This is the page for the moves that can be learned and obtained in Pokémon Light and Shadow.
Moves[]
Key[]
- Any Adjacent - Any Pokémon that is adjacent to the attacking Pokémon can be attacked. Teammates included.
- All Adjacent - All Pokémon that are adjacent to the attacking Pokémon are attacked. Teammates included.
- Self - The move is inflicted on the itself.
- Any Adjacent Foe - Any Foe that is adjacent to the attacking Pokémon can be attacked. Teammates not included.
- All Adjacent Foes - All Foes that are adjacent to the attacking Pokémon are attacked. Teammates not included.
- Anyone - Any Pokémon on the battlefield can be attacked.
- Everyone - Every Pokémon on the battlefield is effected.
Bug[]
Gen | Name | Category | Contest | Power | Accuracy | PP | Description | Targets |
IV | Attack Order | Physical | Smart | 90 | 100% | 15 (max 24) | The user summons its minions and makes them attack the target. Critical Hits are able to land more easily. | Any Adjacent |
IV | Bug Bite | Physical | Tough | 60 | 100% | 20 (max 32) | The user bites the target and gains any effect of a berry the target may be holding. | Any Adjacent |
VIIIV | Bug Bullet | Physical | Cool | 80 | 85% | 12 (max 18) | The user surronds itself in workers and charges at the target. It may cause the user to miss their next turn. | Any Adjacent |
IV | Bug Buzz | Physical | Cute | 60 | 100% | 10 (max 16) | The user shakes its wings, which causes harsh vibrations to hit the target. The Sp. Def of the target may be lowered. | Any Adjacent |
IV | Defend Order | Status | Smart | - | --% | 10 (max 16) | The user summons its minions to make a protective layer for itself. Its Defence and Sp. Def will increase. | Self |
I | Egg Bomb | Physical | Tough | 100 | 75% | 10 (max 16) | A large egg is layed on top of the target, it explodes in a matter of seconds. | Any Adjacent |
II | Fury Cutter | Physical | Cool | 30 | 95% | 20 (max 32) | The target is attacked by sharp claws or razors. If the attack is used in succession, its power rapidly increases. | Any Adjacent |
IV | Heal Order | Status | Smart | - | --% | 10 (max 16) | The user summons its minions to receive some nutrients. The users regains some HP. | Self |
VIIIV | Hive | Special | Smart | 60 | 100% | 6 (Max 14) | The target is swarmed by a hive of Bees, that damage it and harshly decreases its Evasiveness and Accuracy stat. | All Adjacent |
VIIIV | Honeycomb Smash | Physical | Tough | 95 | 75% | 18 (max 36) | The user charges a honeycomb piece at the target. If the user misses, it uses the same move again until it hits. | Any Adjacent |
VIIMM | Hornet Sting | Physical | Cool | 65 | 80% | 16 (Max 32) | The Target is hit with numerous hits (1-5) from a Hornet's Tail. It provides consecutive damage, increasing with each hit. It may decrease the targets Speed. | Any Adjacent |
I | Leech Life | Physical | Smart | 20 | 100% | 20 (max 32) | The user attacks the target and steals their energy, leaving poison inside. The target becomes poisoned after 1 turn. | Any Adjacent |
II | Megahorn | Physical | Cool | 120 | 85% | 10 (Max 16) | The user attacks the target with a massive horn. | Any Adjacent |
I | Pin Missile | Physical | Cool | 14 | 85% | 20 (max 32) | The user attacks the target two to five times with a trio of sharp spikes. | Any Adjacent |
V | Quiver Dance | Status | Beauty | - | --% | 20 (Max 32) | The user performs a dance that dazzles the target. The user's Sp. Attack, Sp. Defence and Speed increase. | Self |
V | Rage Powder | Status | Smart | - | --% | 20 (max 32) | The user spreads a cloud of powder that infuriates the target. It makes the target only able to attack the user. | Self |
V | Shell Smash | Status | Cool | - | --% | 15 (max 24) | The user escapes from its shell, which lowers its Defensive stats, but increases every other stat. | Self |
III | Signal Beam | Special | Beauty | 75 | 100% | 15 (Max 24) | The user fires a beam of green light, which may blind the target. It could also cause confusion. | Any Adjacent |
III | Silver Wind | Special | Beauty | 60 | 100% | 5 (max 8) | The user fires sharp gusts of wind from its wings. The user's stats may increase. | Any Adjacent |
II | Spider Web | Status | Smart | - | --% | 10 (Max 16) | The target becomes trapped by a silky web, preventing it from escaping from battle. | Any Adjacent |
V | Steamroller | Physical | Tough | 65 | 100% | 20 (max 32) | The target is rolled over by the user's body. The target may become flattened and they may also flinch. | Any Adjacent |
VIIIV | Sting | Physical | Cute | 45 | 95% | 30 (max 45) | The user implants its tail into the target and induces a stinging pain into it. | Any Adjacent |
I | String Shot | Status | Smart | - | 95% | 40 (max 64) | The user fires a silky thread from its mouth, decreasing its speed stat. | All Adjacent Foes |
V | Struggle Bug | Special | Cute | 30 | 100% | 20 (max 32) | The user attacks the target with a ball of bug-like energy. It causes the target's Sp. Attack to be reduced. | All Adjacent Foes |
III | Tail Glow | Status | Beauty | - | --% | 20 (max 32) | The user stares directly at flashing lights, causing its Sp. Attack to increase rapidly. It may cause the user to become blind. | Self |
I | Twineedle | Physical | Cool | 25 | 100% | 20 (max 32) | The target is jabbed by two sharp spikes in quick succession. The target may become poisoned. | Any Adjacent |
IV | U-Turn | Physical | Cute | 70 | 100% | 20 (max 32) | The user crashes its body into the target, before rapidly returning to its Pokéball, allowing another Pokémon to be sent in. | Any Adjacent |
IV | X-Scissor | Physical | Beauty | 80 | 100% | 15 (Max 24) | The target is slashed by two claws or scythes, as if they were a pair of scissors. | Any Adjacent |
VIIIV | Wing Flap | Status | Cute | - | --% | 5 (Max 12) | The user flaps its wings faster to increase its Speed and Evasiveness. | Self |
Dark[]
Gen | Name | Category | Contest | Power | Accuracy | PP | Description | Targets |
IV | Acupressure | Status | Cool | - | --% | 32 (max 48) | The user applies stress to itself to increase one of its stats. | User and Near Ally |
IV | Assurance | Physical | Beauty | 50 | 100% | 10 (Max 16) | The user attacks the target with the palm of its hands. The attack is doubled in power, if on the previous turn the user took any damage. | Any Adjacent |
II | Beat Up | Physical | Smart | Varies | 100% | 10 (Max 16) | The user sends out the rest of its Pokémon to attack the target one by one. The more Pokémon in the party, the greater the damage. | Any Adjacent |
I | Bite | Physical | Tough | 60 | 100% | 25 (Max 40) | The user sharpens its fangs and fiercly bites the target. The target may flinch. | Any Adjacent |
III | Covet | Physical | Cute | 60 | 100% | 40 (max 64) | The user approaches the target normally, and steals its item. | Any Adjacent |
II | Crunch | Physical | Tough | 80 | 100% | 15 (Max 24) | The user sharpens its fangs and viciously bites the target. It may cause the target to flinch. | Any Adjacent |
VIIIV | Cursed Skull | Physical | Cool | 100 | 45% | 10 (Max 18) | The user creates a dark aura around its head and charges at the target. It will decrease the user's Speed. | Any Adjacent |
VIIIV | Dark Look | Status | Smart | - | --% | 20 (Max 35) | The user eyes turn dark, making the targets Defence and Sp. Def decrease. | All Adjacent |
VIIIV | Dark Magic | Status | Cute | - | --% | 5 (Max 8) | The user creates a barrier around itself and uses dark magic to increase its Atk. and Def. It will take two turns, both turns it will be protected. | Self |
VIIIV | Dark Mist | Status | Beauty | - | 100% | 12 (Max 18) | The user sprays dark mist from its mouth around the battlefield, which covers the opponents eyesight. If the user is part Dark-Type, its speed will increase as will its evasiveness. | All Adjacent |
