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Pokémon Nova & Nebula/Moves

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A list of moves in Pokémon Nova & Nebula.

Bug

Move Power Accuracy PP Description
Attack Order 90 100% 15 The user calls out its underlings to pummel the target. Critical hits land more easily.
Bug Bite 60 100% 20 The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Defend Order - - 10 The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
Fell Stinger 30 100% 25 When the user knocks out a target with this move, the user's Attack stat rises sharply.
Fury Cutter 40 95% 20 The target is slashed with scythes or claws. Its power increases if it hits in succession.
Heal Order - - 10 The user calls out its underlings to heal it. The user regains up to half of its max HP.
Infestation 20 100% 20 The target is infested and attacked for four to five turns. The target can't flee during this time.
Leech Life 20 100% 20 The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
Megahorn 120 85% 10 Using its tough and impressive horn, the user rams into the target with no letup.
Pin Missile 25 95% 20 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Powder - - 20 The user covers the target in a powder that explodes and damages the target if it uses a Fire-type move.
Quiver Dance - - 20 The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats.
Rage Powder - - 20 The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
Signal Beam 75 100% 15 The user attacks with a sinister beam of light. It may also confuse the target.
Silver Wind 60 100% 5 The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.
Spider Web - - 10 The user ensnares the target with thin, gooey silk so it can't flee from battle.
Steamroller 65 100% 20 The user crushes its targets by rolling over them with its rolled-up body. The attack may make the target flinch.
Sticky Web - - 20 The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.
String Shot - 95% 40 The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat.
Struggle Bug 50 100% 20 While resisting, the user attacks the opposing Pokemon. The targets' Sp. Atk stat is reduced.
Tail Glow - - 20 The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
Twineedle 25 100% 20 The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target.
U-turn 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
X-Scissor 80 100% 15 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Cosmic

Move Power Accuracy PP Description
Aurora Beam 65 100% 20 The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
Comet Punch 18 85% 15 The target is hit with a flurry of punches that strike two to five times in a row.
Cosmic Power - - 20 The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Draco Meteor 130 90% 5 Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
Extrasensory 80 100% 20 The user attacks with an odd, unseeable power. It may also make the target flinch.
Gravity - - 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Hidden Power 60 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it.
Lunar Dance - - 10 The user faints. In return, the Pokemon taking its place will have its status and HP fully restored.
Meteor Mash 90 90% 10 The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
Psycho Boost 140 90% 5 The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
Roar of Time 150 90% 5 The user blasts the target with power that distorts even time. The user can't move on the next turn.
Spacial Rend 100 95% 5 The user tears the target along with the space around it. Critical hits land more easily.
Swift 60 - 20 Star-shaped rays are shot at the opposing team. This attack never misses.

Dark

Move Power Accuracy PP Description
Assurance 60 100% 10 If the target has already taken some damage in the same turn, this attack's power is doubled.
Beat Up Varies 100% 10 The user gets all party Pokemon to attack the target. The more party Pokemon, the greater the number of attacks.
Bite 60 100% 25 The target is bitten with viciously sharp fangs. It may make the target flinch.
Crunch 80 100% 15 The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
Dark Pulse 80 100% 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Dark Void - 80% 10 Opposing Pokemon are dragged into a world of total darkness that makes them sleep.
Embargo - 100% 15 It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Fake Tears - 100% 20 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Feint Attack 60 - 20 The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Flatter - 100% 15 Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
Fling Varies 100% 10 The user flings its held item at the target to attack. Its power and effects depend on the item.
Foul Play 95 100% 15 The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Hone Claws - - 15 The user sharpens its claws to boost its Attack stat and accuracy.
Hyperspace Fury 100 - 5 Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This attack lowers the user's Defense.
Knock Off 65 100% 20 The user slaps down the target's held item, preventing that item from being used in the battle.
Memento - - 10 The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
Nasty Plot - - 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Night Daze 85 95% 10 The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy.
Night Slash 70 100% 15 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Payback 50 100% 10 If the user moves after the target, this attack's power will be doubled.
Punishment Varies 100% 5 This attack's power increases the more the target has powered up with stat changes.
Pursuit 40 100% 20 An attack move that inflicts double damage if used on a target that is switching out of battle.
Quash - 100% 15 The user suppresses the target and makes its move go last.
Snatch - - 10 The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Sucker Punch 80 100% 5 This move enables the user to attack first. It fails if the target is not readying an attack, however.
Switcheroo - 100% 10 The user trades held items with the target faster than the eye can follow.
Taunt - 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief 60 100% 25 The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
Topsy-Turvy - - 20 All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Torment - 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dragon

Move Power Accuracy PP Description
Dragon Breath 60 100% 20 The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
Dragon Claw 80 100% 15 The user slashes the target with huge, sharp claws.
Dragon Dance - - 20 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Dragon Pulse 85 100% 10 The target is attacked with a shock wave generated by the user's gaping mouth.
Dragon Rage - 100% 10 This attack hits the target with a shock wave of pure rage. This attack always inflict 40 HP damage.
Dragon Rush 100 75% 10 The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch.
Dragon Tail 60 90% 10 The user knocks away the target and drags out another Pokemon in its party. In the wild, the battle ends.
Dual Chop 40 90% 15 The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Impose Varies - 10 The user gives off a  frightening presence. The stronger the user and the weaker the foe, the more accurate.
Outrage 120 100% 10 The user rampages and attacks for two to three turns. It then becomes confused, however.
Twister 40 100% 20 The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.

