|Well, welcome to Mythikal, a fangame made by me, Pyrostar.
Please do not edit it without my permission, but you are welcome to comment or talk to me on my userpage. That said, enjoy the page!
| 1-Player Story Mode
6v6 Arena Mode
|Media Included||Pyrohedron Disc|
The story mode is single-player only. However, players may create custom teams through the unlockable "Parallel Ally" ability and send them over the internet to assist other players.
The story begins by telling the game's backstory.
Long ago, humanity had reached its peak of prosperity. Technology no longer had any reason to advance, disease had largely been wiped out, world hunger had been solved, and mortality rate was at an all-time low. It seemed that mankind would last forever. However, this was not the case.
When humanity began tampering with their own genetic code, this seemingly became too much for Mother Nature to take. The Myths descended on our world, powerful creatures with their own unique powers and abilities. Led by the most powerful of them all, Dei, the Myths began attacking humans, trying to wipe them out and return Earth to its original state.
The Mythic War stretched on for decades, and it was revealed that the Myths had another ability- they could "bond" with humans. These humans were invariably led astray, stating that they had been granted enlightenment and that the Myths were not to be feared. They were invariably either exiled from society or sentenced to death. It was learned from one of these corrupted humans, however, that we learned that Myths could be sealed away into stone form.
A crusade began, led by one of humanity's greatest warriors, to seal away all the Myths. While the resulting stones, dubbed Mytholiths, could not be destroyed, they were scattered across the world, never to be found. Eventually, the lone warrior came to face Dei, a truly god-like figure among the Myths. However, Dei, instead of fighting, Dei sealed itself away into the warrior's DNA, stating that one day, his descendants would free the captured Myths and Dei itself, and humanity would finally be erased. The warrior ended his own life to destroy Dei, and over two hundred years passed peacefully.
However, humanity was now in shambles. The advanced technology they had developed was in shambles, and all the problems they had solved were worsened by the Myths. Mankind dedicated itself to resetting the Mythic War, starting anew amidst the rubble of the old world.
Mythikal's gameplay is inspired by that of the Kingdom Hearts franchise, being an RPG with a focus on action elements. Players explore 3D environments in search of the game's current goal, and must actively move, attack, and use special techniques when in combat- there is no automatic battle function.
The player is accompanied by two Myths, creatures allied with the player that fight alongside them. Myths can be commanded directly with the Order command, or they can be left alone to let the AI control them. Myths can be unlocked when the corresponding Mytholith is found.
A third Myth can enter the party by changing into weapon form, known as Myth Transfer. This weapon is wielded by the player character. Not only does the transferred weapon change the player character's stats (by using the average of the player's stats and that of the Myth used), but it also allows the player character direct access to all of the Myth's special techniques.
List of Obtainable MythsEdit
A demo was released over the Pyrohedron eShop on December 6, 2014. It has no story, simply letting players explore the game's first area, find secrets, and challenge monsters with the seven Myths available. The included Myths are Shinobeetle, Prismage, Pumkimancer, Turbindo, Voltergeist, Pokyspine, and Clericrow.