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Pokémon Gules & Azure Versions/New Moves & Abilities

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These are moves introduced in Pokémon Gules & Azure Versions.

New Moves

Name Type Category PP Power Accuracy Description
Aqua Scythe Water Special 10 100 95% The user slashes the foe with an aquatic scythe. Damage is calculated using foe's defense instead of Special Defense. It is the signature move of Grimarine.
Cannonblast Fire Special 15 90 100% The target is bombarded by a flaming cannonball. 30% chance of lowering Sp. Defense by 1 stage. It is the signature move of Cannonaut.
Dark Wing Dark Physical 15 90 100% The target is attacked with a powerful wing attack. 20% Chance of Flinching. It is the signature move of the Cawling Family.
Divine Shield Fairy Status 5 -- -- The user brings up a shield made of light to protect itself. Protects the user and lowers attacker's Sp. Attack by 2 stages if a special move is used. +4 priority. It is the signature move of Skjölderaph.
Divine Sword Steel Physical 5 100 90% The user attacks with a divine slash that drains health. Heals 60% of the damage dealt back to the user. It is the signature move of Divinsverð.
Flare Surge Fire Special 10 75 100% The target is scorched with a blast of fire that burns through extra defenses. Bypasses Substitutes and Screens and ignores boosts to Sp. Defense. It is the signature move of Sizzlynx.
Focus Fighting Status 15 -- -- The user focuses to harness its energy, so Attack, Special Attack, and Accuracy are raised by 1 stage.
Fog Spell Ghost Status 5 -- -- The user creates a fog around the battlefield, changing the weather to fog for 5 turns, or 8 if the user is holding a Smoky Rock.
Forest Rush Grass Physical 10 100 100% The user sends forth a mass of plants to attack those around it. Hits adjacent Pokémon, including allies. It is the signature move of Wyverde.
Frigid Ray Ice Status 10 -- 65% The user shoots a cold beam that freezes the target.
Gem Cannon Steel Special 30 25 100% The user shoots multiple gems at the opponent. Hits 2-5 times. It is the signature move of Emerubis.
Graceful Dance Dragon Status 20 -- -- The user makes graceful movements that raises its Special Attack and Speed by one stage. It is the signature move of Gracilux.
Hell Fire Fire Physical 10 120 100% The user sends forth dark flames to engulf the target. 20% chance to burn, 33% recoil back to the user. It is the signature move of Diablant.
Hell Freeze Ice Special 10 120 100% The user sends forth dark ice to engulf the target. 20% chance to freeze, 33% recoil back to the user. It is the signature move of Winterror.
Hydro Wall Water Status 10 -- -- The user protects itself with a wall of water. Protects from all attacks, raises Sp. Attack if hit by a Water Type move. +4 Priority.
Ice Horn Ice Physical 15 85 100% The user attacks the target with frozen horns. 20% chance to freeze the target. It is the signature move of the Ísledge family.
Lance Rush Steel Physical 15 100 80% The user charges at the user with a sharp horn. High crit. ratio. It is the signature move of Trojoust.
Light Slash Fairy Physical 10 100 100% The user attacks the target with a slash of light. It is the signature move of the Archerub family.
Lightning Arrow Electric Special 15 80 100% The user shoots an arrow made of electricity to attack the target. Damage is calculated using the target's defense stat.
Magma Column Fire Special 5 120 50% A column of magma erupts under the target. Has 100% chance of inflicting burn.
Mischief Mist Fairy Special 10 60 90% The target is surrounded by a mysterious mist, forcing it to switch out. -6 priority
Rapid Bolt Electric Special 15 40 100% The user sends a jolt of electricity at the opponent. Has +1 Priority.
Sacred Wish Fairy Status 10 -- -- One turn after this move is used, the target's Def. & Sp. Def are sharply boosted. Can be passed on between Pokémon.
Scream Ghost Special 10 140 100% The user lets out a chilling scream that affects all those around it. Bypasses substitutes. It is the signature move of Aswan.
Séance Ghost Status 20 -- -- The user holds a séance which summons ghosts to lower opponent's evasion by 1 stage upon entry.
Spell Drain Psychic Special 10 95 100% The user uses the opponent's Sp. Attack stat to deal damage.
Steam Blast Water Special 10 100 90% The user sends a blast of steam at the target. This move is also of the Fire-Type. It is the signature move of Geysear.
Swarm Attack Bug Physical 20 -- 100% The user and its team attack all at once in formation to do damage. Damage is calculated using the total Attack of every non-fainted Pokémon in the team. It is the signature move of Stinguard.
Thorn Drain Grass Special 10 75 100% The user drains the target of its HP with thorns. User's HP is restored by 75% of the damage dealt.
Tremor Ground Special 10 80 100% The target is attacked by a small tremor. 30% chance to lower the target's Defense.
Vine Tangle Grass Special 10 15 100% The target is ensnared by vines. Traps the target for 3-5 turns, disables escaping by normal means.
Weatherspell Normal Special 10 65 100% A move that varies on type depending on the weather or terrain. Power doubles in weather, changes type according to weather or terrain. +1 Priority in Weather. It is the signature move of Atmosform.
Whirling Kick Fighting Physical 10 90 100% The target is attacked by a spinning kick. 10% chance of flinching.
White Blaze Fire Special 5 120 100% The target is attacked by a white surge of flame. 30% chance to burn, lowers the user's Speed and Sp. Attack by one stage.

New Abilities

Name Description
Air Lift Gives Ground immunity and STAB to flying attacks.
Boiling Water All water-type attacks have a 10% chance of burning.
Cloud Cover Increases evasion when hit by a super-effective attack.
Crystal Vision Attacks never miss at full health.
Deep Freeze Direct contact gives a 20% chance at freezing.
Defoliation When hit by an Ice-Type move, Speed is raised by one stage.
Fairy Wings Boosts Speed and Sp. Attack when hit by a super-effective move.
Forest Flash Gives priority to Grass-Type moves.
Gem Guard Doubles Defense & Special Defense
Glass Wings Increases priority on all attacking moves when HP is below 1/3.
Joker Has a 30% chance of confusing the enemy if this Pokémon uses a STAB move.
Liquefaction Immune to Ground Type attacks; boosts defense when hit by a Ground Type Attack.
Needle Armor When hit with a physical attack, deals 1/3 of damage taken to the attacker.
Photosynthesis Heals HP in sunlight and boosts the power non-STAB attacks.
Quick Load Multiple-attacking moves hit 3-7 times instead of 2-5.
Reflection Immune to all light-based moves and sends the effects and damage back to the attacker.
Sanctuary Pokémon gains resistance to Dark and Ghost Types.
Shadow Claws All "Claw" attacks are prioritized and deal 1.3x damage.
Soul Cloak Negates damage done by resisted and ineffective moves and boosts Sp. Attack when hit by such moves.
Soul Stealer Pokémon that make physical contact will be cursed.
Stealth Give priority to the first attack upon switch-in, and has 100% chance to flinch.
Storm Current Gives priority to Water Type moves.
Swampy Terrain Ups speed and heals HP gradually in rain, while speed is lowered and HP in sun.
Tank Armor When hit by a super-effective move, deals 1/2 of the damage back to the attacker.
Void Dwell When hit by a Dark Type attack, Boosts Defense by 1. Immunity to Dark Type Moves.

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