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Paper Mario Cardboard Catastrophe

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Chapters

  • Chapter One-Terrible Times In The Mushroom Kingdom
  • Chapter Two-Shivering In The City
  • Chapter Three-Riddle Of The Ruins
  • Chapter Four-Train Track Trouble
  • Chapter Five-Sailing The Seven Seas
  • Chapter Six-The Endless Forest Is Endangered
  • Chapter Seven-Trouble In The Town
  • Chapter Eight-The Mission Of The Mansion
  • Chapter Nine-The Graveyard Groove
  • Chapter Ten-Swoopers Be Batnapped!
  • Chapter Eleven-Fast Food Frenzy
  • Chapter Twelve-The Final Showdown

Partners

Goombarry

Moves

Headbonk 0FP does 2 damage

Tattle 1FP tells mario about all new enemies that are in battle

Multibonk 4FP does 5 damage

Cometbonk 9FP does 8 damage may crumple

Outside of battle Goombarry can tell you about people and places

Sir Chilly

Moves

Slide 0FP does 2 damage

Snowball 4FP does 6 damage

Super Spin 5FP does 4 damage to all enemies

Blizzard 9FP does 8 damage to all enemies

Outside of battle Sir Chilly can throw snowballs at switches in the background

Chomper

Moves

Slam 0FP does 2 damage

Chomp 3FP does 5 damage

Chain 4FP paralyzes mario and boosts his defense by 5

Outrage 16FP does 15 damage to all enemies

Outside of battle Chomper can break through brick walls

Sniffian

Moves

Twirl 0FP does 2 damage

Head Slam 2FP does 4 damage

Poison Gas 6FP does 4 damage to all enemies and poisons

Poison Swamp 8FP does 6 damage to all enemies and poisons

Outside of battle Sniffian can sniff out hidden blocks and switches

Morty Mole

Moves

Scratch 0FP does 2 damage

Rock Throw 1FP does 3 damage

Dig 3FP does 5 damage

Boulder Throw 9FP does 8 damage to all enemies

Outside of battle Morty Mole can dig into soft spots in the ground to find items, keys, star pieces, and even badges

Spike

Moves

Shell Toss 0FP does 2 damage

Boomerang 4FP does 3 damage to all opponents

Sand Storm 5FP makes opponents blind

Tornado Spin 11FP does 10 damage

Outside of battle Spike can clear sand and fog with his tornado's

Dolpho

Moves

Tail Slap 0FP does 2 damage

Flop Shock 4FP does 3 damage and paralyzes

Dive 5FP does 7 damage

Drill Dive 10FP does 12 damage

Outside of battle Dolpho can carry you across water and dive into the deep

Bloobiss

Moves

Spin 0FP does 2 damage

Ink 2FP does 4 damage

Yo-Yo 6FP does 5 damage to all enemies

Bat 20FP does 22 damage

Outside of battle Bloobiss can hit switches that are too high above mario to reach with his yo-yo

Peter Plant

Moves

Bite 0FP does 2 damage

Poison Breath 5FP does 4 damage and poisons

Fire Ball 7FP does 6 damage and burns

Fire Breath 11FP does 10 damage and burns

Outside of battle Peter Plant can talk to plants and break roots that are underground

Hammark

Moves

Shell Toss 0FP does 2 damage

Hammer 3FP does 5 damage

Power Shell 4FP does 3 damage to all enemies

Multi Hammer 6FP does 5 damage to all enemies

Outside of battle Hammark can hammer down stakes

Boomark

Moves

Shell Toss 0FP does 2 damage

Boomerang 3FP does 5 damage

Power Shell 4FP does 3 damage to all enemies

Multi Boomerang 6FP does 5 damage to all enemies

Outside of battle Boomark can hit switches and grab items that are far away

Koopler

Moves

Shell Toss 0FP does 2 damage

Spike Shield 2FP any direct attacks to mario will do 3 damage to the enemy

Spike Stab 10FP does 5 damage and pierces defense

Super Shell Slash 16FP does 10 damage to all enemies and pierces defense

Outside of battle Koopler can cut ropes and wires with his sword

Dr. Boostien

Moves

Boo Dash 0FP does 2 damage

Hide 2FP hides you in the shadows

Lick 6FP does 5 damage and paralyzes

Cane Smack 9FP does 8 damage to all enemies

Outside of battle Dr. Boostien can hide you in the shadows

Drex

Moves

Bone 0FP does 2 damage

Snap 4FP does 6 damage

Bomb 5FP does 7 damage

Bonemerang 6FP does 5 damage to all enemies

Outside of battle Drex can break cracked walls with his bombs

Swimp

Moves

Swoop 0FP does 2 damage

Bite 2FP does 2 damage and heals 2 health

Glide 4FP does 3 damage to all enemies

Super Fang 8FP does 5 damage and heals 5 health

Outside of battle Swimp can carry you across gaps

Lumi

Moves

Star Dash 0FP does 2 damage

Star Throw 3FP does 5 damage

Planet Burger 10FP heals 20 health

Comet Punch 18FP does 20 damage

Outside of battle Lumi can cook recipes for you

Star Spirits

Leadar

Refresh - Heals 5 HP And 5 FP

Costs 1 star power

Skatar

Super Skates - Does 5 Damage To All Enemies

Costs 1 star power

Gamblar

Lucky Dogde - Evasiveness Goes Up By 2

Costs 1 star power

Hungar

Tasty Snack - Heals 10 HP And 10 FP

Costs 2 star power

Ladystar

Kiss - Heals 15 HP And 15 FP

Costs 3 star power

Trickstar

Spooky Scare - Paralyzes All Enemies

Costs 3 star power

Belopar

Hole In One - Boosts Attack By 3

Costs 4 star power

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