of if Pokemon are as sentient as humans or are still animal at some point. With that said, he will give the player one of the Ironeo starter (not Fully Evolved, but can level up real fast up until Level 75). While not as skilled as Professor Oak, if we dared to say, he also tend to vary his Pokemon available in Ironeo to surprise the player in every rematch.

Allies

Outside of some of the rivals that occasionally help the player, there are other important characters that are either willing or reluctant to help the player.

Character Description
Player Mother (Nameable, Liz as default name) The mother of the player. Surprisingly skilled for a mother, she wanted to lead the player pick his/her own decision, and the righteous choices. With that said, she tend to become concerned if the player had progressed too quickly or if he/she became too busy capturing different species of Pokemon.

Player Father (Nameable, Trevas as default name)

The father of the player. While not as skilled as the player's mother, he is more active and will not hesitate to save the player if he/she be on grave danger (he got his Ironean Aeriasp to catch up) to search for his son/daughter. He is shy and especially camera shy, but will be glad to hear a thank you from anyone grateful enough to say it.
Vieira An athletic girl who dreamed to become a marathon athlete. Spiritual and loyal, but also overconfident. But she does know her limit, and if anything had intimidated her, this means that she actually isn't truly ready for the task.
Fortes A relunctant retired bandit who had enough of the misery his ungrateful comerades are giving to him. Despite not really willing to help the player, he eventually regrets his choice of life upon seeing his family hurt and warms up to them and the player.
Sr. Spencer A gentleman who is actually once a skilled technician that had made Pokemon PC throughout the region, and runs a regional company that make do multiple products, and repairs any PCs. Despite his relatively old age, he can still help the player by instructing him/her how to use them, as well as giving the Multi-Pokedex at the start, and upgrading it afterward as the game progresses.

Team Pause

Character Description
Pause Leader Tortum The leader of the Team Pause. Sly, resentful toward Pokemon's feudal nature, and neurotic, but also tidy and painstaking. He accept anyone who will join his team as long as they will prevent Pokemon from making wars against each others, and proved to be a very efficient leader, both in leadership and in Pokemon Battle strategic skill. His neurotism had started after being heavily attacked by a Primirius, which at the same time, caused him to believe that Pokemon should not be trusted...
Pause Admin Foda The female admin of the three admins. This woman is high-handed and disputatious, but also gallant and ebulliant. She never listen to those who are on lower ranks... but she also deliberately make a bad mistake and then pin the blame on others just to make them feels inferior. Tortum does not approve this behavior. She mostly uses Fairy-type Pokemon.
Pause Admin Voo The brain of the three admins. He is highly loyal and prudent, but also escapist and incurious, not accepting new plans unless convinced. He tend to be reculant to work with Fada, and he had fewer with Tank despite the latter one's own pride. He specializes Flying-type Pokemon.
Pause Admin Tank The bruiser of the three admins. Athletic, upright and mostly purposeful, but also proud and arrogent. He also prefer physically strong Pokemon over those who use mind over matter, and will consider anything that is not his own strategy as weaker, unless defeated. He specializes Water-type Pokemon despite his muscles and being athletic, but his team still do compose of Pokemon with high Attack.
Pause Scientist Mente Dishonest, discourteous and devious, but also a bit effeminate, unfoolable and spontaneous. Mente is all mind over matter, and always get a closer eye on the admins in case that any of them would screw up. She don't really specialize on any Type, but she does focus on the Special Attack and Special Defense stats.
Pause Grunts Generally dogmatic and vindictive, these grunts are more dangerous than your average Team Grunts. Even the lowest ranked Grunt had fully evolved Pokemon, but fortunately, you would only face them at the second-fifth of the story, when your Pokemon should be around level 30.

Gym Leaders

Unlike previous Pokemon games that features Gyms, there are nine Gym Leaders, the ninth one being the Final Gym. The Gym Leaders also contribute and help the player to progress through the story, like the Trial Captains and Kahunas in Sun and Moon.

Futumia Region

Character Description
Oscile (Rock Leader) She is a Rock-type Gym Leader just like good old Brock and Roark, but unlike the latter two, she is more about crystals. With that said, she still use Rock-type Pokemon does to their relationship with crystals. She is stern and solid, but know best about taking a decision. She help the player to find his/her way out of Precio Cave.
Quemadura (Fire Leader) Unlike the other Fire-type Gym Leaders in the world, she is more calm and collected, but also quite shy. She often heard about the mysterious large Magmortar that had gone mad, and she asked the player for help in a certain volcano.
Puno (Fighting Leader) "Puno" does not means "puny." It means "fist". Little translation aside, he is a rough man with a sense of justice, not allowing bullies to pick on anyone. His first Pokemon was Makuhita, who is now a Hariyama, and is highly loyal to this man. Puno will help you by teaming up against the Team Pause at some part of the story.
Experimenta (Gas Leader) Experimenta, or simply called Expie, had a bad reputation among Gym Leaders does to her lack of respect of her own Pokemon does to carelessly using them for experimentation. She does not meant to harm them, but the player need to convince her that using Pokemon for experiments can result in unhealthy results without supervising.
Pensada (Dark Leader) Don't worry, she's no evil person, or even rude. She is cheerful and teamworking, but also tend to leave what she visited quite tiddy without knowing it. She can also understand emotion of Pokemon, and but does not like when a person abuse creatures as weaklings just because they had emotions. She will help you by convincing the stubborn Skeleshock to let you pass in Route 245.
Silabata (Sound Leader) Loud, bombastic and proud, Silabata is a woman who once dreamed to do an orchestra as a maestro. However, she tend to be a little too prideful with her dreams recently, to the point of neglating her own Pokemon. You need to calm down her Pokemon first, and then have Fissio, Geraldo's father, to convince her to stay in the responsibility. Silabata was ungrateful at first, but then remembered how much she had enjoyed her work as a Gym Leader.
Brillio (Light Leader) Lawful and organized, but also prone to jump into conclusion. Even Pensada is not afraid to say that he can also become cocky at times. With that said, Brillio is willing to help others, and this include the player. In this case, Brillio will help the player to take on the Team Pause.
Habla (Cyber Leader) Highly intelligent and clever, but also a bit compulsive. She tend to get rather stiff and arrogant with challengers, especially those who are not prepared for her skills and intelligence. When proven otherwise, she tend to get rather confused at first, but then pleased at the end. She help the player by reprogramming the out-of-control Central mother-computer system in Bajofunky Town.
Geraldo (Final Leader) See the Rivals section to know about him. His father passed his role as Final Gym Leader to Geraldo, and unlike other Gym Leaders, Geraldo uses various Pokemon of various Type, which means no crippling weaknesses.

