|New Super Mario World|
| November 12, 2016 |
November 25, 2016
December 5, 2016
December 7, 2016
December 10, 2016
December 13, 2016
|Single Player, Multi Player|
| ERSB: Everyone |
PEGI: Ages 3 and older
CERO: All Ages
New Super Mario World is an upcoming Super Mario. game, developed by Blizzard Studios and published by Fantendo. It's the fifteenth game in Super Mario series and the fifth game in the New Super Mario Bros. series. It will be similar to its precedessors under many aspects, but it will have some new things, too, such as the plot, which will not involve Princess Peach being kidnapped, or the location, wich won't be Mushroom Kingdom, like the prequels, but rather Dinosaur Land.
As they arrive to Peach's vacation house, a Yoshi comes, and tells our heroes that something terrible is taking place: Bowser and his Koopalings have stolen the 8 ruby eggs which keep Dinosaur Land in peace. Our heroes must stop him and his minions. Yoshi informs them that Bowser has given a ruby egg to each Koopaling, and that he has kept the biggest and most powerful one for himself. Our heroes must get all the ruby eggs back and restore peace in Dinosaur Land...
Yoshi's Island: dinosaurs, new Power-Ups and crazy genius
They start from Yoshi's New Island, a grassy plain full of egg-shaped hills. There are a lot of bushes, where some purple berries grown. The main attraction in this level is Yoshi's House; in fact Yoshi, who can be ridden, lives there. After crossing a plain and a cave, they discover a new Power-Up, the Super Kibble, that can turn them in their Dog Forms. Our heroes soon arrive at the fortress, where they meet Scoundrogoss, a gigantic Scoundrog. Despite its size, it's easily defeated and our heroes can go to the rest of the world. After crossing a lake, some hills and going to the sky, they meet the first Koopaling: Iggy Koopa, who received the green ruby egg. The demented Koopa attacked this world with his minions, and has built a castle full of fences. Those fences stand on lava pools, where some Podoboos reside. To not finish in lava, the crew will have to use those fences. Those fences will move, though, so our heroes must be really careful. When he realizes that our heroes have reached his room, he laughs and gets ready for the battle, anxious to show the heroes his new skills: he can use his hairs as a sword now. Despite that, the crazy Koopaling is defeated, releasing the green ruby egg, and our heroes proceed to the second world.
Chocolate Wasteland: feathers, living statues and angry bullies
The second world is a hot, hot desert full of chocolate. Its name fits nicely with the nature of this world, since it's Chocolate Wasteland. This desert is full of living statues, very dangerous snakes and much more. The sky is orange, because the sun in this world is so angry that it unsleashes fire all-around because of his range. This action makes the whole world much, much hotter. Our heroes find an old Power-Up again, too: the Feather that can turn them to their Cape Forms. The guardian of the fortress is another boss, Bossy Beetle, wich will try to crush the heroes. He's, however, defeated, and our heroes can go to the other levels. After avoiding the sun itself in a difficult level, they meet Roy Koopa, the second, bully Koopaling, as well as the guardian of the purple ruby egg. He has built a castle full of lava geysers, lava pools, fire balls. His castle is so hot that only Dry Bones and Dry Buzzy Beetles can live there. He will try to defeat them by ground-pounding and using some strategies. The big Koopaling, despite its strength, is defeated by our heroes, who get the purple ruby egg and can go to the third world.
Orangina Seaside: orangina, crabs and tomboys
The third world is a seashore full of orange water. The water is orange because it isn't water, but orange soda, in fact it's called Orangina Seaside. Bubbling geysers and water-related enemies are of course very common here. The fortress is guarded by Scoundrogoss again, which can swim this time. The overgrown dog is defeated, despite its new skill, and our heroes can go to the other levels. After crossing some water and beach levels, wich includes even going inside a gigantic sand castle, they arrive at the castle. The castle is guarded by the third Koopaling: Wendy O. Koopa, the only female Koopaling, who received the pink ruby egg. This nasty girl's castle is full of Spike Pillars, which will crush everything so unlucky to stand under them. The tomboy Koopaling will attack the heroes by riding a pink dolphin and launching some candy rings in a room filled with water. There are some spikes on the walls, too, and she will summon various water enemies. The Crew have to wait the water to leave to hit her. After 3 hits, the female Koopaling is defeated by our heroes, who get the pink ruby egg and can go to the icy, fourth world.
