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Pokémon Light and Shadow/Moves

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This is the page for the moves that can be learned and obtained in Pokémon Light and Shadow.

Moves

Key

  • Any Adjacent - Any Pokémon that is adjacent to the attacking Pokémon can be attacked. Teammates included.
  • All Adjacent - All Pokémon that are adjacent to the attacking Pokémon are attacked. Teammates included.
  • Self - The move is inflicted on the itself.
  • Any Adjacent Foe - Any Foe that is adjacent to the attacking Pokémon can be attacked. Teammates not included.
  • All Adjacent Foes - All Foes that are adjacent to the attacking Pokémon are attacked. Teammates not included.
  • Anyone - Any Pokémon on the battlefield can be attacked.
  • Everyone - Every Pokémon on the battlefield is effected.

Bug

Gen Name Category Contest Power Accuracy PP Description Targets
IV Attack Order Physical Smart 90 100% 15 (max 24) The user summons its minions and makes them attack the target. Critical Hits are able to land more easily. Any Adjacent
IV Bug Bite Physical Tough 60 100% 20 (max 32) The user bites the target and gains any effect of a berry the target may be holding. Any Adjacent
VIIIV Bug Bullet Physical Cool 80 85% 12 (max 18) The user surronds itself in workers and charges at the target. It may cause the user to miss their next turn. Any Adjacent
IV Bug Buzz Physical Cute 60 100% 10 (max 16) The user shakes its wings, which causes harsh vibrations to hit the target. The Sp. Def of the target may be lowered. Any Adjacent
IV Defend Order Status Smart - --% 10 (max 16) The user summons its minions to make a protective layer for itself. Its Defence and Sp. Def will increase. Self
I Egg Bomb Physical Tough 100 75% 10 (max 16) A large egg is layed on top of the target, it explodes in a matter of seconds. Any Adjacent
II Fury Cutter Physical Cool 30 95% 20 (max 32) The target is attacked by sharp claws or razors. If the attack is used in succession, its power rapidly increases. Any Adjacent
IV Heal Order Status Smart - --% 10 (max 16) The user summons its minions to receive some nutrients. The users regains some HP. Self
VIIIV Hive Special Smart 60 100% 6 (Max 14) The target is swarmed by a hive of Bees, that damage it and harshly decreases its Evasiveness and Accuracy stat. All Adjacent
VIIIV Honeycomb Smash Physical Tough 95 75% 18 (max 36) The user charges a honeycomb piece at the target. If the user misses, it uses the same move again until it hits. Any Adjacent
VIIMM Hornet Sting Physical Cool 65 80% 16 (Max 32) The Target is hit with numerous hits (1-5) from a Hornet's Tail. It provides consecutive damage, increasing with each hit. It may decrease the targets Speed. Any Adjacent
I Leech Life Physical Smart 20 100% 20 (max 32) The user attacks the target and steals their energy, leaving poison inside. The target becomes poisoned after 1 turn. Any Adjacent
II Megahorn Physical Cool 120 85% 10 (Max 16) The user attacks the target with a massive horn. Any Adjacent
I Pin Missile Physical Cool 14 85% 20 (max 32) The user attacks the target two to five times with a trio of sharp spikes. Any Adjacent
V Quiver Dance Status Beauty - --% 20 (Max 32) The user performs a dance that dazzles the target. The user's Sp. Attack, Sp. Defence and Speed increase. Self
V Rage Powder Status Smart - --% 20 (max 32) The user spreads a cloud of powder that infuriates the target. It makes the target only able to attack the user. Self
V Shell Smash Status Cool - --% 15 (max 24) The user escapes from its shell, which lowers its Defensive stats, but increases every other stat. Self
III Signal Beam Special Beauty 75 100% 15 (Max 24) The user fires a beam of green light, which may blind the target. It could also cause confusion. Any Adjacent
III Silver Wind Special Beauty 60 100% 5 (max 8) The user fires sharp gusts of wind from its wings. The user's stats may increase. Any Adjacent
II Spider Web Status Smart - --% 10 (Max 16) The target becomes trapped by a silky web, preventing it from escaping from battle. Any Adjacent
V Steamroller Physical Tough 65 100% 20 (max 32) The target is rolled over by the user's body. The target may become flattened and they may also flinch. Any Adjacent
VIIIV Sting Physical Cute 45 95% 30 (max 45) The user implants its tail into the target and induces a stinging pain into it. Any Adjacent
I String Shot Status Smart - 95% 40 (max 64) The user fires a silky thread from its mouth, decreasing its speed stat. All Adjacent Foes
V Struggle Bug Special Cute 30 100% 20 (max 32) The user attacks the target with a ball of bug-like energy. It causes the target's Sp. Attack to be reduced. All Adjacent Foes
III Tail Glow Status Beauty - --% 20 (max 32) The user stares directly at flashing lights, causing its Sp. Attack to increase rapidly. It may cause the user to become blind. Self
I Twineedle Physical Cool 25 100% 20 (max 32) The target is jabbed by two sharp spikes in quick succession. The target may become poisoned. Any Adjacent
IV U-Turn Physical Cute 70 100% 20 (max 32) The user crashes its body into the target, before rapidly returning to its Pokéball, allowing another Pokémon to be sent in. Any Adjacent
IV X-Scissor Physical Beauty 80 100% 15 (Max 24) The target is slashed by two claws or scythes, as if they were a pair of scissors. Any Adjacent
VIIIV Wing Flap Status Cute - --% 5 (Max 12) The user flaps its wings faster to increase its Speed and Evasiveness. Self

