New Super Mario Bros. 3
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| New Super Mario Bros. 3 | |
| | |
| Developer(s) | Black Diamond Games |
| Publisher(s) | |
| Release date | |
| Genre | Platformer |
| Mode(s) | 1-4 Players |
| Rating(s) | |
| Platform(s) | Nintendo DSi |
| Media | DSi Card |
New Super Mario Bros. 3 is the third game in the New Super Mario Bros. series made by EEA Inc. for the Nintendo DSe. The game is a remake of Super Mario Bros. 3 and was released in the summer of 2009. It is the second New Super Mario Bros. game, the first being New Super Mario Bros. 2. The game was released before Nintendo's New Super Mario Bros. Wii.
Similarities to Super Mario 3D Land
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- Assist Blocks only appeared in Toad House and Subspace.
- The Koopalings are in the Airships.
- Eight False Bowser at the castle.
- Bowser has two castles, both located in the eighth world.
- The starting cutscenes of entering the Towers, Ghost Houses, Castles and Airships.
Differences from Super Mario Bros. 2
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- Princess Daisy and Toadette take on the role filled by Princess Peach and Toad.
- The Crystal Balls is replaced by the ! Switches to open a Hawkmouth that transports the player into the room of the Koopaling's airship.
Worlds
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The world map similar to Super Mario Advance 4: Super Mario Bros. 3
Normal Worlds
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- World 1: Mushroom Valley: A grassland area, similar to World 1 from the previous New Super Mario Bros. games, containing mushroom hills and the castle of the princess.
- World 2: Dry Dry Desert: A desert with Egyptian pyramids, and a sea of sand with Moai-like statues.
- World 3: Sherbet Land: A snow-based world.
- World 4: Cheep Cheep Beach: Similar to World 4 from New Super Mario Bros. Wii, containing several tropical islands.
- World 5: Dino Dino Jungle: A leafy prehistoric jungle with canyons, a lake, a tropical rainforest with poisonous water, and many dinosaurs wandering around, like Soda Jungle, it is similar to the Forest of Illusion.
- World 6: Rock Rock Mountain: A mountain with pipes, tall mountains, high cliffs, deep caves and an active volcano, with giant enemies and blocks, similar to Big Island.
- World 7: Sea of Clouds: A sky world similar to World 7 from New Super Mario Bros. Wii and World 5 from New Super Mario Bros. 2.
- World 8: Bowser Badlands: A volcanic area, most presumably this game's incarnation of Bowser's domicile. Crags and volcanoes are found in the background, while the lava below creates a red mist.
- World 9: Rainbow Road: Similar to World 9 from New Super Mario Bros. Wii, but features Comet Observatory and Starship Mario.
Special Worlds
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- World Mushroom
- World Shell
- World Flower
- World Shine
- World Star
- World Rainbow
Mushroom Valley
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Levels
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- W1-Peach's Castle 1
- W1-Peach's Castle 2
- W1-1
- W1-2
- W1-3
- W1-Tower
- W1-4
- W1-5
- W1-6
- W1-Castle
- W1-Airship
Dry Dry Desert
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Levels
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- W2-1
- W2-2
- W2-Tower
- W2-3
- W2-4
- W2-5
- W2-Pyramid
- W2-Castle
- W2-Airship
Sherbet Land
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Levels
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- W3-1
- W3-2
- W3-3
- W3-Tower 1
- W3-4
- W3-5
- W3-Tower 2
- W3-Ghost House
- W3-6
- W3-7
- W3-Castle
- W3-Airship
Cheep Cheep Beach
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Levels
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- W4-1
- W4-2
- W4-3
- W4-Tower 1
- W4-Ghost House
- W4-4
- W4-5
- W4-6
- W4-Sunken Ghost Ship
- W4-7
- W4-Tower 2
- W4-8
- W4-9
- W4-Castle
- W4-Airship
Dino Dino Jungle
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Levels
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- W5-1
- W5-2
- W5-3
- W5-Tower 1
- W5-Ghost House
- W5-4
- W5-5
- W5-6
- W5-7
- W5-Tower 2
- W5-8
- W5-9
- W5-10
- W5-Castle
- W5-Airship
Rock Rock Mountain
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Levels
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- W6-1
- W6-2
- W6-3