Popsicle Glacier: ice, angry celestial bodies and arrogant composers
The fourth world is an icy glacier, full of snow, slippy ice and some blue hills. It's called Popsicle Glacier because there are some blue popsicles, too. Our heroes must pass through a lot of slippy courses, full of snow-related enemies, before arriving at the mid-world fortress. It's guarded by Bossy Beetle. This time, the battle involves some ice blocks. After passing the fortress, they go through a great varities of levels, and they even meet one of the Angry Sun's relatives: the Angry Moon, as dangerous as his hot cousin. The heroes survive, however, and arrive at the castle, which is guarded by the eldest Koopaling: Ludwig Von Koopa, the guardian of the blue ruby egg, who wants to fight the heroes in his new theatre-like room. Ludwig shows the Heroes some of his skills, who guards a castle full of blue lava and spinning platforms the crew will have to use to arrive to Ludwig's room. He'll use some strategies, such as creating clones of himself, shooting rays and floating, on a frozen opera theatre. The eldest Koopaling is defeated, however, and our heroes can now go to the fifth world, a jungle full of ruins, after getting the blue ruby egg.
Honey Forest: ruins, hungry plants and lazy gluttons
The fifth world is a jungle with some very tall trees with a face and a 1500-years-old temple filled with Chain Chomps. This forest is so silent and peaceful that people don't even realize that they get lost in it; this is why it's called Honey Forest. In fact, our heroes must often look for secret goals to proceed in their adventure. After crossing many jungle levels, the crew arrive at the tower, where they meet Scoundrogoss another time. This time, he tries to eat our heroes, but the latters knocks the dog out again after an hard battle. Then the Heroes can go to the rest of this ambiguous forest. They arrive on a temple at one point, where they find a lot of Chain Chomps. Some of the statues here become reals and attack the heroes. After crossing this dangerous temple and many other dangerous places, the crew arrive at the castle of the world, guarded by Morton Koopa Jr.. He has built a tracherous castle, full of lava, where the player(s) have to dodge the attacks of some Morton's statues, that will try to crush them with some heavy rock-made hammers. There are some giant drums, too, on whom our heroes can bounce if they're hit by an hammer of the statues. The heavy Koopaling, who is the guardian of the brown ruby egg, will try to inflate himself and crush the crew. The heroes must be careful, since Morton can also eat them! But the heroes are stronger and they triumph over the Koopaling. Now the heroes can go to the sweet, sixth world, a canyon made out of sweets.
The sixth world is a canyon made out of sweets. This world is called Sugary Canyon, and that's not a case, since there are some giant cakes, wich resemble mountains. There is even a mint lake, that is really dangerous because if the heroes fall in the lake, they immediately lose a life. After crossing many tasty but dangerous levels and even meeting some dinosaurs the heroes arrive at the the first Tower, where they meet Bossy Beetle, which climbs the walls this time. The heroes defeat the boss, though, and they can go to the rest of the world. The Crew have to cross a lot of levels after the fortress. They even find Yoshi and his cookies on the top of the mountains. The heroes soon arrive at the second fortress, where they meet a giant Monty Mole, which digs and pops out from the ground, while launching some spike balls. The strange mole is defeated, though. After crossing that lake, they arrive at castle of this sweet world, where they meet the shortest Koopaling: Lemmy Koopa, who received the orange ruby egg. The little, crazy Koopaling has built a castle full of bombs. Some Lemmy Bombs are also in this level. Those cute yet dangerous bombs hide in some pipes and jump out where you aren't expecting them. The little Koopaling is a bit surprised to see that the heroes arrived at the castle, but he taunts at the heroes by blowing a raspberry before starting the battle. The crazy Koopaling tries to defeat the heroes by pushing them out of battlefield, wich surely is a painful thing, since there are a lot of spikes just under it. Our heroes have to use some rubber balls to try to push Lemmy on those spikes. Lemmy also summons some of his minions to help him to defeat the heroes, and launches some bombs to make the heroes fall, but he's defeated, and the Crew can go to the seventh world, a land of clouds.