Dark

Gen Name Category Contest Power Accuracy PP Description Targets
IV Acupressure Status Cool - --% 32 (max 48) The user applies stress to itself to increase one of its stats. User and Near Ally
IV Assurance Physical Beauty 50 100% 10 (Max 16) The user attacks the target with the palm of its hands. The attack is doubled in power, if on the previous turn the user took any damage. Any Adjacent
II Beat Up Physical Smart Varies 100% 10 (Max 16) The user sends out the rest of its Pokémon to attack the target one by one. The more Pokémon in the party, the greater the damage. Any Adjacent
I Bite Physical Tough 60 100% 25 (Max 40) The user sharpens its fangs and fiercly bites the target. The target may flinch. Any Adjacent
III Covet Physical Cute 60 100% 40 (max 64) The user approaches the target normally, and steals its item. Any Adjacent
II Crunch Physical Tough 80 100% 15 (Max 24) The user sharpens its fangs and viciously bites the target. It may cause the target to flinch. Any Adjacent
VIIIV Cursed Skull Physical Cool 100 45% 10 (Max 18) The user creates a dark aura around its head and charges at the target. It will decrease the user's Speed. Any Adjacent
VIIIV Dark Look Status Smart - --% 20 (Max 35) The user eyes turn dark, making the targets Defence and Sp. Def decrease. All Adjacent
VIIIV Dark Magic Status Cute - --% 5 (Max 8) The user creates a barrier around itself and uses dark magic to increase its Atk. and Def. It will take two turns, both turns it will be protected. Self
VIIIV Dark Mist Status Beauty - 100% 12 (Max 18) The user sprays dark mist from its mouth around the battlefield, which covers the opponents eyesight. If the user is part Dark-Type, its speed will increase as will its evasiveness. All Adjacent
IV Dark Pulse Special Cool 80 100% 15 (Max 24) The target is hit by a wave of dark aura, it may cause the target to flinch. Anyone
IV Dark Void Status Smart - 80% 10 (Max 16) The user sends the target to sleep and puts them in a world of total darkness. All Adjacent Foes
IV Embargo Status Cute - 100% 15 (Max 24) The target and trainer and unable to use any items (with the exception of Pokéballs in Wild Battles). Any Adjacent
II Faint Attack Physical Smart 60 --% 20 (Max 32) The user approaches the target and sucker punches it. The attack never misses. Any Adjacent
III Fake Tears Status Smart - 100% 20 (Max 32) The user pretends to cry, which lowers the Sp. Def of the target drastically. Any Adjacent
III Flatter Status Smart - 100% 15 (Max 24) The user complements the target, raising its Sp. Attack harshly. However, the target becomes confused. Any Adjacent
IV Fling Physical Tough Varies 100% 10 (Max 16) The user throws its held item at the target. The power is dependant on the item. Any move such as Stone Edge or Bullet Seed that is used before Fling will be caught and thrown back aswell. Any Adjacent
V Foul Play Status Beauty 95 100% 15 (Max 24) The user surrounds itself in beautiful dark aura and charges at the target. The higher the target's attack stat, the stronger Foul Play will become. Any Adjacent
III Howl Status Cool - --% 40 (max 64) The user emits a loud howl-like sound from its mouth. It causes it Attack stat to rise. Self
VIIIV Hustle Physical Smart 60 100% 12 (Max 28) The User attacks the target and swaps the target's item, with an item that the user isn't holding. Any Adjacent Foes
V Hone Claws Cool Status - --% 15 (Max 24) The user sharpens its claws to increase the Attack and Accuracy stats. Self
III Knock Off Physical Smart 20 100% 20 (Max 32) The target has its item knocked away. It cannot be used for the rest of the battle. Any Adjacent
II Mean Look Status Beauty - --% 5 (max 8) The user nerves the target with an array of staring eyes. The target becomes unable to escape. Any Adjacent
III Memento Status Tough - --% 10 (Max 16) The target has all of its stats lowered. However, this causes the user to feint automatically. Any Adjacent
IV Nasty Plot Status Cute - --% 20 (Max 32) The user thinks about bad and terrible thoughts. It raises the user's Sp. Attack and Sp. Defence. Self
V Night Daze Special Beauty 85' 90% 10 (Max 16) The user sends a wave of dark energy at the target. It lowers the targets accuracy. Any Adjacent
IV Night Slash Physical Beauty 70 100% 15 (Max 24) The user slashes the target with dark energy. Critical hits land more easily. Any Adjacent
IV Payback Physical Cool 50 100% 10 (Max 16) The user's attack will be doubled if it doesn't move first. Any Adjacent
I Pay Day Physical Smart 40 100% 20 (max 32) The user frequently hurls coins at the target to inflict damage. It increases the amount of money gained for the battle. Any Adjacent
IV Punishment Physical Smart Varies 100% 5 (Max 8) The more stat changes that the target has had, the stronger the attack. Any Adjacent
II Pursuit Physical Smart 40 100% 20 (Max 32) The user attacks the user with force. The attack will double if the target is about to switch out, or has just been switched in from another Pokémon. Any Adjacent
V Quash Status Cool - 100% 15 (Max 24) The user makes the target use its moves last on every turn after. Any Adjacent
V Retaliate Physical Tough 70 100% 5 (max 8) The users attack is doubled in power if an ally has fainted in the previous turn. Any Adjacent
II Scary Face Status Tough - 100% 10 (max 16) The target is hit by a scary looking face, decreasing its Speed stat. Any Adjacent
VIIIV Snap Status Tough - --% 5 (Max 8) The user's eyes turn black. If the user is attacked with a physical move after Snap has been used, the user will use a devasting attack next turn, which will KO the target. Self
V Snarl Special Cool 55 95% 15 (Max 24) The user yells at the target, making its Sp. Attack decrease rapidly each turn. All Adjacent Foes
III Snatch Status Smart - --% 10 (Max 16) The user steals any move that increases the targets health or stats and uses it for itself. Self
IV Sucker Punch Physical Smart 80 100% 5 (Max 8) The user is able to attack first. However, it fails if the target is not using a damage dealing attack for its turn. Any Adjacent
II Swagger Status Cute - 90% 15 (max 24) The target's attack becomes raised and it also becomes confused. Any Adjacent
IV Switcheroo Status Cool - 100% (Max ) The target switched item with the user, without the user knowing. Any Adjacent
III Taunt Status Smart - 100% 20 (Max 32) The target becomes taunted into a rage and is only allowed to use physical moves for the next three turns. Any Adjacent
II Thief Physical Tough 40 100% 10 (Max 16) The user attacks the target and simultaneously steals its item. The attack fails if the target isn't holding anything. Any Adjacent
III Torment Status Smart - 100% 15 (Max 24) The user rages and torments the target, preventing from using the same move twice in a row. Any Adjacent

Dragon

Gen Name Category Contest Power Accuracy PP Description Targets
VIIIV Dino Stomp Physical Cool 110 100% 6 (Max 10) The user stomps its feet wildly to create a high magnitude. This in turn damages the target each turn. All Adjacent
IV Draco Meteor Special Smart 140 90% 4 (Max 8) The user sends a meteor into the sky, which explodes and rains down on the target. The user's Sp. Attack will be harshly decreased. Any Adjacent
III Dragon Claw Physical Cool 80 100% 15 (Max 24) The user slashes the target with powerful, sharp, dragon-enhanced claws. Any Adjacent
III Dragon Dance Status Cool - --% 20 (Max 32) The user increases its Speed and Attack Stats by performing a mythical dragon peformance. Self
VIIIV Dragon Fang Physical Tough 100 85% 12 (Max 28) The target is bitten by huge dragon fangs, which will make the target flinch. Any Adjacent
VIIIV Dragon Fist Physical Cool 40 80% 25 (Max 40) The target is hit by a forceful punch from the User. Any Adjacent
IV Dragon Pulse Special Smart 90 100% 10 (Max 16) The user sends a beam of DragonBreath at the target. The target may become blind. Anyone
I Dragon Rage Special Cool - 100% 10 (Max 16) The user becomes enraged and sends a beam of energy at the target. It always deals 40 HP in damage. Any Adjacent
IV Dragon Rush Physical Cool 100 75% 10 (Max 16) The target is hit by a menacingly big dragon, that may cause it to flinch. Any Adjacent
V Dragon Tail Physical Beauty 60 90% 10 (Max 16) The user hits the target with a forceful whip from its tail. It causes the Pokémon to switch out or causes the wild battle to end. Any Adjacent
II Dragon Breath Special Cool 60 100% 20 (Max 32) The user breathes heavily over the target. The gust of breath may cause the target to become paralysed. Any Adjacent
V Duel Chop Physical Smart 40 90% 15 (Max 24) The user attacks the target twice with two forceful slashes from its arms. Any Adjacent
I Glare Status Tough - 90% 30 (max 48) The user either stares at the target or intimidates the target with a pattern of some sort. If the marking/eyes are light, it can cause blindness. Any Adjacent
II Outrage Physical Cool 120 100% 10 (Max 16) The user becomes enrages and begins to rampage. The attack lasts for two to three turns and makes the user confused. Any Adjacent Foe
VIIIV Overlook Status Tough - --% 5 (Max 12) To the target, the user appears to grow. This causes the targets speed and defence to drop. Any Adjacent Foe
I Rage Physical Cool 20 100% 20 (max 32) The user becomes angry and attacks the target. If it hits, the user's attack stat increases. Any Adjacent
I Roar Status Cool - 100% 20 (max 32) The user creates a menacing roar, which scares the target Pokémon. It causes it to swap out or it causes it to end the wild battle. Any Adjacent
IV Roar of Time Special Cool 150 90% 5 (Max 8) The user roars so loud it creates a wave that can even distort time. The user must rest on the next turn, however. Any Adjacent
IV Spacial Rend Special Tough 100 90% 5 (Max 8) The user rips a hole in space, which damages the target. Critical Hits land more easily. Any Adjacent
II Twister Special Cool 40 100% 20 (Max 32) The user summons a tornado, which it sends at the target. The target may flinch. All Adjacent Foes

