Okami 3
Developer(s) Platinum Games
Publisher(s) Capcom
Platform(s) NintendoSwitchLogoBlack
Release Date(s)
(WW): TBA 2020
Single Player
Age Rating(s)
ESRB2013TCERO B426px-PEGI 12.svg
Genre(s) Action RPG
Media Included Nintendo Switch Cartridge, Nintendo eShop

Previously in the Okami series, Chibiterasu and Kuni managed to obliterate the spirit of darkness, Akuro, once and for all. After that, Kuni decided to travel, on his own, to discover his true self. During his travels, he will come end up more adventures, meeting new people, new lands, and... demons attacking yet again? How? Take control of Kuni in his travels to extinguish the demon threat again.


The game begins with a brief recap via inked scrolls. It tells of how once upon a time, the god Shiranui was once believed to be a familiar of the evil Orochi, until Nagi fought the serpent and the wolf stepped in to rescue the warrior. Unfortunately, Shiranui sustained too many wounds, and fell soon after the fight. 100 years later, Orochi rose again, and Amaterasu was called upon to counter the demonic forces, eventually suppressing the darkness responsible for the demonic presence in Nippon and the destruction of the Celestial Plane, Yami. Following his defeat, Amaterasu, accompanied by Waka, traveled to the Celestial Plane to reconstruct it.

While in the Planes, Waka realized a terrible evil would descend on Nippon, and Amaterasu would be forced to stay in the Celestial Planes and repair it in the mean time. So, she gave life to a little god, Chibiterasu, to go in her stead and battle the forces of darkness. While down there, he met many friends, friends that'd help to battle the demonic forces. And with them, they battled the last remaining remnants of Yami, Akuro, and ended him. After that, one of Chibi's friends, Kuni, decided to set out on a journey of self discovery.

He decided that he wouldn't find the answers he's looking for on the island, so he took a ship out to new lands to try and find out more about himself. But his journey would land him in the middle of another demonic conflict. Players eventually leave the scrolls to watch Kuni hanging out on the deck of a ship moments before it reaches land on Shikoku. It touches down, and Kuni steps off, and begins marching along a path towards the woods.

As he travels, he notices a mother and son along the trail. Near them is a guy in large robes, playing with a kendama. Kuni looks at the robed man, feeling a worrying air about him. The robed figure then begins beckoning the child over, showing off his kendama skills, while the mom isn't watching. The kid starts to approach, and two other robed figures began to approach from the shadows. Kuni realized the danger and started to reach for his sword.

Before he could act, the mom noticed the robed men approaching. They went to dive on the kid, but she pulled him back, only to be grabbed instead. They swarmed her while Kuni and the kid looked on in horror. In a few moments, the struggling stopped. The robed figures backed away, revealing the mom to now resemble a green imp. Kuni then pulled out his sword and, while shaking, got between the boy and the demon.

The other figures disrobed, revealing themselves to be green imps. Kuni began wondering out loud, wondering how demons were still in the world after Chibi and him slew Akuro. A tutorial fight proceeds, resulting in Kuni defeating each of the imps. Kuni sheaths his sword while the boy starts sniffling, asking what happened to his mom.

Kuni tried to comfort him, and asked him if he had some other family left. He says that he does, and that they're further up the trail. Kuni decides to accompany him and bring him back home. Players get control and travel down the path, only to stumble upon the village of Shikoku, which has more villagers packing up and starting to run. A father and his parents approach Kuni, snatch up the boy, and thank him, before running away from the town.

Eventually, the town is completely abandoned, a confused Kuni being the only person around. He begins to hear a loud stomping elsewhere in the town. He turns towards the source of the sound, only to see a massive tree fall onto one of the houses. He starts to see more houses fall onto more houses. He eventually becomes overwhelmed with fear, and runs towards the rest of the villagers. As he's running, he stops to catch his breath. Suddenly, he felt something bump into his heel. He turned, and spotted a Poncle behind him, glowing blue.

Kuni speaks with them, asking what they're doing out here. The Poncle asserts that they have no time to talk right now, and that they need to get away. They left the woods and stopped to catch their breaths. Kuni then began to ask the Poncle what he's doing out here. The Poncle said they heard that one of the gods were spotted around here, so they figured they'd come here and try to expand their artistry through the god's teachings.