IV | Dark Pulse | Special | Cool | 80 | 100% | 15 (Max 24) | The target is hit by a wave of dark aura, it may cause the target to flinch. | Anyone |
IV | Dark Void | Status | Smart | - | 80% | 10 (Max 16) | The user sends the target to sleep and puts them in a world of total darkness. | All Adjacent Foes |
IV | Embargo | Status | Cute | - | 100% | 15 (Max 24) | The target and trainer and unable to use any items (with the exception of Pokéballs in Wild Battles). | Any Adjacent |
II | Faint Attack | Physical | Smart | 60 | --% | 20 (Max 32) | The user approaches the target and sucker punches it. The attack never misses. | Any Adjacent |
III | Fake Tears | Status | Smart | - | 100% | 20 (Max 32) | The user pretends to cry, which lowers the Sp. Def of the target drastically. | Any Adjacent |
III | Flatter | Status | Smart | - | 100% | 15 (Max 24) | The user complements the target, raising its Sp. Attack harshly. However, the target becomes confused. | Any Adjacent |
IV | Fling | Physical | Tough | Varies | 100% | 10 (Max 16) | The user throws its held item at the target. The power is dependant on the item. Any move such as Stone Edge or Bullet Seed that is used before Fling will be caught and thrown back aswell. | Any Adjacent |
V | Foul Play | Status | Beauty | 95 | 100% | 15 (Max 24) | The user surrounds itself in beautiful dark aura and charges at the target. The higher the target's attack stat, the stronger Foul Play will become. | Any Adjacent |
III | Howl | Status | Cool | - | --% | 40 (max 64) | The user emits a loud howl-like sound from its mouth. It causes it Attack stat to rise. | Self |
VIIIV | Hustle | Physical | Smart | 60 | 100% | 12 (Max 28) | The User attacks the target and swaps the target's item, with an item that the user isn't holding. | Any Adjacent Foes |
V | Hone Claws | Cool | Status | - | --% | 15 (Max 24) | The user sharpens its claws to increase the Attack and Accuracy stats. | Self |
III | Knock Off | Physical | Smart | 20 | 100% | 20 (Max 32) | The target has its item knocked away. It cannot be used for the rest of the battle. | Any Adjacent |
II | Mean Look | Status | Beauty | - | --% | 5 (max 8) | The user nerves the target with an array of staring eyes. The target becomes unable to escape. | Any Adjacent |
III | Memento | Status | Tough | - | --% | 10 (Max 16) | The target has all of its stats lowered. However, this causes the user to feint automatically. | Any Adjacent |
IV | Nasty Plot | Status | Cute | - | --% | 20 (Max 32) | The user thinks about bad and terrible thoughts. It raises the user's Sp. Attack and Sp. Defence. | Self |
V | Night Daze | Special | Beauty | 85' | 90% | 10 (Max 16) | The user sends a wave of dark energy at the target. It lowers the targets accuracy. | Any Adjacent |
IV | Night Slash | Physical | Beauty | 70 | 100% | 15 (Max 24) | The user slashes the target with dark energy. Critical hits land more easily. | Any Adjacent |
IV | Payback | Physical | Cool | 50 | 100% | 10 (Max 16) | The user's attack will be doubled if it doesn't move first. | Any Adjacent |
I | Pay Day | Physical | Smart | 40 | 100% | 20 (max 32) | The user frequently hurls coins at the target to inflict damage. It increases the amount of money gained for the battle. | Any Adjacent |
IV | Punishment | Physical | Smart | Varies | 100% | 5 (Max 8) | The more stat changes that the target has had, the stronger the attack. | Any Adjacent |
II | Pursuit | Physical | Smart | 40 | 100% | 20 (Max 32) | The user attacks the user with force. The attack will double if the target is about to switch out, or has just been switched in from another Pokémon. | Any Adjacent |
V | Quash | Status | Cool | - | 100% | 15 (Max 24) | The user makes the target use its moves last on every turn after. | Any Adjacent |
V | Retaliate | Physical | Tough | 70 | 100% | 5 (max 8) | The users attack is doubled in power if an ally has fainted in the previous turn. | Any Adjacent |
II | Scary Face | Status | Tough | - | 100% | 10 (max 16) | The target is hit by a scary looking face, decreasing its Speed stat. | Any Adjacent |
VIIIV | Snap | Status | Tough | - | --% | 5 (Max 8) | The user's eyes turn black. If the user is attacked with a physical move after Snap has been used, the user will use a devasting attack next turn, which will KO the target. | Self |
V | Snarl | Special | Cool | 55 | 95% | 15 (Max 24) | The user yells at the target, making its Sp. Attack decrease rapidly each turn. | All Adjacent Foes |
III | Snatch | Status | Smart | - | --% | 10 (Max 16) | The user steals any move that increases the targets health or stats and uses it for itself. | Self |
IV | Sucker Punch | Physical | Smart | 80 | 100% | 5 (Max 8) | The user is able to attack first. However, it fails if the target is not using a damage dealing attack for its turn. | Any Adjacent |
II | Swagger | Status | Cute | - | 90% | 15 (max 24) | The target's attack becomes raised and it also becomes confused. | Any Adjacent |
IV | Switcheroo | Status | Cool | - | 100% | (Max ) | The target switched item with the user, without the user knowing. | Any Adjacent |
III | Taunt | Status | Smart | - | 100% | 20 (Max 32) | The target becomes taunted into a rage and is only allowed to use physical moves for the next three turns. | Any Adjacent |
II | Thief | Physical | Tough | 40 | 100% | 10 (Max 16) | The user attacks the target and simultaneously steals its item. The attack fails if the target isn't holding anything. | Any Adjacent |
III | Torment | Status | Smart | - | 100% | 15 (Max 24) | The user rages and torments the target, preventing from using the same move twice in a row. | Any Adjacent |
Dragon[]
Gen | Name | Category | Contest | Power | Accuracy | PP | Description | Targets |
VIIIV | Dino Stomp | Physical | Cool | 110 | 100% | 6 (Max 10) | The user stomps its feet wildly to create a high magnitude. This in turn damages the target each turn. | All Adjacent |
IV | Draco Meteor | Special | Smart | 140 | 90% | 4 (Max 8) | The user sends a meteor into the sky, which explodes and rains down on the target. The user's Sp. Attack will be harshly decreased. | Any Adjacent |
III | Dragon Claw | Physical | Cool | 80 | 100% | 15 (Max 24) | The user slashes the target with powerful, sharp, dragon-enhanced claws. | Any Adjacent |
III | Dragon Dance | Status | Cool | - | --% | 20 (Max 32) | The user increases its Speed and Attack Stats by performing a mythical dragon peformance. | Self |
VIIIV | Dragon Fang | Physical | Tough | 100 | 85% | 12 (Max 28) | The target is bitten by huge dragon fangs, which will make the target flinch. | Any Adjacent |
VIIIV | Dragon Fist | Physical | Cool | 40 | 80% | 25 (Max 40) | The target is hit by a forceful punch from the User. | Any Adjacent |
IV | Dragon Pulse | Special | Smart | 90 | 100% | 10 (Max 16) | The user sends a beam of DragonBreath at the target. The target may become blind. | Anyone |
I | Dragon Rage | Special | Cool | - | 100% | 10 (Max 16) | The user becomes enraged and sends a beam of energy at the target. It always deals 40 HP in damage. | Any Adjacent |
IV | Dragon Rush | Physical | Cool | 100 | 75% | 10 (Max 16) | The target is hit by a menacingly big dragon, that may cause it to flinch. | Any Adjacent |
V | Dragon Tail | Physical | Beauty | 60 | 90% | 10 (Max 16) | The user hits the target with a forceful whip from its tail. It causes the Pokémon to switch out or causes the wild battle to end. | Any Adjacent |
II | Dragon Breath | Special | Cool | 60 | 100% | 20 (Max 32) | The user breathes heavily over the target. The gust of breath may cause the target to become paralysed. | Any Adjacent |
