|Platform(s)||Nintendo Switch, The V²|
Petey's Adventure is a platformer for the Nintendo Switch and The V², developed by Retro Studios and Crash Co. It is a 2D platformer starring Petey Piranha, making it a new platformer game in the Mario universe starring someone other than Mario, alongside Yoshi's Island, Donkey Kong Country, and Wario Land. In the game, Petey and his allies must save Pipe Island and the Mushroom World from an evil trying to take control over the universe, saving the Piranha Plants in the process.
It was released for worldwide for the Nintendo Switch in November 17, 2017. In a partnership with Toroko, the game was also released worldwide for The V² two months afterwards on January 12, 2018.
As confirmed in the official Crash Co. website, the story opens on a black, unnamed planet, where life is almost nonexistent and the Sun never shines. A certain race known as the Mattur are the only residents of this planet, and resemble black clouds of gas, capable of possessing other entities. Because of their crippling planet, the Mattur are in search of a new home to conquer and claim as their own, with several scout missions in search of a viable planet to take control over. One of these scout missions is successful, and the Mattur as a result head to their newest target - the Mushroom World.
The Mattur devise a plan to take over the new planet, using their possessing abilities to their advantage. They first focus their attack on the Koopa Kingdom, hypnotizing the many troops of the army and doing their bidding. Afterwards, they kidnap many of the major faces of the Mushroom Kingdom, such as Mario, Luigi, Yoshi, Donkey Kong, and Bowser, so they cannot interrupt their conquest. Their last course of action revolves around the Piranha Plants - while they cannot be possessed by the Mattur, their life source provides an energy that makes the Mattur stronger. As such, the Mattur invade the home of the Piranha Plants - Pipe Island.
In the opening cutscene, Petey Piranha is resting on a small hammock on Pipe Island, which he shares with the other Piranha Plants. However, the Mattur, under possession of the Koopa Troop, invade, and start kidnapping the Piranha Plants. Petey Piranha wakes up and witnesses the chaos of the intruders uprooting the Piranha Plants and trapping them in cages. Enraged, Petey attempts to attack them, but a possessed Wizzerd knocks him back into his hammock, twisting him in a comical fashion. After breaking free, he witnesses King Boo, Boo, Wiggler, and Blooper being stuffed into Warp Pipes and taken with the Piranha Plants. Now even more enraged, Petey springs into action.
Throughout the game, Petey travels around Pipe Island's many regions alongside his friends to rescue the Piranha Plants. Throughout this quest, many of the hypnotized Mushroom Kingdom heroes and villains are also defeated by Petey. After reaching the top of Pipe Island, Pipe Peak, Petey uses the volcano to blast himself straight into the Mattur home planet to save the remaining Piranha Plants. In doing so, he encounters Emperor Zed XXII, the Mattur ruler and leader of the invasion. After defeating Zed, the planet explodes, sending Petey straight back to Pipe Island. Afterwards, the Mattur disappear, and the ones previously under control of them revert to their normal selves, and the Piranha Plants have returned to their lifestyle. Petey then decides to rest on his hammock again, and the game ends when Petey accidentally breaks it, falling on the ground.
The overall gameplay is very reminiscent of the Donkey Kong Country series, most notably Donkey Kong Country Returns and Doneky Kong Country: Tropical Freeze. Players are able to run, jump, and attack, as well as use a variety of Pipes and Power-Ups. By jumping, Petey Piranha can defeat enemies if he lands on them, but some enemies have armor or spiked objects, making them troublesome or dangerous to jump on. Players will earn extra lives if they achieve a combo of eight.
Petey also has other methods of attacking. For a stronger variant of the stomp attack, he can ground pound similar to the Mario and Yoshi's Island games. This allows him to defeat larger enemies that would normally take more than one regular stomp to take out in one blow. Much like the Donkey Kong Country and Wario Land games, Petey is also able to charge forward headfirst into enemies and walls, providing an alternate method of dispatching enemies rather than attacking from above. Like in Super Mario Bros. 2 and Captain Toad: Treasure Tracker, Petey is also able to pluck objects from the ground, mostly vegetables, and can throw them at enemies. All three of these tactics are commonly used throughout the game to destroy obstacles and reveal secrets.
Much like Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze, Petey has a set amount of health, having two hearts by default. If he gets hit by an enemy, he will lose one of his hearts, and losing all three of them will result in a life loss. Sometimes enemies can reward Hearts for defeating them, which will restore some of Petey's health.
Power-Ups can also be obtained, which function similarly to Mario and Wario Land games, but the way they are collected and used are actually reminiscent to the Metroid series and Yoshi's Woolly World respectively. In certain levels, one per world, a hidden item can be obtained, which allows Petey Piranha to use a new ability. These can range from granting Petey new abilities like the Fire Flower and P-Wing, to ones that improve Petey's stats like the Super Heart and Crash Guard. As such, should players complete a level without gaining the ability, an "!" will appear over the level, signifying that an ability is there. In addition, only one ability can be used per level, with Petey being able to select a Power-Up before entering a level.
