This timeline revolves around the characters of the Mushroom World. Mario, Luigi, Wario, Yoshi, and Donkey Kong will be the only characters in the timeline seeing as their the only characters that have their own video game series.
YOSHI'S ISLAND - SNES
On a dark and starry night, a stork was flying into the night sky, carrying two babies across the sea. Suddenly, a shadow appears in a gap between the clouds and races towards the stork with blinding speed.
"THE BABIES ARE MINE!"
WOW!!! Snatching only one baby, the creature vanishes into the darkness from whence it came. The second baby falls undetected towards the open sea. . . OH NO. . .
Meanwhile, here is Yoshi's Island, home to all Yoshis. It's a lovely day, and Yoshi is taking a walk. HUH?!? Suddenly, a baby drops in onto his back. The baby seems to be fine. This is very fortunate! Wha-? Something else fell with the baby . . . Let's take a peek . . .
It looks like a map. Maybe the stork was using it? But Yoshi can't figure it out. Yoshi decides to talk to his friends.
AAAKK!!! Kamek, the evil Magikoopa, and kidnapper of the baby, quickly dispatches his toadies, when he discovers that he missed the other baby!
Yoshi heads leisurely back to the other Yoshis, unaware of the danger at hand. Kamek's forces are actively searching the island. This paradise is Yoshi's Island, where all the Yoshis live. They are all in an uproar over the baby that fell from the sky.
Wait! The baby seems to know where he wants to go . . . The bond between the twins informs each of them where the other one is. The Yoshis decide to carry the baby to his destination via a relay system. Now begins a new adventure for the Yoshis and baby Mario.
Throughout Yoshi's Island, Kamek tries to stop Yoshi by dispatching his minions all across the island and by using magic spells to transform normal enemies into more powerful creatures that further impede Yoshi's progress.
When Yoshi finally reaches Bowser's Castle, Kamek demands that Yoshi gives back Baby Mario. Suddenly, Baby Bowser wakes up and attempts to ride Yoshi, but Yoshi fights Baby Bowser until the latter becomes unconscious. Kamek then uses his magic to enlarge Baby Bowser to a gigantic size, destroying most of the castle in the process. After being defeated by Yoshi, Baby Bowser is reverted to his normal size and faints. Kamek is horrified and vows to return before flying off with Baby Bowser towards the moon.
Yoshi then frees the captured stork and Baby Luigi. The stork flies the reunited twins far away to the Mushroom Kingdom where their parents live. At dawn, the couple emerges from their mushroom-shaped home to see the pair of infants on their porch.
YOSHI'S NEW ISLAND - 3DS
After the events of Yoshi's Island, the couple to whom the Stork gave Baby Mario and Baby Luigi allege that the brothers are not their babies. It goes on searching for the real parents, when it finds Kamek wanting to steal the babies once more. Again, he proceeds to take only Baby Luigi away, and Baby Mario falls on the nearby Egg Island. He is found by a group of Yoshis who decide to take him to his brother and defeat Baby Bowser, since he is planning to turn Egg Island into his vacation home.
After defeating both Baby Bowser and his older self, Egg Island is saved, and Baby Luigi is rescued. The Stork proceeds to take the brothers to fulfill his job of sending them to the correct parents. After the Stork gets there, this couple confirms that Mario and Luigi are indeed their children. After this, the helpful Warp Pipe is seen; it reveals its true identity and vanishes.
YOSHI'S ISLAND DS - NDS
Kamek and his army of Toadies steal all of the babies in the Mushroom Kingdom, as well as in other nearby areas. The Toadies take the babies to Bowser's Castle, but the Stork comes in and attacks two Toadies, making them drop the babies they are carrying. The two babies land on Yoshi's Island and are revealed to be Baby Mario and Baby Peach.
The Yoshis find the babies and decide to help them. They figure out that Baby Mario, once again, wants to save Baby Luigi and the other babies from Kamek and his Toadies. The Yoshis take the babies with them and go to rescue the kidnapped babies. Later on in the adventure, sometime after the defeat of Gilbert the Gooey, a group of Grinders kidnaps Baby Peach.
The Yoshis and Baby Mario find another baby, Baby Donkey Kong, who was left behind when the Toadies were kidnapping all the other babies. With the help of Baby Donkey Kong, Yoshi is able to rescue Baby Peach from the Grinders. Baby Donkey Kong joins the team when the Grinders are defeated.
Promptly after defeating Bessie Bass on a battleship, the Yoshis and the babies are swept away by a tidal wave in a storm. They eventually find Baby Wario, who is also left behind. Baby Wario then decides to join the party.
When Priscilla the Peckish is defeated, Baby Wario decides to join a team of Bandits in hope of getting money. Meanwhile, after the Yoshis defeat Six-Face Sal, it is revealed that future Bowser and future Kamek are the ones kidnapping the babies and that they are looking for the seven Star Children. The Star Children are young children that have magical stars in them. If one collects all the stars, then the owner will rule the world. Kamek kidnaps Baby Bowser (while Kamek of the past tries to stop him), and Baby Bowser and Bowser get into a fight, ending with Bowser causing his infant self to fall out of a window of the castle. Baby Bowser lands on Yoshi's back and joins their team, although they are worried that he might attack them.
Baby Bowser does not stay for the rest of the adventure. When Big Guy the Stilted is defeated, he leaves with Kamek, who then returns to Bowser's Castle and uses a Crystal Ball to check every baby they have kidnapped (with the exception of Baby Luigi, who hides from it) to determine if they are Star Children, which they are not. Bowser becomes furious, and he sends the Toadies to keep looking for more babies.
The team finally arrives at Bowser's Castle where Baby Wario and Baby Bowser are arguing over who gets to keep some treasure. They then notice the Yoshis and help them travel through the castle. When they finally get to the top of the castle, however, Baby Bowser tells the Yoshis to leave. When they do not leave, Baby Bowser thinks Yoshi is there to steal his treasure. Baby Bowser fights Yoshi, but Yoshi defeats him.
Bowser then comes in the room and is angry at what Yoshi did to his younger self. He then fights Yoshi, but gets defeated just like his younger self. Kamek then uses magic to help Bowser become giant. The four babies with four Yoshis fight against the Giant Bowser using Giant Eggs and are eventually able to defeat him. Kamek escapes when Bowser is defeated, with four Toadies carrying Bowser right behind him. Baby Bowser decides to escape with Bowser and Kamek, and holds on to his broomstick.
The Yoshis save all the kidnapped babies, and the storks take all the babies back to their home, except for Baby Wario, who is homeless. Supposedly, the Stork adopts Baby Wario and takes him to a raft where Baby Bowser's treasure ends up. A flying rock hits Kamek's broomstick, and Baby Bowser lets go and falls down right in his treasure. Baby Wario and Baby Bowser start arguing about who gets to keep the treasure again.
