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Pokémon Palladium (Japanese: ポケットモンスターパラジウム Pocket Monsters Palladium) is a core Pokémon game that's designed to fix many of the problems the series has had in the form of a reboot, with the introduction of many new mechanics and the return of old favourites, as well as the inclusion of heavy revamps of existing features.
The game is set to come out on the Nintendo Switch, and is part of a generation known as as Generation Palladium. There is no set release date.
Contents
- 1 Plot
- 2 Gameplay
- 2.1 Controls
- 2.2 Difficulty
- 2.3 Exploration
- 2.4 Battles
- 2.5 Poké Device
- 2.6 Following Pokémon
- 2.7 Battlefield Affinity
- 2.8 Weather Conditions
- 2.9 Status Conditions
- 2.10 New Type: Cosmic
- 2.11 Type Balancing
- 2.12 Pokémon
- 2.13 Pokémon Re-Typings
- 2.14 Form Changes
- 2.15 Natures
- 2.16 Evolution Changes
- 2.17 Items
- 3 Locations
- 4 Characters
- 5 Trivia
Plot[]
Story[]
The game takes place in the vast region of Devor. On the day of you and your twin sister's 18th birthdays, your parents surprise you two with the opportunity of a lifetime: to start your journey on becoming a Pokémon trainer. They asked one of your mom's friends, Professor Dragonsblood, to present three rare Pokémon to the both of you, one of which will accompany you on your travels.
You're aware of the dangers of venturing out on your own in Devor; the dangerous criminal organisation of The Paragon had been a popular subject on the news, after all. But your parents have been pushing for it for a while, and being formidable trainers themselves, their faith in you surely isn't misplaced, is it?
Setting[]
Devor is divided into three main sections: Devor Sinis, Devor Medias and Devor Dextros. These correspond to the left, middle, and right portions of the region, respectively. Devor is then further divided into districts, consisting of groups of villages, towns, and cities. These are all connected by various routes be they land or sea, as well as the vast underground sewage and train systems.
The region is quite diverse in landscape. In the north are untamed tundras and taigas dotted with steep mountain ranges; in the south are immensely humid jungles, swamps, and vast deserts; in the west are heavily urbanised locales sandwiched in between mountainous crags; in the east are rolling meadows and lakesides. Beaches and coves are also found in frequency near the centre of the region.
Gameplay[]
Controls[]
TBA
Difficulty[]
Pokémon Palladium offers four levels of difficulty at the beginning of the game: Beginner, Casual, Intermediate, and Challenge. What difficulty the player chooses will determines the levels and AI of your opponents, as well as additional challenges put in your way throughout the game. You cannot change it once you've started a playthrough.
Mode
|
Features
|
Beginner
|
> For players who are just starting out with Pokémon > Tutorials are always given, and the player can take them again at any time by accessing the Tutorials app on their Poké Device or asking the person who gave the tutorial again > Opponents' Pokémon levels will slowly climb > Opponents will choose random moves in battle > You always send your Pokémon last > The game will always ask you if you want to switch Pokémon after knocking out an opponent unless changed in options > Trainers typically have one to four Pokémon > Your rival picks the Pokémon that's weak against yours > Shop items are pretty cheap > Trainers are sparse > Puzzles are basic
|
Casual
|
> For players who simply want to experience the story without difficulty of gameplay bogging them down > Tutorials are always given, but the option of whether or not they want to hear each one is also given > The player can take tutorials again at any time by accessing the Tutorials app on their Poké Device or asking the person who gave the tutorial again > Opponents' Pokémon levels will steadily climb > Experienced trainers (the Paragon Leader, Frontier Brains, Gym Leaders, the Elite Four and Champion) will occasionally pick moves that are super-effective against your Pokémon. > The game will always ask you if you want to switch Pokémon after knocking out an opponent unless changed in the options > Battles can begin with any of the three Start Methods > Trainers typically have one to five Pokémon > Your rival picks the Pokémon that's strong against yours > Shop items are average-priced > Puzzles are basic
|
Intermediate
|
> For players who are already quite familiar with the mechanics of Pokémon > Tutorials are seldom given, and the option of whether or not they want to hear each one is also given > Levels of Pokémon will steadily climb > Experienced trainers, with the addition of Veterans and Ace Trainers, will pick moves that are super-effective against your Pokémon. > Experienced trainers will always switch onto Pokémon with moves strong against your Pokémon > The game will ask you if you want to switch Pokémon after knocking out an opponent unless changed in options > Battles can begin with any of the three Start Methods > Trainers typically have one to six Pokémon > Your rival picks the Pokémon that's strong against yours > Shop items are average-priced > Puzzles are set to medium difficulty
|
Challenger
|
> For players who want to be challenged during their time playing the game > Tutorials are never given > Levels of Pokémon will quickly climb > All trainers will pick moves that are super-effective against your Pokémon, and will switch onto Pokémon with moves strong against yours > Higher-levelled wild Pokémon wil pick moves strong against your Pokémon > You always send your Pokémon first > The game will never ask you if you want to switch Pokémon after knocking out an opponent > All Trainers have at least four Pokémon > Your rival picks the Pokémon that's strong against yours > Shop items are expensive > Puzzles are complex
|
Exploration[]
Unlike the rest of the series' main, mostly-linear entries, Pokémon Palladium's game world is an open world that can be freely explored, with its gyms being able to be approached at any order. There are many areas, however, that can only be accessed once the player reaches a certain level or when certain milestones are reached such as obtaining gym badges or reaching particular points of the story. Side quests are also prevalent as a result of this layout, and there are quite a few attractions such as the returning Contests, Movies, Musicals, farms, Pokéathlons for the player to indulge themselves in.
The day and night cycle returns, as does the Seasons mechanic from Generation V. These factors, especially the latter, radically effect how the environment and even some of the characters and Pokémon act.
Battles[]
The battle system of Pokémon Palladium is a large departure from past games, forgoing the turn system in favour of dynamic, real-time battles. The most important change is that the player can now direct the movements of their Pokémon on the battlefield and the aim of their moves, severely downplaying the Accuracy and Evasion stats. This also means that Physical and Special moves receive increased distinctions, adding more mechanical skill to battling with the added aspects of spacing, aim, and well-timed dodges.
Moves now rely on two different values: PP and CD. In this game, PP is a single, standard meter, like HP, from which all moves draw from. CDs are short for Cooldowns, or the amount of time it takes for a move to be usable again after being used.
The switching mechanic has also been changed. Instead of letting the player switch Pokémon whenever they want, cooldowns are placed on the player's inactive party members. These numbers vary depending on the scenario; if it's the beginning of a battle and the player had just sent out their first Pokémon, the cooldowns of their inactive Pokémon are equally short. Once a switch is made, however, a cooldown starts/resets on the switched-out Pokémon, growing longer with repetitive usage. This is to prevent the practice of baiting by putting more emphasis on quick thinking.
The use of items mid-battle are discouraged, as the player has to use them in real-time and a poorly-timed use can and will leave their active Pokémon vulnerable and open to exploitation.
Pokémon Palladium's battle UI provides information for both the player and the opponent, split into sections located on the top and bottom portions of the screen while the battle plays out in the middle. The trainer, the player's avatar, is displayed on the left corner, with four icons corresponding to the Item, Catch, Switch and Run functions radiating from them. On the right corner is the player's active Pokémon, complete with its HP and PP bars, as well as four icons (similar to the trainer icons) corresponding to the Pokémon's four moves. If applicable, it also displays any buffs, debuffs, and status conditions the Pokémon has. In between the two is a bar that gives dialogue on the battle's current happenings like in previous games, now with the added distinction of the trainer speaking; when the bar turns into a speech bubble. The top portion of the screen mirrors this layout, with the opposing trainer on the right and their active Pokémon on the left. The trainers and Pokémon displayed are fully-animated and react to what's happening in battle (i.e. the trainer performing a pose when giving commands, Pokémon have "hurt" and "attacking" animations, etc).
Depending on what the player has chosen in Settings, they either send the first Pokémon in their party immediately, or choose between the Pokémon in their party first.
Encountering and Catching Pokémon[]
In Pokémon Palladium, wild Pokémon can now be seen roaming in the overworld like in Pokémon Let's Go Eevee and Let's Go Pikachu, with exceptions being Pokémon that are partially hidden within the environment. Depending on the Pokémon, some may try to chase you, while some will ignore you until you initiate a battle. Sometimes, they might run away instead. In any wild encounter, you are immediately given the choice to Battle or Run before anything else. If the encounter can't be escaped, however, the Run button will not be present on the bottom screen and the game will throw you into battle straight away.
The sneaking mechanic returns from Omega Ruby and Alpha Sapphire. By tilting the Left Stick ever so slightly, you slow yourself to a tiptoe instead of walking normally. When you successfully sneak up on a Pokémon and initiate a battle, the Pokémon you send out will get a guaranteed first hit. Sneaking only works on Pokémon that are facing away from the player, preoccupied with themselves, relatively friendlier than other Pokémon, or are partially hidden in the environment. If you move at a normal pace, or worse, start running, all of these Pokémon will be alerted to your presence and may either ambush you with their own first-strike advantage or run away.