When the duo leaves, Kuni tries to ask what's going on. One of them tells him that a beast has been terrorizing their village for a long time. They tried to drive it back, but it'd still come in and smash their houses. They began to flee as the creature approached their homes. However, currently they have nowhere to go. After speaking to them, Kuni thought back to what the Poncle said.

He turned towards the Poncle and asked him the god that was supposed to be here, to which the Poncle answers "Yomigami." Kuni recognizes him as the god of restoration, and thinks he can get him to repair the houses. He tries to get the Poncle to lead the way, towards the nearby beach. Kuni followed him to a cave on it. In there, after fighting through a few green imps, he uncovers a constellation, that, upon completing, spawns Yomigami, except they're much smaller than usual.

They're twice Kuni's height, and as thick as a crocodile, but they're still small. Yomigami explains that, with the destruction of Akuro, the balance of light and darkness was thrown off again, and the gods suffered a terrifying toll. They're tossed to the mortal plain, and, though they can hide, they're still vulnerable to the demons. If anything were to happen to them, the great goddess Amaterasu would suffer. So, for the sake of the holy mother, Yomigami bestows unto the pair the ability of restoration, and requests that they find the remaining gods and guide them to safety.

After that, Kuni leaves the cave and the Poncle says they should try out that power. The duo make their way back to the village, and the players are prompted to trace around the damages in each building, resulting in them being repaired. After the buildings are repaired, the villagers come in, shocked by the sudden reconstruction. They then began to cheer, praising the miracle that was bestowed onto them.

Kuni stands back, and watches the villagers being thankful to the Gods. He is then prompted to check up on the villagers and see what he can learn. Maybe he can learn about the creature that attacked. Most of the villagers say that they were too scared to see the monster, but he encounters one lady that saw the beast on its way, so she ran to warn the villagers. She says that she saw it come out of Deep Shikoku Woods, but that a wall of bamboo shoots came up and blocked off the entrance. She isn't even sure if the beast went back in.

Sanmomme tells Kuni that his sword wouldn't be able to cut that, so they need something stronger. Sanmomme remarks that Kuni could use some of the Celestial powers, so maybe he can make use of other powers. Kuni agrees, and decides that they should find out how to find the other gods. Kuni hears of a priest in the village, and decides that they may help direct him. Kuni heads to the priest of the village, and discovers a woman dressed regally. The lady introduces herself as Inari.

Kuni tells her of their plight, revealing Sanmomme's ability to use Yomigani's powers to restore a scroll of Inari's. Recognizing their ability, Inari helps them out. She says one of her foxes found a mouse with a strange energy towards the west. She whistles, calling forth a fox, and tells the fox to head towards the mouse it found. It runs off, and Kuni realizes he has to follow it. It'll never run too far for Kuni to follow, and he merely needs to stay close behind it. Soon, the fox begins to slow down, and sniff around. She approaches a tree with a burrow just under its roots, and a mouse scampers out. Only, this mouse is actually Tachigami. They realize something's going wrong with the balance in the world, and that they can't face the demons while they're like this. As such, they give Kuni and Sanmomme the power of rending, Power Slash.

Shortly after that, a clapping sound begins resounding through the air. The group turns towards the source of the noise, spying a red imp, paired with two green imps. A fight ensues, teaching Kuni how to Power Slash, and then they tell Tachigami about where Yomigami is hiding out. Tachigami follows their instruction, and runs off. With that, Sanmomme believes they have the tools to face the strange monster.


  • Shikoku - the starting area of Okami 3. This is where Kuni steps off and begins his journey. As a beginning area, it is mostly linear, but it will feature hidden secrets accessible with other Celestial Arts. It also hosts the hideout for the newly weakened Celestial Gods. This area also hosts the Tournament of Existence, a building featuring five different types of gauntlets that players can play through. This place opens up after players clear Deep Shikoku Woods, and offer the Earth Tournament at first, but more will be opened up as the player progresses.
    • Shikoku
    • Enemies: Green Imp, Red Imp, Tanuki, Kappa, Nobusuma
    • Notable Locations: Umaji, Kami Hideout, Deep Shikoku Woods, Kappa Stronghold, Tournament of Existence
  • Settsu Province - typically the second point of interest. After completing the Kappa Stronghold, Kuni hears that Settsu Province is enduring a horrid plague. He also learns that some more gods are over there. So, he takes a ship over there, and is greeted with Osaka and Hyogo, as well as the Imperial Palace, where the plague seems to be originating from. After going through some tasks to get beyond the walls, Kuni will travel through it and find a way to stop it.
    • Settsu Province
    • Enemies: Yellow Imp, Kasa-obake, Nozuchi, Green Phantom Samurai, Red Phantom Samurai, Yellow Phantom Samurai
    • Notable Locations: Osaka, Imperial Palace, Hyogo