Electric

Gen Name Category Contest Power Accuracy PP Description Targets
VIIIV Amp Force Physical Smart 95 45% 16 (max 30) The user sends a electrical pulse into the target, which shocks it every turn from then on. Any Adjacent
V Bolt Strike Physical Tough 130 85% 5 (max 8) The user surrounds itself with electricity and charges at the target. It may cause paralysis for the target. Any Adjacent
III Charge Status Smart - --% 20 (max 32) The user raises the power of its next electrical attack, whilst also raising its Sp. Defence. Self
IV Charge Beam Special Beauty 50 90% 10 (max 16) The user blasts electricity at the target, using any remaining energy to raise its Sp. Attack. Any Adjacent
IV Discharge Special Cool 80 100% 15 (max 24) The user sends a flood of electricity in all directions. The target may become paralysed. All Adjacent
VIIIV Electric Storm Special Beauty 120 100% 5 (max 8) The user creates a harsh wind and charges it with a powerful electric charge. All Adjacent Foes
VIIIV Electro Absorb Status Cute - --% 15 (max 32) The user absorbs electrical impulses from around the area to increase its speed. Self
V Electro Ball Special Cool Varies 100% 10 (max 16) he user focuses its electrical energy to create a powerfull ball of electricity. The faster the user is than the target, the stronger the attack. Any Adjacent
V Electroweb Special Cute 55 95% 15 (max 24) The user envelopes the target with a sticky web, which it charges with a volt of electricity. All Adjacent Foes
V Fusion Bolt Physical Tough 100 100% 5 (max 8) The user smacks down a powerful jolt of electricity. This attack does greater damage when influenced by an enormous flame. Any Adjacent
VIIIV Lightning Tomb Special Beauty 100 75% 8 (max 14) The user sends a bolt of electricity around the target, which moves so fast it creates a dome. It causes the target to be paralyzed, but can also cause confusion if the target is heavy. All Adjacent Foes
IV Magnet Rise Status Cute - --% 10 (max 16) The user turns a magnet coil quickly, allowing to levitate. The user is now immune to Ground-type moves for 5 turns. Self
VIIIV Shock Kick Physical Smart 80 70% 14 (max 22) The user's foot is engulfed by electric and is directed at the target. If it misses, it can often cause recoil damage. Any Adjacent
III Shock Wave Special Cute 60 --% 20 (max 32) The target is hit by a short blast of electricity. It cannot be evaded. Any Adjacent
VIIIV Socket Charge Status Smart - --% 12 (max 18) The user "plugs itself in" and increases all its stats by one. It can also power up machines outside of battle. Self
II Spark Physical Cool 65 100% 20 (max 32) The user tackles the target whilst discharging electricity. Any Adjacent
I Thunder Special Cool 120 70% 10 (max 16) The user summons thunderclouds and sends a powerful lighting bolt down from the sky. The target may be left with paralysis. Any Adjacent
IV Thunder Fang Physical Smart 65 95% 15 (max 24) The user bites the target and sends a powerful jolt inside the target's body. The target may flinch and could become paralysed. Any Adjacent
I Thunder Wave Status Cool - 100% 20 (max 32) The target is hit by a weak electric wave. It will cause paralysis. Any Adjacent
I Thunderbolt Special Cool 95 100% 15 (max 24) The user sends a concentrated blast of electric at the target. Paralysis may be caused. Any Adjacent
I ThunderPunch Physical Cool 75 100% 15 (max 24) The user charges its electric power and punches the target with electrified force. Any Adjacent
I ThunderShock Special Cool 40 100% 30 (max 48) A small shockwave is launched at the target. It may cause paralysis. Any Adjacent
V Volt Switch Special Smart 70 100% 20 (max 32) The user hits the target with electrifyed force and then switches out with another Pokémon. Any Adjacent
III Volt Tackle Physical Cool 120 100% 15 (max 24) The user charges at the target and suddenly becomes electrified. It may cause paralysis if hit, but also causes recoil damage to the user. Any Adjacent
V Wild Charge Physical Cool 90 100% 15 (max 24) The target is tackled by the user, who is surrounded by a veil of electricity. Any Adjacent
II Zap Cannon Special Cool 120 50% 5 (max 8) The target is hit by a charged beam of electricity. Paralysis may occur. Any Adjacent

