Paradigm is a 3D 3rd-person MOBA developed by Sixgon, in collaboration with Toroko and many other companies, for The V². It is a free-to-start game with an ever expanding amount of content. All content is completely original.
Background[]
The year is 29XX. Modern multidimensional transport technology has allowed scientists to discover a cluster of realms, known as the Paradigm. As researchers, government officials and even some tourists plunged into the unknown and amazing world, so did a handful of unsavory characters. Soon, the appeal of these worlds was realized, and the potential taken advantage of. The Paradigm soon became host to a dangerous form of competition.
In this hostile and unknown world, who will reign supreme?
Gameplay[]
The game takes place on a 3D map, from a 3rd person perspective. Two teams of four versus each other; red team vs. blue team. Each map has its own objective, and the team who clears it is the victor. Each team is composed of four players, whom are each controller one of many Heroes. Heroes can be switched freely on death.
Each hero has their own health meter. Once it is empty, they die. It will not restore automatically, so you must use an on-map item or ability.
The player can move freely around with the Right Thumbstick, and can strafe while it is pressed. The Left Thumbstick will rotate the camera (pan it while pressed). The Bottom Triggers will zoom the camera in and out, and pressing both at once will reset the camera to its default position. Heroes can jump using .
Every hero has a Quick Attack with and a Heavy Attack with . Quick attacks are faster, yet weaker and have less flinch, while heavy attacks deal more flinch and damage at the cost of speed. In addition, most quick attacks have about 2 follow-up attacks that can be performed by pressing the button multiple times. Some heavy attacks also have this property.
Each character has two additional Special Ablities, performed with the Shoulder Buttons. The exact function of a special ability is character specific. Some may require a resource, some just a cooldown, and others may have no limit. They may damage an enemy, buff the player, or heal a teammate.
Pressing an Inner Trigger will perform that hero's Paradigm Shift. However, it requires a full meter before it can be used. Paradigm Shifts are powerful, game changing special abilities. Your meter will fill slowly on its own, but attacking enemies, assisting teammates, and handling objectives will fill it faster.
will react to certain objects, generally those pertaining to an objective.
will say a variety of lines to your teammates.
Heroes[]
The first 10 heroes released are fully available for free. Afterwards, all heroes must be purchased separately to be playable. However, one hero becomes free to access each week, to players that do not own them, for that week only.
Free[]
Character | Description | Character | Description |
---|---|---|---|
Lisette |
001 Lisette is a lone female bounty hunter that enters the Paradigm in search of her targets. Her playstyle consists of rushing in and barraging the enemy with quick attacks from her handguns. However, be wary of playing on the defensive, as defense is not Lisette's forte. Added by Apihedron |
Alister |
002 |
Clara | 003 Clara is a member of the Psiwitch cult, a group that uses technology in such a way that it appears to be magic. Clara is an "anti-support" character, focused around hindering the other team by lowering stats and trapping them. Added by Pyrostar |
Ignis |
004 |
Styng |
005 |
Oni |
006 |
Maloha |
007 |
Mojo |
008 |
Car1 |
009 |
Ava Cthulhu |
010 |
Paid[]
Character | Description | Character | Description |
---|---|---|---|
Sneakman |
011 |
Aquilia |
012 A horrifying hodgepodge of machine and flesh. Aquila is an animalistic cyborg with a merciless fighting style and an offputtingly optimistic personality. They are an up close and personal DPS character using his technowires to drag enemies towards Them and then pummel the shit out of em. Added by Crunch |
Shock'Ed |
013 |
Amber Velvet |
014 |
Bomb With Legs |
015 Bomb With Legs is, well, a giant explosive with limbs. Bomb With Legs stands on the battlefield with only one purpose in life: to explode. However, due to Bomb With Legs' explosive nature, he can only attack once before he depletes the entirety of his health, so it's important to use the right attack at the right time. Bomb With Legs is given free with the purchase of any other character. Added by SuperSmashBlender17 |
Elysium |
016 |
Nate |
017 |
018 | |
The Totem Decuplets |
019 |
Leaf |
020 |
Number 21 |
021 |
Misery |
022 |
Jailbird |
023 |
Anna Spindgetti |
024 |
Jane Tenebris |
025 |
Noise E. Boi |
026 |
Ophelia |
027 |
Amy Amastuchi |
028 |
Hyper Metal |
029 |
Triple-C |
030 |
Raevos |
031
|
Pistol |
032 |
033 |
Elena |
034 | |
035 |
Chimera |
036 | |
Olivia Mazixen |
037 |
Darthomus |
038 |
Sylvia |
039 |
Bloody Hands |
040 |
Hisao and Kool Man |
041 They are Japanese school boys that attented in Mizune Day High School. Hisao is very agressive (Then later gentle when he encounters Elena), while Kool Man does nothing but protect him, and he is obssesed with money. Both are tag-team characters, and they are the only ones to gain a third special ability. Added by Collaterale1 |
Luna |
042 |
Shining Sword Crasher Knight |
043 Added by Crunch |
Haru Kitsune |
044 |
045 |
Master Demus |
046 | |
Chem Jack |
047 Added by Apihedron |
Natalya & V.L.A.D. |
048 Added by Apihedron |
Starvich |
049 |
Subject 050 |
050 |
Kuleana Laki |
051 |
O. Clock |
052 |
Wuwei Shan |
053 |
Princess Jodha |
054 |
Freak |
055 |
Anath |
056 |
Raijinn |
057 |
Midnight | 058 Midnight is a young woman born with the power of controlling the elements. Her play style involves a good amount of stealth, and she has a lot of ranged elemental attacks, but isn't the best at offence or defence. Added by KirbiMiroir |
Carniza |
059 |
Olympia Maizden |
060 |
Xoxo Heartly |
061 |
Calvin Kitty |
062 A hearty breed of a peculiar species that seems to be a cross of of a human and a cat. Aside from his feline mannerisms and utter naivety, he is an excellent combatant, practising his people's ancient art of The Paw. Even though he finds himself in trouble and in the Paradigm due to his curiosity, he manages to come out of it mostly unscathed lashing out quick close-threaded attacks.
|
Onibara |
063 |
The Kid & The Mascot | 064 A normal Kid with a lollipop and a random costume guy with a hat and tie, these two look like they aren't worth it, but actually they make a pretty good (random) duo for some other reason. Added by Malaifoueteuati |
Stages[]
All stages are completely free. More stages are simply added over time.