Petey Piranha can also gain the help of a partner, similar to Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze, with each one having different abilities; King Boo allows Petey Piranha to gain an extra midair jump, Boo can let Petey float as he falls to the ground for safer landing, Wiggler can let Petey use an improved charging attack, and Blooper can let Petey Piranha navigate through the water easier. To summon these characters, Petey must enter certain-colored Pipes with the helpers' respective insignia on it - Gray, White, Yellow, and Purple respectively. If he enters a Pipe that is not the corresponding color of the helper, than the helper will change. Entering a Pipe that matches the helper's color will refill Petey and his helper's health instead.
In addition to the helpers, Petey can also gain help in the form of a Piranha Pet, similar to the Animal Buddies in the Donkey Kong Country series. These pets can be obtained by entering wide Pipes, which will allow Petey and co. to use a certain Piranha Pet depending on the picture on the Pipe. There are three pets in total, which are a dinosaur-like Piranha Plant who can attack enemies by running into them, a firefly-like Piranha Plant who can light up dark areas, and a Piranha Plant resembling a kangaroo that can jump extremely high.
In certain levels, Petey and co. are able to use the Piranha Pipes or Boo Pipes from Mario Kart: Double Dash!!, which are used in a similar way to the Mine Carts in the Donkey Kong Country series. When using the Piranha Pipes, Petey will jump with the kart, and when using the Boo Pipes, he will jump out of the kart, usually into another kart. The Pipe Rocket is also present, which resembles the one used in Donkey Kong Country 3: Dixie Kong's Double Trouble. By using the jump and run buttons respectively, one can use the left or right thrusters to navigate through the area.
- Crush, a dinosaur-like Piranha Plant with the ability to crush enemies and certain blocks.
- Shiner, a firefly-like Piranha Plant with the ability to light up dark aeras.
- Hopper, a kangaro-like Piranha Plant with the ability to bounce high.
- Gingerbread Men
- Piranha Plants
|Walks back and forth. Any attack can defeat it.|
|Hops across the ground, occasionally jumping higher than usual. Attacking it will remove its wings, reverting it to a regular Goomba.|
|Has a spiked helmet on its head, meaning that they cannot be attacked from above and a projectile or dash attack must be used to dispatch them. Behaves like a regular Goomba.|
|Behaves exactly like a Goomba. Jumping on it will cause it to split into two regular Goombas.|
|Behaves exactly like a Goomba. Jumping on it will cause it to split into two Grand Goombas.|
|Walks back and forth, but will run towards Petey upon seeing him. They will also continually chase him until defeated or they fall off a cliff.|
|Hops around in a Goomba's Shoe, attempting to stomp on Petey. Attacking it from above will allow Petey to use the Goomba's Shoe.|
|Behaves similarly to a Shoe Goomba, but uses a Hotfeet Shoe to create fireballs that bounce across the ground when they land. Attacking it from above will allow Petey to use the Hotfeet Shoe.|
|Behaves ssimilarly to a Shoe Goomba, but uses a Flightstomp Shoe to hover above Petey before landing on him, following his movements. Attacking it from above will allow Petey to use the Flightstomp Shoe.|
|Behaves like a regular Goomba, but is much faster.|
|Will fly into the air and drop Micro Goombas on Petey Piranha, before eventually coming back to the ground. These Micro Goombas will lower Petey's jumping. Jumping on a Hyper Paragoomba will remove its wings, reverting it to a regular Hyper Goomba.|
|Behaves similarly to a Goomba, but requires three stomps to defeat.|
|When Petey draws near, it will immediately attempt to launch headfirst into him, similar to Blooper's variation of the dash attack. Otherwise behaves like a regular Goomba.|
|Will try to disguise themselves as items such as blocks and Petals. However, they can easily be distinguished by the leaf on the item they transform into. When Petey draws near, the Tanoomba will reveal itself. After this, it behaves like a regular Goomba.|
|Behaves similarly to a regular Goomba, but a stomp will not defeat it, but rather break the skull it has on its head. Any other attack can dispatch them in one blow, however.|
|Will float from above using their propellers. While floating, their propellers will damage Petey if he tries to attack from above, though after they land, they can be dispatched with a jump or ground pound. A projectile can also take them out while they're floating.|
|Moves in and out of Pipes, almost identical to Piranha Plants in the Mario series. They come in three colors - red Piranha Goombas are basic, blue Piranha Goombas will spit fireballs at Petey, and yellow Piranha Goombas will attempt to breath poisonous gas at Petey. Any attack can dispatch them.|
|Functions similarly to a Piranha Goomba, and has the same color variations with the same function, but have three heads that make their attacks more effective. All three of these heads must be defeated to completely dispatch the enemy.|
|Will float above Petey and use a tractor beam to pull him towards itself, damaging him. This tractor beam can be escaped with a ground pound. While UFOombas cannot be defeated with a jump or ground pound, as they will function as platforms, a projectile can take them out.|
|Behaves like a regular Goomba, though stomping on it will stun it and not defeat it. When stunned, Galoombas can be picked up and thrown. Any other attack can dispatch them in one blow, however.|
|Behaves like a regular Goomba, but will turn at cliffs instead of walking over them.|
|Will move slowly through the air and follow Petey in a similar fashion to Boos in the Mario series, but will not stop when Petey faces them and continue their pursuit. can be defeated with a stomp.|