V | Duel Chop | Physical | Smart | 40 | 90% | 15 (Max 24) | The user attacks the target twice with two forceful slashes from its arms. | Any Adjacent |
I | Glare | Status | Tough | - | 90% | 30 (max 48) | The user either stares at the target or intimidates the target with a pattern of some sort. If the marking/eyes are light, it can cause blindness. | Any Adjacent |
II | Outrage | Physical | Cool | 120 | 100% | 10 (Max 16) | The user becomes enrages and begins to rampage. The attack lasts for two to three turns and makes the user confused. | Any Adjacent Foe |
VIIIV | Overlook | Status | Tough | - | --% | 5 (Max 12) | To the target, the user appears to grow. This causes the targets speed and defence to drop. | Any Adjacent Foe |
I | Rage | Physical | Cool | 20 | 100% | 20 (max 32) | The user becomes angry and attacks the target. If it hits, the user's attack stat increases. | Any Adjacent |
I | Roar | Status | Cool | - | 100% | 20 (max 32) | The user creates a menacing roar, which scares the target Pokémon. It causes it to swap out or it causes it to end the wild battle. | Any Adjacent |
IV | Roar of Time | Special | Cool | 150 | 90% | 5 (Max 8) | The user roars so loud it creates a wave that can even distort time. The user must rest on the next turn, however. | Any Adjacent |
IV | Spacial Rend | Special | Tough | 100 | 90% | 5 (Max 8) | The user rips a hole in space, which damages the target. Critical Hits land more easily. | Any Adjacent |
II | Twister | Special | Cool | 40 | 100% | 20 (Max 32) | The user summons a tornado, which it sends at the target. The target may flinch. | All Adjacent Foes |
Electric[]
Gen | Name | Category | Contest | Power | Accuracy | PP | Description | Targets |
VIIIV | Amp Force | Physical | Smart | 95 | 45% | 16 (max 30) | The user sends a electrical pulse into the target, which shocks it every turn from then on. | Any Adjacent |
V | Bolt Strike | Physical | Tough | 130 | 85% | 5 (max 8) | The user surrounds itself with electricity and charges at the target. It may cause paralysis for the target. | Any Adjacent |
III | Charge | Status | Smart | - | --% | 20 (max 32) | The user raises the power of its next electrical attack, whilst also raising its Sp. Defence. | Self |
IV | Charge Beam | Special | Beauty | 50 | 90% | 10 (max 16) | The user blasts electricity at the target, using any remaining energy to raise its Sp. Attack. | Any Adjacent |
IV | Discharge | Special | Cool | 80 | 100% | 15 (max 24) | The user sends a flood of electricity in all directions. The target may become paralysed. | All Adjacent |
VIIIV | Electric Storm | Special | Beauty | 120 | 100% | 5 (max 8) | The user creates a harsh wind and charges it with a powerful electric charge. | All Adjacent Foes |
VIIIV | Electro Absorb | Status | Cute | - | --% | 15 (max 32) | The user absorbs electrical impulses from around the area to increase its speed. | Self |
V | Electro Ball | Special | Cool | Varies | 100% | 10 (max 16) | he user focuses its electrical energy to create a powerfull ball of electricity. The faster the user is than the target, the stronger the attack. | Any Adjacent |
V | Electroweb | Special | Cute | 55 | 95% | 15 (max 24) | The user envelopes the target with a sticky web, which it charges with a volt of electricity. | All Adjacent Foes |
V | Fusion Bolt | Physical | Tough | 100 | 100% | 5 (max 8) | The user smacks down a powerful jolt of electricity. This attack does greater damage when influenced by an enormous flame. | Any Adjacent |
VIIIV | Lightning Tomb | Special | Beauty | 100 | 75% | 8 (max 14) | The user sends a bolt of electricity around the target, which moves so fast it creates a dome. It causes the target to be paralyzed, but can also cause confusion if the target is heavy. | All Adjacent Foes |
IV | Magnet Rise | Status | Cute | - | --% | 10 (max 16) | The user turns a magnet coil quickly, allowing to levitate. The user is now immune to Ground-type moves for 5 turns. | Self |
VIIIV | Shock Kick | Physical | Smart | 80 | 70% | 14 (max 22) | The user's foot is engulfed by electric and is directed at the target. If it misses, it can often cause recoil damage. | Any Adjacent |
III | Shock Wave | Special | Cute | 60 | --% | 20 (max 32) | The target is hit by a short blast of electricity. It cannot be evaded. | Any Adjacent |
VIIIV | Socket Charge | Status | Smart | - | --% | 12 (max 18) | The user "plugs itself in" and increases all its stats by one. It can also power up machines outside of battle. | Self |
II | Spark | Physical | Cool | 65 | 100% | 20 (max 32) | The user tackles the target whilst discharging electricity. | Any Adjacent |
I | Thunder | Special | Cool | 120 | 70% | 10 (max 16) | The user summons thunderclouds and sends a powerful lighting bolt down from the sky. The target may be left with paralysis. | Any Adjacent |
IV | Thunder Fang | Physical | Smart | 65 | 95% | 15 (max 24) | The user bites the target and sends a powerful jolt inside the target's body. The target may flinch and could become paralysed. | Any Adjacent |
I | Thunder Wave | Status | Cool | - | 100% | 20 (max 32) | The target is hit by a weak electric wave. It will cause paralysis. | Any Adjacent |
I | Thunderbolt | Special | Cool | 95 | 100% | 15 (max 24) | The user sends a concentrated blast of electric at the target. Paralysis may be caused. | Any Adjacent |
I | ThunderPunch | Physical | Cool | 75 | 100% | 15 (max 24) | The user charges its electric power and punches the target with electrified force. | Any Adjacent |
I | ThunderShock | Special | Cool | 40 | 100% | 30 (max 48) | A small shockwave is launched at the target. It may cause paralysis. | Any Adjacent |
V | Volt Switch | Special | Smart | 70 | 100% | 20 (max 32) | The user hits the target with electrifyed force and then switches out with another Pokémon. | Any Adjacent |
III | Volt Tackle | Physical | Cool | 120 | 100% | 15 (max 24) | The user charges at the target and suddenly becomes electrified. It may cause paralysis if hit, but also causes recoil damage to the user. | Any Adjacent |
V | Wild Charge | Physical | Cool | 90 | 100% | 15 (max 24) | The target is tackled by the user, who is surrounded by a veil of electricity. | Any Adjacent |
II | Zap Cannon | Special | Cool | 120 | 50% | 5 (max 8) | The target is hit by a charged beam of electricity. Paralysis may occur. | Any Adjacent |
Fairy[]
Gen | Name | Category | Contest | Power | Accuracy | PP | Description | Targets |
II | Attract | Status | Cute | - | 100% | 15 (max 24) | The target falls in love with the user if it is the opposite gender. The target's chance of attacking decreases drastically. | Any Adjacent |
IV | Captivate | Status | Beauty | - | 100% | 20 (max 32) | The target's Sp. Attack is lowered, if it is of the opposite gender to the user. | Any Adjacent |
II | Charm | Status | Cute | - | 100% | 20 (max 32) | The target is glared lovingly at by the user, who makes the target's Attack decrease. | Any Adjacent |
I | Comet Punch | Physical | Tough | 18 | 85% | 15 (max 24) | The target is hit by a numerous lunar punches, one straight after the other. It may occur two to five times. | Any Adjacent |
VI | Draining Kiss | ??? | ??? | ??? | ??? | 1 (max 1) | It restores the user's HP. | ??? |
VIIIV | Fairy Size | Status | Smart | - | --% | 20 (max 36) | The user shrinks to the size of a fairy for three turns. It increases the user's evasiveness drastically. | Self |
VIIIV | Fairy Wand | Status | Cool | - | --% | 10 (max 18) | The user creates a magical spell, which warps the target's stats. | Any Adjacent |
VI | Fairy Mind | ??? | ??? | ??? | ??? | 1 (max 1) | ??? | ??? |
I | Flash | Status | Beauty | - | 100% | 20 (max 32) | The user flashes a bright light at the target, decreasing its Accuracy and Evasiveness stats. It could also be used to illuminate caves. | Any Adjacent |