Fairy

Gen Name Category Contest Power Accuracy PP Description Targets
II Attract Status Cute - 100% 15 (max 24) The target falls in love with the user if it is the opposite gender. The target's chance of attacking decreases drastically. Any Adjacent
IV Captivate Status Beauty - 100% 20 (max 32) The target's Sp. Attack is lowered, if it is of the opposite gender to the user. Any Adjacent
II Charm Status Cute - 100% 20 (max 32) The target is glared lovingly at by the user, who makes the target's Attack decrease. Any Adjacent
I Comet Punch Physical Tough 18 85% 15 (max 24) The target is hit by a numerous lunar punches, one straight after the other. It may occur two to five times. Any Adjacent
VI Draining Kiss ??? ??? ??? ??? 1 (max 1) It restores the user's HP. ???
VIIIV Fairy Size Status Smart - --% 20 (max 36) The user shrinks to the size of a fairy for three turns. It increases the user's evasiveness drastically. Self
VIIIV Fairy Wand Status Cool - --% 10 (max 18) The user creates a magical spell, which warps the target's stats. Any Adjacent
VI Fairy Mind ??? ??? ??? ??? 1 (max 1) ??? ???
I Flash Status Beauty - 100% 20 (max 32) The user flashes a bright light at the target, decreasing its Accuracy and Evasiveness stats. It could also be used to illuminate caves. Any Adjacent
VI Geomancy ??? ??? ??? ??? 1 (max 1) ??? ???
VIIIV Glitter Bomb Special Beauty 70 85% 14 (max 22) The user creates a ball of glitter, which it throws at the target. It explodes on impact. Any Adjacent
VIIIV Glitter Wisps Special Beauty 25 70% 16 (max 28) The user shoots a small number of Glitter Wisps at the target, 2 to 5 times. It may cause any status condition depending on what Wisp hit them. Any Adjacent
II Heal Bell Status Beauty - --% 5 (max 8) The user makes the sound of a bell chime, which heals all status problems in the user's party. All Allies
III Helping Hand Status Smart - --% 20 (max 32) The user helps out an ally by increasing the power of its next move. Any Ally
I Lovely Kiss Status Beauty - 75% 10 (max 16) The user approaches the target and kisses it, making it fall asleep. Any Adjacent
IV Lucky Chant Status Cute - --% 30 (max 48) The user sings a beautiful chant, which prevents critical hits from the user landing. All Allies
VIIIV Lullaby Status Cute - --% 5 (max 8) The target is lured into a sweet sounding lullaby, which sends it to sleep. All Allies
VIIIV Lunar Power Special Beauty - 55% 5 (max 8) The target is hit by a huge planet-shaped object, which knocks it out instantly. All Adjacent Foes
VIIIV Magic Dust Status Cute - --% 15 (max 26) The user sprays a shroud of dust, which decreases the target's accuracy. Any Adjacent
VIIIV Melodic Punch Physical Beauty 80 100% 12 (max 20) The user punches the target with force. Musical Notes explode from the impact of the punch. Any Adjacent
VI Moonblast ??? ??? ??? ??? 1 (max 1) It may lower the target's Sp. Defence. ???
II Sweet Kiss Status Cute - 75% 10 (max 16) The user approaches the target and gives it a small kiss, which makes it confused. Any Adjacent
II Sweet Scent Status Cute - 100% 20 (max 32) The user blasts a sweet scent across the surrounding area. The target's Evasiveness is decreased. It can also be used to lure Wild Pokémon in Grass etc. All Adjacent Foes
III Teeter Dance Status Cute - 100% 20 (max 32) The user begins to perform a weird dance, which makes any surrounding Pokémon confused. All Adjacent
VIIIV Virtuostorm Special Beauty 120 100% 5 (max 8) The user sends a fleet of Musical Notes toward the target. All Adjacent Foes
III Wish Status Cute - --% 10 (max 16) The turn after this move is used, the target's HP is restored to half of the user's maxiumum HP. Self

Fighting

Gen Name Category Contest Power Accuracy PP Description Targets
III Arm Thrust Physical Tough 15 100% 20 (max 32) The user hits the opponent, between two and five times, with its palms. Any Adjacent
IV Aura Sphere Special Beauty 90 --% 20 (max 32) The user concentrates its energy to create a ball of aura, which never misses its target. Anyone
II Belly Drum Status Cute - --% 10 (max 16) The user halves its max HP, so its attack can be raised to the limit. Self
VIIIV Body Crash Physical Tough 100 70% 12 (max 24) The user charges at the target and hurls its whole body at the target. Any Adjacent
III Brick Break Physical Cool 75 100% 15 (max 24) The user creates a powerful chop with one of its hands, which is able to break through barriers such as Light Screen and Reflect. Any Adjacent
III Bulk Up Status Beauty - --% 20 (max 32) The user raises its Attack and Defence stats by tensing its muscles. Self
V Circle Throw Physical Smart 60 90% 10 (max 16) The user throws the target backward onto the ground if the opponent was using a physical move. The opponents move fails if the users hits, but the users move fails if the opponent uses a status or special move. Any Adjacent
IV Close Combat Physical Smart 120 100% 5 (max 8) The user rapidly hits the target up close with its limbs. It lowers the users Defence and Sp. Defence. Any Adjacent
I Counter Physical Tough Varies 100% 20 (max 32) If a physical move is used against the user, it fires back with an attack that causes double the damage taken. Self
II Cross Chop Physical Cool 100 80% 5 (max 8) The user attacks the target with a swift chop of two of its arms. Critical hits land more easily. Any Adjacent
IV Crush Grip Physical Tough Varies 100% 5 (max 8) The user crushes the target with force, which incraeses the more HP the user has left. Any Adjacent
II Detect Status Cool - --% 5 (max 8) When used, no attack can hit the user (except Feint). However, when used in succession, the changes of failing increase drastically. Self
I Dizzy Punch Physical Cool 70 100% 10 (max 16) The user fires numerous rhythmic punches at the target. The target may become confused. Any Adjacent
I Double Kick Physical Tough 30 100% 30 (max 48) The user kicks the opponent with both feet in succession. Any Adjacent
IV Drain Punch Physical Beauty 75 100% 10 (max 16) After damaging the target, the user regains HP equal to half the damage dealt. Any Adjacent
II DynamicPunch Physical Cool 100 50% 5 (max 8) The user focuses its energy and unleashes a powerful punch. The target will become confused if the move lands. Any Adjacent
IV Feint Physical Beauty 30 100% 10 (max 16) When attacking, the user is able to break through the target's Protect or Detect and still cause damage. Any Adjacent
V Final Gambit Special Tough Varies 100% 5 (max 8) The user attacks the target and instantly faints after doing so. The user will deal damage equal to the level it is at. Any Adjacent
IV Focus Blast Special Cool 120 70% 5 (max 8) The user creates a powerful ball of energy containing as much of its mental strength as it can. If it hits, the target's Sp. Defence may be lowered. The move loses power in succession. Any Adjacent
I Focus Energy Status Cool - --% 30 (max 48) The user takes a deep breath and focuses all of its energy toward the target. Self
III Focus Punch Physical Tough 150 100% 20 (max 32) The user charges the energy in its hand and releases it in a punch the next turn. The move fails if the target is hit before the punch hits. Any Adjacent
IV Force Palm Physical Cool 60 100% 10 (max 16) The user attacks the target with the palm of its hand. The user then unleashes a powerful shock into the target's body. It may cause paralysis. Any Adjacent
IV Hammer Arm Physical Cool 100 90% 10 (max 16) The user attacks with a powerful fist. It lowers the user's Speed. Any Adjacent
I Hi Jump Kick Physical Cool 130 90% 10 (max 16) The user leaps toward the target from the air, hitting it with a powerful knee kick from a jump. If it misses, the user will take the damage instead. Any Adjacent
I Jump Kick Physical Cool 100 95% 10 (max 16) The user launches a powerful kick at the target. If it misses, the user takes recoil damage. Any Adjacent
I Karate Chop Physical Tough 50 100% 25 (max 40) The user straightens its hand and swiftly chops the target. Critical hits land more easily. Any Adjacent
I Low Kick Physical Tough Varies 100% 20 (max 32) The user launches a kick from the ground, knocking over the target. The heavier the target, the more damage will be dealt. Any Adjacent
V Low Sweep Physical Smart 60 100% 20 (max 32) The user swiftly attacks the targets legs to knock them over. It lowers the targets speed stat as well. Any Adjacent
II Mach Punch Physical Cool 40 100% 30 (max 48) The user attacks with a quick punch, that is sure to strike first. Any Adjacent
I Mega Kick Physical Cool 120 75% 5 (max 8) The user quickly strikes the target with a powerful kick. Any Adjacent
I Mega Punch Physical Tough 80 85% 20 (max 32) The user quikcly strikes the target with a powerful punch. Any Adjacent
V Quick Guard Status Cool - --% 15 (max 24) The user and its allies are protected against priority moves. However, in succession, the chance of failure increases. All Allies
VIIIV Rapid Kick Physical Cool Varies 90% 16 (max 34) The user rapidly kicks it legs at the target. Its attacks hit between two and five times, decreasing in power each hit. Any Adjacent
III Revenge Physical Tough 60 100% 10 (max 16) The user attacks the target with a powerful move. It doubles in power if the user has been hit in the same turn. Any Adjacent
II Reversal Physical Cool Varies 100% 15 (max 24) The less HP the user has, the more powerful the attack is. Any Adjacent
II Rock Smash Physical Tough 40 100% 15 (max 24) The user creates a strike powerful enough to break the strongest rocks. It will lower the Defence of the target if hit. Any Adjacent
I Rolling Kick Physical Cool 60 85% 15 (max 24) The user spins quickly to land a kick powered up with momentum. The target may flinch. Any Adjacent
V Sacred Sword Physical Tough 90 100% 20 (max 32) The user attacks the opponent with a slash of its horn. Any stat changes are void during this move. Any Adjacent
V Secret Sword Special Cool 85 100% 10 (max 16) The user swipes its horn in the air and creates a rift that hits the target. Any stat changes are void during this move. Any Adjacent
I Seismic Toss Physical Tough Varies 100% 20 (max 32) The user jumps into the air with the target and throws it down to the ground. The damage dealt will be equal to the users level. Any Adjacent
III Sky Uppercut Physical Cool 85 90% 15 (max 24) The target is hit by a forceful punch aimed skyward. Any Adjacent
V Storm Throw Physical Tough 40 100% 10 (max 16) The user throws the target with power. It will always land in a critical hit. Any Adjacent
I Submission Physical Cool 80 80% 25 (max 40) The user launches it and the target toward the ground. The user takes some recoil as well. Any Adjacent
III Superpower Physical Tough 120 100% 5 (max 8) The user attacks the target with the full strength of its body. The user's Attack and Defence are lowered each use. Any Adjacent
I Swords Dance Status Beauty - --% 30 (max 48) The user swipes swords around its body to increase its Attack stat drastically. Self
II Triple Kick Physical Beauty 10 90% 10 (max 16) The target is struck by three consequtive kicks, increasing in power each successive hit. Any Adjacent
IV Vacuum Wave Special Smart 40 100% 30 (max 48) The user spins rapidly to create a vaccuum, which it fires at the target as a slash. It will always go first. Any Adjacent
II Vital Throw Physical Cool 70 --% 10 (max 16) A powrful throw that is guaranteed to hit, as long as the user moves last. Any Adjacent
IV Wake-Up Slap Physical Smart 60 100% 10 (max 16) The attack does more damage if the target is asleep. It wakes it up however. Any Adjacent
V Work Up Status Cool - --% 30 (max 48) The user psyches itself, so its Attack and Sp. Attack are increased. Self