Wild Pokémon now have different behaviours during battle as they do in the overworld. This is determined by the Pokémon's species, nature, and some random chance. Pokémon who are on the friendlier side will not attack at all unless provoked, making them easier to capture than other Pokémon. Jumpier Pokémon will either put up more of a fight, or try to flee. More aggressive Pokémon will immediately attack the player upon encounter. Mischievous Pokémon will ambush the player and perform misleading actions throughout their battle. Occasionally, a Pokémon will have a hidden intention towards the player when fighting them; meeting the Pokémon's secret expectations will prompt them to voluntarily join you without the player actively throwing their Poké Balls at them. Displaying some sort of flair, fighting spirit, strength, or care for Pokémon in battle can trigger this reaction. Another viable strategy for catching Pokémon is offering them gifts like food à la Yokai Watch. Catching a Pokémon by pleasing them will result in a higher happiness level upon capture.
On the filpside, the player can simply use brute force, as for the first time ever, wild Pokémon can now be captured while fainted as depicted in the anime. This results in a lower happiness level and some amount of disobedience in the beginning, however.
Trainer Battles[]
In three of out of the four difficulties, trainers are programmed to pick or switch onto a Pokémon most suitable to defeating their opponent, so in the beginning of a trainer battle, it's important who gets to send out their Pokémon first. Depending on the trainer, they will use any of the three methods of starting a battle.
- Coin Flip Start: At the start of a match, a coin will be flipped (or a similar method will be employed) to see who gets the send their Pokémon first. If either you or the opponent only has one Pokémon on their team, the coin flip will not go through and the trainer with said one Pokémon will send theirs first.
- Voluntary Start: The opposing trainer either goes first without warning (for instance, an ambush), or asks the player if they want to go first before sending theirs.
- Quick Start: Both trainers send their Pokémon at the same time; also known as Classic Start for obvious reasons. All online battles use this method, unless both parties agree to change the start method.
Poké Device[]
The Poké Device acts as a combination of the Pokédex and the cellphone from some of the main series' games, having a multitude of functions for the player to utilise. Whenever an app is not in use, the default screen displays the in-game time, the current weather condition of the area you're in, and the time of day.
Additionally, there's a dashboard on the bottom that will always show on any page. You are able to tack on any four apps on this bar for quick access.
Application | Obtain Method | Use | |
Pokémon | |||
Team | receive your first Pokémon | Displays your current party of Pokémon, to which you can find further information about by selecting each Pokémon. This includes its stats, moves, ability, nature, habits, as well as the location and level it was caught at. You can now also view the Pokémon's happiness level from here as a meter, which will glow brightly once it reaches 220. There are also special options that appear on certain Pokémon's screens. | |
Refresh | receive your first Pokémon | Here, you can interact with your Pokémon by petting them, feeding them treats such as berries and beans, and playing mini games with them. You can also cure their status conditions and clean them up after scuffles. | |
Pokédex | talk to Prof. Dragonsblood at his lab | Contains information of all the Pokémon you've seen and captured on your journey. After every 10 Pokémon recorded in the Dex, the player receives a prize for their efforts. | |
Unown Dex | talk to Amos after beating his gym | Similar to the Pokédex, it's a special application that catalogues the various forms of Unown. It awards the player with a prize for each new Unown variant caught, with a final prize for when all variants are caught. | |
Battling | |||
Battle Seeker | ??? | It allows you to rematch trainers you've already beaten for Battle Points. In its first version, you can only challenge trainers to Rotation Battles, but upon obtaining the Golden Seeker, you can do rematches in the style the trainer originally battled in. | |
Move Tester | talk to Vivien in Bolitz | Allows the user to simulate a type's effectiveness in battle against another type or combination of types. | |
Exploration | |||
Map | talk to Theodore at your apartment | Displays the entire map of Devor. The player can create waypoints, or zoom in for a more in-depth look of the area you're currently in. Upon obtaining the Golden Bookmark, you can turn a waypoint into a landing pad that you can fly to at any time. | |
DexNav | talk to Prof. Dragonsblood at his lab | The DexNav informs you of the Pokémon and your capture progress in any given area, helping you to complete your Pokêdex. | |
Ride Pager | talk to Monty at Route 1 | Allows you to call in rideable Pokémon to help you on your adventure. | |
Miscellaneous | |||
Bag | at the start of the game | Contains a list of the items you have. | |
Radio | at the start of the game | Allows you to tune into various stations where you can listen to music, news, and weather reports. | |
Calculator | at the start of the game | A basic calculator that can handle up to ten digits. If the result of an equation matches the Dex number of a Pokémon, then it will play its cry. | |
Memo Pad | at the start of the game | Allows the player to draw pictures or jot down notes in the field. While only one page is available for drawing, the message is retained even if the game is shut down. | |
Counter | at the start of the game | A counter that the player can use to count things by adding or subtracting to. | |
Coin Tosser | at the start of the game | Displays a coin that the player can flip to result in either heads or tails. | |
Online | |||
PSS | talk to Lincoln at any time | Short for the Player Search System, it allows you to connect with other players on the internet in order to perform online battles and trades. | |
GTS | talk to Lincoln at any time | Short for the Global Search System, you can offer your Pokémon to trade for a specific species, or the inverse; look for a specific species to trade for. | |
Wonder Trade | talk to Lincoln at any time | This unpredictable application allows you to send one of your Pokémon over the internet to trade with a random person for their Pokémon. | |
Meta | |||
Save | at the start of the game | The Save function is on the bottom dashboard by default, bound to the Y button. In Pokémon Palladium, the player has access to three different save files. Deleting one is as simple as choosing the "Delete" option when selecting a file. | |
Tutorials | at the start of the game | Grants you access to past tutorials to re-famiiarise yourself with the game's mechanics. This application is never installed in higher difficulties. | |
Settings | at the start of the game | Allows the player to customise various things, such as how fast text goes, the colour scheme of the player's Poké Device and text boxes, and whether or not you automatically send out a Pokémon in the beginning of battles. Some settings are not available in higher difficulties. | |
Player Profile | talk to Prof. Dragonsblood at his lab | A sort of digitised identification card that displays the player's information and the list of accomplishments they've made on their journey. |
Pokédex and DexNav[]
The Devorian Pokédex works differently than other Pokédexes. It's formatted like an e-book, and the names of every known Pokémon in Devor are already in the Dex, but it's the rest of the information you'll have to scour for. Once a Pokémon is caught, its average height and weight, typing and appearance are recorded, as well as its Pokédex entry. Once the Devorian Pokédex is complete, an unknown reward will be given to the player.
Most Pokémon have multiple Dex Entries, each Entry pertaining to where they were found and caught. You don't have to record every Dex Entry to complete the Pokédex, but should you do so, the prize is said to be more valuable. Legendary and Mythical Pokémon only have one Dex Entry each.
To aid you in your journey to complete the Dex, the DexNav function returns from Generation 6. It provides information about the player's current capture progress in a certain area, displaying the Pokémon you've already caught, and sometimes silhouettes of an uncaught species.
When activated, you can tell it to search for a specific Pokémon you've already caught, to which it will scan the immediate area for. If it finds the Pokémon you're looking for, it will alert you to its location. If you don't specify any Pokémon for it to scan, the Pokémon it'll alert you to will be random. The Nav will also tell you if the Pokémon has any special attributes, such as if it's shiny, with an egg move, has perfect IVs, has Pokérus, or has a hidden ability.
Some NPCs and shows on television will tell you about Pokémon in certain areas, which will update your DexNav. The next time you visit the area you gained new information about, a darkened image of the Pokémon described will appear in the Nav.
Following Pokémon[]
You can choose any one of your Pokémon to come out of its Poké Ball to follow you regardless of their placement in your party. By observing the battles its teammates fight, it gains experience even if it didn't participate the battle. This replaces the function of the Exp. Share.
Ride Pager[]
This handy device summons Pokémon to help you out. Over the course of the game, various characters register more and more Pokémon to your Ride Pager. These Pokémon can also be upgraded to enhance their performance or give them extra skills they can use. The first upgrade is automatically given at some point in the story, while the other has to be unlocked via side questing.