VI | Geomancy | ??? | ??? | ??? | ??? | 1 (max 1) | ??? | ??? |
VIIIV | Glitter Bomb | Special | Beauty | 70 | 85% | 14 (max 22) | The user creates a ball of glitter, which it throws at the target. It explodes on impact. | Any Adjacent |
VIIIV | Glitter Wisps | Special | Beauty | 25 | 70% | 16 (max 28) | The user shoots a small number of Glitter Wisps at the target, 2 to 5 times. It may cause any status condition depending on what Wisp hit them. | Any Adjacent |
II | Heal Bell | Status | Beauty | - | --% | 5 (max 8) | The user makes the sound of a bell chime, which heals all status problems in the user's party. | All Allies |
III | Helping Hand | Status | Smart | - | --% | 20 (max 32) | The user helps out an ally by increasing the power of its next move. | Any Ally |
I | Lovely Kiss | Status | Beauty | - | 75% | 10 (max 16) | The user approaches the target and kisses it, making it fall asleep. | Any Adjacent |
IV | Lucky Chant | Status | Cute | - | --% | 30 (max 48) | The user sings a beautiful chant, which prevents critical hits from the user landing. | All Allies |
VIIIV | Lullaby | Status | Cute | - | --% | 5 (max 8) | The target is lured into a sweet sounding lullaby, which sends it to sleep. | All Allies |
VIIIV | Lunar Power | Special | Beauty | - | 55% | 5 (max 8) | The target is hit by a huge planet-shaped object, which knocks it out instantly. | All Adjacent Foes |
VIIIV | Magic Dust | Status | Cute | - | --% | 15 (max 26) | The user sprays a shroud of dust, which decreases the target's accuracy. | Any Adjacent |
VIIIV | Melodic Punch | Physical | Beauty | 80 | 100% | 12 (max 20) | The user punches the target with force. Musical Notes explode from the impact of the punch. | Any Adjacent |
VI | Moonblast | ??? | ??? | ??? | ??? | 1 (max 1) | It may lower the target's Sp. Defence. | ??? |
II | Sweet Kiss | Status | Cute | - | 75% | 10 (max 16) | The user approaches the target and gives it a small kiss, which makes it confused. | Any Adjacent |
II | Sweet Scent | Status | Cute | - | 100% | 20 (max 32) | The user blasts a sweet scent across the surrounding area. The target's Evasiveness is decreased. It can also be used to lure Wild Pokémon in Grass etc. | All Adjacent Foes |
III | Teeter Dance | Status | Cute | - | 100% | 20 (max 32) | The user begins to perform a weird dance, which makes any surrounding Pokémon confused. | All Adjacent |
VIIIV | Virtuostorm | Special | Beauty | 120 | 100% | 5 (max 8) | The user sends a fleet of Musical Notes toward the target. | All Adjacent Foes |
III | Wish | Status | Cute | - | --% | 10 (max 16) | The turn after this move is used, the target's HP is restored to half of the user's maxiumum HP. | Self |
Fighting[]
Gen | Name | Category | Contest | Power | Accuracy | PP | Description | Targets |
III | Arm Thrust | Physical | Tough | 15 | 100% | 20 (max 32) | The user hits the opponent, between two and five times, with its palms. | Any Adjacent |
IV | Aura Sphere | Special | Beauty | 90 | --% | 20 (max 32) | The user concentrates its energy to create a ball of aura, which never misses its target. | Anyone |
II | Belly Drum | Status | Cute | - | --% | 10 (max 16) | The user halves its max HP, so its attack can be raised to the limit. | Self |
VIIIV | Body Crash | Physical | Tough | 100 | 70% | 12 (max 24) | The user charges at the target and hurls its whole body at the target. | Any Adjacent |
III | Brick Break | Physical | Cool | 75 | 100% | 15 (max 24) | The user creates a powerful chop with one of its hands, which is able to break through barriers such as Light Screen and Reflect. | Any Adjacent |
III | Bulk Up | Status | Beauty | - | --% | 20 (max 32) | The user raises its Attack and Defence stats by tensing its muscles. | Self |
V | Circle Throw | Physical | Smart | 60 | 90% | 10 (max 16) | The user throws the target backward onto the ground if the opponent was using a physical move. The opponents move fails if the users hits, but the users move fails if the opponent uses a status or special move. | Any Adjacent |
IV | Close Combat | Physical | Smart | 120 | 100% | 5 (max 8) | The user rapidly hits the target up close with its limbs. It lowers the users Defence and Sp. Defence. | Any Adjacent |
I | Counter | Physical | Tough | Varies | 100% | 20 (max 32) | If a physical move is used against the user, it fires back with an attack that causes double the damage taken. | Self |
II | Cross Chop | Physical | Cool | 100 | 80% | 5 (max 8) | The user attacks the target with a swift chop of two of its arms. Critical hits land more easily. | Any Adjacent |
IV | Crush Grip | Physical | Tough | Varies | 100% | 5 (max 8) | The user crushes the target with force, which incraeses the more HP the user has left. | Any Adjacent |
II | Detect | Status | Cool | - | --% | 5 (max 8) | When used, no attack can hit the user (except Feint). However, when used in succession, the changes of failing increase drastically. | Self |
I | Dizzy Punch | Physical | Cool | 70 | 100% | 10 (max 16) | The user fires numerous rhythmic punches at the target. The target may become confused. | Any Adjacent |
I | Double Kick | Physical | Tough | 30 | 100% | 30 (max 48) | The user kicks the opponent with both feet in succession. | Any Adjacent |
IV | Drain Punch | Physical | Beauty | 75 | 100% | 10 (max 16) | After damaging the target, the user regains HP equal to half the damage dealt. | Any Adjacent |
II | DynamicPunch | Physical | Cool | 100 | 50% | 5 (max 8) | The user focuses its energy and unleashes a powerful punch. The target will become confused if the move lands. | Any Adjacent |
IV | Feint | Physical | Beauty | 30 | 100% | 10 (max 16) | When attacking, the user is able to break through the target's Protect or Detect and still cause damage. | Any Adjacent |
V | Final Gambit | Special | Tough | Varies | 100% | 5 (max 8) | The user attacks the target and instantly faints after doing so. The user will deal damage equal to the level it is at. | Any Adjacent |
IV | Focus Blast | Special | Cool | 120 | 70% | 5 (max 8) | The user creates a powerful ball of energy containing as much of its mental strength as it can. If it hits, the target's Sp. Defence may be lowered. The move loses power in succession. | Any Adjacent |
I | Focus Energy | Status | Cool | - | --% | 30 (max 48) | The user takes a deep breath and focuses all of its energy toward the target. | Self |
III | Focus Punch | Physical | Tough | 150 | 100% | 20 (max 32) | The user charges the energy in its hand and releases it in a punch the next turn. The move fails if the target is hit before the punch hits. | Any Adjacent |
IV | Force Palm | Physical | Cool | 60 | 100% | 10 (max 16) | The user attacks the target with the palm of its hand. The user then unleashes a powerful shock into the target's body. It may cause paralysis. | Any Adjacent |
IV | Hammer Arm | Physical | Cool | 100 | 90% | 10 (max 16) | The user attacks with a powerful fist. It lowers the user's Speed. | Any Adjacent |
I | Hi Jump Kick | Physical | Cool | 130 | 90% | 10 (max 16) | The user leaps toward the target from the air, hitting it with a powerful knee kick from a jump. If it misses, the user will take the damage instead. | Any Adjacent |
I | Jump Kick | Physical | Cool | 100 | 95% | 10 (max 16) | The user launches a powerful kick at the target. If it misses, the user takes recoil damage. | Any Adjacent |
I | Karate Chop | Physical | Tough | 50 | 100% | 25 (max 40) | The user straightens its hand and swiftly chops the target. Critical hits land more easily. | Any Adjacent |
I | Low Kick | Physical | Tough | Varies | 100% | 20 (max 32) | The user launches a kick from the ground, knocking over the target. The heavier the target, the more damage will be dealt. | Any Adjacent |