Cotton Candy Clouds: mills, planes and cheatsy discjokeys
The seventh world is a land made of white, beautiful clouds placed very high in the sky. This world is called Cotton Candy Clouds because the clouds here look like cotton candy. Many flying enemies like Paratroopas populate this beautiful land, as well as some of the strongest leaders of the Koopa Troop. After crossing many levels placed in the sky, including a sea made out of clouds, the heroes arrive at the first of the two fortress of this world. This fortress is very hard to complete, but thanks to some trampolines our heroes arrive at the top of the fortress, where they meet Scoundrogoss. This time, he can use his ears to fly. The heroes, though, defeat it again, and they can go to other levels of the seventh world. They soon have to cross another haunted level, which features a flying ghost ship, populated by Boos and especially by a Fishin' Boo Lakitu, wich will torment the Crew for the whole level. After crossing a land full of mills and Fwoosh, which reminds Cloudtop Cruise from MK8, the heroes arrive at another fortress, full of cannons. This time, after crossing a dangerous path while avoiding many Cannon Balls, they arrive at the top of the fortress, where they find a Big Foo. This new, gusty foe blows to create some fog and some wind to make the heroes fall. King Fwoosh is defeated, though, and our heroes can go to the last levels of the seventh world. After crossing some dangerous zones and even driving a plane, our heroes arrive at the castle, situated on the top of the highest cloud in the sky. This night-timed castle is full of electric traps, but our heroes arrive at the boss, wich is Larry Koopa, the guardian of the skyblue ruby egg. His castle is full of electricity a various sky-related traps. The battle against this cheatsy Koopaling is very though, as the Koopaling will be driving a plane. Even though this battle is very hard, the heroes defeat the Koopaling, get the skyblue ruby egg and can finally access to Bowser's Kingdom.
Bowser's Valley: the last challenge
The eight world is a dark and ominous valley full of lava and the strongest members of the Koopa Troop. The heroes have immediately to do with some of the most dangerous challenges they've faced so far, such as going through many Bowser's tanks and crossing many courses full of lava. The first tower is in sight, when both Angry Sun and Angry Moon return for their revenge. Our heroes have to cross a dangerous level avoiding both of them. The first tower is a dangerous dungeon full of toxic gas that may make the player(s) lose a life instantly. At the end of the tower, our heroes meet Bossy Beetle once more, and this time he's fought in a room full of platforms. Despite those new skills, it's defeated for the last time. Our heroes can go now to other levels of the eight world. Most of the levels of the eight world are between the first and the second fortress, and the Crew have to cross many courses full of lava, including Hammer Bros' headquarter and a rocky cliff full of Chain Chomps subspecies. The Heroes have to cross a cave full of rising and decreasing water. Our heroes soon arrive at the second tower of the eight world, a dungeon full of magic rays launched by the leader of Magikoopas, Kamek. When the heroes arrive at Kamek's room, they find the Magikoopa on his broom, ready for the battle. The old and wise Koopa tries to defeat the heroes by launching some magic rays, which could turn the blocks on his room in enemies or objects, but he's defeated and the final stronghold before Bowser's castle is conquered. Now the heroes first cross some levels full of Bowser's strongest allies, then arrive to Bowser's castle. It's a treacherous keep, with many paths the heroes can take in order to arrive to Bowser's final room. Once they arrived to Bowser's castle, they find the evil king of the Koopa on a bridge with an axe, resembling Super Mario Bros.'s Bowser's room. Bowser tries to stop our heroes by launching hammers and spitting fire, but he's easily defeated by using the axe on the bridge. The heroes think Bowser is defeated, and find the rainbow ruby egg on a room. It looks like their quest is over, but... at one point, the Koopalings on the Koopa Clown Car arrive with Bowser carried on. They take the rainbow ruby egg and escape to castle's roof. The heroes soon reach the roof of the castle, where they find Bowser, his minions and the rainbow ruby egg on the Koopa Clown Car. Then a battle similar to that of Super Mario World starts, but this time Bowser is helped by the Koopalings, who shoot some fireballs. The battle is extremely tough, but after 6 hits, Bowser and his minions are defeated, and the Koopa Clown Car explodes, and Bowser and the Koopalings fly away. They get the final ruby egg and can go back to Peach's vacation house in Yoshi's New Island to enjoy their holidays. Then the credits rolls. During the credits, the heroes cross all the worlds they passed. When they arrive to Yoshi's New Island, they see Bowser and the Koopalings on an heavily damaged Koopa Clown Car. Bowser angrily roars at the Crew, but the Koopa Clown Car (and the passengers on it by extension) falls, and a Chain Chomp starts chasing after Bowser and the Koopalings.
This game's Gameplay will be similar to that of the other New Super Mario Bros. games, but many elements will return from early Super Mario Bros. games as well. Mario and Luigi, for example, will be capable to perform the Spin Jump with the same effects of Super Mario World. Peach will be a playable character, since Bowser won't kidnap her, unlike the original Super Mario World. Another elements that return from old Mario video-games is the long-time forgotten Frog Suit, wich will be very uncommon. Cape Feather will return as well, as one of the game's most common Power-Ups. A new Power-Up is introduced, too: the Super Kibble, wich will turn the player in his Dog form. In this form, they can dig, they can bite the enemies and they can run faster. Small Gates and Giant Gates from Super Mario World will return as the mid-way and goal of regular levels respectively. Giant gates that represt secret exit will be red. Like most of the games of the main series, Bowser will be the main villain, and will be helped by the Koopalings again, wich will be found at the end of the first seven castles. Bowser Jr, like in New Super Mario Bros. 2, won't appear. A new boss will guard almost all the towers: Scoundrogoss. An item inventory will appear, too. The player(s) will be capable to store a max. of 10 items. Enemy Course will have a gameplay similar to that of New Super Mario Bros. Wii, in fact the player(s) will have to collect 8 eggs, like the balloons in the aforementioned game. Unlike the previous games in the series, this game won't feature Toad Houses, but there will be some special levels that will be similar to Top Secret Area in Super Mario World.
