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Palutena (Smash V)

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Palutena (SSBV)PalutenaHeadSSBV
PalutenaSSBVFull
SSB Kid Icarus Series
Palutena
Universe Kid Icarus
Other Super Smash Bros. Appearances SSB4
Availability Starter
Final Smash Black Hole Laser

Palutena (パルテナ, Palutena) returns as a playable character in Super Smash Bros. V. Palutena was revealed on February 1, 2019 along with the announcement of Kid Icarus: Eminence.

Palutena is confirmed to have no alternate costume. Palutena is once again voiced by Brandy Kopp and Aya Hisakawa in japanese.

Changes from Smash 4

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Aesthetics


  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Like every other veteran, Palutena now appears much more vibrant and her appearance is more based off her appearance in her games with a small realistic touch.


<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Attributes


  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Palutena is slightly heavier than in Smash 4.


<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Ground Attacks


  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Dash attack ending lag decreased.


<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Aerial Attacks


  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Up aerial ending lag decreased.


<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Grabs and Throws


  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes.


<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Special Moves


  • Autoreticle now has infinite range.

Special Moves

Name Damage Description
Neutral Special Autoreticle 2.9% (per hit) Takes aim with a scope which appears over the enemy, then fires three light shots at that location. Can be initiated only if an enemy is close enough.
Alternate 1 Explosive Flame 0.6% (loop), 4% (last) Creates a Smart Bomb-like explosion at approximately 3 character lengths away. The last hit cannot be blocked.
Alternate 2 Heavenly Light 1% (per hit) Projects a huge rectangular field of supernal light above her and to the sides. It deals damage in the whole area without producing knockback or flinching, as well as repelling all enemies from the sides.
Side Special Reflect Barrier 5%, 1.2x damage (reflected projectiles) Raises her shield forward, casting a rectangular shield which pushes opponents away and reflects projectiles. The initial shield bash can damage opponents.
Alternate 1 Angelic Missile 13% Shoots herself forward to attack with her head, similar to Skull Bash and Green Missile.
Alternate 2 Super Speed 2.6% Performs a charging attack where she glides along the ground very quickly and for a long distance. She can damage enemies by ramming into them. While in the air, the move will send her diagonally downwards. It is considered her best side special move due to its speed and ability to retain its momentum after canceling the attack, which it gives Palutena plethora of options from her mix-ups, recovery, potential pressure, and mobility. Can be cancelled with her jump, up smash, grab, dash attack, and other attacks. A downside however, is that it has a small cooldown duration.
Up Special Warp Disappears and then reappears in a chosen direction, much like Teleport.
Alternate 1 Jump Glide Jumps a fair distance up, then glides similarly to Peach Parasol.
Alternate 2 Rocket Jump 2% (ground), 10% (air) Creates an explosion that boosts Palutena upwards and damages nearby enemies. The explosion meteor smashes airborne enemies below Palutena.
Down Special Counter 1.3x damage of countered attacks, 10% minimum After hiding behind her shield, she performs a counterattack with her staff, similar to that of many of the Fire Emblem characters. It has a rather long range and surprisingly high knockback. Will One-hit KO anyone if she managed to counter an attack that deals at least 40% damage.
Alternate 1 Counter 1.3x damage of countered attacks, 10% minimum After hiding behind her shield, she performs a counterattack with her staff, similar to that of many of the Fire Emblem characters. It has a rather long range and surprisingly high knockback. Will One-hit KO anyone if she managed to counter an attack that deals at least 40% damage.
Alternate 2 Celestial Firework 3.2% (toss), 1.2% (blast) Shoots an explosive firework upwards in front of her.
Final Smash Black Hole Laser 2.4% (loop), 12% (last) Attracts foes towards the center of the stage with Black Hole, putting them in a tumbling state, then fires the Mega Laser into the Black Hole to deal damage, concluding with a final hit to knock the victims away as Black Hole dissipates.

Animations and Misc.

Taunts

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;">SIDE - Spins around her staff, dancing with her foot in the air, laughing.


<p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;"> UP - Makes a sweeping gesture with her arms while she creates her ethereal wings and her halo appears, smugly saying "You shall be purified."



<p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;">DOWN - Her staff floats beside her while she brushes her hair aside and makes her halo shine, saying "Ready when you are."

Character Selection Screen Animation

Palutena taps her staff and says “I’m here for a Divine Intervention.”

On Screen Appearance

<p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;">Walks out of a heavenly golden door surrounded by a glowing light.


Victory Animations

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:0pt;">Twirls around while hovering, saying "Too bad for you."


    • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;">If she beats Dark Pit, there is a chance she will instead say "Poor little Pittoo."


  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:0pt;">Twirls her staff and points it in front of her, saying "Nobody can hide from the light."


    • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;">If she beats Pit, there is a chance she will instead say "Oh, so sorry about that, Pit."


  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:1pt;">Spins around her staff, then sits in midair laughing.


Crowd Cheer

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">“Pa - lu - te - na!”


Victory Fanfare

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">This victory theme is a small excerpt of the title screen theme of Kid Icarus, with an original ending. After the release of Brawl, the track was remade for Kid Icarus: Uprising, used whenever a match in Together Mode is completed.


Fighting Stance

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Retains her fighting stance from SSB4.


Idle Poses

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:0pt;">Touches the ground with the tail of her staff and shield in front of her, briefly making her halo shine


  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:1pt;">Looks away while crossing her staff and shield in front of her, briefly making her halo shine


Walk

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Retains her walking animation from SSB4.


Dash

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Retains her dashing animation from SSB4.


Trophies

To be added.

Palette Swaps and Alternate Costume w/Palette Swap

To be added.

Trivia

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