- W6-Tower 1
- W6-4
- W6-5
- W6-6
- W6-Tower 2
- W6-7
- W6-8
- W6-9
- W6-Tower 3
- W6-10
- W6-11
- W6-12
- W6-Castle
- W6-Airship
Sea of Clouds
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Levels
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- W7-1
- W7-2
- W7-3
- W7-Tower 1
- W7-Ghost House
- W7-4
- W7-5
- W7-Tower 2
- W7-Clock Tower
- W7-6
- W7-7
- W7-8
- W7-9
- W7-Castle
- W7-Airship
Bowser Badlands
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Levels
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- W8-1
- W8-2
- W8-3
- W8-Tower 1
- W8-4
- W8-5
- W8-Airship 1
- W8-6
- W8-7
- W8-Tower 2
- W8-Castle 1
- W8-Airship 2
- W8-Bowser's Castle 1
- W8-Bowser's Airship 1
- W8-8
- W8-9
- W8-Bowser's Airship 2
- W8-Ghost House
- W8-10
- W8-11
- W8-Tower 3
- W8-12
- W8-13
- W8-Castle 2
- W8-Bowser's Airship 3
- W8-Bowser's Castle 2
Rainbow Road
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Levels
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- W9-1
- W9-2
- W9-3
- W9-4
- W9-5
- W9-6
- W9-7
- W9-8
Towers and Castles
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Castles, and Towers return yet again in New Super Mario Bros. 3, acting much like it did in the previous New Super Mario Bros. titles. Eight False Bowsers ruled the castles guarding a keys to unlock the Airship course.
Airship
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Airships return in New Super Mario Bros. 3, more like in New Super Mario Bros. U, every Koopaling and Bowser himself has a personalized airship, with the former seven having their faces on the bow, and their shells on the top and each having specific designs (e.g. Morton's airship being the biggest airship of the seven, while Iggy's is the thinnest and fastest airship), and the latter being the same airship featured in New Super Mario Bros. Wii, with the addition of a large mechanical hand, which Bowser uses to kidnap Princess Peach.
Larry's airship is designed after him, with his face for the bow and his sky blue-colored shell on the top of the ship. The stern of his ship has a green color design, similar to his shell color from past appearances. Like most of the airships, Larry's airship is equipped with a propeller at the back of his ship as well as another one placed just beneath the crow's nest. The airship is equipped with two cannons, one on each side. There are also yellow lids on top of the cannons used for opening and closing them. The deck of Larry's ship is filled with Bill Blasters and Banzai Bill Blasters. The interior of Larry's ship has a replica of the Infernal Tower, with a Gold Bowser Statues upon the top of the room, the ceiling of the room having a Bowser Land title and the windows with cage.
Roy has an airship with his head as the bow of the ship and his purple shell as the deck. The stern of his ship has a pink color design, similar to his former shell color from past appearances. Like most of the airships, Roy's airship is equipped with a propeller at the back of his ship as well as another one placed just beneath the crow's nest. The ship is equipped with four cannons, two on each side just like Morton's ship except the cannons are oriented horizontally. There are also magenta lids on top of the cannons used for closing and opening them. Roy has the second largest airship behind Morton. The deck of Roy's ship has a lot of conveyor belts and iron blocks. The interior of Roy's ship contains gold-tinted windows, gold Moai statues at the top of the room and a sand pit elevated on a platform.
Lemmy has an airship with his face as the bow and his orange shell as the deck. The tail of the ship resembles his ponytail. The stern of his ship has a teal color design, similar to his shell color from the All-Stars remake of Super Mario Bros. 3. Like most of the airships, Lemmy's airship is equipped with a propeller at the back of his ship as well as another one placed just beneath the crow's nest. The airship is equipped with two cannons, one on each side. There are also light green lids on top of the cannons used for closing and opening the cannons. He has the smallest airship out of all the Koopalings. The deck of his ship is made up of grey bouncing mushroom platforms and conveyor belts. The interior of Lemmy's ship has spiral shaped windows and it resembles the inside of a circus tent, which goes with his love for the circus.