Yoshi's going to appear as well. There will be 4 species of Yoshis, the same from Super Mario World. Yoshi can be ridden, but this time, unlike the previous New Super Mario Bros. games and like Super Mario World, it can be taken out of the levels. Yoshi, though, won't get into the castles and the fortresses, like in Super Mario World. Baby Yoshis will return as well, but this time they won't have any special power - they will just grew up if they eat 5 enemies, just like to Super Mario World. Baby Red, Yellow and Blue Yoshis will only appear as the prize for clearing an enemy course.
A 4 players mod is disponible as well, wich will be similar to that of New Super Mario Bros. U. Just like in the aforementioned game, only Mario will be playable in one player mod, while Luigi, Peach and Toad will only be playable in multiplayer mod.
There will be a new character called Dinoglass. Dinoglass will be a small dinosaur with sunglasses wich will greatly resemble the dinosaur the king of Giant Land was turned in in Super Mario Bros. 3. This character will ambush the player on the map and force him to challenge him in a race completion inside an already cleared level. Basically, the player will have to arrive at the Giant Gate at the end of the level before Dinoglass. Dinoglass will be slow at first, but he'll become quicker in the later worlds.
|Mario||Our moustached heroic plumber is back, and he has to save Dinosaur Land. Mario's an all-around character, with a good jump and a good traction.|
|Luigi||Luigi is the Mario's younger and fearful brother. He'll help his brother in this quest. Luigi's jump is better than Mario's, but his traction is lower.|
|Peach||Princess Peach doesn't play the role of the damsel in distress this time, and can join the adventure. She can float in mid air, but she's the slowest character.|
|Blue Toad||Blue Toad, one of Mario's best friend, decided to help the Bros. and the princess in this quest. He's the fastest character, but his jumps are also quite low.|
Yoshis will appear in this game as well. Unlike the previous titles of the series, it will be possible to take Yoshi out of the levels. Baby Yoshis will return as well, but they won't have any special powers. They'll just grow up if they eat 5 enemies. Red Yoshis, Blue Yoshis and Yellow Yoshis won't appear in regular levels; they'll appear as the prize of clearing an enemy course in their baby forms.
There will be an huge overworld, wich will connect all the worlds, like in Super Mario World and New Super Mario Bros. U. There will be 8 regular worlds, 3 secret worlds, wich will work like shortcuts between worlds, a Special World and a Star World. There will be a total of 120 levels.
|#||Name||Theme||Levels||Fortress Boss||Castle Boss||Enemy Course||Exit to...||Secret Exit to...|
|Plain||9||Scoundrogoss||Iggy Koopa||Chargin' Chuck||Chocolate Wasteland||Yin-Yang Plateau|
|Desert||11||Bossy Beetle||Roy Koopa||Spike||Orangina Seaside||Yin-Yang Plateau|
|Water||11||Scoundrogoss||Wendy O. Koopa||Huckit Crab||Popsicle Glacier||Musical Valley|
|Ice||12||Bossy Beetle||Ludwig Von Koopa||Buster Beetle||Honey Forest||Musical Valley|
|Forest||12||Scoundrogoss||Morton Koopa Jr.||Scuttlebug||Sugary Canyon||Gear Factory|
|Candies / Canyon||14||Bossy Beetle / Big Monty Mole||Lemmy Koopa||N/A||Cotton Candy Clouds||Gear Factory|
Cotton Candy Clouds
|Sky||14||Scoundrogoss / Big Foo||Larry Koopa||Para Bro.||Bowser's Valley||N/A|
|Volcano / Dark||14||Bossy Beetle / Kamek||Bowser and Koopalings||Blargg||Special World||N/A|
|Angry Moon||This enemy will resemble a moon, but, like the Angry Sun, it'll have angry eyes and a mouth. It'll fly around, trying to hit the player(s) and shooting ice balls.|
|Bittermint||A giant dragon made of mint. It will pop out from mint, trying to eat the player(s).|
|Fireflamper||A firefly-like enemy, that will fly around. It will have a large bulb on his back that will emit light. It will often appear in large groups.|
|Frogger||A frog-like enemy, that will bounce around, extending its tongue. If its tongue touches the player(s), the latter will have to spin to get free from the Frogger's tongue.|
|Jumpote||A note-like creature, that will jump around. They will often appear in large groups.|
|Larry Amp||An Amp with the face of Larry Koopa. They will appear in groups of 2 or more. They'll throw electric balls to each other, with no links between them.|
|Lemmy Bomb||A sub-species of Bob-Omb that will pop out from pipes and will have the appearance of bombs that Lemmy Koopa will throw. They'll explode when making contact with the player(s), another bomb or a fire ball.|
