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Pokémon
Pokémon Progress
Version
Pokémon Regress
Version
No image description available (yet)
No image description available (yet)
Developer(s) Gear Games
Publisher(s) Nintendo
Platform(s) Evo-Gem
Genre(s) Adventure/RPG
Release Date(s)
2023 Spring
Region
Futumia (未過去, Mikako)
Number of Futumia Pokémon
Unknown
Generation EX-2
Games in Generation EX-2:

Pokémon Pokémon Progress
Pokémon Pokémon Regress
Pokémon {{{title3}}}

Villainous Team(s) of Futumia
Team Pause
Rating(s)
E10+ (ESRB)

7+ (PEGI)

Media Included Evo-Gem Disc

Online downland

Pokémon Progress and Regress versions are the games for the Generation EX-2, and successor of Pokémon Mighty & Nasty. It put back into traditional Gyms and Pokémon League, but become a secondary objective as the player must now investigate the crisis of the region caused by the conflict of the Legendary Pokémon of Progress, Prodignity and the Legendary Pokémon of Regress, Regreddon.

Unlike its predecessor, Mighty & Nasty, Pokemon Progress and Regress take a different take on Pokemon like Pokemon Sun and Moon did.

However, unlike the seventh Generation, anything introduced in such Generation, such as Regional Forms, are not exclusive to first Generation Pokemon and thus allow more variety, as well as giving nods for more than just the first Generation, apparently to appease complaints on "Generation One Bias" and try to please wider audience and wider fans instead of focusing on a specific Generation, by making all Generation at large but equal.

Gameplay

Although there are new additions and took full 3D effects does to being in Evo-Gem, the gameplay remain easy to learn but hard to master. The player can walk or run in any directions, catch Pokemon, trade them, make Pokemon Battles, evolve the Pokemon, and other activities. Like the previous Pokemon games, the two versions retain most gameplay mechanics such as Moves, Abilities, Effort and Individual Values, as well as other previous mechanics, but there are changes and additions in order to keep the Generation looks fresh and renewed, such as fixing the problems from previous generations.

The Super Training and Player Search System also returns, while Pokemon-Amie and Pokemon Refresh are conversed into Pokemon Enter-Learn, which combines entertaining, caring and teaching in order to raise its Affection, heal its statuses and, with another Pokemon, give it exclusive Moves not available in all other ways.

Unlike previous transfer such as Poke Bank, Gear Games had an application called "Poke Baggage" that allows now only "copy-paste" the selected Pokemon to there, but also allowed transfer of all items, including Mega Stones, from the following games: Pokemon X and Y, Omega Ruby and Sapphire, and finally Sun and Moon.

  • Neon Evolutions are introduced. It is a mix of Mega Evolution and regular Evolution; while not as powerful as the likes of Mega Charizard X or Y, or Mega Garchomp in term of Base Stat Total, they still have very high BST and also learn more moves, better stat distribution as well as better Abilities, and they even have a different name courtesy of regular Evolutions and can be activated outside of battle (not during the battle) and can be reverted. It is considered as a milder and tamer version of Mega Evolutions, but the player can have a full party of Neon Evolved Pokemon. The player need a Neon Gem to Neon Evolve or Neon Devolve them, and not all Pokemon can Neon Evolve.
    • Since they do not need a specific item to perform a Neon Evolution, they can combine Mega Evolution, Z-Move or Ability Overdrive (as will be explained below), thus Mega-Neon Pokemon such as for Aerodactyl and Audino do exist.
    • Unlike Mega Evolutions, the stats gained in total (BST increased) is not limited to 100, but weaker Pokemon will have a bigger boost, while already powerful Pokemon will have less than 100.
  • Mega Stones can all be found in one game, but some of them are only available in the post-game.
  • Trainer customization had returned with more possibilities, such as more variations of hair-styles, as well as Charms, which are cosmestic outside of battle, but does have aesthethic effects on certain NPCs.
  • The first Pokemon of your party can follow you again, but some cannot follow you at all does to their size such as Wailord.
  • HMs are not used to help the player on the field anymore, in favor of the returning PokeRide; instead, they contain Moves that can be forgotten but also can be used on Pokemon Enter-Learn to give the user's EXPs when tapped on. The only difference is that they are given by Guardien Pokemon once you defeated them, one by one.
  • The EXP. Share had been changed; the player can set between All, which give it out to all Pokemon but only 50% from the original EXP earning from the Pokemon, One, which give out 100% of the same EXPs earned by one Pokemon to a selected Pokemon, and Off, which just don't do anything.
  • The letter limit is increased to 20 for Pokemon's nicknames, Trainers, and messages.
  • You can now have three files, with an extra one for Challenge Mode. You can also trade Pokemon between the files.
  • Friend Safari has returned and have three ranks; Normal, which have four Pokemon and are single staged, Super which have six Pokemon and are standalone or middle-staged, and Deluxe, which have eight Pokemon and all fully-evolved and sometimes even a Neon Pokemon can be found.
  • Regional Forms and Mega Evolution had returned, as well as Z-Moves. New ones are included for each of them. Regional Forms are not exclusive to Pokemon from the first Generation anymore.
  • The asthethics are much more refined thanks to the Evo-Gem console's capacity, and can run at 60FPs (minimum), even in battles.
    • The battle become more fast paced than Sun and Moon, as well as slightly faster than Omega Ruby and Sapphire.
  • Pokeball Capsules and Seals had returned, and there are now more variations of Seals. Up to 24 Pokeball Capsules can be used now.
  • Professor Oak returned along with his cousin Samson Oak in the post-game. The former will visit any towns and show you any Pokemon that is not Legendary, Mythical nor Ultra Beasts and can trade you this Pokemon for any Pokemon that you didn't needed, and will only show up those not caught yet. The latter one will show you one of the regional forms Pokémon, which is those from Alola, and does the same thing but only for Regional Variant Pokemon.
  • There are One-Day Events in this game, and the Poké Dex-Map will tell the player if an One-Day Event is going on. Some requires online support to have access to those. Some of those are lottery, special Pokémon Championship Tournaments, and a higher amount of otherwise rare wild Pokémon in a certain route or place.

Pokemon Changes

  • Any Pokemon with Base Speed of 70 or lower will have less chances to get hit by critical hits. Pokemon with 110 Base Speed or higher will have higher chances to get hit by a critical hit than usual.
  • Many Pokemon get a new Regional Form, from either Futumia or Ironeo regions.
  • Likewise, several Pokemon gained a new Mega Evolution or a new Z-Move.
  • Many Pokemon, mostly those who are overshadowed in competitive scenes, gained a Neon Evolution, and can have access to new moves, especially after being Neon Evolved.
  • Most Pokemon have a third Ability that is not a Hidden Ability, which is in order to give out new Abilities a try and also to give out more diversion for the Pokemon. The Ability Capsule now have unlimited uses.
  • It is now possible to give all Pokemon to access of their own Hidden Ability with the introduced Hidden Capsule, that is easy to find in the middle of the game.
  • Does to the expansion from the Evo-Gem, the Pokemon's size are more realistic and faithful to the PokeDex entries, like in Pokemon Stadium games, Pokemon Colosseum and XD as well as Battle Revolution.
  • The types Cyber and Sound are included, and are given to older Pokemon and available for new Pokemon.
  • The types Light and Gas had returned, and are available for Regional Form for older Pokemon and also available for new Pokemon.
  • Some Pokemon have their updated learnset, which make them gain older moves they cannot learn before as well as some new ones.

Battle

  • The Move animations had sped up in order to make the game more fast-paced thanks to the Evo-Gem's superior capacity.
  • Moves can now be executed by Action Commands, but only for moves with lower accuracy or when the Pokemon are asleep, paralyzed, had lowered accuracy, or if the target had increased Evasion.
  • Evasion for the target and Accuracy for the user (and vice versa in either cases) now reset if the user missed or hit the target, respectively.
  • If the Pokemon is inflicted by multiple statuses such as Sleep, Paralyzis and Infatuated, they all will be skipped if the player had pressed the right button, which is easy to do, otherwise the player have to use its luck to make its Pokemon to be able to use its move.
  • New Status Conditions
    • Veiled: A beneficial minor status condition that lasts 3-5 Turns. The user is veiled by steams or illusions, and has increased Evasion against Supereffective Attacks.
    • Guarding: A beneficial Major Status Condition that lasts untill cured by a Guard Heal Item. The user has enhanced senses, and is now at a constant guarding stance. While the Pokemon can't use moves with a 90 or above Base Power, they will be able to block attacks with Action Commands now.
  • Critical Hits are revamped again; while they still do 1.5x more damage, they have a guaranteed chance to occur a secondary effect of any kind except of Flinch. Because of this, it have as much chance as it have in Generation 1-5.
  • Flinch can only do once per two turns; the same victim cannot be flinched twice in a row and can deliver 1.25x more damage no matter if it aim the flinch-inducer or another target.
  • Confusion, like other statuses, can be safely ignored after an Action Command, thus making some moves like Swagger even more risky.
  • Freeze will now reduce all non-Fire damages into a quarter damage. It also thaw off after two turns.
  • While moves changed are not usually mentionned here, Stealth Rock had made a complete change; instead of making damage based on the victim's Type, it will do a 10% HP damage but also have a Smack Down effect, which make the Flying-type and Levitate Pokemon grounded.
  • A returning mechanic in order to do Mega Evolution, perform a Z-Move or do an Ability Overdrive, called the Z-Charge from Pokémon (Versions pending) by Pyrostar (tbc), although it is tweaked in order to prevent stronger Pokemon from taking advantage too quickly; the Power Limiter. This only applies to Pokemon with BST higher than 500.
    • Calculation; (BST - 500) = Power Limiter, if result ended up in negative number, then it will now apply for the final calculation.
    • ((200 - Move Base Power x 1.5 STAB if applied) = Raw total - Power Limiter) = Final Total
    • In example, if Steelix had used Move Rank 3 Iron Tail (Base Power 120), the raw total would be 120, but with the Power Limiter of 20 (520 - 500), it makes a final total of just 100.
    • However, Neon Pokemon cannot immediately perform any of above once the Z-Charge is fully charged, and have to use a normal move before being able to do a Mega Evolution, perform a Z-Move or do an Ability Overdrive. This is to compensate of their comparatively very high BST.

