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New Super Mario World
Nsmw logo
Developer(s) Blizzard Studios
Publisher(s) FantendoHDLogo
Platform(s) Wii U
Release Date(s)
Flag of Japan November 12, 2016
Flag of USA November 25, 2016
Flag of Europe December 5, 2016
Flag of Australia December 7, 2016
Switzerland flag December 10, 2016
Iceland December 13, 2016
Mode(s)
Single Player, Multi Player
Age Rating(s)
ERSB: ERating Everyone
PEGI: 3Rating Ages 3 and older
CERO: CERO A All Ages
Genre(s) Platform

New Super Mario World is an upcoming Super Mario. game, developed by Blizzard Studios and published by Fantendo. It's the fifteenth game in Super Mario series and the fifth game in the New Super Mario Bros. series. It will be similar to its precedessors under many aspects, but it will have some new things, too, such as the plot, which will not involve Princess Peach being kidnapped, or the location, wich won't be Mushroom Kingdom, like the prequels, but rather Dinosaur Land.

Story

Introduction

One day, Mario, Luigi, Peach and Blue Toad decide to take a vacation. They decide to return to Dinosaur Land after many years, where Peach has a vacation house.

As they arrive to Peach's vacation house, a Yoshi comes, and tells our heroes that something terrible is taking place: Bowser and his Koopalings have stolen the 8 ruby eggs which keep Dinosaur Land in peace. Our heroes must stop him and his minions. Yoshi informs them that Bowser has given a ruby egg to each Koopaling, and that he has kept the biggest and most powerful one for himself. Our heroes must get all the ruby eggs back and restore peace in Dinosaur Land...

Yoshi's Island: dinosaurs, new Power-Ups and crazy genius

They start from Yoshi's New Island, a grassy plain full of egg-shaped hills. There are a lot of bushes, where some purple berries grown. The main attraction in this level is Yoshi's House; in fact Yoshi, who can be ridden, lives there.  After crossing a plain and a cave, they discover a new Power-Up, the Super Kibble, that can turn them in their Dog Forms. Our heroes soon arrive at the fortress, where they meet Scoundrogoss, a gigantic Scoundrog. Despite its size, it's easily defeated and our heroes can go to the rest of the world. After crossing a lake, some hills and going to the sky, they meet the first Koopaling: Iggy Koopa, who received the green ruby egg. The demented Koopa attacked this world with his minions, and has built a castle full of fences. Those fences stand on lava pools, where some Podoboos reside. To not finish in lava, the crew will have to use those fences. Those fences will move, though, so our heroes must be really careful. When he realizes that our heroes have reached his room, he laughs and gets ready for the battle, anxious to show the heroes his new skills: he can use his hairs as a sword now. Despite that, the crazy Koopaling is defeated, releasing the green ruby egg, and our heroes proceed to the second world.

Chocolate Wasteland: feathers, living statues and angry bullies

The second world is a hot, hot desert full of chocolate. Its name fits nicely with the nature of this world, since it's Chocolate Wasteland. This desert is full of living statues, very dangerous snakes and much more. The sky is orange, because the sun in this world is so angry that it unsleashes fire all-around because of his range. This action makes the whole world much, much hotter. Our heroes find an old Power-Up again, too: the Feather that can turn them to their Cape Forms. The guardian of the fortress is another boss, Bossy Beetle, wich will try to crush the heroes. He's, however, defeated, and our heroes can go to the other levels. After avoiding the sun itself in a difficult level, they meet Roy Koopa, the second, bully Koopaling, as well as the guardian of the purple ruby egg. He has built a castle full of lava geysers, lava pools, fire balls. His castle is so hot that only Dry Bones and Dry Buzzy Beetles can live there. He will try to defeat them by ground-pounding and using some strategies. The big Koopaling, despite its strength, is defeated by our heroes, who get the purple ruby egg and can go to the third world.

Orangina Seaside: orangina, crabs and tomboys

The third world is a seashore full of orange water. The water is orange because it isn't water, but orange soda, in fact it's called Orangina Seaside. Bubbling geysers and water-related enemies are of course very common here. The fortress is guarded by Scoundrogoss again, which can swim this time. The overgrown dog is defeated, despite its new skill, and our heroes can go to the other levels. After crossing some water and beach levels, wich includes even going inside a gigantic sand castle, they arrive at the castle. The castle is guarded by the third Koopaling: Wendy O. Koopa, the only female Koopaling, who received the pink ruby egg. This nasty girl's castle is full of Spike Pillars, which will crush everything so unlucky to stand under them. The tomboy Koopaling will attack the heroes by riding a pink dolphin and launching some candy rings in a room filled with water. There are some spikes on the walls, too, and she will summon various water enemies. The Crew have to wait the water to leave to hit her. After 3 hits, the female Koopaling is defeated by our heroes, who get the pink ruby egg and can go to the icy, fourth world.

Popsicle Glacier: ice, angry celestial bodies and arrogant composers

The fourth world is an icy glacier, full of snow, slippy ice and some blue hills. It's called Popsicle Glacier because there are some blue popsicles, too. Our heroes must pass through a lot of slippy courses, full of snow-related enemies, before arriving at the mid-world fortress. It's guarded by Bossy Beetle. This time, the battle involves some ice blocks. After passing the fortress, they go through a great varities of levels, and they even meet one of the Angry Sun's relatives: the Angry Moon, as dangerous as his hot cousin. The heroes survive, however, and arrive at the castle, which is guarded by the eldest Koopaling: Ludwig Von Koopa, the guardian of the blue ruby egg, who wants to fight the heroes in his new theatre-like room. Ludwig shows the Heroes some of his skills, who guards a castle full of blue lava and spinning platforms the crew will have to use to arrive to Ludwig's room. He'll use some strategies, such as creating clones of himself, shooting rays and floating, on a frozen opera theatre. The eldest Koopaling is defeated, however, and our heroes can now go to the fifth world, a jungle full of ruins, after getting the blue ruby egg.

Honey Forest: ruins, hungry plants and lazy gluttons

The fifth world is a jungle with some very tall trees with a face and a 1500-years-old temple filled with Chain Chomps. This forest is so silent and peaceful that people don't even realize that they get lost in it; this is why it's called Honey Forest. In fact, our heroes must often look for secret goals to proceed in their adventure. After crossing many jungle levels, the crew arrive at the tower, where they meet Scoundrogoss another time. This time, he tries to eat our heroes, but the latters knocks the dog out again after an hard battle. Then the Heroes can go to the rest of this ambiguous forest. They arrive on a temple at one point, where they find a lot of Chain Chomps. Some of the statues here become reals and attack the heroes. After crossing this dangerous temple and many other dangerous places, the crew arrive at the castle of the world, guarded by Morton Koopa Jr.. He has built a tracherous castle, full of lava, where the player(s) have to dodge the attacks of some Morton's statues, that will try to crush them with some heavy rock-made hammers. There are some giant drums, too, on whom our heroes can bounce if they're hit by an hammer of the statues. The heavy Koopaling, who is the guardian of the brown ruby egg, will try to inflate himself and crush the crew. The heroes must be careful, since Morton can also eat them! But the heroes are stronger and they triumph over the Koopaling. Now the heroes can go to the sweet, sixth world, a canyon made out of sweets.