It is then revealed that the seven Star Children are Baby Mario, Baby Luigi, Baby Peach, Baby Donkey Kong, Baby Wario, Baby Bowser, and a newborn Baby Yoshi, who hatches from its Yoshi Egg at the end of the game.
YOSHI'S STORY - N64
Living together in harmony at Yoshi's Island, the Yoshis are able to maintain a perpetual state of joy through the fruit-bearing Super Happy Tree. However, Baby Bowser becomes envious of this happiness and casts a spell to transform the entire island into a pop-up storybook. In addition he also steals the Super Happy Tree, further weakening the Yoshis and making them fall to gloom.
While successful with his wicked deed, six eggs were yet able to survive the trial and hatch. Confused about the dismal state of their world, the baby Yoshis knew that something was amiss. And so, deciding to fight the gloom with cheer, they set out to retrieve the Super Happy Tree and restore happiness to the island.
On their way to Baby Bowser's castle, the Yoshis must progress through the six pages of the storybook, encountering six different areas of the island. While each page consists of four courses each, the path to Baby Bowser's castle will only consist of one course per page. After progressing to the castle and completing one of the final courses, the Yoshi in play will face Baby Bowser in a final showdown. Following his defeat, a final narration will convey the story from each of the six pages and courses the Yoshis went through, ending with the Yoshis standing together in joy, encircling the Super Happy Tree.
DONKEY KONG - NES
Many years after the events of Yoshi's New Island, Mario and Luigi we're sent to Earth via Warp Pipe to live normal lives and away from the dangerous Mushroom World. It's unknown who raised them. At some point in their lives, Mario and Luigi we're split up. Once Mario reached adult hood (age 18 most likely since DK Jr. looks to be in his teen years still and they were both babies in Yoshi's Island DS) he went through several jobs. He was a construction worker and a doctor before becoming a carpenter. While there he "adopted" a Kong named Donkey Kong (renamed Cranky Kong in DKC) as his pet. Things were well for a while. But Mario started to mistreat the ape. Eventually Donkey Kong had enough of it. So one day, Donkey Kong escaped from his owner, Mario, and kidnapped Mario's girlfriend, Pauline (originally known as Lady), taking her to the top of a construction site. Mario had to climb to the top of this construction site and rescue Pauline from the giant ape.
"HELP! HELP!" cries the beautiful damsel in distress as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT." Foreboding music warns of the eventual doom that awaits the poor girl, lest she be miraculously rescued. "But wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment."
Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Kong. Mario dodged all manner of obstacles- fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. Amidst the beautiful girl's constant pleas for help, Mario's challenge was to climb up the steel structure, while avoiding the rapid-fire succession of hazards that come his way.
As Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. Mario's job was to get to the top. For it is there, and only there, that he can send the mighty Donkey Kong to his mortal doom. Leaving Little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH."
Mario was able to successfully rescue Pauline.
DONKEY KONG JR. - NES
After the events of Donkey Kong, Donkey Kong has been captured by Mario as revenge for kidnapping his girlfriend and Donkey Kong Jr. tries to save him. Donkey Kong Jr. travels through four stages from the jungle to the big city to get his father back, climbing vines, avoiding enemies and jumping on platforms along the way. However, every time Donkey Kong Jr. gets close to freeing DK, Mario just pushes him further away.
Finally in the big city, Mario is on top of a sky-scraper similar to 100m from the last game and Donkey Kong Jr. has to put six keys into their keyholes to free his dad and make the platform they're standing on disappear. Donkey Kong and Mario both fall down and Donkey Kong Jr. catches Donkey Kong but Mario just hits the ground. Donkey Kong Jr. carries his dad off-screen and then Mario gets up and runs after them, only to be kicked right back out by Donkey Kong, forcing him to flee.
GOLF - NES
A couple months after the events of Donkey Kong Jr, Mario not only lost his job but his girlfriend Pauline as well after using an act of revenge on Donkey Kong.
Mario set out to find a new job but struggled. After seeing a flyer for the new golf course that opened up on New York, Mario decided to take a break from working and relax by playing some golf. He sees that a tournament is coming soon and pays a good sum of money to the winner of the tournament. Mario decides to practice up before entering the tournament.
MARIO BROS. - NES
After practicing golf for a few weeks, Mario finds out that the golf tournament wouldn't start for a while. He was told it could even take over a year because of a process the new golf club had to go through first. So Mario goes home disappointed. He finally decides to go job hunting again and gets a newspaper.
He sees an ad in the paper about a plumbing company looking for workers. He applies and gets hired.
One day Mario runs into one of his coworkers he's never seen before. The worker apologizes and continues in with his business, only to turn around suddenly and takes a longer look at Mario. The plumber introduces himself as Luigi and Mario suddenly has flashes of memories of his brother when they were kids. After explaining to Luigi that they are brothers, they give each other a big hug and start to catch up.
After the big reuniting of the Mario Bros, they start doing plumbing jobs together becoming Co-Employees of the Month for several months becoming the best in the business. They eventually take over the company and rename it Mario Bros. Plumbing.
After almost two years in the plumbing business, the city of New York experiences some odd issues with the sewers underneath the city. People complained of seeing crabs and turtles of a species they've never seen before. So the city of New York hire the Mario Bros. to see what was causing the infestation and exterminating the problem.
Mario and Luigi travel below to the sewers and once they reach the bottom, they see creatures coming in and out of the pipes. After a hefty adventure in the sewers, the Mario Bros. eventually terminate the oversized sea monsters. They sweep the sewers with one last check, when Luigi spots a large pipe in a small room that leads further down. Curious, the brothers decide to travel down the man sized pipe not knowing that the pipe is actually a Warp Pipe that leads to the Mushroom World. Which is also where all the creatures came from.
SUPER MARIO BROS. - NES
After traveling through the Warp Pipe, Mario and Luigi end up at the planet Mushroom World. Not knowing where they are, they start to move forward and see if they can figure out where they are. They come to a place called the Mushroom Kingdom. They see little people with Mushroom heads. It is then that they realize they are no longer on earth. The mushroom people who call themselves Toads, bring the brothers up to speed about what planet they are on and how things work. Mario and Luigi decide later that night on whether or not they should travel back to Earth.
Before deciding, a stork flying in the night sky sees the brothers and lands by them. The stork recognizes Mario and Luigi by the letters on their hats. The stork explains to them that the Mushroom World is their actual home and the adventure they went through as babies. Although they are stunned, the Mario brothers decide to stay, also realizing why their parents sent them to Earth, so they could live normal lives.
After a few weeks, Bowser invades the Mushroom Kingdom. He and his Koopa Troop are jealous of the kingdom, and King Bowser decides to take it for himself. To do this, Bowser casts a spell upon the kingdom and transforms all of its inhabitants into blocks, weeds, and other objects. It is foretold that only the Mushroom King's daughter Princess Toadstool can undo the spell. Knowing this, Bowser kidnaps her. Fortunately, the Mario Brothers learn about the Mushroom Kingdom's problem and race to its rescue.
