| Ordinary Mailman|
Mail delivery game with intense action
Part of the chronology
Ordinary Mailman: Special Delivery Edition, known in other regions as HyperOrdinary Mailman DX, is a high-definition reimagining of the 2017 video game Ordinary Mailman, which was the title that introduced Frink to the Lore of the Zaxinian Lifts. As with the original title, Ordinary Mailman: Special Delivery Edition focuses on that mailman's day-by-day deliveries of mail, avoiding extreme hazards and life-threatening disasters as he delivers packages to other people's homes, no matter what the cost may be to do so. The plot follows Frink's mission to balance the tasks of delivering mail to all his consumers and sending requests from himself to recruit the greatest mailman team in the universe to battle the Catalyst known as "Hyphen". The Hyphen is a clockwork clone of Frink that has expressed interest in stopping all time, all momentum in the Zaxinian Lifts to let extremely strong individuals that can resist it like Mallory Zin ruin and take over the universe for themselves. Like with Super Sweet Invader, it was developed by scorpistar⭐ rather than TimeStrike.
Like what Super Sweet Invader was to its original counterpart, Ordinary Mailman: Special Delivery Edition bears some differences with its original version, though not as much. Frink spends much of his time either in his specialized armed mail truck or on foot, with both modes of transportation coming with many combat-based attacks and momentum-changing moves that make both modes of gameplay feel exceptionally different from controlling an average human being. The concept of Ordinary Mailman being a score attack video game has been put more on the backburner, as the gameplay is now more focused on clearing delivery-based objectives and killing off supernatural beings with loads of different weapons. Any points gathered will be transferred into USA CASH MONEY by the end of the day, one of the Zaxinian Lifts' several forms of currency, and can be used to purchase upgrades for Frink's vehicle (required), new weapons, items for the road, additional helpful equipment, or recruit super-powerful mailmen that Frink can find in the depths of the Zonar planet's strangest most wild locations. Depending on the stage, the player must either spend 7-20 minutes in a stage to deliver as much mail as possible or finish a task given to them by Hyphen, or work under a time limit that only gets bumped up with every successful mail delivery or collected object that Frink makes. In the game's story mode, the player will have to move through a month of challenges and accomplish multiple tasks provided by the Hyphen on each day. ...Even Sunday.
Frink is not the only playable character in this game, with Cherry, Rudy, Verlorose, Terry, and Valerie joining him as returning playable characters, and extra new characters can be unlocked via finding them in the deep ends of really wacky places. Each character can be customized with several kinds of costumes and equipment, and each character has their own little advantages and disadvantages when being played as, barring Frink as he poses as the game's jack-of-all-trades. Unlike the original game, a new competition mode is playable locally and online, with two or more players able to compete in delivering the most amount of mail in a certain time frame or in a battle royale mode that has one mailman survive against many atrocious hazards that will try to blow up and destroy the ground these men or women stand on. As with Super Sweet Invader, the game's artstyle takes on the comic-book look with a style inspired by that of Alex Maleev's, though the music take alternates often between typical happy-go-lucky music and sudden heavy metal. The atmosphere is not gritty, but it's full of action due to the many things that try to attack Frink or his friends and the amount of hazards that will try to stop them can give this game a gripping, tight feel on the V² "wheel". The game was released for The V², coming with a modified V² controller that has a steering wheel attachment on it.
It was also re-released for the TimeStrike Falcon, emerging in stores a week after its launch.
The Zaxinian Lifts Postal Service lands itself in trouble when its manager, Samuel Mein E., grows envious of his own successful mailmen. Known as the rudest and harshest person in the mail service business, Samuel makes the greedy decision to fire them from the job, hoping that he can cheaply hire weaker and more inexperienced mailmen that he wouldn't have to pay nearly as much for their services. When Frink learns that he lost his job, he becomes utterly dismayed and is sent out to dispatch all of the clones of himself that help him deliver mail across the Zaxinian Lifts. In the meantime, Samuel requests local working mage Nightshade to construct a seductive feminine counterpart to Frink that would actually get as much work done as he did, but also not ask for raises or money so that he can keep all the cash to himself and keep his company complaint-free. Interested, and having recently retired from true villainy, Nightshade samples the DNA of the catalyst mailman and makes many alternations, having it walk out under the codename "HYPHEN". Satisfied, Samuel makes it work for his company, and is surprised to find that it generated great success for him.