Changed Type Chart

Very large table! Use Monoskin, the arrow keys or just scrolling it with a mouse in order to see the most of it.

Defensing (Top)

Attacking (Left)

Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy Light Gas Sound Cyber
Normal 1x 1x 1x 1x 1x 1/2x 1x 0x 1/2x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x
Fighting 2x 1x 1/2x 1/2x 1x 2x 1/2x 0x 2x 1x 1x 1x 1x 1/2x 1x 1x 2x 1/2x 1x 1/2x 1/2x 1x
Flying 1x 2x 1x 1x 1x 1/2x 2x 1x 1/2x 2x 1x 1x 1/2x 1x 1/2x 1x 1x 1x 1x 1x 1x 1/2x
Poison 1x 1x 1x 1/2x 1/2x 1/2x 1x 1/2x 0x 1x 2x 2x 1x 1/2x 1x 1x 1x 2x 1x 2x 1x 2x
Ground 1x 1x 0x 2x 1x 2x 1/2x 1x 2x 2x 1/2x 1/2x 2x 1x 1x 1x 1x 1x 1x 1/2x 1x 1x
Rock 1x 1/2x 2x 1x 1/2x 1x 2x 1x 1/2x 2x 1x 1x 1x 1x 2x 1x 1x 1x 1x 1x 1/2x 1x
Bug 1x 1/2x 1/2x 1/2x 1x 1x 1x 1x 1x 1/2x 1x 2x 1x 2x 1x 1x 2x 1x 2x 1x 2x 1x
Ghost 0x 1x 1x 1x 1/2x 1x 1x 2x 1x 1x 1x 1x 1x 2x 1x 1x 1/2x 1x 1/2x 1x 1x 1/2x
Steel 1x 1x 1x 1x 1x 2x 1x 1x 1/2x 1/2x 1/2x 1x 1/2x 1x 2x 1x 1x 2x 1/2x 1x 1/2x 2x
Fire 1x 1x 1x 1x 1x 1/2x 2x 1x 2x 1/2x 1/2x 2x 1x 1x 2x 1/2x 1x 1x 1x 1/2x 1x 1x
Water 1x 1x 1x 1/2x 2x 2x 1x 1x 1x 2x 1/2x 1/2x 1x 1x 1/2x 1/2x 1x 1x 1x 1x 1/2x 2x
Grass 1x 1x 1/2x 1/2x 2x 2x 1/2x 1x 1x 1/2x 2x 1/2x 2x 1x 1/2x 1x 1x 1x 1x 1x 1x 1x
Electric 1x 1x 2x 2x 0x 1x 1x 1x 1x 1x 2x 1/2x 1/2x 1x 1/2x 1x 1x 1x 2x 1/2x 2x 1/2x
Psychic 1x 2x 1x 2x 1x 1x 1x 1x 1/2x 1x 1x 1x 1x 1/2x 1x 1x 0x 1x 2x 1/2x 1x 1x
Ice 1x 1x 2x 1x 2x 1x 1x 1x 1/2x 1x 1/2x 2x 1x 1x 1/2x 2x 1x 1x 2x 1x 1x 1x
Dragon 1x 1x 1x 1x 1x 1x 1x 1x 1/2x 1x 1x 1x 1x 1x 1x 2x 1x 0x 1/2x 1x 1x 1x
Dark 1x 1/2x 1x 1x 1x 1x 1x 2x 1x 1x 1x 1x 1x 2x 1x 1x 1/2x 1/2x 1/2x 2x 1/2x 1x
Fairy 1x 2x 1x 1/2x 1x 1x 1x 1x 1/2x 1/2x 1x 1x 1x 1x 1/2x 2x 2x 1x 0x 1x 1x 1x
Light 1x 2x 1x 1x 1x 1x 1x 2x 2x 1x 1/2x 1/2x 1/2x 1/2x 1/2x 1x 2x 1x 1/2x 2x 2x 1x
Gas 1x 1x 1x 1/2x 1x 1x 1x 1/2x 1x 2x 2x 1x 2x 1x 1x 1x 1/2x 2x 1/2x 1x 1/2x 0x
Sound 1x 1/2x 1x 1x 1x 1x 1x 1x 2x 1x 1/2x 1x 1x 1x 2x 1x 2x 1x 1x 2x 1x 1/2x
Cyber 1x 1x 1x 2x 1x 1x 1x 2x 1x 1/2x 1/2x 1/2x 1x 1x 1x 1x 1x 1x 1x 2x 2x 1/2x

Additions

Move Rank

A Move Rank is a level-up system for Moves, which allow weaker and stronger moves alike to become better in term of Base Power, Accuracy or other effects as the Pokemon level up. Rank 0 is its basic form and unchanged from Level 1 to 9, Rank 1 and 2 are the middle and Rank 3 is at its most potents.

Wild Pokemon follows the Move Rank pattern, like in example, if you face a Level 35 Hariyama, its moves will all be in Rank 3.

Move Rank 1 (Level 15-19) Rank 2 (Level 20-29) Rank 3 (Level 30 and beyond)
Absorb Becomes Mega Drain. Becomes Giga Drain. As Giga Drain, recover from Status Effects from Not Very Effective hits.
Acid Base Power is now 60. Base Power is now 80. Chance to reduce Special Defense is now increased to 20%.
Acid Armor No changes. Now increase Resistance by 50%. Now give user the Ability Acid Poison when used.
Acid Spray No changes. Now deal neutral hit against Steel Pokemon. Now deal Super Effective hit against Steel Pokemon.
Acrobatics No changes. Base Power is now 60, and when doubled it is 120. Base Power is multiplied by 30% when holding a Berry.
Aerial Ace No changes. Base Power now at 80. Base Power is boosted at 1,5x if the user have decreased accuracy or if target have increased Evasion.
Air Cutter No changes. Base Power now at 85. Accuracy is now 100%.
Ancient Power No changes. Base Power now at 80. Chance of Stat Increasement is at 20% when hitting a foe with higher BST with this move.
Aqua Jet No changes. Deal 30% more damage when hitting a Pokemon with increased Speed. Deal double damage when hitting a Pokemon with increased Speed.
Aqua Ring Heal 8% HP at each turn. Heal 12% HP at each turn. Heal 12% HP at each turn and half any indirect damages.
Aqua Tail No changes. Base Power now at 110. Chance of making target Splashed is now at 15%.
Assurance No changes. Base Power now at 75. Also inflict double damage (cannot stack) if the target got lowered stats.
Astonish Base Power now at 60. Base Power now at 75. Base Power now at 85. Instead of flinching, it may now lower the target's speed by 20%.
Aura Sphere No changes. No changes. Becomes Aura Bomb if user is Lucario. If not, Base Power is now 100.
Celebrate Now raises Attack by 1 Stage. Now also raises Defense by 1 Stage. Now also raises Speed by 1 Stage.
Counter No changes. Instead of failing, gives the user the Guarding Status Condition if nobody attacks the user. Now deals 2.5x the damage instead of 2x damage when countering.
Force Palm No changes. Now ignores Abilities when use.

Base Power now at 75. Deactivates a Pokemon's ability and slightly lowers the opponent's Special Attack.

Frost Shards No changes. Now deals 5% damage on foes switching in. Now deals 8% damage on foes switching in.
Freeze-Dry No changes. Now has a 15% chance to Freeze the target. Base Power now at 85. Now has a 20% Chance to Freeze the target.
Growth No changes. Reset the user's negative stat change but also reset Speed no matter if it is increased or not. Also give the user the Ability Giant Size.
Ice Fang No changes. Now has a 20% chance to Freeze the Opponent. Now has a 30% chance to Freeze the opponent.
Lariat Blade No changes. No changes. Now also lowers the opponent's Attack and Defense by 1 Stage after switching them.
Metal Claw Base Power now 65. Base Power now 80, Accuracy now 100%. Now boosts user's Defense by 1 Stage every time it successfully hits.
Mirror Coat No changes. Instead of failing, gives the user the Guarding Status Condition if nobody attacks the user. Now deals 2.5x the damage instead of 2x damage when countering.
Poison Sting Base Power now 50. Base Power now 70. Now attacks Pokemon adjacent to the target. No changes.
Sand Attack Now removes Pitfall Hazards. Now has a 10% chance to boost the Accuracy of the user. Becomes Dust Storm.
Shadow Ball Now has 10% chance to knock of a target's item. Now has 25% chance to knock of a target's item. No changes.
Splash No changes. No changes. Becomes a Physical Move with 60 Base Power with 90 Accuracy. Always inflicts Splashed when it hits. It still perform into Z-Splash if Normalium-Z is held.