|Will walk back and forth. They come in five colors - green Koopa Troopas serve as the basic kind, red ones turn at cliffs, blue and yellow Koopa Troopas are faster variants of the red and green variants respectively, and purple Koopa Troopas will follow Petey. Stomping on a Koopa Troopa will make it crawl into its shell, where it can then be kicked at other enemies. The shell can also be picked up and thrown. Koopa Troopas will eventually crawl out of their shells, even when Petey is holding them|
|They come in five colors - green Koopa Paratroopas bounce around while red Paratroopas fly up and down for left and right. Blue Koopa Paratroopas are faster variants of red ones, and yellow ones jump higher than the green ones. Purple Koopa Paratroopas will actually chase Petey, flying through the air. Stomping on a Koopa Paratroopa will remove its wings, making it a regular Koopa Troopa.|
|On levels where Petey uses the Piranha Pipes, these enemies will often appear on the track as obstacles, riding the Standard Kart S from Mario Kart Wii. Some Kart Koopas also throw Koopa shells at Petey.|
|Will walk back and forth. However, unlike regular Koopa Troopas, if jumped on, they will crawl into their shells and start spinning around and flashing colors. They are invincible in this state. A ground pound or dash attack can defeat them however.|
|Will fly above Petey and throw Spiny Shells at him, which will explode on impact. They cannot be defeated.|
|Will walk around and turn at ledges. If attacked, they will crumble into a pile of bones. They will resurrect themselves shortly afterwards. A projectile will take them down permanently.|
|Will behave like regular Dry Bones, though are able to resurrect themselves quicker.|
|Will behave similarly to a Dry Bones, but is defeated with any attack.|
|Will behave like a regular Dry Bones, but will not crumble if stomped on.|
|Will behave similarly to a Dry Bones, but will toss bones when Petey is nearby.|
|Will behave similarly to a Dry Bones, but will not crumble like a Blue Dry Bones and will throw bones when Petey is nearby like Green Dry Bones.|
|Lakitus & Spinies|
|Will float in their clouds and throw Spiny Eggs at Petey, which hatch into Spinies. If Petey defeats them, he can use their clouds to float through the air.|
|Will hide in Pipes, and throw Spiny Eggs at Petey before going back down the Pipe. Some Pipe Lakitus even hide in Helper Pipes.|
|Acts like a Lakitu, but instead of throwing Spiny Eggs, they will throw fireballs at teh ground. These fireballs will set the ground on fire. If defeated, Petey can use its cloud to float around.|
|Will hatch from Spiny Eggs when thrown by a Lakitu, but are sometimes found on their own. The spikes on their shells prevent Petey from damaging them physically, so a projectile must be used.|
|Will travel along the ceiling. If Petey is nearby, they will drop onto the ground and begin spinning in their shells. In this state, Petey can jump on them and use their shells to defeat other enemies, though they will crawl back out of their shells if left untouched, even if Petey is holding a shell.|
|Will move from side to side. Their hard shells make any attack impossible to defeat them. Like Koopa Troopas however, and attack from above will make them retreat into their shells, where they can be kicked into other enemies.|
|Behaves similarly to a Buzzy Beetle, but have harder shells that must be penetrated to have it retreat into its shell; specifically, three ground pounds must be used to break the stone shell, revealing its red undershell. It then has the same weaknesses as a regular Buzzy Beetle.|
|Will travel faster than Buzzy Beetles. They have larger hands, which they use to throw blocks at Petey when he is nearby. Unlike Buzzy Beetles, any attack can defeat them.|
|Will move slowly, clinging to walls and ceilings as they move. The spike on their shells make them impossible to defeat from above, rendering them invincible. As such, they serve more as obstacles.|
|Will walk from side to side. Occasionally, it will draw out spikes from its shell, rendering them impossible to attack. When its spikes are not drawn out, Bony Beetles can be crumbled if attacked from above. They will, however, resurrect themselves after some time. A projectile will take them down in one hit.|
|Will move back and forth, throwing hammers in an arc. They alternate between throwing one hammer and three in rapid succession. They can also mix up their patterns by jumping. Any attack will defeat them.|
|Behaves similarly to a Hammer Bro., but will instead throw boomerangs, which move forward before coming back. They alternate between throwing one and two at once.|
|Behaves similarly to a Hammer Bro., but will instead throw fireballs that bounce across the ground.|
|Behaves similarly to a Hammer Bro., but will instead throw iceballs, which will bounce along the ground twice before disappearing. They can, however, freeze Petey in place, leaving him vulnerable.|
|Behaves similarly to a Hammer Bro., but will throw small brown globs of goo that turn into Goombas upon landing on the ground. They can sometimes throw bigger globs of goo that turn into Grand Goombas or even Mega Goombas.|
|Behaves similarly to a Hammer Bro., but will instead throw yellow balls of electricity in an arc. When they hit the ground, they will turn into shockwaves and begin expanding across the ground, even hugging walls and ceilings as they move.|
|Behaves similarly to a Hammer Bro., but will instead throw rubber balls that bounce slowly across the ground, varying in jump height as they bounce. These will not damage Petey, but will bounce him around.|
|Behaves similarly to a Hammer Bro., but will toss small bombs in an arc. They will remain on the ground before causing a huge explosion. Not only will this damage Petey, it can also defeat enemies and certain objects. The bombs can also be picked up before exploding.|