However, over the month that Frink sits unemployed and keeps himself alive by sipping lots of Very Spiteful Tea, the Hyphen rapidly becomes more and more aggressive, eventually suddenly capturing his employer Samuel and hurling him out in a package into the depths of space. The Hyphen then takes complete control of the Zaxinian Lifts Postal Service, suddenly hiring back Frink and his friends for the service's needs. When they meet up with the Hyphen, it explains that it personally feels like stopping all time and momentum in the Zaxinian Lifts, wishing to invite super-strong villains in and wreck the place after it comes to realize just how greedy and obscene its boss was as well as the world was around it, particularly disliking how consumers expected packages to arrive from people that shouldn't be doing their own dirty work for them. It then challenges Frink to explain the love of his work and career with super-ridiculous day-by-day tasks, challenging him to finish them before any of the Hyphen clones can. It then threatens that if Frink doesn't play by the Hyphen's rules, then it will move forward with its plans to ruin the universe.
Frink goes to play by the Hyphen's rules with his friends' assistance, but hopes to remove the Hyphen from power by finding the Ultimate Mailstar Sages 5 to help him break through this evil clockwork catalyst's power and destroy the Hyphen before it deals any damage with its Catalyst abilities. For now, though, they must play by the Hyphen's rules.
Ordinary Mailman: Special Delivery Edition features entirely 3D gameplay, focusing on both mail-delivering action and intense combat. The objective is for Frink to speed around the levels to either deliver mail or accomplish specific feats provided to him by either the game itself or the Hyphen (story mode). Frink either travels in his truck or on foot, plowing his way through large 3D passageways through different cities to accomplish the tasks he's given to do. Both his truck and his body are equipped with different weapons that Frink can use to deal with varying types of hazards and enemies, with his truck being equipped with "Antimatter Blasters" that can eradicate solid objects in front of Frink and also decimate waves of enemies both in the air and on the ground and his body being equipped with a heavy handbag that he can swing enemies out of the air or pummel into the ground. Frink can travel on foot to fit through spaces that his truck cannot, folding it up into a paper-like state until he can actually activate it again. A round of Ordinary Mailman typically stands between 7-20 minutes, depending on the granted objectives and size of the stage. Each round counts as a full day of work in the story mode, progressing Frink forwards assuming he cleared all the necessary objectives.
The left thumbstick is used to move Frink or his truck around, with the red button action needing to be held down for acceleration for the latter. It should be noted that Frink travels at fast speeds on foot, so one should exercise caution when handling his slipperiness. If Frink is traveling on foot, the red button can be used to do a bounce instead. The green action button is used for braking if Frink is driving, but on foot, it can be used to swing around Frink's heavy mailbag, which is full of mail that can be used as a collective weapon to fight enemies on the ground using Frink's own body. The purple action button is used to toss packages, with a cannon on the truck automatically locking onto many available houses in-range for Frink to fire packages towards to from it, but in his own shoes the player can just the trajectory of his aim when throwing a package with his own hand. The blue action button is used to fire the truck's Antimatter Blasters, while the shoulder buttons can be used to fire two weapons that the truck has on hand to deal with enemies that might get in the player's way. Shoulder buttons can also be used to swap between Frink's handbag and another held weapon when on the ground.
The inner triggers, if held long enough, will allow the truck to do a high jump. Holding them down just a little will let it be able to do a short hop. If on foot, Frink will instead charge his own hyperness. If charged enough, Frink will dash around at high speeds temporarily and be able to jump many times in the air until the hyperness wears off for him. The bottom triggers can be used to toss junk mail in a boomerang-like arc. If Frink is mid-air, if the junk mail is in short range after being tossed, and if the player presses the red button, they can actually do a homing attack right onto the junk mail pieces. The player will usually be able to do as many as three mid-air jumps with this information in mind. The junk mail is also a minor projectile that can knock a foe down if they happen to be near it. If in the truck, though, the bottom triggers are instead used for drifting around tight corners, and if used in combination with the brake button, can be used to get around some really, really nasty tight turns that are otherwise impossible to get around.