Wendy has her own stylized airship. Her airship has her face as the bow, and her pink colored shell at the deck of the ship. The stern has a red color design, similar to her shell color from her game sprites of Super Mario Bros. 3 and Super Mario World. Like most of the airships, Wendy's airship is equipped with a propeller at the back of her ship as well as another one placed just beneath the crow's nest. The ship is equipped with two cannons, one on each side. There are also pink lids on top of the cannons used for closing and opening them. Wendy's airship has some unique features, having large gold rings around the cannons, and two wooded skis on the bottom, due to her place in Frosted Glacier. The cabin of her airship has feminine designs around the room with heart shaped windows, pink bows at the top of the room, purple curtains hanging against the walls and having a ceiling with flowers drawn on it. The room is also filled with four blue pipes (two on each wall). The underwater cabin filled with Torpedo Teds, Targeting Teds and Mecha Cheeps.
Iggy has his own personalized airship, with his face as the bow, and his green-colored shell at the top. The stern of his ship has a dark green color design, similar to his former shell color from past appearances. Unlike the other airships, Iggy's ship has two propellers on the back instead of one. There is another propeller at the top of the ship just below the crow's nest. The ship is equipped with two cannons, one on each side. The cannons also have purple lids on top used for opening and closing them. The hull is plated with metal, which is used to carry the lava in his airship. His airship is thinnest of all the Koopalings' ships, which is a reference to his skinny body. Iggy's airship seems to fly faster than others, which in addition to being a reference to the fact that Iggy is the fastest Koopaling, is because of the power generated by the two propellers at the back of the ship. The deck of the ship has some swinging girders and the blue rocking platforms. The cabin of the ship is completely filled with metallic walls. The room has rectangular shaped windows as well as having four pipes, two on each side of the room with two of them on the ceiling and the other two on the floor. The bottom of the room below the platform is able to carry lava.
Morton has his own personalized airship, with his face on the bow, and his black-colored shell at the deck of the ship. The stern of his ship has a gray color design, similar to his former shell color from past appearances. Like most of the airships, his airship is equipped with a propeller at the back as well as another just beneath the crow's nest. Morton's airship is equipped with four cannons, two on each side, like Roy's ship except that the cannons are placed vertically from each other. There are also grey lids on top of the cannons used for opening and closing the cannons. His airship has the biggest build of all the Koopaling ships. The ship is also made out of a darker wood than the other Airships, a reference to his darker skin tone. The deck of his ship has rotating lean blocks. The cabin of Morton's ship resembles a pirate ship, with compasses upon the top of the room, the ceiling of the room having a map design and the windows resembling steering wheels found on an old ship.
Ludwig has his own personalized airship, with his face as the bow, and his blue-colored shell at the top. The stern of his ship has a green color design, similar to his former shell color from past appearances. Like most of the airships, Ludwig's airship is equipped with a propeller at the back of his ship as well as another one placed just beneath the crow's nest. The airship is equipped with two cannons, one on each side. There are also orange lids on top of the cannons used for closing and opening the cannons. The airship has a unique feature. The hull is rimmed with green, and there is a balcony-like platform at the base of its mast. The deck of Ludwig's ship are moving platforms operated by gears. The interior of Ludwig's ship looks like Wart's room with Phanto upon the top of the room.
Much like Bowser Jr. in New Super Mario Bros. Wii and New Super Mario Bros. U, the Koopalings appear as the bosses in the Airships each world (or in the case of Ludwig von Koopa, on the crow's nest of the Airship), and the player must enter a Hawkmouth. After you defeat a Koopaling, Mario will jump on that Koopaling's airship, causing to smoke, go out of control, and finally crash. Bowser Jr. commands the battleship, which looks that in Super Mario 3D Land. Finally, at World 8: Bowser Badlands, Mario and company walk outside to see Bowser Jr. boarding the airship and taking off, with Peach crying for help from the deck. Mario and his friends subsequently board by themselves to a boss fight with Bowser Jr. in his armed Koopa Clown Car. At the very end of this course, Bowser Jr. accidentally damages the battleship with Time Bomb, and crashes it right outside Bowser's Castle 1.