Electric

Move Power Accuracy PP Description
Bolt Strike 130 85% 5 The user charges at its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis.
Charge - - 20 The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
Charge Beam 50 90% 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Discharge 80 100% 15 A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
Eerie Impulse - 100% 15 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain - - 10 The user electrifies the ground under everyone's feet for five turns. Pokemon on the ground no longer fall asleep.
Electrify - - 20 If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
Electro Ball Varies 100% 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
Electroweb 55 95% 15 The user captures and attacks opposing Pokemon by using an electric net. It reduces the targets' Speed stat.
Fusion Bolt 100 100% 5 The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.
Ion Deluge - - 25 The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Magnet Rise - - 10 The user levitates using electrically generated magnetism for five turns.
Magnetic Flux - - 20 The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokemon with the Plus or Minus Ability.
Nuzzle 20 100% 20 The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Parabolic Charge 50 100% 20 The user attacks everything arround it. The user's HP is restored by half the damage taken by those hit.
Shock Wave 60 - 20 The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Spark 65 100% 20 The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
Thunder 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
Thunder Fang 65 95% 15 The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
Thunder Wave - 100% 20 A weak electric charge is launched at the target. It causes paralysis if it hits.
Thunderbolt 90 100% 15 A strong electric blast is loosed at the target. It may also leave the target with paralysis.
Thunder Punch 75 100% 15 The target is punched with an electrified fist. It may also leave the target with paralysis.
Thunder Shock 40 100% 30 A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
Volt Switch 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
Volt Tackle 120 100% 15 The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.
Wild Charge 90 100% 15 The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
Zap Cannon 120 50% 5 The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Fairy

Move Power Accuracy PP Description
Aromatic Mist - - 20 The user raises the Sp. Def stat of ally Pokemon with a mysterious aroma.
Baby-Doll Eyes - 100% 30 The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
Charm - 100% 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Crafty Shield - - 10 The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
Dazzling Gleam 80 100% 10 The user damages opposing Pokemon by emitting a powerful flash.
Draining Kiss 50 100% 10 The user's HP is restored by over half of the damage taken by the target.
Fairy Lock - - 10 By locking down the battlefield, the user keeps all Pokemon from fleeing during the next turn.
Fairy Wind 40 100% 30 The user stirs up a fairy wind and strikes the target with it.
Flower Shield - - 10 The user raises the Defense stat of all Grass-type Pokemon in battle with a mysterious power.
Geomancy - - 10 The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
Light of Ruin 140 90% 5 Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.
Misty Terrain - - 10 The user covers the ground under everyone's feet with mist for five turns. This protects Pokemon on the ground from status conditions.
Moonblast 95 100% 15 Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
Moonlight - - 5 The user restores its own HP. The amount of HP regained varies with the weather.
Play Rough 90 90% 10 The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
Sweet Kiss - 75% 10 The user kisses the target with a sweet, angelic cuteness that causes confusion.

Fighting

Move Power Accuracy PP Description
Arm Thrust 15 100% 20 The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
Aura Sphere 80 - 20 The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.
Brick Break 75 100% 15 The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
Bulk Up - - 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
Circle Throw 60 90% 10 The user throws the target and drags out another Pokemon in its party. In the wild, the battle ends.
Close Combat 120 100% 5 The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
Counter Varies 100% 20 A retaliation move that counters any physical attack, inflicting double the damage taken.
Cross Chop 100 80% 5 The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Detect - - 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Double Kick 30 100% 30 The target is quickly kicked twice in succession using both feet.
Drain Punch 75 100% 10 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Dynamic Punch 100 50% 5 The user punches the target with full, concentrated power. It confuses the target if it hits.
Final Gambit Varies 100% 5 The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
Flying Press 80 95% 10 The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Focus Blast 120 70% 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
Focus Punch 150 100% 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Force Palm 60 100% 10 The target is attacked with a shock wave. It may also leave the target with paralysis.
Hammer Arm 100 90% 10 The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
High Jump Kick 130 90% 10 The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Jump Kick 100 95% 10 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Karate Chop 50 100% 25 The target is attacked with a sharp chop. Critical hits land more easily.
Low Kick Varies 100% 20 A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Low Sweep 65 100% 20 The user attacks the target's legs swiftly, reducing the target's Speed stat.
Mach Punch 40 100% 30 The user throws a punch at blinding speed. It is certain to strike first.
Mat Block - - 15 Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Power-Up Punch 40 100% 20 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Quick Guard - - 15 The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Revenge 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
Reversal Varies 100% 15 An all-out attack that becomes more powerful the less HP the user has.
Rock Smash 40 100% 15 The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
Rolling Kick 60 85% 15 The user lashes out with a quick, spinning kick. It may also make the target flinch.
Sacred Sword 90 100% 15 The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage.
Secret Sword 85 100% 10 The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Seismic Toss Varies 100% 20 The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Sky Uppercut 85 90% 15 The user attacks the target with an uppercut thrown skyward with force.
Storm Throw 60 100% 10 The user strikes the target with a fierce blow. This attack always results in a critical hit.
Submission 80 80% 25 The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
Superpower 120 100% 5 The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Triple Kick 10 90% 10 A consecutive three-kick attack that becomes more powerful with each successive hit.
Vacuum Wave 40 100% 30 The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Vital Throw 70 - 10 The user attacks last. In return, this throw move is guaranteed not to miss.
Wake-Up Slap 70 100% 10 This attack inflicts big damage on a sleeping target. It also wakes the target up, however.

