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New Super Mario Bros.: Extreme Adventure
New Super Mario Bros.: Extreme Adventure is a game for the Wii U and another sequel to (New) Super Mario Bros. series. The game is heavily based on (New) Super Mario series. and on games like Super Mario World and Super Mario Land, but it is a Mario game in the vein of games like Super Mario 64 (DS), Super Mario Sunshine, Super Mario Galaxy 1 & 2 and Super Mario 3D Land & 3D World.
Mario, Luigi and his friends like Princess Daisy, Toadsworth, Yoshi, Toadette, Princess Rosalina and others were celebrating Mario's birthday on Peach's Castle. They all celebrate, while the Wario Bros. appear trying to make a "surprise" to Mario: trying to put a Bob-omb on the cake that Peach and Daisy made and trying to steal some gold from the castle. While this, the Koopa Troop also pretend to ruin Mario's Party. Iggy, Ludwig and Bowser Jr. improve some of the Troop machines to attack the Mushroom Kingdoom.
Just as Mario is about to blow the candle out and just as Wario is about to explode the cake, some tremors are felt by all at the castle. All of them run at outside, seeing Bowser Airships launching cannons at the castle. Bowser appears with Kamek, saying that he wanted to join the Party and wanted to give his present. Bowser Jr. appears at this moment, getting Luigi with the Junior Clown Car and launching him far from the castle. The Wario Bros. try to escape from the Koopas, but Kamek sees them and trap them into a magic bubble. The Koopalings and some members of the Troop start to capture some Mario friends, while others escape from them. Peach, Daisy, the Wario Bros., Blue Toad and Yoshi were all captured.
While Mario was diverting the Koopa Army, Bowser told him about his new plan to conquer the world and, then, the Universe: to find the Elemental Pearls (some powerful stones that could give power to it's user) and the Pearl Machine (a machine that can combine all of the Pearls powers) to have great power; also, kidnapp all the ones that could stop him on his plans. Luckly, Mario escaped and get Luigi with him. Bowser leaves the town, destroyed, in order to get all of the stones.
The gameplay of New Super Mario Bros.: Extreme Adventure is very similar to that of past New Super Mario Bros. games, especially New Super Mario Bros. U. Mario must clear levels by defeating enemies within an amount of time. Players can play up to 4 players at once, returning from New Super Mario Bros. U. Each character now has different stats, like in Super Mario Bros. 2 and all can be chosen before starting a level. Familiar items and power-ups return, like the Ice Flower. Vegetables and other objects (and some enemies) can be picked and thrown just like in Super Mario Bros. 2. The Spin Jump from Super Mario World and the backward sommersault from Super Mario Bros. 2 also return. Some abilities from Super Mario Run also appear, like long jump, side somersaut and also appear stylish jumps.
Returning from Super Mario Bros. 2, the Health Meter appears on the lower left coner of the screen and consists of two sections. Each section of the health meter represents one point hit each. Normally, the sections (hearts) will be pink. However, when the player is damaged, one health section will be lost and will turn gray instead of pink. The character will shrink when only one health section remains. Sections of health meter can be replenished by collecting Super Mushrooms on the level. Collecting Super Hearts, hidden on the level, will increase the sections of Health Meter by one, up to a maximum of five; also, it will restore all the Health Meter if it is incomplete. Unlike SMB2, the player keeps the same amount of Health Meter sections along the levels. Other power-ups keep the health meter with at least 2 sections.
When you unlock a character, the game works like Super Mario 3D World, where you can choose the characters freely.
Playable from the start.
Can jump higher.
Playable from the start.
Big throw and huge Ground Pounds.
Good swimmer and great long jumps.
She can do a impulsive second jump
Can hover in midair for a short time
Is immune to all enemy attacks.
Catch Nabbit all the times and find all the secret exits
Has the Spin Attack.
Unlock World Star
OBS: The Mii character have different outfitts at several levels, but loses them when gain a power-up. The Mii can choose to use only the normal suit:
At grassland levels, , , and , the Mii uses normal suits.
At autumn forests, the Mii uses a beekeeper's costume.
At desert levels, the Mii uses a cowboy costume.
At beach levels, the Mii uses beach clothes.
At underwater levels, the Mii uses a scuba diving gear.
At snow levels, the Mii uses a ski clothing.
At cave levels, the Mii have a Pickaxe and crystals inside a backpack.
At jungle levels, te player uses a jungle suit.
At ghost levels, the Mii uses a Pumpkin Suit.
At mountain levels, the Mii uses a Rock Suit (similar to Rock Mario).
At factory levels, th Mii uses a hard hat.
At sky levels, the Mii gains wings (like Winged Yosh) (just illustrative)
At space levels, the Mii uses a space suit.
At volcano levels, the Mii uses a Gas Mask.