|Behaves similarly to a Hammer Bro., but will instead throw shurikens that will go straight towards Petey. They will get stuck in surfaces if they hit them, but Petey can still be damaged if he makes contact with them.|
|Behaves similarly to a Hammer Bro., but will instead summon small twisters that move across the ground. These will capture Petey and blow him backwards, but not damage him. It can, however, pick up other nearby enemies, in which Petey may be hit.|
|Behaves similarly to a Hammer Bro., but throws bigger hammers. Also when it jumps, it creates a shockwave that stuns Petey if he is on the ground. It takes three hits to defeat.|
|Will walk across platforms and stomp on them. This will fire a projectile below, and if it hits the ground below them, it will cause a short-ranged burst of fire. The spike on their heads makes them impossible to take out from above, but any other attack can take them out.|
|Will teleport to a random place around the area. They will use their wands to fire magic blasts. Not only will these damage Petey, but they will also spawn enemies like Goombas and Koopa Troopas when they hit a surface, though will sometimes release items. Any attack can defeat them.|
|Will ride on a broomstick. They fly aimlessly, and occasionally stop to fire a magic blast that has the same effect as a regular Magikoopa's. Regular attacks will remove their brooms, reverting them to standard Magikoopas, much like Paragoombas and Koopa Paratroopas.|
|Acts similarly to a regular Magikoopa, but has a few additional abilities. They can fire blue blasts that home on Petey for a short time before disappearing, or fire three magic blasts at once.|
|Will move slowly from side to side, going faster the less segments they have. While Petey is able to stomp on them, he can alternatively take out the segments with a projectile. This technique is useful against Pokeys with more segments. Charge attacks will only harm Petey.|
|Will hide itself as a flower, and pop out when Petey approaches. Any attack can defeat it, though if left alone it will begin to grow segments.|
|Acts like a Pokey, but cannot be jumped on, meaning Petey must use a projectile.|
|Acts like a Pokey, but if attacked physically, Petey will suffer from poison, where he loses another heart after a few seconds, forcing hi to find another heart.|
|Will stay still in mindair and attempt to fall down on Petey, though some move from side to side or diagonally. Petey is able to use them as platforms if he stands on top of them.|
|Acts like a Thwomp, but will attempt to get above Petey for a better chance of crushing him.|
|Acts like a Thwomp, but cannot be touched, as it will damage Petey even if it doesn't crash down.|
|Acts like a Thwomp, but drops globs of lava when it rises upward, making passing them more dangerous.|
|Stays in the background, and will attempt to crush Petey by falling on him when he approaches. They can only be defeated with a ground pound after it falls down.|
|Will move around the area aimlessly. If Petey is nearby, they will attempt to spin into him. While attacking, they cannot be attacked with a dash attack, though any other attack can defeat them.|
|Behaves like a regular Spinia, but has spikes on their heads, which damage Petey if he attempts to attack them from above.|
|Behaves like a regular Spinia, but it is much more agressive - its spinning attack lasts longer and is faster. In addition, it has spikes on its head that damage Petey when he touches them.|
|Behaves like a regular Spinia, though it requires two hits to defeat. In addition, it has the aggressiveness of Spunias, and has spikes that prevent Petey from attacking them from above.|
|Will float aimlessly through the air at a quick pace. To attack, they can fire lasers at Petey, as well as send a bolt of lightning on him, indicated when it charges for electric energy. It can also power up other enemies on the screen if left alone for long enough - such abilities include turning Goombas into Headbonk Goombas or Spinias into Sponias. Their quick speed makes them difficult to defeat, and usually a projectile is necessary.|
|Will float in a similar manner to standard Wizzerds, though in addition to powering up enemies, it can also effect Petey by removing his helper or summon Micro Goombas to lower his jump.|
|Will float above the ground and attempt to attack Petey head-on when he comes near. Any attack can defeat it.|
|Walks across the ground and attempts to sting Petey with its tail when he draws near. Any attack can defeat it.|
|Will float through the air aimlessly. When Petey comes near, it will attempt hit Petey with its sharp tail. It will get stuck in the ground if it misses however. Any attack can defeat it.|
|Will fly aimlessly through the air. If Petey comes near, it will begin to chase him and attack him with its tails. Any attack can defeat it.|
|Will stay stationary while floating above the ground. If petey draws near, it will use its tail to fire projectiles at him. While they can be defeated with any attack, their height makes it difficult.|
|Will walk around in groups. If one is defeated, the other group members will run in the other direction until joining another group. Any attack will defeat them. Some Scaredy Rats appear in the background and throw cheese at Petey.|
|Will remain stationary on the ground, but will continually face Petey as he comes by. It will then fire its ball at him, which bounces off walls and ceilings, damaging Petey. After it disappears, the Plauncher will gain another ball to launch. As they are usually placed in areas Petey cannot reach, they cannot be defeated and serve more as obstacles.|
|Will remain in the sky and occasionally swoop down in an attempt to attack Petey. They are invincible, and as such serve more as an obstacle.|
- Shellshock - A large Shellcreeper with spikes on his shell
- Wicked Wizzerd - A large blue Wizzerd with eight hands
- Chocoomba - A large Goomba made entierly of chocolate
- Captain Bro. - A Hammer Bro. wearing a pirate hat and eyepatch who commands a pirate ship.