Ride | Use | |
Upgrades | ||
Tauros Charge | Tauros can charge forward at high speeds. | |
ROCK SMASH
Tauros can now smash large rocks.
|
HEADBUTT
Tauros can now ram into trees to get berries and Pokémon to drop.
| |
Stoutland Search | Stoutland is a decent runner, and can sneak up on wild Pokémon with you. | |
ODOUR SLEUTH
Stoutland can now sniff out hidden items.
|
SURF Stoutland can now swim through water and sneak up on Pokémon in it.
| |
Lapras Paddle | Lapras can be ridden on the water, allowing you to fish. | |
WHIRLPOOL
Lapras can now cross whirlpools.
|
DIVE Lapras can now take you underwater.
| |
Sharpedo Jet | Sharpedo is insanely fast on the water, but you can't fish while riding on it. | |
SKULL BASH
Sharpedo can now smash through rocks.
|
WATERFALL Sharpedo can now ride you up waterfalls.
| |
Galvantula Crawl | Galvantula can cling onto walls, allowing you to climb to high-up places. | |
STICKY WEB
Galvantula can now help you with certain puzzles using its silk.
|
CHARGE BEAM Galvantula can now help you with electricity-based puzzles.
| |
Excadrill Burrow | Excadrill can excavate cracked walls and trudge through deep sand. | |
DIG
Excadrill can now take you to the beginning of dungeons.
|
X-SCISSOR Excadrill can now cut through small plants.
| |
Rhyhorn Race | Rhyhorn can move over rocky terrain and electrified surfaces. | |
DRILL RUN
Rhyhorn can now smash through rocks.
|
ROCK CLIMB Rhyhorn can now run up muddy slopes.
| |
Mamoswine Trot | Mamoswine can move over icy surfaces and trudge through deep snow. | |
TAKE DOWN
Mamoswine can now smash through rocks.
|
ICE BEAM Mamoswine can now help you with ice-based puzzles.
| |
Gogoat Dash | Gogoat is the fastest runner, and it can jump between tall rocks. | |
AERIAL ACE
Gogoat can now jump up ledges.
|
HORN LEECH Gogoat can now drain small trees in order to heal your first Pokémon.
| |
Probopass Push | Probopass can push giant boulders using electromagnetism. | |
MAGNET RISE
Probopass can now help you with magnetism-based puzzles.
|
FLASH CANNON Probopass can now help you with light-based puzzles.
| |
Swanna Traverse | Swanna can traverse air, land, and sea. | |
RAIN DANCE
Swanna can now help you with water-based puzzles.
|
DEFOG Swanna can now dispel fog and clouds.
| |
Eon Soar | Latias/Latios can can fly you into wormholes and space. | |
Latias/Latios cannot be upgraded. |
Soaring[]
Instead of instantly flying to the location you want, you can explore the skies with your ride, similar to the function of the Eon Flute from Omega Ruby and Alpha Sapphire. This is done if you select the "Soar" option when first calling your ride.
While in the air, you can encounter wild Pokémon and battle them, which all take form as Sky Battles. You can also fly to isolated locations that can't be reached by other means and enter wormholes.
There are four levels, called Altitudes: Low, Medium, High, and Cosmic. Each Altitude has different features and Pokémon, which get stronger the higher the altitude.
- Low Altitude is the level where you can fly down into areas. Pokémon like Ledian, Tailow, Jumpluff and Noctowl can be found here.
- Medium Altitude is the level where a few floating structures can be found. Pokémon like Staraptor, Pidgeot, Drifblim and Noibat can be found here, as well as a few Mythical Pokémon. This is the highest altitude that Swanna can fly at.
- High Altitude is the level where wormholes start to be found. Pokémon like Noivern, Salamance, Druddigon and a few Legendary Pokémon can be found here. This is the highest altitude that Charizard can fly at.
- Cosmic Altitude is the level where Pokémon like Minior are found, as well as Deoxys and Jirachi. Stardust can also easily be found floating in gas clouds. This is the highest altitude that Latios/Latias can fly at.
Pokémon Refresh[]
This function is now accessed as an option while in the Team menu. There are three parameters that you can fill up while interacting with a Pokémon:
- Affection shows how much your Pokémon likes you. As it increases, your Pokémon will start to receive benefits in battle. These benefits do not take effect when in online battles (unless explicitly allowed) or while battling in the Battle Frontier.
- If a Pokémon has at least Level Two Affection, it will gain 1.2x more experience from battles.
- At Level Three Affection, the Pokémon starts to endure attacks that would otherwise cause it to faint, leaving it with 1 HP.
- At Level Four Affection, the Pokémon will start to shake off status conditions and sidestep attacks by their own.
- At Level Five Affection, the Pokémon's critical hit ratio is permanently doubled.
- Enjoyment shows how much it's enjoying its interactions with you at the moment, resetting after a set amount of time. As a new addition, every time a Pokémon's Enjoyment level reaches Level 5, your Pokémon will receive +2 happiness. This rise in happiness increases by +2 for every Affection Level your Pokémon has.
- Fullness shows how much more food a Pokémon can eat before it can't anymore.
Aside from Poké Beans, you can now feed Pokémon berries, Poké Puffs (which return from X and Y), and other consumable items such as the Rage Candy Bar.
Battlefield Affinity[]
Battles take place in different environments, which are no longer mostly aesthetic. A move bearing the type that the environment has an affinity with will become 1.2x more powerful. This is called Battlefield Affinity. Terrain moves such as Misty or Electric Terrain completely override the affinity of each battlefield.
Battlefield | Description | ||
Secret Power Effect | Nature Power Effect | Camouflage Effect | |
Grassy Battlefield | A basic grassy field. Examples include grasslands, parks, and gardens. Grass affinity. | ||
causes sleep | Energy Ball | Grass | |
Flowery Battlefield | A field of flowers of varying colours. Fairy and Grass affinity. | ||
causes sleep | Petal Blizzard | Fairy | |
Lush Battlefield | A battlefield with immense vegetation. Mostly forests and jungles. Grass and Bug affinity. | ||
causes sleep | Energy Ball | Grass | |
Swampy Battlefield | A battlefield heavily swamped with water and mud. Examples include swamps, marshes, and mires. Water and Ground affinity. | ||
Speed drop | Muddy Water | Ground | |
Coastal Battlefield | A sandy area by the water, like a beach. Water affinity. | ||
Accuracy drop | Hydro Pump or Earth Power | Water | |
Barren Battlefield | Barren and sandy, taking place in the desert. Ground affinity. | ||
Accuracy drop | Earth Power | Ground | |
Cavernous Battlefield | Any battlefield that takes place in a cave. Rock affinity. | ||
induces flinching | Power Gem | Rock | |
Craggy Battlefield | High, mountainous places or cliffsides. Rock affinity. | ||
causes flinching | Stone Edge | Rock | |
Volcanic Battlefield | Any battle that takes place at or around a volcano. Fire affinity. | ||
causes burns | Lava Plume | Fire | |
Snowy Battlefield | A snowy, forested area. Ice affinity. | ||
causes freezing | Ice Beam | Ice | |
Icy Battlefield | An icy, cavernous environment. Ice affinity. | ||
causes freezing | Ice Beam or Earth Power | Ice | |
Freshwater Battlefield | Shallow bodies of water such as puddle-ridden areas, ponds, and lakes. Pokémon are always doused when fighting in this battlefield. Water affinity. | ||
Attack drop | Surf | Water | |
Saltwater Battlefield | Battles on the ocean. Pokémon are always doused when fighting in this battlefield. Water affinity. | ||
Attack drop | Hydro Pump | Water | |
Underwater Battlefield | Takes place under the sea. Pokémon are always doused when fighting in this battlefield. Water affinity. | ||
Attack drop | Hydro Pump | Water | |
Industrial Battlefield | Factories, construction sites, warehouses, or other heavily industrialised areas. Steel affinity. | ||
causes paralysis | Flash Cannon | Steel | |
Urban Battlefield | Takes place on the streets of towns and cities. Normal affinity. | ||
causes confusion | Tri-Attack | Normal | |
Basic Battlefield | Takes place inside most buildings and online battles. Normal affinity (does not apply to online battles). | ||
causes paralysis | Tri-Attack | Normal | |
Aerial Battlefield | Takes place in the sky. Flying affinity. | ||
Speed drop | Air Slash | Flying | |
Astral Battlefield | Takes place near or in outer space. Cosmic affinity. | ||
causes irradiation | Cosmic Ray | Cosmic | |
Intoxicating Battlefield | Takes place in sewers, garbage dumps, garbage-filled alleys, and other unpleasantly messy areas. Poison affinity. | ||
causes poisoning | Sludge Bomb | Poison | |
Sepuchral Battlefield | Takes place in cemeteries. Ghost affinity. | ||
causes confusion | Shadow Ball | Ghost |
Weather Conditions[]
The game has a total of 10 weather conditions, all of which (save for Clear Skies) effect the battlefield and the Pokémon in it. Type boosts from the weather stack with Battlefield Affinity.
Weather Condition
|
Description
|
Summoned By
|
Effects
| ||
Clear Skies
|
No weather is present.
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Clear Skies, Defog, Cloud Nine
|
-
| ||
Harsh Sunlight
|
Intense sunlight shines on the battlefield.
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Sunny Day, Drought
|
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Rain
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Rain falls on the battlefield.
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Rain Dance, Drizzle
|
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Sandstorm
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Stinging sand whips across the battlefield.
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Sandstorm, Sand Stream
|
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Hail
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Pelting hail falls on the battlefield.
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Hail, Snow Warning
|
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Fog
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A thick fog covers the battlefield.