V | Low Sweep | Physical | Smart | 60 | 100% | 20 (max 32) | The user swiftly attacks the targets legs to knock them over. It lowers the targets speed stat as well. | Any Adjacent |
II | Mach Punch | Physical | Cool | 40 | 100% | 30 (max 48) | The user attacks with a quick punch, that is sure to strike first. | Any Adjacent |
I | Mega Kick | Physical | Cool | 120 | 75% | 5 (max 8) | The user quickly strikes the target with a powerful kick. | Any Adjacent |
I | Mega Punch | Physical | Tough | 80 | 85% | 20 (max 32) | The user quikcly strikes the target with a powerful punch. | Any Adjacent |
V | Quick Guard | Status | Cool | - | --% | 15 (max 24) | The user and its allies are protected against priority moves. However, in succession, the chance of failure increases. | All Allies |
VIIIV | Rapid Kick | Physical | Cool | Varies | 90% | 16 (max 34) | The user rapidly kicks it legs at the target. Its attacks hit between two and five times, decreasing in power each hit. | Any Adjacent |
III | Revenge | Physical | Tough | 60 | 100% | 10 (max 16) | The user attacks the target with a powerful move. It doubles in power if the user has been hit in the same turn. | Any Adjacent |
II | Reversal | Physical | Cool | Varies | 100% | 15 (max 24) | The less HP the user has, the more powerful the attack is. | Any Adjacent |
II | Rock Smash | Physical | Tough | 40 | 100% | 15 (max 24) | The user creates a strike powerful enough to break the strongest rocks. It will lower the Defence of the target if hit. | Any Adjacent |
I | Rolling Kick | Physical | Cool | 60 | 85% | 15 (max 24) | The user spins quickly to land a kick powered up with momentum. The target may flinch. | Any Adjacent |
V | Sacred Sword | Physical | Tough | 90 | 100% | 20 (max 32) | The user attacks the opponent with a slash of its horn. Any stat changes are void during this move. | Any Adjacent |
V | Secret Sword | Special | Cool | 85 | 100% | 10 (max 16) | The user swipes its horn in the air and creates a rift that hits the target. Any stat changes are void during this move. | Any Adjacent |
I | Seismic Toss | Physical | Tough | Varies | 100% | 20 (max 32) | The user jumps into the air with the target and throws it down to the ground. The damage dealt will be equal to the users level. | Any Adjacent |
III | Sky Uppercut | Physical | Cool | 85 | 90% | 15 (max 24) | The target is hit by a forceful punch aimed skyward. | Any Adjacent |
V | Storm Throw | Physical | Tough | 40 | 100% | 10 (max 16) | The user throws the target with power. It will always land in a critical hit. | Any Adjacent |
I | Submission | Physical | Cool | 80 | 80% | 25 (max 40) | The user launches it and the target toward the ground. The user takes some recoil as well. | Any Adjacent |
III | Superpower | Physical | Tough | 120 | 100% | 5 (max 8) | The user attacks the target with the full strength of its body. The user's Attack and Defence are lowered each use. | Any Adjacent |
I | Swords Dance | Status | Beauty | - | --% | 30 (max 48) | The user swipes swords around its body to increase its Attack stat drastically. | Self |
II | Triple Kick | Physical | Beauty | 10 | 90% | 10 (max 16) | The target is struck by three consequtive kicks, increasing in power each successive hit. | Any Adjacent |
IV | Vacuum Wave | Special | Smart | 40 | 100% | 30 (max 48) | The user spins rapidly to create a vaccuum, which it fires at the target as a slash. It will always go first. | Any Adjacent |
II | Vital Throw | Physical | Cool | 70 | --% | 10 (max 16) | A powrful throw that is guaranteed to hit, as long as the user moves last. | Any Adjacent |
IV | Wake-Up Slap | Physical | Smart | 60 | 100% | 10 (max 16) | The attack does more damage if the target is asleep. It wakes it up however. | Any Adjacent |
V | Work Up | Status | Cool | - | --% | 30 (max 48) | The user psyches itself, so its Attack and Sp. Attack are increased. | Self |
Fire[]
Gen | Name | Category | Contest | Power | Accuracy | PP | Description | Targets |
III | Blast Burn | Special | Beauty | 150 | 90% | 5 (max 8) | The user fires out a | Any Adjacent |
III | Blaze Kick | Physical | Beauty | 85 | 90% | 10 (max 16) | The user launches at the target with a kick, shrouded in flames. It may leave the target with a burn. | Any Adjacent |
V | Blue Flare | Special | Tough | 130 | 85% | 5 (max 8) | The target is engulfed by a beautiful, blue flame, which causes damage, and may also cause a burn. | Any Adjacent |
I | Ember | Special | Beauty | 40 | 100% | 25 (max 40) | The user fires a small flame at the target, that could leave a burn. | Any Adjacent |
III | Eruption | Special | Beauty | 150 | 100% | 5 (max 8) | The user erupts just like an explosive volcano. The less HP the user has, the weaker the attack becomes. | All Adjacent |
V | Fiery Dance | Special | Cute | 80 | 100% | 10 (max 16) | The user begins to swirl around in a cauldron of flames. Its Sp. Attack will rise. | Any Adjacent |
I | Fire Blast | Special | Beauty | 120 | 85% | 5 (max 8) | The user blasts an intense beam of fire toward the target. It engulfs the target on impact and may leave a burn. | Any Adjacent |
VIIIV | Fire Dome | Special | Beauty | 80 | 100% | 15 (max 24) | The user creates a small fire pit below it, which expands and hits all targets in the area. | All Adjacent |
IV | Fire Fang | Physical | Beauty | 65 | 95% | 15 (max 24) | The user shrouds its mouth in flames and bites down onto the target. It may leave the target with a burn. | Any Adjacent |
V | Fire Pledge | Special | Beauty | 50 | 100% | 10 (max 16) | The user fires numerous columns of fire at the target, when used with Grass Pledge, it becomes a vast sea of fire and its damage increases drastically. | Any Adjacent |
I | Fire Punch | Physical | Beauty | 75 | 100% | 15 (max 24) | The users hand becomes engulfed in flames as it punches the target. It may leave the target with a burn. | Any Adjacent |
I | Fire Spin | Special | Beauty | 35 | 85% | 15 (max 24) | The target becomes trapped by flames swirling all around it. It continues to damage the target for four to five turns. | Any Adjacent |
V | Flame Burst | Special | Beauty | 70 | 100% | 15 (max 24) | The user spits out a speedy flame. The bursting flame damages Pokémon next to the target as well. | Any Adjacent |
V | Flame Charge | Physical | Cool | 50 | 100% | 20 (max 32) | The user becomes cloaked in flames, before it charges at the target. The user's Speed stat will increase. | Any Adjacent |
II | Flame Wheel | Physical | Beauty | 60 | 100% | 25 (max 40) | The user begins to spin, as flames surround it. It charges at the target and will leave it with a burn. | Any Adjacent |
I | Flamethrower | Special | Beauty | 95 | 100% | 15 (max 24) | The user spits a stream of fire out of its mouth to hit the target. It may leave the target with a burn. | Any Adjacent |
IV | Flare Blitz | Physical | Smart | 120 | 100% | 15 (max 24) | The user attacks the target surrounded by intense flames. However, the user will sustain recoil damage, but it may leave the target with a burn. | Any Adjacent |
V | Fusion Flare | Special | Cool | 100 | 100% | 5 (max 8) | The user charges up a ball of fire, before throwing it at the target. If hit by a thundrbolt, the attack will do more damage. | Any Adjacent |
V | Heat Crash | Physical | Beauty | Vares | 100% | 10 (max 16) | The target is hit by the user's flame shrouded body. The more the user outweighs the target, the greater the damage. | Any Adjacent |
VIIIV | Heat Radiation | Special | Smart | 100 | 100% | 12 (max 20) | The user sends a beam of high-temperature radiation toward the target. The effect of this, is that the targets body continually heats up every turn, until a burn is formed. | Any Adjacent |