(More will be added)


In this adventure, players take control of Kuni, the previous sword wielding companion of Chibiterasu. He comes wielding new weapons and brand new combat ability. The game, overall, plays similarly to Okami. Players use three different weapon types in conjunction with divine powers they can usher in via drawing calligraphy ink. However, unlike Okami, this game features a combo system and the divine powers can be used in conjunction with certain moves to pull off a more powerful attack.


As stated before, Okami 3 is an action adventure game. Players can press NS B Button to jump. Fighting is a major focus in this game, so players are required to press NS Y Button to deal light attacks, and press NS X Button to perform a heavy attack. Players can press these two buttons in varying combinations, and with various movement cues, in order to perform varying attacks and combos. To avoid danger, players can either jump, or press NS A Button to dodge. While players have access to normal attacks with NS Y Button and NS X Button, but a major aspect of the game lies with the celestial brush. With it, time seems to stop as a scroll seems to overlay the scene. From here, players can use the touch screen or a few motions of the joycon in order to draw certain patterns and perform special, magical actions on the world. Players can press NS ZL Button or NS ZR Button to initiate the Celestial Brush, and can then either touch the screen to begin drawing, or move the right joycon while pressing NS A Button to begin drawing.

If players approach context sensitive areas, they can press NS A Button to interact with the object, such as other people, chests, signs, etc.

In addition, the D-pad is used separately to access one of three options, as well as perform a different action that's dependent on the sub weapon Kuni has equipped. Players would have to first assign items and the sub weapon to be used in the menu, and then they can press NS Up Button for quick item 1, NS Left Button for quick item 2, NS Right Button for quick item 3, or pressNS Down Button to use the sub weapon


For a complete list of weaponry and moves, see the following: Weapons


Kuni is familiar with swords, having trained with his wooden sword for a while. The speed varies among the many types of swords Kuni will receive in his adventure, but they are usually not the fastest nor the slowest weapon they can wield. They have the shortest range of any weapon he can equip, though again, the range varies among different swords. Depending on the type of sword wielded, they can offer varying elemental effects. As a sub weapon, they can send Kuni flying forward in a stinger fashion, close the gap between enemies.


A long pole weapon. They more often than not offer medium range, and are often the fastest weapons Kuni can wield. It is good for combos and good for attacking enemies more than 5 feet away from him. Depending on the type of pole weapon wielded, they can have varying elemental effects. As a sub weapon, the Kuni will spin the pole weapon in a full 360 degree circle with a radius of over 5 feet.


A weapon used more often for long range combat. Attributes vary among bows, but they often deal better damage with launched arrows than with melee combat. Kuni can try attacking in melee combat with the bow itself, but the damage dealt is usually inefficient. Don't worry about the realistic drawbacks of the bow, because this quiver somehow holds an infinite amount of arrows. It has the longest range among the weapons Kuni can equip. Depending on the type of bow wielded, they offer various elemental effects. As a sub weapon, Kuni could quickly launch an arrow straight ahead. If you hold the button for sub weapon, Kuni can actually aim the bow and launch the arrow where he chooses.

Brush techniques

Despite not having Chibiterasu joining him on this journey, Kuni may still have access to the brush techniques. Not by himself, but through a traveling Poncle, Sanmomme, looking for some way to replicate the techniques of the now famed Issun.

  1. Rejuvenation - received from Yomigami. Draw an outline around a broken object to restore it to its former self.
  2. Power Slash - received from Tachigami. Draw a straight line across your target to hit them with a celestial slash
  3. Greensprout>Bloom - received from Sakigami. Draw a circle around a dead plant to make it bloom.
  4. Cherry Bomb - received from Bakugami. Draw a circle with a line poking from it to summon up a bomb that explodes on contact with an enemy and on contact with cracks in the environment.
  5. Crescent - received from Yumigami. Draw a backwards C to go from day to night.
  6. Greensprout>Water Lily - received from Hasugami. Draw a circle over the water to create a Lily Pad you can use as a platform.
  7. Greensprout>Vine - received from Tsutagami. Draw a line connecting from a konohana blossom to a target to pull it towards the flower.
  8. Galestorm - received from Kazegami. Draw either a spiral or a loop to generate wind blowing in the direction specified by the way you brush.
  9. Inferno - received from Moegami. Draw a line from a source of fire to the target to distribute fire
  10. Veil of Mist - received from Kasugami. Draw two parallel lines to slow down time around Kuni.