Flying

Move Power Accuracy PP Description
Acrobatics 55 100% 15 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Aerial Ace 60 - 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
Bounce 85 85% 5 The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Brave Bird 120 100% 15 The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
Dragon Ascent 120 100% 5 After soaring upward, the user attacks its target by dropping out of the sky at high speeds, although it lowers its own Defense and Sp. Def in the process.
Drill Peck 80 100% 20 A corkscrewing attack with the sharp beak acting as a drill.
Feather Dance - 100% 15 The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Fly 90 95% 15 The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
Mirror Move - 100% 20 The user counters the target by mimicking the target's last move.
Oblivion Wing 80 100% 10 The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.
Peck 35 100% 35 The target is jabbed with a sharply pointed beak or horn.
Pluck 60 100% 20 The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Roost - - 10 The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Sky Attack 140 90% 5 A second-turn attack move where critical hits land more easily. It may also make the target flinch.
Sky Drop 60 100% 10 The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Wing Attack 60 100% 35 The target is struck with large, imposing wings spread wide to inflict damage.

Ghost

Move Power Accuracy PP Description
Astonish 30 100% 15 The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Confuse Ray - 100% 10 The target is exposed to a sinister ray that triggers confusion.
Curse - - 10 A move that works differently for the Ghost type than for all other types.
Destiny Bond - - 5 When this move is used, if the user faints, the Pokemon that landed the knockout hit also faints.
Grudge - - 5 If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
Hex 65 100% 10 This relentless attack does massive damage to a target affected by status problems.
Lick 30 100% 30 The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
Night Shade Varies 100% 15 The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
Nightmare - 100% 15 A sleeping target sees a nightmare that inflicts some damage every turn.
Ominous Wind 60 100% 5 The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
Phantom Force 90 100% 10 The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Shadow Ball 80 100% 15 The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
Shadow Claw 70 100% 15 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Shadow Force 120 100% 5 The user disappears, then strikes the target on the second turn. It hits even if the target protects itself.
Shadow Punch 60 - 20 The user throws a punch from the shadows. The punch lands without fail.
Shadow Sneak 40 100% 30 The user extends its shadow and attacks the target from behind. This move always goes first.
Spite - 100% 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Trick-or-Treat - 100% 20 The user takes the target trick-or-treating. This adds Ghost type to the target's type.

Grass

Move Power Accuracy PP Description
Absorb 20 100% 25 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Aromatherapy - - 5 The user releases a soothing scent that heals all status problems affecting the user's party.
Bullet Seed 25 100% 30 The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
Cotton Guard - - 10 The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
Cotton Spore - 100% 40 The user releases cotton-like spores that cling to the opposing Pokemon, which harshly lowers their Speed stats.
Energy Ball 90 100% 10 The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
Forest's Curse - - 20 The user puts a forest curse on the target. Afflicted targets are now Grass type as well.
Frenzy Plant 150 90% 5 The user slams the target with an enormous tree. The user can't move on the next turn.
Giga Drain 75 100% 10 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Grass Knot Varies 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the damage.
Grass Pledge 80 100% 10 A column of grass hits opposing Pokemon. When used with its water equivalent, its damage increases into a vast swamp.
Grassy Terrain - - 10 The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokemon on the ground a little every turn.
Horn Leech 75 100% 10 The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
Ingrain - - 20 The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
Leaf Blade 90 100% 15 The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
Leaf Storm 130 90% 5 The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
Leaf Tornado 65 90% 10 The user attacks its target by encircling it in sharp leaves. This attack may also lower the foe's accuracy.
Leech Seed - 90% 10 A seed is planted on the target. It steals some HP from the target every turn.
Magical Leaf 60 - 20 The user scatters curious leaves that chase the target. This attack will not miss.
Mega Drain 40 100% 15 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Needle Arm 60 100% 15 The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
Petal Blizzard 90 100% 15 The user stirs up a violent petal blizzard and attacks everything around it.
Petal Dance 120 100% 10 The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
Power Whip 120 85% 10 The user violently whirls its vines or tentacles to harshly lash the target.
Razor Leaf 55 95% 25 Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
Seed Bomb 80 100% 15 The user slams a barrage of hard-shelled seeds down on the target from above.
Seed Flare 120 85% 5 The user emits a shock wave from its body to attack its target. It may harshly lower the target's Sp. Def.
Sleep Powder - 75% 15 The user scatters a big cloud of sleep-inducing dust around the target.
Solar Beam 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Spiky Shield - 100% 15 In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.
Spore - 100% 15 The user scatters bursts of spores that induce sleep.
Stun Spore - 75% 30 The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
Synthesis - - 5 The user restores its own HP. The amount of HP regained varies with the weather.
Vine Whip 45 100% 25 The target is struck with slender, whiplike vines to inflict damage.
Wood Hammer 120 100% 15 The user slams its rugged body into the target to attack. The user also sustains serious damage.
Worry Seed - 100% 10 A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Ground