Ability Overdrive

Ability Overdrive is a mechanic similar to Mega Evolution and Z-Moves. It allow the Ability of a Pokemon to be upgraded and have either an extra effect or an intensified effect (which varies from Ablility to Ability), in order to help the Pokemon to overcome tougher foes.

Like Mega Evolution and Z-Moves, in order to have its Pokemon have its Ability into Overdrive, it must hold the Overdrive Orb and the player must obtain the Supreme Bracelet (the key item that is able to hold a Key Stone, a Z-Crystal and a Overdrive Gem) first. It can activate during battle, but only once.

Not all Abilities are compatible with Ability Overdrive, as some of them could potentially be too versiatile. Abilities only used by Mega Evolutions so far are also not compatible. Like Mega Evolution and the Z-Moves, the Ability Overdrive can also be used on Neon Evolution. Ability Overdrives cannot be copied by any moves or Abilities, nor can be used by Composite.

Normal Ability Overdriven Ability Added Effect
Adaptability Super Adaptability STAB moves ignore the user's debuffs, but the negative effects against the user are doubled (except charging and recharging).
Aerilate Hurracilate Normal moves converted into Flying moves can blow off Entry Hazards.
Aftermath Exploding Defeat Hurt all targets by 25% of their total HP, and works no matter if the finishing blow had made a contact or not.
Air Lock Neutral Atmosphere Completely remove the weather and prevent any regular weathers from being summoned by any means as long as the user is active. Weathers not counted as regular, thus can still work, are Desolate Land, Primordial Sea and Delta Stream.
Analytic Analytic Striker Now does 50% more damage as well as able to ignore the user's own debuff.
Anger Point Anger Issues Using Taunt, Torment, or other dirty-playing moves will increase this Pokemon's attack by 2 stages.
Anticipation Threat Detector Also warn the Pokemon itself if the Pokemon have a compatible Mega Stone, have a Z-Crystal, or is actually a Pokemon with Illusion, then goes away.
Aroma Veil Aroma Presence It also work with the user itself. Any attempt of the affected move against that user and its allies will instead increase their Defense or Special Defense, depended on their lowest defensive stat.
Aura Break Aura Reverser Instead deliver the Aura-affected moves back to the users. In example, if Xerneas have Fairy Aura and used Moonblast, it will instead hit Xerneas itself instead.
Battery Double Batteries It also can increase Attack, and both will be raised by 1.4x.
Battle Armor Solid Armor Not Very Effective moves will make no damage to the Pokemon with Solid Armor.
Beast Boost Bestial Brutality

If user is any Pokemon/Ultra Beast other than Guzzlord, it will boost its most proficient stat and lowest stat each time it knocked out a foe.

If user is Guzzlord, then its Attack and Special Attack will be boosted by 1.2x, and Defense and Special Defense will be boosted by 1.66x.

Berserk Berserk Rage Now increase Special Attack by two stages and Speed by one stage.
Big Pecks Sharp Pecks Any stat decreasing attacks will instead increase the user's Defense by one stage.
Blaze Infernal Fire-type moves can also instantly defeat the Substitute before hitting the target behind it.
Bulletproof War Vest Self-Destruct, Explosion and Boom Blast have no effect on this Pokemon. Bullet and ball moves will also be bounced back against the user of those moves.
Burning Passion Complete Burnout This Pokemon is always on fire, so it will act like it is Burning but without its effects, so Sleep, Freezing, Splashed, Poison/Toxic and Paralyzis never works against it.
Cheek Pouch Berry Eater Recover the user's HP by 50% when eating a Berry.
Chlorophyll Sun Dasher Now can be immune of Fire-type moves and Burn Status.
Clear Body Compacted Body Can also prevent self-stat-reducing move to reduce the user's own stats.
Cloud Nine Invariable Cloud Nine Inverse most of the weather effects. Unchanged for the Intense Weathers such as Desolate Land and Primordial Sea.
Color Change Color Swap Swap the Types from the user to its facing target.
Comatose Sleeper Immune to all status moves, does to sleeping so deep.
Competitive Overly Competitive Also increase Attack by one stage, and Taunt users will have their Speed reduced by one stage.
Compound Eyes Sharpest Eyes The Pokemon's Accuracy is multiplied by 1.5x, and moves that cannot miss will deal 1.5x more damage.
Contrary Antagonizing Reverse Stat Changes for every Pokemon.
Corrosion Corrosive Body Contact with this Pokemon caused Steel and Poison-type Pokemon to lose their immunity/resistance of Poison and immunity of Poison/Toxic status.
Cursed Body Corrupted Body Status Moves, such as Taunt and Thunder Wave, will both backfire and become disabled.
Cute Charm Cuteness Overdose Become capable to infatuate all Pokemon, even Genderless Pokemon and those with Oblivious.
Damp Dampest Place Make all weathers to act like Rain.
Dancer Dancing Champion Allow the Pokemon to use Dancing Moves twice, whatever it is copied or by its own Move (in case of the latter, it will just use it again).
Dazzling Dazzling Stare Caused Priortity Moves or Moves that gained Priority from Abilities to backfire.
Defeatist Victorious Boost the Pokemon's Attack and Special Attacks by 30% instead of halve them when below 50% HP.
Defiant Warrior's Pride Also increase Special Attack by one stage, and if an opponent used Taunt against it, that opponent will have it's speed lowered by one stage.
Disguise Disguise Shield As long as Disguise Shield is active, Intimidate and its variant will not work against it.
Download Download Overload If facing tougher Pokemon (Pokemon with higher BST), it will also increase its lower Defense or Special Defense by one stage. If both defensive stats are equal, the Special Defense will raise.
Dry Skin Compulsive Drinker It will absorb the whole Water-type attack including Surf which not only recover its HP by 33%, but also protect its allies by doing so.
Drizzle Violent Rain The rain will not negatively affect allies. It act as the same afterward.
Drought Burning Day The harsh sun will not negatively affect allies. It act as the same afterward.
Early Bird Quick Wake-Up Wake up after a single turn of Sleep, but unable to use Rest until after the two next turns.
Effect Spore Spread Spore If a critical hit is made against the Pokemon with Effect Spore, it will always give either Poison, Paralyzis or Sleep, even before fainting.
Electric Surge Paralyzis Surge  Pull a Electric Terrain for eight turns once switched in. If anyone on the field is an Electric-type, its Speed is increased by one stage.
Emergency Exit Emergency Strike Now pull another strike on the strongest move before retreating. First Impression will work from this move.
Filter Great Filter Reduce Super Effective damage by 33% for single weakness, 50% for double weakness.
Flame Body Flame Presence Burn can be delivered to the enemy by using or getting hit by contact moves. Contact moves that can already burn such as Fire Punch can raise its chance by an extra 10% chance.

Flare Boost

Flare Acceleration Also increase Speed by 50% when Burned.
Flash Fire Flash Burning Pokemon boosted by Flash Fire can also have doubled chances to deliver a Burn.
Flower Gift Flora Celebration Also boost Speed by 1.5x of itself and allies.
Flower Veil Aroma Veil Now protect all and any kind of allies, and also works on itself.
Fluffy Fluffiest Guard The weakness against Fire-type attacks is removed. It also prevent Burn from burning the user.
Forewarn Tactician If it detect a dangerous move, the user will have its most proficient stat by two stages.
Giant Size Kaiju Power Now deal 1.5x more damage on foes with a dangerous Ability (Huge Power, Pure Power, Beast Boost, Parantal Bond, Abilities that grant Priority, Fairy Aura, Dark Aura, Adaptability, Desolate Land, Primordial Sea, Delta Stream Giant Size or any Ability Overdrive).
Grass Pelt Thorn Pelt Now deals 1/16th Max HP damage to opponents who make contact with the Pokemon.
Guard Coil Constrict Coil Now boosts duration of multiturn attacks like Bind or Wrap to 8 Turns.
Horn Guard Horn Ruler Now raises Attack and most proficient stat when using a Horn Move.
King of Fighting Fighter Overlord Now no Status Moves will do anything on this Pokemon.
Overgrow Jungle Growth Grass-Type Moves can now restore 1/16th of the Pokemon's max HP when it attacks the opponent.
Torrent Wave Master All Water-Type Moves can now cause the opponent to have a 20% chance to be Splashed.

Pokémon

New Pokémon

New Pokémon & Typing Evolution Line Pokédex (One version)

Rootsnor

Grass

Rootsnor

Mammoroot

Stalkmammot

Rootsnor, the Root Pokémon.