Divine radiance

Certain combos result in Kuni having a certain glow radiating about him. At the start of our story, it's unknown as to what this glow is, but whatever it does, it seems to amplify brush techniques. Applying a different brush technique to Kuni while he's radiating will result in him unleashing a special technique specific to the bush technique. Power slashing across his glowing body while he's using a sword will result in him unleashing a powerful horizontal strike. Performing a gale storm across his body while he's glowing and wielding a sword results in Wind of Wrath, a move that has Kuni spin like a top with his sword outstretched. Drawing a crescent moon over Kuni while he's radiant and wileding a sword results in Celestial clever, a high damaging leaping slash. Test out this radiance with various techniques to see what Kuni can do.


Unfortunately for Kuni, he is mortal, so he won't be able to physically gather praise from people, trees, or animals he helps. Completing quests will yield rewards like cash and bonus items, sometimes he may gain bonus reward like a free means of sleep or a place to acquire food for free. Instead, he earns experience through defeating enemies and using brush techniques to restore nature. Experience gathered can then be poured into stats, such as vitality, mobility, defense, and ink pots. Other material leveled up with praise previously is earned through side quests.

Animal companions

Despite this being his journey of self discovery, there are certain obstacles Kuni can't overcome on his own. Fortunately, he'll encounter strangely friendly animals that'll offer their strengths to the young traveler.

Health system

The health system follows more closely to how Okami handled the life system rather than how Okamiden handled it. Instead of each united being segmented such that you see you lost a quarter of a unit or such, each unit sort of drains. For example, if you are in the process of drowning or are burning, instead of the unit losing quarters, it'll shrink until it eventually disappears. Attacks will drain a unit at varying amounts depending on the enemy and the attack.

Nagi's Armor

After Kuni reacquires Nagi's armor, a new bar appears. When this bar fills up, Kuni will be able to dawn the armor, which boosts his overall speed and damage, and replaces his current weapon with a more powerful one. When activated, the bar steadily drains before Kuni is forced to drop it.


  • Bronze powder - Apply to a weapon. When used, it permanently increases damage dealt by a weapon by one tier.
  • Silver powder - Apply to a weapon. When used, it permanently increases the speed of a weapon by one tier.
  • Gold powder - Apply to a weapon. When used, it permanently increases the damage dealt by a weapon by one tier, and permanently increase the speed of a weapon by one tier

(more details will be added later)


Image Name Description
Kuni Kuni A young warrior trying to find out who he is. He is controlled by the player, and fights to rid the world of the new demon invasion. He tries to emulate his ideal vision of his dad and tries to look as heroic as he can muster, but he is rather scared when he has to face the demons. Fortunately, he's able to put that aside and muster up the courage to square off against the evil demons.
In Progress Sanmomme A travelling poncle artist trying to replicate Issun's style by going through the journey he's been on. Kuni would've preferred his journey be done on his own, but when he became involved in the ever present battle between the divine and the demons, he was forced to make an exception and take let Sanmomme assist him. Sanmomme is a bright-eyed artist and a big fan of Issun's work, so he tries to emulate him, but is ultimately rather shy.
In Progress Moon Bear A moon bear that was possessed by a demon, represented by a slip. After Kuni defeated it, the slip burns away and he's back to his former self. He proceeds to assist Kuni, using his immense strength to move large things, break objects Kuni couldn't normally break, and sniffing out certain things.
Tofu kozo Tofu-kozo A demon that, despite being a demon, is fairly nice to humans. He'll even sell you items from within enemy dungeons or strongholds. He's subject to teasing and abuse from other demons, so he helps out Kuni in his quest to vanquish the demons attacking the world. He shows a certain glee to the idea of Kuni that'd be disturbing if you were a demon.
Shuten Doji Shuten Doji A demon warrior leading the other demons in their conquest for reigning in the age of darkness. He's regarded as one of the most powerful demons, being able to deliver rock-shattering punches and kicks, lug around a gourd that weighs as much as he does, and shows an icy ruthlessness when he fights.

(more details will be added later)


  1. Deep Shikoku Woods
  2. Kappa Stronghold
  3. Imperial Palace


The dojo returns for this game, and it comes with a variety of techniques old and new. They each cost a large amount of yen.