The brothers together fight off the enemies and defeat Bowser, only to realize it was a fake Bowser. So the brothers continue to search for Princess Toadstool. After defeating six more false Bowsers, they finally make it to the last castle were they take on the real Bowser. After a great showdown, the brothers defeat Bowser and rescue the Princess
Soon after, the Princess and the Mario Bros. return the the Mushroom Kingdom. Princess Toadstool returns everything to natural order and Mario and Luigi are recognized as true heroes.
SUPER MARIO BROS. 2 - NES
After the long hefty adventure, Mario decides to take a much needed rest while Luigi stays on the lookout for Bowser. When Mario went to sleep that night, he had a strange dream. He found himself climbing a long staircase leading up to a mysterious door. Opening the door, Mario's eyes fell upon an incredible world unlike anything he'd ever seen. A quiet voice spoke to Mario, saying,
"Welcome to Subcon, the land of dreams. Our once-beautiful world now suffers at the hands of the evil Wart. Please help us! Only you can free us from his tyranny. Oh, and remember one thing: Wart hates vegetables."
However, before Mario could figure out what was happening, he suddenly awoke on his bed and realized that it was all a dream. The next day, while heading out to a picnic with his friends Luigi, Princess Toadstool, and Toad, Mario told the tale of his strange dream. Hearing this was quite a shock to his friends, who all had the very same dream the night before.
Upon arriving at their picnic spot, the group noticed a small cave. Inside was a long staircase that led up to a door. At the top, the four friends opened the door and stood shocked by what they saw. It was Subcon - the world of their dreams!
Mario discovers that Subcon has been taken over by Wart and that the events of his dream are true. Mario and co. are now on a quest to defeat Wart and restore peace to the dream world. Mario, Luigi, Toadstool and Toad are seen being chanted on by the inhabitants of Subcon, who are carrying Wart across the room. Mario then wakes up and wonders about whether the events were true or just a dream. He then continues sleeping.
SUPER MARIO BROS. 3 - NES
Bowser has returned to the Mushroom Kingdom and now with the help of the seven Koopalings, he tries to conquer it again. He sends his Koopalings (Larry, Roy, Lemmy, Wendy, Iggy, Morton, and Ludwig) into seven parts of the Mushroom World to steal the Mushroom Kings' magic wands, and with the wands, they transform the Kings into various creatures. Princess Peach sends Mario and Luigi to go and stop the Koopalings, and turn the kings back into their normal form.
At the end of each world, Mario and Luigi fight one of the Koopalings, and after the match is over, retrieve the wand from the Koopaling to turn the king back to normal. While the brothers are out in their adventure, Bowser kidnaps Princess Peach and takes her to his lair in Dark Land. The brothers go to Dark Land and fight Bowser. After defeating Bowser, they save Princess Peach and they all return to the Mushroom Kingdom.
SUPER MARIO WORLD - SNES
After saving the Mushroom Kingdom from Bowser and the rest of the Koopas in Super Mario 3, Mario and Luigi needed to recuperate from their adventures. Together they agreed that the best place to vacation was a magical place called Dinosaur Land.
Meanwhile in Dinosaur Land, the Koopa King and his Koopalings trap Yoshi and his friends in enchanted eggs, eliminating the opposition as they secretly rebuild their forces. But while Mario and Luigi reclined on the beach for a relaxing nap, Princess Toadstool disappeared, apparently seized by evil forces. After searching for hours for their missing friend, Mario and Luigi came upon an enormous egg in the forest.
But while Mario and Luigi reclined on the beach for a relaxing nap, Princess Toadstool disappeared, apparently seized by evil forces. After searching for hours for their missing friend, Mario and Luigi came upon an enormous egg in the forest. Suddenly the egg hatched, and out popped a young dinosaur named Yoshi, who proceeded to tell Mario and Luigi a sad tale of how his dinosaur pals were sealed in similar eggs by a group of monstrous turtles. "Monstrous turtles!," exclaimed Luigi. "Bowser and his bunch have returned!" Mario slowly nodded his head in agreement and, along with Luigi and Yoshi, set off across Dinosaur Land to find the Princess and to free Yoshi's friends. As they began their journey, Yoshi handed Mario a beautiful cape. "This may help you," Yoshi said. "Some say it has magical powers."
Mario, Luigi and Yoshi set out to save Princess Toadstool and Yoshi's dinosaur friends, exploring Dinosaur Land for Bowser and his Koopalings. To aid him, Yoshi gives Mario a cape as they begin their journey. Mario and Luigi continue to follow Bowser, defeating the Koopalings in the process, and save all of Yoshi's dinosaur friends. They eventually make it to Bowser's castle, where they fight him in a final battle. They defeat Bowser and save the Princess, restoring peace to Dinosaur Land.
MARIO KART - SNES
Lakitu announces to the Mushroom World that he is holding a racing tournament in the Mushroom Kingdom. He explains that there will be four racing cups and that the winner of the cups will be the best kart racer of the Mushroom Kingdom.
Only eight participants were allowed to enter for the four cups. Mario, Princess Toadstool, Luigi, Bowser, Donkey Kong Jr., Yoshi, Toad, and Koopa Troopa enters the Grand Prix.
Mario manages to win three out of the four cups and because of this, he was the Grand Prix champion and Top Kart racer of the Mushroom World.
SUPER MARIO LAND - Gameboy
After the events in Super Mario World, Mario was given a castle for the deeds he has done for the Mushroom Kingdom. For a few months everything seemed to be okay. So once upon a time, there was a peaceful world called Sarasaland.
In this world there were four kingdoms named Birabuto, Muda, Easton and Chai. One day, the skies of Sarasaland were suddenly covered by a huge black cloud. From a crack in this cloud, the unknown space monster Tatanga emerged to try to conquer Sarasaland. Tatanga hypnotized the people of all the kingdoms so that he could control them in any way he liked.
In this way he took over Sarasaland. Now, he wants to marry Princess Daisy of Sarasaland and make her his queen. Mario came to know of these events, and he has started on a journey to the Chai Kingdom where Princess Daisy is held captive, in order to restore peace to Sarasaland.
In order to save Daisy, Mario made his way through all of the four worlds, defeating the enemies that lurked there. The journey was difficult, as Mario had never seen these creatures before, but he eventually managed to defeat Tatanga's four lieutenants, King Totomesu, Dragonzamasu, Hiyoihoi, and Biokinton. However, after beating Biokinton, Mario had to battle Tatanga in his heavily armed ship, the Pagosu. After a tough battle, Mario defeated Tatanga, and rescued Daisy. Tatanga managed to escape with his life, but Daisy still thanks Mario, and the two ride off together in a Sky Pop.