Rootsnor submerges in water for a few seconds once every few hours to get water into it's roots. It's tail can disperse seeds that can grow into dandelion flowers.

Mammoroot

Grass

Rootsnor

Mammoroot

Stalkmammot

Mammoroot, the Root Pokémon.

Mammoroot stores it's energy inside of it's flowers whenever it is not battling. If the flowers are starting to wilt, that means that a Mammoroot is really sick.

Stalkmammot

Grass/Ground

Rootsnor

Mammoroot

Stalkmammot

Stalkmammot, the Beanstalk Pokémon.

Stalkmammots thrive on a diet of dirt and bark to keep it's humongous roots healthy. It can hold things up to twice it's size with its humongous trunk.

Cafisquill

Water

Cafisquill

Cafisveno

Cafispire

Cafisquill, the Catfish Pokémon.

All Cafisquill have large poison sacs inside of their bodies that makes them immune to certain poisons. The poison sac also allows it to paralyze predators that try to eat it.

Cafisveno

Water/Poison

Cafisquill

Cafisveno

Cafisprie

Cafisveno, the Catfish Pokémon.

Cafisveno secretes a special pheromone from it's skin that helps keep predators away. Nobles use the pheromones from a Cafisveno to keep pest Pokemon like Rattata away from their gardens.

Cafispire

Water/Poison

Cafisquill

Cafisveno

Cafispire

Cafispire, the Vampire Pokemon.

Cafispire are capable of grabbing onto and leeching onto bigger opponents and can poison them while draining their blood. It's poison-absorbing body is used to clear out chemical spills in lakes.

Flameleon

Fire

Flameleon

Magmameleo

Laviameleon

Flameleon, the Moon Flame Pokémon.

Flameleon are capable of converting moonlight into energy in dire situations in order to outrun stronger opponents. They can set their tounges on fire to cook their prey as they catch it.

Magmameleo

Fire/Fairy

Flameleon

Magmameleo

Laviameleon

Magmameleo, the Moon Lava Pokémon.

Magmameleo is able to create small artificial moons out of lava in order to create artificial moonlight to power itself up. It can use its lava to make smoke signals if it is separated from it's trainer.

Laviameleon

Fire/Fairy

Flameleon

Magmameleo

Laviameleon

Laviameleon, the Moon Lava Pokémon.

Laviameleon are capable of absorbing both sunlight and moonlight and is even stronger, but if it absorbs too much of either it enters a dormant state for a week. It can launch Flamethrowers that can melt steel.

Cloubeedl

Bug/Gas

Cloubeedl

Coonket

Beetlxperim

Cloubeedl, the Gas Beetle Pokémon.

Cloubeedl are highly flammable and are mostly made of poisonous gases. If a Cloubeedl gets in contact with even the smallest of fires, expect a big explosion.

Coonket

Bug/Gas

Cloubeedl

Coonket

Beetlxperim

Coonket, the Cocoon Pokémon

Coonkets are able to ignite their own gases to achieve flight in their cocoon state. They can use this to fly at over 60MPH and escape predators that try to prematurely break their cocoons.

Beetlxperim

Bug/Gas

Cloubeedl

Coonket

Beetlxperim

Beetlxperim, the Plague Pokémon.

A single Beetlxperim can hold up to 20 different kinds of poisons inside of it's body. When endangered, it exhales a combination of it's most deadly toxins as a last resort.

Prismpilla

Bug/Light

Prismpilla

Bulbcoon

Butterbulb

Prismpilla, the Caterpillar Pokémon.

Prismpillas use their light to attract mates during mating season, and can also flash their tails to daze pretadors. They mainly feed on light through photosynthesis.

Bulbcoon

Bug/Light

Prismpilla

Bulbcoon

Butterbulb

Bulbcoon, the Bright Cocoon Pokémon.

Bulbcoon hide themselves in thick layers of silk to keep it's illuminating head from attracting pretadors. It's light body is capable of gliding on breezes to move around.

Butterbulb

Bug/Light

Prismpilla

Bulbcoon

Butterbulb

Butterbulb, the Bright Butterfly Pokémon.

Butterbulbs are capable of spreading various scales around to blind opponents, and can launch beams of light that it can use for echolocation. It can fly at the same speeds as the light it emits.

Girahill

Normal

Girahill

Girountain

Girahill, the Giraffe Pokémon.

Girahill are capable of using their heads to knock apples out of trees by hitting the branches with their heads. The hills on their backs can grow flowers during the Summer.

Girountain

Ground/Normal

Girahill

Girountain

Girountain, the Mountain Pokémon.

Girountain have their heads near the floor instead of high in the air because their mountains would slip off if they did hold their heads up high. Because of this, they resort to knocking down trees in order to eat the leaves they like to eat.

Roostesp

Flying/Psychic

Roostesp

Roostseer

Roostsura

Roostesp, the Rooster Pokémon.

Roostesp is capable of using it's psychic powers to draw it's Trainer out of sleep if they are in a deep sleep. Their feathers are used as charms that are used to keep bad Ghost-Types out of sacred places.

Roostseer

Flying/Psychic

Roostesp

Roostseer

Roostsura

Roostseer, the Rooster Pokémon.

Roostseer, while being able to use Aura, are highly unskilled in using it and usually seals up their Auras untill they can master it. They can teleport extremely long distances, but they can only use this once a day before tiring out.

Roostsura

Flying/Psychic

Roostesp

Roostseer

Roostsura

Roostsura, the Asura Pokémon.

Roostsura are capable of using Aura to see all possibilities of the future, as well as to see into the past. While a single Roostsura is pretty strong on its own, it relies on Aura and strategy to beat its opponents rather than brute force. 

Bulbsylph

Electric/Light

Does Not Evolve Bulbsylph, the Light Bulb Pokémon.

Flancuti

Fairy

Flancuti

Flandito

Flancuti, the Flan Pokémon.

Flancuti gather around in small herds and use their cuteness to steal money from Trainers. Some Flancuti have been known to work with groups of Murkrow to serve as distractions.

Flandito

Fairy/Poison

Flancuti

Flandito

Flandito, the Flan Pokémon.

Flandito lead large groups of Flancutis and hoard various treasures inside of themselves. Most attacks bounce off of them due to their gelatinous bodies.

Wi-Sawave

Cyber/Sound

Wi-Sawave

Wi-Discic

Wi-Sawave, the Radiowave Pokémon.

Wi-Sawave are capable of travelling through radiowaves, and are often used by Trainers to deliver mail and packages. Their cheerful music is often used as a jingle for delivery companies because of this. 

Wi-Discic

Cyber/Sound

Wi-Sawave

Wi-Discic

Wi-Discic, the CD Player Pokémon.

Wi-Discic often use used TMs as music discs to play a variety of music. Each Type of TM it uses has a different kind of music, and they enjoys every kind of music it can make.

Boortist

Ghost

Boortist

Pighasto

Boortist, the Graffiti Pokémon.

Boortist raised in urban areas have been known to draw graffiti on the walls of buildings. They can make their drawings come to life by possessing the canvas they drew it on.

Pighasto

Ghost/Normal

Boortist

Pighasto

Pighasto, the Graffiti Pokémon.

Pighasto paints magic paintings that allows it to travel through it's drawings quickly. Some Trainers use the painting portals to travel long distances quickly, but this sheds a month off of a Trainer's life with every use.

Kelpbie

Ghost/Grass

Kelpbie

Reapweed

Grimeawe (Ghost Type besides itself needed in same party)

Kelpbie, the Zombie Pokémon.

Reapweed

Ghost/Grass

Kelpbie

Reapweed

Grimeawe (Ghost Type  besides itself needed in same party)

Reapweed, the Zombie Pokémon.

Grimeawe

Ghost/Grass

Kelpbie

Reapweed

Grimeawe

Grimeawe, the Decay Pokémon.

Sabersun

Light/Gas

Does Not Evolve

Sabersun, the Sabertooth Pokémon.

Sabersuns coat their sun-like bodies in ash and dust in order to prevent it's body from blinding other Pokemon. Their saberteeth are made of a special crystalline material that allows them to fly by using sunlight.

Wispenon

Ghost/Steel

Does not Evolve

Wispenon, the Hero Pokémon.

Wispenon are the ghosts of knights who have died in battle, and wield the swords that they have used when they were alive. They are capable of slicing through concrete with ease.

Pupperoo

Ghost

'Pupperoo'

Puppejoey

Pupperoo, the Puppet Pokémon.

Despite its kangaroo-like appearence, the true body of a Pupperoo is just the spirit ball on it's tail. It uses it's fake body to take damage while it doesn't get harmed easily, but if it's tail is attacked, it will run away quickly.

Puppejoey

Ghost/Fighting

Pupperoo

Puppejoey

Puppejoey, the Puppet Pokémon.

Puppejoey have much more control over their fake bodies, and have mastered the art of kickboxing. They can jump a very long distance and can stop trucks with a single kick.

Batbegga

Normal/Sound

Batbegga

Battionare

Batbegga, the Beggar Pokemon.

Batbegga are often seen as pests in Futumia, and along with Futumian Decidueyes hunting them for food, Batbeggas have become endangered. Despite having bat wings, a Batbegga is too heavy to use them to fly around.   