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Call Fog
|
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Strong Wind
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A strong wind blows across the battlefield.
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-
|
| ||
Acid Rain
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Caustic rain falls on the battlefield.
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Acid Rain
|
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Meteor Shower
|
Otherworldly debris rains on the battlefield.
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Meteor Shower
|
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Eclipse
|
Darkness envelops the battlefield.
|
Eclipse
|
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Status Conditions[]
A Battle Status that hinders the Pokémon, although it can be occasionally used to one's advantage. Here is a list of major negative status conditions present in the game:
Status Condition
|
Effects
|
Notes
|
Non-Volatile - Status Conditions that will not go away unless cured with a specific healing item or via Pokémon Centre, and cannot stack. Hex does double the damage if the target has one such condition, and likewise for Facade if the user has a non-volatile status condition.
| ||
Burning
|
A burned Pokémon will take damage equal to 1/16 of its max HP every turn, and any physical moves made by the afflicted Pokémon will be halved in power.
|
Fire-types are immune to this status condition.
|
Freezing
|
A frozen Pokémon will be unable to move, with a 20% chance of thawing each turn. While frozen, Pokémon take 20% more damage from physical moves.
|
Ice-types are immune to this status condition. Fire-type moves thaw frozen Pokémon instantly.
|
Paralysis
|
A paralysed Pokémon will be unable to move 33% of the time, and its Speed stat is cut in half.
|
Electric-types are immune to this status condition. Smelling Salts does double the damage on a poisoned target.
|
Poisoning
|
A poisoned Pokémon will take damage equal to 1/8 of its max HP every turn.
|
Poison- and Steel-types are immune to this status condition. Venoshock does double the damage on a poisoned target.
|
Bad Poisoning
|
A badly poisoned Pokémon takes increasing damage every turn, starting with and increasing by 1/16 of its max HP.
|
Poison- and Steel-types are also immune to this status condition.
|
Sleeping
|
An asleep Pokémon will be unable to move for 1-3 turns, unless Snore or Sleep Talk is used.
|
Dream Eater and Nightmare can only be used on a sleeping target.
|
Irradiation
|
An irradiated Pokémon has a 50% chance of taking a chunk of damage every turn, and any special moves made by the afflicted Pokémon will be halved in power.
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Cosmic types are immune to this status condition.
|
Volatile - Status Conditions that go away once a Pokémon is switched out, or cured with a specific healing item. These can stack.
| ||
Encoring
|
An encored Pokémon will only be able to use the same move for 3 turns.
|
-
|
Binding
|
A bound Pokémon will be unable to switch out for 4-5 turns, and take damage equal to 1/16 of its max HP every turn.
|
Ghost-types are immune to this status condition.
|
Confusion
|
A confused Pokémon will have a 33% chance to hurt itself instead executing a move each turn, wearing off after 1-4 attacking turns.
|
-
|
Cursing
|
A cursed Pokémon takes damage equal to 1/4 of its max HP every turn.
|
Only Ghost-types can inflict this status condition.
|
Dousing
|
A doused Pokémon will take 10% more damage from Electric-, Flying- and Ice-type moves for 1-3 turns.
|
Water-types are immune to this status condition, and most Water-type moves douse the target. Fire
|
Flinching
|
A flinching Pokémon is unable to attack for 1 turn.
|
This status condition can only be inflicted if the victim goes second in the turn.
|
Infatuation
|
An infatuated Pokémon has a 50% chance of not attacking each turn, and the it does half the damage to the Pokémon who infatuated it.
|
This status condition wears off if the Pokémon who infatuated it is no longer on the field.
|
Locking
|
A locked Pokémon will be unable to switch.
|
Ghost-types are immune to this status condition. Moves that force out the target work on a locked down target, but the user can't switch themselves out using a move.
|
Taunting
|
A taunted Pokémon will be unable to use attacking moves for 3 turns.
|
-
|
Tormenting
|
A tormented Pokémon will be unable to use the same move twice in a row for 3 turns.
|
-
|
New Type: Cosmic[]
A new type is introduced, called the Cosmic-type. Cosmic-type Pokémon are characterised by their otherworldliness and connection to outer space. Cosmic-types are on the tanky side, having five resistances, one immunity, and only two weaknesses.
Offensive | Cosmic | Defensive | ||
2x | Fire | ½x | Ground | |
Fairy | Fairy | |||
Electric | Fighting | |||
Normal | ||||
Poison | ||||
½x | Dragon | 2x | Psychic | |
Rock | Rock | |||
Ground | ||||
0x | None | 0x | Fire | |
Type Balancing[]
There are a few alterations to some type interactions to coincide with the introduction of the Cosmic-type.
- Ghost and Poison no longer resist Bug.
- Bug now resists Fairy.
- Fairy now resists Ground.
- Ground is no longer super effective against Rock.
- Rock no longer resists Fire.
- Fire no longer resists Fairy.
- Poison is now super effective against Water.
- Water no longer resists Ice, and now resists itself.
- Fighting is no longer super effective against Ice.
- Ice now resists Ground, Water and Dragon.
- Ice is now immune to itself.
- Flying no longer resists Grass, and now resists itself.
- Electric is now super effective against Steel.
Pokémon[]
see also Pokémon Palladium/Devorian Dex just under 700 different species of Pokémon are able to be encountered in the wild within the region of Devor.
New Pokémon[]
Pokémon Palladium introduces a number of brand new Pokémon, with a significant portion being evolutions or pre-evolutions to Pokémon from previous generations.
Pokémon Re-Typings[]
In addition to the new Pokémon, the types of some existing Pokémon were changed as well.
Form Changes[]
- Nidoran♀ and Nidoran♂ are merged into one Pokémon, Nidoran, evolving into Nidorino or Nidorina depending on gender. The different designs are also relegated to gender difference.
- Mantine and its new evolution Mantorre now has three forms; one single form, and two others both called Symbiosis. The Symbiosis forms have one and two Remoraid attached to it respectively, and it gains a +4 boost in each of its base stats for each Remoraid. A Remoraid will automatically attach to a Mantine or Mantorre the next time either one switches into battle. You can separate the two Pokémon as an option in the Team application of the player's Poké Device
- Castform now has five new forms in accordance to the remaining weather types. In sandstorms, it becomes a Ground-type in its Sandy Form. In fog and strong winds, it becomes a Flying-type in its Cloudy Form. In meteor showers, it becomes a Cosmic-type in its Otherworldly Form. In acid rain, it becomes a Poison-type in its Smoggy Form. Finally, in eclipses, it becomes a Dark-type in its Shadowy Form.
Natures[]
In Pokémon, natures dictate which stats get a slight increase or decrease. In Pokémon Palladium, natures not only do this, but they also have other effects in battle.
- Gentle and Careful Pokémon deal 75% less damage to their teammates.
- Brave and Adamant Pokémon flinch 50% less often and take 20% less damage from recoil moves.
- Bold and Sassy Pokémon have a 10% higher critical hit ratio. This attribute stacks with Scope Lens and Focus Energy.
- Lonely and Jolly Pokémon have a 5% Defence and Sp Def boost when alone, and a 5% Attack and Sp Atk boost when fighting alongside a teammate.
- Naughty and Impish Pokémon have a 5% higher chance of inflicting status conditions. Stacks with Serene Grace.
- Lax and Relaxed Pokémon suffer from the asleep status condition for only two turns or less.
- Timid and Modest Pokémon have no problem letting their teammate move first, allowing you to interchange the order of which your Pokémon move.
- Naive and Calm Pokémon snap out of moves like Torment, Swagger and Taunt after only two turns or less.
- Hasty and Rash Pokémon have a 5% chance of moving first even if their Speed is lower. Stacks with Quick Claw.
- Quiet Pokémon have a 5% chance to completely dodge an attack.
Evolution Changes[]
Cross-Generation Connection[]
Some Pokémon that were previously unconnected now evolve into one another.
- Female Cacnea now evolve into Maractus, while male Cacnea evolve into Cacturne.
- Luvdisc now evolves into Alomomola at Level 25.
- Tauros now evolves into Bouffalant at Level 40.
Method Alteration[]
Many Pokémon evolve differently than they did prior to this game.
- Trading is no longer a requirement for evolution.
- Slowpoke now evolves into Slowking or Slowbro if it you have a Shellder in your party and it levels up knowing Headbutt or Tail Slap, respectively. If Slowpoke knows both moves, it will evolve into either Pokémon.
- Poliwhirl now evolves into Politoed when levelling up holding a King's Rock.
- Porygon now evolves into Porygon2 and subsequently Porygon-Z when levelling up holding a Up-Grade and a Dubious Disk respectively.
- Graveler now evolves into Golem at Level 42.
- Haunter now evolves into Gengar at Level 42.
- Kadabra now evolves into Alakazam at Level 38.
- Machoke now evolves into Machamp at Level 45.
- Onix now evolves into Steelix when levelling up holding a Metal Coat.