Shopkeepers & Toad House Guide
Toadette & Toadsworth (W1)
Mony Mole (WC)
Hammer Bro. (W6)
Lakitu Buddy (W7)
Bob-omb Buddy (W8)
Polari & Luma (W★)
World 1 - Grassy Plains
World A - Goldwood Forest
World 2 - Sand Desert
World 3 - Subtropical Beach
World B - Very Big Island
World 4 - Freezeflame Galcier
Wendy O. Koopa
World C - Crystaline Caves
King T. Mole
World 5 - Poison Jungle
World D - Horror Boneyard
World 6 - Rock Canyon Mountains
Boss Sumo Bro.
Boss Chargin' Chuck
Morton Koopa Jr.
World E - Chermical Factory
World 7 - Cloudway Sky
Ludwig von Koopa
World F - Super Galaxy
World 8 - Bowser's Planet
World ★ - Star Road
All the other Bosses
Increases the sections of Health Meter by one, up to a maximum of five and will restore all the Health Meter if it is incomplete.
The Earth Rock lets you stomp on the ground to cause quakes which can make Coins fall and allows the player to paralyze big enemies (some small enemies can be defeated), identical to Yellow Yoshi's on SMW.
This form lets Mario shoot flaming egg-like projectiles (that act like Fireballs) and gives Mario the ability to slowly fall.
Bomb Mario has the ability to shoot 2 Bombs at once that explode when touch the ground, the wall or an enemie. Also, Mario is invencible to explosions made by his bombs
While in this form Mario can shoot Magic Balls from his magic scepter. These Magic Balls are not effected by gravity and can be aimed. The Magic Balls may also turn enemies and brick blocks into coins, Super Mushrooms or even rare 1-Up Mushrooms and reveal the contents in blocks. Magic Mario can levite and teleport (in short distances) like an Magikoopa.
A very small form of Mario that can pass for very small placesand can jump very high
A Gaint form of Mario which can smash lots of things.
Rainbow Mario is invencible and very fast!
Fire Mario is able to shoot fireballs!
Ice Mario is able to shoot iceballs!
After grabbing the Super Leaf, the power-up allows Mario to fly after reaching top speed and also lets him hit things, like enemies and blocks with his raccoon tail.
Flying Squirrel Mario
When he grabs an Super Acorn, Mario can lightly glide and temporarily cling to walls, blocks and pipes. He is also able to air jump while gliding.
When Mario uses the Spin Jump, he'll propel up literally instead. When in air, Mario can do this one time before he lands. Spinning makes Mario slow down a bit.
Cloud Mario can create clouds by spinning, although he can make three clouds a time. He then need to pick up another Cloud Flower to make again three clouds.
This special suit makes it possible to shoot ice balls. However, just like the Frog Suit, to swim better and to slide on its belly.
Frog Mario can jump higher than usual. Also, it gives Mario enhanced swimming abilities; he can spin to get a speed boost that can defeat tough underwater enemies. On land, he is able to stick on walls and crawl on them for a short amount of time.
Boomerang Mario can throw a boomerang just like other Boomerang Bros.
Hammer Mario can throw a hammer just like other Hammer Bros.
Normaly, the only Yoshi that appears inside an Egg being adult is Green Yoshi, although there is Baby Green Yoshi in the game. The others appears as Baby Yoshis and needs to eat 7 enemies to grow to a normal Yoshi, while the Green Baby Yoshi only turns into adult when the player completes a level. Both baby and adult Yoshis who have special abilities can use them. The Babies need to be carried by the player, but while swimming with Baby Yoshis, the player's swimming style improves, swimming faster and resisting water currents better. The player can ride on adult Yoshi back and the Yoshi can do a flutter jump, can do a ground-pound and it can also jump on spiked places and on certain enemies that players can't normally jump on (though it won't affect the enemies in any way).
Baby Yoshi Image
Green Baby Yoshi/Green Yoshi
They are the only ones that can eat enemies or vegetables using its tongue and they are the only ones that can proceed to another level with the player, while the others stay in the level. If Yoshi eats a shelled enemy, hammers, sledge hammers, spiked balls or boomerangs, he can't swallow it, and must spit it out eventually instead. Eating a Fire enemie or a fireball allows Yoshi to spit out a fireball. Also, eating an Ice enemie or an iceball allows Yoshi to spit out an iceball.
Blue Baby Yoshi/Blue Yoshi
Blue Yoshi can shoot bubbles to trap enemies inside them.
Magenta Baby Yoshi/Magenta Yoshi
Magenta Yoshi can turn into a giant balloon and float up into the air.
Yellow Baby Yoshi/Yellow Yoshi
Yellow Yoshi can spin, turning shiny to light up darker areas.
Red Baby Yoshi/Red Yoshi
Red Yoshi can runs 2 times faster the speed of a normal Yoshi.
