Pit is a returning fighter in Super Smash Bros 5. His moves remains mostly the same from the last game with minor changes. Aesthetically he looks like it a mixture between his Smash 4 and Brawl appearance.
Changes from SSB4
Side smash does more knocback
Aerial attacks are stronger
Arrows do slightly less damage
Specials and Final Smash
Pit shoots a bluish-white arrow that can be curved in any direction. Can be aimed to the sides and up while charging.
Divine Bow – Arrows are stronger when fully charged and home in on opponents. However takes longer to charge and the direction cannot be chosen.
Pit brings out his Upperdash Arm and dashes forward, delivering a swift uppercut to anyone in his way. It also deflects projectiles at a roughly 45 degree angle.
Interception Arm - Pit enters a defensive stance with the Upperdash Arm, countering opponents who attack him and/or get too close. No dash, but has higher knockback and speed in exchange.
Power of Flight
Using Palutena's Power of Flight, Pit soars into the air. The flight's direction can be altered in any way except downwards.
Striking Flight - Pit utilizes a more focused flight that inflicts damage at the start and ascent. Longer startup and less range.
Pit sends out his Guardian Orbitars which create twin energy shields that protect his front and back. They also block melee attacks but can break with enough damage, requiring 10 seconds to regenerate. Additionally, they push back foes who touch it.
Shock Orbitars – Damage opponents who touch them as well as paralyzing them for a few seconds. They are smaller than the Guardian Orbitars however.
Three Sacred Treasures
Pit equips the Three Sacred Treasures and unleashes a storm of arrows on his foes. He occasionally looses green homing shots in between volleys, as well as charged arrows with high knockback. Pit finishes the assault with powerful beams of light from the sky.