If Frink or his vehicle touch collectibles, they will be automatically picked up by him and stored in Frink's inventory for the rest of the day. Money comes in the form of $1, $5, $10, $20, $50, $100, $500, and $1000 dollar bills in this title, and higher-value dollar bills being effectively more rare then cheaper ones. When Frink returns from his daily work, he will keep every collectible he gets, assuming he did not fail any of the tasks given to him. All money is stored in Frink's bank account when he visits Nightshade to purchase objects and materials for him, and all items are kept in Frink's inventory, which is accessible prior to entering a level, whereas the player will be allowed to customize Frink or their played character prior to actually playing in the level. As Frink goes, he can also collect items such as trophies and merchandise from off the ground, and profiles of other characters from across the Lifts for the player to read later. Every collected item is stored in his handbag, which is opened at Frink's own home (which is actually right inside of the post office building). Clearing certain objectives, regardless of the difficulty, may grant the player achievements for clearing certain tasks within the game, and getting enough achievements unlocked can unlock some additional Zaxinian Lifts characters.
Though the points system is not as elaborated on as it was in the original game, it is still apparent here. Frink will face a bunch of obstacles that appear on the road that he can destroy. Depending on the obstacles he destroys, he can earn a number of points, larger obstacles giving more points. By clearing lines of obstacles or enemies as combos, Frink can rack up extra points as bonus. These points are all converted into USA CASH MONEY, one of the Lifts' many currencies and the only one available in this game. Money can be used to purchase items from Oyster's shop, so it's important to try and collect some. When Frink delivers special packages (fired with a press of the select button), he can get rewarded depending on how fast he got to that particular house. He could earn a rare item at best times, a large award of points at real quick times, a moderate sized amount at average times, and if he takes a while, his award is small. People will actually throw the mail at his face as damage if Frink fails to get the mail anywhere on time. If the latter of all these happens, Frink will nuke their entire house! Getting big sums of points can be necessary for getting through certain days - finishing given tasks can give Frink enough points to make it through.
Both on land and in the truck, Frink is capable of reversing or speeding forward time. If he makes an error and falls off course, he can reverse time for at least ten seconds before having to recharge his time reversing ability. This is accomplished by pressing down on the V² controller's D-pad down key. If he succeeds in reversing time as he falls off the course and makes it back to land, he can continue his current mission with no problems. Frink can also move forward time if the up button on the D-pad is pressed, which effectively makes him much faster but also leaves him more vulnerable to falling off course and crashing into obstacles the player might not be yet aware of. As a consequence for having it be so easy to get back into the game, however, failure to revert mistakes quickly enough will result in the player receiving a game over screen, forcing them to clear that level from the beginning all over again. If the player masters the use of speeding through time or reversing right through it, they have a very powerful beast on their hands in the form of Frink. Mastering the art of speeding up is actually extremely useful for speedrunning runs of Ordinary Mailman.
Natural disasters will often be the most common hazards for Frink to deal with. As he plows through these cities to deliver mail at impossibly fast rates, he must also dash between or even through tornadoes, ride off the winds of oceanic typhoons, escape volcanic eruptions and debris, evade scary bolts of electricity, and put up with massive tsunamis that might just crash up on the shore. These disasters become more and more common throughout the story runs, and are a customizable edit in Free Play mode. They all will damage Frink's truck or Frink himself if the player improperly deals with it, so naturally to avoid this happening, the player must learn how these disasters work and figure out how to overcome them or sneak right by them. If Frink is in his vehicle, he can skid around and take alternate paths if passageways suddenly start to fall apart or become unavailable for him, or if he is on foot, he can instead run for his life!! Remember that as you're playing as a man obsessed with accomplishing mail delivery, you must still deliver mail even under intense conditions, so lava flows are not supposed to prevent Frink from getting to a house. He can always find a way.
Frink is a strong combat master, able to not just use his handbag to deal with enemies, but also entire lamp posts, fire hydrants, manhole covers, piles of bricks, and even pill bottles to damage enemies! By picking up lit cigarettes, he can toss 'em into gasoline containers to set them ablaze, burning many enemies around a small radius or burning through objects. Frink will need to get out of his truck to enter combat at times if there's a neighborhood he can't just easily make it through on his truck. Frink's time as a mailman in the stage is frozen stiff as the player's given as much time as they need to deal with these enemies, which freeze time instantly to battle the Catalyst. If all enemies in an area are defeated, the next area opens. To prevent Sonic Unleashed syndrome, Frink gets progressively more powerful throughout matches, allowing enemies to get defeated much faster and allow him to easily overcome said enemies.