Fire

Gen Name Category Contest Power Accuracy PP Description Targets
III Blast Burn Special Beauty 150 90% 5 (max 8) The user fires out a Any Adjacent
III Blaze Kick Physical Beauty 85 90% 10 (max 16) The user launches at the target with a kick, shrouded in flames. It may leave the target with a burn. Any Adjacent
V Blue Flare Special Tough 130 85% 5 (max 8) The target is engulfed by a beautiful, blue flame, which causes damage, and may also cause a burn. Any Adjacent
I Ember Special Beauty 40 100% 25 (max 40) The user fires a small flame at the target, that could leave a burn. Any Adjacent
III Eruption Special Beauty 150 100% 5 (max 8) The user erupts just like an explosive volcano. The less HP the user has, the weaker the attack becomes. All Adjacent
V Fiery Dance Special Cute 80 100% 10 (max 16) The user begins to swirl around in a cauldron of flames. Its Sp. Attack will rise. Any Adjacent
I Fire Blast Special Beauty 120 85% 5 (max 8) The user blasts an intense beam of fire toward the target. It engulfs the target on impact and may leave a burn. Any Adjacent
VIIIV Fire Dome Special Beauty 80 100% 15 (max 24) The user creates a small fire pit below it, which expands and hits all targets in the area. All Adjacent
IV Fire Fang Physical Beauty 65 95% 15 (max 24) The user shrouds its mouth in flames and bites down onto the target. It may leave the target with a burn. Any Adjacent
V Fire Pledge Special Beauty 50 100% 10 (max 16) The user fires numerous columns of fire at the target, when used with Grass Pledge, it becomes a vast sea of fire and its damage increases drastically. Any Adjacent
I Fire Punch Physical Beauty 75 100% 15 (max 24) The users hand becomes engulfed in flames as it punches the target. It may leave the target with a burn. Any Adjacent
I Fire Spin Special Beauty 35 85% 15 (max 24) The target becomes trapped by flames swirling all around it. It continues to damage the target for four to five turns. Any Adjacent
V Flame Burst Special Beauty 70 100% 15 (max 24) The user spits out a speedy flame. The bursting flame damages Pokémon next to the target as well. Any Adjacent
V Flame Charge Physical Cool 50 100% 20 (max 32) The user becomes cloaked in flames, before it charges at the target. The user's Speed stat will increase. Any Adjacent
II Flame Wheel Physical Beauty 60 100% 25 (max 40) The user begins to spin, as flames surround it. It charges at the target and will leave it with a burn. Any Adjacent
I Flamethrower Special Beauty 95 100% 15 (max 24) The user spits a stream of fire out of its mouth to hit the target. It may leave the target with a burn. Any Adjacent
IV Flare Blitz Physical Smart 120 100% 15 (max 24) The user attacks the target surrounded by intense flames. However, the user will sustain recoil damage, but it may leave the target with a burn. Any Adjacent
V Fusion Flare Special Cool 100 100% 5 (max 8) The user charges up a ball of fire, before throwing it at the target. If hit by a thundrbolt, the attack will do more damage. Any Adjacent
V Heat Crash Physical Beauty Vares 100% 10 (max 16) The target is hit by the user's flame shrouded body. The more the user outweighs the target, the greater the damage. Any Adjacent
VIIIV Heat Radiation Special Smart 100 100% 12 (max 20) The user sends a beam of high-temperature radiation toward the target. The effect of this, is that the targets body continually heats up every turn, until a burn is formed. Any Adjacent
III Heat Wave Special Beauty 100 90% 10 (max 16) The user creates a intense heat wave from its mouth or wings. Targets may become burned. All Adjacent Foes
V Incinerate Special Beauty 30 100% 15 (max 24) The user attacks the target with a small, intense flame, powerful enough to burn any held berries and make them unusable. All Adjacent Foes
V Inferno Special Beauty 100 50% 5 (max 8) The user launches a small ball of flames that engulfs the target in a raging fire upon impact. It will leave the target with a burn. Any Adjacent
IV Lava Plume Special Tough 80 100% 15 (max 24) The target is hit by scarlet flames that scorch it. It may cause burn damage to the target. All Adjacent
IV Magma Storm Special Tough 120 75% 5 (max 8) The uses unleashes a maelstrom of fire that continues to attack the target for four to five turns. Any Adjacent
III Overheat Special Beauty 140 90% 5 (max 8) The user releases a wave of powerful energy from its body through the use of flames. Its power decreases every use. It may leave the target with a burn. Any Adjacent
II Sacred Fire Physical Beauty 100 95% 5 (max 8) The user launches a mystical flame at the target, that can leave it with burn damage. Any Adjacent
V Searing Shot Special Tough 100 100% 5 (max 8) The user creates a pulse of flames that it launches at the target. It may make the target burn. All Adjacent
VIIIV Self Burn Physical Tough - --% 9 (max 15) The user inflicts a burn on itself, which increases its attack and defence drastically. Self
I SmokeScreen Status Smart - 100% 20 (max 32) The user releases a cloud of thick smoke at the target. It lowers the targets accuracy, but will relieve them of burns. Any Adjacent
VIIIV Smoulder Punch Physical Beauty 75 90% 16 (max 38) The user covers its fist in embers and punches the target. The punch will ignite once contact has been made with the target. It will leave the target with a burn. Any Adjacent
II Sunny Day Status Beauty - --% 5 (max 8) The sun become more intense for four to five turns. It increases the power of Fire-and Grass-Type Moves. All Pokémon
V V-Create Physical Tough 180 95% 5 (max 8) The user surrounds its head in flames and launches itself at the target. It lowers the user's Defense, Sp. Def, and Speed stats. But, it can leave the target burned. Any Adjacent
III Will-O-Wisp Status Beauty - 75% 15 (max 24) The user creates a sinister, blue flame that leaves the target with a burn. Any Adjacent