III | Heat Wave | Special | Beauty | 100 | 90% | 10 (max 16) | The user creates a intense heat wave from its mouth or wings. Targets may become burned. | All Adjacent Foes |
V | Incinerate | Special | Beauty | 30 | 100% | 15 (max 24) | The user attacks the target with a small, intense flame, powerful enough to burn any held berries and make them unusable. | All Adjacent Foes |
V | Inferno | Special | Beauty | 100 | 50% | 5 (max 8) | The user launches a small ball of flames that engulfs the target in a raging fire upon impact. It will leave the target with a burn. | Any Adjacent |
IV | Lava Plume | Special | Tough | 80 | 100% | 15 (max 24) | The target is hit by scarlet flames that scorch it. It may cause burn damage to the target. | All Adjacent |
IV | Magma Storm | Special | Tough | 120 | 75% | 5 (max 8) | The uses unleashes a maelstrom of fire that continues to attack the target for four to five turns. | Any Adjacent |
III | Overheat | Special | Beauty | 140 | 90% | 5 (max 8) | The user releases a wave of powerful energy from its body through the use of flames. Its power decreases every use. It may leave the target with a burn. | Any Adjacent |
II | Sacred Fire | Physical | Beauty | 100 | 95% | 5 (max 8) | The user launches a mystical flame at the target, that can leave it with burn damage. | Any Adjacent |
V | Searing Shot | Special | Tough | 100 | 100% | 5 (max 8) | The user creates a pulse of flames that it launches at the target. It may make the target burn. | All Adjacent |
VIIIV | Self Burn | Physical | Tough | - | --% | 9 (max 15) | The user inflicts a burn on itself, which increases its attack and defence drastically. | Self |
I | SmokeScreen | Status | Smart | - | 100% | 20 (max 32) | The user releases a cloud of thick smoke at the target. It lowers the targets accuracy, but will relieve them of burns. | Any Adjacent |
VIIIV | Smoulder Punch | Physical | Beauty | 75 | 90% | 16 (max 38) | The user covers its fist in embers and punches the target. The punch will ignite once contact has been made with the target. It will leave the target with a burn. | Any Adjacent |
II | Sunny Day | Status | Beauty | - | --% | 5 (max 8) | The sun become more intense for four to five turns. It increases the power of Fire-and Grass-Type Moves. | All Pokémon |
V | V-Create | Physical | Tough | 180 | 95% | 5 (max 8) | The user surrounds its head in flames and launches itself at the target. It lowers the user's Defense, Sp. Def, and Speed stats. But, it can leave the target burned. | Any Adjacent |
III | Will-O-Wisp | Status | Beauty | - | 75% | 15 (max 24) | The user creates a sinister, blue flame that leaves the target with a burn. | Any Adjacent |
Flying[]
Gen | Name | Category | Contest | Power | Accuracy | PP | Description | Targets |
V | Acrobatics | Physical | Cool | 55 | 100% | 15 (max 24) | The user performs a swift attack, that does more damage if the user is holding an item. | Anyone |
III | Aerial Ace | Physical | Cool | 60 | --% | 20 (max 32) | The user attacks the target with a speedy slash back to back. The move will never miss. | Anyone |
II | Aeroblast | Special | Cool | 100 | 95% | 5 (max 8) | The user creates a vortex of air to fire at the target. The move allows critical hits to land more easily. | Anyone |
VII | Air Bullet | Physical | Cool | 100 | 85% | 8 (max 20) | The user charges toward the target, whilst spinning, to create a vortex of air around it. | Any Adjacent |
III | Air Cutter | Special | Cool | 55 | 95% | 25 (max 40) | The target is hit by pairs of slashing winds. Critical hits will land more easily. | All Adjacent Foes |
IV | Air Slash | Special | Cool | 75 | 95% | 20 (max 32) | The target is hit by a slash of air, powerful enough to cut anything. The target may flinch as well. | Anyone |
VII | Air Turret | Special | Cool | 50 | 100% | 5 (max 8) | The user creates a turret air around the target. This turret continues to attack the target each turn. | All Adjacent Foes |
III | Bounce | Physical | Cute | 85 | 85% | 5 (max 8) | The user launches itself into the air, and drops onto the target on the second turn. The target may become paralysed. | Anyone |
IV | Brave Bird | Physical | Cute | 120 | 100% | 15 (max 24) | The user charges itself toward the target with a powerful attack. It also causes significant damage to the user as well. | Anyone |
IV | Chatter | Special | Smart | 60 | 100 | 20 (max 32) | The target is hit by a barrage of words known by the user. It may cause the target to be come confused. | Anyone |
IV | Defog | Status | Beauty | - | --% | 15 (max 24) | The user creates a strong gust that removes the opponents Reflect or Light Screen and removes any battlefield hazards such as Spikes or Stealth Rock. It will also remove any fog on the battlefiled. and it may also lowers the target's evasiveness. | Any Adjacent |
I | Drill Peck | Physical | Cool | 80 | 100% | 20 (max 32) | The user spins rapidly, focusing its energy on its beak, making it like a drill. | Anyone |
III | FeatherDance | Status | Beauty | - | 100% | 15 (max 24) | The target becomes flustered by a mass of feathers placed upon it. Its attack and accuracy stats become lowered. | Any Adjacent |
VII | Feather Dash | Special | Beauty | 95 | 100% | 15 (max 24) | The user runs toward the target and places feathers all over its body when it comes into contact with it. These feathers then explode on the next turn. | Any Adjacent |
VII | Feather Shield | Status | Smart | - | --% | 8 (max 20) | The user creates a veil of feathers around itself, which increases its Defence and Sp. Defence. | Self |
VII | Feather Storm | Special | Beauty | 80 | 95% | 12 (max 22) | The user creates a cluster of feathers around it, which it fires at the target. | All Adjacent Foes |
I | Fly | Physical | Smart | 90 | 95% | 15 (max 24) | The user flies into the air on the first turn, dodging the target's attack (except Thunder. On the second turn, it charges into the target. It is also used to fly to any visited town or city. | Anyone |
VII | Gale | Special | Cool | 40 | 100% | 35 (max 56) | The user creates a small gust of air and fires it at the target. | Any Adjacent |
VII | GaleForce | Status | Cool | - | --% | 5 (max 8) | The user creates a powerful gale, that increases the user's teams evasiveness and decreases the target's teams accuracy. | Everyone |
VII | Glide | Status | Beauty | - | --% | 6 (max 9) | The user glides up high, which prevents it from being attacked by any physical or status type moves from the targets or allies for three turns. | Self |
I | Gust | Special | Smart | 40 | 100% | 35 (max 56) | A user flaps its wings quickly to create a violent burst of air. | Anyone |
V | Hurricane | Special | Smart | 120 | 70% | 10 (max 16) | The user flaps its wings vigorously to create a powerful tornado that launches the target into the air. It may confuse the target. | Anyone |
I | Mirror Move | Status | Smart | - | 100% | 20 (max 32) | The user launches the same attack as the attack the target previously launched. | Any Adjacent |
I | Peck | Physical | Cool | 5 | 100% | 35 (max 56) | The user launches itself at the target with a pointed beak. | Anyone |
IV | Pluck | Physical | Cute | 60 | 100% | 20 (max 32) | The user constantly pecks the target with a sharp beak. Any berry held by the target will be eaten by the user. | Anyone |
IV | Roost | Status | Cool | - | --% | 10 (max 16) | The user ruffles its feathers to restore its HP by half of its max HP. | Self |
I | Razor Wind | Special | Cool | 80 | 100% | 10 (max 16) | The user charges itself on the first turn, and then releases powerful, sharp winds at the target on the second turn. Critical hits land more easily. | Any Adjacent Foes |
I | Sky Attack | Physical | Cool | 140 | 90% | 5 (max 8) | The user shrouds its body in power and launches it at the target on the second turn. Critical hits will land more easily, and the target may flinch as well. | Anyone |