|Lighty Beetle||A Buzzy Beetle with a lamp instead of a sheel. Apart for this, it'll act just like to a regular Buzzy Beetle.|
|Morton Statue||A statue with the appearence of Morton Koopa Jr. It will jump around, shooting fire. Every time it'll land, it will ground pound, stunning the player(s) if the latter is touching the ground during the said attack.|
|Oriental Dragoneel||A sub-species of Dragoneel, that will jump out of water. It will have long, thin moustache, and will be yellow-orange.|
|Pararex||A Rex with slighty bigger wings, in the way it will capable to fly around.|
|Puddy||A Pudding-like creature, that will slowly get around. It will be near invincible, but it will also be quite useful, as it will be possible to use this enemy as a trampoline.|
|Scoundog||A very common enemy, that will resemble a small dog. They will run around, dig and try to bite the player(s). When defeated, they'll occasionally drop a Super Kibble.|
|Spitting Rex||A Rex that will spit fire. Apart for this, it'll act just like to a regular Rexy. There also will be a subspecies of this enemy: the Oriental Rex, wich will be red, have long, thin moustache and spit golden fireballs.|
|Targeting Huckit Crab||A green Huckit Crab that will launch its sandballs in the direction of the player(s). They will also turn back if the player(s) stands behind them.|
|Trumpad||A trumpet wich will shoot some notes, that will fly in the air. There will be both small Trumpads, wich will move around, and large Trumpads wich will stand still.|
|Galoomba||The most common enemy in the game. It will act just like in Super Mario World: it will stroll around. To beat this enemy, the player(s) will have to jump on it twice.|
|Goomba||Unlike previous games, this enemy won't be common, being replaced in most of the levels by Galoombas. To be defeated, the player(s) will have to stomp on its head one time. It is the weakest enemy in the game.|
|Paragaloomba||A winged version of Galoomba. It will jump around. It will be really uncommon. If stomped by the player(s), it'll lose its wings and become a normal Galoomba.|
|Mini Galoomba||A smaller version of Galoomba. To be defeated, the player(s) will have to stomp on this enemy. It won't directly damage the player(s), but it will rather swarm on him to weigh him down.|
|Block Impostor||A Mini Galoomba disguised as a block. It will jump around. To be defeated, the player(s) will only need to ground pound on the block the Mini Galoomba is hiding in.|
|Snow Pokey||An enemy that just goes around like a regular Pokey. Unlike regular Pokeys, however, it can be defeated by a stomp.|
|Fliprus||A Walrus-like enemy that stands in a place and launches snow balls toward the player(s). Some of them act like mountain Spikes, and launch snow balls above the player(s)|
|Bumpty||A little penguin-like enemy that goes around. It really doesn't hurt anyone, but, if the player(s) touches it, he will be bumped backwards.|
|Blue Podoboo||A blue version of Podoboo, that acts like its hot counterpart.|
|Stingby||A bee-like enemy that flies around. If it sees the player(s), it will start chasing after him.|
|Bramball||An enemy with two brambles as legs with a Pokey-like appearance. It walks around by flipping itself in a Slinky-style motion.|
|Scuttlebug||A spider-like enemy that is clinged on a spider web. Some of them swing around, others move up and down.|
|Wiggler||A caterpillar-like enemy that just walks around, turning back when it meets an edge. When jumped on, it gets angry, starts moving faster and chasing the player(s).|
|Scoundrogoss||All the odd-numbered worlds' Fortresses||Scoundrogoss will be the boss of some fortresses. He'll act differently in every fight, being powered by Kamek's magic.|
|TBA||Bossy Beetle||All the even-numbered worlds' Fortresses||Bossy Beetle will be the boss of some fortresses. He'll act differently in every fight, being powered by Kamek's magic.|
|Big Monty Mole||Sugary Canyon- (Dark Tower)||Big Monty Mole will be the second fortress boss in the game's sixth world. He'll hide himself under the ground the battlefield will be made of. He'll throw some spike balls, too.|
|Big Foo||Cotton Candy Clouds- (Cannons Tower)||Big Foo will be the second fortress boss of the game's seventh world. He'll blow some fog and wind, trying to make the player(s) fall. He'll turn himself into a tornado, too.|
|Kamek||Bowser's Valley- (Magic Tower)||Kamek will be the eight and final fortress boss. He'll fly on his broom, shooting some magic rays wich could turn the blocks in the boss' room in various enemies. He'll be fought in a room made of blocks which will move from the bottom to the top.|