Flying

Gen Name Category Contest Power Accuracy PP Description Targets
V Acrobatics Physical Cool 55 100% 15 (max 24) The user performs a swift attack, that does more damage if the user is holding an item. Anyone
III Aerial Ace Physical Cool 60 --% 20 (max 32) The user attacks the target with a speedy slash back to back. The move will never miss. Anyone
II Aeroblast Special Cool 100 95% 5 (max 8) The user creates a vortex of air to fire at the target. The move allows critical hits to land more easily. Anyone
VII Air Bullet Physical Cool 100 85% 8 (max 20) The user charges toward the target, whilst spinning, to create a vortex of air around it. Any Adjacent
III Air Cutter Special Cool 55 95% 25 (max 40) The target is hit by pairs of slashing winds. Critical hits will land more easily. All Adjacent Foes
IV Air Slash Special Cool 75 95% 20 (max 32) The target is hit by a slash of air, powerful enough to cut anything. The target may flinch as well. Anyone
VII Air Turret Special Cool 50 100% 5 (max 8) The user creates a turret air around the target. This turret continues to attack the target each turn. All Adjacent Foes
III Bounce Physical Cute 85 85% 5 (max 8) The user launches itself into the air, and drops onto the target on the second turn. The target may become paralysed. Anyone
IV Brave Bird Physical Cute 120 100% 15 (max 24) The user charges itself toward the target with a powerful attack. It also causes significant damage to the user as well. Anyone
IV Chatter Special Smart 60 100 20 (max 32) The target is hit by a barrage of words known by the user. It may cause the target to be come confused. Anyone
IV Defog Status Beauty - --% 15 (max 24) The user creates a strong gust that removes the opponents Reflect or Light Screen and removes any battlefield hazards such as Spikes or Stealth Rock. It will also remove any fog on the battlefiled. and it may also lowers the target's evasiveness. Any Adjacent
I Drill Peck Physical Cool 80 100% 20 (max 32) The user spins rapidly, focusing its energy on its beak, making it like a drill. Anyone
III FeatherDance Status Beauty - 100% 15 (max 24) The target becomes flustered by a mass of feathers placed upon it. Its attack and accuracy stats become lowered. Any Adjacent
VII Feather Dash Special Beauty 95 100% 15 (max 24) The user runs toward the target and places feathers all over its body when it comes into contact with it. These feathers then explode on the next turn. Any Adjacent
VII Feather Shield Status Smart - --% 8 (max 20) The user creates a veil of feathers around itself, which increases its Defence and Sp. Defence. Self
VII Feather Storm Special Beauty 80 95% 12 (max 22) The user creates a cluster of feathers around it, which it fires at the target. All Adjacent Foes
I Fly Physical Smart 90 95% 15 (max 24) The user flies into the air on the first turn, dodging the target's attack (except Thunder. On the second turn, it charges into the target. It is also used to fly to any visited town or city. Anyone
VII Gale Special Cool 40 100% 35 (max 56) The user creates a small gust of air and fires it at the target. Any Adjacent
VII GaleForce Status Cool - --% 5 (max 8) The user creates a powerful gale, that increases the user's teams evasiveness and decreases the target's teams accuracy. Everyone
VII Glide Status Beauty - --% 6 (max 9) The user glides up high, which prevents it from being attacked by any physical or status type moves from the targets or allies for three turns. Self
I Gust Special Smart 40 100% 35 (max 56) A user flaps its wings quickly to create a violent burst of air. Anyone
V Hurricane Special Smart 120 70% 10 (max 16) The user flaps its wings vigorously to create a powerful tornado that launches the target into the air. It may confuse the target. Anyone
I Mirror Move Status Smart - 100% 20 (max 32) The user launches the same attack as the attack the target previously launched. Any Adjacent
I Peck Physical Cool 5 100% 35 (max 56) The user launches itself at the target with a pointed beak. Anyone
IV Pluck Physical Cute 60 100% 20 (max 32) The user constantly pecks the target with a sharp beak. Any berry held by the target will be eaten by the user. Anyone
IV Roost Status Cool - --% 10 (max 16) The user ruffles its feathers to restore its HP by half of its max HP. Self
I Razor Wind Special Cool 80 100% 10 (max 16) The user charges itself on the first turn, and then releases powerful, sharp winds at the target on the second turn. Critical hits land more easily. Any Adjacent Foes
I Sky Attack Physical Cool 140 90% 5 (max 8) The user shrouds its body in power and launches it at the target on the second turn. Critical hits will land more easily, and the target may flinch as well. Anyone
V Sky Drop Physical Cool 80 100% 10 (max 16) The user drags the target up into the air, before throwing it at the ground on the second turn. During these two turns, the target cannot attack. Anyone
VII Swift Swoop Physical Beauty 100 85% 9 (max 15) The user jumps up high into the air and then gracefully swoops down and attacks the target with force. Any Adjacent
IV Tailwind Status Smart - --% 30 (max 48) The user creates a strong wind to boost the speed all of the Pokémon in the user's team for four turns. All Allies
I Whirlwind Status Smart - 100% 20 (max 32) The user creates a strong air current, which forces the target's Pokémon to switch with a random one. In the wild, the battle ends. Any Adjacent
I Wing Attack Physical Cool 60 100% 35 (max 56) The user attacks the target with a powerful wing. Anyone
VII Wing Slash Physical Cool 60 65% 15 (max 24) The user wings turn rigid and it attacks the target with a strong slash. Any Adjacent