Name Description Price
4 shears Gain a fourth hit to your base sword-combo tree. 7500
5 shears Gain a fifth hit to your base sword-combo tree. 9000
Sword Dance Equip a sword in both main and sub weapon in order to increase damage. 20,000
Destructive Staff Equip a staff in both main and sub weapon in order to increase damage. 25,000
Piercing Bow Equip a bow in both main and sub weapon in order to increase damage. 22,500
Dual Dance First, you must learn Sword Dance. With a sword in both main and sub weapon, you'll be able to use both in certain combos to extend the combo and speed as well as lay on more damage at once. 24,000
Dual Destruction First, you must earn Destructive Staff. With a staff in both main and sub weapon, you'll be able to use both in certain combos to extend the combo and speed as well as lay on more damage at once. 28,000


  • Moon Bear Race: While riding the Moon Bear, reach the end of an obstacle course in under 3:00.
  • Smelly Kappas: A group of kappas stole the farmers crops, and now Kuni is tasked with eliminating five of them and getting the five crops back. Use Moon Bear to track down their noxious scent.
  • Daitengu Elimination: Beings greater than ordinary tengu reside upon certain mountains. Find and eliminate them!

Ocean Quests

Sometimes Kuni will be able to travel out to see in order to complete certain quests. Common traits among these missions involve: riding Iru to battle, the ship having a health bar, the ship being able to fire on targets when Kuni brings them into range

  • Ocean Plague -The source of a plague has been sighted in the middle of the ocean. Go out and end it! (Source revealed to be Bakekujira)
  • Sea Giant - Defeat the mysterious giant in the middle of the ocean (Later revealed to be an Umibozu)