Sugary Canyon: cakes, cookies and funloving children

The sixth world is a canyon made out of sweets. This world is called Sugary Canyon, and that's not a case, since there are some giant cakes, wich resemble mountains. There is even a mint lake, that is really dangerous because if the heroes fall in the lake, they immediately lose a life. After crossing many tasty but dangerous levels and even meeting some dinosaurs the heroes arrive at the the first Tower, where they meet Bossy Beetle, which climbs the walls this time. The heroes defeat the boss, though, and they can go to the rest of the world. The Crew have to cross a lot of levels after the fortress. They even find Yoshi and his cookies on the top of the mountains. The heroes soon arrive at the second fortress, where they meet a giant Monty Mole, which digs and pops out from the ground, while launching some spike balls. The strange mole is defeated, though. After crossing that lake, they arrive at castle of this sweet world, where they meet the shortest Koopaling: Lemmy Koopa, who received the orange ruby egg. The little, crazy Koopaling has built a castle full of bombs. Some Lemmy Bombs are also in this level. Those cute yet dangerous bombs hide in some pipes and jump out where you aren't expecting them. The little Koopaling is a bit surprised to see that the heroes arrived at the castle, but he taunts at the heroes by blowing a raspberry before starting the battle. The crazy Koopaling tries to defeat the heroes by pushing them out of battlefield, wich surely is a painful thing, since there are a lot of spikes just under it. Our heroes have to use some rubber balls to try to push Lemmy on those spikes. Lemmy also summons some of his minions to help him to defeat the heroes, and launches some bombs to make the heroes fall, but he's defeated, and the Crew can go to the seventh world, a land of clouds.

Cotton Candy Clouds: mills, planes and cheatsy discjokeys

The seventh world is a land made of white, beautiful clouds placed very high in the sky. This world is called Cotton Candy Clouds because the clouds here look like cotton candy. Many flying enemies like Paratroopas populate this beautiful land, as well as some of the strongest leaders of the Koopa Troop. After crossing many levels placed in the sky, including a sea made out of clouds, the heroes arrive at the first of the two fortress of this world. This fortress is very hard to complete, but thanks to some trampolines our heroes arrive at the top of the fortress, where they meet Scoundrogoss. This time, he can use his ears to fly. The heroes, though, defeat it again, and they can go to other levels of the seventh world. They soon have to cross another haunted level, which features a flying ghost ship, populated by Boos and especially by a Fishin' Boo Lakitu, wich will torment the Crew for the whole level. After crossing a land full of mills and Fwoosh, which reminds Cloudtop Cruise from MK8, the heroes arrive at another fortress, full of cannons. This time, after crossing a dangerous path while avoiding many Cannon Balls, they arrive at the top of the fortress, where they find a Big Foo. This new, gusty foe blows to create some fog and some wind to make the heroes fall. King Fwoosh is defeated, though, and our heroes can go to the last levels of the seventh world. After crossing some dangerous zones and even driving a plane, our heroes arrive at the castle, situated on the top of the highest cloud in the sky. This night-timed castle is full of electric traps, but our heroes arrive at the boss, wich is Larry Koopa, the guardian of the skyblue ruby egg. His castle is full of electricity a various sky-related traps. The battle against this cheatsy Koopaling is very though, as the Koopaling will be driving a plane. Even though this battle is very hard, the heroes defeat the Koopaling, get the skyblue ruby egg and can finally access to Bowser's Kingdom.

Bowser's Valley: the last challenge

The eight world is a dark and ominous valley full of lava and the strongest members of the Koopa Troop. The heroes have immediately to do with some of the most dangerous challenges they've faced so far, such as going through many Bowser's tanks and crossing many courses full of lava. The first tower is in sight, when both Angry Sun and Angry Moon return for their revenge. Our heroes have to cross a dangerous level avoiding both of them. The first tower is a dangerous dungeon full of toxic gas that may make the player(s) lose a life instantly. At the end of the tower, our heroes meet Bossy Beetle once more, and this time he's fought in a room full of platforms. Despite those new skills, it's defeated for the last time. Our heroes can go now to other levels of the eight world. Most of the levels of the eight world are between the first and the second fortress, and the Crew have to cross many courses full of lava, including Hammer Bros' headquarter and a rocky cliff full of Chain Chomps subspecies. The Heroes have to cross a cave full of rising and decreasing water. Our heroes soon arrive at the second tower of the eight world, a dungeon full of magic rays launched by the leader of Magikoopas, Kamek. When the heroes arrive at Kamek's room, they find the Magikoopa on his broom, ready for the battle. The old and wise Koopa tries to defeat the heroes by launching some magic rays, which could turn the blocks on his room in enemies or objects, but he's defeated and the final stronghold before Bowser's castle is conquered. Now the heroes first cross some levels full of Bowser's strongest allies, then arrive to Bowser's castle. It's a treacherous keep, with many paths the heroes can take in order to arrive to Bowser's final room. Once they arrived to Bowser's castle, they find the evil king of the Koopa on a bridge with an axe, resembling Super Mario Bros.'s Bowser's room. Bowser tries to stop our heroes by launching hammers and spitting fire, but he's easily defeated by using the axe on the bridge. The heroes think Bowser is defeated, and find the rainbow ruby egg on a room. It looks like their quest is over, but... at one point, the Koopalings on the Koopa Clown Car arrive with Bowser carried on. They take the rainbow ruby egg and escape to castle's roof. The heroes soon reach the roof of the castle, where they find Bowser, his minions and the rainbow ruby egg on the Koopa Clown Car. Then a battle similar to that of Super Mario World starts, but this time Bowser is helped by the Koopalings, who shoot some fireballs. The battle is extremely tough, but after 6 hits, Bowser and his minions are defeated, and the Koopa Clown Car explodes, and Bowser and the Koopalings fly away. They get the final ruby egg and can go back to Peach's vacation house in Yoshi's New Island to enjoy their holidays. Then the credits rolls. During the credits, the heroes cross all the worlds they passed. When they arrive to Yoshi's New Island, they see Bowser and the Koopalings on an heavily damaged Koopa Clown Car. Bowser angrily roars at the Crew, but the Koopa Clown Car (and the passengers on it by extension) falls, and a Chain Chomp starts chasing after Bowser and the Koopalings.

Gameplay

This game's Gameplay will be similar to that of the other New Super Mario Bros. games, but many elements will return from early Super Mario Bros. games as well. Mario and Luigi, for example, will be capable to perform the Spin Jump with the same effects of Super Mario World. Peach will be a playable character, since Bowser won't kidnap her, unlike the original Super Mario World. Another elements that return from old Mario video-games is the long-time forgotten Frog Suit, wich will be very uncommon. Cape Feather will return as well, as one of the game's most common Power-Ups. A new Power-Up is introduced, too: the Super Kibble, wich will turn the player in his Dog form. In this form, they can dig, they can bite the enemies and they can run faster. Small Gates and Giant Gates from Super Mario World will return as the mid-way and goal of regular levels respectively. Giant gates that represt secret exit will be red. Like most of the games of the main series, Bowser will be the main villain, and will be helped by the Koopalings again, wich will be found at the end of the first seven castles. Bowser Jr, like in New Super Mario Bros. 2, won't appear. A new boss will guard almost all the towers: Scoundrogoss. An item inventory will appear, too. The player(s) will be capable to store a max. of 10 items. Enemy Course will have a gameplay similar to that of New Super Mario Bros. Wii, in fact the player(s) will have to collect 8 eggs, like the balloons in the aforementioned game. Unlike the previous games in the series, this game won't feature Toad Houses, but there will be some special levels that will be similar to Top Secret Area in Super Mario World.

Yoshi's going to appear as well. There will be 4 species of Yoshis, the same from Super Mario World. Yoshi can be ridden, but this time, unlike the previous New Super Mario Bros. games and like Super Mario World, it can be taken out of the levels. Yoshi, though, won't get into the castles and the fortresses, like in Super Mario World. Baby Yoshis will return as well, but this time they won't have any special power - they will just grew up if they eat 5 enemies, just like to Super Mario World. Baby Red, Yellow and Blue Yoshis will only appear as the prize for clearing an enemy course.

A 4 players mod is disponible as well, wich will be similar to that of New Super Mario Bros. U. Just like in the aforementioned game, only Mario will be playable in one player mod, while Luigi, Peach and Toad will only be playable in multiplayer mod.

There will be a new character called Dinoglass. Dinoglass will be a small dinosaur with sunglasses wich will greatly resemble the dinosaur the king of Giant Land was turned in in Super Mario Bros. 3. This character will ambush the player on the map and force him to challenge him in a race completion inside an already cleared level. Basically, the player will have to arrive at the Giant Gate at the end of the level before Dinoglass. Dinoglass will be slow at first, but he'll become quicker in the later worlds.