Ghost

Gen Name Category Contest Power Accuracy PP Description Targets
III Astonish Physical Smart 30 100% 15 (Max 24) The user creates a menacing face to scare the target. It will make the target flinch. Any Adjacent
I Confuse Ray Status Smart - 100% 10 (Max 16) The user fires a number of orbs at the target, confusing it. Any Adjacent
II Curse Status Tough - --% 10 (Max 16) A move that works differently for the Ghost type than for all the other types. Self
II Destiny Bond Status Smart - --% 5 (Max 8) The Pokémon that defeats this Pokémon after the moves use will also faint. Self
III Grudge Status Tough - --% 5 (Max 8) When the user faints, the move that defeated it will have all of its PP deducted. Self
VIIIV Haunted Power Special Cool 75 95% 5 (Max 8) The user sends the target to sleep and then attacks the target with menacing shadows each turn. All Adjacent
V Hex Special Cool 50 100% 10 (Max 16) The user attacks the target with a Ghost-like aura. Its damage increases if the target has a status problem. Any Adjacent
I Lick Physical Tough 20 100% 30 (Max 48) The target is licked by a long tongue. It may cause paralysis. Any Adjacent
I Night Shade Special Smart Varies 100% 15 (Max 24) The target is attacked by a ghost-like shadow, the power matches the users level. Any Adjacent
II Nightmare Status Smart - 100% 15 (Max 24) The user inflicts nightmares onto a sleeping target. Any Adjacent
IV Ominous Wind Special Smart 60 100% 5 (Max 8) The target is hit by a repulsive and chilling wind, which will raise all of the user's stats by one. Any Adjacent
II Pain Split Status Smart - --% 20 (max 32) The user shares its HP and the target's HP equally between them. Any Adjacent
II Perish Song Status Beauty - --% 5 (max 8) Any Pokémon that is exposed to this melody will faint in three turns. All Pokémon
II Shadow Ball Special Smart 80 100% 15 (Max 24) The target is hit by a large ball of Shadow Matter. It may lower the target's Sp. Defence. Any Adjacent
IV Shadow Claw Physical Cute 70 100% 15 (Max 24) The user surrounds its claws in Shadow and slashes the target. Critical hits will now land more easily. Any Adjacent
IV Shadow Force Physical Smart 120 100% 5 (Max 8) The user firstly protects itself on the first turn, and then attacks on the second turn. The attack will hit, regardless of Protect. Any Adjacent
III Shadow Punch Physical Smart 60 --% 20 (Max 32) The users fist is surrounded by shadow and hits the target. It will never miss. Any Adjacent
IV Shadow Sneak Physical Smart 40 100% 30 (Max 48) The user attacks the opponent via the use of its shadow. The move will always go first. Any Adjacent
VIIIV Shadow Spiral Special Beauty 105 100% 14 (Max 30) The user creates a swirl of darkness around the target, which also leaves the target confused. Any Adjacent
II Spite Status Smart - 100% 10 (Max 16) The target's most recently used move, is cut by 4PP. Any Adjacent

Grass

Gen Name Category Contest Power Accuracy PP Description Targets
I Absorb Special Smart 20 100% 25 (max 40) The user absorbs energy from the target. It regains half of the HP drained. Any Adjacent
III Aromatherapy Status Smart - --% 5 (max 8) A calming aroma is released from the user, that cures all status problems in the user's party. All Allies
VII Beanstalk Special Cool 100 65% 12 (max 20) The user sprouts a huge beanstalk, which wraps itself around the target and smashes into the ground. All Adjacent Foes
III Bullet Seed Physical Cool 25 100% 30 (max 48) The user shoots seeds at the target rapidly. They come in short bursts between 2 and 5 times each use. Any Adjacent
V Cotton Guard Status Beauty - --% 10 (max 16) The user creates a wall of cotton spores, which increases its Defence drastically. Self
II Cotton Spore Status Beauty - 100% 40 (max 64) The target is hit by numerous cotton spores, that drastically reduce its Speed stat. Any Adjacent
I Cut Physical Cool 50 95% 30 (max 48) The user swifty cuts the target with a sharp implement such as a claw or a hand. It can be used to cut trees. Any Adjacent
IV Energy Ball Special Beauty 80 100% 10 (max 16) The user draws power from the surrounding area and fires it at the target. The target's Sp. Defence is lowered. Any Adjacent
VII Forest Maze Status Beauty - 90% 5 (max 8) The user creates a huge forest on the battlefield, which lowers the targets accuracy and evasiveness. Everyone
III Frenzy Plant Special Cool 150 90% 5 (max ) The user raises huge plant roots from the ground and whips the target with them. It is unable to move on the next turn however. Any Adjacent
II Giga Drain Special Smart 75 100% 10 (max 16) The user fires long, green beams at the target that absorbs some of its HP. Half of the damage dealt, will be restored to the user's HP. Any Adjacent
IV Grass Knot Special Smart Varies 100% 20 (max 32) The user throws long vines across the battlefield and ties them together to make the target trip. The heavier the target, the more damage dealt. Any Adjacent
V Grass Pledge Special Beauty 50 100% 10 (max 16) The user creates a column of grass that swarms the target. When used with Water Pledge, it creates a vast swamp, and also does more damage. Any Adjacent
III GrassWhistle Status Smart - 55% 15 (max 24) The user blows a reed and creates a sweet music that puts the target to sleep. Any Adjacent
I Growth Status Beauty - --% 40 (max 64) The user raises its Attack and Sp. Attack by increasing its body size. Self
V Horn Leech Physical Smart 75 100% 10 (max 16) The user attacks the target with its horns and drains its energy. The user replenishes its health by absorbing half of the HP drained from the target. Any Adjacent
III Ingrain Status Smart - --% 20 (max 32) The user fires roots down into the ground, absorbing nutrients each turn to restore HP. However, it can't be switched out. Self
III Leaf Blade Physical Cool 90 100% 15 (max 24) The user forms a part of its body into a leaf-shaped sword that slashes the target. Critical hits will land more easily. Any Adjacent
IV Leaf Storm Special Cute 140 90% 5 (max 8) The user creates a violent storm of leaves. The recoil can drastically lower the user's Sp. Attack stat. Any Adjacent
V Leaf Tornado Special Cute 65 90% 10 (max 16) The user traps the target in a violent storm of leaves. It also lowers the target's accuracy. Any Adjacent
I Leech Seed Status Smart - 90% 10 (max 16) The user launches a seed at the target. It snares the target and absorbs some of its HP each turn, handing it to the user. Any Adjacent
III Magical Leaf Special Beauty 60 --% 20 (max 32) The user fires leaves surrounded by white aura. The attack never misses. Any Adjacent
I Mega Drain Special Smart 40 100% 15 (max 24) The user fires a single green beam at the target, that drains some of its HP. Half of that HP restores the user's health. Any Adjacent
II Morning Sun Status Beauty - --% 5 (max 8) The user restores HP depending upon the weather. Sunny restores two thirds of the total HP, No weather restores half of the total HP and other weather restores quarter of the total HP. Self
IV Natural Gift Physical Cool Varies 100% 15 (max 24) The user attacks the target using the power of its held berry. Each berry has a different type and power output. Any Adjacent
III Needle Arm Physical Smart 60 100% 15 (max 24) The user arms becomes covered in sharp needles. The user then hits the target and slashes it with its spines. The target may flinch when hit. Any Adjacent
I Petal Dance Special Beauty 120 100% 10 (max 16) The user engulfs the target it beautiful petals. The petals continue to damage the target for two to three turns. At the end of the attack, the user becomes confused. Any Adjacent Foes
VII Petal Wrath Special Beauty 90 75% 15 (max 22) The user sends a flurry of petals at the target. It will leave the user confused. Any Adjacent
IV Power Whip Physical Beauty 110 85% 10 (max 16) The user uses a long arm or tentacle to whip the target. The user may become paralysed if used continually. Any Adjacent
I Razor Leaf Physical Cool 55 95% 25 (max 40) The user sends a barrage of sharp leaves to slash the opponent and its team. Critical hits will land more easily. Any Adjacent Foes
IV Seed Bomb Physical Smart 80 100% 15 (max 24) The target is bombarded with an array of different, hard seeds from above. Any Adjacent
IV Seed Flare Special Cool 120 85% 5 (max 8) The user releases energy from its body, which attack the target as a wave. It may lower the target's Sp. Defence drastically. Any Adjacent
VII Seed Trap Physical Tough - --% 12 (max 18) The user sends a seed into the ground under the target, it swallows the target next turn and knocks it out. If the target switches out, the move fails. Any Adjacent
I Sleep Powder Status Smart - 75% 15 (max 24) The target is surrounded by a green dust that sends it to sleep. Any Adjacent
I SolarBeam Special Cool 120 100% 10 (max 16) The user absorbs the light from the sun, and unleashes at the target in a pure beam of energy on the second turn. It takes one turn when in harsh sunlight. Any Adjacent
I Spore Status Smart - 100% 15 (max 24) An array of green and yellow spores are scattered around the target, inducing it into a deep sleep. Any Adjacent
I Stun Spore Status Smart - 75% 30 (max 48) The user unleashes numerous bright yellow orbs that cause the target to become paralysed. Any Adjacent
II Synthesis Status Smart - --% 5 (max 8) The user replenishes its health depending on the weather. Sunny restores two thirds of the total HP, No weather restores half of the total HP and other weather restores quarter of the total HP. Self
IV Wood Hammer Physical Tough 120 100% 15 (max 24) The user crashes into the target with the full force of its body. The user also recieves recoil damage. Any Adjacent
IV Worry Seed Physical Beauty - 100% 10 (max 16) The user fires a seed at the target, that prevents the target from falling asleep by giving it the ability Insomnia. This temporarily removes the target's ability. Any Adjacent
I Wrap Physical Tough 15 90% 20 (max 32) The user capture the target in a tail or tentacle. For the next four to five turns, the user continues to squeeze the target. Self