- Spider Queen - A large, purple spider with a crown on its head.
- Bitt - A group of five crystals who take the shape of the following:
- The red crystal takes the form of an 8-Bit Bowser, who is battled in a similar way to Super Mario Bros.
- The blue crystal talked the form of an 8-Bit Wart, who is battled in a similar way to Super Mario Bros. 2.
- The green crystal takes the form of an 8-Bit Roy Koopa who is battled in a similar way to Super Mario Bros. 3.
- The yellow crystal takes the form of a 16-Bit Ludwig von Koopa, who is battled in a similar way to Super Mario World.
- The black crystal takes the form of a 16-Bit Naval Piranha, who is battled in a similar way to Super Mario World 2: Yoshi's Island.
- Finally, all of the crystals conjoin together to form a 16-Bit King K. Rool, who is battled in a similar way to Donkey Kong Country.
- Dread Bones - A large Dry Bones that floats in midair, who can summon other Dry Bones.
- Wasp King - A large wasp who flies around the stage and must be defeated by throwing honey at him to slow him down, and then attacking.
- Splash - A rock monster resembling a snail that attacks from behind a waterfall.
- Dr. Lakita - A Lakitu who battles with a giant robotic cloud.
- The Mattur, who hypnotize the following:
- Bowser, who is battled on a large bridge with an axe at the end
- Dixie Kong, who wields a variety of musical instruments like a guitar and bongos
- Waluigi, who operates a large drill machine
- Wario, who battles with a blimp
- Peach, who wields a parasol
- Yoshi, who uses a stork to bring him Baby Mario, Baby Peach, Baby Donkey Kong, Baby Wario, and Baby Bowser to give him new abilities in battle
- Luigi, who wields the Poltergust 5000
- Captain Toad, who fightis by throwing Coins and Diamonds
- Dry Bowser, who is battled in a similar fashion to Bowser, but significantly more difficult
- Donkey Kong, who swings on chains and throws objects below
- A black entity resembling Petey Piranha
- Petals, which seem to function like Coins in the Super Mario series.
- Yellow Petals, which serve as the regular kind. Collecting 100 of them will give Petey an extra life.
- Red Petals, which are hidden amongst Yellow Petals. Similar to Red Coins from the Yoshi's Island games, there are 30 in each regular level.
- Green Petals, which are found after jumping through a Green Ring, and appear around the area one after the other. If all eight are collected before time runs out, Petey's health will be restored.
- Groups of Petals, which grant 10 regular Petals.
- Piranha Plants trapped in cages, which function similarly to Smiley Flowers from the Yoshi's Island games.
- Puzzle Pieces, similar to the ones found in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze.
- Midair Warp Pipes that seem to function like Barrel Cannons in the Donkey Kong Country series.
- Colored Pipes with helper's emblems on them, which appears to function like the DK Barrels in the Donkey Kong Country series.
- Helper Pipes, which are colored and have a helper's symbol on it. Functions similarly to the DK Barrels in the Donkey Kong Country series.
- Black-and-white checkered Pipes. Appears to be a checkpoint.
- Larger black-and-white checkered Pipes. Appears to be the end level goal.
- A Pipe resembling a rocket. Called the Pipe Rocket.
- Red patches of Grass, which function identically to their use in Super Mario Bros. 2
- Piranha Pipes from Mario Kart: Double Dash!!, which act as Mine Carts from the Donkey Kong Country series
- Boo Pipes from Mario Kart: Double Dash!!, which act as Mine Carts the player jumps out of from the Donkey Kong Country series
- Red Blocks with speakers on them
- Green Blocks with a "!" on them
- Treasure chests
- A black ball that appears to function like a projectile
- A yellow ball that resembles the one used by Lemmy Koopa.
- A green ball.
- BigSmall Machines, which change Petey's size.
- Fire Flower - Allows Petey to throw fireballs.
- Ice Flower - Allows Petey to throw iceballs.
- P-Wing - Allows Petey to jump higher.