V | Sky Drop | Physical | Cool | 80 | 100% | 10 (max 16) | The user drags the target up into the air, before throwing it at the ground on the second turn. During these two turns, the target cannot attack. | Anyone |
VII | Swift Swoop | Physical | Beauty | 100 | 85% | 9 (max 15) | The user jumps up high into the air and then gracefully swoops down and attacks the target with force. | Any Adjacent |
IV | Tailwind | Status | Smart | - | --% | 30 (max 48) | The user creates a strong wind to boost the speed all of the Pokémon in the user's team for four turns. | All Allies |
I | Whirlwind | Status | Smart | - | 100% | 20 (max 32) | The user creates a strong air current, which forces the target's Pokémon to switch with a random one. In the wild, the battle ends. | Any Adjacent |
I | Wing Attack | Physical | Cool | 60 | 100% | 35 (max 56) | The user attacks the target with a powerful wing. | Anyone |
VII | Wing Slash | Physical | Cool | 60 | 65% | 15 (max 24) | The user wings turn rigid and it attacks the target with a strong slash. | Any Adjacent |
Ghost[]
Gen | Name | Category | Contest | Power | Accuracy | PP | Description | Targets |
III | Astonish | Physical | Smart | 30 | 100% | 15 (Max 24) | The user creates a menacing face to scare the target. It will make the target flinch. | Any Adjacent |
I | Confuse Ray | Status | Smart | - | 100% | 10 (Max 16) | The user fires a number of orbs at the target, confusing it. | Any Adjacent |
II | Curse | Status | Tough | - | --% | 10 (Max 16) | A move that works differently for the Ghost type than for all the other types. | Self |
II | Destiny Bond | Status | Smart | - | --% | 5 (Max 8) | The Pokémon that defeats this Pokémon after the moves use will also faint. | Self |
III | Grudge | Status | Tough | - | --% | 5 (Max 8) | When the user faints, the move that defeated it will have all of its PP deducted. | Self |
VIIIV | Haunted Power | Special | Cool | 75 | 95% | 5 (Max 8) | The user sends the target to sleep and then attacks the target with menacing shadows each turn. | All Adjacent |
V | Hex | Special | Cool | 50 | 100% | 10 (Max 16) | The user attacks the target with a Ghost-like aura. Its damage increases if the target has a status problem. | Any Adjacent |
I | Lick | Physical | Tough | 20 | 100% | 30 (Max 48) | The target is licked by a long tongue. It may cause paralysis. | Any Adjacent |
I | Night Shade | Special | Smart | Varies | 100% | 15 (Max 24) | The target is attacked by a ghost-like shadow, the power matches the users level. | Any Adjacent |
II | Nightmare | Status | Smart | - | 100% | 15 (Max 24) | The user inflicts nightmares onto a sleeping target. | Any Adjacent |
IV | Ominous Wind | Special | Smart | 60 | 100% | 5 (Max 8) | The target is hit by a repulsive and chilling wind, which will raise all of the user's stats by one. | Any Adjacent |
II | Pain Split | Status | Smart | - | --% | 20 (max 32) | The user shares its HP and the target's HP equally between them. | Any Adjacent |
II | Perish Song | Status | Beauty | - | --% | 5 (max 8) | Any Pokémon that is exposed to this melody will faint in three turns. | All Pokémon |
II | Shadow Ball | Special | Smart | 80 | 100% | 15 (Max 24) | The target is hit by a large ball of Shadow Matter. It may lower the target's Sp. Defence. | Any Adjacent |
IV | Shadow Claw | Physical | Cute | 70 | 100% | 15 (Max 24) | The user surrounds its claws in Shadow and slashes the target. Critical hits will now land more easily. | Any Adjacent |
IV | Shadow Force | Physical | Smart | 120 | 100% | 5 (Max 8) | The user firstly protects itself on the first turn, and then attacks on the second turn. The attack will hit, regardless of Protect. | Any Adjacent |
III | Shadow Punch | Physical | Smart | 60 | --% | 20 (Max 32) | The users fist is surrounded by shadow and hits the target. It will never miss. | Any Adjacent |
IV | Shadow Sneak | Physical | Smart | 40 | 100% | 30 (Max 48) | The user attacks the opponent via the use of its shadow. The move will always go first. | Any Adjacent |
VIIIV | Shadow Spiral | Special | Beauty | 105 | 100% | 14 (Max 30) | The user creates a swirl of darkness around the target, which also leaves the target confused. | Any Adjacent |
II | Spite | Status | Smart | - | 100% | 10 (Max 16) | The target's most recently used move, is cut by 4PP. | Any Adjacent |
Grass[]
Gen | Name | Category | Contest | Power | Accuracy | PP | Description | Targets |
I | Absorb | Special | Smart | 20 | 100% | 25 (max 40) | The user absorbs energy from the target. It regains half of the HP drained. | Any Adjacent |
III | Aromatherapy | Status | Smart | - | --% | 5 (max 8) | A calming aroma is released from the user, that cures all status problems in the user's party. | All Allies |
VII | Beanstalk | Special | Cool | 100 | 65% | 12 (max 20) | The user sprouts a huge beanstalk, which wraps itself around the target and smashes into the ground. | All Adjacent Foes |
III | Bullet Seed | Physical | Cool | 25 | 100% | 30 (max 48) | The user shoots seeds at the target rapidly. They come in short bursts between 2 and 5 times each use. | Any Adjacent |
V | Cotton Guard | Status | Beauty | - | --% | 10 (max 16) | The user creates a wall of cotton spores, which increases its Defence drastically. | Self |
II | Cotton Spore | Status | Beauty | - | 100% | 40 (max 64) | The target is hit by numerous cotton spores, that drastically reduce its Speed stat. | Any Adjacent |
I | Cut | Physical | Cool | 50 | 95% | 30 (max 48) | The user swifty cuts the target with a sharp implement such as a claw or a hand. It can be used to cut trees. | Any Adjacent |
IV | Energy Ball | Special | Beauty | 80 | 100% | 10 (max 16) | The user draws power from the surrounding area and fires it at the target. The target's Sp. Defence is lowered. | Any Adjacent |
VII | Forest Maze | Status | Beauty | - | 90% | 5 (max 8) | The user creates a huge forest on the battlefield, which lowers the targets accuracy and evasiveness. | Everyone |
III | Frenzy Plant | Special | Cool | 150 | 90% | 5 (max ) | The user raises huge plant roots from the ground and whips the target with them. It is unable to move on the next turn however. | Any Adjacent |
II | Giga Drain | Special | Smart | 75 | 100% | 10 (max 16) | The user fires long, green beams at the target that absorbs some of its HP. Half of the damage dealt, will be restored to the user's HP. | Any Adjacent |
IV | Grass Knot | Special | Smart | Varies | 100% | 20 (max 32) | The user throws long vines across the battlefield and ties them together to make the target trip. The heavier the target, the more damage dealt. | Any Adjacent |
V | Grass Pledge | Special | Beauty | 50 | 100% | 10 (max 16) | The user creates a column of grass that swarms the target. When used with Water Pledge, it creates a vast swamp, and also does more damage. | Any Adjacent |
III | GrassWhistle | Status | Smart | - | 55% | 15 (max 24) | The user blows a reed and creates a sweet music that puts the target to sleep. | Any Adjacent |
I | Growth | Status | Beauty | - | --% | 40 (max 64) | The user raises its Attack and Sp. Attack by increasing its body size. | Self |
V | Horn Leech | Physical | Smart | 75 | 100% | 10 (max 16) | The user attacks the target with its horns and drains its energy. The user replenishes its health by absorbing half of the HP drained from the target. | Any Adjacent |
III | Ingrain | Status | Smart | - | --% | 20 (max 32) | The user fires roots down into the ground, absorbing nutrients each turn to restore HP. However, it can't be switched out. | Self |
III | Leaf Blade | Physical | Cool | 90 | 100% | 15 (max 24) | The user forms a part of its body into a leaf-shaped sword that slashes the target. Critical hits will land more easily. | Any Adjacent |
