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|First Appearance||Pokémon Red and Blue (1996)|
|Home Stage||Pokémon Stadium 2|
|Final Smash||Volt Tackle|
Pikachu is an Electric-type Pokémon. It evolves from Pichu when leveled up with high friendship and evolves into Raichu when exposed to a Thunder Stone. However, the starter Pikachu in Pokémon Yellow will refuse to evolve into Raichu unless it is traded and evolved on another save file.
Pikachu is popularly known as the mascot of the Pokémon franchise and a major representative of Nintendo's collective mascots.
It is also the game mascot of Pokémon Yellow, where it is the only starter Pokémon in that game. It has made numerous appearances on the boxes of spin-off titles.
Pikachu is also the starter Pokémon in Pokémon Rumble Blast and Pokémon Rumble World.
Pikachu is able to release electric discharges of varying intensity. Pikachu has been known to build up energy in its glands, and will need to discharge to avoid complications. It is also able to release energy through its tail, which acts as a grounding rod, as well as recharging fellow Pikachu with electric shocks. Pikachu can also electrify itself to use its signature move, Volt Tackle. When threatened, it looses electric charges from its sacs, and a group can build and cause lightning storms. It is found mostly in forests, where a sure sign that Pikachu inhabits a location is patches of burnt grass.
Source: Pokémon Wiki
- : Thunder Jolt - Fires a jolt of electricity forward. Pikachu's main projectile, and a very useful move for keeping on-stage opponents at bay and threatening off-stage recoveries. Travels forward whilst bouncing along the ground, and can also travel up walls, below the edge, and along ceilings. If used in the air, it will travel downward diagonally instead. Disappears after about 3 seconds. (4.8% (ball), 6%/5% (jolt clean), 5%/4% (jolt mid), 4%/3% (jolt late))
> : Skull Bash- Charges and, when the special button is released, fires itself forward like a missile. When fully charged or close to fully charged, it has KO power. Primarily used as a recovery move, as it gains a lot of horizontal distance (especially when charged) and does not leave Pikachu helpless. On the ground, it has high landing lag and is very punishable. (6% (uncharged), 22% (fully charged))
^ : Quick Attack - Moves at warp speed in two directions that can be selected via the control stick. Pikachu's main recovery move and a quick, unpredictable move at that. The second warp is optional, but if used, the direction must be at least 45° different than the first direction to work. Leaves Pikachu helpless when used in the air. (2% per warp)
v : Thunder - Causes a large thunderbolt to come down on itself. The move is laggy in general, though the shockwave around Pikachu does very high damage and knockback. The bolt itself does moderate vertical knockback, allowing the Thunderspiking technique, though this is very difficult to land. The move also has a meteor smash hitbox near the thundercloud that sends opponents straight down, allowing potential combos, though landing it in a favorable position for this is difficult. (6% (thunderbolt meteor), 8% (thunderbolt non-meteor), 15% (blast))
F : Volt Tackle - Pikachu transforms into a big blue ball of lightning and flies around the stage, charging through opponents. Pressing the attack button will cause the ball to spark out, causing significantly more damage and knockback. This Final Smash now has a "cursor" in the form of a smaller, purple ball allowing for easier control and aim. (1% (collision), 8% (spark))