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Noir/Psychosi Skills

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This is the subpage for Psychosi Skills in the game Noir. Abilities are listed in order of acquirement.

Name Use Cost Type
Psychosi Step A basic air dash. 1 Psychosi Point Passive
Psychosi Leap A high jump. 1 Psychosi Point Passive
Psychosi Shot A Psychosi charged flintlock shot. 3 Psychosi Points Offense
Psychosi Burn A fiery shot. 5 Psychosi Points Offense
Psychosi Freeze A cold shot. 5 Psychosi Points Offense
Psychosi Heel A wall jump. 1 Psychosi Point Passive
Psychosi Pound Use in midair for a quick drop to the ground. Use on ground for a shockwave. 3 Psychosi Points Passive
Psychosi Blaze A heated shot stronger than Psychosi Burn. 7 Psychosi Points Offense
Psychosi Chill An ice-cold shot stronger than Psychosi Freeze. 7 Psychosi Points Offense
Psychosi Bound A double-jump. 7 Psychosi Points Passive
Psychosi Chase A special jump that sends you dashing for the closest enemy. 10 Psychosi Points Passive
Psychosi Sight Lets you see hidden items for 3 minutes. 15 Psychosi Points Passive
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Psychosi Finish A final desperation against your nemesis. It is a huge green shot resembling the club in cards. n/a (only used in scripted sequence) Offense

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