Ground

Template:Ground Moves VII

Ice

Template:Ice Moves VII

Jungle

Gen Name Category Contest Power Accuracy PP Description Targets
III Camouflage Status Smart - --% 20 (max 32) The user alters its type, so it becomes adapted to its environment. It will also increase evasiveness drastically. Self
I Constrict Physical Tough 10 100% 35 (max 56) The target gets trapped by vines or tentacles. It will decrease its Speed and Accuracy stats. Any Adjacent
VIIIV Humid Heat Special Beauty 40 100% 5 (Max 8) The user blasts a stream of humid air towards the target, which provides some damage, as well as decreasing its Speed and Sp. Def. All Adjacent
VIIIV Jungle Breeze Status Beauty -- --% 12 (Max 36) The user creates a swift breeze, which increases the user's speed each turn. Self
VIIIV Palm Brigade Special Cool 85 90% 12 (Max 26) The user fires a swarm of Palm Leaves at the target. All Adjacent
VIIIV Palm Edge Physical Cool 100 75% 16 (Max 34) The user slashes the target with a huge Palm Leaf. It may make the target flinch. Any Adjacent
VIIIV Palm Stab Physical Tough 65 100% 18 (Max 40) The user charges at the target with a pointed Palm Leaf. Any Adjacent
VIIIV Tropical Crash Physical Tough 110 95% 8 (Max 14) The user throws an orb of Tropical power at the target. It makes the target switch out Pokémon. Any Adjacent
I Vine Whip Physical Cool 35 100% 15 (max 24) The user attacks the target with long vines. It may make the target flinch. Any Adjacent
VIIIV Vine Shield Status Smart - --% 20 (Max 40) The user draws down vines to increase its Def. stats. Self

Normal

Template:Normal Moves VII

Poison

Template:Poison Moves VII

Psychic

Template:Psychic Moves VII

Robot

Template:Robot Moves VII

Rock

Template:Rock Moves VII

Steel

Template:Steel Moves VII

Water

Template:Water Moves VII

TM's and Shard Moves

TM's

There are no HM's in this game, so some of the previous HM's such as Strength and Surf have been reclassified as a TM, with some having major type changes and power increases.

Shard Moves

Taught Moves


Moonlight Studios Games
Mario Games Mario Kart Games Mario Sports Games Mario Party Games
Mario Fighters 3D | Super Baby Island | Super Mario Galaxy D.I.Y. 2 | Super Mario Galaxy Wii U | Super Mario Land: Quest of the Koopa's | Super Mario Land U | Super Mario Neptune Mario Kart Wii 2.0 | Mario Kart 8 Wii U Mario Kart: Team Riders | Mario Kart Upgrade | Mario Kart Z Mario and Sonic at the 2016 Rio Olympic Games (Baby Yoshi's Version) | Mario Golf Z | Mario Rugby | Mario Rugby Union | Mario Shrooms | Mario Sports Mix Wii U | Mario Tennis Championship Mario Party 3DS
Paper Mario Games Super Smash Bros. Games Luigi's Mansion Games Kid Icarus Games
Paper Mario: Cardboard Kings Super Smash Bros. Duel | Super Smash Bros. Galaxy | Super Smash Bros. Uproar Luigi Mansion U Kid Icarus: Dark Skies | Skyworld Warriors
Xenoblade Chronicles Legend of Zelda Games Pokémon Games Umbrella Games
Xenoblade Chronicles Δ The Legend of Zelda: The Axeron Sundial | Hyrule Warriors II: Portal Chaos (Tentative Title) Pokémon Indigo and Violet | Pokékart 3DS | Pokémon Snap U | PokéPark 3: Wonders of the World Mutant Riot | Omega Summit
Moonlight (Series) Cursed Enigma Games Ninja Scripts Games Colossal Tribes Games
Moonlight Racing Cursed Enigma | Cursed Enigma 2: Virtual Realm Ninja Scripts | Ninja Scripts: Assault Colossal Tribes: Bronze Kingdom
Eternal Dusk Element Warriors Series Garden Adventure Alliance (Series)
Eternal Dusk/Chapter 1 Element Warriors Garden Adventure Alliance
Other Series Games
Battle of Bracelets: The Dark Saga | Doodleland: Guardians of Shadow | Fantendo Nightmare | Fantendo Smash Bros. Clash | Gumball: Gobstopper Quest | The Party of Time
Upcoming Games
Omega Summit 2 | Untitled Kid Icarus Game | Untitled Kirby Game | Untitled Moonlight Game | Pokémon Aquamarine | Pokémon Black (2) and White (2) Remakes | Untitled Metroid Game | Colossal Tribes: Silver Shadows | Colossal Tribes: Golden Sky | Untitled Cursed Enigma Game

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