|Iggy Koopa||Yoshi's Island- (#1 Iggy's Grate Castle)||Iggy Koopa will be World 1's castle boss, thus he'll be the first Koopaling to be fought. He'll use his hair as a sword. He will shoot fire balls, too. After 2 hits, while catching the player(s) with his hair turned into a sword, he'll jump.At one pint, Iggy will jump, trying to land on the player(s) with his sword-shaped hair. If Iggy misses the player(s), he will stand stock-still. This is the only occasion to hit him.|
|Roy Koopa||Chocolate Wasteland- (#2 Roy's Hot Splash Castle)||Roy Koopa will be World 2's castle boss and the second Koopaling to be fought. He'll attack with some strategies, such as jumping around and ground pounding. He'll also use his box gloves to attack the player(s). The latter(s) will to avoid Roy's attacks and wait for them to crush the lights inside the boss'chamber. In the darkness, Roy, with his sunglasses, will be confused and in the confusion will struck himself. The player(s) will have to hit Roy in that moment.|
|Wendy O. Koopa||Orangine Seasida- (#3 Wendy's Spiky Castle)||Wendy O. Koopa will be World 3's castle boss and the third Koopaling to be fought. She'll ride a pink dolphin, launch some candy rings, summon some water-related enemies, fill her room with water and swim very fast. Since the room will be filled with water, Wendy will be vulnerable only when her room will drain, leaving the water only under the battleground. In fact, in that moment, Wendy will jump out of water, launching candy rings. To stop her, the player(s) will have to hit the dolphin's bell, making Wendy fall.|
|Ludwig Von Koopa||Popsicle Glacier- (#4 Ludwig's Spinning Castle)||Ludwig Von Koopa will be World 4's castle boss and the fourth Koopaling to be fought. He'll mainly float over the battlefield, casting magic balls that could also freeze the player(s). He'll also create some clones that will help him in his task. However, he will also attack by ground pounding; his ground pound will also unleash some sound waves that could hit the player(s). The latter(s) will have to ground pound when Ludwig isn't floating, to send back to the Koopaling his own sound waves and hurt him.|
|Morton Koopa Jr.||Honey Forest- (#5 Morton's Drumming Castle)||Morton Koopa Jr will be World 5's castle boss and the fifth Koopaling to be fought. He'll blow up himself and bounce around in his blowed up form. He'll also occasionally shoot some brown fireballs. Those fireballs will be very quick. He will ground pound, too. When he ground pounds, explosive fruits will fall from a giant tree over the ceiling. Morton could also eat the player(s), if the player(s) jump on him or stand close to him while Morton is blowing up, causing istant kill. After 4 bounces (5 after 1 hit, 6 after 2 hits), he'll make a mega bounce that will make a lot of fruits fall from the tree over the ceiling. one of those fruits, though, won't explode, allowing the player(s) to pick it up. The player(s) will have then to launch it inside Morton while he is infloating himself, without getting eaten, to make him vulnerable.|
|Lemmy Koopa||Sugary Canyon- (#6 Lemmy's Tricky Castle)||Lemmy Koopa will be World 6's castle boss and the sixth Koopaling to be fought. His battle will be quite particular, since the player(s) will have to use hero-balls, wich will resemble Lemmy's ball, to push the Koopaling out of the battlefield, where there will be a lot of spikes. If Lemmy's ball or a hero ball touches those spikes, they'll explode, damaging the ball's owner. If Lemmy falls on those spikes, he'll get damaged, and jump on the battlefield, where he'll start jumping around for the pain. Lemmy can be hit only in this moment, but he'll be quite fast. Lemmy will also launch some bombs that can thrown the player(s) away, possibly sending him/them on the spikes. Lastly, he'll summon some Tamanoripus to help him to push the player(s) out of the battlefield.|
|Larry Koopa||Cotton Candy Clouds- (#7 Larry's Electric Castle)||Larry Koopa will be World 7's castle boss and the last Koopaling to be fought. He'll drive a Sky Pop shaped after him, with two small cannons on each wing, a smaller hone just in front of the Sky Pop, and a giant cannon just under the Sky Pop. Larry will shoot Bullett Bills and Bull's Eye-Bills with the small cannons. The giant cannons will occasionally shoot a Banzai Bill, but this latter action will be very uncommon. Larry will also shoot some Fireballs. Normal Sky Pop bulletts won't harm this boss. Sometimes, a giant bullet contained in a bubble will pop out on the screen. The player(s) will have to get it and hit the giant cannon while it's about to shoot. This will cause a malfunction and the cannon will explode, damaging Larry. After being hit, Larry will go in the background, and will start spinning and shooting many Bullett Bills in all directions. Bullett Bills Larry will shoot will go into the foreground.|