Characters

Playable Characters

Image Name Description
Mario Jump NSMBU Mario Our moustached heroic plumber is back, and he has to save Dinosaur Land. Mario's an all-around character, with a good jump and a good traction.
NSMBULuigi Luigi Luigi is the Mario's younger and fearful brother. He'll help his brother in this quest. Luigi's jump is better than Mario's, but his traction is lower.
Peach (Super Mario 3D World) Peach Princess Peach doesn't play the role of the damsel in distress this time, and can join the adventure. She can float in mid air, but she's the slowest character.
87px-Toad Artwork - Super Mario 3D World
Blue Toad Blue Toad, one of Mario's best friend, decided to help the Bros. and the princess in this quest. He's the fastest character, but his jumps are also quite low.

NPCs

Yoshi

Yoshis will appear in this game as well. Unlike the previous titles of the series, it will be possible to take Yoshi out of the levels. Baby Yoshis will return as well, but they won't have any special powers. They'll just grow up if they eat 5 enemies. Red Yoshis, Blue Yoshis and Yellow Yoshis won't appear in regular levels; they'll appear as the prize of clearing an enemy course in their baby forms.

Baby Yoshi Yoshi Name Description
Green Baby Yoshi Yoshi NSMBW Green Yoshi This Yoshi doesn't have any special powers.
Red Baby Yoshi 120px-Red YoshiSMWWii Red Yoshi This Yoshi will breath fire if it eats an enemy.
BluebabyyoshiNSMBU Blue YoshiSMWWii Blue Yoshi This Yoshi will fly if it eats an enemy.
Yellow Baby Yoshi 3D Yellow YoshiSMWWii Yellow Yoshi This Yoshi will ground pound every time it lands from a jump, if it eats an enemy.

Worlds

There will be an huge overworld, wich will connect all the worlds, like in Super Mario World and New Super Mario Bros. U. There will be 8 regular worlds, 3 secret worlds, wich will work like shortcuts between worlds, a Special World and a Star World. There will be a total of 120 levels.

# Name Theme Levels Fortress Boss Castle Boss Enemy Course Exit to... Secret Exit to...
1

Yoshi's Island

Plain 9 Scoundrogoss Iggy Koopa Chargin' Chuck Chocolate Wasteland Yin-Yang Plateau
2

Chocolate Wasteland

Desert 11 Bossy Beetle Roy Koopa Spike Orangina Seaside Yin-Yang Plateau
A

Yin-Yang Plateau

Oriental 4 N/A N/A N/A Honey Forest N/A
3

Orangina Seaside

Water 11 Scoundrogoss Wendy O. Koopa Huckit Crab Popsicle Glacier Musical Valley
4

Popsicle Glacier

Ice 12 Bossy Beetle Ludwig Von Koopa Buster Beetle Honey Forest Musical Valley
B

Musical Park

Music 4 N/A N/A N/A Sugary Canyon N/A
5

Honey Forest

Forest 12 Scoundrogoss Morton Koopa Jr. Scuttlebug Sugary Canyon Gear Factory
6

Sugary Canyon

Candies / Canyon 14 Bossy Beetle / Big Monty Mole Lemmy Koopa N/A Cotton Candy Clouds Gear Factory
C

Gear Factory

Factory 4 N/A N/A N/A Bowser's Valley N/A
7

Cotton Candy Clouds

Sky 14 Scoundrogoss / Big Foo Larry Koopa Para Bro. Bowser's Valley N/A
8

Bowser's Valley

Volcano / Dark 14 Bossy Beetle / Kamek Bowser and Koopalings Blargg Special World N/A
S

Special World

Mix 8 N/A N/A N/A N/A N/A

Star World

Master 2 N/A N/A N/A N/A N/A

Enemies

New Enemies

Name Description
Angry Moon This enemy will resemble a moon, but, like the Angry Sun, it'll have angry eyes and a mouth. It'll fly around, trying to hit the player(s) and shooting ice balls.
Bittermint A giant dragon made of mint. It will pop out from mint, trying to eat the player(s).
Fireflamper A firefly-like enemy, that will fly around. It will have a large bulb on his back that will emit light. It will often appear in large groups.
Frogger A frog-like enemy, that will bounce around, extending its tongue. If its tongue touches the player(s), the latter will have to spin to get free from the Frogger's tongue.
Jumpote A note-like creature, that will jump around. They will often appear in large groups.
Larry Amp An Amp with the face of Larry Koopa. They will appear in groups of 2 or more. They'll throw electric balls to each other, with no links between them.
Lemmy Bomb A sub-species of Bob-Omb that will pop out from pipes and will have the appearance of bombs that Lemmy Koopa will throw. They'll explode when making contact with the player(s), another bomb or a fire ball.
Lighty Beetle A Buzzy Beetle with a lamp instead of a sheel. Apart for this, it'll act just like to a regular Buzzy Beetle.
Morton Statue A statue with the appearence of Morton Koopa Jr. It will jump around, shooting fire. Every time it'll land, it will ground pound, stunning the player(s) if the latter is touching the ground during the said attack.
Oriental Dragoneel A sub-species of Dragoneel, that will jump out of water. It will have long, thin moustache, and will be yellow-orange.
Pararex A Rex with slighty bigger wings, in the way it will capable to fly around.
Puddy A Pudding-like creature, that will slowly get around. It will be near invincible, but it will also be quite useful, as it will be possible to use this enemy as a trampoline.
Scoundog A very common enemy, that will resemble a small dog. They will run around, dig and try to bite the player(s). When defeated, they'll occasionally drop a Super Kibble.
Spitting Rex A Rex that will spit fire. Apart for this, it'll act just like to a regular Rexy. There also will be a subspecies of this enemy: the Oriental Rex, wich will be red, have long, thin moustache and spit golden fireballs.
Targeting Huckit Crab A green Huckit Crab that will launch its sandballs in the direction of the player(s). They will also turn back if the player(s) stands behind them.
Trumpad A trumpet wich will shoot some notes, that will fly in the air. There will be both small Trumpads, wich will move around, and large Trumpads wich will stand still.

Returning Enemies

Name Description
Galoomba The most common enemy in the game. It will act just like in Super Mario World: it will stroll around. To beat this enemy, the player(s) will have to jump on it twice.
Goomba Unlike previous games, this enemy won't be common, being replaced in most of the levels by Galoombas. To be defeated, the player(s) will have to stomp on its head one time. It is the weakest enemy in the game.
Paragaloomba A winged version of Galoomba. It will jump around. It will be really uncommon. If stomped by the player(s), it'll lose its wings and become a normal Galoomba.
Mini Galoomba A smaller version of Galoomba. To be defeated, the player(s) will have to stomp on this enemy. It won't directly damage the player(s), but it will rather swarm on him to weigh him down.
Block Impostor A Mini Galoomba disguised as a block. It will jump around. To be defeated, the player(s) will only need to ground pound on the block the Mini Galoomba is hiding in.

Name Description

Name Description

Name Description

Name Description

Name Description

Name Description
Snow Pokey An enemy that just goes around like a regular Pokey. Unlike regular Pokeys, however, it can be defeated by a stomp.
Fliprus A Walrus-like enemy that stands in a place and launches snow balls toward the player(s). Some of them act like mountain Spikes, and launch snow balls above the player(s)
Bumpty A little penguin-like enemy that goes around. It really doesn't hurt anyone, but, if the player(s) touches it, he will be bumped backwards.
Blue Podoboo A blue version of Podoboo, that acts like its hot counterpart.

Name Description
Stingby A bee-like enemy that flies around. If it sees the player(s), it will start chasing after him.
Bramball An enemy with two brambles as legs with a Pokey-like appearance. It walks around by flipping itself in a Slinky-style motion.
Scuttlebug A spider-like enemy that is clinged on a spider web. Some of them swing around, others move up and down.
Wiggler A caterpillar-like enemy that just walks around, turning back when it meets an edge. When jumped on, it gets angry, starts moving faster and chasing the player(s).