Stage | Description | Stage | Description |
---|---|---|---|
The Monolith | 001 The main section of the map is a large round area, with various stone ramps jutting up from the ground and blue ring markings radiating from the center. The outer edge of the map contains a stone hallway-like structure that circles the entire map, with various small windows, as well as four ramps that lead to the middle area. In the very middle of the map is a raised stone area with blue markings, the Monolith itself. The objective of the map is to take the raised middle platform, and keep it for a longer time than the enemy team. |
Island with Legs | 002 The giant arena is an island which is very natural- trees of different types, beaches, and other natural things are randomly spread around the map. There are also hills and cliffs, as well as a few rivers and waterfall, but it's not as big as a normal island. On the opposite beaches, the spawns are, which are under umbrellas. The biggest feature is that the island has legs. The island, after about 30 seconds after the game starts, will rise up from the ground and, after a cutscene, will cause the island to move around quickly through the ocean until it finds another island, (which resembles Hawaii but with one of its islands missing), and sits down next to it. In the forest area, healing items can be found randomly on some bushes and trees. In the very middle, there is also a giant mountain, with a big tree hut on the top, which is the control point. The objective is to have control of the control point when the island reaches its destination. |
Low-Poly Coliseum | 003 The Low-Poly Coliseum is simply a stadium made up of low-polygon graphics similar to those you would see on the Nintendo 64, complete with rectangular audience members in the seats. The coliseum is divided into four sections by walls that constantly shift to change up the environment, as well as a small "hole" opening on both sides with the team spawn points. Each section has a "modifier" to the battle. One section has a gladiator with a badly-designed lion that chases players, another has spiked hurdles that players will have to jump over, one has randomly-spawning portals, and the last is just a block of water. The objective of this map is to gain "Entertainment Points" by conquering challenges and defeating players on the opposing team. The team with the most Entertainment Points at the end of the round wins. Entertainment Points are exclusive to this map. |
Dark Matter Generator | 004 A map that is very treacherous to navigate, consisting of several narrow walkways intersecting two concentric circle hallways, the interior one being connected to a small central platform with a large spire-like generator. The entire map takes place over a bottomless pit, so be extremely wary of falling to your death. Every time a round begins in the Dark Matter Generator, a chosen player begins the match with a sphere of dark matter attached to them. This dark matter comes with a 30-second timer; if that runs out, they are blasted by the central spire and eliminated from the match. Players can pass the sphere through physical contact, which also resets the timer; tag-backs are not allowed, so you are safe from a sphere you just gave to someone else. If somebody is eliminated, the sphere jumps to a random player. The aim is to be the last player standing. |
Warehouse Asimov | 005 A big warehouse that has spaceships that are need in repair. Players can actually stand on the lights and break them. Inside some of the crates that litter the map are neat easter eggs referencing sci fi culture, such as a monolith or broken down garbage cubing bot. The objective of this map is to get the most amount of points for your team. |
Supermoon | 006 A huge lunar landscape that circles around. It's pretty barren and flat with a couple sparse mountains. Hidden in the center of the map is a giant in operational drill. The objective of this map is to get the most amount of points for your team. |
Purgatory Opera House | 007 Elysium's most recent headquarters in his long struggle against the ancestors of Marko. It's still open for business even after the disappearance of its founder, but this battle is occurring after hours. The center of this map is wide-open, but there are also several side corridors that players can use to reach balconies, the orchestra pit, the lobby, or even the stage itself. The objective of this map is to get the most amount of points for your team. |
Hive Havoc | 008 A wide open stage that is a bit of a nail-biter to play on, and is more aimed towards casual players than competitive players, having a fun party game feel to it. This abandoned hive once belonged to the species of anthromorphic bees that Styng is from, presumably being a military base for them. Each team starts at a different side of the hive, and the map's geography is rather basic, featuring a few hills and lots of barrels and barricades to use as cover. The main feature of this map are the crates, which can be broken to collect random items. You can get honey jars to restore health, miniature Honey Gatlers that can be fired at enemies to do damage, sticky honey grenades that will immobilize opponents, and even honeycombs which will slightly fill your Paradigm Shift meter. Just don't get a honey mine, or you'll be stuck in honey temporarily, leaving you open for attack. The objective of this map is for your team to get the most kills. |
Rainbow Valley | 009 A wide open area with grassy plains, rivers and, quite fittingly, several rainbows. Each team starts on a different side of the valley. Every rainbow shines on a certain area, and standing in an area where a rainbow is shining will cause random benefits to occur. There are also piles of leaves which can be uncovered to reveal various items, including Flowers which restore health or small animals which will tag along with you, causing your Paradigm Shift meter to fill more quickly while they're around. The objective of this map is for your team to be the first to get 50 kills. |
TBA | 010 |
Trivia[]
- Paradigm is heavily influenced by B.O.K.O and SMASH BROS: EVERYONE!!!.
- The map "Island with Legs" is a reference to the character named "Bomb with Legs".