Bowser's flagship is used as a course five times to rematch Boom Boom, Pom Pom and Reznors. After that Bowser Jr. destroys the floor and dumps Mario and his friends back outside. Kamek is sent out to the tower to stop the heroes while the flagship flies to the end of the world by itself with no castle in sight. Upon his defeat, Kamek returns to the flagship, which Mario and his friends subsequently board by themselves. After one last battle with Bowser Jr., Mario and friends finally find Peach on the deck, but Kamek intervenes and steals her away. Their goal now relocated to Bowser's Castle 2, Mario and company abandon the flagship for the remainder of the game.
The flagship appears in the ending hijacked by Luigi and Princess Daisy when Mario rescue Peach. Bowser is seen climbing up a massive Goomba Tower, trying to reach Mario, but is about to fail, he climbs on (his weight slow the airship down this time). Daisy uses the ship's mechanical hand to knock Bowser off. Mario and his friends return Peach to her castle. The airship flies on autopilot set by Daisy and knocks the Koopalings and Bowser onboard.
Bowser's Castle
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Bowser has two castles in New Super Mario Bros. 3, both located in the eighth world, Bowser Badlands.
The first castle's design heavily resembles the World 8-Bowser's Castle from New Super Mario Bros. Wii. In the first section of the level, there will be rocket engines on the rope moving near the lava. Then Podoboos and Dry Bones will be waking up near the stage. The Rocket Engines will start turning on and off near the middle of the first section. Near the stages going up, on the very right, there will be a Brick Block which will turn into a Gold Block. In the second section, Mario/Luigi must ride on the Snake Block. Before the blocks pass the platform with the Star Coin, the player must jump down to the platform to reach the Star Coin. Then the player must avoid the Rocket Engines while the Snake Blocks reach the platform on the door that leads to the third section. In the third section has many Grinders and also ropes and fences Mario or Luigi can climb on. The fourth is Bowser's lair. At the end of the castle, Mario fights Bowser and defeats him by pressing the switch at the end of the bridge, causing Bowser to sink in the lava below. Bowser reappears and attacks Mario with fireballs, spiked balls, and barrels as Mario makes his way up the castle until they reach the second bridge. Mario tricks Bowser into clearing the path to the switch, which Mario presses, causing the bridge to collapse and Bowser to fall. However, as Mario continues to make his way up the castle, Bowser returns and pursues Mario, breathing purple flames which jet towards Mario, until they reach the final bridge, in which Bowser chases Mario until Mario reaches the final switch, which he presses, once again causing the bridge to explode, sending Bowser falling into the lava. Mario makes his way to Peach, only to discover "she" was actually Kamek dressed as Peach in order to fool Mario and co. Bowser then appears with Peach in hand, and flees to his larger castle, which is the true Bowser's Castle.