- Bubble - Petey's air meter while underwater will deplete at a slower rate.
- Super Heart - Allows Petey and his partner to use an extra heart.
- Crash Guard - Allows Petey and his partner to take an extra hit while on the Piranha Pipes, Boo Pipe, and Pipe Rocket.
- Magnifying Glass - Allows Petey to see Red Petals hidden amongst the Yellow Petals.
- Super Leaf - Allows Petey to attack by spinning around with a raccoon tail.
- Hammer Flower - Allows Petey to throw hammers.
- Piranha Juice - Grants Petey invincibiliy for 50 seconds after starting the level.
Worlds and Levels
Petey's Adventure has a total of 15 worlds; 12 "main" ones and three secret ones. The main worlds are located on Pipe Island, with the other three worlds located above the island. While many of the worlds have basic themes similar to the Mario 2D platformers, including grasslands, deserts, and oceans, there are notable a number of unique ones, including one based on food, one set in a haunted forest, and one based on various arcade, NES, and SNES Nintendo titles. Each of the main worlds have 6-9 levels each, in addition to two boss levels and two secret levels - the "X" levels are unlocked in each main world after completing the main game and the "P" levels are unlocked after the main levels in each world are beaten 100%, similar to the Yoshi's Island games.
The below table details all of the worlds and their levels.
|World 1 - Pipe Plains
A grassland filled with Pipes.
|1-1: Pipe Plaza||The starting level. Takes place in a large grassland filled with Pipes. King Boo is introduced here.|
|1-2: Sewer Tour||An underground level littered with pipes. Water pours out from the background, pushing Petey away. Boo is introduced here.|
|1-3: High-Climb Hijinxs||A level that takes place on a large Pipe. Petey will be constantly switching between in and out of the pipe as the level progresses, with the finish being at the top of the Pipe. Crush the dinosaur Piranha Pet is introduced here.|
|1-B1: Bowser's Bridge Battle||A hypnotized Bowser must be battled in a fortress.|
|1-4: Pipe Canon Canopy||A level themed around Pipes that shoot Petey from one location to another. Wiggler is introduced in this level.|
|1-5: Bubble Bay||A level that takes place in a lake covered in Pipes. Blooper is introduced here.|
|1-6: Track Trouble||An underground level where Petey must use the Piranha Pipes. The Fire Flower is found here.|
|1-B2: Shellshock Showdown||Shellshock must be battled in a large Pipe.|
|1-P: Platform Peril||A level where platforms will fall when Petey touches them, requiring quick and careful movement.|
|1-X: Hungry Hassle||An underwater level where Petey is constantly being chased by a Cheep-Chomp.|
|World 2 - Dusty Dunes
A desert world with pyramids and temples.
|2-1: Sand Sprout Sprint||A desert level themed around sand sprouts, which will rise temporarily to create platforms before disappearing.|
|2-2: Dark Dungeon||A cave level set in the dark. Shiner the firefly Piranha Pet is introduced here, who will light up the area.|
|2-3: Sandstorm Stroll||A desert level with a raging sandstorm that pushes Petey backwards. It will occasionally stop. The Ice Flower is found here.|
|2-B1: Dixie Kong's Melody Mash||A hypnotized Dixie Kong must be battled in a temple.|
|2-4: Wild West War||A desert level set in an abandoned town. Hopper that kangaroo Piranha Pet is introduced here.|
|2-5: Quicksand Quarrel||A desert level where Petey must avoid stepping in quicksand, which will drag him through the ground and result in a life loss.|
|2-6: Secluded Seas||A desert level set in an oasis, where in contrast to the rest of the area, a variety of plantlife are found.|
|2-B2: Master of the Pyramid||Wicked Wizzerd must be battled in an upside-down Pyramid.|
|2-P: Bouncopolis||A level where Petey must focus on jumping from enemy to enemy without falling and losing a life.|
|2-X: Precarious Pyramid||A level in a pyramid, which focuses on Petey solving a variety of mysteries, opening up new areas.|
|World 3 - Utopia
A world completely made of sweets including ice cream, cherries, and cakes.
|3-1: Syrup Springs||A level focusing around pools of syrup, which will slow Petey down if her touches it.|
|3-2: Tilt-a-Tart||A level set in a large pool of syrup, focusing around floating pieces of cake that tilt in a certain direction depending on the position of Petey and the enemies.|
|3-3: Bombs Away||A level focusing on the Spiny Koopa, who follows Petey for the entire level.|
|3-4: Crushing Candies||An underground level focusing on large lollipops that can crush Petey. The P-Wing is found here.|
|3-B1: Waluigi's Drill Derby||A hypnotized Waluigi must be battled in a cave.|
|3-5: Crumbling Cakes||A level set on large cakes that break off and shift directions as Petey moves on them.|
|3-6: Tasty Tracks||A level where Petey must use the Boo Pipes through an underground cave.|
|3-7: Slip 'n' Slide||A level set in a cave full of popsicles, which will make Petey slip around if he tries to change directions.|
|3-B2: Chocoomba's Birthday Bash||Chocoomba must be battled on a large ice cream sundae.|
|3-P: Timing Terror||A level focusing on platforms that switch positions every three seconds, requiring carefully timed jumps.|
|3-X: Gingerbread Break-Out||A level set in a castle made of gingerbread, and Gingerbread Men can be rescued from the dungeons. The Gingerbread Men will award Petey with the level's collectables after being rescued and lead out of the castle.|
|World 4: Sea Breeze Beach
A world made of islands, separated by seas. Pirate ships also roam the area.