- Scyther now evolves into Scizor when levelling up holding a Metal Coat.
- Seadra now evolves into Kingdra at Level 58.
- Clamperl now evolves into Gorebyss and Huntail when exposed to a Shiny Stone or a Dusk Stone respectively.
- Feebas now evolves into Milotic when levelling up holding a Prism Scale.
- Dusclops now evolves into Dusknoir when levelling up holding a Reaper Cloth.
- Electabuzz and Magmar now evolve into Electivire and Magmortar when exposed to a Thunder Stone and Fire Stone respectively.
- Rhydon now evolves into Rhyperior at Level 62.
- Boldore now evolves into Gigalith at Level 40.
- Karrablast now evolves into Escavalier if it levels up holding a Metal Coat.
- Shelmet now evolves into Accelgor if it levels up without a Metal Coat.
- Phantump now evolves into Trevenant at Level 35.
- Pumpkaboo now evolves into Gourgeist at Level 35
- Spritzee now evolves into Aromatisse when exposed to the a Shiny Stone.
- Swirlix now evolves into Slurpuff when exposed to the a Shiny Stone.
- The Dawn and Oval Stones are completely absent from the game, meaning Pokémon that evolve when exposed to these stones evolve by different means.
- Happiny now evolves into Chansey when levelling up with high happiness, and in turn, Chansey now evolves into Blissey at Level 50.
- Male Kirlia now evolve into Gallade at Level 40.
- Female Snorunt now evolve into Froslass at Level 42.
- Training in certain locations are also no longer required for evolution, instead being relegated to stones, either already existing or newly-introduced to the game.
- Magneton now evolves into Magnezone when exposed to a Magnetic Stone.
- Nosepass now evolves into Probopass at Level 30.
- Eevee now evolves into Glaceon and Leafeon when exposed to an Ice Stone or Leaf Stone respectively.
- Charjabug now evolves into Vikavolt when exposed to a Magnetic Stone.
- Crabrawler now evolves into Crabominable when exposed to an Ice Stone.
- Some Pokémon also don't need to evolve at certain times anymore.
- Eevee now evolves into Umbreon and Espeon when exposed to a Moon Stone or Sun Stone respectively.
- Sneasel and Gligar now evolve into Weavile and Gliscor at Level 30 without the need of the Razor Claw or Razor Fang.
- Chingling now evolves into Chimecho at Level 20.
- Riolu now evolves into Lucario at Level 30.
- Amaura and Tyrunt now evolve into Aurorus and Tyrantrum respectively at Level 40.
- Yungoos no longer needs to evolve at night to evolve into Gumshoos.
- Most unique methods Pokémon can evolve by have been replaced with more standard procedures.
- Eevee can now evolve into Sylveon when exposed to a Shiny Stone.
- Tyrogue can now evolve into Hitmontop if it levels up knowing Rapid Spin.
- Mantyke now evolves into Mantine normally at Level 28.
- Inkay can now evolve into Malamar if it levels up knowing Topsy-Turvy.
- Rockruff now evolves into its Midday form during the day and its Midnight form during nighttime.
- Cosmoem now evolves into Solgaleo during the day, and Lunala during the evening.
Items[]
Many new items have been introduced to Pokémon Palladium.
Item | Obtain Method | Description | Function |
Image Coming Not Soon
Fairy Stone
|
Unknown | A peculiar stone that can make certain species of Pokémon evolve. It gives off a mystifying aura. | Evolves Clamperl, Togetic, Sylveon, Floette, Spritzee, and Swirlix. |
Image Coming Not Soon
Magnetic Stone
|
Unknown | A peculiar stone that can make certain species of Pokémon evolve. It produces a strange magnetic field.
|
Evolves Magneton, Probopass, and Charjabug.
|
Image Coming Not Soon Fairy Ring
|
Unknown
|
An item to be held by a Pokémon. It's a wreath of branches covered in strange mushrooms that boosts the power of Fairy-type moves. It can also be sold at a very high price to shops.
|
Boosts the power of Fairy-type moves by 40%.
|
Image Coming Not Soon Asteroid Chunk
|
Unknown
|
An item to be held by a Pokémon. It's a piece of meteorite that boosts the power of Cosmic-type moves.
|
Boosts the power of Cosmic-type moves by 40%.
|
Image Coming Not Soon Astral Plate
|
Unknown
|
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Cosmic-type moves.
|
Boosts the power of Cosmic-type moves by 20% and turns Arceus as well as its signature move Judgment Cosmic-type.
|
Image Coming Not Soon Memory Reactor
|
Unknown
|
A disk drive that contains the data of eighteen types. It changes the type of a certain Pokémon when activated.
|
Replacing the various Memories, it's condensed into a single key item that, when activated, will give you a list of the 18 types for you to choose from. Picking a type will turn Silvally, if in your party, into that type.
|
Image Coming Not Soon Battle Bookmark
|
Upon defeating Athenaeum Archivist Odessa
|
Proof of having beaten the Battle Athenaeum.
|
It's a Pokédex modification that allows you to mark a specific species on the Dex, which will have all the locations where that Pokémon can be found create a blue beacon of light on the map and when soaring. It also acts as a flashlight that allows you to explore pitch-black areas.
|
Image Coming Not Soon Golden Bookmark
|
Upon defeating Athenaeum King Theodore
|
Proof of having beaten the Battle Athenaeum twice over.
|
An upgrade to the Battle Bookmark, it allows you to create one waypoint on the map to which you can instantly warp to at the press of a button.
|
Image Coming Not Soon Battle Analyser
|
Upon defeating Factory Head Renee
|
Proof of having beaten the Battle Factory.
|
It's a device that tells you the effectiveness of your Pokémon's moves against the opponent.
|
Image Coming Not Soon Golden Analyser
|
Upon defeating Athenaeum Head Renee twice
|
Proof of having beaten the Battle Athenaeum twice over.
|
An upgrade to the Battle Analyser, it will now keep track of the moves the opponent has used, also telling you the effectiveness of those moves against your Pokémon's.
|
Image Coming Not Soon Battle Dice
|
Upon defeating Casino Tycoon Landon
|
Proof of having beaten the Battle Arcade.
|
It's a battle item that produces a random effect on the Pokémon in the field. It can be used indefinitely, but you can only use it once every battle.
|
Image Coming Not Soon Golden Dice
|
Upon defeating Casino Tycoon Landon twice
|
Proof of having beaten the Battle Arcade twice over.
|
An upgrade to the Battle Dice, you can now target a specific Pokémon with it. Additionally, the effects are now always positive when targeting your Pokémon, and always negative when targeting enemy Pokémon.
|
Image Coming Not Soon Battle Seeker
|
Upon defeating Monument Chief Sherwood
|
Proof of having beaten the Battle Monument.
|
It's a USB that installs the Battle Seeker function on your Poké Device. The function allows you to rematch any trainer using the Rotation Battle Format. As a reward for spreading the Rotation Battle format, you'll be rewarded with 1 BP for each Rotation Battle won.
|
Image Coming Not Soon Golden Seeker
|
Upon defeating Monument Chief Sherwood twice
|
Proof of having beaten the Battle Monument twice over.
|
An upgrade to the Battle Seeker, you can now rematch trainers using the regular format, and you gain 4 BP instead of 1. You can only gain BP with Rotation Battle wins, however.
|
Image Coming Not Soon Battle Mask
|
Upon defeating Ring Maestro Gadiel
|
Proof of having beaten the Battle Ring.
|
It's a mask that when held (or rather, worn) by a Pokémon, lowers the enemy Pokémon's Attack at the start of battle, similar to the ability Intimidate. You cannot trade Pokémon holding this item.
|
Image Coming Not Soon Golden Mask
|
Upon defeating Ring Maestro Gadiel twice
|
Proof of having beaten the Battle Ring twice over.
|
An upgrade to the Battle Mask, it now lowers Special Attack and Speed as well.
|
Image Coming Not Soon Battle Amulet
|
Upon defeating Spire Mistress Vivien
|
Proof of having beaten the Battle Spire.
|
It's an amulet that increases the experience gained by your Pokémon by 1.5x.
|
Image Coming Not Soon Golden Amulet
|
Upon defeating Spire Mistress Vivien twice
|
Proof of having beaten the Battle Spire twice over.
|
An upgrade to the Battle Amulet, it now increases the catch rate of all Poké Ball types by 1.5x.
|
Image Coming Not Soon Battle Launcher
|
Upon defeating Forge Master Smith
|
Proof of having beaten the Battle Forge.
|
It's a device that allows you to accumulate points and use them launch enhancing items at your Pokémon during battles, at the cost of rendering normal items useless.
|
Image Coming Not Soon Golden Launcher
|
Upon defeating Forge Master Smith twice
|
Proof of having beaten the Battle Forge twice over.
|
An upgrade to the Battle Launcher, you now earn two points per turn.
|
The following items have been changed:
- Type-enhancing items like Charcoal and Miracle Seeds now increase the power of their respective type by 40% instead of 20% when held. This replaces the function of type gems.