SUPER MARIO LAND 2: 6 GOLDEN COINS - Gameboy
While Mario was away in Sarasaland, Wario put an evil spell over Mario's world, Mario Land, brainwashing its inhabitants into believing Wario is their master and Mario is their enemy. Wario's motive behind this sudden attack was to take control over Mario's castle to have a palace of his own.
After traveling through Mario Land and collecting the six Golden Coins, Mario regains entry to his castle. Mario enters and defeats Wario, who flees, breaking the spell. After Mario was successful to win the battle against Wario, he was able to regain full access to his Castle again, and everything turns back to normal.
WARIO LAND: SUPER MARIO LAND 3 - Gameboy
Desiring to replace or restore the castle he lost to Mario in Super Mario Land 2, Wario sets out to steal a golden statue of Princess Toadstool from the Brown Sugar Pirates and Captain Syrup, which he then intends to ransom for the money to buy his own castle.
Along the way, he collects or steals any other coins and treasures he finds or knocks out of enemies. In the end, Captain Syrup (revealed to be female) is defeated while Wario ultimately gets anything from a birdhouse to an actual planet or moon for himself based on the amount of treasure collected.
NES OPEN TOURNAMENT GOLF - NES
After the battle with Wario, Mario remembers the Golf tournament back on Earth. He talks to Princess Toadstool and Luigi about it. They all agree to go back to Earth and participate in the tournament.
The Princess agrees to be Mario's caddy but Luigi complains about wanting a caddy himself. Mario remembers Princess Daisy from Sarasa Land and goes back to ask Daisy if she would join. She agrees to be Luigi's caddy. So the four travel back to Earth.
Mario and Luigi both managed to tie for first place in the Tournament.
DONKEY KONG COUNTRY - SNES
During a stormy night on Donkey Kong Island, Diddy Kong is told by Donkey Kong to guard his Banana Hoard for his "hero training" until midnight, when Donkey Kong will take over. While watching for predators beneath the darkness, that young monkey becomes attacked by a Krusha. The villain traps the monkey inside a DK Barrel and steals the Banana Hoard along with the other Kremlings, dropping a fruit trail on the way. Next morning, a loud calling of his name wakes Donkey Kong. Realizing that he has slept through his watch, the big ape quickly exits his treehouse, only to find Cranky Kong, who tells him hints about the Kremlings stealing the hoard. Donkey Kong soon realizes that both his Banana Hoard and Diddy Kong are missing and sets out to find them. After finding Diddy in a barrel, both Donkey and Diddy head out to find the stolen Banana Hoard.
On their travels, the two heroes tread through deep jungles, mines, forests, temples, snowy mountains, caves, and several other regions of the island, fighting many enemies and bosses on the way. With assistance from Cranky, Funky, and Candy Kong, the monkeys eventually reach a large ship known as the Gangplank Galleon, where they meet the Kremling Krew's leader, King K. Rool. The Kongs soon "defeat" the foe, only to find the king to get back up and fight with a new set of attacks. However, the duo manages to bring him down a second time, this time defeating the crocodile once and for all. After King K. Rool's defeat, Cranky Kong congratulates the heroes, who then tells them to check the Banana Hoard. They do so, finding that the bananas have been returned.
DONKEY KONG LAND - Gameboy
After the events of Donkey Kong Country, Donkey Kong and Diddy Kong are discussing about their latest adventure to Cranky Kong. Cranky admits that the adventure was more successful than he thought, although claiming that it was only because of the "fancy graphics" and that "Kids'll buy anything nowadays". After Cranky goes on about the games of his time, the two other Kongs try to convince him that it was not only fancy graphics that made Donkey Kong Country great, but that it "was just plain fun". However, this did not convince the old ape, so Donkey and Diddy decide to have an adventure on an 8-bit system, with King K. Rool stealing the Banana Hoard again. Once the bet is decided, Cranky Kong arranges everything and calls King K. Rool to come and take the hoard overnight. Afterward, the two heroes decide to rest for the adventure ahead of them.
Princess Peach sent a letter to Mario to come and have some cake with her in the castle. When Mario arrives, he finds one of the Lakitu Bros. who follows him around holding a camera and filming him. Together, they go inside and hear a familiar voice telling them to get out of the castle, actually being Bowser. Toad informs them that Bowser has kidnapped Princess Toadstool again and is holding everyone hostage inside the castle walls. He has also stolen the Power Stars and given them to his minions who are hiding in the paintings that are accessible from inside the castle. Mario must jump into each painting scattered around the castle in order to retrieve the power stars.
Toad informs Mario about a Bob-omb field where Big Bob-omb must be faced. The first of many power stars can be found here. By obtaining more Power Stars, Mario unlocks doors to three more paintings in the castle including the Whomp's Fortress, Jolly Roger Bay, Cool, Cool Mountain, and the ability to collect more stars.
When Mario collects eight Power Stars, he can open the Star Door at the left side of the castle. He then falls through the floor in the room and enters the first Bowser Course, Bowser in the Dark World. After travelling through the course, he enters a warp pipe, which leads him to Bowser. After evading Bowser's attacks and grabbing his tail, Mario throws him into a bomb on the edge of the stage defeating him. Unfortunately, it turns out that Bowser doesn't have Princess Toadstool with him. Instead, he floats into the air and disappears, leaving a key for Mario to collect. Mario then obtains the key that allows him to enter the basement of the castle. The basement contains four levels, which are Lethal Lava Land, Shifting Sand Land, Hazy Maze Cave, and Dire, Dire Docks.
After collecting 30 stars, Mario is granted with the ability to open another star door in the basement. The Star Door leads to a room with the entrance to Dire, Dire Docks and the second Bowser course, Bowser in the Fire Sea. After navigating through the course, Mario jumps into another battle with Bowser. This battle can be more challenging than the last one, since Bowser can now teleport and tilt the stage. Also, the distance between the arena platform and the bombs has increased. When Mario defeats Bowser for the second time, Mario gains a key to the second floor leading to even more paintings. After Mario collects his 50th Power Star, he can go up to the third floor, and once Mario collects 70 Power Stars, he can access the door into Bowser's final stage, Bowser in the Sky, and go through another one of his obstacle courses.
After he finds the warp pipe at the end of the course, Mario finds Bowser waiting for him. The two then begin to engage in battle. This time, Bowser has to be blown up by a bomb three times. When Bowser gets blown up twice, certain parts of the arena fall away, leaving the platform in a shape of giant star. Bowser ends up defeated, and is surprised when Mario tells him there were some Power Stars he missed; the Castle's Secret Stars. Bowser gives up, and hands Mario the final Grand Power Star before he disappears. When Mario grabs the last power star, wings appear on his cap, allowing him to fly. He circles the star-shaped arena, and flies away. Eventually, he lands in front of the castle.