Move Power Accuracy PP Description
Bone Club 65 85% 20 The user clubs the target with a bone. It may also make the target flinch.
Bone Rush 25 90% 10 The user strikes the target with a hard bone two to five times in a row.
Bonemerang 50 90% 10 The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
Bulldoze 60 100% 20 The user stomps down on the ground and attacks everything in the area. Hit Pokemon's Speed stat is reduced.
Dig 80 100% 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
Drill Run 80 95% 10 The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Earth Power 90 100% 10 The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Earthquake 100 100% 10 The user sets off an earthquake that strikes every Pokemon around it.
Fissure - 30% 5 The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.
Land's Wrath 90 100% 10 The user gathers the energy of the land and focuses that power on opposing Pokemon to damage them.
Magnitude Varies 100% 30 The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
Mud Bomb 65 85% 10 The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
Mud Shot 55 95% 15 The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
Mud Sport - - 15 The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Mud-Slap 20 100% 10 The user hurls mud in the target's face to inflict damage and lowers its accuracy.
Precipice Blades 120 85% 10 The user attacks opposing Pokemon by manifesting the power of the land in fearsome blades of stone.
Rototiller - - 10 Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokemon.
Sand Tomb 35 85% 15 The user traps the target inside a harshly raging sandstorm for four to five turns.
Sand Attack - 100% 15 Sand is hurled in the target's face, reducing its accuracy.
Spikes - - 20 The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokemon that switch into battle.
Thousand Arrows 90 100% 10 This move also hits opposing Pokemon that are in the air. Those Pokemon are knocked down to the ground.
Thousand Waves 90 100% 10 The user attacks with a wave that crawls along the ground. Thos hit can't flee from battle.

Ice

Move Power Accuracy PP Description
Aurora Beam 65 100% 20 The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
Avalanche 60 100% 10 An attack move that inflicts double the damage the user has been hurt by the target in the same turn.
Blizzard 110 70% 5 A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
Freeze-Dry 70 100% 20 The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Freeze Shock 140 90% 5 On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis.
Frost Breath 60 90% 10 The user blows a cold breath on the target. This attack always results in a critical hit.
Glaciate 65 95% 10 The user attacks by blowing freezing cold air at opposing Pokemon. This attack reduces the targets' Speed stat.
Hail - 100% 10 The user summons a hail storm lasting five turns. It damages all Pokemon except the Ice type.
Ice Ball 30 90% 20 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Ice Beam 90 100% 10 The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
Ice Burn 140 90% 5 On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.
Ice Fang 65 95% 15 The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
Ice Punch 75 100% 15 The target is punched with an icy fist. It may also leave the target frozen.
Ice Shard 40 100% 30 The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
Icicle Crash 85 90% 10 The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch.
Icicle Spear 25 100% 30 The user launches sharp icicles at the target. It strikes two to five times in a row.
Icy Wind 55 95% 15 The user attacks with a gust of chilled air. It also lowers the targets' Speed stat.
Mist - 100% 30 The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Powder Snow 40 100% 25 The user attacks with a chilling gust of powdery snow. It may also freeze the targets.
Sheer Cold - 30% 5 The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.

Light

Move Power Accuracy PP Description
Flare - 100% 5 A bright flare that lowers the foe's evasiveness in darkness. It may also leave the target with a burn.
Flash - 100% 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
Guiding Light - 100% 5 The user's attacks are doubled in accuracy next turn. It also guides the user through darkness.
Hope Beacon - - 10 The user emits a beacon of light to replenish a quarter of its moves' PP and a third of its maximum HP.
Light Screen - - 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Lux Buster 120 100% 10 The user gathers ambient energy, then shoots it as a ray of light on the second turn.
Morning Sun - - 5 The user restores its own HP with rising sunlight. The amount of HP regained varies with the weather and time of day.
Prominence 180 90% 5 The user fires amassed energy as a giant column of light. It lowers the user's Defense, Sp. Def. and Speed stats.
Radiance - - 5 The user forms a paradise of light and peace for five turns, powering up Light-type moves.
Shine Sabre 75 100% 15 The user attacks with a sword of light. It can also break any barrier such as Light Screen and Reflect.
Stargaze - - 5 The user gazes at the stars the first turn. Its HP is restored to full on the second turn.