- Paralyse Heals are now called Stabilisers
- Burn Heals are now called Coolers
- Ice Heals are now called Thaws
- The Mental Herb now removes the effects of Taunt, Encore, Torment and Disable again.
- Honey now heals the Pokémon's status conditions and heals them for 10% of their max HP when used in battle.
Locations[]
Locales[]
Location
|
Notable Landmarks
|
Description
|
Devor Sinis
| ||
Tusecon District
|
Located on the northwest portion of the region. It's the district with the largest cities, being the centre for advancements in science, technology, and architecture.
| |
Beck City
|
|
A sprawling metropolis, Beck City is the centre of attention in Devor. It houses many shops, hotels, parks, museums, and memorials for tourists to get lost in. Many Pokémon call this city their home, living on roofs, in its parks, around alleys, and even in Beck's extensive sewer system. The player lives on the roof of Beck's tallest apartment building, Ogeia High Rise. This luxurious penthouse has a small swimming pool, garden, and landing pad, allowing the player to fly there whenever they want, as well as leave some of your Pokémon there where your dad can take care of them. Adjacent: Firmys City, Bolitz City
|
Firmys City
|
|
Firmys is a very pristine city, notable for its multicoloured buildings, neon signs, fantastical architecture, fairytale-like atmosphere, and a constant pleasant breeze that carries various Pokémon in and around the city. It's the smallest settlement in the Tusecon district. Adjacent: Beck City, Chiway City
|
Bolitz City
|
|
Also called The Shining City, the lights in Bolitz are almost too bright. Bolitz is responsible for generating almost half of the region's electricity, being home to Devor's biggest wind farm and hydroelectric facility. Just outside the city is the long-abandoned Enermass Power Plant, which is home to many dangerously volatile Electric-type Pokémon. For this reason, only experience trainers are allowed to explore the place. Adjacent: Beck City, Chiway City, Cyada City
|
Chiway City
|
|
Despite being the second largest city in Devor, only about half as much people live here compared to Beck. Most of Chiway's space is dedicated to urban agriculture and botanical research, which is the reason for the city's large towers. Your mom was kind enough to buy a large lot for you to do some agricultural venturing of your own. Your lot starts out very bare, but with lots of dedication, it can turn into a right proper farm. Different crops require different kinds of soil and care, and proper maintenance is required to get the large yields you want. The result is well worth the effort, and you might just attract some Pokémon with what you're growing. Adjacent: Cyada City, Bolitz City, Onridge City
|
Cyada City
|
|
TBA Adjacent: Bolitz City, Onridge City
|
Onridge City
|
|
TBA Adjacent: Cyada City, Chiway City, Crossroads Town
|
Crossroads Town
|
|
TBA Adjacent: Onridge City, Daket Town, Weyclif City
|
Kolshi District
|
Located on the extreme upper left portion of the region. This district is, to all intents and purposes, a winter wonderland, being the most rural area of the region compared to its neighbouring district.
| |
Daket Town
|
|
TBA Adjacent: Crossroads Town, Lonfross City, Sano Village
|
Lonfross City
|
|
TBA Adjacent: Crossroads Town, Lonfross City, Sano Village
|
Sano Village
|
|
TBA Adjacent: Onridge Town, Wilchest Town
|
Wilchest Town
|
|
TBA Adjacent: Sano Village, Hidedulle Village
|
Hidedulle Village
|
|
TBA Adjacent: Wilchest Town, Noremost Mountain Range
|
Dowhir District
|
Located on the left portion of the region. Its standout feature is Mount Monhess, a dormant volcano that takes up more than half the district, resulting in long, winding routes between settlements. It shares a lake with the Weddes District.
| |
Weyclif Town
|
|
TBA Adjacent: Crossroads Town, Doji Town, Necris Town, Yedan City
|
League Gyms[]
The Pokémon League Association is an organisation that aims to give structure to Pokémon battling, and provide a way to challenge trainers and prove their worth. Anyone can challenge the League via the many Gyms, each with its own sort of puzzle before being able to battle the person who runs the Gym, the Gym Leader.
There are nineteen Gyms in the region; one for each type. However, 7 of these 19 Gyms are unable to be challenged on first arrival due to varying reasons.
Gym
|
Gym Leader
|
Description
|
Initial Gyms
| ||
Firmys Gym
|
Amos Fairy
|
Due to Amos' love of adventure, he decided to construct his gym within the vast Nogardia Cave System just outside the town. It features a complex array of tunnels, but there are glowing arrow signs painted on the walls for the player to follow. They can only be seen in darkness, however, and that's where the gym's Pokémon and trainers like to strike. Amos and his dainty Ribombee await challengers in the cave's deepest chamber. Upon beating the gym, you are rewarded the Enchanting Badge, which glows in the dark, allowing you to light up a small portion of darkness within an area.
|
Bolitz Gym
|
Colleen Electric
|
Also known as Bolitz's town hall, the place is quite hectic, constantly bustling with activity. Colleen's office is all the way at the back of the building, and in order to get through, you must proceed through numerous gates that can only be passed with the proper paperwork. The office's interns and secretaries won't mind approving it for you, but they also won't hesitate to slide a battle or two into their schedule. Then, it's all a matter of getting in line to see the mayor, Colleen. Upon beating the gym, you are rewarded the Generator Badge, which allows you to explore Bolitz's old abandoned power plant.
|
Onridge Gym
|
Lincoln Normal
|
The Onridge gym has a sleek, modern design, containing a myriad of puzzles designed specially by its Gym Leader to teach challengers basic coding. Challengers are required to input strings of commands for the gym's Porygon to follow. Code it right, and they'll perform the commands properly so you can advance. Code it wrong, and they'll become frustrated and attack you. Waiting on the highest floor is Lincoln, who watches challengers like the player through security cameras as progress his gym. Upon beating the gym, you are rewarded with the Programme Badge, which allows you to programme Porygon across Devor to perform specific tasks.
|
Doji Gym
|
Daphne Dark
|
Daphne herself dislikes regiments and likes to mess with people, so there isn't one dedicated building for the gym. Instead, the entire town of Doji is her gym. Because of this, you can challenge her anywhere within the town's borders... provided you can find her. She's very much a spastic person, flitting from place to place on her motorcycle. You can ask Doji's residents for hints as to where she as, but you'll have to exchange such information with a battle. Upon beating the gym, you are rewarded with the Shady Badge, which earns you the respect of Devor's gangs, allowing you to enter their hideouts.
|
Ilisium Gym
|
Tori Bug
|
When you think Illisium couldn't get warm and humid enough, there's the Illisium Gym: a gigantic greenhouse containing all of Tori's Bug-type Pokémon. There are no gardeners or caretakers; just the Pokémon and trainers who are ready to attack at a moment's notice. Prepare to traverse thick flora, swinging on vines and jumping on bouncy mushrooms. Tori's at the very centre writing her compendium, accompanied by her buggy friends. Upon beating the gym, you are rewarded with the Mandible Badge, which is scented with a special chemical that increases the chance of high-level Bug-type Pokémon to appear when worn by Pokémon.
|
Brusenbrott Gym
|
Sandrine Rock
|
The gym houses Sandrine workshop where she, along with other workers, painstakingly craft beautiful stained glass designs by hand.
|
Ironworks Gym
|
Felicity Steel
|
TBA
|
Carmen Gym
|
Ollie Dragon
|
TBA
|
Asvara Gym
|
Griffin Cosmic
|
TBA
|
Highmount Gym
|
Donovan Flying
|
TBA
|
Risheta Gym
|
Genevieve Water
|
TBA
|
Brastolos Gym
|
Laurie Grass
|
TBA
|
Post-Game Gyms
| ||
Usemoor Gym
|
Khalil Psychic
|
TBA
|
Marushin Gym
|
Nathanael Ground
|
TBA
|
Lonfross Gym
|
Zacharias Ice
|
TBA
|
Necris Gym
|
Percy Ghost
|
TBA
|
Fiwell Gym
|
Allie Fighting
|
TBA
|
Dretloft Gym
|
Bobby Poison
|
TBA
|
Pyrona Gym
|
Kirsten Fire
|
TBA
|
Pokémon League[]
The pinnacle of the Pokémon League Association, The League is the place where trainers who have proven to be formidable battles come to test their skills in a culmination against the five most powerful trainers in their region. Devor's Pokémon League is considered to be one of the hardest, as its Elite Four doesn't specialise in specific types, instead opting to train Pokémon based on aesthetics. Quinta fancies using elegant, beautiful Pokémon; Jonas uses Pokémon he considered cool-looking; Julien likes using cutesy Pokémon; Keagan opts for tough-looking Pokémon; Amalthea has no particular preference in Pokémon, so her team is well-balanced.
Member
|
Team
| |||
Beginner
|
Casual
|
Intermediate
|
Challenge
| |
Quinta Elite Beauty
|
||||
Jonas Elite Flair
|
||||
Julien Elite Charm
|
||||
Keagan Elite Brute
|
||||
Amalthea Champion
|
TBA
|
TBA
|
TBA
|
TBA
|
*Question mark symbols signify Pokémon introduced this generation with no sprite art yet.