|4-1: Panic Pier||A level set on bridges over the water. Oncoming waves can sometimes flip the bridge. The Bubble is found here.|
|4-2: Deep Sea Dive||A level set underwater that darkens the deeper Petey goes.|
|4-3: Ships Ahoy||A level where Petey must move from ship to ship, sinking them all in the process.|
|4-4: Cannonball Cove||A beach level where Petey must dodge exploding cannonballs that ships in the background fire at him.|
|4-B1: Wario's Blimp Blast||A hypnotized Wario must be battled from a pirate ship.|
|4-5: Radiant Reefs||An underwater level with glowing reefs, which are used to light up the path.|
|4-6: Wavy Waters||A level where Petey must avoid tidal waves, which will result in a life loss on impact.|
|4-7: Seabed Swim||A level where Petey must move through the ocean's floor.|
|4-B2: Sea Shore War||Captain Bro. and his crew must be battled on a pirate ship.|
|4-P: Water Bubble Ballet||A level where Petey must swim through floating bubbles of water.|
|4-X: Clogged-Up Crawl||A level set in a pipe complex filled with water, where Petey needs to uncork the exit and let all the water escape.|
|World 5: Sunset Savannah
A world set in the forest with tall trees and a sunset.
|5-1: Blastoff Bay||A level where Petey must use the Pipe Rocket.|
|5-2: Leafy Lane||A level where Petey must hop from leaf to leaf as the float downward.|
|5-3: Tree Branch Trail||A level where Petey must travel along large tree branches. The Super Heart is found here.|
|5-4: Paratroopa Path||A level that focuses on jumping on Koopa Paratroopas to cross large gaps.|
|5-B1: Peach's Veggie Volley||A hypnotized Peach must be battled in a flower garden.|
|5-5: Rope Bridge Rampage||A level where Petey must cross many rope bridges.|
|5-6: Toolshed Track||A level set in a large tool shed where Petey must use the Piranha Pipes to outrun a large chainsaw.|
|5-7: Shroomy Shrine||A level set on large mushroom platforms of varying colors.|
|5-8: Spider Stampede||A level where Petey must outrun a group of spiders.|
|5-B2: The Spider Queen||Queen Spider must be defeated in a large web.|
|5-P: Poisoned Prowl||A level set underwater. However, the water is green and switches Petey's movement controls.|
|5-X: Mystery Glade||A level set in a dark forest, where he must travel through a large maze.|
|World 6 - Retro Remedy
A world based on various classic games on the arcade, NES, and SNES.
|6-1: 1-1||A level based off of the first, second, and third levels of World 1 in Super Mario Bros.|
|6-2: Phase 1||A level where Petey must defeat all the enemies in a style similar to Mario Bros.|
|6-3: 25m||A level where Petey must climb up areas resembling the four levels of Donkey Kong.|
|6-4: Soda Lake||An underwater level resembling the level of the same name from Super Mario World. The Crash Guard is found here.|
|6-B1: Yoshi's Baby Battle||A hypnotized Yoshi must be battled in a castle similar to that of Super Mario World 2: Yoshi's Island.|
|6-5: 4-2||A level resembling the first, second, and third levels of World 4 in Super Mario Bros. 2.|
|6-6: Tanked Up Trouble||A level where Petey must gain fuel as a platform moves similar to the level of the same name in Donkey Kong Country.|
|6-7: Flat Zone||A level resembling a variety of games on the Game & Watch, including Fire, Octopus, Chef, and Lion.|
|6-8: Big Island||A level where all the enemies are larger, similar to World 4 in Super Mario Bros. 3.|
|6-B2: Bitt's Boss Bash||Bitt must be defeated in a variety of castles, resembling the ones in Super Mario Bros., Super Mario Bros. 2, and Super Mario Bros. 3, among others.|
|6-P: Mysterious Maze||A level where Petey must make the correct movements when jumping from platform to platform to avoid going in circles.|
|6-X: Phase 2||A level similar to 6-2: Phase 1, but there are more enemies and are stronger.|
|World 7 - Bad Manor
A world set inside a haunted house.