Battionare

Normal/Sound

Batbegga

Battionare

Battionare, the Royal Pokemon.

Battionare, now having a fur coat that's thick enough to block cannonballs, is much more happy and loved than it's pre-evolution. It mainly attacks by stealing money from it's trainer, and launching it at it's opponents at very fast speeds.

Mossemur

Normal/Grass

Mossemur

Kamaimosai (if traded while holding a King's Rock)

Mossemur, the Lemur Pokémon.

Mossemur use the moss on their body as a countermeasure against pretadors. If a dangerous foe approaches Mossemur, the green moss on its body turns blue, and signalizes the Mossemur to flee. 

Kamaimosai

Normal/Grass

Mossemur

Kamaimosai

Kamaimosai, the Harvest Pokémon.

Kamaimosai travel throughout the rural areas in the world, often signalling the time for harvest. They can travel at over 100 MPH, and Trainers often use them to help harvest crops at record speeds.     

Pompantler

Dark/Fairy

Pompantler

Yakuantla

Pompantler, the Greaser Pokémon.

Pompantler often act tough against beings much larger then themselves, such as Tyranitar and Gyrados, due to being very prideful in itself. If a opposing Pokémon actually sees it as a threat however, it uses its big horns to injure it's opponent's legs before running away.

Yakuantla

Dark/Fairy

Pompantler

Yakuantla

Yakuantla, the Horned Yakuza Pokémon.

A Yakuantla leads a entire herd of Pompantlers and uses them to steal food from Honchkrows and Flanditos for itself. If it's herd turns against it, it will threaten and attack it's own herd with it's horns, which are capable of smashing rocks. 

Llamprite

Cyber

Does not Evolve

Llamprite, the Sprite Llama Pokémon.

Llamprites are unique in the entire world due to being one of the only species of Pokemon that is entirely 2D. Llamprites are capable of entering the internet so they can eat data to survive.

Ballowl

Flying/Gas

Ballowl

Galeoon

Ballowl, the Gale Balloon Pokémon.

Ballowl use their massive air sacs to inflate themselves, in order to intimidate predators away from their eggs. They share a symbiotic relationship with Copyeggs by protecting them in exchange for food.

Galeoon

Flying/Gas

Ballowl

Galeoon

Galeoon, the Gale Balloon Pokémon.

A Galeoon is capable of converting massive amounts of oxygen in the air into helium. They use it to to fly through the ozone layer, which is considered improbable for other non-Legendary Flying Types.

Shokee

Electric/Dark

Shokee

Skeleshock

Shokee, the Spark Skull Pokémon.

Skeleshock

Electric/Dark

Shokee

Sheleshock

Skeleshock, the Outrage Pokémon.

Copyegg

Bug/Dragon

Copyegg

Copyrexpy

Copyegg, the Fake Egg Pokémon.

Copyeggs mimic the Eggs of other species of Pokémon and usually hangs around hibernating Pokemon to eat all of their food during their sleep. Ironically, despite being able to mimic Eggs, all Copyegg are asexual and reproduces by splitting apart.

Copyrexpy

Bug/Dragon

Copyegg

Copyrexpy

Copyrexpy, the Fake Dragon Pokémon.

Copyrexpy mimic other Dragon-Type Pokemon in order to scare Trainers out of their homes and make it their own homes. They are absolutely scared of Fairy-Types though, so if a trainer encounters a Copyrexpy, they are advised to bring one to scare it off.

Pinappa

Grass/Fighting

Pinappa

Pinapbrawl/Rigorpinap

Pinappa, the Pineapple Pokémon.

Pinappa train themselves by fighting stronger opponents to bring itself to its very limits. It can launch bits of itself at opponents to interrupt their focus.

Pinapbrawl

Grass/Fighting

Pinappa

Pinapbrawl/Rigorpinap

Pinapbrawl, the Boxer Pokémon.

Most Pinapbrawl are masters of boxing, and only rivaled in boxing by the likes of Hitmonchan and Machamp. It can launch 100 punches in the span of a second.

Rigorpinap

Grass/Fighting

Pinappa

Pinapbrawl/Rigorpinap

Rigorpinap, the Jiangshi Pokémon.

Rigorpinap, while having their muscles stiff and immovable most of the time, are masters of many fighting styles. When their muscles are loose enough, their strength allows them to stop trains with a strong kick.

Monghamme

Normal/Steel

Monghamme

Mongodemo

Mongodemo

Normal/Steel

Monghamme

Mongodemo

Vulcaby

Fire/Ground

Vulcaby

Volctain (If ♂)

Volctain

Fire/Ground

Vulcaby

Volctain

Bytenn

Cyber

Bytenn

Bytenperor (If ♂)

Bytenn, the Data Pokémon.

Bytenn gather in huge crowds to create giant versions of themselves, and like Zygarde in Kalos, are spread throughout the entire Futumia Region. Unlike Zygarde however, each Bytenn has it's own personality and can even breed and evolve.

Bytenperor

Cyber/Light

Bytenn

Bytenperor

Bytenperor, the King Pokémon.

Bytenperor often act like nobles and considers everything weaker than it as if they were nothing. Because of this, trainers looking to take care of a Bytenperor need to prove their strength to them every once in a while in order to make them obey commands.   

Hitmonlance

Fighting/Dark

Tyrouge

Hitmonlance

Hitmonlance, the Mixed Martial Pokémon.

Hitmonlance goes between all martial arts, and while not mastered any of it does to reliance of unusual fighting tricks, it can easily take on smart opponent by identifying their strategy.

Drapebite

Ice

Drapebite

Drapefrost

Khiteobake

Drapefrost

Ice/Fairy

Drapebite

Drapefrost

Khitobake

Khiteobake

Ice/Fairy

Drapebite

Drapefrost

Khiteobake

Oxic

Fighting/Poison

Trainu

Oxic

Oxic, the Magenta Toxic Pokémon.

Instead of specializing any martial arts, Oxic put more emphasis on self-defense and capable to use Special Attacks and Poison moves. Its signature move, the Spirit Pulse, can deal heavy damage on Ghost-type Pokémon.

Mimiriakyu

Fairy/Ghost

Mimikyu

Mimiriakyu (Raichu needed in the same party; level up with held item Passion Mask)

Mimiriakyu, the Masked Pokémon

Thanks to being with Raichu who felt the same thing about wanted to be loved by humans, Mimikyu evolved into Mimiriakyu and felt more confident and stronger, now that it is widely recognized.

Notestling

Sound/Ice

Notestling

Pengu-J

Djamaguin (If ♀)

Notestling, the Baby Penguin Pokémon.

Pengu-J

Sound/Ice

Notestling

Pengu-J

Djamaguin (If ♀)

Pengu-J, the DJ Pokémon.

Djamaguin

Sound/Ice

Notestling

Pengu-J

Djamaguin

Djamaguin, the DJ Pokémon.

Whaludge

Water/Poison

Wailmer

Wailord/Whaludge

Whaludge, the Toxin Whale Pokémon.

Whaludge is capable of absorbing massive amounts of toxins, and are usually used by trainers to deal with environmental disasters. It can launch toxic water from it's spout if a dangerous Pokemon tries to attack it.

Microcobra

Sound/Dark

Microcobra

Constricaudi (If traded while holding a Grip Claw)

Microcobra, the Microphone Pokémon.

Microcobra use the microphones on their head to lull prey into a good mood before attacking them easily. A group of Microcobra can produce enough sound to blow up small cars.     

Constricaudi

Sound/Dark

Microcobra

Constricaudi

Constricaudi, the Amplifier Pokémon.

Constricaudi use their thick and scaly skins to scare and intimidate prey, and can use sound to incapacite enemies before finishing them off. A Constricaudi's scales are super-rare in the world market, and sell for extremely high prices. 

Mimictm

Steel

Mimictm

Mimichm

Mimichm

Steel

Mimictm

Mimichm

Planetari

Rock

Planetari

Planehemoth

Galaxdrake

Planetari, the Planet Pokémon.

Planetari are capable of using their minds to create a small orbit that can hold things for them. A Planetari's tail, while small in size, is almost always ravenous, and Planetari has to keep the tail satisfied so it won't evolve.

Planehemoth

Dragon/Rock

Planetari

Planehemoth

Galaxdrake

Planehemoth, the Planet Pokémon.

Galaxdrake

Dragon/Rock

Planetari

Planehemoth

Galaxdrake

Galaxdrake, the Behemoth Pokémon.

Galaxdrake and their pre-evolutions are thought to have come from space, and first appeared in Futumia around the same time as other extraterrestrial Pokemon, such as Clefable. They rarely have to eat unlike the insatiable Planehemoth, but when they are hungry, they can eat up a entire mountain and still have room for a bit more. 

Plugger

Electric/Cyber

Plugger

Complugin

Plugower

Plugger, the Plug Pokémon.

Plugger powers itself by plugging in its plug-like body into certain outlets, recharging itself so it won't power down. At the most it can hold a day's worth of electricity to power itself.

Complugin

Electric/Cyber

Plugger

Complugin

Plugower

Complugin, the Computer Pokémon.

