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Paper Mario: The Shards of Time/Badges

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These are all of the Badges that appear in Paper Mario: The Shards of Time.

Badge Name Icon BP Needed Effect Location
All or Nothing N/A 4 Mario's jump and hammer attack power will go up by 1 if he successfully executes the action command. If not, the attack will do nothing.
All or Nothing P N/A 4 The partner's attack power will go up by 1 if they successfully execute the action command. If not, the attack will do nothing.
Attack FX B N/A 0 Changes the sound effects of Mario's attacks to a mouse squeak.
Attack FX G N/A 0 Changes the sound effects of Mario's attacks to a giggle.
Attack FX O N/A 0 Changes the sound effects of Mario's attacks to a dog's bark.
Attack FX P N/A 0 Changes the sound effects of Mario's attacks to Bowser roaring.
Attack FX R N/A 0 Changes the sound effects of Mario's attacks to crickets.
Attack FX Y N/A 0 Changes the sound effects of Mario's attacks to a dull bell.
Bump Attack N/A 5 Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
Charge N/A 1 Allows Mario to use Charge, which takes a turn to increase the damage of Mario's next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. Dropped by Hyper Goombas, Hyper Paragoombas and Hyper Clefts.
Charge P N/A 1 Allows the partner to use Charge, which takes a turn to increase the damage of their next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. Dropped by Hyper Spiked Goombas and Hyper Clefts.
Chill Out N/A 1 Prevents enemies from making First Strikes. Given by Mega Wiggler after completing his side quest.
Close Call N/A 1 When Mario has low HP and is in Danger, enemies will occasionally miss when attacking. Dropped by Koopatrols and Dark Koopatrols.
Close Call P N/A 1 When the partner has low HP and is in Danger, enemies will occasionally miss when attacking. Dropped by Koopatrols and Dark Koopatrols.
Damage Dodge N/A 2 Dropped by Bob-omb and Bulky Bob-omb.
Damage Dodge P N/A 2 Dropped by Bob-omb and Bulky Bob-omb.
Defend Plus N/A 5 Stardust Village Mausoleum, dropped by Bob-ulks.
Defend Plus P N/A 5
Double Dip N/A 3
Double Dip P N/A 3
Feeling Fine N/A
Feeling Fine P N/A
Fire Drive N/A
First Attack N/A
Flower Finder N/A
Flower Saver N/A
Flower Saver P N/A
FP Drain N/A
FP Drain P N/A
FP Plus N/A
FP Plus P N/A
Hammer Throw N/A
Hammerman N/A
Happy Flower N/A
Happy Flower P N/A
Happy Heart N/A
Happy Heart P N/A
Head Rattle N/A
Heart Finder N/A
HP Drain N/A
HP Drain P N/A
HP Plus N/A
HP Plus P N/A
Ice Power N/A
Ice Smash N/A
Item Hog N/A
Jumpman N/A
Last Stand N/A
Last Stand P N/A
Lucky Day N/A
Lucky Day P N/A
Lucky Start N/A
Lucky Start P N/A
Mega Rush N/A
Mega Rush P N/A
Money Money N/A
Multibounce N/A
P-Down, D-Up N/A
P-Down, D-Up P N/A
P-Up, D-Down N/A
P-Up, D-Down P N/A
Peekaboo N/A
Piercing Blow N/A
Pity Flower N/A
Pity Flower P N/A
Power Bounce N/A
Power Jump N/A
Power Plus N/A
Power Plus P N/A
Power Rush N/A
Power Rush P N/A
Power Smash N/A
Pretty Lucky N/A
Pretty Lucky P N/A
Quake Hammer N/A
Quick Change N/A 7 Allows Mario or his partner to switch partners in the midst of battle without using up a turn. Unknown
Refund N/A 1 If Mario or his partner uses an item in battle, some coins will be returned. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped. Unknown
Return Postage N/A 7 Permanently gives Mario the counterattack status, forcing contact attackers to take 1/2 the damage they do to Mario (rounded down). Given by Dyamond Dayzee
Shrink Stomp N/A 1 Allows Mario to use Shrink Stomp, a jump attack that can shrink the enemy and reduce their ATK by 2, for 2 FP. Unknown
Sleepy Stomp N/A 1 Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to sleep, for 2 FP. Unknown
Soft Stomp N/A 1 Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3, for 2 FP. Unknown
Spike Shield N/A 3 Allows Mario to safely jump on spiky enemies without getting hurt. This also allows him to hammer Bristles. Unknown
Spike Shield P N/A 3 Allows the partner to safely jump on/make contact with spiky enemies without getting hurt. Unknown
Tornado Jump N/A 2 Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP. Unknown
Triple Dip N/A 6 Allows Mario to use three items in one turn at the cost of 9 FP. Unknown
Triple Dip P N/A 6 Allows the partner to use 3 items in one turn at the cost of 9 FP. Unknown
Zap Tap N/A 3 Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. Bandits cannot swipe items and coins with this Badge equipped. Unknown
Zap Tap P N/A 3 Electrifies the partner, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing the partner to safely jump on electrified enemies without getting hurt. Bandits cannot swipe items and coins with this Badge equipped. Unknown

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