Ironeo Region

Elite Fours and Champion

Futumia Region

Character Description
Naturin (Normal Elite Four) Despite being a Normal-type Elite Four, he is no pushover. All of his Pokemon had a second Type along with Normal, as well as varied Pokemon. Natural and bashful, he will give the player multiple tips about the region of Futumia and its iconic structures.
Toxina (Poison Elite Four) Prone to protest anything that she don't agree with, but also not meant to hurt the others, Toxina is all about Poison-type Pokemon. She warns the player about the polluted rivers caused by the nuclear waste, with dangerous Mutated Pokemon out there.
Titanio (Steel Elite Four) Honest, loyal, but not willing to give up easily, he is the Steel-type Elite Four of Futumia. His Pokemon are as solid as his loyalty to the Champion are. Sometimes, he will pay a visit to the player character's parents as long friends, giving out useful advices in battles.
Mel (Bug Elite Four) A woman who cares deeply about nature, and despise pollution for the damage it caused in Futumia. Her Bug-type Pokemon proves to be very tough, which earns her as the last Elite Four position. She helps the player when Team Pause threatens to destroy the Doce Forest.
Captain Proeza (Champion) The regional champion! Beautiful, courageous, and once a hero of the Futumia region! Her ace Pokemon, Prisbulbem (Neon Evolution of Butterbulb), is also her most skilled Pokemon. But what does her had something to do with the player? Oh, yes, she is the player character's mother.

Frontier Brains

Trainer Classes

Trainer Battles

Pokémon Progress and Regress/Trainer Battles 

Places

There are multiple places that can be visited in Futumia and Ironeo regions. Take notice that some places are not marked in the map and the player need to cleverly navigate in Flight or manually come to the place.

Each location are ordered from top to the bottom of the map, and left to right. The places in italic means that it is a place from the Ironeo Region.

Towns and City

The player can go through the Gym in any order, and their level varied depended on how many badges the player have. However, the order in general goes like this; Fighting, Light, Sound, Dark, Gas, Cyber, Fire and Rock. The evolution of the Gym Leader's Pokémon also follows on how many badges the player had collected, and as of the third, they use Z-Moves and Ability Overdrive, and as of the fifth, they use Mega Evolutions and Neon Evolution.

There is also a special ninth Gym served as the "Final Test" before the player would be eligible to challenge the Pokemon League, found in Fiestad City. Unlike previous Gyms, those Gyms must be beaten first, and this Gym had no Type speciality.

Name Gym (if any) Description
Bajofunky Town None
Fiestad City Special Gym (Geraldo, Star Badge)
Rupestre City Rock Gym (Oscile, Crystal Badge)
Abandonado Town None
Pacifidad Town None
Mercagocios Town None
Minuto Town None
Frontecambio Town None
Altagrado City Fire Gym (Quemadura, Burnout Badge)
Extranorror Town None
Formaciru City Fighting Gym (Puno, Strength Badge)
Cienciosa City Gas Gym (Rimenta, Cloud Badge)
Medivia Town None
Partidoscuro City Dark Gym (Pensada, Cleverness Badge)
Castileal Town None
Misterigro Town None
Musicania City Sound Gym (Labata, Note Badge)
Luzbel City Light Gym (Brillo, Law Badge)
Cyberasia City Cyber Gym (Habla, Genius Badge)
Metro Town None
Lujo Oro Town None
Lujo Joyeria Town None

Items

Events

Gallery

Polls


Trivia

  • Following Generation EX, this make that Generation one of the few non-Game Freak continuity to be followed.
  • When Raichu, as more reveals show up, gain a Neon Evolution called Supachu, gain another regional form as Ironeon Raichu and any of normal, Alolan or Ironeon Raichu is required to evolve Mimikyu into Mimiriakyu, this had been frequently joked about "Pikachu being finally overshadowed by Raichu after all these years", even if Pikachu, along with Pichu, also have Ironeon forme unlike in Alola where only Raichu of its evolution line can have it.
  • Although multiple Pokemon games had a certain moral to give, this one give out a rather dark message; "Everyone are born to be themselves, but some can also become worse."
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