Plugower

Electric/Cyber

Plugger

Complugin

Plugower

Plugower, the Fortress Pokémon.

Plugower create their own energy and can recharge Electric-Types that have lost their power by simply touching them. Groups of Plugger hang around inside of Plugower to repair it when it suffers internal damage.

Prodignity

Light/Rock

Legendary

Prodignity, the Knowledge Pokémon.

Prodignity is said to be the creator of civilizations, and was thought to have made the original concept of Pokémon Leagues. It holds all the knowledge in the universe in it's body. However, it is rumored to be responsible of lack of freedom among Pokemon, and even enslaved some of them.

Regreddon

Grass/Dragon

Legendary

Regreddon, the Verdant Dinosaur Pokémon.

Regreddon is said to be a destroyer of civilizations, and can destroy knowledge by sucking it out of the minds of people. It's verdant body is able to control plants in a 30 mile radius. It is however caring of Pokemon that does not live to hurt the other Pokemon nor human, and only wanted to keep untrusted human away from them.

Methanix

Fire/Gas

Legendary

Methanix, the Phoenix Pokémon.

Once every 5 years, Methanix retreats back into it's egg to meditate for a entire month. If Methanix is interrupted during this meditation, then the cycle of progression and regression is broken. Because of this, it might become hateful does to its mind being mangled, prevent it from being wise.

Octonano

Water/Cyber

Legendary

Octonano, the Water Flow Pokémon.

Octonano controls the flow of water in the Northern Futumia Region by controlling the rivers through cyberspace. The needles on its body are capable of storing data as well as releasing unwanted data.

Rebelmiera

Poison/Flying

Legendary Rebelmiera, the Rebellious Chimeria Pokémon.

Rebelerub

Poison/Light

Legendary

Rebelerub, the Fallen Angel Pokémon.

Rebelerub was originally thought to be a angelic and protective Pokemon before it fell trying to attack and take control of Arceus and was revived by Team Pause as a poisonous monster and as the leader of the Rebel Trio. It can create toxic halos that it can use to take control of Trainers and wild Pokemon to make them do it's bidding.

Rebeldusa

Poison/Gas

Legendary Rebeldusa, the Toxic Charmer Pokémon.

Trivern

Dragon/Normal

Legendary

Trivern, the Elemental Pokémon.

Raheeha

Varies between Form

Legendary

Raheeha, the Unknown Alien Pokémon.

Error 404. Pokemon not found.

Storkenstein

Light/Flying

Mythical

Storkenstein, the Contest Puppet Pokémon.

Made by the Aether Foundation during their founding, this artificial Pokemon disappeared from memory untill it was last seen winning a Grand Festival a few years ago. It's hollow body holds a mechanical orb that keeps it's body together.

Pau-∞XR-BOSS

(Codenamed as Apparuptor)

Steel/Psychic

Mythical

Pau-∞XR-BOSS, the Cycle Breaker Pokémon.

Pau-∞XR-BOSS, otherwise known as Apparuptor, is Team Pause's ultimate creation. Manned by a Shiny Planetari, this machine was built to negate and neutralize both Prodignity and Regreddon, and can surround itself with psychic energy to block out most attacks. It's only weak spot is the dome which holds the Shiny Planetari.  

Regional Forms

Pokémon Progress and Regress/Regional Forms

Neon Evolution

Pokémon Progress and Regress/Neon Evolution

PokéRide

The PokeRide had returned from Pokemon Sun and Moon, although the roster of which Pokemon is used will be different, with all Pokemon used in Sun and Moon being replaced by other Pokemon native to the Futumia Region (or those given from the Ironeo Region), as well as a several new ones added.

Ride Pokémon Role Function
Krookodile Ground Ride Allow the player to move faster on the ground. Press the B button to charge forward and smashes the boulder. Ride Krookodile can also dwell on sand but as much speed as . Reduce 33.3% chance to meet a Wild Pokemon.
Glugon Search Allow the player to ride on it. While not as fast as Krookodile, it can smell the environement by pressing B. If a hidden item is neaby, a green exclamation mark will be seen, but if it is really nearby, it will pull a roar which means that it is very close. Reduce 50% chance to meet a Wild Pokemon.
Dozeneral Rock Dweller Allow the player to get picked up by Dozeneral. It is faster than Krookodile and Glugon in ground speed, and go even faster when holding B. It can also go through rocks without having its feets rigged nor injured.
Haxorus Shove Carries the player on its back. It will push any solid but sliding boulders with its strength, and also get rid of vines that gets on its way with its axe-like tooth. Press B to go slightly faster. Reduce 66.6% chance to meet wild Pokemon.
Dewgong Paddle Allow the player to swim through water with moderate speed and thus easier to navigate than Swampert. It also allow the player to fish with any rods without any problems. It can even dive underwater and climb waterfalls, and reduce the chance of wild Pokemon by 33.3%.
Swampert Jet This Swampert from Hoenn allows the player to swim with intense speed. It is also strong enough to break boulders on water as well as reducing the chance of wild Pokemon by 50%. It can also dive and climb waterfall like Dewgong. The downside is that its speed make it difficult to make a sharp turn.
Braviary Air Ride Allows the player to go quickly soar. While any Pokemon can Soar in the sky but require to get on the Ceuplanar Mountain, Braviary only needs to be on the ground to be used.
Roostsura Air Searcher Allows the player to soar, much like Braviary, but with different benefits. While Roostsura is slower than Braviary, it can also find hidden Items floating in the sky, as well as being able to find various Mirage Spots.
Scizor Slicer Scizor will allows the player to cut through the thin trees, tall grass and certain interactable ropes that needs to be cut. It also reduce 33.3% chance to meet a wild Pokemon.
Claydol Lamp Claydol will light up the dark rooms with Flash. This also do other purposes, such as sending signals at the sky-dwelling persons like helicopter pilots. Using Claydol's Flash will also reduce 77.7% chance to meet a wild Pokemon.
Rigorpinap Climber Allow the Trainer to climb solid rocks via Rock Climb and also to climb vines and other climbable obstacles. It can also jump high to get on large gaps.
Granbull Breaker Capable to break almost anything in one hit, including large boulders. Those large boulders may be needed to fill up holed paths, however. It is however also one of the slowest PokeRide. Fortunately, it halve all chances to meeting all wild Pokemon.
Chesnaught Protection This Chesnaught from Kalos will use Spiky Shield to protect the player from falling rocks, and any attacks from enemy NPCs' Pokemon attacks. It also knock out weak wild Pokemon with Hammer Arm or Needle Arm.
Garchomp Sand Dweller This Garchomp allows the player to ride on it in order to go thorugh sand that is difficult to travel with feet alone. It also reduce 33.3% chance of meeting a wild Pokemon.
Crabominable Snow Dweller Allow the player to get through thick snow that is difficult to go through with feet alone. It also break icy boulders as well as reducing 33.3% chance of meeting a wild Pokemon.
Futumian Meganium Lava Dweller Allows the player to get past lakes of lava found in mountainous areas of Futumia and Ironeo. It also allows the player to transport lava to iron barricades to melt through them, as well as reducing 33.3% chance of meeting a wild Pokemon.

Boss Pokémon

Unlike Totem Pokémon from Sun and Moon, Boss Pokémon never had more than a single stat boost but had extra condition told to the player to make it more unique. Like Totem Pokémon, Wild Boss Pokémon will call for an ally, but Trainer's Boss Pokémon cannot. The player cannot capture any Wild Boss Pokémon except of Legendary Boss Pokémon. Wild Boss Pokemon can be faced again in the same location for a rematch, but some will changes to be more difficult. It also would match the highest Pokemon's level in your party during the rematches.

Futumia Region

Boss Pokémon Location Conditions
Girountain (Lv. 20)
  • +1 Defense
  • Calls a Girahill after each turn.
Crobat (Lv. 30)
  • Speed cannot be lowered
  • Calls either Golbat or Swoobat after each turn.
Clausibird (Lv. 35)
  • +1 Special Attack
  • Calls either Delibird, Crabominable or Beartic after each turn.
Eelektross (Lv. 40)
  • Always had Charged condition, but become vulnerable to Water-type Moves.
  • Calls either Skeleshock, Shokee or Eelektrik after each turn.
Bytemperor (Lv. 44)
  • +1 Special Attack
  • Prevent your Pokémon from using Dark-type moves.
  • Calls either Bytenn, Libertress or Guardom after each turn.
Magmortar (Lv. 51)
  • +1 Speed
  • Constantly on lava; Water-type and Gas-type moves will deal half damage against it.
  • Calls either Magmar, Extermimor or Heatmor after each turn.
Starmie (Lv. 55)
  • +1 Special Defense
  • Power Gem is 1.2x times more powerful.
  • Calls either Staryu, Twileyes or Starusion.

Sudowoodo

(Lv. 55)

  • +1 Attack
  • Strangely, it also had its Special Defense doubled.
  • Calls either Bonsly, Graveler or Golem.

Bruxish

(Lv. 55)

  • +1 Speed
  • Its Attack increase by 1 stage upon a Pinch Mode.
  • Calls either Carvanha, Sharpedo or Red-Striped/Blue-Striped Basculin.