Name Description

Name Description

Name Description

Name Description

Bosses

Fortress Bosses

Image Name Level(s) Description
Scoundrogoss Scoundrogoss All the odd-numbered worlds' Fortresses Scoundrogoss will be the boss of some fortresses. He'll act differently in every fight, being powered by Kamek's magic.
TBA Bossy Beetle All the even-numbered worlds' Fortresses Bossy Beetle will be the boss of some fortresses. He'll act differently in every fight, being powered by Kamek's magic.
Giant monty Big Monty Mole Sugary Canyon-22px-PDSMBE-Fortress2 (Dark Tower) Big Monty Mole will be the second fortress boss in the game's sixth world. He'll hide himself under the ground the battlefield will be made of. He'll throw some spike balls, too.
Giant foo Big Foo Cotton Candy Clouds-22px-PDSMBE-Fortress2 (Cannons Tower) Big Foo will be the second fortress boss of the game's seventh world. He'll blow some fog and wind, trying to make the player(s) fall. He'll turn himself into a tornado, too.
460px-Magikoopa Artwork - Super Mario 3D World Kamek Bowser's Valley-22px-PDSMBE-Fortress2 (Magic Tower) Kamek will be the eight and final fortress boss. He'll fly on his broom, shooting some magic rays wich could turn the blocks in the boss' room in various enemies. He'll be fought in a room made of blocks which will move from the bottom to the top.

Castle Bosses

Image Name Level Description
150px-IggyNSMBU Iggy Koopa Yoshi's Island-CastleMBR (#1 Iggy's Grate Castle) Iggy Koopa will be World 1's castle boss, thus he'll be the first Koopaling to be fought. He'll use his hair as a sword. He will shoot fire balls, too. After 2 hits, while catching the player(s) with his hair turned into a sword, he'll jump.At one pint, Iggy will jump, trying to land on the player(s) with his sword-shaped hair. If Iggy misses the player(s), he will stand stock-still. This is the only occasion to hit him.
150px-RoyNSMBU Roy Koopa Chocolate Wasteland-CastleMBR (#2 Roy's Hot Splash Castle) Roy Koopa will be World 2's castle boss and the second Koopaling to be fought. He'll attack with some strategies, such as jumping around and ground pounding. He'll also use his box gloves to attack the player(s). The latter(s) will to avoid Roy's attacks and wait for them to crush the lights inside the boss'chamber. In the darkness, Roy, with his sunglasses, will be confused and in the confusion will struck himself. The player(s) will have to hit Roy in that moment.
Wendy O. W. Koopa Wendy O. Koopa Orangine Seasida-CastleMBR (#3 Wendy's Spiky Castle) Wendy O. Koopa will be World 3's castle boss and the third Koopaling to be fought. She'll ride a pink dolphin, launch some candy rings, summon some water-related enemies, fill her room with water and swim very fast. Since the room will be filled with water, Wendy will be vulnerable only when her room will drain, leaving the water only under the battleground. In fact, in that moment, Wendy will jump out of water, launching candy rings. To stop her, the player(s) will have to hit the dolphin's bell, making Wendy fall.
150px-LudwigNSMBU Ludwig Von Koopa Popsicle Glacier-CastleMBR (#4 Ludwig's Spinning Castle) Ludwig Von Koopa will be World 4's castle boss and the fourth Koopaling to be fought. He'll mainly float over the battlefield, casting magic balls that could also freeze the player(s). He'll also create some clones that will help him in his task. However, he will also attack by ground pounding; his ground pound will also unleash some sound waves that could hit the player(s). The latter(s) will have to ground pound when Ludwig isn't floating, to send back to the Koopaling his own sound waves and hurt him.
150px-MortonNSMBU Morton Koopa Jr. Honey Forest-CastleMBR (#5 Morton's Drumming Castle) Morton Koopa Jr will be World 5's castle boss and the fifth Koopaling to be fought. He'll blow up himself and bounce around in his blowed up form. He'll also occasionally shoot some brown fireballs. Those fireballs will be very quick. He will ground pound, too. When he ground pounds, explosive fruits will fall from a giant tree over the ceiling. Morton could also eat the player(s), if the player(s) jump on him or stand close to him while Morton is blowing up, causing istant kill. After 4 bounces (5 after 1 hit, 6 after 2 hits), he'll make a mega bounce that will make a lot of fruits fall from the tree over the ceiling. one of those fruits, though, won't explode, allowing the player(s) to pick it up. The player(s) will have then to launch it inside Morton while he is infloating himself, without getting eaten, to make him vulnerable.
313px-Lemmy Koopa NSMBU Lemmy Koopa Sugary Canyon-CastleMBR (#6 Lemmy's Tricky Castle) Lemmy Koopa will be World 6's castle boss and the sixth Koopaling to be fought. His battle will be quite particular, since the player(s) will have to use hero-balls, wich will resemble Lemmy's ball, to push the Koopaling out of the battlefield, where there will be a lot of spikes. If Lemmy's ball or a hero ball touches those spikes, they'll explode, damaging the ball's owner. If Lemmy falls on those spikes, he'll get damaged, and jump on the battlefield, where he'll start jumping around for the pain. Lemmy can be hit only in this moment, but he'll be quite fast. Lemmy will also launch some bombs that can thrown the player(s) away, possibly sending him/them on the spikes. Lastly, he'll summon some Tamanoripus to help him to push the player(s) out of the battlefield.
100px-NSMBU LarryKoopa Larry Koopa Cotton Candy Clouds-CastleMBR (#7 Larry's Electric Castle) Larry Koopa will be World 7's castle boss and the last Koopaling to be fought. He'll drive a Sky Pop shaped after him, with two small cannons on each wing, a smaller hone just in front of the Sky Pop, and a giant cannon just under the Sky Pop. Larry will shoot Bullett Bills and Bull's Eye-Bills with the small cannons. The giant cannons will occasionally shoot a Banzai Bill, but this latter action will be very uncommon. Larry will also shoot some Fireballs. Normal Sky Pop bulletts won't harm this boss. Sometimes, a giant bullet contained in a bubble will pop out on the screen. The player(s) will have to get it and hit the giant cannon while it's about to shoot. This will cause a malfunction and the cannon will explode, damaging Larry. After being hit, Larry will go in the background, and will start spinning and shooting many Bullett Bills in all directions. Bullett Bills Larry will shoot will go into the foreground.
Bowsernue Bowser Bowser's Valley-BowsersCastleMBR (The Final Battle in Bowser's Castle) Bowser will be the final boss in the game. His battle, like the previous titles, will be divided in 2 parts: the first battle will take place inside Bowser's castle. Bowser will split fire, spin on his shell, chargin toward the player(s) and launching hammers. He'll launch some black hammers, and a golden hammer. This golden hammer will have to be picked up and launched on Bowser's head. After 3 hits, he'll be defeated. After defeating Bowser in the first battle, the Koopaling will come and will carry Bowser on the Koopa Clown Car. The final battle will be similar to that of SMW, but this time there will be the Koopalings inside the Koopa Clown Car, too, just like in Puzzle & Dragons: Super Mario Bros Edition. While Bowser will shoot fires and many metallic balls, as well as trying to crush the player(s), the Koopalings will shoot some smaller fireballs and use some exclusive attacks - for example, Roy will extend his arms, Lemmy will throw bombs etc. After hitting Bowser and the Koopalings with the Bob-Ombs they'll drop 6 times, they'll be defeated.

Ghost House Bosses

Those bosses will be ecountered inside some Ghost Houses. They'll guard the secret exit of those ghost houses.