|Bowser||Bowser's Valley- (The Final Battle in Bowser's Castle)||Bowser will be the final boss in the game. His battle, like the previous titles, will be divided in 2 parts: the first battle will take place inside Bowser's castle. Bowser will split fire, spin on his shell, chargin toward the player(s) and launching hammers. He'll launch some black hammers, and a golden hammer. This golden hammer will have to be picked up and launched on Bowser's head. After 3 hits, he'll be defeated. After defeating Bowser in the first battle, the Koopaling will come and will carry Bowser on the Koopa Clown Car. The final battle will be similar to that of SMW, but this time there will be the Koopalings inside the Koopa Clown Car, too, just like in Puzzle & Dragons: Super Mario Bros Edition. While Bowser will shoot fires and many metallic balls, as well as trying to crush the player(s), the Koopalings will shoot some smaller fireballs and use some exclusive attacks - for example, Roy will extend his arms, Lemmy will throw bombs etc. After hitting Bowser and the Koopalings with the Bob-Ombs they'll drop 6 times, they'll be defeated.|
Ghost House Bosses
Those bosses will be ecountered inside some Ghost Houses. They'll guard the secret exit of those ghost houses.
World 1: Yoshi's Island
World 2: Chocolate Wasteland
World A: Yin-Yang Plateau
|Yin-Yang Plateau-1: Dragon Hills||The first level in the first secret world, wich will feature many Oriental Rexes, a type of Rex wich will have long, thin moustaches like oriental dragons. Thos Rexes will also shoot golden fireballs toward the player(s) and will be red.|
|Yin-Yang Plateau-2: Koopa's Cane Thicket||The second level of thee first secret world, wich will feature many bamboo cane. Some Koopa Troopa will climb those canes. In the second part of this level will feature some wind, wich will bend those canes.|
|Yin-Yang Plateau-3: Dragoneel's Bridges||A level that will feature many jumping Cheep-Cheeps and even a jumping Dragoneel. This Dragoneel will be particular, since it'll have long, thin moustaches and will be orange-yellow.|
|Yin-Yang Plateau-4: Golden Statues Temple||The fourth level in the first secret world, wich will take place inside a temple full of golden statues of enemies, wich, if touched by the player(s), a fireball or even by another enemies, will become true enemies.|
World 3: Orangina Seaside
World 4: Popsicle Glacier
World B: Musical Park
|Musical Valley-1: The Evil Melody||The first level in the second secret world, wich will take place in what appears to be a pentagram-like zone. Many note-like enemies will go appear, jumping around trying to hit the player(s).|
|Musical Valley-2: Xilophone Rollercoast||The second level of the second secret world, wich will take place in a mountain zone. The player(s) will have to travel on a giant xylophone, avoiding various enemies like Sledge Bros and Sumo Bros. The former, ground pounding, will cause a wave on the hilophone that could knock the player(s) out.|
|Musical Valley-3: The Strumming Road||A level that will feature some giant violins and guitars. Player(s) will have to carefully walk on them, avoiding some sound waves that could make it fall.|
|Musical Valley-4: The Trumpet Concert||A level that will feature many giant trumpets where the player(s) will be capable to entry. Some of those trumpets will cause some blow (along with some evil notes) to exit, throwing the player(s) away. Completing this level will unlock the Sugary Canyon. A trumpet-like enemy, Trumpad, will also appear.|
World 5: Honey Forest
World 6: Sugary Canyon
World C: Gear Factory
|Gear Factory-1: Tick-Tock Platforms||The first level in the final secret world, wich will take place inside a giant clock. It will feature various gears. Many Gear-like Grolls will appear.|
|Gear Factory-2: Electrified Way||The second level of the third secret world, featuring a lot of Amps and an electrified floor. Many mechanical platforms will appear. Finding the secret exit of this level will allow the player(s) to go to Gear Factory-Secret 1.|
|Gear Factory-3: Explosive Conveyor Belts||An level wich will be full of conveyor belts. Those conveyor belts will be full of Bob-Ombs. Many Para-Bob-Ombs will appear, as well as many Bullett Bills.|
|Gear Factory-4: Mecha-Koopas' Headquarter||The fourth level in the final secret world, wich will feature many Mechakoopas, as well as its subspecies, like Mecha-Bomb Koopas and Para-Mecha-Koopas. Some Mecha-Koopas will also shoot fire.|