Tyranitar

(Lv. 55)

  • +1 to Attack and Speed.
  • Carries a Rainbownium Z, which allows it to use a Z-Move of any type once per battle.
  • Calls either Pupitar, Puppejoey, or Constricaudi after each turn.
  • Drops a Rainbownium Z after battle.

Goodra

(Lv. 55)

  • +1 Defense
  • Its Ability, Sap Sipper, will also increase its Special Defense. Its ally with a Grass-type move will deliberately hit it to boost its Attack and Special Defense.
  • Calls either Sliggoo, Junglipper or Lilligant.
  • Becomes its Neon Evolution, Gooenax, in its rematch.
Absol (Lv. 55)
  • +1 Speed
  • Dark-type moves will have no effect on it and will instead increase its Defense by one stage.
  • Calls either Richeyes, Houndoom or Scrafty for help.

Methanix

(Lv. 70)

  • +1 to all Stats.
  • Can only be damaged by Pokémon at least 5 Levels below it.
  • Calls a random Gas Type non-Legendary Pokemon after each turn.
  • Is able to be caught.

Aether Clones

Aether Clones are, as the name indicate, clones of Legendary Pokémon. Like Regional Forms, they have different type, stats and Abilities but unlike Regional Forms, they are not originated by different region but the clones are being made by the Aether Foundation. In the lore, their power is also very different while keeping the same theme of their original counterpart. Just like 

For example, Aether Dialga does not control time, but is able to view the future and past even better than the original Dialga, while the Aether Palkia, while unable to take control of space, can see absolutely everywhere, even in the deepest darkness or brightest light.

Their different type and other things are a result of an attempt of making perfect clones of the original Legendary Pokemon, and felt different kind of great pain in their birth as a result of being taken advantage. Some remains loyal to the Aether Foundation, but others had rebelled and go to either Futumia or Ironeo.

It is said that a scientist who is a close friend of Faba since years ago had go through fifteen years to search and create multiple kind of perfect clone of each Legendary Pokemon, but it had proven to be safe to only create one of the same kind.

It ended up to work horribly right; while as powerful as the original Legendary Pokemon (in term of BST), their type, ability and even moveset are widely different, and even not capable to manipulate the original power of their original counterpart.

Aether Clone Pokémon Abilities Base Stats (HP/Atk/Def/SpA/SpD/Spe/Total) Pokedex Entries (One Version)
Dialga (Dragon/Psychic)
  • Draco Resistance
  • Magic Guard (HA)
100/100/90/150/135/95

The Aether Clone of Dialga.

Palkia (Dragon/Dark)
  • Draco Resistance
  • Illusion (HA)
90/150/90/140/100/110

The Aether Clone of Palkia.

Giratina (Dragon/Fighting)
  • Draco Resistance
  • Mold Breaker (Origin)
  • Technician (HA)
  • Altered: 150/120/120/100/100/90
  • Origin: 150/100/100/120/120/90

The Aether Clone of Giratina.

Confined Hoopa (Fire/Flying)
  • Prankster
Unbound Hoopa (Fire/Water)
  • Prankster
Meloetta Aria-Forme (Electric/Grass)
  • Adaptability
Meloetta Pirouette-Forme (Electric/Dragon)
  • Adaptability

Pokémon Changes

Like every Generations, several Pokemon had changed, mostly to get extra moves from the newer Generations. Unlike the other games, Progress and Regress aims to improve as many Pokémon as possible, especially weaker ones. Gaining access to Mega Evolutions, a certain Z-Moves or a Neon Evolution are not listed here, but changes on older Mega Evolutions does.

Bold means increased Stats or an additional Ability, while italic means an Ability had replaced the older one in parenthese.

Pokémon Changes (In base stats: HP/Attack/Defense/Sp. Attack/Sp. Defense/Speed (Total))
Venusaur
  • 80/82/93/100/110/80 (545)
  • Mega Venusaur: 80/100/133/122/130/80 (645)
Charizard
  • 78/85/78/109/95/100 (545)
  • Mega Charizard X: 78/131/111/130/95/100 (645)
  • Mega Charizard Y: 78/105/78/159/125/100 (645)
Blastoise
  • 79/85/105/90/110/78 (545)
  • Mega Blastoise: 79/103/125/140/120/78 (545)
Meganium
  • 90/82/100/93/100/80 (545)
  • Meganium's Leaf Guard is replaced with Regenerator.
  • Meganium now learns Love Fang via level up, and Mercy Eyes and Solar Blade via Move Tutor.
Typhlosion
  • 78/84/78/110/85/'110 '(545)
Feraligatr
  • 95/110/100/79/83/78 (545)
Sceptile
  • 70/100/65/105/85/120 (545)
  • Mega Sceptile: 70/'125'/75/145/85/145 (645)
Blaziken
  • 80/120/75/'120'/70/80 (545)
  • Mega Blaziken: 80/160/85/140/80/100 (645)
  • Mega Blaziken's Speed Boost is replaced by Flame Body.
Swampert
  • 100/'120'/90/85/90/60 (545)
  • 100/160/110/95/110/70 (645)

Torterra

  • 95/109/105/75/105/56 (545)
Infernape
  • 76/'105/'76/104/76/108 (545)
Empoleon
  • 84/101/88/111/101/60 (545)
Serperior
  • 75/75/95/80/95/125 (545)
Emboar
  • 110/125/65/100/65/82 (545)
Samurott
  • 95/100/85/115/80/70 (545)
Chesnaught
  • 88/107/125/74/'89'/64 (545)
Delphox
  • 75/69/72/115/100/115 (545)
Greninja
  • 72/105/70/103/73/122 (545)
  • 72/145/70/153/73/132 (645)
Decidueye
  • 78/122/75/100/100/70 (545)
  • Decidueye can now learns Sword Dance and Shadow Sneak via level up.
Incineroar
  • 95/130/90/80/90/70 (545)
Primarina
  • 80/74/89/126/116/60 (545)
Foxature
  • The Leafloi line is now Grass/Fairy.
  • 90/130/100/50/85/90 (545)
Fujignite
  • 85/75/70/130/75/110 (545)
Patroleap
  • 80/115/70/80/70/130 (545)
Crabominable
  • 97/132/80/62/70/95 (536)
  • Glacial Strength / Iron Fist / Anger Point (H) (Glacial Strength had replaced Hyper Cutter.)
  • Now learns Mach Punch, Ice Shard and Iceberg Crash (Ironeo Move).
Tyranitar
  • Sand Stream / Quakinize / Unnerve (H) (Now has Quakinize as a second main ability.)
Golurk
  • Golurk can now learn Aura Sphere, Aura Sense, Aura Heal, Aura Boost, and Mach Punch via level up.
  • No longer learns High Horsepower, Rollout, and Iron Defense via level up, though it still can learn Iron Defense through Move Tutor.
Goliospod
  • 75/120/135/60/90/55 (535)
  • Now learns Aura Blade, Aura Boost, Spotlight, and Aura Sense via level up.
  • No longer learns Struggle Bug or Spite via level up.
Honchkrow
  • Now learns No-Mercy Glare via level up.
Heracross
  • Now learns Horn Flip and Horn Sweep via level up, and learns Horn Throw via Move Tutor.

Moves

Pokémon Progress and Regress/Moves

Abilities

As per traditional Pokémon main games, each species of Pokémon have their own set of Abilities. Some Abilities only work on a specific Pokémon.

New Abilities

Abilities in italic means that the Ability is exclusive to a certain Pokemon or a whole evolution line, like King of Fighter for Kyodaiyama, Hariyama's Neon Evolution.

Ability Function
Solar Avenger If an ally had fainted and the Pokemon with that Ability comes in the battle, it will be able to deal 1.3x more damage for the two next turns.
Sharp Shooter (Mighty/Nasty) The Pokemon's Special Attack is doubled, but only when not affected by Splashed.
Aura Ruler The user will have its Attack and most proficient stat raise one stage every time it uses a Aura Move. Only available through the effects of Omnipotent Aura.
Light Absorber (Mighty/Nasty) Increase the Pokemon's Special Defense by two stages instead of taking any effects from Light-type moves.
Air-Stopper Flying-type Moves is useless against this Pokemon, and the Pokemon's Bug-type moves are Super Effective against Flying Type Pokemon.
Ice-Proof Ice-Type moves from targets other than the user will increase the user's Speed instead of taking all of its effects.
Misty Beginning Summons a Misty Terrain right when switching in.
Iron Surge Summons a Iron Terrain right when switching in.
Trick Realm Summons a Trick Room right when switching in.
Giant Size The Pokemon is so large that Pokemon with increased Speed can only do 50% damage on this Pokemon and it can also ignore all Attack and Special Attack boost of the foes.
Composite Only work with Mega Evolution Pokemon. Uses the Ability of its previous form and the Ability of the ally of the last party slot at the same time, but it cannot work if the last ally have an Ability that cannot be copied such as Stance Change.
Draco Resistance

Fairy-type and Dragon-type Moves do no damage against this Pokemon.