Orange Baby Yoshi/Orange Yoshi
Orange Yoshi can dig underground, revealing secret items and areas.
Cyan Baby Yoshi/Cyan Yoshi
Cyan Yoshi are can spit out small lightning balls that can paralyze enemies for a short amount of time or can defeat some enemies.
Purple Baby Yoshi/Purple Yoshi
Purple Yoshi can float on Posioned Water without being hurt and also can split out posioned balls that can defeat small enemies and make big enemies dizzy.
The first Koopaling to be defeated in the game. This time, Lemmy will throw circus balls and also circus bombs. The difference is that he jumps on his ball when launch something and can also uses his pipes to traverse the cabin, like in SMW. While he curls into his shell and spins around when hit, he jumps. 3 hits to the head, and this boss in defeated.
Another minion of Kamek that don't get any power from the Makigoopa. In his battle, Bugaboom first still on the ground, trying to attack Mario with his mandibles. When the player does a ground-pound on his back, the boss starts to fly around, launching bombs. The player can use a flying power-up or the Earth Rock to ground-pound the boss, but he can get the bombs and launch back at Bugaboom. 3 bombs can make the boss fall. Do the ground-pound more 2 times to defeat him.
He was a regular Huckti Crab until Kamek transforms him, using the power of the Sand Pearl, somewhat changing his appearance, changing his composition to sand, and greatly increasing his size. The boss throws giant sand boulders (sometimes some small stone boulders) and disperse his body himself in the sandy ground, to unexpectedly shoot a boulder and jump out of the ground. The boss can also manipulate the sand to transform it into quicksand. Also, the boss can create giant claws made of sand at the sandy walls to attack the player. The player can't ground-pound his huge head due to a spike there. So the player must grab a stone boulder and launch back on him. This will knock out the boss and the player, then, need do a ground-pound on his stomach. Do this 3 times to defeat him.
The second Koopaling to be defeated in the game. This time, Roy will shoot Bullet Bills and Missle Bills with his Bill Blaster and jump between sand geysers. He, sometimes, can increase the size of his Bullet Blaster to shoot Banzai Bills and Missile Banzai Bills. While he curls into his shell and spins around when hit, he jumps lower, creating a shock wave that can stun the player. 3 hits to the head, and this boss in defeated.
Bowser Jr. (1st Battle)
In his first battle, he, using his Junior Clown Car, can create drill hands and transforms the propeller into a drill to attack the player. Also, the ground, the ceiling and the walls are all made of sand and Bowser Jr., using the drills, can drill the walls or the ground and go to other places. When he goes dill the ground, the player needs to be fast and jump on his head 3 times. The only trouble is that he uses a shield on his Clown Car that must be broked jumping on it. The player only needs to watch out when the boss launch drills and fireballs to attack the player.
The third Koopaling to be defeated in the game. This time, Larry can control the water with his new water trident. With it, he can create a bubble sheild that the player must jump to break it, he can control the water speed to the left or to the right, can summon water enemeis (like Fishbones, Bloopers and Mecha-Cheeps) and can lauch magic bubbles on the player to damage him. There, in the arena, also have Targeting Ted Skull Boxes and some spikes on the walls. While he curls into his shell and spins around when hit, he swims in the water, jumping to the ceiling. Jump on his bubble shield and then, jump on his head to damage him. 3 hits and the boss is defeated.
Boom Boom returns to a revenge. Boom Boom is assisted by Kamek. With Kamek's magic, Boom Boom can spin, can do a spin jump, can do a mega jump (similar to SMB3), can dash with his spiked shell (similar to the the Koopalings), can turn invisible (similar to SM3DW) and he have a bigger size. Mario simply need jump on his head 5 times. At the final time, he starts to fly (while with his giant size).
Wendy O. Koopa
The fourth Koopaling to be defeated in the game. This time, Wendy can use her magic to create icicles on the ceiling and make them fall seconds after created. She skates across the area to avoid the player, including on the walls and on the ceiling. Also, she can launch normal Rings and new Freezie Rings that freeze the player and she can summon Mr. Blizzards. When she curls into her shell and spins around when hit, she actually change directions anywhere around the room. 3 hits to the head, and she is defeated.
King T. Mole
A new king and another minion of Kamek that don't get any power from the Makigoopa. In his battle, King T. Mole appeared in some holes in the wall of the arena, throwing boulders on the player. The player must dodge the attacks and jump on the head of the boss 5 times. Sometimes, some Mega Moles appear to confuse the player. When the boss appear at highter holes, the player must climb the wall to reach the boss.
The fifth Koopaling to be defeated in the game. Iggy's room have lots of Turnips and also some Evil Turnips. The Koopaling will dig the ground and will camouflage himself on the ground (only his hair will stay out of the ground, looking like a Turnip). The player must be attent and find the Koopaling. He will star running and split out magic balls. When hit, he boss will curl into his shell and will spin arround (at this moment he will create fireballs that can hit the player or the Turnips in the ground). 4 hits to the head, and this boss in defeated. At the final attack, when discovered by the player, he will create a magic shield and the player must break the shield throwing at it 3 Turnips.
