|Pokémon Master Red|
|Final Smash||Mega Charizard Y/Secret Ninja Attack/Leaf Storm|
Pokémon Master Red is a semi-newcomer character in Super Smash Bros. Combat, and is available from the start. Although the concept of a Pokémon Trainer in Smash Bros. is not a foreign concept, Red is different in that he uses Pokémon from several generations and changes mid-battle by use of a taunt. Red is the original protagonist of Pokémon Red and Blue, and the final superboss in Pokémon Gold and Silver. Red is a very powerful trainer, although his team is different than usual in this context. Using veteran Pokémon, Charizard and Greninja, along with a newbie in the form of Sceptile, Red provides several different niches that make him a jack-of-all-trades.
Sceptile is a character who is rather balanced, being a jack-of-all-trades of sorts, being equally fast and strong, while not specializing in either. However, Sceptile does have several features that really help define his playstyle. Sceptile has two types of attacking moves at his disposal, being his projectiles and his powerful physical moves. Sceptile's projectiles are weak, but they can be fired very quickly and are great for spacing, while his physical moves are great for finishing off combos, but their startup lag makes them rather difficult to use otherwise. A player using Sceptile must be able to strike a balance between the two in order to be used to his full potential.
Of course, physical moves aren't all Sceptile has. Sceptile's Down Special, Grass Knot, gives him tremendous stage control due to it being very hard to notice and deadly if it is stepped on by giving Sceptile an opening to attack. Sceptile's recovery is also very difficult to predict, as the path he takes with his primary recovery move, Acrobatics, is random each time it is used, making him very difficult to predict for newer players. Sceptile's downfall is his light weight for his size, making him a large target that is easy to knock around, and his aerial momentum is rather slow in both fall speed and airspeed. However, these faults don't stop Sceptile from being a deadly force to be reckoned with.
- Neutral Attack - Sceptile slashes the blades on his arms at opponents several times.
- Forward tilt - Sceptile headbutts forwards.
- Up tilt - Sceptile stands on his hands and kicks upwards before returning to normal.
- Down tilt - Sceptile smacks his tail into the ground. If this hits opponents they are damaged.
- Dash attack - Sceptile spits out a seed from his mouth which flies forwards before the seed disappears.
- Forward smash - Sceptile charges up before slashing with the blades on his arms.
- Up smash - Sceptile slashes both his blades above his head.
- Down smash - Sceptile swings his tail in front of him and then behind him.
- Neutral aerial - Sceptile swings around with his tail outstretched.
- Forward aerial - Sceptile slashes in front of him.
- Back aerial - Sceptile jerks his tail upwards.
- Up aerial - Sceptile straightens up head-first.
- Down aerial - Sceptile goes down head-first into the ground.
- Grab - Sceptile grabs with his hand.
- Pummel - Sceptile slashes the opponent with his blades.
- Forward throw - Sceptile kicks the opponent forwards.
- Back throw - Sceptile bats the opponent away with his tail.
- Up throw - Sceptile headbutts the opponent upwards into the air.
- Down throw - Sceptile whacks his tail straight onto the opponent.
- Floor attack - Sceptile spins around with his tail outstretched, whacking any opponent nearby.
- Edge attack - Sceptile jumps up into the air and slashes with one of his blades.
- Standard Special - Bullet Seed - Sceptile spits a barrage of seeds at opponents in front of him. The seeds are rather weak individually, but when high amounts hit opponents they can be great for racking up percentage.
- Side Special - Dual Chop - Sceptile springs forwards before slashing twice with both blades. Any opponent hit by one will be hit by the rest.
- Up Special - Acrobatics - Sceptile leaps into the air before performing a series of acrobatics to get higher and higher. Each time Sceptile uses this move, the sequence and position of the acrobatics changes, making this move difficult to predict.
- Down Special - Grass Knot - Sceptile plants a trap on the ground, while remains there until it is hit. When an opponent touches the trap, they are tied up in grass and must break free, but Sceptile can come over and deliver a devestating attack to send them flying while they try. Only one of these traps can be onstage at a time.
- Final Smash - Leaf Storm - Sceptile flies to the side of the stage and begins firing leaves at opponents at an alarmingly quick rate, sending any in their path flying.
A flourished remix of the Champion Victory theme from Pokémon.
- Sceptile's default coloration
- Sceptile's shiny coloration
- A costume where Sceptile is wearing a cowboy hat
- Sceptile with a suit and tie
- Sceptile with a red and blue coloration, in reference to the Dragon sub-typing of it's Mega Evolution
- A coloration based on that of Haxorus
- A coloration based on that of Goodra
- A coloration based around pink, in reference to the Pink Celebi who is the partner of *Sceptile's pre-evolution, Grovyle, in the Mystery Dungeon games.
- Although Greninja and Sceptile were added, Red was originally considered to have Venusaur and Blastoise instead, making him more in line with previous appearances. This was changed for generational diversity and the weirdness of having Greninja by himself. Sceptile's moveset was then created to fit this niche.