World 7: Cotton Candy Clouds
World 8: Bowser's Valley
World S: Special World
|Special World-1: Sumo Bros' Symphony||The first level in the special world, featuring many Sumo Bros, as well as many Note Blocks where the Sumo Bros will stay. All the Dragon Coins of Yoshi's Island will be required in order to unlock this level.|
|Special World-2: Bony Catacombs||The second level in the special world, wich will take place in a cave full of bones. Many dry enemies will appear, as well as falling bones. All the Dragon Coins of Chocolate Wasteland will be required in order to unlock this level.|
|Special World-3: Rammerheads' Undersea Maze||An underwater level wich will be full of Rammerheads, wich will often block the passage. This level will take place in an undersea maze full of tunnels. All the Dragon Coins of Orangina Seaside will be required in order to unlock this level.|
|Special World-4: Icy Waves||The fourth course in the special world, wich will take place in a frozen cave full of waves of blue lava. Many blue Blaaarghs will appear. All the Dragon Coins of Sweet Glacier will be required in order to unlock this level.|
|Special World-5: Magikoopas' Bushy Hole||A level that will take place in an enchanted forest, full of Magikoopas. The second part of this level will be dark, wich means that the player(s) will only be capable to see Magikoopas casting magic and some Firefly-like enemies. All the Dragon Coins of Honey Forest will be required in order to unlock this level.|
|Special World-6: Spiky Cones Mountain||A level wich will feature many ice cream's cones wich will work like spikes. Some mint will appear, too. All the Dragon Coins of Sugary Canyon will be required in order to unlock this level.|
|Special World-7: Flying in the Dark||A level where the player(s) will have to ride the Sky Pop again, but this time the sky will be dark because the level will take place at night, and the player(s) won't be capable to see much. Many Targeting Bullett Bills and Targeting Banzai Bills will appear. All the Dragon Coins of Cotton Candy Clouds will be required in order to unlock this level.|
|Special World-8: Thwomps' Inferno||A level wich will take place in a volcano full of various species of Thwomps, like Thwimps and Whomps. The player(s) will have to ride a Grumblump for the most of this level. All the Dragon Coins of Bowser's Valley will be required in order to unlock this level.|
World ★: Star World
|N/A||Small Mario||N/A||Small Mario is Mario's starting form. No Power-Up is required for this form. If Small Mario is damaged, he loses a life.|
|Super Mario||Super Mushroom||Super Mario is Mario's most common form. For this form, a Super Mushroom is required. If Super Mario is damaged, he shrinks back to Small Mario.|
|Fire Mario||Fire Flower||Fire Mario is one of the Mario's most common form. In this form, Mario can shoot a max of 2 fireballs per time. For this form, a Fire Flower is required. If Fire Mario is damaged, he returns back to Super Mario.|
|Dog Mario||Super Kibble||Dog Mario is a new Power-Up. In this form, Mario can bite enemies, defeating them, dig and run much faster. For this form, a Super Kibble is required. If Dog Mario is damaged, he returns back to Super Mario.|
|Cape Mario||Cape Feather||Cape Mario is a common Mario's form. In this form, Mario can fly and attack spiked enemies by spinning it around. For this form, a Cape Feather is required. If Cape Mario is damaged, he returns back to Super Mario.|
|Frog Mario||Frog Suit||Frog Mario is an uncommon Mario's form. In this form Mario can jump very high and swim much better. However, he can only jump, wich makes this form hard to control. For this form, a Frog Suit is required. If Frog Mario is damaged, he returns back to Super Mario.|
|Mini Mario||Mini Mushroom||Mini Mario is an uncommon Mario's form. In this form, Mario's very small, but he can walk on water and on walls like in NSMBU, He can also jump very high. For this form, a Mini Mushroom is required. If Mini Mario is damaged, he loses a life.|
|Invincible Mario||Super Star||Invincible Mario is a really uncommon Mario's form. In this form, Mario is invincible and can run faster. Mario can still lose a life if he falls in a bottomless pit or in lava, though. For this form, a Super Star is required. The effect only lasts 10 seconds.|
Items & Objects
Like Super Mario 3D World, this game will feature stamps. There will be one stamp for each level.
This game will be compatible with amiibo. In this game, amiibos will unlock some levels. Some new amiibos will be released, like Dog Mario amiibo.