Normal

Move Power Accuracy PP Description
Acupressure - - 30 The user applies pressure to stress points, sharply boosting one of its stats.
After You - - 15 The user helps the target and makes it use its move right after the user.
Assist - - 20 The user hurriedly and randomly uses a move among those known by other Pokemon in the party.
Attract - 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Barrage 15 85% 20 Round objects are hurled at the target to strike two to five times in a row.
Baton Pass - - 40 The user switches places with a party Pokemon in waiting, passing along any stat changes.
Belly Drum - - 10 The user maximizes its Attack stat in exchange for HP equal to half of its max HP.
Bestow - - 15 The user passes its held item to the target when the target isn't holding an item.
Bide Varies - 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Bind 15 85% 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Block - - 5 The user blocks the target's way with arms spread wide to prevent escape.
Body Slam 85 100% 15 The user drops onto the target with its full body weight. It may leave the target with paralysis.
Camouflage - - 20 The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Captivate - 100% 20 If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Celebrate - - 40 The Pokemon congratulates you on your special day!
Chips Away 70 100% 20 Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
Constrict 10 100% 35 The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
Conversion - - 30 The user changes its type to become the same type as one of its moves.
Conversion 2 - - 30 The user changes its type to make itself resistant to the type of the attack the opponent used last year.
Copycat - - 20 The user mimics the move used immediately before it. This move fails if no other move has been used yet.
Covet 60 100% 25 The user endearingly approaches the target, then steals the target's held item.
Crush Claw 75 95% 10 The user slashes the target with hard and sharp claws. It may also lower the target's Defense.
Crush Grip Varies 100% 5 The target is crushed with great force. The attack is more powerful the more HP the target has.
Cut 50 95% 30 The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Defense Curl - - 40 The user curls up to conceal weak spots and raise its Defense stat.
Disable - 100% 20 For four turns, this move prevents the target from using the move it last used.
Dizzy Punch 70 100% 10 The target is hit with rhythmically launched punches that may also leave it confused.
Double Hit 35 90% 10 The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
Double Slap 15 85% 10 The target is slapped repeatedly, back and forth, two to five times in a row.
Double Team - - 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Double-Edge 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Egg Bomb 100 75% 10 A large egg is hurled at the target with maximum force to inflict damage.
Encore - 100% 5 The user compels the target to keep using only the move it last used for three turns.
Endeavor Varies 100% 5 An attack move that cuts down the target's HP to equal the user's HP.
Endure - - 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Entrainment - 100% 15 The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Explosion 250 100% 5 The user explodes to inflict damage on those around it. The user faints upon using this move.
Facade 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Fake Out 40 100% 10 An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
False Swipe 40 100% 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Feint 30 100% 10 An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
Flail Varies 100% 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Focus Energy - - 30 The user takes a deep breath and focuses so that critical hits land more easily.
Follow Me - - 20 The user draws attention to itself, making all targets take aim only at the user.
Foresight - - 40 Enables a Ghost-type target to be hit by Normal and Fighting-type attacks. It also enables an evasive target to be hit.
Frustration Varies 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
Fury Attack 15 85% 20 The target is jabbed repeatedly with a horn or beak two to five times in a row.
Fury Swipes 18 80% 15 The target is raked with sharp claws or scythes for two to five times in quick succession.
Giga Impact 150 90% 5 The user charges at the target using every bit of its power. The user must rest on the next turn.
Glare - 100% 30 The user intimidates the target with the pattern on its belly to cause paralysis.
Growth - - 20 The user's body grows all at once, raising the Atk and Sp. Atk stats.
Guillotine - - 5 A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
Happy Hour - - 30 Using Happy Hour doubles the amount of prize money received after battle.
Harden - - 30 The user stiffens all the muscles in its body to raise its Defense stat.
Head Charge 120 100% 15 The user charges its head into its target, using its powerful guard hair. It also damages the user a little.
Headbutt 70 100% 15 The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Heal Bell - - 5 The user makes a soothing bell chime to heal the status problems of all the party Pokemon.
Helping Hand - - 20 The user assists an ally by boosting the power of its attack.
Hold Back 40 100% 40 The user holds back when it attacks and the target is left with at least 1 HP.
Hold Hands - - 40 The user and an ally hold hands. This makes them very happy.
Horn Attack 65 100% 25 The target is jabbed with a sharply pointed horn to inflict damage.
Horn Drill - - 5 The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.
Hyper Beam 150 90% 5 The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Hyper Fang 80 90% 15 The user bites hard on the target with its sharp front fangs. It may also make the target flinch.
Judgment 100 100% 10 The user releases countless shots of light at the target. Its type varies with the kind of Plate the user is holding.
Last Resort 140 100% 5 This move can be used only after the user has used all the other moves it knows in the battle.
Leer - 100% 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Lock-On - - 5 The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
Lovely Kiss - 75% 10 With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.
Lucky Chant - - 30 The user chants an incantation toward the sky, preventing opposing Pokemon from landing critical hits.
Me First - - 20 The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
Mean Look - - 5 The user pins the target with a dark, arresting look. The target becomes unable to flee.
Mega Kick 120 75% 5 The target is attacked by a kick launched with muscle-packed power.
Mega Punch 80 85% 20 The target is slugged by a punch thrown with muscle-packed power.
Metronome - - 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
Milk Drink - - 10 The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
Mimic - - 10 The user copies the target's last move. The move can be used during battle until the Pokemon is switched out.
Mind Reader - - 5 The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Minimize - - 10 The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Natural Gift Varies 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
Nature Power - - 20 An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Odor Sleuth - - 40 Enables a Ghost-type target to be hit with Normal and Fighting-type attacks. It also enables an evasive target to be hit.
Pain Split - - 20 The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Pay Day 40 100% 20 Numerous coins are hurled at the target to inflict damage. Money is earned after battle.
Play Nice - - 20 The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Pound 40 100% 35 The target is physically pounded with a long tail or a foreleg, etc.
Present Varies 90% 15 The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Protect - - 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psych Up - - 10 The user hypnotizes itself into copying any stat change made by the target.
Quick Attack 40 100% 30 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Rage 20 100% 20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Rapid Spin 20 100% 40 A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Recover - - 10 Restoring its own cells, the user restores its own HP by half of its max HP.
Recycle - - 10 The user recycles a held item that has been used in battle so it can be used again.
Reflect Type - - 15 The user reflects the target's type, making it the same type as the target.
Refresh - - 20 The user rests to cure itself of a poisoning, burn, or paralysis.
Retaliate 70 100% 5 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
Return Varies 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
Rock Climb 90 85% 20 The user attacks the target by smashing into it with incredible force. It may also confuse the target.
Safeguard - - 25 The user creates a protective field that prevents status problems for five turns.
Scary Face - 100% 10 The user frightens the target with a scary face to harshly reduce its Speed stat.
Scratch 40 100% 35 Hard, pointed, and sharp claws rake the target to inflict damage.
Secret Power 70 100% 20 The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Self-Destruct 200 100% 5 The user attacks everything around it by causing an explosion. The user faints upon using this move.
Sharpen - - 30 The user reduces its polygon count to make itself more jagged, raising the Attack stat.
Shell Smash - - 15 The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
Simple Beam - 100% 15 The user's mysterious psychic wave changes the target's Ability to Simple.
Sketch - - 1 It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
Skull Bash 130 100% 10 The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
Slack Off - - 10 The user slacks off, restoring its own HP by up to half of its maximum HP.
Slam 80 75% 20 The target is slammed with a long tail, vines, etc., to inflict damage.
Slash 70 100% 20 The target is attacked with a slash of claws or blades. Critical hits land more easily.
Sleep Talk - - 10 While it is asleep, the user randomly uses one of the moves it knows.
Smelling Salts 70 100% 10 This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however.
Soft-Boiled - - 10 The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
Sonic Boom - 90% 20 The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Spike Cannon 20 100% 15 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Spit Up Varies 100% 10 The power stored using the move Stockpile is released at once in an attack. The more power stored, the greater the damage.
Splash - - 40 The user just flops and splashes around to no effect at all...
Stockpile - - 20 The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
Stomp 65 100% 20 The target is stomped with a big foot. It may also make the target flinch.
Strength 80 100% 15 The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Struggle 50 - 1 An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
Substitute - - 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Super Fang Varies 90% 10 The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
Swagger - 90% 15 The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
Swallow - - 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Sweet Scent - 100% 20 A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokemon if used in grass, etc.
Swords Dance - - 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Tackle 50 100% 35 A physical attack in which the user charges and slams into the target with its whole body.
Tail Slap 25 85% 10 The user attacks by strikng the target with its hard tail. It hits the Pokemon two to five times in a row.
Tail Whip - 100% 30 The user wags its tail cutely, making opposing Pokemon less wary and lowering their Defense stat.
Take Down 90 85% 20 A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
Techno Blast 120 100% 5 The user fires a beam of light at its target. The type changes depending on the Drive the user holds.
Teeter Dance - 100% 20 The user performs a wobbly dance that confuses the Pokemon around it.
Thrash 120 100% 10 The user rampages and attacks for two to three turns. It then becomes confused, however.
Tickle - 100% 20 The user tickles the target into laughing, reducing its Attack and Defense stats.
Transform - - 10 The user transforms into a copy of the target right down to having the same move set.
Tri Attack 80 100% 10 The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
Trump Card Varies - 5 The fewer PP this move has, the greater its attack power.
Vice Grip 55 100% 30 The target is gripped and squeezed from both sides to inflict damage.
Weather Ball 50 100% 10 An attack move that varies in power and type depending on the weather.
Wish - - 10 One turn after this move is used, the target's HP is restored by half the user's maximum HP.
Work Up - - 30 The user is roused, and its Attack and Sp. Atk stats increase.
Wrap 15 90% 20 A long body or vines are used to wrap and squeeze the target for four to five turns.
Wring Out Varies 100% 5 The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
Yawn - - 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Poison