The real Bowser's Castle resembles its Super Mario 3D Land design. The first part of the course is a short section comprised of lava and platforms similar to a Spine Coaster. Bowser Jr. will periodically crash into the ground, destroying Brick Blocks and the previously mentioned platforms. The second room has a lot of rising and falling platforms and lava rising from below, and is filled with Gray Bowser Statues, and Bowser Amps. Kamek summons the Magmaarghs via a red spell from his Magic Scepter. Once the player enters the third section, the Koopalings will ride on Bowser's Koopa Clown Car and try to blast the player. In order for the player to dodge, they must go behind the walls although the platforms are moving. If the player is shot, they will temporarily turn to stone. Near the middle of the section, there will be sets of Donut Lifts. On the first set in the middle row, the player must ride down the Donut Lift to get the Star Coin. After getting the Star Coin, the player must jump on another Donut Lift or the platform in order to stay alive. In the last room, there is a big green door leading the player to the final battle against Bowser himself. The player needs to make sure to reach the Midway Flag first before Mario enters the final showdown against the Koopa King. On the far right of this room by the door to the final battle, there is a hidden block that contains a Mushroom or a Fire Flower that will help him in the final fight. Then, Mario enters the giant green final door leading to the final battle. Once inside the room, the player will encounter Bowser and Bowser Jr. on a long bridge over a deep pit with a chain holding a bridge. The duo will then fight Mario and his friends together, with Bowser Jr. using his usual shell-tossing tactic, and his father breathing flames behind him. After the player defeats Bowser Jr., his father will increase his attacks greatly. When Bowser breathes blue fire it can turn Mario into Mini Mario. Mario must then run under one of Bowser's giant jumps and hit the giant Skull Switch at the end of the bridge, ending the fight and winning the game. Another way to win is if the player has a Mega Mushroom as a stored item; upon using it, the player can jump on Bowser, then make Bowser Jr. fall after hitting the giant Skull Switch. The player can also hit the giant Skull Switch without defeating Bowser Jr., causing both him and Bowser to plummet. After the player moves on to the final part, Kamek carries Bowser Jr., who convinces him and the Koopalings to enlarge Bowser. The outside of the true Bower's Castle is a boss battle with Giant Bowser. Like in New Super Mario Bros. U, the player must directly harm Bowser by stealing the Koopalings' and Bowser Jr.'s Koopa Clown Cars and crashing them down on Bowser's head. After doing this four times instead of three, Bowser is defeated. Mario then rescues Peach and they head back home.
After completing six Special Worlds, Bowser kidnaps Peach again, and Mario must return to his castle to defeat him and save Peach once again.
Koopalings
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The Koopalings are in the Airship:
- World 1: Larry Koopa
- World 2: Roy Koopa
- World 3: Lemmy Koopa
- World 4: Wendy O. Koopa
- World 5: Iggy Koopa
- World 6: Morton Koopa Jr.
- World 7: Ludwig von Koopa
Boom Boom
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Boom Booms are the tower bosses for the majority of the worlds, along side with Pom Pom and Reznors. Kamek is the boss of the third tower of Bowser Badlands.
Before each battle after Mushroom Valley-Tower, the Boom Boom is assisted by Kamek, who will use his magic on it the same way he did with bosses in Super Mario World 2: Yoshi's Island. Kamek will grant the Boom Booms these abilities:
- Dry Dry Desert-Tower: Will grant the Boom Boom the ability to spin jump.
- Sherbet Land-Tower 1: Will grant the Boom Boom the ability to jump, similar to Super Mario Bros. 3.
- Cheep Cheep Beach-Tower 1: Will grant the Boom Boom the ability to ground pound.
- Dino Dino Jungle-Tower 1: Will make the Boom Boom larger.
- Rock Rock Mountain-Tower 1: Will transform the Boom Boom's arms into wings, similar to Super Mario Bros. 3.
Pom Pom
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Pom Pom has a similar manner in Super Mario 3D Land:
- Rock Rock Mountain-Tower 3: Like Boomerang Bro., she throws at least two to three boomerangs at Mario, and then jumps away.
- Sea of Clouds-Tower 1: She throws a hammers like Hammer Bro.
- Bowser Badlands-Tower 2: She has ability to throw Fireballs and Ice Balls.
Reznor
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Reznor Level Appearances:
- Sherbet Land-Tower 2: Two Reznors on one wheel with four Rectangular Coin Blocks.
- Cheep Cheep Beach-Tower 2: Four Reznors on one wheel with four Rectangular Coin Blocks.
- Rock Rock Mountain-Tower 2: Four Reznors on two wheels; two Reznors per wheel, with each wheel having four Rectangular Coin Blocks. One bridge is positioned to the left of one wheel, while another bridge is positioned to the right of the other wheel.
- Sea of Clouds-Tower 2: Four Reznors on two wheels; two Reznors per wheel, with each wheel having four Rectangular Coin Blocks. One bridge is positioned between the two wheels.
- Bowser Badlands-Tower 1: Four Reznors on one giant wheel with eight Rectangular Coin Blocks.
