Fantendo - Game Ideas & More
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Super Mario Maker 3 is a new game released in 2021 for the Nintendo Mind.

Note: This is an Unfinished page.

Changes from Super Mario Maker 2

  • The Master Sword powerup has been moved inside the Mystery Mushroom from SMM1.
  • The Weird Mushroom returns, but like the E3 2014 Beta.
  • The Super Mario Challenge from Super Mario Maker for Nintendo 3DS returns as "The Tries Challenge".
  • The new tracks for SMW has been reworked to match the original's soundfont.
  • Lots of themes has changed:
    • The "New Super Mario Bros U" theme has been renamed to "New Super Mario Bros" to incuilde all 5 games. (6 if not counting New Super Mario Bros U Deluxe)
    • The "Super Mario 3D World" (2D) theme has been renamed to "Super Mario Maker 2".
  • The SMB2 Mushroom has been renamed to "Subcon Mushroom" and has been changed to be in every Normal 2D Style.
  • The SMB1 and SMB3 styles now has different graphics to match the NES version.
  • A new story mode has been made.
  • The Superball Flower now does not play the SML theme and is in every game style.
  • Title Screen Animations are Re-added.
  • The theme has been reworked again.
  • Also, all the Mushrooms (but the Mystery Mushroom) has moved to 1 part named "Mushroom" where the main form is the Super Mushroom.
  • World Maker has lots of changes:
    • You can change the styles from SMB1 to SMM2
    • The tiles now has a 20x20 grid
    • Add 8 courses and 2 castles.
    • The World Themes only add 1 style, depending on the game style on the World.
    • The Worlds go up to 19 worlds.
    • You can save and upload 19 super worlds.
    • Custom Names are now incuilded, like "Mario Teaches Games" and "New Super Mario World". There is also "Mario's Vacation".
  • Up to 10 sub-areas and Warp Pipe that changes the theme (but the Extra Game Styles).

Gameplay

As in Super Mario Maker 1 and 2, along with the main contents of the level, each level is set with a style, theme, and time limit. Since Super Mario Maker 2, The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. A mechanic known as Custom Scroll is incuilded, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll, which can be changed up to 10 times per area. In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels and nighttime forest levels, the lava and poison respectively can also be set the same function. The player also has the option to add Clear Conditions to their level, such as collecting a certain amount of coins or reaching the goal as Super Mario. Vertically scrolling sub-areas can also be created.

Course elements that have alternate forms (such as Piranha Plants) can have those forms selected by tapping the object to open up a menu or shaking it. Additionally, that menu also includes the options to insert/remove any Power-Up (although Super Mushrooms can be added by dragging them onto enemies like in the original Super Mario Maker), wings, and a parachute.

In editing mode, the basic functions from Super Mario Maker 2 return, including Mr. Eraser and Undodog, and the player can quickly switch between playing and editing by pressing . The player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks. If the player switches to an Extra Game style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles. Courses can now be edited cooperatively.

There are also new stuff: A Shovel: which can make ground slopes, A Paintbrush: Changes the color of the tool, and a Theme Designer.

Controls

As shown in Yamamura's Dojo, the controls are listed:

  • Move: L Stick
  • Dash: Hold B
  • Jump: A
  • High Jump: Press and Hold A
  • Higher Jump: Jump Whie Dashing
  • Super Jump: Jump as you Stomp on an Enemy
  • Crouch: Hold the L Stick down
  • Enter Pipe: Crouch on a Pipe
  • Swim: A while Underwater.
  • Climb: L Stick Up and down on a vine
  • Throw Fireball: Y while Fire Mario

Story Mode

In Story Mode, Mario, Luigi, Peach, Toad, and Toadette axcidently deleted Toad Town, so they have to rebuild it.

Now you have to do Jobs in 100 courses made by Nintendo.

Course World

Not mentioning it

World Maker

World Maker allows players to compile different levels from the Coursebot into their own worlds. A set of worlds is compiled into a Super World and can be uploaded to Course World. Each world begins with a starting point and ends with a castle representing the final level (appearing as an outline until a course is placed into it), and is constructed on a 20×20 grid using a variety of course icons (which represent the levels in between), terrain, pathways, 1-Up/Power Up Toad Houses, and Warp Pipes.

Unlike in the story mode, the extra lives carry over if the player enters a new level, but the power-up will still be lost. The player can set the number of lives with which they start off (from 0 to 99) and the theme of the world. Up to ten levels can be included in a world including the castle and tower levels, while each Super World can have up to nineteen worlds.

Up to two Warp Pipes and twentyToad Houses can be placed in a world. Warp Pipes are used to navigate from one point on the map to another, while 1-Up Toad Houses allow the player to play a minigame to earn extra lives. There are lots of varieties of Toad Houses, each with its own unique minigame: like one based on the Spade Panel slot minigame from Super Mario Bros. 3, one where the player has to pump a balloon, and one where the player has to catch as many baseballs as possible.

All Super Worlds are saved to a variation of the Coursebot known as the Worldbot. Up to nineteen Super Worlds can be saved.

Themes

  • Ground
  • Underground
  • Dessert
  • Snow
  • Forest
  • Sky
  • Volcano
  • Rock
  • Star
  • Mushroom
  • Flower
  • Special

Styles

  • Super Mario Bros: Based on the Deluxe version. Even though SMB1 and SMB2 levels are incuilded.
  • Super Mario Bros 3: Based on the original game.
  • Super Mario World: Based on the original game.

Super Mario Land: Based on the SML2 map.

  • New Super Mario Bros: Based on NSMBU.
  • Super Mario Maker 2: Based on the SMM2 version of the SMW map.

Course Elements

The section is split to 2 sections: Game Styles, Extra Game Styles.

Elements formatted in bold has been added in Super Mario Maker 3.

Styles

  • Super Mario Bros
  • Super Mario Bros 2
  • Super Mario Bros 3
  • Super Mario World
  • Super Mario Land
  • New Super Mario Bros DS
  • New Super Mario Bros U
  • Super Mario Maker 2
  • Game Style Maker (x4)
  • Extra Game Style Maker (x4)

Themes

Spring, Summer, Fall, and Winter also is in a category named "Seasons".









Filters

Filters has been new.

  • Black and White
  • Rave
  • Sepia
  • Negative

Course Parts

like the SMM2 ones, but with new ones too:

  • Orange, Purple, White, and Black pipes
  • Very Steep Slope
  • Red, Orange, Yellow, Green, Blue, and Purple Bricks
  • Multicolored ground
  • Red, Orange, Yellow, Green, Blue, Purple, and White Goombas.
  • Dry Bone Bowser
  • Warp House
  • A Game Style maker
  • A Course Part Maker

Paint

Very similar to Mario Paint.

Animator

Very similar to Mario Paint Animations.

Gnat Attack

Very similar to Mario Paint Gnat Attack

Trivia

  • You can duplicate the game styles and change it instead of Modding a game.
  • It was originally planed to be a 3D/2D Maker, but it became a 2D Maker. due to lagging.
  • The reason why the 3D World theme has been renamed to Super Mario Maker 2 because the theme is very original.
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