This is a list of all new moves introduced in Mighty & Nasty Versions as well as moves from previous Generations changed.
|Dark||Dark Stare||Status||-||-||10||The user gives a horrible stares at a target, lowering it's Attack by 2 Stages.||One Target|
|Fire||Flame Chop||Physical||60||95||20||The user chops a target with it's hand. Have 20% of burning and 80% of lowering the target's Defense by 1 stage.||One Target|
|Normal||Berserk||Status||-||-||5||If an ally had fainted in the same turn, this move will work and raise the user's Atttack and Special Attack by 3 stages. Certain moves will also activate it automaticly.||Self|
|Normal||Selfish Hit||Physical||50x||100||5||Every target makes 50 Base Power, making a total of 250 Base Power. It do not affect Types and thus able to hit Ghost-Type targets. The damage stills calculate when a target is protecting.||All Targets|
|Normal||Team Attack||Physical||50x||100||10||While performable alone, it is recommanded during Double or Triple Battle. One ally makes 100 Base Power while two allies makes 150 Base Power. Will fail if the user got hit by Betrayal.||All Adjectable Foes|
|Water||Super Swim||Status||-||-||10||The user swims so fast that it's Speed stat is increased by two stages.||Self|
|Water||Rinse||Status||-||100||15||If this move hits the target, that target get the Wet Major Status. A victim with a Wet Status will have Sp.Attack decreased by 2 Stages and have HP lost by 4% each turns.||One Adjectable Target|
|Ghost||Reaper Tail||Physical||95||95||10||When a critical hit is made, the user's Attack is raised by 2 Stages.||One Unadjectable Target|
|Fire||MagmaSpread||Special||70||95||15||Upon the use of MagmaSpread, the user's Defense stat is raised by one and any contact from attacker will give it a Burn.||All Adjectable Targets|
|Electric||ShockSpread||Physical||70||95||15||Electric-Type variant of MagmaSpread, except it increase Sp.Defense and gives Paralyzis.||All Adjectable Targets|
|Ice||Snow Ball||Physical||80||100||15||This move will cause 100% chance of Freeze upon a critical hit.||One Adjectable Target|
|Psychic||Parachic||Special||70||100||20||Power doubles if the target have any major status problem other than Paralyzis, but replace that status by Paralyzis itself.||One Adjectable Target|
|Fighting||Super Smash||Physical||160||85||5||A very powerful attack but forces the user to recharge the next turn.||One Adjectable Target|
|Normal||Delay Punch||Physical||100||-||20||Throws an delayed but unpredictable punch that don't affect Type-Effectiveness but can receive STAB-boost.||One Unadjectable Target|
|Dragon||Fire Dragon||Special||120||90||5||Makes the user Fire/Dragon-Type after uses. User's Type don't change if the user is Arceus.||One Adjectable Target|
|Dragon||Shock Dragon||Physical||120||90||5||Makes the user Electric/Dragon-Type after uses. User's Type don't change if the user is Arceus.||One Adjectable Target|
|Dragon||Ice Dragon||Special||120||90||5||Makes the user Ice/Dragon-Type after uses. User's Type don't change if the user is Arceus.||One Adjectable Target|
|Dark||Dark Bullet||Special||25||100||25||Strikes twice-to-five times in the same turn. If the user have Skill Link, alway strikes five times.||One Adjectable Target|
|Ground||Drill Dig||Physical||60||100||10||Have +1 priorty. Often used by slow, strong Ground-Type Pokémon.||One Unadjectable Target|
|Dark||Dark Night||Status||-||-||10||Summon a pitch-black night. Raises Dark-Type moves and reduce Light-Type moves. Also raise accurary for Dark-Type Pokémon.||All Pokémon (Weather)|
Have a +1 Priorty. Permit the user to have the best types against the selected opponent. Only learnable by Porygon-Z.
Example: If used against Gengar, the user's Types will become Steel/Dark or Dark/Steel.
|Any Unadjectable Target|
|Dark||Insult||Status||-||100||15||Decrease the target's Defense and Special Defense by two stages but also raise it's Attack and Special Attack by one.||Any Adjectable Target|
|Poison||Stench Shot||Special||50||100||20||Causes Poison. Even that Steel-Type Pokémon are immune to this move, it will still run away/be switched because of the terrible stench.||All Adjectable Foes|
|Psychic||Weird Room||Status||-||-||10||Creates a Weird Room that switch all Pokémon's Attack and Special Attack stats, but the stat changes will remains. If Weird Room is used while it's respective effect is under going, it disactivate the Weird Room effect.||All Pokémon (Room)|
|Rock||Rock Swing||Physical||75||100||15||Pick a long rock, then swing it like a club. Because of it's perfect accuracy, it is one of the most Accurate Rock-Type damaging moves.||One Adjectable Target|
|Normal||Vexer Truth||Status||-||100||10||Tell a vexing and gruesome truth about the target, which lower such target's Special Attack stat by 3 stages.||One Adjectable Target|
|Normal||Bliss Kiss||Status||-||100||10||Kiss a target with opposed gender of the user, making it unstable and will disobey for three turn. It will either attack it's Trainer, attack it's allies (if any) or normal unobeidences actions.||One Adjectable Target|
|Grass||Vital Winds||Status||-||-||10||Heal the user and it's allies' HP by 30%. If there is a sunny conditions, it effect will raises to 70%. If other weather conditions are applied, reduce it to 15%.||All Allies and User|
|Grass||Prison Vines||Special||60||100||15||When hit, prevent the target to switch out, unless when using Rapid Spin and other switch-forcing moves.||One Adjectable Target|