Image Name Level(s) Description
Big fishbone Giant Fishbone Orangina Seaside-GhostHouseMBR (Fishbone's Shipwreck) Giant Fishbone will be the first secret boss. He'll swim around with some other Fishbones, but in the second it'll see the player(s), he'll get angry and swim toward him. To beat this boss, the player(s) will have to bait the Giant Fishbone into ramming into some spikes, that will be scattered on walls.
Bigboo2 Giant Boo Popsicle Glacier-GhostHouseMBR (The Frozen Ghost House) Giant Boo will be the secret boss of the second Ghost House. He will act much like how it acted in Super Mario World wich means that he'll float around and become invisible. He'll extend its tongue. To beat him, the player(s) will have to launch some ice block wich will make the floor of the room. The fireballs King Boo will shoot could melt those ice blocks down.
Big scuttlebug Giant Scuttlebug Honey Forest-GhostHouseMBR (The Haunted Tree) Giant Scuttlebug will be ecountered in the Ghost House of the fifth world. He'll attack by shooting some spiderwebs, wich could trap the player(s) if the latter touches them, and using his chops to damage the player(s). In order to beat this overgrown spider, the player(s) will have to ground-pound on his back.

Levels

World 1: Yoshi's Island

Level Description
Yoshi's Island-1: Yoshi's House The first level in the game, it will introduce Yoshi. There are only standard enemies, like Galoombas, Koopa Troopas and Monty Moles. It will also feature a lot of egg-like platforms. The background will also feature some giant eggs.
Yoshi's Island-2: Monty Mole's Cave The second level in the game, it will be full of Monty Moles and jumping Piranha Plants. Many Flip Blocks will appear, too.
Yoshi's Island-3: Super Kibble Garden A level that will be full of Scoundog, dog-like enemies wich will run toward the player(s) and try to bite him. It will introduce the Super Kibble, wich will turn the player(s) into his Dog Form.
Yoshi's Island-FortressMBR: Bullons' Tower The tower of the first world, it will feature some platforms that will move only if the player spin over the bullon.
Yoshi's Island-4: Dolphins' Lake A level where there will be a lot of Dolphins, wich will help the player(s). There will be many Jumping Cheep-Cheeps as well. The secret exit of this level will take to Yoshi's New Island-Secret
Yoshi's Island-5: Mushrooms' Sky A sky-themed level, with a lot of bouncing Mushrooms and some Paratroopas. Yoshi's Wings will be featured, too.
Yoshi's Island-6: Chargin' Chuck Hill A level where there will be many Chargin' Chuck, as well as a lot of Hammer Bros. Amazing Flyin' Hammer Bros will also return.
Yoshi's Island-CastleMBR: #1 Iggy's Grate Castle The first castle, it features some grates. There will be a lot of Dry Bones climbing those grates. It even features Podoboos. The boss will be Iggy Koopa.
Yoshi's Island-Secret: The Rotating Meadown A level where there will be many rotating hills. Many regular enemies, such as Galoombas and Koopas will be featured. There will also be some Chargin' Chucks. Completing this level will allow the player(s) to go to the first secret world.


World 2: Chocolate Wasteland

Level Description
Chocolate Wasteland-1: Cape Feather's Dunes The first level in the second world, where Cape Feather is introduced. A lot of desert-related enemies can be met here, such as Spikes.
Chocolate Wasteland-2: Living Sphinxs The second level in the second world, where there will be an enormous sphink on the background, and there will be a lot of Gaos from Super Mario Land, too.
Chocolate Wasteland-3: The Golden Oasis An underwater level full of money and golden enemies from NSMB2. There will also be some submerged coffers, wich could trap the player(s).
Chocolate Wasteland-FortressMBR: Crushing Platforms Tower The tower of the second world, wich features a lot of moving spiky platforms wich could crush the player(s).
Chocolate Wasteland-4: Yoshi's Pyramid A level where there will be some Pokeys. This level takes place in a pyramid-like maze. Yoshi appears as well. The secret exit of this level will take to Chocolate Wasteland-Secret 1.
Chocolate Wasteland-5: Explosive Rain A sky-themed level, which will take place on the top of large totems. There will be many Albatosses, that will throw Bob-Ombs at the player(s).
Chocolate Wasteland-6: Troubles with the Sandstorm A level where there will be a sandstorm wich will throw the player(s) back. This sandstorm works on the enemies, too.
Chocolate Wasteland-7: Angry Sun's Cove A level where there Angry Sun will return. He'll launch some Fire Snakes. Quicksands appear as well.
Chocolate Wasteland-CastleMBR: #2 Roy's Hot-Splash Castle The second castle, it features a lot of lava. Lava Geysers appear as well. Roy will be the boss of this castle.
Chocolate Wasteland-Secret 1: Jumping Blocks A level almost exclusively made of blocks. Fake Blocks are the main enemies in this level.
Chocolate Wasteland-Secret 2: Cobrat's Sands A level full of Cobrats, who will jump out and spit some black balls toward the player(s). Completing this level will allow the player(s) to go to Yin-Yang Plateau.

World A: Yin-Yang Plateau

Level Description
Yin-Yang Plateau-1: Dragon Hills The first level in the first secret world, wich will feature many Oriental Rexes, a type of Rex wich will have long, thin moustaches like oriental dragons. Thos Rexes will also shoot golden fireballs toward the player(s) and will be red.
Yin-Yang Plateau-2: Koopa's Cane Thicket The second level of thee first secret world, wich will feature many bamboo cane. Some Koopa Troopa will climb those canes. In the second part of this level will feature some wind, wich will bend those canes.
Yin-Yang Plateau-3: Dragoneel's Bridges A level that will feature many jumping Cheep-Cheeps and even a jumping Dragoneel. This Dragoneel will be particular, since it'll have long, thin moustaches and will be orange-yellow.
Yin-Yang Plateau-4: Golden Statues Temple The fourth level in the first secret world, wich will take place inside a temple full of golden statues of enemies, wich, if touched by the player(s), a fireball or even by another enemies, will become true enemies.


World 3: Orangina Seaside

Level Description
Orangina Seaside-1: Jumping Troubles The first level in the third world, wich will feature many Frogger, a frog-like enemy that will jump around and catch the player(s) with his tongue. Many Bubbling Geysers will be featured, too. Frog Suit will first be featured here.
Orangina Seaside-2: Exploding Coconuts A level where there will be some coconouts-like bombs, wich will fall from some palms. Yoshi will appear as well.
Orangina Seaside-3: Sleeping Waters An underwater level full of Rip Van Fish and some Chargin Chucks wich could awaken those Rip Van Fish.
Orangina Seaside-GhostHouseMBR: Fishbone's Shipwreck The first Ghost House in the game, wich actually will be an haunted shipwreck, full of Fishbones and Boos that will disappear and appear. The secret exit of this level will unlock Orangina Seaside-Secret 1.
Orangina Seaside-FortressMBR: Waterfall Tower The tower of the third world, wich will feature some giant waterfalls, wich won't allow the player(s) to jump very high. Some platforms will also float on those waterfalls and therefore fall from those waterfall.
Orangina Seaside-4: Dolphins' Heights An athletic level where the player(s) will have to jump on dolphins to arrive at the end of the level. Lakitus will appear as well.
Orangina Seaside-5: Huckit Crab's Sand Fortress A level with a giant sand castle, guarded by a lot of Huckit Crabs. Targeting Huckit Crabs, a new sub-species of Huckit Crab, will appear as well.
Orangina Seaside-6: Boss Bass' Rising Waters A level where the water will rise and decrease. A Boss Bass will try to eat the player(s), and will be helped by some jumping Cheep-Cheeps. In the second half of this level, there will also be a Lakitu.
Orangina Seaside-CastleMBR: #3 Wendy's Spiky Castle The third castle, resembling the fifth castle in Super Mario 3D World. Spike Pillars will be quite common, as well as Ka-Thunks. Wendy O. Koopa will be the boss of this castle.
Orangina Seaside-Secret 1: Torpedo Teds' Lagoon A level where there will be some Torpedo Teds, resembling Vanilla Lake. Various species of Cheep-Cheep will appear as well. Some Urchins that will move around will also appear.
Orangina Seaside-Secret 2: Dangerous Shoals A level where there will be a lot of Jelectros that will move around. Since Jelectros will be invincible, the player(s) will have to go through this moving Jelectro-made maze to arrive to the goal. Completing this level will unlock the second secret world.