Move Power Accuracy PP Description
Acid 40 100% 30 The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats.
Acid Armor - - 20 The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Acid Spray 40 100% 20 The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.
Belch 120 90% 10 The user lets out a damaging belch on the target. The user must eat a Berry to use this move.
Clear Smog 50 - 15 The user attacks by throwing a clump of special mud. All status changes are returned to normal.
Coil - - 20 The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Cross Poison 70 100% 20 A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily.
Gastro Acid - 100% 10 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
Gunk Shot 120 80% 5 The user shoots filthy garbage at the target to attack. It may also poison the target.
Poison Fang 50 100% 15 The user bites the target with toxic fangs. It may also leave the target badly poisoned.
Poison Gas - 90% 40 A cloud of poison gas is sprayed in the face of opposing Pokemon. It may poison those hit.
Poison Jab 80 100% 20 The target is stabbed with a tentacle or arm seeped with poison. It may also poison the target.
Poison Powder - 75% 35 The user scatters a cloud of poisonous dust on the target. It may poison the target.
Poison Sting 15 100% 35 The user stabs the target with a poisonous stinger. This may also poison the target.
Poison Tail 50 100% 25 The user hits the target with its tail. It may also poison the target. Critical hits land more easily.
Sludge 65 100% 20 Unsanitary sludge is hurled at the target. It may also poison the target.
Sludge Bomb 90 100% 10 Unsanitary sludge is hurled at the target. It may also poison the target.
Sludge Wave 95 100% 10 It swamps the area around the user with a giant sludge wave. It may also poison those hit.
Smog 30 70% 20 The target is attacked with a discharge of filthy gases. It may also poison the target.
Toxic - 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Toxic Spikes - - 20 The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle.
Venom Drench - - 20 Opposing Pokemon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk and Speed stats of a poisoned target.
Venoshock 65 100% 10 The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.

