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Mr. Game and Watch (Smash V)

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Mr. Game and Watch (SSBV)G&WHeadSSBV
Mr. Game and WatchSSBV
Mr. Game and Watch
Universe Game and Watch
Other Super Smash Bros. Appearances SSBM/SSBB/SSB4
Availability Hidden
Final Smash Octopus

Mr. Game and Watch (Mr.ゲーム&ウォッチ, Mr. Game & Watch) returns as a playable character in Super Smash Bros. V as a hidden character.

Mr. Game and Watch is confirmed to have no alternate costumes.

How to Unlock

  • Play 60 VS matches. (Both Online and Offline counted)

  • Clear Classic Mode 10 times on intensity 6.0 or higher.

Changes from Smash 4

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Aesthetics

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Like every other veteran, Mr. Game and Watch now appears much more vibrant and his appearance is more based off his appearance in his games with a small realistic touch.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Attributes

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:0pt;">Mr. Game and Watch’s fall speed has been increased

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:6pt;">Mr. Game and Watch’s dash is a bit faster

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Ground Attacks

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Up Smash range increased

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Aerial Attacks

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Neutral Aerial damage increased

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Grabs and Throws

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Special Moves

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes.

Special Moves

Name Damage Description
Neutral Special Chef 5% (pan), 4% (sausage), 4% (steak), 4% (shrimp), 4% (fish) Flips food out of a frying pan. Moves slowly in the air. Aside from the pan itself dealing damage, the food can be used defensively to cancel attack animations of opponents as a zoning tool.
Alternate 1 XXL Chef 2% (pan), 9% (sausage), 8% (steak), 7% (shrimp), 7% (fish) Flips food out of a frying pan. The food is a bigger and stronger, but is a lot slower.
Alternate 2 Short-Order Chef 0.5% (pan), 2% (sausage), 1.5% (steak), 1% (shrimp), 1% (fish) Flips three weaker food out of a frying pan in front of the player very quickly, opening a zoning and approach option.
Side Special Judge 2% (#1), 4% (#2), 6% (#3), 8% (#4), 3%*4 (#5), 12% (#6), 14% (#7), 9% (#8), 32% (#9) A hammer that can have any one of 9 effects.
Alternate 1 Extreme Judge 5% (#1), 23% (#9) Only chooses the 1 or 9 numbers, though with less extreme effects on each.
Alternate 2 Chain Judge 1% (#1), 3%,2% (#2), 3%*2,3% (#3), 3%*3,2% (#4), 3%*4,3% (#5), 3%*5,2% (#6), 2.5%*6,4% (#7), 2.4%*7,4.2% (#8), 2.25%*8,10% (#9) Instead of additional effects, the number of hits matches the number displayed.
Up Special Fire 6% Jumps upwards, opening a fall-slowing parachute afterwards. Capable of canceling into any move when falling. Has KO potential at high damages near the left and right blast lines.
Alternate 1 Heavy Trampoline 16% (clean), 10% (late) Less height on the jump, but with more damage.
Alternate 2 Trampoline Launch 12% (near), 8% (far) More height on the jump, but has no parachute or lasting hitbox, though it does have KO potential at high damages, especially near the upper blast line.
Down Special Oil Pnaice Based on absorbed attacks Collects absorbable attacks and dumps them on opponents.
Alternate 1 Efficient Panic Based on absorbed attacks Fills in one shot, but subsequently weaker with less range.
Alternate 2 Panic Overload Based on absorbed attacks Oil is bigger and slower.
Final Smash Octopus 15% Turns into a large octopus.

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;">

Animation and Misc.


<p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;">SIDE - Rings his bell in front of him.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;">UP - Rings his bell above his body.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;">DOWN - Sits down and sighs in the same fashion Mario and Luigi would when finishing a level in the Mario Bros. Game & Watch.

Character Selection Screen Animation

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">Similar to his Up taunt

On Screen Appearance

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">Moves along a row of Game and Watch LCD frames until he reaches the foreground.

Victory Animations

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:0pt;">Moves around in different poses.

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:0pt;">Rings his bell.

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:1pt;">Jumps up and down in the air.

Crowd Cheer

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">“Game - And - Watch!!”

Victory Fanfare

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">A flourished, original medley directly from SSB4, based upon the typical bleeping noises that characters or other objects in a Game & Watch would make.

Fighting Stance

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Retains his fighting stance from SSB4.

Idle Poses

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:0pt;">Hops in place

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:8pt;">Looks behind himself


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Retains his walking animation from SSB4.


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Retains his dashing animation from SSB4.


<p style="line-height:23.3333339691162px;">To be added.

Palette Swaps and Alternate Costume w/Palette Swap


Color Origin/Description
Default Black Game and Watch’s regular appearance.
Second Red Similar to the colours of characters and objects on the Virtual Boy.
Third Yellow Similar to the lime green screen on the original Game Boy.
Fourth Blue Game and Watch’s blue palette swap from SSB4.
Fifth Green Game and Watch’s green palette swap from SSB4.
Sixth White Game and Watch’s white palette swap from SSB4.
Locked First Rainbow No explanation needed.
Locked Second Techno No explanation needed.


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