|7-1: Monster Mansion||A level in a haunted house, where Petey must clear all of the enemies in the rooms to proceed similar to the Luigi's Mansion games.|
|7-2: Rat Rumble||A level set in an underground cellar where Petey must deal with large hordes of Scaredy Rats.|
|7-3: Webbed Wonders||A level set in a haunted house, focusing on webs that are used as trampolines.|
|7-B1: Luigi's Haunted Horror||A hypnotized Luigi must be battled in a large haunted hallway.|
|7-4: Creepy Corridor||A level set in an expansive hallway where Petey must find secret passageways to proceed.|
|7-5: Lights-Out Leeway||A level focusing on the lights constantly turning off and on, obscuring Petey's vision.|
|7-6: Haunted Hallway||A level where Petey must use the Piranha Pipes and choose the correct path to avoid going in circles.|
|7-7: Attic Antics||A level set in a haunted house where the floor is constantly crumbling. The Magnifying Glass is found here.|
|7-B2: Spooky Surprise||Dread Bones must be defeated on a balcony.|
|7-P: Track Terrors||A level where Petey must ride a small platform across a track, avoiding obstacles along the way.|
|7-X: Big 'n' Large Basement||A level set in a haunted house where Petey must utilize BigSmall Machines that change his size in order to solve puzzles and proceed.|
|World 8 - Jiggly Jungle
A world set in a jungle filled with vines and trees.
|8-1: King of Swing||A level set in the jungle where Petey must use swinging vines to advance.|
|8-2: Raging Rapids||A level where Petey must avoid touching the raging water, or else he will lose a life instantly.|
|8-3: Raft River||A level where Petey must ride a raft across a river.|
|8-4: Jammin' Jams||A level revolving around blocks of jello that function as springs.|
|8-B1: Captain Toad's Treasure Trove||A hypnotized Captain Toad must be battled on a tower of coins and diamonds.|
|8-5: Trunk Twister||A level where Petey must use the Pipe Rocket. The Super Leaf is found here.|
|8-6: Bog Battle||A level set in the jungle where Petey must avoid quicksand.|
|8-7: Spooky Specter||A level set in a haunted jungle.|
|8-B2: Punch Bowl||Wasp King must be battled in a large beehive.|
|8-P: Sticky Situation||A level revolving around green platforms that slow Petey down.|
|8-X: Jungle Jamboree||A level where Petey must use the Boo Pipes to hop across trees.|
|World 9 - Mt. Pipe
A world set on a rocky cliffside.
|9-1: Tar Ball Fall||A level where Petey must avoid touching falling balls of tar, which slow him down and hinder his jump.|
|9-2: Perilous Plateau||A level where Petey must be wary of the ground, as it is always crumbling.|
|9-3: Creepy Cavern||A level where Petey must use the Pipe Rocket in a dark cave.|
|9-4: Chasm Chase||A level where Petey must outrun a large boulder, where touching it results in a life loss.|
|9-B1: Bowser's Revenge||A hypnotized Dry Bowser must be battled on a cliff.|
|9-5: Waterfall Wall||A level where Petey must climb a waterfall, switching between going in front and behind it.|
|9-6: Tipping Tarts||A level set on a cliffside made of candy.|
|9-7: Clifftop Climb||A level where Petey must climb up a clff. The Hammer Flower is found here.|
|9-8: Rockslide Rumble||A level where Petey must hop across platforms while a rockslide is happening.|
|9-B2: Splash's Waterfall Fun||Splash must be battled from a waterfall.|
|9-P: Meltdown Mayhem||A level where Petey must quickly cross platforms that melt when he touches them.|
|9-X: Crumbling Cavern||A level set underground where Petey must avoid falling rocks and stalagmites.|
|World 10 - Frantic Factory
A world set in a large factory.
|10-1: Buzzsaw Barrage||A level where Petey must avoid Grinders moving across tracks and surfaces.|
|10-2: Switcheroo||A level where Petey must ride the Piranha Pipes, and touching buttons in the background causes different parts of the track to disappear, and different tracks take their place.|
|10-3: Steaming Steel||A level where Petey must avoid burning himself on hot metal.|
|10-4: Hazardous Hands||A level revolving around robotic hands.|
|10-B1: DK's Chain Chamber||A hypnotized Donkey Kong must be battled in a large room.|
|10-5: Shocking Shaft||A level where Petey must avoid electricity on the ground.|
|10-6: Frenzied Fumes||A level where Petey must navigate through thick smoke. The Piranha Juice can be found here.|
|10-7: Grinding Gears||A level focused around rotating platforms and large gears.|
|10-8: Polluted Pond||A level set underwater, with trash floating around.|
|10-B2: The Mad Doctor||Dr. Lakita must be defeated, alongside his cloud robot.|
|10-P: In-Out Alley||A level where Petey must carefully time his jumps as platforms extend in and out of the wall.|
|10-X: Piranha Perfection||A level where Petey must hit switches to build a robotic Petey Piranha, which will take him to the end of the level.|
Main article: Petey's Adventure/List of Missions
Much like Wario Land: Shake It!, each level has a variety of missions, ranging from three to 10 missions each. These missions can include beating the level without getting damaged, beating the level without using checkpoints, and not defeating any enemies. In Boss levels, there are three missions - beating the boss within a certain time limit, beating the boss without taking any damage, and a special mission specific to each boss.
If every mission in a level is completed, the level's icon will become golden.