Psychic

Move Power Accuracy PP Description
Agility - - 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Ally Switch - - 10 The user teleports using a strange power and switches its place with one of its allies.
Amnesia - - 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Barrier - - 20 The user throws up a sturdy wall that sharply raises its Defense stat.
Calm Mind - - 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Confusion 50 100% 25 The target is hit by a weak telekinetic force. It may also leave the target confused.
Dream Eater 100 100% 15 The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
Future Sight 120 100% 10 Two turns after this move is used, a hunk of psychic energy attacks the target.
Guard Split - - 10 The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
Guard Swap - - 10 The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
Heal Block - 100% 15 For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Heal Pulse - - 10 The user emits a healing pulse which restores the target's HP by up to half of its max HP.
Healing Wish - - 10 The user faints. In return, the Pokemon taking its place will have its HP restored and status cured.
Heart Stamp 60 100% 25 The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.
Heart Swap - - 10 The user employs its psychic power to switch stat changes with the target.
Hyperspace Hole 80 - 5 Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect.
Hypnosis - 60% 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.
Imprison - - 10 If the opponents know any move also known by the user, the opponents are prevented from using it.
Kinesis - 80% 15 The user distracts the target by bending a spoon. It lowers the target's accuracy.
Luster Purge 70 100% 5 The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat.
Magic Coat - - 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room - - 10 The user creates a bizarre area in which Pokemon's held items lose their effects for five turns.
Meditate - - 40 The user meditates to awaken the power deep within its body and raise its Attack stat.
Miracle Eye - - 40 Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
Mirror Coat Varies 100% 20 A retaliation move that counters any special attack, inflicting double the damage taken.
Mist Ball 70 100% 5 A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk.
Power Split - - 10 The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
Power Swap - - 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
Power Trick - - 10 The user employs its psychic power to switch its Attack with its Defense stat.
Psybeam 65 100% 20 The target is attacked with a peculiar ray. It may also cause confusion.
Psychic 90 100% 10 The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
Psycho Boost 140 90% 5 The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
Psycho Cut 70 100% 20 The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Psycho Shift - 100% 10 Using its psychic power of suggestion, the user transfers its status problems to the target.
Psyshock 80 100% 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psystrike 100 100% 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psywave Varies 100% 15 The target is attacked with an odd psychic wave. The attack varies in intensity.
Reflect - - 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Rest - - 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Role Play - - 10 The user mimics the target completely, copying the target's natural Ability.
Skill Swap - - 10 The user employs its psychic power to exchange Abilities with the target.
Stored Power 20 100% 10 The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
Synchronoise 120 100% 15 Using an odd shock wave, the user inflicts damage on any Pokemon of the same type in the area around it.
Telekinesis - - 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Teleport - - 20 Use it to flee from any wild Pokemon. It can also warp to the last Pokemon Center visited.
Trick - 100% 10 The user catches the target off guard and swaps it held item with its own.
Trick Room - - 5 The user creates a bizarre area in which slower Pokemon get to move first for five turns.
Wonder Room - - 10 The user creates a bizarre area in which Pokemon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt 80 90% 15 The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Rock

Move Power Accuracy PP Description
Ancient Power 60 100% 5 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Diamond Storm 100 95% 5 The user whips up a storm of diamonds to damage opposing Pokemon. This may also raise the user's Defense stat.
Head Smash 150 80% 5 The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage.
Power Gem 80 100% 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
Rock Blast 25 90% 10 The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
Rock Polish - - 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat.
Rock Slide 75 90% 10 Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
Rock Throw 50 90% 15 The user picks up and throws a small rock at the target to attack.
Rock Tomb 60 95% 15 Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
Rock Wrecker 150 90% 5 The user launches a huge boulder at the target to attack. It must rest on the next turn, however.
Rollout 30 90% 20 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Sandstorm - - 20 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground and Steel types.
Smack Down 50 100% 15 The user throws a stone or projectile to attack an opponent. A flying Pokemon will fall to the ground when it's hit.
Stealth Rock - - 20 The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Stone Edge 100 80% 5 The user stabs the target with sharpened stones from below. Critical hits land more easily.
Wide Guard - - 10 The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chances of failing arises.

Sound

Move Power Accuracy PP Description
Boomburst 140 100% 10 The user attacks everything around it with the destructive power of a terrible, explosive sound.
Bug Buzz 90 100% 10 The user vibrates its wings to generate a damaging sound wave. This may also lower the target's Sp. Def stat.
Chatter 65 100% 20 The user attacks the target with sound waves of deafening chatter. This confuses the target.
Confide - - 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Disarming Voice 40 - 15 Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
Echoed Voice 40 100% 15 The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
Grass Whistle - 55% 15 The user plays a pleasant melody that lulls the target into a deep sleep.
Growl - 100% 40 The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
Hyper Voice 90 100% 10 The user lets loose a horribly echoing shout with the power to inflict damage.
Metal Sound - 85% 40 A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Noble Roar - 100% 30 Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
Parting Shot - 100% 20 With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokemon.
Perish Song - - 5 Any Pokemon that hears this song faints in three turns, unless it switches out of battle.
Relic Song 75 100% 10 The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokemon. This may also induce sleep.
Roar - - 20 The target is scared off and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
Round 60 100% 15 The user attacks the target with a song. Others can join in on the Round and make the attack do greater damage.
Screech - 85% 40 An earsplitting screech harshly lowers the target's Defense stat.
Sing - 55% 15 A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Snarl 55 95% 15 The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokemon.
Snore 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Supersonic - 55% 20 The user generates odd sound waves from its body that confuse the target.
Uproar 90 100% 10 The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Steel