World 4: Popsicle Glacier

Level Description
Popsicle Glacier-1: Falling Snow Tundra The first level in the fourth world, featuring some snow wich will fall from the trees. A lot of snow-related enemies will appear as well.
Popsicle Glacier-2: Fliprus' Mountain The second level in the fourth world. It will be an autoscroll level, and the autoscroll will go from the bottom to the top. It features some Fliprus, that will launch many snow balls.
Popsicle Glacier-3: Buster Beetle's Icy Cave An underground level, full of Buster Beetles and slippy ice. Regular Beetles will apper as well.
Popsicle Glacier-4: Strolling on the Bumpty Slippy Road A level wich will be full of Bumpties that could be quite dangerous in this level, as the floor will be slippy and there will be many small platforms.
Popsicle Glacier-FortressMBR: Rising Cold Lava Tower The tower of the fourth world, wich features a rising, giant, ice-made platform (like the other towers of snow-themed worlds), but even some blue lava (already appeared in Super Mario 3D World) that will rise. The platform, this time, can only carry 5 enemies, if not, it will stop.
Popsicle Glacier-5: Fire Chomps' Cold Heights An athletic level featuring some small, ice cubes wich will serve as platforms and especially a Fire Chomp, wich will shoot some fireballs, wich could melt those ice cubes down.
Popsicle Glacier-GhostHouseMBR: The Frozen Ghost House The haunted level of fourth world, wich actually is a palace made out of ice. Some Eeries will appear, as well as some Boos trapped into ice. The secret exit of this level will take to Popsicle Glacier-Secret 1.
Popsicle Glacier-6: Whales' Frozen Bay Another water-related level, wich will feature the whales from SMB2. They will emit some water from their blowholes.
Popsicle Glacier-7: Angry Moon's Attack A level that will feature a new enemy, called Angry Moon, that will act just like to Angry Sun, but this time it will launch some ice fire snakes.
Popsicle Glacier-CastleMBR: #4 Ludwig's Spinning Castle The fourth castle, featuring a giant spinning platform that the player(s) will have to ride in order to reach the boss, while being attacked by ice-made musical notes launched by Ludwig that could freeze the player(s). This level will feature the blue lava and some blue podoboos. The boss will be Ludwig Von Koopa.
Popsicle Glacier-Secret 1: Icy Spikes A level full of slippy ice blocks wich will feature some Spikes and some walking Ptooies. Their spike balls could destroy the ice blocks. Some Spikes and Ptooies will be trapped in the ice.
Popsicle Glacier-Secret 2: Banzai Bills' Bridge A level that will feature a lot of Banzai Bills and a slippy bridge, with a lot of Super Koopas and Cheep Cheeps jumping from nowhere. Completing this level will unlock the second secret world.

World B: Musical Park

Level Description
Musical Valley-1: The Evil Melody The first level in the second secret world, wich will take place in what appears to be a pentagram-like zone. Many note-like enemies will go appear, jumping around trying to hit the player(s).
Musical Valley-2: Xilophone Rollercoast The second level of the second secret world, wich will take place in a mountain zone. The player(s) will have to travel on a giant xylophone, avoiding various enemies like Sledge Bros and Sumo Bros. The former, ground pounding, will cause a wave on the hilophone that could knock the player(s) out.
Musical Valley-3: The Strumming Road A level that will feature some giant violins and guitars. Player(s) will have to carefully walk on them, avoiding some sound waves that could make it fall.
Musical Valley-4: The Trumpet Concert A level that will feature many giant trumpets where the player(s) will be capable to entry. Some of those trumpets will cause some blow (along with some evil notes) to exit, throwing the player(s) away. Completing this level will unlock the Sugary Canyon. A trumpet-like enemy, Trumpad, will also appear.

World 5: Honey Forest

Level Description
Honey Forest-1: Wooden Traps A level featuring many traps made of trunks. Columns, walls and other ruins-related objects will also be featured, as in the rest of World 5's levels.
Honey Forest-2: Explosive Bubbles The second level in the fifth world, where there will be some bubbles with Bob-Ombs inside. There will be some bubbles with Galoombas or Super Mushrooms inside, too. To go to the next level, the player(s) will have to find the secret exit.
Honey Forest-3: Yoshi's Harvest A level featuring Yoshi and a lot of Bramballs. The fruits Yoshi eats will grow on the trees instead on the bushes. Bramballs will appear, too. There will be some baskets full of berries. Ancient iscriptions regarding Yoshi will also be featured.
Honey Forest-4: Cheep Cheep's Rapids A level featuring some rapids with many Cheep-Cheep that will jump out from water. There will be even a Boss Bass. If the player falls on water, he'll be taken to the start of the level (or to the mid-way gate), unless he jumps out of water and lands on a wooden floating platform, wich will be hard to do.
Honey Forest-FortressMBR: Swinging Tower The fortress of the fifth world, where there will be a lot of swinging chains, that will be necessary to reach the top of the fortress.
Honey Forest-GhostHouseMBR: The Haunted Tree The haunted level of the fifth world, wich will actually take place in a cave, haunted tree. Various Boos and some Scuttlebugs will appear. Some Swoopers will appear, too. The secret exit of this level will take the player to Honey Forest-Secret 1.
Honey Forest-5: Blind Forest A very particular level of the fifth world, where there will be some fronds that will cover part of the visual. Wigglers will appear, too. To go to the next level, the player(s) will have to find the secret exit of this level.
Honey Forest-6: Fuzzies' Leafy Top An athletic level featuring a lot of Fuzzies and some chainsaws, There will be many moving platforms, too.
Honey Forest-7: Chain Chomps' Temple A level wich will take place in a temple with a lot of statue of Chain Chomps. There will be a lot of Chain Chomps as well. To go to the castle, the player(s) will have to find the secret exit.
Honey Forest-CastleMBR: #5 Morton's Drumming Castle The fifth castle, wich will feature some Morton statues holding an hammer and some giant drums. From the second half of this level, the player will have to ride a partially-spiked snake block. Morton will be the boss of this castle.
Honey Forest-Secret 1: Dark Clearing A dark level of the fifth world, where there will be a new, firefly-like enemy that will emit light.
Honey Forest-Secret 2: Lakitu's Pipe Forest A level featuring Pipe Lakitus from SMW. Completing this level will unlock the second secret world, the Gear Factory.