Works differently on Aether Clone Dialga and Aether Clone Giratina; the Aether Dialga will be immune to Dark-type and Dragon-type while Aether Giratina will be immune to Ghost-type and Dragon-type.

Horn Guard Increases Power of Horn Moves by 10% and protects Pokemon from Horn and Beak Moves.
Scare Start Reduce the Speed of the foes by one stage when switched in.
Spirit Anchoring The Pokemon's Ghost-Type moves always deal critical hits if the opponent is prevented from switching out.
Hard Striker Super Effective hits deals 2.5x more damage instead of usual 2x. If the hit is a double weakness, then it will deal 5x more damage.
Loud Fighter Converse Normal-type moves into Sound-type moves. If the move is weaker than 95, then multiply the base power by 1.3x.
Honor If the target is going to use a Super Effective move against the Pokemon with Honor, the latter one will strike first no matter the priority.
Racket Starter Summons a Racket Zone when switching in.
Psy Absorb Absorbs Psychic-type moves to recover HP.
Forcefield Take half damage from Special Attacking moves.
Bright Start (Mighty/Nasty) Summons a Bright Court when entering the battle.
Burning Passion All secondary effects are replaced by Burn, and can also Burn Fire-Pokemon.
Unlucky Curse Every time a foe hits this Pokemon, a random stat of both this Pokemon and the opponent decreases.
Hazy Body (Mighty/Nasty) When a Fog (revamped to work like from Mighty and Nasty versions) weather condition occurs, the Pokemon with Hazy Body have Defense boosted by 1.5x.
Power Beak Beak using moves such as Drill Peck can penetrate the Substitute and also potentially decrease the target's Defense by one stage.
Festive Flier Boosts Speed by one stage whenever a Weather or Terrain Move is used.
Durable Decreasing Defense or Special Defense done by anyone than the user will instead increase it, and take no damage from entry hazards.
Quakinize The user's Normal Type Moves gain a 20% boost and become Ground Type.
Anti-Virus The foes' Poison-type moves will instead increase the Pokemon's Special Defense by two stages.
Star Shield Dark-type moves will instead rebound on the user if used against the Pokemon with the Star Shield Ability.
Aggressive Each time the Pokemon with Aggressive get hit, its Attack is increased by one stage.
Guard Coil A ability unique to the Microcobra line. The Pokemon gets the Guarding Status Condition when it's health is at half or lower.
Pre-Charged Each time the Pokemon uses Charge, the next Electric-type Move is guaranteed to hit.
Untrustworthy Its moves that can hit all reachable or really all targets have its Base Power boosted by 30% instead of being reduced by spread, but the Pokemon with Untrustworthy can also get more damaged by 30% by the same moves as a result.
Earth Hijacker Pull Ground moves back against the user when the Pokemon with Gravity Hijacker is around. If a move that hit more than one target such as Earthquake is used, it will regardless hit the user, not the foes nor the allies.
Zen Mode 2 (Mighy/Nasty) Switches between Normal and Zen Mode depended if the move is Physical or Special, respectively. It is done before performing the move.
Maniac (Mighty/Nasty) Reduce the Special Attack of the foes when switching in.
Cyber Presence As long as the Pokemon with Cyber Presence is in the battle, non-Cyber Pokemon cannot use moves that inflinct status problems and status aliments.
Glacial Strength The Alola Crabominable's unique Ability. It not only prevent its Attack from being reduced by everything, including Burn, but its Ice-type Moves will also deal double damage. Any attempt, Moves or other effects, to reduce its Attack stat will get backfired back to the user (such as Intimidate users).
Ultrashock If any Priority moves are used against this user, it will fail. Attacking Priority moves will also hurt the user back if it attempted to hit the Pokemon with Ultrashock by 25% of damage it could be made. It does not provide protection for allies, however.
Neon Power Exclusive to Neeveeon and only works to it. Everytime it is about to use a move of a valid type (Water, Fire, Electric, Psychic, Dark, Grass, Ice, Fairy, Light or Gas), it will instantly switch to the respective Eevee's evolution counterpart (Vaporeon, Flareon, Jolteon, Espeon, Umbreon, Leafeon, Glaceon, Sylveon, Solareon and Hazeon, respectively), but the Ability will not change.
Deadly Light Periculux's unique Ability. It not only give Light-type attacks a boost similar to STAB by 50%, but also such Light-type Moves become capable to ignore the positive Defense and Special Defense boost of the target.
King of Fighting Double damage on Pokemon with Base Defense or Special Defense of 120 or higher, as well as delivering 1.5x more damage for Super Effective hits at targets with the user's Figthing-type moves.

Main Objectives

There are three main objectives for this game, the Main Story being the mandatory one, while the other two are optional but give more experience for the players.

Main Story and Fighting Team Pause

The story is very different unlike the other Pokemon main core games; despite the presence of Gyms and Pokémon League, they are optional for the Main Story, but the Gym should still be done in a specific order shall the player decide to do the Gyms and Pokémon League during the Main Story.

Its starts with the the Professor who travels in his mobile laboratory, and at the player's home (northern in Progression version, southern in Regression version), he arrived there and the player's parents inform him/her that the Professor is here. Once the player get into his lab, the Professor Pine inform you about the burst amount of Pokémon changed since a year ago. He said that, from the rumors, the paradox from unstable clash of progression and regression which already happened a hundred years ago before the Region become of what the Futumia is today.

Then he ask the player to pick one of the three starters, Rootsnot, Cafisquil and Flameleon. Once the Pokemon is picked up, a rash rival run through the door and steal one of the two remaining Pokémon much of Pine's dismay, the one that is Not-Very-Effective against the player's starter, and then a young man called Geraldo, who is a bit friendly but also comical and a bit competitive, and after Pine get back on his feet, he remember his name and his goal to establish a Pokémon Gym as a Gym Leader, so he give the last Pokémon of the trio for him.

After a quick match between the player and Geraldo, he praise the player (or laugh in excitement when the player loses) for playing well, but warn him that there are Trainers with bad sportmanship who will even try to steal the other Pokémon from other Trainers. Geraldo remembered that he crossed a reckless young man who tell him to get out of his way.

After receiving Poké Balls, PokéDex, and other important items, the player goes to Inseto Forest (Pr)/Abelha Forest (Re) before seeing a Researcher searching for a Futumian Pokemon, but didn't found any yet. This is when the rude rival comes in and tell to the Researcher that it is not worth to find it as he will attempt to capture that Pokemon anyway. When the player reach them, the rude rival introduce himself as Egosmo, although in a rude way, and warn the player that if he will not play nice at all. However, thanks to the player's Pokemon type advantage over the rival, and Egosmo claimed that the player cheated.

He scramed in anger, and once he goes away, the Researcher commented on his bad sportsmanship. She then introduce herself as Researcher Espec, and tell the player more about the Futumian Pokemon before a Futumian Helioptile (Pr)/Futumian Spearow (Re) show up and allow the player to catch it or simply battle it. After the battle, the Researcher is fascinated with the changed Pokémon and bet that there are other Futumian Form Pokémon on the other places.

Gyms and Pokémon League

Contests and Grand Festival

Returning from Pokemon Omega Ruby and Alpha Sapphire and taking some inspiration from the anime is a new spin on Pokemon Contests for the Futumia Region. The new version of Pokémon Contests is a side-goal to complete during the main story, much like the Gyms and Pokemon League this time around.

This time around, the contests are are split into the 5 categories seen throughout the earlier categories, as well as split into three phases, and these phases are the Design Phase, the Performance Phase, and the Contest Battles. In the Design Phase, the player chooses props to decorate the Pokemon, and the props are split into five categories as well, so be careful on which prop you use.

In the Performance Phase, you control the Pokemon and use the moves in a 3D stage and combo moves together while under a time limit. Depending on the moves you use, it could make or break a performance, and certain moves used together can create a Combo Move that earns a lot of points. A example of this is Icicle Crash + Night Slash = Beautiful Ice Shower.

In the Contest Battle Phase, TBA.

Also of note are a special kind of Contest called the Grand Festival. Held in the Travelling Tent that can be accessed by Soaring, a Grand Festival is the equivalent to the Pokemon League for Contests. To enter, one of your Pokemon needs to have at least 5 Medals, as well as a Master Rank Medal of one category. Throughout the three phases, the Grand Festival starts with 200 contestants in the Design Phase, then goes down to 100 for the Performance Phase, and dwindles down to a 60 person Contest Battle tournament for the final phase. The winner of the Grand Festival is given a special trophy which makes the Trainer the Contest equivalent of a Champion, as well as a special Medal for the Pokémon that allows the Trainer to enter Contests with other Grand Festival winners.

Important Characters

Places

Items

Events

Gallery

Trivia

  • Following Generation EX, this make that Generation one of the few non-Game Freak continuity to be followed.
  • When Raichu, as more reveals show up, gain a Neon Evolution called Supachu, gain another regional form as Ironeon Raichu and any of normal, Alolan or Ironeon Raichu is required to evolve Mimikyu into Mimiriakyu, this had been frequently joked about "Pikachu being finally overshadowed by Raichu after all these years", even if Pikachu, along with Pichu, also have Ironeon forme unlike in Alola where only Raichu of its evolution line can have it.

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