Bowser Jr. (2nd Battle)
In Bowser Jr.'s second battle, he uses his Clown Car to launch spiked gears, spiked balls, Missile Bills and fireballs. He also can do ground-pounds on the ground, what makes waves of poisoned water appear from the ground. To defeat him, only jump on his head 4 times, remembering that he uses a sheild that must be broken jumping on it. This time he acts like the Koopalings, curling into his shell and spins around when hit, while the Junior Clown Car launch spiked gears and Missile Bills.
He was a regular Broozer until Kamek transforms him, somewhat changing his appearance and greatly increasing his size. In his battle, Boss Broozer turns invisible, launchs blue fireballs, runs faster than other Broozers and can summon 2 Broozers to aid him. He do not follow the player like other Broozers. The player have to find a barrel, grab it and launch it on the boss 4 times. When Boss Broozer punches a barrel, the barrel starts rolling in blue flames, so, the player can't touch on it. Also, the punched barrel leaves a trail of blue fire.
Boss Sumo Bro.
He was a regular Sumo Bro. until Kamek transforms him, somewhat changing his appearance and greatly increasing his size. In his battle, Boss Sumo Bro is able to run and jump across the platforms. In his stomp attack, he makes giant lightning balls that create shockwaves on the ground. Also, now, the plataforms have propellers, so, they move. To defeat him, the player has to jump and hit the platform where Boss Sumo Bro. stands, causing him to fall on the back of his shell. While Boss Sumo Bro. is stunned, the player must jump on him. He or she must to do this three times to defeat him. Watch out for the Bowser Amps that are on the arena.
Boss Chargin' Chuck
Morton Koopa Jr.
The sixth and penultimate Koopaling to be defeated in the game. This time, Morton can use Ground Pounds to stun all players that are on the floor and use his hammer to launch Spiked Balls on the player like a tennis bat. He also can use his hammer to smash it on the ground and make appear rock spikes on the ground. When he curls into his shell and spins around when hit, he jumps low, creating a shock wave that can stun the player. 6 hits to the head, and the boss is defeated.
Another minion of Kamek that don't get any power from the Makigoopa. In the arena, there are 4 Black Pipes in the ground and 4 in the ceiling. He will appear and disappear in the pipes, appearing only to launch Bob-ombs, bombshells or Bob-ulks at the player. When he appear at one of the pipes in the ceiling, he falls and create a shockwave (when he hits the ground, will paralyze the player for a brief moment if he doesn't jump at the correct time), and then he will launch Bob-ombs and will jump to other pipe. The player has to grab the Bob-ombs throw them back at him before they explode. After being hit by 10 Bob-ombs, he's defeated. When the boss is damaged by 5 Bob-ombs, the time clock will disappear and another clock will appear, showing that the player must defeat King Bob-omb in 60 seconds before the whole Factory Tower explodes.
Ludwig von Koopa
The last minion of Kamek that don't get any power from the Makigoopa. In his battle, Topmaniac spins at the player with his spiked body to hurt the player. He also summon a Topmen to help him. The heroe must jump on top of it, which will force it to retract its spikes and spin closer to the walls, Mario must then Spin into it, knocking it into the electric wall, damaging him. The player must repeat this three times to win. During the battle, some Topmen, some Sparks some Amps appear to distract the player.
He was a regular Thwomp until Kamek transforms him, somewhat changing his appearance and greatly increasing his size. In his battle, the ground is all made of blocks. Boss Thwomp's will be most of time in flames and his attack pattern involves breathing some fireballs at the player, while he flies in the air attempting to smash the player when the heroe is under him. The boss can also do a meteor smash, leaving some lava pools on the blocks. Whenever Boss Thwomp ground-pounds a pair of blocks, they are destroyed, and he also leaves a trail of fire. After destroying an entire column of blocks, Boss Thwomp plummets to the massive pit and hits the ground, being destroyed.
Kamek appears as the boss now of World 8 Tower. He attacks by launching magic balls, flying, summoning enemies, like Magikoopas and Toadies to aid him and teleporting. Kamek also can release his magic, affecting the enemies on the arena and transforming them into giant versions of themselves. His magic blasts turn the blocks of the floor into donut lifts upon contact. The player needs jump on his head five times to defeat the boss. When Kamek is attacked, he uses his giant magic hammer (the same from Yoshi's New Island) to try to smash the player. Upon concat to the floor, it will destroy all the blocks transformed into donut lifts. After some time, these blocks will reappear as normal blocks.
Bowser Jr. (3rd Battle)
These are the Music that are played in New Super Mario Bros.: Extreme Adventure