Move Power Accuracy PP Description
Autotomize - - 15 The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Bullet Punch 40 100% 30 The user strikes the target with tough punches as fast as bullets. This move always goes first.
Doom Desire 140 100% 5 Two turns after this move is used, the user blasts the target with a concentrated bundle of light.
Flash Cannon 80 100% 10 The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
Gear Grind 50 85% 10 The user attacks by throwing two steel gears at its target.
Gyro Ball Varies 100% 5 The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
Heavy Slam Varies 100% 10 The user slams into the target with its heavy body. The more the user outweights the target, the greater the damage.
Iron Defense - - 15 The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head 80 100% 15 The foe slams the target with its steel-hard head. It may also make the target flinch.
Iron Tail 100 75% 15 The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
King's Shield - - 10 The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.
Magnet Bomb 60 - 20 The user launches steel bombs that stick to the target. This attack will not miss.
Metal Burst Varies 100% 10 The user retaliates with much greater power against the target that last inflicted damage on it.
Metal Claw 50 95% 35 The target is raked with steel claws. It may also raise the user's Attack stat.
Mirror Shot 65 85% 10 The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
Shift Gear - - 10 The user rotates its gears, raising its Attack and sharply raising its Speed.
Steel Wing 70 90% 25 The target is hit with wings of steel. It may also raise the user's Defense stat.

Water

Move Power Accuracy PP Description
Aqua Jet 40 100% 20 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Aqua Ring - - 20 The user envelops itself in a veil made of water. It regains some HP on every turn.
Aqua Tail 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Brine 65 100% 10 If the target's HP is down to about half, this attack will hit with double the power.
Bubble 40 100% 30 A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
Bubble Beam 65 100% 20 A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
Clamp 35 85% 15 The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
Crabhammer 100 90% 10 The target is hammered with a large pincer. Critical hits land more easily.
Dive 80 100% 10 Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Hydro Cannon 150 90% 5 The target is hit with a watery blast. The user must rest on the next turn, however.
Hydro Pump 110 80% 5 The target is blasted by a huge volume of water launched under great pressure.
Muddy Water 90 85% 10 The user attacks by shooting muddy water at the opposing team. It may also lower the target's accuracy.
Octazooka 65 85% 10 The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy.
Origin Pulse 110 85% 10 The user attacks opposing Pokemon with countless beams of light that glow a deep and brilliant blue.
Rain Dance - - 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Razor Shell 75 95% 10 The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
Scald 80 100% 15 The user shoots boiling hot water at its target. It may also leave the target with a burn.
Steam Eruption 110 95% 5 The user immerses the target in superheated steam. This may also leave the target with a burn.
Soak - 100% 20 The user shoots a torrent of water at the target and changes the target's type to Water.
Surf 90 100% 15 It swamps the area around the user with a giant wave. It can also be used for crossing water.
Water Gun 40 100% 25 The target is blasted with a forceful shot of water.
Water Pledge 80 100% 10 A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
Water Pulse 60 100% 20 The user attacks the target with a pulsing blast of water. It may also confuse the target.
Water Shuriken 15 100% 20 The user hits the target with throwing stars two to five times in a row. This move always goes first.
Water Sport - - 15 The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Water Spout 150 100% 5 The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes.
Waterfall 80 100% 15 The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
Whirlpool 35 85% 15 Traps foes in a violent swirling whirlpool for four to five turns.
Withdraw - - 40 The user withdraws its body into its hard shell, raising its Defense stat.

Wind

Move Power Accuracy PP Description
Aeroblast 100 95% 5 A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
Air Cutter 60 95% 25 The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
Air Slash 75 95% 15 The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
Cyclone 120 85% 5 The user whips up a powerful cyclone to blast the target. It may make them flinch.
Defog - - 15 A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.
Extreme Speed 80 100% 5 The user charges the target at blinding speed. This attack always goes before any other move.
Gust 40 100% 35 A gust of wind is whipped up by wings and launched at the target to inflict damage.
Haze - 100% 30 The user creates a haze that eliminates every stat change among all the Pokemon engaged in battle.
Hurricane 110 70% 10 The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
Hydrogen Gun 20 100% 20 The user fires dense blasts of hydrogen that arc upwards. They hit two to five times in a row.
Megastorm 130 90% 5 The user summons a massive and potentially dangerous storm.
Razor Wind 80 100% 10 A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
Smokescreen - 100% 20 The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
Swirl 20 100% 30 The user spirals downward in an irregular pattern. It may confuse the target.
Tailwind - - 15 The user whips up a turbulent whirlwind that ups the Speed of all party Pokemon for four turns.
Tornado Spin 120 100% 10 The user spins wildly like a tornado and attacks for two to three turns. It then becomes confused, however.
Twister Punch 60 100% 10 The user knocks away the target and drags out another Pokemon in its party. In the wild, the battle ends.
Typhoon 140 90% 5 The user blasts the target with tropical air at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
Vertigo - - 10 Subtle wind currents confuse all Pokemon on the field. Opposing Pokemons' Defense stats are lowered.
Whirlwind - 100% 20 The foe is blown away, to be replaced by another Pokemon in its party. In the wild, the battle ends.
Wind Surf 80 95% 15 The user surfs on the wind to crash down on the target. The target may also be left confused.
Windstorm 100 100% 5 The user causes a violent storm that hits all battlers. The target is also switched out.

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