Just keep one thing in mind: if Frink's truck is damaged enough, it will EXPLODE! This happens whenever its health bar is completely depleted, forcing the player a game over. Likewise, if Frink's health bar runs out on the ground, he will fall unconscious and disintegrate, also resulting in a game over. Collect mayo-and-pickle sandwiches to keep Frink on the move.
- Deliver --- number of mail to consumers along the region/city of ------.
This task has Frink deliver all the mail he is required to deliver to random houses on the streets of either the game or the player's choice. The percentage rate of houses that need mail to be delivered to increases with the difficulty setting, with the Drugged setting requiring that 90% of houses are delivered to and Ordinary requiring 70% of houses are delivered to. Drugged mode has the exclusive gimmick of Frink having to deliver labelled packages to the right houses.
- Hand off a special delivery package to ------- and any other individuals mentioned.
With this objective, Frink must deliver a specific package to a specific house under a specific time limit. The mailman delivery hours on a mission don't start until a few minutes pass, so Frink has a limited amount of time to deliver this special passage before he must get back to his job. Some missions may actually grant him more than one package to deliver, so one should consider how they should manage their time prior to the challenge starting.
- Collect ----- in USA CASH MONEY to pay off ------ taxes.
Some official company will ask Frink to collect lots of excess money and deliver it to them so that it can pay off taxes for their town or region. When this objective is active in a stage, the amount of the money in the stage almost doubles, and the average value of the money found on the streets is higher than normal. Accomplishing this objective becomes tougher on higher difficulties, with less spare money around to be used for the player's own interests and less money on the stage altogether.
- Eliminate all the pests that threaten to destroy the houses of mail collectors.
If these objectives are available, Frink must eliminate all pests that are trying to take over houses and kill their inhabitants. Frink will often be on foot to accomplish this task, having to slice them up or swing them down to the best of his ability. If he doesn't save a house quickly enough, it will be demolished. He will have to save at least 80% of houses to success, or every singe house on the highest difficulty level.
- Beat your rival ---- to -------- before them.
Occasionally, Frink or some other character will have to square off against a rival mailman/mailwoman to accomplish any set task that the game or player demands. It could be a race to deliver as much mail as possible, collect as much money as possible, or outright a fight to the finish. Of course, it could also have goals like defeating bunches of enemies before the other or even a race to deliver an important package to just one specific person. Rival challenge difficulty depends on the rival in question.
Prior to Frink tackling a schedule, the chosen weather and natural disasters will be present on the introduction screen to a stage. The game will tell the player what weather Frink or a friend will drive under and what natural disasters will be heading their way. Occasionally, the game will have two sorts of weather and two natural disasters to face, referred to in the game as "Double Trouble conditions". Here is a list of weather statuses that the game or player can choose to race under, and a list of natural disasters that are present in this game.
|WEATHER CONDITIONS||NATURAL DISASTERS|
There are various modes found in Ordinary Mailman: Special Delivery Edition.
- Ordinary Journey The main mode in Ordinary Mailman: Special Delivery Edition. In this mode, Frink must simply work his friends to take on the tasks and challenges presented by the Hyphen villain, while Frink tries to find the Ultimate Mailstar Sages 5 to help him dispatch of Hyphen and all of the chaos it wishes to bring to the universe. Beating the main story overall unlocks a "Plus" setting that adds new levels, new weapons, and offers an alternate ending with a secret final battle. The player can choose from four difficulty settings: Ordinary, Extraordinary, Strange, and Drugged, which are listed by increasing difficulty order:
- Ordinary is the standard setting and is the game's casual difficulty setting, accessible to all audiences and not going over-the-top with most things.
- Extraordinary takes hazards and tasks to more extremes, and starts to make things tough. Some things that were very simple in Ordinary get bumped up a little drastically in difficulty.
- Strange starts to bend logistics behind the game, relying on Frink to do some crazy stuff with his movepool to move around land and tackle some really tricky roads that you can't find in the Zaxinian Lifts at all for the most part.