Pokémon Daycare[]
The daycare is place for Pokémon to be cared for, and if two Pokémon form a strong bond with each other, it results in Pokémon eggs. There There are a few additions and changes to how breeding some Pokémon works, though:
- Leaving Pokémon in a daycare will give a slight increase in their happiness, but leaving them in for too long will start to degrade their happiness instead if they don't have a partner. The happiness increase rises if the Pokémon produces an egg.
- If one of the two Pokémon is holding a Metronome, it will gain their partner's nature if left with each other for long enough, even if they aren't compatible breeding partners. When this happens, the caretaker will state that they've noticed the respective Pokémon has been acting different lately.
- If the size difference between two Pokémon is over 5 feet, they will not be able to breed.
- Ditto can now breed with itself.
- The entire Nidoran line can breed normally with other Pokémon now.
- Pokémon now produce batches instead of single eggs. The amount of eggs depends between circumstance and species, but the maximum amount of eggs that can be produced in a batch is six.
- Once eggs are produced, the daycare will offer to either give them to you, or to leave it with them and their incubation chambers. One real life minute in the daycare's incubation chamber translates to twenty egg cycles.,
- 30% of the time, there will be a special egg within the batch that hatches five times as fast as the other eggs. This egg will turn out to actually be the devious Pokémon Baddeg, who will attack you upon "hatching". The level of the Baddeg will vary relative to the lowest-levelled Pokémon in the player's party.
- When an egg hatches in the daycare's incubation chambers, the daycare will offer the Pokémon to you, or alternatively, to put it up for adoption (has the same effect as releasing the Pokémon). While the player makes this choice, you are able to view the newly-hatched Pokémon's stats.
Devor's Sewers[]
Underneath Devor are these extensive labyrinths, those being Devor's sewage systems. There are six different sewage systems, each having its own gang and ecosystem. These are: the Trisinis System, the Weddes System, the Shilan System, the Midesa System, the Tridextros System, and the Desodon System. Well-seasoned trainers can use Devor's sewers to make shortcuts, bypass more difficult routes, and reach their destination quicker. Note that not all of Devor's settlements are connected by these sewage systems.
System
|
Cities
|
Description
|
Devor Sinis
| ||
Trisinis System
|
Lonfross, Sano, Wilchest, Daket, Cyada, Onridge, Crossroads, Chiway, Bolitz, Firmys, Beck, Weyclif, Doji, Necris, Yedan, Basin
|
TBA
|
Weddes System
|
Combrall, Ulias, Desse, Mawsy, Edisol, Illisium, Marushin
|
TBA
|
Devor Medias
| ||
Shilan System
|
Brusenbrott, Lonalan
|
TBA
|
Midesa System
|
Nespor, Fiwell, Yewpoint, Elfina
|
TBA
|
Devor Dextros
| ||
Tridextros System
|
Sertan, Lupis, Highmount, Thasia, Dishedes, Ironworks, Carmen, Pyrona, Cascadia, Feymin, Dretloft, Lamiki, Naasi, Faress, Brastolos
|
TBA
|
Desodon System
|
Usemoor, Shant, Alis, Phoral
|
TBA
|
Battle Frontier[]
Devor has its own Battle Frontier, a place where those come to both have fun and hone their skills in battle. Unlike other frontiers, these facilities are scattered across the map. There are seven facilities associated the frontier, each with their own niche and unique reward.
- The Battle Athenaeum is a towering facility that doubles as a library, inside being a shadowy labyrinth of bookshelves and tables. In a similar vein to Hoenn's Battle Pyramid, it consists of seven levels, each sporting a random theme. You and your three Pokémon must fend off wild Pokémon and defeat trainers in order to charge your Battle Bookmark, a temporary item given to you at the start of each run-through. It acts as a flashlight, lighting up the dark sections of each floor in order for you to find the exit. Upon reaching the next floor, however, the Battle Bookmark will run out of power once again. Your bag is also replaced with a temporary Battle Bag that can only store one of each type of item, as you cannot bring your own items to the Athenaeum. Upon defeat, the trainers will give you hints towards where the remaining trainers and items are, as well as a clue as to the next floor's theme. On the 3rd successful run-through, Athenaeum Archivist Odessa will show up at the top floor to battle you, and will award you with a permanent Battle Bookmark upon defeat. On the 10th successful run-through, Athenaeum King Theodore will battle you instead, awarding you with a Golden Bookmark upon defeat. On subsequent milestones, Odessa and Theodore will interchangeably show up.
- The Battle Factory is a facility filled with various pipes and conveyor belts that transport you between battles. Instead of your own Pokémon, you're provided with a random team of three rental Pokémon instead, and the use of items are forbidden. Unlike the other facilities, each run-through is endless. Upon defeating a trainer, you are given the option to trade one of your Pokémon for one of the Pokémon your opponent used. On the 10th and 24th consecutive battles, Factory Head Renee will confront you, using a random team as per the facility's rules. On the first time, you'll be rewarded with a Battle Analyser. On the second time, the reward is a Golden Analyser.
- The Battle Casino is a large place of flashy design filled with things such as slot machines, roulette boards, and pool tables. Each run-through consists of seven trainers in a 3v3 single battle format, and items are not allowed when challenging the facility. Before each battle, the player must activate a roulette board machine that will land on a random square pertaining to an effect that will be placed on the player, the enemy, or the field. These effects ranged to stat boosts, bestowing berries, health reduction, weather changes, and more. On the 21st and 49th consecutive battles, Casino Tycoon Landon will challenge you. Once beaten, you will be awarded with Battle Dice on the first fight, and Golden Dice on the second fight.
- The Battle Monument is a large arena, taking place in the open under the presence of an imposing shrine. The facility specialises in 6v6 Rotation Battles, each run-through consisting of five trainers. These aren't your ordinary Rotation Battles, however, as every 3 turns, one of the positions on both players will start to glow with a strange energy. This signals that on the next turn, the Pokémon in that position will be affected by one of four effects. If the energy glows red, the Pokémon will receive damage equal to 1/8th its maximum HP. If green, the Pokémon is healed by 1/8th its maximum HP. If it's blue, the Pokémon will receive a sharp stat decrease in its highest stat, and the reverse is true if the energy glows orange. Additionally, you cannot use items on your Pokémon while challenging this facility. On the 20th and 50th battles, Monument Chief Sherwood will face you. Once beaten you will be rewarded with a Battle Seeker on the first fight and a Golden Seeker on the second fight.
- The Battle Ring takes place at a fighting ring, and you're only allowed to bring two Pokémon with you. Each run-through consists of 4 battles, all of which are Battle Royales. Your Pokémon cannot hold items, and the trainer cannot use items either. Instead, you must choose a company to back you. Your options are Tocsin Ltd, Silph Co., Devon Corporation, the Battle Factory, and the Pokémon League. Each successful battle rewards you with a minor item along with the standard BP, which depends on which company you picked. These items are transferred between run-throughs, and never reset unless you decide to switch companies. On the 12th and 40th consecutive battles, Ring Maestro Gadiel will contend with you alongside two other trainers. Once beaten, you will be rewarded with a Battle Mask on the first fight, and then a Golden Mask on the second.
- The Battle Spire is a cathedral-like facility, with many floors connected with a spiralling staircase. There are four different run-throughs you can take: 3v3 Singles, 4v4 Doubles, 4v4 Multi Battles, and 6v6 Triple Battles. Regardless of which one you pick, it follows the same sequence of 7 trainers per run-through. You cannot use items on Pokémon in the Spire, but they may use held items. On the 21st and 49th battles, Spire Mistress Vivien will contest you. Once beaten, you will be rewarded with a Battle Amulet on the first fight, and then a Golden Amulet on the second.
- The Battle Forge is a large forging facility, adorned with many pieces of equipment such as Poké Balls, armour, and weapons. Each run-through consists of 7 battles, all in the format of 3v3 single battles. These battles are fought using Battle Launchers, which are unique devices that launch special discs at Pokémon that enhance their battle performance. These discs can be purchased using points that are accumulated per turn. Because of this, you cannot use normal items. On the 21st and 49th consecutive battles, Forge Master Smith will fight you. Once beaten, you will be rewarded with a Battle Launcher on the first fight, and then a Golden Launcher on the second.
Characters[]
Name
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Description
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Poke
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Image Coming Not Soon Elise
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Elise is your twin sister (although she is 11 minutes older and always makes a point to mention that). She can come off as a bit mean, but she's got a good heart. She's very competitive, and will constantly optimise her team in order to beat you. If it seems like she's out to get you, it's because she's definitely doing that, if only to tease you.
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Image Coming Not Soon Prof. Axel Dragonsblood
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Professor Dragonblood is your region's head researcher for Pokémon types, being an old college friend of your mother's. He's a workaholic who doesn't talk very much, except for when it's about Pokémon and their types, of course. His lab is a small building next to a large, open meadow.