IV | Leaf Storm | Special | Cute | 140 | 90% | 5 (max 8) | The user creates a violent storm of leaves. The recoil can drastically lower the user's Sp. Attack stat. | Any Adjacent |
V | Leaf Tornado | Special | Cute | 65 | 90% | 10 (max 16) | The user traps the target in a violent storm of leaves. It also lowers the target's accuracy. | Any Adjacent |
I | Leech Seed | Status | Smart | - | 90% | 10 (max 16) | The user launches a seed at the target. It snares the target and absorbs some of its HP each turn, handing it to the user. | Any Adjacent |
III | Magical Leaf | Special | Beauty | 60 | --% | 20 (max 32) | The user fires leaves surrounded by white aura. The attack never misses. | Any Adjacent |
I | Mega Drain | Special | Smart | 40 | 100% | 15 (max 24) | The user fires a single green beam at the target, that drains some of its HP. Half of that HP restores the user's health. | Any Adjacent |
II | Morning Sun | Status | Beauty | - | --% | 5 (max 8) | The user restores HP depending upon the weather. Sunny restores two thirds of the total HP, No weather restores half of the total HP and other weather restores quarter of the total HP. | Self |
IV | Natural Gift | Physical | Cool | Varies | 100% | 15 (max 24) | The user attacks the target using the power of its held berry. Each berry has a different type and power output. | Any Adjacent |
III | Needle Arm | Physical | Smart | 60 | 100% | 15 (max 24) | The user arms becomes covered in sharp needles. The user then hits the target and slashes it with its spines. The target may flinch when hit. | Any Adjacent |
I | Petal Dance | Special | Beauty | 120 | 100% | 10 (max 16) | The user engulfs the target it beautiful petals. The petals continue to damage the target for two to three turns. At the end of the attack, the user becomes confused. | Any Adjacent Foes |
VII | Petal Wrath | Special | Beauty | 90 | 75% | 15 (max 22) | The user sends a flurry of petals at the target. It will leave the user confused. | Any Adjacent |
IV | Power Whip | Physical | Beauty | 110 | 85% | 10 (max 16) | The user uses a long arm or tentacle to whip the target. The user may become paralysed if used continually. | Any Adjacent |
I | Razor Leaf | Physical | Cool | 55 | 95% | 25 (max 40) | The user sends a barrage of sharp leaves to slash the opponent and its team. Critical hits will land more easily. | Any Adjacent Foes |
IV | Seed Bomb | Physical | Smart | 80 | 100% | 15 (max 24) | The target is bombarded with an array of different, hard seeds from above. | Any Adjacent |
IV | Seed Flare | Special | Cool | 120 | 85% | 5 (max 8) | The user releases energy from its body, which attack the target as a wave. It may lower the target's Sp. Defence drastically. | Any Adjacent |
VII | Seed Trap | Physical | Tough | - | --% | 12 (max 18) | The user sends a seed into the ground under the target, it swallows the target next turn and knocks it out. If the target switches out, the move fails. | Any Adjacent |
I | Sleep Powder | Status | Smart | - | 75% | 15 (max 24) | The target is surrounded by a green dust that sends it to sleep. | Any Adjacent |
I | SolarBeam | Special | Cool | 120 | 100% | 10 (max 16) | The user absorbs the light from the sun, and unleashes at the target in a pure beam of energy on the second turn. It takes one turn when in harsh sunlight. | Any Adjacent |
I | Spore | Status | Smart | - | 100% | 15 (max 24) | An array of green and yellow spores are scattered around the target, inducing it into a deep sleep. | Any Adjacent |
I | Stun Spore | Status | Smart | - | 75% | 30 (max 48) | The user unleashes numerous bright yellow orbs that cause the target to become paralysed. | Any Adjacent |
II | Synthesis | Status | Smart | - | --% | 5 (max 8) | The user replenishes its health depending on the weather. Sunny restores two thirds of the total HP, No weather restores half of the total HP and other weather restores quarter of the total HP. | Self |
IV | Wood Hammer | Physical | Tough | 120 | 100% | 15 (max 24) | The user crashes into the target with the full force of its body. The user also recieves recoil damage. | Any Adjacent |
IV | Worry Seed | Physical | Beauty | - | 100% | 10 (max 16) | The user fires a seed at the target, that prevents the target from falling asleep by giving it the ability Insomnia. This temporarily removes the target's ability. | Any Adjacent |
I | Wrap | Physical | Tough | 15 | 90% | 20 (max 32) | The user capture the target in a tail or tentacle. For the next four to five turns, the user continues to squeeze the target. | Self |
Ground[]
Template:Ground Moves VII
Ice[]
Template:Ice Moves VII
Jungle[]
Gen | Name | Category | Contest | Power | Accuracy | PP | Description | Targets |
III | Camouflage | Status | Smart | - | --% | 20 (max 32) | The user alters its type, so it becomes adapted to its environment. It will also increase evasiveness drastically. | Self |
I | Constrict | Physical | Tough | 10 | 100% | 35 (max 56) | The target gets trapped by vines or tentacles. It will decrease its Speed and Accuracy stats. | Any Adjacent |
VIIIV | Humid Heat | Special | Beauty | 40 | 100% | 5 (Max 8) | The user blasts a stream of humid air towards the target, which provides some damage, as well as decreasing its Speed and Sp. Def. | All Adjacent |
VIIIV | Jungle Breeze | Status | Beauty | -- | --% | 12 (Max 36) | The user creates a swift breeze, which increases the user's speed each turn. | Self |
VIIIV | Palm Brigade | Special | Cool | 85 | 90% | 12 (Max 26) | The user fires a swarm of Palm Leaves at the target. | All Adjacent |
VIIIV | Palm Edge | Physical | Cool | 100 | 75% | 16 (Max 34) | The user slashes the target with a huge Palm Leaf. It may make the target flinch. | Any Adjacent |
VIIIV | Palm Stab | Physical | Tough | 65 | 100% | 18 (Max 40) | The user charges at the target with a pointed Palm Leaf. | Any Adjacent |
VIIIV | Tropical Crash | Physical | Tough | 110 | 95% | 8 (Max 14) | The user throws an orb of Tropical power at the target. It makes the target switch out Pokémon. | Any Adjacent |
I | Vine Whip | Physical | Cool | 35 | 100% | 15 (max 24) | The user attacks the target with long vines. It may make the target flinch. | Any Adjacent |
VIIIV | Vine Shield | Status | Smart | - | --% | 20 (Max 40) | The user draws down vines to increase its Def. stats. | Self |
Normal[]
Template:Normal Moves VII
Poison[]
Template:Poison Moves VII
Psychic[]
Template:Psychic Moves VII
Robot[]
Template:Robot Moves VII
Rock[]
Template:Rock Moves VII
Steel[]
Template:Steel Moves VII
Water[]
Template:Water Moves VII
TM's and Shard Moves[]
TM's[]
There are no HM's in this game, so some of the previous HM's such as Strength and Surf have been reclassified as a TM, with some having major type changes and power increases.
Shard Moves[]
Taught Moves[]
Generation VII |
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Pokémon Light and Shadow |
Pokémon Light and Shadow | Pokémon Light and Shadow/Light Story | Pokémon Light and Shadow/Shadow Story | Pokémon Light and Shadow/Pokédex | Pokémon Light and Shadow/Characters | Pokémon Light and Shadow/Leaders | Pokémon Light and Shadow/Moves | Pokémon Light and Shadow/Abilities | Pokémon Light and Shadow/Items | Pokémon Light and Shadow/Locations | Pokémon Light and Shadow/World Tournament | Pokémon Light and Shadow/Events | Pokémon Light and Shadow/Special Trainers | Pokémon Light and Shadow/Constellations | Pokémon Light and Shadow/Decals | Pokémon Light and Shadow/Stamp Collection | Pokémon Light and Shadow/Anime Series | Pokémon Light and Shadow/Gallery | Pokémon Light and Shadow/Beta Elements |
Pokémon Aquamarine |
Pokémon Aquamarine |
Pokémon |
Tuft | Serpus | Dwindelic | Colpup |