- Drugged is especially tough, as the game actually labels the packages and houses and forces Frink to deliver packages to the right houses on time atop of completing even stranger, more specific tasks. Drugged is only unlocked by beating the Strange difficulty.
- Free Play In "Free Play", YOU make up the rules! You decide what you wanna chase after, on what map, with whatever hazards you want! Play around with the weather to your own will! Make up your own silly mailman adventures and snap photos along the way to take photos of highlights! Hell, play with the time limit off and mess with the game as much as you want to! There are virtually no limits to how you can set up Ordinary Mailman rounds. You can also invite friends over to play through Free Play matches with you, either locally or online, where you can host rooms to mess around with other individuals in.
|The mostly silent, but deadly protagonist of Ordinary Mailman is naught other than the ordinary mailman himself, Frink! He speaks little, but boasts lots of personality through his wordless ways, like the way he steers himself on the road and handles how he delivers his packages - he's pretty explosive, alright! He just really has a big passion for delivering mail, and won't ever stop until all the world in the universe is successfully delivered... or until the universe itself gives out at last.
|Cherry is a lovely mailwoman that's currently in deep affairs with Frink. She's full of energy and always full of positivity, and has the vigor to do anything she sets her mind to. Her personality is always cheerful, but often reflects off of those that talk to her, with her trying to bring fun to their lives - even if she can be a little annoying at a times with just how fun-loving she is. According to Frink in his diary, she is the "cherry on top" as to just how good his job is.
|Rudy likes to be rowdy and rude, cramming mail in others' faces and sarcastically thanking them for using their postal service. He's not really even a mailman, he's just a teenager that's new to the business, so he's more like a mailboy... I guess. He's reckless and has little control over himself, and always follows off of his heart's orders, which has led to mixed results. Despite his temper and brashness, Frink likes him a lot, only if because he can eat mayo with literally anything.
|This officer was actually intended to be the leader after the mail delivery service after Samuel retires, but never actually got to get that position! This headmaster-in-training works to ensure the success of Frink and her team, and always times their activities and makes sure they're almost always on time with their goals. She is particularly fond of children and babysits an awful lot outside of her postal job, having a daycare she takes of almost simultaneously. Though she can be awfully stern, she is helpful and likes to point people in the right direction.
|Alive scarecrow creatures aren't alive often in the Zaxinian Lifts, but Terry is one hell of a frightening creature. This mail deliveryman waits in the shadows, and strikes opponents when they reach his grasp. Despite his rather scary appearance, his stealth and skill actually led up into his successful mailman career. He is calm around the others and doesn't speak much, but is a known comic book nerd and is often teased for his possession of dark energy, which he persists is only used for intimidation.
|Valerie isn't really a mailwoman per say, but rather a woman of many occupations, and mail delivering is only one of many, many services she can handle! Thinking of Frink's work as fun and a nice "time waster", she decides to take up the wheel and try and deliver mail amongst other things for herself! She's quite talkative and tries to create conversations, and likes to spread a bit of gossip, and she occasionally likes to speak with her hips rather than her head. She is a charmer to many, but some might just find her irritating.
|Though a sailor, Oshelia joins her father Frink in delivering mail so that they can keep distracting the Hyphen from its intent to blow up the stability of time and space alike. Though an inexperienced mailwoman when compared to Frink and the rest of his team, she is still a competent driver and works well when it comes to liquid-based natural disasters, which she can easily survive with her water-like DNA. Oshelia, though not a crazy fan of Frink's reckless adventures, loves her father and hopes to be helpful to him and everyone else that matters to them both.
|A sailor just like her sister Oshelia, Apple isn't very big on delivering mail or aiding her father in his travels, but is nonetheless loyal to him and is happy to take care of things with him. Though Apple is more of a daring and vigorous person than Oshelia is, she isn't really much of a fighter and tends to be more pessimistic, not sure if everything will go fine as her mother Cherry promises. Apple carries a unique trait... she can heal herself and her truck with her healing ability, and heal any of her allies. As a consequence, though, she carries no weapons whatsoever!
- There exists two versions of Ordinary Mailman from the past: an old, scrapped variation from 2014, and the aforementioned one from 2016.
- Hyphen's name means "nameless" in this case, as the "Hyphen" character is officially represented in-game as six -'s, which make referring to it only possible by spelling out "hyphen" itself.