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Pokémon League
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Amos
Gym Leader
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Amos is an adventurer at heart. He used to travel across various regions, exploring ruins, caves, and forests, but in the end, he decided to become the Gym Leader of his hometown. When he wants to have a bit of a thrill like how he used to, he usually explores the innermost depths of Nogardia Cave with his partner Ribombee.
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Lincoln
Gym Leader
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Aside from his duties as Gym Leader, Lincoln is a software developer who maintains Devor's Pokémon Storage System. He's also the one and only creator of the Player Search System, which he prides himself on. His research revolves around connections people can make despite extreme distance, and teaches courses on coding online.
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Colleen
Gym Leader
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Colleen is not only Gym Leader, but also the mayor of Bolitz, taking after her great-grandfather. It's easy to feel under a lot of pressure when in her position, but her ways are frighteningly efficient. The entire city runs on renewable energy, and crime is effectively non-existant. One could swear they could feel her confident aura standing near her.
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Daphne
Gym Leader
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Daphne's very much a wildcard; you don't quite know what she's up to. She, along with her gang, effectively run Doji very arbritrarily, and are always up to some sort of shenanigans. Her fierce, sassy persona is adored by many, especially Devor's other gangs that look up to her very dearly.
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Tori
Gym Leader
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Tori has an obsession with bug-catching, but even then that's a mere understatement. Anyone can view her "collection" of Bug-type Pokémon, all of who help out around at her gym. In her spare time, she ventures through forests around Devor to work on her Bug-type compendium.
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Sandrine
Gym Leader
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Hailing from Kalos, Sandrine is a glassmaker fell in love with Brusenbrott after falling in love with one of its miners. After an unfortunate cave-in that took the life of her lover, she used her money to overtake mining operations in order to ensure no accident happens again, and established a Gym in honour of him.
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Felicity
Gym Leader
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Felicity is a critically-acclaimed actress, and the definition of sophistication. She donates and raises millions for charities, proving that behind her contempt-ridden exterior holds a passionate philanthrophist who holds things, especially herself, to the highest of standards. Her mere presence renders rooms silent.
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Ollie
Gym Leader
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Ollie had a privileged background, but he made a name for himself building up a prestigious dancing career. He's done choreography for all kinds of media, including but not limited to music videos, movies, and festivals. For a millionaire, he's really down-to-earth and quite abrasive to some.
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Image Coming Not Soon Donovan Gym Leader
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Donovan is the head scientist of the Devorian Institute of Astronomy, and is mostly secluded to his observatory doing research. He's not particularly interested in his duties as Gym Leader, but no one else is interested in the position, so so he's almost never at the gym. Instead, you can find him gazing at the stars.
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Griffin
Gym Leader
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The owner of Devor's main airline, Griffin started out as a stunt pilot who grew to a massive amount of popularity, becoming a popular captain and flying his airline's biggest plane, The Grand Faewren.
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Genevieve
Gym Leader
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A standout in her academy, Captain Genevieve dedicates her life spearheading police operations against the Paragon and their criminal activities. Her unassuming looks and great athleticism make her the perfect undercover (and underwater) cop.
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Laurie
Gym Leader
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Laurie learnt many things while on the farm, but the most important one was to live life and take things easy. He enjoys the simple things, such as the breeze blowing through his hair, or how cute his Pokémon are. Sometimes, though, you just have to battle. And he's darn good at it.
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Khalil
Gym Leader
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Khalil was born an esper, but he doesn't enjoy it. Whenever his heart starts to race, like say, during a Pokémon battle, his gift goes out of control, often causing destruction around him. He's currently learning to control himself, but his training isn't going as well as he hoped.
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Image Coming Not Soon
Nathanael
Gym Leader
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TBA
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Image Coming Not Soon Zacharias Gym Leader
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Zacharias warms everybody up with his cheery attitude, something people are glad to see from the new Gym Leader-in-the-making. At only eleven years of age, he's still working on officiating his title, but when his time comes, he'll surely bring a fresh youthful dynamic to the League.
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Percy
Gym Leader
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Percy has had always had a connection with the dead even as a little child, fancying himself a spirit medium. Ghost-types seem to naturally gravitate to him, and he takes it in stride, managing the largest cemetery in Devor.
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Allie
Gym Leader
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Allie is a world-class mixed-martial artist. She relishes a good battle, whether fought by Pokémon or humans; she has said herself that seeking out the perfect opponent to battle against is a bit of an obsession to her. As of late, she's been recovering with a major injury she had sustained in a prior fight, so she's currently (and reluctantly) closed to gym challenges.
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Bobby
Gym Leader
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Bobby hosts "Science Bobby", a TV programme revolving around science experiments and the inner workings of Pokémon. He finds himself very busy from time to time, but a battle is most often welcome in his laboratory. Of course, people are disallowed from entering his lab when he's conducting more dangerous experiments.
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Image Coming Not Soon Quinta Elite Four
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Quinta is a bona fide fashionista, and is the on-point person for dress code at League meetings and just general fashion advice. You can find her on advertisements everywhere, setting fashion trends left and right. All of her Pokémon are equally as beautiful and elegant, serving as lovely distractions in battle.
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Image Coming Not Soon Jonas Elite Four
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Jonas is Devor's proclaimed "most eligible bachelor". Having been a stuntman for most of his life, he's known to be ridiculously flirty and confident. He's always raring to go and is considered to be the flashiest of the Elite Four. The Pokémon he has match his personality to a tee.
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Image Coming Not Soon Julien Elite Four
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Julien is a former Pokémon Ranger, being well-known and adored by many for his charity work and many rescue missions. He is ridiculously sweet, and would do much to please people. Each of his Pokémon are specially cherished and are as charming as he is.
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Image Coming Not Soon Keagan Elite Four
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Nobody messes with Keagan. He seems like a pretty nice guy at first, but take the wrong steps with him, and you have yourself a huge problem. He himself can take quite a beating; the real question is if you can. Keagan's Pokémon have a similar, if not the exact same demeanour.
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Image Coming Not Soon Amalthea Champion
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Amalthea is the current reigning champion in Devor, but you know her as your mom. She spends countless hours at the League, so she makes sure to cherish her time with family. On your journey, people will talk about how much of a merciless battler she is, some even shuddering at the sound of her name.
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Battle Frontier
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Image Coming Not Soon Renee Factory Head
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Renee is a woman of ambition and perfectionism. She is the CEO Devor's most prominent corporation, Stimilon, in a deep rivalry with Silph Co. and the Devon Corporation. The biggest Stimilon factory doubles as a battle facility that aims to leave any challenger satisfied regardless of the outcome.
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Image Coming Not Soon Landon Casino Tycoon
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A devil-may-care type of guy, Landon tends to leave things up to chance. Seeing as he runs a super-successful casino and battle facility, some might say he's the luckiest man in Devor. He finds deep amusement in high-risk and high-reward, and is a pretty good sport all things considered.
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Image Coming Not Soon Gadiel Ring Maestro
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This larger-than-life man lives for the spotlight, specifically the spotlight focused on him during wrestling. Gadiel trained for years as a professional wrestler, having gone toe-to-toe with famous faces such as The Masked Royale and Crasher Wake. He simply couldn't resist joining the Battle Frontier if it meant constructing his dream arena.
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Image Coming Not Soon Sherwood Monument Chief
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Landon is a hard-iron traditionalist who's committed to keeping the style of Rotation Battles alive. Thanks to him, Rotation Battles are becoming more and more mainstream after having taken root in Unova. In an offer from the Battle Frontier he couldn't refuse, He constructed the Battle Monument in order to showcase and honour the battle style.
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Image Coming Not Soon Odessa Athenaeum Archivist
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Sister of Unovan Elite Four Shauntal, Odessa would rather read, compile and organise literature than write it. Having felt she was in her sister's shadow for the longest time, she decided to come to Devor to find herself. She found her true calling when Theodore of the Battle Athenaeum offered her a partnership.
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Image Coming Not Soon Theodore Athenaeum King
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Bearing the title "Athenaeum King Theodore" of Devor's Battle Frontier, your father is a man of many words, and also many hugs. Originally the sole leader of the facility, he recruited a young lady to stand in for him after settling down with Amalthea. Of course, he does need to be at the Library from time to time, and should you eventually challenge it, he'll make sure to be there.
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Image Coming Not Soon Vivien Spire Mistress
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After losing the Champion title to Amalthea, Vivien decided to create her own League by bringing the Battle Frontier to Devor. The Battle Spire was the very first battle facility to be established, and it's all gone uphill from there. She gives a confident, refined air, but she's not afraid to get her hands dirty.
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Image Coming Not Soon Smith Forge Master
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TBA
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Trivia[]
- Palladium, the element that the game is named after, is one of the most shiniest naturally-occurring metals.
- The Magnetic Stone, a new item introduced to the game, strongly resembles real life lodestone.