World 6: Sugary Canyon

Level Description
Sugary Canyon-1: Conquering the Cake The first level in the sixth world, featuring a giant cake that will have to be climbed in order to reach the goal. There will be some Stone Spikes that will actually launch balls of chocolate.
Sugary Canyon-2: Travelling Inside the Sweet Mountain The second level in the sixth world, wich will take place in a giant cave that will be filled with various species of Buzzy Betles.
Sugary Canyon-3: Crushing Sweets A level where some sweets will fall from the sky. The player(s) will have to avoid them in order to not be crushed.
Sugary Canyon-4: Dinosaurs' Gorge A level where there will be some Dino-Rhino and Dino Torches, as well as Rex and his subspecies. This level will be full of bottomless pit and small platforms.
Sugary Canyon-22px-PDSMBE-Fortress1: Spike Balls Tower The first fortress of the sixth world, wich will be full of Spike Balls and Ball'n'Chains in their style of NSMBU.
Sugary Canyon-5: Soda Lake An underwater level. The water will be replaced by soda. Some giant soda bottles wich will emit some bubbles also will appear.
Sugary Canyon-6: Yoshi's Cookies A level featuring Yoshi. This level will be particular, because the fruits Yoshi usually eat won't appear, as they'll be replaced by cookies. Giant cookies-like rotating platforms will appear as well.
Sugary Canyon-22px-PDSMBE-Fortress2: Dark Tower The second fortress of the sixth world, wich will be dark. In order to get to the boss, the player(s) will have to carry a Light Block around. There will be some Ninjis and some Hot Foot. The secret exit of this level will take to Sugary Canyon-Secret 1.
Sugary Canyon-7: Pudding Trembling Heights A very particular level, wich will feature some giant puddings, wich will work like quicksands. Many Puddy, blob-like enemies made out of pudding, will appear.
Sugary Canyon-8: Lollypop's Valley A level that will take place in a valley full of lollypops, wich could crush the player(s). If the lollypop will be green, he'll fall slower; if it'll be red, it'll fall quicker.
Sugary Canyon-9: Mint Paradise A level featuring a lake of mint, wich will work like lava. Various Green Podoboos will appear, as well as a new enemy, wich will be endemic of this level: Bitterrmint, a dragon-like creature that will jump out of mint and try to eat the player(s).
Sugary Canyon-CastleMBR: #6 Lemmy's Tricky Castle The sixth castle, which will have the player(s) dealing with many traps like fake trampolines and some spinning platforms that could change their direction completely randomly, increasing or lowering their velocity, while being sorrounded by the lava-like mint already appeared in the previous level. There will also be many star-patterned Bob-Ombs, like Lemmy's, that will explode as the player(s) happens to be in their sight. Their blast radius will also be quite larger than normal Bob-Ombs'. Lemmy Koopa will be the boss of this castle.
Sugary Canyon-Secret 1: Bullett Bill's Cakeway A level that will feature a lot of types of Bullett Bills. This level will take place in a cliff made out of various sweets. Some Bullett Bills, in a similar way of SMW, will come from the angles of the screen even in groups of five or six. Some Banzai Bills will act in the same way.
Sugary Canyon-SecretGhostHouseMBR: The Witch Mansion A level that will take place in a house made of marzipan. It will be full not only of Boos, but even by some Magikoopas. The magic they will cast could hit some pots scattered around, making the lid on them fly high in air. Some pots will be destroyed by those magic rays. If the player falls inside the pots, the liquid inside them will cause instant death. Completing this level will unlock the final secret world, the Gear Factory.


World C: Gear Factory

Level Description
Gear Factory-1: Tick-Tock Platforms The first level in the final secret world, wich will take place inside a giant clock. It will feature various gears. Many Gear-like Grolls will appear.
Gear Factory-2: Electrified Way The second level of the third secret world, featuring a lot of Amps and an electrified floor. Many mechanical platforms will appear. Finding the secret exit of this level will allow the player(s) to go to Gear Factory-Secret 1.
Gear Factory-3: Explosive Conveyor Belts An level wich will be full of conveyor belts. Those conveyor belts will be full of Bob-Ombs. Many Para-Bob-Ombs will appear, as well as many Bullett Bills.
Gear Factory-4: Mecha-Koopas' Headquarter The fourth level in the final secret world, wich will feature many Mechakoopas, as well as its subspecies, like Mecha-Bomb Koopas and Para-Mecha-Koopas. Some Mecha-Koopas will also shoot fire.


World 7: Cotton Candy Clouds

Level Description
Cotton Candy Clouds-1: The Sky Tower A short but brutal level, where the player will have to climb a giant, skyblue tower in order to reach the sky, while avoiding Bullett Bills and Lakitus.
Cotton Candy Clouds-2: Motion Platforms Sky The second level in the seventh world, featuring a lot of motion platforms, wich will make the level very dangerous. This level will be auto-scrolling, too.
Cotton Candy Clouds-3: A Sea of Clouds A level where there will be a lot of clouds, that will work like the snow from NSMB, wich means that it will be possible to be submerged by those clouds.
Cotton Candy Clouds-4: Donut Blocks Pass A level that will feature a lot of Donut Blocks. The player will have to jump over very wide gaps while avoiding an annoying Lakitu.
Cotton Candy Clouds-22px-PDSMBE-Fortress1: Trampoline Tower The first fortress of the seventh world, filled with trampolines that will be required in order to reach the very top of the fortress. Flying Dry Bones will appear, too.
Cotton Candy Clouds-5: Jumping on Spinies The only level where the player(s) will find the Goomba Shoe. Thanks to this object, the player(s) will be capable to jump on the Spinies.
Cotton Candy Clouds-6: Windy Highlands A level that will feature many dandelions, wich will be moved by wind. The player(s) will have to cling on a dandelion and travel on it, avoiding various enemies clinged on some dandelions and jumping from a dandelion to another if the one where the player(s) will stay goes off-screen. When the wind will cease, the player(s) will have to blow on the Gamepad to make the dandelion rise, if not it will fall off-screen. Because of this, this level will be playable only with the Game Pad, and it's completely skippable.
Cotton Candy Clouds-GhostHouseMBR: The Flying Ghost Ship The haunted level of the seventh world, wich will take place in a flying, haunted ship. Fishin' Boo Lakitu will appear, too.
Cotton Candy Clouds-7: Foggy Mills A level that will feature some mills. The blades of those mills, wich will work as platforms in this level, will be moved by some Fwoosh. It will be possible to entry in some of those mills, where there will be some secrets.
Cotton Candy Clouds-22px-PDSMBE-Fortress2: Cannons Tower The second fortress of the seventh world, wich will feature many cannons that will shoot many cannonballs. Sometimes, the player will have to jump over them in order to reach some places.
Cotton Candy Clouds-8: Super Koopas' Long Long Bridge A level that will feature many Super Koopas. It will take place on a long bridge, resembling the second level of the fourth world in SMW.
Cotton Candy Clouds-9: Parabeetles' Heights A level that will feature many Parabeetles. The player(s) will have to ride those Parabeetles in order to reach the goal, wich will be at the top of the level.
Cotton Candy Clouds-10: Flying with the Sky Pop A level that will feature the Sky Pop from Super Mario Land. The player(s) will have to use the Sky Pop to reach the goal, while avoiding various species of Bullett Bills, including some King Bills.
Cotton Candy Clouds-CastleMBR: #7 Larry's Electric Castle The seventh castle, wich will take place at night, featuring many lightings and many Amps with Larry Koopa face. Flying Hammer Bros will be featured, too. The boss of this castle will be Larry Koopa.


World 8: Bowser's Valley

Level Description
Bowser's Valley-1: Bombs and Tanks The first leven in Bowser's Valley, featuring the tanks from SMB3 and some sub-species of Bob-Ombs, as well as many cannon balls.
Bowser's Valley-2: Volcanic Cave The second level in the eight world, featuring many platforms that will move up and down, and will sink and emerge from the lava. There will be some Swoopers, too.
Bowser's Valley-3: Pyro Rain The third level in Bowser's Valley, featuring Raining Debris, as well as many lava-related enemies like Podoboos and Flame Chomps, as well as Blarggs.
Bowser's Valley-4: Sun and Moon A level that will feature both Angry Sun and Angry Moon, that will attack the player(s) by shooting fire balls and ice balls.
Bowser's Valley-22px-PDSMBE-Fortress1: Puff Tower The first fortress of the eight world, filled with clouds of nocive, black-purple smoking wich could make the player(s) lose a life instantly.
Bowser's Valley-5: Rising and Decreasing Water Cave A level that will take place in a cave where the water will rise and will decrease. There will be many Cheep-Cheeps that will struggle when the water will decrease.
Bowser's Valley-6: Rifting on Lava This level will feature a raft made out of skulls, like in SMW. There will be many Blarggs that will attack the player(s).
Bowser's Valley-7: Hammer Bros' Fiery Cove A level that will take place in a canyon with many excint volcanoes. Many Hammer Bros species will appear. This level will also feature Hammer Suit.
Bowser's Valley-22px-PDSMBE-Fortress2: Magic Tower The second fortress of the eight world, wich will feature many magic rays that could turn the blocks in the level into enemies or objects.
Bowser's Valley-8: Collapsing Platforms Heights A level wich will feature many Collapsing Platforms. This level will be auto-scrolling. This level will feature many Fire Chomps and Banzai Bills, too.
Bowser's Valley-9: Excaping From the Caldera A level wich will take place inside a volcano. The magma will rise, and the player(s) will have to escape, while avoiding many obstacles. Many Lava Geysers will also appear.
Bowser's Valley-10: A Trip on the Lava Sea A level that will feature many lava waves. Some Blarggs will appear as well, and they'll ride those waves.
Bowser's Valley-11: The Last Frontier A level that will feature some of the strongest enemies of the Koopa Troop. Many mechanical platforms will be featured. Banzai Bills, Bowser Statues and many subspecies of Hammer Bros will also be featured. On the background, there will be the castle of Bowser. The Koopalings will also appear, and will fly around in the Koopa Clown Car, shooting some bulletts.
Bowser's Valley-Bowser Castle Icon: The Final Battle in Bowser's Castle The last castle, that will feature 10 rooms, each one with 5 doors. The player(s) will have to choose a door for each room, each one with a very dangerous path. After crossing all the doors, the player will arrive on Bowser's room, where a battle similar to that of SMB will start. After defeating Bowser, the Koopalings will appear and carry Bowser on the Koopa Clown Car, Then the battle will be moved on the castle's top.