As his wings fade away, Mario uses the power of the Giant Power Star to save Princess Peach and take her back at the front of the castle. The star goes into the stained glass window over the front door of the castle, the window flashes, and Peach slowly descends to the ground. Mario rushes up to her as she opens her eyes. Thanking him, Peach kisses Mario on the nose and says she will bake a cake for him. Peach and two nearby Mushroom Retainers walk into the castle. Mario starts to do so himself, but then pauses and turns around to look at the upward. Peach calls him, and he rushes after her.
MARIO KART 64 - N64
Toad decides to recreate the Mushroom Kingdom Grand Prix, remembering what a success it was a couple years ago. With the same rules and same cups, Toad announces the Grand Prix to the Mushroom World and that the winner of the most cups would be the new Grand Prix Champion of the Mushroom World.
Reigning champion Mario was ready and willing to defend his title against his competitors. Wario stunned everybody and won the Mushroom and Flower Cups. But Mario managed to make a comeback and won both the Star and Special Cups.
With the standings at a tie, Toad decided the tiebreaker would be a battle between both Mario and Wario. After what everybody now calls a slugfest, Mario finally defeated Wario, becoming the Grand Prix Champion back to back Grand Prix's.
DONKEY KONG COUNTRY 2 - SNES
Some time after Donkey Kong Country, Donkey Kong, while relaxing on the beach, is kidnapped by the Kremling Krew. The Kong family finds a note signed by Kaptain K. Rool, which states that Donkey is held hostage in exchange of the Kong's family Banana Hoard. Not wanting to give up the hoard he helped secured in the previous adventure and eager to prove himself as a "real video game hero", Diddy Kong volunteers to rescue Donkey Kong and is quickly joined by his girlfriend Dixie Kong, who insisted on accompanying him.
The two Kongs land on the Kremling's home, Crocodile Isle, and explore it, defeating various members of the Kremling Krew along the way. The pair eventually board The Flying Krock, where Donkey Kong is held, and battle Kaptain K. Rool, the leader of the Kremlings. K. Rool is defeated and Donkey Kong manages to free himself, and then punches Kaptain K. Rool through the roof of the Flying Krock. K. Rool falls from Crocodile Isle and lands in the water surrounding it, where he is seemingly eaten by sharks. Diddy and Dixie are then congratulated by Cranky Kong for their success and are integrated in the Video Game Heroes Hall of Fame.
During their adventures, the pair also reach Crocodile Isle's Lost World by paying its guard, Klubba, with Kremkoins scattered all over the island. After giving Klubba all of the Kremkoins and exploring the Lost World, the Kongs find Crocodile Isle's power source, Krocodile Kore, and Kaptain K. Rool, who is hiding there. A battle ensues and the pair eventually defeats K. Rool again, causing his blunderbuss to explode. This propels the crocodile into the energy geyser powering Crocodile Isle, blocking it until it explodes. Donkey, Dixie and Diddy watch Crocodile Isle from a cliff, as it explodes and sinks into the ocean.
SUPER MARIO RPG: LEGEND OF THE SEVEN STARS - SNES
Princess Toadstool sits peacefully on a hill outside Mario's Pad. Suddenly, she is kidnapped by King Bowser using the Koopa Clown Car. Mario exits his house then and sees Princess Toadstool in peril. He chases Toadstool and Bowser and ends up at Bowser's Keep. After going through the castle, Mario finally catches up with Bowser, and proceeds to battle him on the chandeliers. Upon defeating Bowser and rescuing the princess, the castle begins to shake. A giant sword named Exor falls from the sky and crashes into Bowser's keep, destroying the Star Road on the way. The crash sends Mario, Toadstool, and Bowser flying in separate directions.
Mario ends up landing back at his house where Toad has been searching for Toadstool. When Toad discovers that the princess is not there, he asks Mario to go back to Bowser's keep to bring her back. Mario has no idea where she or Bowser are, but goes to check the castle. However, when he arrives he is unable to enter the castle and Exor, the giant sword, tells Mario that the keep is now the property of the Smithy Gang, taken over to help with its quest to take over the world. Exor destroys the bridge and Mario narrowly escapes.
Mario heads back home. Toad gets kidnapped by two Hammer Bros. outside Mario's House. Mario defeats them and rescues Toad. Mario and Toad then travel to Mushroom Kingdom to inform the Chancellor of the Princess's kidnapping. After talking with the chancellor, he meets Mallow, apparently a frog from Tadpole Pond. Mario assists him by chasing after Croco, a thief, to recover a frog coin that was stolen from Mallow. When they return, the Mushroom Kingdom is dark and overrun by monsters. Mario and Mallow enter the castle and meet with Mack, a member of the Smithy Gang, in the throne room. Mario battles him and wins. After Mack is defeated, a star remains. Mario takes it, not quite knowing what it is.
Mario and Mallow now head to Mallow's home, Tadpole Pond. On their way, which leads through the dark Kero Sewers, they encounter Belome, a giant, dog-like enemy. After Belome is defeated, the sewers are filled with water, and Mario is flushed down the Midas River. At Tadpole Pond, Mallow's grandfather Frogfucius reveals that he found Mallow floating in a basket as a baby, and is not really his grandfather. He tells Mallow to travel with Mario and find his true home.
Mario and Mallow then travel to Rose Town via the Rose Way. Bowser also happens to be at Rose Way at the same time. He has a group of minions with him and tries to get his castle back from the Smithy Gang. However, Mario and Bowser do not meet. As Mario arrives in Rose Town, it is under attack. Paralyzing arrows are shot from the nearby forest. The two seek shelter in the local inn. There, Mario plays with the innkeeper's son, Gaz, and his Mario, Bowser and Toadstool dolls. As the game continues, Gaz brings out his favorite doll, Geno. However, Mario is knocked out by a stray punch from the toy. While everyone is in bed, a star possesses the Geno doll and walks into the origin of the arrows, the Forest Maze.
The next day, Mario and Mallow follow Geno's path through the Forest Maze, eventually meeting Bowyer, a bow-like creature who fires the paralyzing Aeros. Geno tries to get back the Star Piece that Bowyer holds. It is revealed that the Star Pieces are parts of the Star Road that has been destroyed by Exor. Without the Star Road, wishes are no longer granted. Unable to persuade Bowyer, who is a member of the Smithy Gang, Geno enters combat, and Mario and Mallow join him. Together, they defeat Bowyer and recover the second Star Piece. However, an Aero survives the battle. He hears about the Star Pieces' importance and heads off to inform Smithy.
While Mario is free to go to Yo'ster Isle via the Pipe Vault, the next stop for Mario and his friends in their search for the Star Pieces is Moleville. Again, they happen to be there the same time as Bowser, but do not meet with him. The number of Bowser's minions has seemingly decreased since his time on Rose Way.