False Bowser
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Eight False Bowsers in castles guarding the keys to the Koopalings' Airships. The enemies and their attributes are:
- World 1: Goomba - fire
- World 2: Koopa Troopa - large hammer that's apparently filled with magic
- World 3: Cooligan - ice
- World 4: Blooper - bombs in the style of Lemmy's bouncing balls
- World 5: Hammer Bro. - hammer
- World 6: Sumo Bro. - Bob-ombs
- World 7: Lakitu - Bill Blaster
- World 8: Magikoopa - three fireballs, some being a usual green flame, and the other red orbs that generate Magmaarghs when they land into the lava below
Bowser Jr. is in Princess Peach's Castle and Bowser's Battle Yacht.
Bowser is in his two castles.
The Skull Switch has a true return, where, similar to New Super Mario Bros., it destroys Bowser's bridge. A giant Skull Switch is about the same size as the giant ! Switch. ! Switch enable the Ax to destroy the bridge, causing False Bowser to fall (into the lava in World 1-Castle, World 6-Castle and World 8-Castle, quicksand in World 2-Castle, ice water in World 3-Castle, water with water spout in World 4-Castle, poisoned water in World 5-Castle and spike below the bridge in World 7-Castle).
Characters
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Playable
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Bosses
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- Boom Boom (Towers)
- Pom Pom (Towers)
- Reznor (Towers)
- Boss Sumo Bro. (World 5 Tower 2)
- Kamek (World 8 Tower 3)
- False Bowsers (Castles)
- Koopalings (Airships)
- Larry Koopa (Mushroom Valley)
- Roy Koopa (Dry Dry Desert)
- Lemmy Koopa (Sherbet Land)
- Wendy O. Koopa (Cheep Cheep Beach)
- Iggy Koopa (Dino Dino Jungle)
- Morton Koopa Jr. (Rock Rock Mountain)
- Ludwig von Koopa (Sea of Clouds)
- Bowser Jr. (Princess Peach's Castle, Bowser's Battle Yacht, Airship)
- Bowser (Bowser's Castles in Bowser Badlands)
- Koopa Kids (Special Worlds)
- Red Koopa Kid (World Mushroom)
- Green Koopa Kid (World Flower)
- Blue Koopa Kid (World Star)
- Wario and Waluigi (Airship)
- Dry Bowser (World Shell, World Shine, World Rainbow)
Supporting
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Inventory
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The world map inventory, seen in Super Mario Bros. 3, New Super Mario Bros. Wii and New Super Mario Bros. U, returns in New Super Mario Bros. 3. The inventory starts with one limited to ten items but as the game progresses the number of inventories eventually reaches ten and 100 items.
References to Other Games
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- Super Mario Bros. 3: The Mushroom Valley theme is a remix of the Grass Land theme. The music heard in Haunted Area of Dino Dino Jungle appears to be a remix of the Iced Land theme. The second area of Bowser Badlands is a remix of the Dark Land theme like Super Mario 3D Land and the theme heard during the battle with False Bowser is a remix of that from Super Mario Bros. 3.
- Super Mario Land: A song of Easton Kingdom in World 1-Peach's Castle 1 is a remix of the theme played.
- Super Mario World: The underwater theme from the level "Donut Secret 1" and the theme for Paper Mario's title screen is remixed and used as the theme for Cheep Cheep Beach.
- Super Mario RPG: Legend of the Seven Stars: Dino Dino Jungle is a remix of the Forest Maze theme. Part of the first Bowser's Castle theme is remixed into the theme for the first area of Bowser Badlands.
- Super Mario 64: The theme of Lethal Lava Land is remixed and used as the theme for Rock Rock Mountain. Sherbet Land is also a remix of the Snow Mountain theme.
- Mario Party: The Sea of Clouds theme is a remix of the music which plays in Mario's Rainbow Castle.
- Mario and Luigi: Partners in Time: Gritzy Desert's background music is remixed and used as the theme for Dry Dry Desert.
- Paper Mario: Sticker Star: The Tower and Castle doors use the design from The Enigmansion in this game while the Ghost House doors reused this one from New Super Mario Bros. Wii.