|Water||Ocean Bash||Physical||120||100||10||Causes big damage but gives recoil damage to user by ⅓ of the damage.||One Adjectable Target|
|Rock||Stone Drill||Physical||80||95||15||Causes the user's Attack stat raises by 1 stage by 50% chance each hits.||One Adjectable Target|
|Ghost||Annoy||Special||55||100||20||Alway reduces the target's Sp.Attack every hits. Automaticly activate the move Berserk.||All Unadjectable Target|
|Ghost||TraumaScream||Special||50||100||15||-6 Priorty but ignore the Evasion Stat. Even if the target is Normal-Type, such target will be forced to be switched out. Sound-Based.||One Unadjectable Target|
|Electric||Thunde-rain(Thunder Rain in later games)||Special||-||100||10||Power varies depended on the user's HP. Can do up to 150 Base Power.||All Adjectable Foes|
|Electric||Thunder Claw||Physical||95||95||15||Slightly stronger than ThunderPunch. Causes paralyzis by a chance of 20% and have a high chance of critical hit.||One Adjectable Target|
|Flying||Air Sphere||Special||80||100||20||Have 50% of raising the user's Special Attack stat by one stage upon sucssessful hit.||Any Target|
|Bug||Bug Stab||Physical||95||95||15||The Pokémon uses it's sharp horn, claw, etc, to do a straight stab at a foe. Have a high chance of critical hit.||One Adjectable Target|
|Water||Geyser Bomb||Status||--||--||10||The user puts the Geyser Bomb, on the opponent's field, that will blow up when a switch out from the opponent had made. Causes Wet but will fail and be removed if the victim is a Water-Type.||Opponent's Field (Trap)|
The user reverses the boosted/weakened stats of a target, no matter how many interacted stats, and are ignored.
(Example: When Reverse is used on a Gyarados using Dragon Dance once, the latter one's boosts are turned into weakening, which mean -1 Attack and Speed.)
|One Unadjectable Target|
|Flying||Wind Trick||Status||--||--||10||All Pokémon's held items are shuffled. Pokémon with assosiated item or that have Sticky Hold are immune.||Every Pokémon in field|
|Bug||Nectar Drink||Status||--||--||10||The Pokémon drink nectars to recover 40% of it's HP and boost Bug-Type attacks by 30% next turn.||Self|
|Fire||Boom Blast||Special||250||100||5||The Pokémon stores extreme heat, then releases the monstrous explosion that deals massive damage. The user faints afterward.
Only the Bamboom family line can learn this as a Basic Move.
|All adjective targets|
|Light||Star Kick||Physical||20/40/100||100||10||Only does 20 on slower foes, but always out-priortize its facing enemy if it is faster. If it got increased speed, then it will deal 100 Base Power.||Any adjective target.|
|Light||Solar Blast||Special||120||90||5||Have 20% chance to burn the targets. If either Sun weather or Bright Court field is on, then it will ignore positive stat changes of the targets.||All adjective targets.|
|Light||Shine Beam||Special||40||100||30||Basic early-game Light-type attack. Had a 10% chance to reduce the target's Special Defense by one stage.||Any adjective target.|
|Light||Decipline||Physical||90||100||15||Deals an automatic Critical Hit if the user got hit by a dirty-playing move such as Taunt.||Any adjective target.|
|Light||Sun Impact||Physical||120||90||5||Has a 10% chance to reduce the target's Special Attack by two stages.||Any adjective target.|
Summon a bright atmosphere that bears a resemble of a court.
For five turns, Dark-type Moves will fails, and Abilities that hinder another Pokémon cannot work, such as Intimidate.
|Light||Reset Flash||Status||--||--||10||Remove all entry hazards, weather effects and other field effects, as well as stat changes, in both sides.||Field Effect/All Pokémon.|
|Light||Justice Shield||Status||--||--||5||Impliment a shield that bounces Status Moves back to the opponent for five turns. Like Reflect and Light Screen, the Justice Shield can be broken by the likes of Brick Break.||Self and Allies.|
|Light||Verdict Ray||Special||80||100||15||Deals double damage if the target had increased stats, and ignore the Special Defense boost.||Any adjective target.|
|100||15||Can be learned by any Pokemon that can simply fly. It is also Super Effective against Fire-type Pokemon.||Any target.|
- All Room Moves: Have +1 Priorty, including Weird Room, but not Trick Room.
- Metronome: Can now summon any move except of Chatter, Sketch, Struggle and the move itself.
- Substitute: Have -1 Priorty and Pokémon who is behind of such Substitude will not receive Stat Raise, and cannot use Protect and familair moves on that Substitude.
- Focus Blast: Had now 90% Accuracy.
- Brick Break: Had now 85 Base Power.
- Elemental Punches (Fire Punch, Thunder Punch, Ice Punch): Had now 90 Base Power each.
- Strength: Now had a chance to raise the user's Attack by one stage by a 50% chance.
- Charge Beam: Now had 75 Base Power and 100% accuracy.
- Spatial Rend: Now had 120 Base Power.
- Crabhammer: Now had 120 Base Power.
- Aqua Tail: Now had 100 Base Power and 90% Accuracy, and 10% to Splash the target.
- Multiple Water-type Move: Now had from 10% to 30% to Splash the target.
- 10%: Surf, Aqua Bite, Aqua Tail, Hydro Pump
- 20%: Ocean Bash
- 30%: Water Pulse (replaces Confusion)
- Wild Charge and Volt Tackle: Base Power now increased to 120 and 150, respectively.
- Super Smash is a reference of the franchise Super Smash Bros.