The inhabitants of Moleville are upset because Dyna and Mite Mole have been lost. Mario goes into the Moleville Mines to find them. On his way through the vast caves, Mario jumps onto a spring board which pretends to be an exit. However, it's fake, and Mario is smashed against the ceiling. While unconscious, Croco appears again and steals Mario's coins. Mario chases Croco and the Crooks through the mines and eventually faces off against him. Halfway through the battle, Croco steals all of Mario's items. However, after his defeat, Mario and his friends regain the coins and the items.
Going deeper into the mines, Mario meets the criminally insane Punchinello, who wants to defeat Mario in order to become famous. After a long battle, Punchinello drops a giant Bob-omb, which explodes and covers Mario and his friends with soot. However, they are able to get the third Star Piece, which Punchinello has found in the mines. Mario also finds Dyna and Mite, and they exit the mines through the mine kart track.
Meanwhile, Princess Toadstool has fallen from the sky and landed at Booster Tower, the home to the maniacal Booster, who wants to marry her. However, she does not want to and cries out for Mario to help her.
At the time, Mario and his friends, who had previously traveled through Booster Pass, arrive at Booster Tower. The entrance to the tower is locked. However, Bowser shows up again. All of his minions have deserted by this time. On his own, he decides to help out Mario and destroys the tower's front door. He then joins Mario and his friends by making them honorary members of the Koopa Troop.
After heading to the highest level of the large tower, Mario enters Booster's room, right before the balcony where Toadstool is held captive. However, Booster enters and Mario hides behind curtains. Booster is looking for his Mario Doll, which he suspects to be somewhere behind the curtains. He and his Snifits search around. If they manage to find Mario while doing so, Mario will have to fight Booster. In both cases, Booster finds his Mario Doll and heads out to his balcony. Mario and his friends follow him onto the balcony. However, Booster and Toadstool have disappeared, and two helpers of Booster, Knife Guy and Grate Guy, battle Mario.
After Knife Guy and Grate Guy are defeated, Mario continues to follow Booster, who is running up Booster Hill with Toadstool and tries to marry her in the wedding town of Marrymore. Mario disrupts the wedding and wants to take the princess back to the Mushroom Kingdom. However, the creators of the wedding cake, Chef Torte and his apprentice, are angry because of this and fight Mario. During the battle, their cake comes to life. After the fight, Booster eats the cake, and Mario and Toadstool go back to the Mushroom Kingdom.
The Chancellor is glad about the princess's return. However, with the help of her grandmother, who is disguising herself as the princess, Toadstool is able to escape from the castle and join Mario's party. During a short visit at Tadpole Pond, Frogfucius tells Mario he has heard of a Star Piece falling onto Star Hill. Mario heads there instantly and finds the fourth Star Piece, unguarded.
Mario's next stop is Seaside Town. There, he gets told by the "Town Elder" that he saw a star fall into the sea. He asks Mario to get it for him. Mario, knowing that it is a Star Piece, heads off to the sea. He goes through the grottoes by the sea and finally reaches the shore. Underwater, he enters a Sunken Ship on the seabed. In the Sunken Ship, Mario soon reaches a door which is sealed and can only be opened with the right passwords. There are six rooms where Mario can find hints about the password. With the right word, he can open the door. He proceeds and encounters King Calamari, a giant Blooper who caused the ship to sink in the first place.
After a battle with the monstrosity, Mario reaches the lower levels of the ship, and eventually meets Jonathan Jones, the shark owner of the ship. Jones claims the Star Piece for himself as it fell into "his" sea. However, Mario is able to win the Star Piece in a battle with Jones and leaves the ship.
Upon returning to Seaside Town, Mario is stopped by the "Town Elder" and various other Toads. The "Town Elder" reveals himself to be Yaridovich, a spear-like member of the Smithy Gang. Yaridovich had disguised himself as Seaside Town's entire population in order to persuade Mario searching for the Star Piece for him. As Yaridovich threatens to torture the town's real population, Mario hands over the Star Piece. Yaridovich flees and Mario runs after him. Yaridovich was to be taken by the battleship Blade. However, Blade is late, and Yaridovich, being on a dead end cliff near Seaside Town, sees himself forced to swim, though he admits he might rust when doing so. However, Jonathan Jones jumps out of the water preventing Yaridovich from fleeing. Cornered, Yaridovich changes into his real form and battles Mario and his allies. After a long fight, Mario is able to defeat Yaridovich and regain the fifth Star Piece.
After climbing the mountain and clearing the desert area, they are unable to proceed because the cliff is too high. So they search a way to the underground and end up in Belome Temple. There, they encounter Belome for a second time. The hungry dog monster tries to eat them, but again gets defeated. After the fight, Mario goes further underground and reaches Monstro Town.
In Monstro Town, Monstermama calls Sergeant Flutter to help Mario climb the huge cliff in Land's End. She says that the sixth Star Piece has to be somewhere in the clouds, as there is no place on land left to look for it. With the help of Flutter and his Sky Troopas, Mario and his friends discover the Bean Valley. In a Warp Pipe in Bean Valley, a Beezo grows a giant Piranha Plant, the Megasmilax. Mario and company have to defeat it in order to gain access to the giant tendril which leads up to the clouds and to Nimbus Land.
As Mario reaches Nimbus Land's plaza, Valentina is currently giving a speech to the residents. She says that King Nimbus is ill at the moment and cannot do his business. Also, she introduces the giant bird Dodo as being the lost Prince Mallow. Though Dodo looks nothing like a Nimbus Person and cannot speak, Valentina claims the "prince" wants to marry her, thus making her the queen of Nimbus Land. She then leaves for the castle, which is closed for the public.
Though Mallow does not realize at first that he is the actual prince, he is told so by Garro, a sculptor for the royal family. Garro agrees to help Mario and Mallow against Valentina. He coats Mario in gold, disguising him as one of Garro's statues. He takes it to Nimbus Castle with other statues for Valentina. Inside, Mario barely escapes Dodo's wrath as he pecks on random statues instead of polishing them on Valentina's behalf. He takes off the statue disguise and fights his way through the heavily guarded castle.
On their route through the castle, Mario and his friends encounter a giant Shelly, which turns out to be Birdo who is working for Valentina. After defeating her, Mario gets to the back door of Nimbus Castle and falls down a few layers of clouds. He quickly heads back to the plaza of Nimbus Land, where he meets Valentina and Dodo. After being defeated by Mario, Valentina falls through the clouds and, surprisingly, ends up at Booster Tower, just as Toadstool did before.
Mallow is then reunited with his parents, King and Queen Nimbus. They say they heard a Star Piece has fallen into the nearby Barrel Volcano. So, Mario and his friends drop of the clouds from a specific place and fall right into the chimney of the volcano. The heroes fight their way through the hot volcano and take a stop at Hinopio's shop and inn. Shortly afterwards, they face a great wyrm known as the Czar Dragon, the guardian of the sixth Star Piece. They manage to defeat the fiery wyrm, but it resurrects and becomes the undead abomination, the dreaded bonewyrm Zombone. However, the bonewyrm is defeated. As Mario tries to collect the Star Piece, it is snatched away before his hands by the Axem Rangers.