World S: Special World

Level Description
Special World-1: Sumo Bros' Symphony The first level in the special world, featuring many Sumo Bros, as well as many Note Blocks where the Sumo Bros will stay. All the Dragon Coins of Yoshi's Island will be required in order to unlock this level.
Special World-2: Bony Catacombs The second level in the special world, wich will take place in a cave full of bones. Many dry enemies will appear, as well as falling bones. All the Dragon Coins of Chocolate Wasteland will be required in order to unlock this level.
Special World-3: Rammerheads' Undersea Maze An underwater level wich will be full of Rammerheads, wich will often block the passage. This level will take place in an undersea maze full of tunnels. All the Dragon Coins of Orangina Seaside will be required in order to unlock this level.
Special World-4: Icy Waves The fourth course in the special world, wich will take place in a frozen cave full of waves of blue lava. Many blue Blaaarghs will appear. All the Dragon Coins of Sweet Glacier will be required in order to unlock this level.
Special World-5: Magikoopas' Bushy Hole A level that will take place in an enchanted forest, full of Magikoopas. The second part of this level will be dark, wich means that the player(s) will only be capable to see Magikoopas casting magic and some Firefly-like enemies. All the Dragon Coins of Honey Forest will be required in order to unlock this level.
Special World-6: Spiky Cones Mountain A level wich will feature many ice cream's cones wich will work like spikes. Some mint will appear, too. All the Dragon Coins of Sugary Canyon will be required in order to unlock this level.
Special World-7: Flying in the Dark A level where the player(s) will have to ride the Sky Pop again, but this time the sky will be dark because the level will take place at night, and the player(s) won't be capable to see much. Many Targeting Bullett Bills and Targeting Banzai Bills will appear. All the Dragon Coins of Cotton Candy Clouds will be required in order to unlock this level.
Special World-8: Thwomps' Inferno A level wich will take place in a volcano full of various species of Thwomps, like Thwimps and Whomps. The player(s) will have to ride a Grumblump for the most of this level. All the Dragon Coins of Bowser's Valley will be required in order to unlock this level.

World ★: Star World

Level Description
Star World-150px-Stamp Artwork - Super Mario 3D World: Nostalgic Run A level of the Star World, wich will be made out of toys, like the Mistery levels of Super Mario Sunshine. Many spinning toys, as well as many Mechakoopas will populate this level. The background will be made out of old artworks from early Mario games. All the Stamps of the game (but not Star World-★'s) will be required in order to unlock this level.
Star World-★: The Grandmaster Challenge The final level in the game, wich will be divided in five sections. The first section will feature many spinnings stars, as well as many Bullett Bills. The player(s) will have to avoid those Bullett Bills, as well as many falling burnings stars. The second part will take place underwater, where a Dragoneel will chase after the player(s). A Lakitu will stay just out of the water, and will launch Spinies. The third part will take place in a cliff, full of Huckit Crabs and Stone Spikes. The platforms will be very small in this section, and they will often be occupied by Huckit Crabs. The fourth part will take place in a haunted mansion, in an auto-scrolling section full of Stretches. The only disponible platforms will be those Stretches. Many Stretches will generate some Boos. The fifth and final part will take place in a volcano, where many giant lava geyser will destroy everything they touch, including platforms. Some Chaarvarghs will pop out from the lava and from those giant lava geyser, trying to kill the player(s). After this part, a Warp Pipe will take the player(s) to a night-time garden, full of fireworks. There will be some money that will make a sentence, wich will be: "YOU ARE A NEW SUPER PLAYER!!". All the Dragon Coins of the game (but not Star World-150px-Stamp Artwork - Super Mario 3D World's) will be required in order to unlock this level.

Trasformations

Image Power-Up's Image Name Power-Up Description
Small Mario NSMBU N/A Small Mario N/A Small Mario is Mario's starting form. No Power-Up is required for this form. If Small Mario is damaged, he loses a life.
359px-Mario - New Super Mario Bros U Mushroom (Mario Kart 8) Super Mario Super Mushroom Super Mario is Mario's most common form. For this form, a Super Mushroom is required. If Super Mario is damaged, he shrinks back to Small Mario.
300px-NSMB2 Fire Mario 100px Fire Mario Fire Flower Fire Mario is one of the Mario's most common form. In this form, Mario can shoot a max of 2 fireballs per time. For this form, a Fire Flower is required. If Fire Mario is damaged, he returns back to Super Mario.
Dog mario Super kibble Dog Mario Super Kibble Dog Mario is a new Power-Up. In this form, Mario can bite enemies, defeating them, dig and run much faster. For this form, a Super Kibble is required. If Dog Mario is damaged, he returns back to Super Mario.
Cape Mario SMWU MK8 Deluxe Art - Cape Feather Cape Mario Cape Feather Cape Mario is a common Mario's form. In this form, Mario can fly and attack spiked enemies by spinning it around. For this form, a Cape Feather is required. If Cape Mario is damaged, he returns back to Super Mario.
FrogMario250 FrogSuitSME Frog Mario Frog Suit Frog Mario is an uncommon Mario's form. In this form Mario can jump very high and swim much better. However, he can only jump, wich makes this form hard to control. For this form, a Frog Suit is required. If Frog Mario is damaged, he returns back to Super Mario.
NSMBUMiniMario Mini Mushroom Mini Mario Mini Mushroom Mini Mario is an uncommon Mario's form. In this form, Mario's very small, but he can walk on water and on walls like in NSMBU, He can also jump very high. For this form, a Mini Mushroom is required. If Mini Mario is damaged, he loses a life.
Starman Mario StarMK8 Invincible Mario Super Star Invincible Mario is a really uncommon Mario's form. In this form, Mario is invincible and can run faster. Mario can still lose a life if he falls in a bottomless pit or in lava, though. For this form, a Super Star is required. The effect only lasts 10 seconds.

Items & Objects

Stamps

Like Super Mario 3D World, this game will feature stamps. There will be one stamp for each level.

Soundtrack

amiibo

This game will be compatible with amiibo. In this game, amiibos will unlock some levels. Some new amiibos will be released, like Dog Mario amiibo.

Credits

KenzieKoopa (tbc): for the Red Yoshi artwork

Pablixdelfuturo (tbc): for Baby Green Yoshi, Baby Red Yoshi and Baby Yellow Yoshi artworks

SonicWiki (tbc): for Blue Yoshi, Yellow Yoshi and Frog Suit artworks

YoshiGo99 (tbc): for Cape Mario and Cape Blue Toad artworks

ModernRetroNintendoGamer (tbc): for the Frog Mario artwork

Flying Rainbow Mario (tbc): for Larry Amp, Targeting Huckit Crab, Lighty Beetle, Oriental Dragoneel

Gallery

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