Pac-Man (SSBV)PacmanHeadSSBV
SSB Pac-Man Series-
Universe Pac-Man
Other Super Smash Bros. Appearances SSB4
Availability Hidden
Final Smash Super Pac-Man

Pac-Man (ルイージ, Luigi) returns as a playable character in Super Smash Bros. V as a hidden character.

Pac-Man’s alternate costume is confirmed to be Super Pac-Man in which he has a slightly higher jump.

How to Unlock

  • Play 125 VS matches. (Both Online and Offline counted)

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:6pt;">Play 10 VS matches with Mario, Sonic, and Megaman.

Changes from Smash 4

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Aesthetics

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:0pt;">His appearance is now a mix of his classic and modern appearances.

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:6pt;">Like every other veteran, Pac-Man now appears much more vibrant and his appearance is more based off his appearance in his games with a small realistic touch.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Attributes

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:0pt;">Pac-Man’s dash speed is slightly increased.

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:0pt;">Pac-Man appears to be lighter

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:6pt;">Pac-Man’s fall speed is slightly decreased.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Ground Attacks

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Aerial Attacks

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Grabs and Throws

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Special Moves

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes.

Special Moves

Name Damage Description
Neutral Special Bonus Fruit 4% (cherry), 6% (strawberry), 8% (orange), 9% (apple), 12% (melon), 9% (Galaxian), 8% (bell), 15% (key) A chargeable projectile that iterates over the fruit and other Namco objects for each level of charge, with each object having distinct properties.
Alternate 1 Freaky Fruit 2% (cherry), 3% (strawberry), 5% (orange), 8% (apple), 12% (melon), 8% (Galaxian), 5% (bell), 9% (key) Each object does less damage but has more erratic behaviour.
Alternate 2 Bouncing Fireball 1% (cherry), 3% (strawberry), 5% (orange), 6% (apple), 8% (melon), 2% (Galaxian), 7% (bell), 7% (key) Each object moves much slower and does less damage, but stay around for longer.
Side Special Power Pellet 1% (dash), 10% (ending) A sideways dash of controllable trajectory. This move has Super Armor after Pac-Man eats the pellet.
Alternate 1 Distant Power Pellet 1% (dash), 10% (ending) The dash is faster and the trail is longer, but the attack is weaker.
Alternate 2 Enticing Power Pellet 1% (dash), 10% (ending) The dash is slower and the trail is shorter, but the pellet pulls enemies in and the attack is stronger.
Up Special Pac-Jump 7% (clean), 6% (mid), 5% (late) Produces a trampoline to bounce off. Repeated bounces gain more height, but the fourth bounce breaks the trampoline and puts the attempted user into a helpless state. Pac-Man himself can hit opponents while going upwards. In teams, this move is notable for being potentially game-breaking, as two Pac-Mans could infinetly bounce off each others trampolines, past the upper blast line, in a very similar style as the Luigi Ladder.
Alternate 1 Power Pac-Jump 1.5% (loop), 3% (last) Pac-Man is launched higher and hits multiple times while rising, but the trampoline vanishes instantly.
Alternate 2 Meteor Trampoline 3%, 4%/5% (meteor) Consecutive jumps decrease in height instead of increasing; the fourth hop will bury grounded users, or meteor smash airborne ones.
Down Special Fire Hydrant 9% (drop), 13% (flying), 10% (landing) Drops a fire hydrant downwards that produces non-damaging water blobs, and can be launched by attacking it.
Alternate 1 On-Fire Hydrant 6% (drop), 15% (flying), 6% (landing), 6%/4% (flames) Shoots fire instead of water. The flames don't fly out as far, but the hydrant shoots three times instead of two.
Alternate 2 Dire Hydrant 9% (idle), 9% (drop), 13% (flying), 10% (landing) Explode on impact.
Final Smash Super Pac-Man 15% Pac-Man becomes enlarged and begins moving about the stage in his ball form, eating opponents and being able to wrap around the screen.

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;">

Animation and Misc.


<p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;">SIDE - Transforms into his ball form and bites on either side of him, making his iconic chomping sound.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;">UP - “Namco Roulette” - An up taunt where he summons classic Namco items, characters, and enemies, similar to Bonus Fruit, including those from Galaga, Mappy, Dig Dug, and Xevious.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;">DOWN - Pac-Man lays down while two ghosts and music notes hover over him.

Character Selection Screen Animation

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">Does a thumbs-up while winking his eye. Similar to his infamous pose.

On Screen Appearance

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">Starts out as the classic Pac-Man sprite and then jumps out of it into his normal form.

Victory Animations

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:0pt;">Chases a vulnerable ghost in his two-dimensional form, then shifts to his ball form.

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:0pt;">Appears on screen in ball form, trips, and puts his fist up.

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:1pt;">Drops from the sky and lands to do a winking pose, while a sign displaying 7650m appears. This move is based off of Pac-Land.

Crowd Cheer

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Pac - Man!”

Victory Fanfare

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">A remix of the jingle that plays when starting a new game in Pac-Man, as well as completing levels in Pac-Man World 2.

Fighting Stance

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Retains his fighting stance from SSB4.

Idle Poses

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:0pt;">Scratches his head

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:8pt;">Winks and gives a thumbs-up


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Retains his walking animation from SSB4.


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Retains his dashing animation from SSB4.


<p style="line-height:23.3333339691162px;">To be added.

Palette Swaps and Alternate Costume w/Palette Swap

Color Origin/Description
Default Default Pac-Man’s regular appearance
Second White Based on his appearance with the wing shoes power-up from Pac-Land.
Third Black Pac-Man’s black alt from SSB4
Fourth Blue Pac-Man’s blue alt from SSB4
Fifth Red Pac-Man’s red alt from SSB4
Sixth Purple Pac-Man’s purple alt from SSB4
Locked First Cyan Based on Inky’s appearance
Locked Second Super Pac-Man Based on Super Pac-Man


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