The Axem Rangers, five members of the Smithy Gang, run away with the Star Piece through Barrel Volcano, shortly followed by Mario and his friends. On top of the volcano, they head onto Blade, the huge battleship that failed to take away Yaridovich earlier. On Blade, Mario and company defeat all the Axem Rangers and also destroy the ship's Breaker Beam. Blade is destroyed, and Mario finally gets the sixth Star Piece.
After meeting King and Queen Nimbus again, Mario and his friends take Nimbus Land's Royal Bus to get access to Bowser's Keep, which is unreachable through any other means because Exor destroyed the bridge to the nearby Vista Hill.
All members of the Koopa Troop in Bowser's Keep have either defected to or been brainwashed by the Smithy Gang. However, many are scared off by their former boss Bowser. Mario meets Croco again, who does not fight him this time, but rather offers him help by selling his items.
Mario then reaches a room with doors to six corridors, of which he has to clear four. Two corridors are action courses, two are fighting areas, and two are puzzle courses led by Dr. Topper. In the fighting areas, Mario can encounter enemies such as the Chester. All enemies in the fighting areas are created by a brainwashed Magikoopa and the Statues.
After the required amount of courses is cleared, Mario proceeds and fights the brainwashed Magikoopa. After its defeat, the Magikoopa comes to its senses again and helps out Mario's party, creating a Treasure Box with unlimited coins as well as healing them. Croco also appears for a second time offering his items.
Mario reaches the final room of the keep again, and gets onto the chandeliers he fought Bowser on at the beginning of the game. This time, the enemy is the Smithy Gang swordsman Boomer. After Mario and his friends defeat Boomer, he falls down. The chandelier with Mario on it is transported upwards by a Chandeli-Ho to the highest tower of the keep. There, Mario's party finally enters combat with Exor. The giant sword foe is shielded by its eyes in battle. However, after the eyes are "knocked out", Mario and company can defeat Exor. However, with his last ounce of strength, Exor inhales Mario and his party with its mouth, the Neosquid, which acts as a portal to Smithy's dimension.
Mario, Toadstool, Bowser, Mallow and Geno are brought to Smithy's Factory, his base of operation for the invasion of Mushroom Kingdom. In the gloomy universe, they have to fight many previous enemies a second time. Notably, Machine Mades, which are gray copies of Mack, Bowyer, Yaridovich and the Axem Rangers, are produced en masse in the Factory. Additionally, they encounter Count Down, a giant clock which is controlled by the bell-like Ding-A-Lings.
They also fight the duo of Cloaker and Domino. When either one of them is defeated, the other runs away to make use of his giant snake. Domino's snake is Mad Adder, while Cloaker's is Earth Link. However, even with the help of the snake, he is defeated by Mario. Mario and company then enter the production lines of the Factory. There, they have to fight the Factory's Clerk, Manager and Director before meeting the Factory Chief. The Factory Chief is using the Gunyolk in battle. However, he still is defeated by Mario.
The five heroes finally meet Smithy at the basement of the Factory. Smithy is constantly creating more weapons with his hammer and the Smelter. He also holds the seventh and last Star Piece. Refusing to give it away, he starts to fight Mario and his allies. At first, he use the Smelter to create Shypers to aide him in battle. However, he is soon defeated. Angry, he slams the floor with his hammer several times. Because the floor has only been constructed the day before, it breaks and Smithy, along with Mario and company, falls down to a dark area below the Factory.
Furious, Smithy changes into his real form for the final battle. With his hammer, he has the power to transform his head into five different forms, all with special abilities. However, after a long battle, he is defeated and destroyed by Mario and his friends.
With all seven Star Pieces restored, Geno thanks the others and says goodbye, before leaving the form of a doll and returning to a small star. The Star Road is restored, and Mario, Mallow, Bowser, Toadstool and the Geno doll are returned to Mushroom World. Exor dissolves into thin air.
DONKEY KONG LAND 2 - Gameboy
Just like last time, Cranky challenges Diddy and Dixie to go through their adventure in an 8-bit style world. So Kaptain K. Rool and the Kremling Krew kidnap Donkey Kong and in exchange for Donkey Kong's safe return, the Kremlings demand the Banana Hoard. However, the Kongs decline this offer, not wanting to give away the hoard, and Diddy Kong and Dixie Kong head out to find the big ape on Crocodile Isle.
Avoiding restless bands of enemies, the two heroes travel through several worlds, including the Gangplank Galleon, Krem Cauldron, Krazy Kremland, Gloomy Gulch, and K. Rool's Keep. They fight bosses, such as King Zing, on the way, going through Kremling amusement parks and Zinger hives. Eventually, the Kongs make their way to the top of Crocodile Isle, where they find Donkey Kong tied up in ropes. Before they can rescue him, he is lifted into The Flying Krock. Chasing him into the flying ship, the Kongs meet the leader of the Kremling Krew, Kaptain K. Rool in battle. Eventually, Diddy and Dixie knock out the Kremling leader, and Donkey Kong frees himself from his chains. Before Kaptain K. Rool can attack again, the big ape knocks him out of his ship, sending him into the ocean.
However, even after Donkey Kong is freed, the Kongs' adventure isn't over. After paying a hefty toll of Kremkoins to Klubba, the way into the Kremling's Lost World is revealed. After completing the world, the mouth of the stone crocodile head opens. Inside, Diddy and Dixie meet Kaptain K. Rool again, and the two sides fight a second time. Even with his wide variety of attacks, the Kremling is, again, defeated. Afterwards, the heroes flee from Crocodile Isle, where they, along with Donkey Kong, watch as the Kremling island sinks into the ocean, and proving Cranky wrong for a second time.
DONKEY KONG COUNTRY 3 - SNES
Sometime after the events of Donkey Kong Country 2 and Donkey Kong Land 2, both Donkey and Diddy Kong suddenly go missing. With the help of her cousin, Kiddy Kong, Dixie Kong travels across the Northern Kremisphere to search for them, while using Funky Kong's vehicles to sail over the water. Eventually, they reach Kastle KAOS, where they fight KAOS, at that time believed to be the new leader of the Kremlings. However, after it is defeated, they discover that the robot was being controlled by Baron K. Roolenstein. The Kongs fight the villain and finally find Donkey and Diddy Kong, who were being used to power KAOS.