Name Description
Green Imp A standard grunt to the Okami series. These ones come packing a kendama, with which, in addition to attracting children to transform, they'll use to fight. They can try to pound you with the hammer edge of the toy, or flick the ball outward for a ranged attack.
Red Imp An only slightly nonstandard grunt to the Okami series. They wield a kendama for when they are found without their shakubyoshi, two wooden slabs stuck together and clapped together. They'll try to beat opponent with the instrument, or clap them on the opponent. If threatened enough, they'll go into a defensive stance with the instrument, blocking all attacks unless destroyed with a power slash.
Yellow Imp A grunt significantly more resilient than green and red imps. They have more girth to them than green and red imps. Comes with a small flat gong that he can use to send shockwaves either across the stage or out in front of him. Occasionally, he stretches the gong out in front of him and spins around, trying to maneuver itself towards Kuni.
Nobusuma A large, flying squirrel looking creature. Primarily attacks by flying above and spitting nuts you can power slash back at it. After knocking it out of the air with galestorm, it proceeds to crawl and try to scratch at him.
Kasa-obake A possessed umbrella. They are commonly seen hopping around the arena and keeping in the air to make hitting it harder. A tactic that'd be difficult to counter until you get galestorm. Galestorm also upturns the flap of the umbrella, leaving them vulnerable.
Onikuma A demon bear that walks upright. They carry a giant acorn over their shoulder and behave similarly to the Moon Bear. They appear after the Moon Bear boss fight. Unlike the Moon Bear fight, after knocked dizzy by a cherry bomb in front of his rolling body, you do not use power slash on the acorn to damage him. Their health doesn't determine when they hop on the acorn and they can hop off the acorn whenever. Also, when rendered dizzy, they are susceptible to attacks and brush techniques.
Kappa A reptilian demon with a saucer on their head that attempts to lure prey into water to drown. In battle, they slash about, attempt to tackle opponents, spray water out of their mouth at a high pressure, and even turn their backside towards Kuni to blast him with a poisonous fart. Kappas are exceptionally dangerous around water, if the saucer on their head gets filled with water, they're abilities become enhanced, doing twice as much damage and being twice as fast as before. Groups of kappas even try to spray each other with water to enhance each other. You can use waterspout to remove the water from these saucers and even stun them for a brief moment.
Tanuki A shady, cowardly enemy. They can usually only be fought through chest scrolls, demon scrolls hidden in chests and used to ambush adventurers. They don't tend to fight to the death, instead the use techniques to steal money or items from adventurers. After stealing a sufficient amount of yen or 1 item, Kuni will have a limited amount of time to defeat these enemies before they leave with his stuff.
Nozuchi A fat snake like creature that is as long as half the arena that spawns when Kuni encounters an enemy scroll. It usually slithers slowly about the arena, but it moves fast when attacking. It tries to circle you and close in, contact with any part of it equaling damage, head butt you, and sweeps the area with its tail. It also charges towards Kuni with its mouth wide open. If it makes contact, it'll catch Kuni in its mouth and swallow him whole, trapping him in his stomach. Kuni will steadily take damage until you use brush techniques on its head to make it spit him out.
Enenra A monster made of smoke that originates from a wildfire. They themselves can't be damaged, so Kuni must destroy the fire creating them while avoiding the attacks of their main form. When players get waterspout or galestorm, they can use either to douse the flame. Interestingly, this doesn't kill the demon, just reduce it to a puff of smoke at the source, effectively stunning them. After getting unstunned, the fire will come back in full force (though not healing, the smoke monster just returns to normal).
Green Phantom Samurai A hulking suit of green samurai armor filled with green miasma walking on its own. It wields a sword and throws blades from afar (these blades you can deflect with a power slash).
Red Phantom Samurai A hulking suit of red samurai armor filled with red miasma walking on its own. It wields a staff and is noticeably faster than other samurai.
Yellow Phantom Samurai A hulking suit of yellow samurai armor filled with yellow miasma walking on its own. It wields a bow and set of arrows and likes to keep its distance from you, though it will occasionally throw in melee attacks if it's desperate.
Mole An enemy exclusive to the tournament. They burrow underground and dig towards Kuni. They may pop up in front of him and swipe at him with their claws, or they burrow directly underneath Kuni and rams its head upward to try and strike Kuni.
Blue Ninja Guards positioned in temples. This variation wields poisonous kunai and a katana
Black Ninja Guards positioned in temples. Specialize with smoke bombs, bombs, and shurikens.
Yuki-onna Appears like a pale woman wearing a snow white dress. The like to summon up clouds of freezing air to freeze Kuni, or send forth a blast of water to freeze Kuni, or form blades of ice that they swing about. They can also form ice blades that they telekinetically throw at Kuni, which can be deflected with a well placed power slash. They also tend to inflict Kuni with charm, rendering him susceptible to their next attack. They are exceptionally weak to fire.
Geisha An enemy exclusive to the wind tournament. She has the same moveset as Hagane-kyuu, except instead of grabs and throws, she has paper fan, with which she either throws like a boomerang, create a burst of air in front of her, or generates a tornado.
Suiko A variety of kappa even bigger than normal (though not nearly Yama-no-Kami size). It can take more damage than normal kappas, can be charged by absorbing water, and it uses all the same attacks as a kappa, though it covers an even bigger area than before.
Nekomata A cat-like being bearing two tails tipped with flames. They slash about with their claws, sometimes dashing all the way across the arena, they can spawn fire, or they can even posses Kuni to keep him preoccupied while another enemy attacks. If Kuni puts out the flames on their tails, they'll be stunned.
Tengu A bird-like demon notorious for their dangerous battle skill. They are seen sending forth tornados, shards of ice, and spewing poisonous fumes.

(more details will be added later)


Main Story Bosses

  1. Moon Bear
  2. Yama-no-Kami
  3. Nue
  4. Ibaraki Doji
  5. Shuten Doji
  6. Sojobo

(More To Come)

Who is your current favorite boss?

The poll was created at 01:49 on October 24, 2017, and so far 5 people voted.


Ocean Quest Bosses

Tournament exclusive bosses


Kuni has the opportunity to participate in a series of gauntlets, in which Kuni could face challenges ranging from defeating a multitude of enemies to defeating enemies under certain inhibitors. He may be forced to fight without Sanmomme, and thus without the celestial brush, he could be forced to fight with a bow and limited arrows, he could even be forced to keep a constant combo until all enemies are defeated. This mode also features bosses Kuni already fought, as well as bosses exclusive to each tournament.

  1. Earth Tournament
  2. Water Tournament
  3. Fire Tournament
  4. Wind Tournament
  5. Void Tournament

(if anyone reading has any suggestions, feel free to comment them)

New Game + Rewards

Accomplishing certain goals in the game give you access to new rewards in the new game plus.

Name Requirements Description
Concept Kuni Complete the game for the first time You can now make Kuni look like his concept artwork.
Pillow Talk Max out the combat ability of swords and defeat 250 enemies with a sword A sword that belongs to Waka. It is considered one of the best weapons in the game.

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