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|First Appearance||Kid Icarus (1986)|
|Final Smash||Three Sacred Treasures|
Pit is the main protagonist of the Kid Icarus series, first appearing in Kid Icarus for the Nintendo Entertainment System in 1987 (1986 on the Famicom), followed by an appearance in Kid Icarus: Of Myths and Monsters for the Game Boy in 1991. Other than a handful of cameos in other Nintendo games, Pit did not make a major appearance again until the release of Super Smash Bros. Brawl, seventeen years after Of Myths and Monsters, in which he was one of the first newcomers shown and one of the starter characters.
Pit is Palutena's most loyal servant, as well as the captain of her army. He is sometimes erroneously referred to as "Kid Icarus" in reference to the English title of the series. Pit is always armed with his trusty bow and arrows and prefers ranged combat, though he has demonstrated a fair amount of melee capability.
Source: Kid Icarus Wiki
- : Palutena's Bow - Pit shoots a bluish-white arrow that can be curved in any direction. Can be aimed to the sides and up while charging. (3.3-8.6%)
> : Upperdash Arm- Pit brings out his Upperdash Arm and dashes forward, gaining super armor during the dash and delivering a swift uppercut to anyone in his way. It also deflects projectiles at a roughly 45 degree angle. Deals strong upwards knockback. (11% (ground), 9% (air))
^ : Power of Flight - Using Palutena's Power of Flight, Pit soars into the air. The flight's direction can be altered in any way except downwards. (0%)
v : Guardian Orbitars - Pit sends out his Guardian Orbitars which create twin energy shields that protect his front and back. These shields reflect projectiles with 50% more power and 70% more speed than they originally had. They also block melee attacks but can break with enough damage, requiring 10 seconds to regenerate. Additionally, they push back foes who touch it. Pit is vulnerable from above, even though the Orbitars defend against damage if hit anywhere else. Minimum duration: 20 frames. Max duration: 80 frames. (1.5x damage (reflected projectiles))
F : Three Sacred Treasures - Pit equips the Three Sacred Treasures and unleashes a storm of arrows on his foes. He occasionally looses green homing shots in between volleys, as well as charged arrows with high knockback. Pit finishes the assault with powerful beams of light from the sky. Only the charged arrows and light beams have KO potential. (2% (arrows, energy blasts), 12% (charged shots), 15% (pillars))