The Kongs eventually discover the lost world Krematoa and meet the local, Boomer, who requests the Kongs to give him Bonus Coins in order to blow up boulders blocking the path of Krematoa. After finding all bonus coins and five gear cogs hidden in Krematoa, Dixie and Kiddy Kong give the cogs to Boomer, who then insert them in a machine in his shelter. The machine then causes the dormant volcano in the center of Krematoa to become active again, forcing K. Rool's personal submarine, the Knautilus, to emerge. The Kongs board the submarine and eventually meet Baron K. Roolenstein.
They battle him a second time, but he escapes once again. Once the Kongs collect all of the DK Coins scattered around the world, they acquire the Gyrocopter from Funky Kong and soon find the Banana Bird Queen. She has been imprisoned by Baron K. Roolenstein, and can only be freed if her children, the Banana Birds, are taken to her. After rescuing the birds from several hidden Banana Bird Caves and completing a complex chain of deal for the Brother Bears inhabiting the Northern Kremisphere, the birds are united. They carry the Kongs to the queen and free her. In exchange for helping her, the Banana Bird Queen chases Baron K. Roolenstein out of the Northern Kremisphere once and for all.
DONKEY KONG LAND 3 - Gameboy
Not long after the events of Donkey Kong Country 3, Donkey Kong Country, has had a hive of activity in the recent days. During the story, announcements of a contest to find the fabled Lost World, which was said to have dominated legends for centuries, attracted "would-be" explorers all over the world to seize the long awaited chance of fame and fortune. Of these explorers were Donkey Kong and Diddy Kong, who had left Dixie Kong holding the toddler, Kiddy. Wanting to become part of the competition herself, she and Kiddy decided to show the other competitors that they were just as good as they are. The story's description ends with Kiddy, not knowing much about what was going on, following Dixie into the jungle.
DIDDY KONG RACING - N64
A few months after Donkey Kong Land 3, Diddy Kong is sitting on the porch of his tree house curiously opening a letter, as it wasn't often that a message arrived that was so far away that a carrier pigeon had to bring it to him. The note reads "Dear Diddy, Help!!!." It turns out that the message is from his old friend, Timber, the son of the Kong's guests, the Tigers. Diddy reads the note a few times and knows he has to help, though he isn't sure on whether he should or should not draft some extra help, since Wizpig, the villain he reads about in the letter, seems like a pretty mean foe. Finally, he decides that his friends, Banjo and Conker, would still enjoy an adventure, even if it turned out their services weren't needed. Diddy calls Squawks, his makeshift carrier pidgeon, and gives him the messages for his friends.
Diddy Kong is later at the beginning of his journey, tearing off at high speed through the jungle. A pair of Kremling spies lurking behind a boulder watch him with suspicion. The one Kremling, Krunch, suggests to go with Diddy, but the other Kremling rejects his suggestion and bolts into the undergrowth. Krunch, however, tags along with the young ape through the jungle.
Meanwhile, Timber is trying to calm the excitable Pipsy so that he can understand at least part of what she is saying. Pipsy angrily complains on how she had just seen Taj the Genie who said he'd help. Tiptup, confused, protests that Taj hasn't been seen in fifty years. Afterwords, the group thinks about the Wizpig face that was carved onto the mountainside overnight and the race courses that were magically sealed off. The group knows they need to get this mess sorted out before Timber's parents got back. Bumper then concludes the conversation by telling his friend that everybody needs to start practicing. Agreeing with Bumper, Timber and his friends leave, hoping that Diddy Kong doesn't mention the mess to his parents.
When the first four worlds are completed, the carving of Wizpig's head on the mountainside opens and allows Diddy to race Wizpig. After beating him, DIDDY and his crew have a party along the beach. However, Wizpig crashes the party and chases everyone around, destroying everything. Afterwords, a spaceship comes and takes him into space. Diddy notices the lighthouse on the beach turns into a rocket and takes them to Future Fun Land.
After Diddy completes all their tasks in that world and gets the whole T.T. Amulet, they face Wizpig again, except this time in their airplane on a space themed stage. After winning, Wizpig's rocket short circuits and blasts him into an unknown planet that can possibly be the moon. Once again, the heroes of the Timber's Island celebrate their victory, except this time, without Wizpig in the way. The carving of Wizpig's head on the mountainside is also seen to be changed into a golden carving of Taj's head.
In the distance, one of Wizpig's spaceships appear and Wizpig is heard laughing, possibly meaning that he will make a return.
WARIO LAND II - Gameboy Color
The story begins at Wario Castle. There he lies at his bed, taking a deep nap. However, three shadowy figures approach the castle from outside. They are Pirate Gooms, loyal minions of Captain Syrup and members of the Black Sugar Gang. The pirates infiltrate the building and steal Wario's treasures, which he collected during his earlier adventures. To distract Wario and prevent him from chasing them, the pirates cause havoc in the castle by turning on a giant faucet, abandoning a vicious snake in his cellar and installing an oversized alarm clock. After this, the pirates escape and leave Wario in the mess they caused. Wario eventually wakes up by the alarm clocks's commotion and sets off to pursue the thieves, but not before rectifying the state of things in his home.
During his pursuit of the pirates, Wario learns that the fleeing bandits have scared his pet chicken Hen away, so he ditches his quest for a brief moment to rescue his beloved pet. He resumes the pursuit after Hen is safe again. Wario manages to get to the pirate's ship before they can set off. He drops the anchor, so the ship is forced to halt, but is then stopped by the ship guard Bobo, who delays his progress so the pirates can escape via a hot-air balloon. Wario chases them through the overgrown jungle of Maze Woods and a city with an unknown name.
Wario eventually arrives at Syrup Castle, the hideout of the mischievous pirate gang. Horrified that the pirates managed to return to their fortress, he continues his pursuit and breaks in the building. After battling many of the pirate grunts and four elite Dangerous Ducks, Wario confronts the pirate leader herself in combat. After defeating Captain Syrup and demolishing her aircraft, Wario blasts the pirates out of their fortress, reclaims his treasures and returns home to resume his nap.
MARIO PARTY - N64
One day, Mario and his friends were sitting around arguing over who is the Super Star. Wario states that a Super Star must be strong, to which Donkey Kong agrees. Both get into an argument over who is stronger. Toad says that maybe Mario would make a good superstar, or Peach, or even the energetic Yoshi. The gang starts to close in on Toad, who shouts out that he has an idea of what they should do. He suggests that the crew take the Warp Pipe in Mushroom Village, and find out who is the Super Star of their adventures. He warns that the road will be dangerous and that being the super star requires not only strength, but courage, wisdom and kindness. Luigi bravely agrees first to this plan and steps off to find the warp pipe. Wario follows and the group agrees to the plan and also set off to find the warp pipe and become the next Super Star.
The gang goes through many worlds and mini games each trying to become the Mushroom World superstar. After an epic adventure, the top three Superstars were named. Luigi managed to come in 3rd Place. Donkey was named the 2nd Place Superstar. Then, Mario was named the Superstar Champion and became the Mushroom Worlds Champion and Hero.