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Stricken with grief over many occurrences in his life, artist Adam Morsai is known for creating grim pieces of artwork, which he keeps stocked in his studio, only to be seen by his eyes. Since he rarely sells any of his work, Adam struggles with severe financial issues as well as his dark, depressing outlook on life.
One night, when Adam is passed out on his drawing desk, his art is suddenly changed. Dark turns to light, sadness, to happiness, death, to life. But, when he awakens to find his comforting artwork turned into beautiful pieces which could make him millions, he isn't happy about it at all...
He looks at his canvases on the walls, all changed from their original, disturbing forms into brighter scenes, and notices that in every one, two child-like sprites appear, having fun in the surroundings of each piece of art.
"Them..." He mutters, taking up a brush, and infecting every painting with his symbol, called the Morsaius. At the last picture, of a tower in front of a red and blue sky, he paints himself as a powerful, royal-looking figure, on the top of the fortress, and an army of monsters below on the ground.
Suddenly, Adam's eyes roll back into his head, and he falls to the floor of his apartment.
He opens his eyes, and sees a vast field in front of him, a red and blue sky above, and the stones of the top of a tower below him.
Darkness is returning to the paintings on the wall.
However, the boy must deal with the armies of monsters ready to tear away the colorful worlds and bring back the disturbing creations of their master...
The player controls Forte, the boy who must save his partner and keep Morsai's paintings free from evil. There are 5 painting worlds, each with their own unique, colorful 3D environments. The goal in each world is to open the way to the Morsai's original painting under each, where the boss resides.
Each Morsai painting is sealed away by the monsters of the surface, and the player must fulfill what conditions have to be met in order to get in. In one world, it requires the rebuilding of a key. In another, it isn't blocked at all, rather a heavy focus is put on the platforming to get there. Because of this style of play, the worlds, though quite expansive, feel like large, content-rich levels.
in Morsai Painting: Wildfire
in Morsai Painting: Frozen Over
in Morsai Painting: Rise of the Dead
in Morsai Painting: The Symbol
in Morsai Painting: Morsai Tower
in Morsai Painting: Great Kura
One DLC pack was created for this game. Entitled Painterly: Eye of Gyarkhamn, the downloadable add-on features three new worlds based on one of Morsai's stories about a treasure hunter searching for the fabled eye of an ancient desert king.
- Painterly is similar in art style to Kenny's Kwest, and is considered the spiritual successor to that series.
- The enemy "Iceair" can be pronounced similar to "ice hair", a reference to Game Grumps.
- The bosses "Gyarkhamn" and "The Symbol" are both head-and-hands based and similar in design.
- Despite the slightly graphic imagery in the Morsai paintings, Painterly received an "E10+" ESRB rating. This is reminiscient of the dark "kids games" that received "E" ratings in the '80s and '90s.
- The bleak, black/white/blood red style of Morsai's paintings is a reference to the old N Studios game, Where All Dead Things Go...
Painterly / Signature Edition: Adam Morsai
Painterly: The Morsai Five
Painterly: Signature Edition: The (Updated) Morsai Five