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On the Schuld Islands the people live in tranquility between civilization and nature, small huddles of villages dot the vast landscape and it is believed by many that by digging into the land an evil spirit will be unleashed upon the land. Within one of these Villages, Ziel Village lives a young child whose life would change after discovering a plot to undo the threads of peace and incite a war between man and nature.
Like other Mother games the player controls their characters in overworlds via the use of a pseudo-isometric view. The player can interact with the scenery, other characters and specific locations to progress through the story. In addition they may run into enemies while exploring causing them to go into a battle.
In the battle phase each side takes turns attacking however after an attack has been dealt the damage done will slowly remove health from that character, this allows for healing items and attacks to be used to prevent death or get an extra hit. In addition the player is able to make use of psychic abilities known as PSI that allow the player to effectively use magical attacks in combat.
A major change from previous games is that this game is now free roaming allowing the player to backtrack to older locations to find secrets and Super Bosses.
There are a variety of characters the player meets along their travels in Mother 5, the player can usually help said characters in some way by fixing some issue they have. In addition a fair few characters become directly involved in the player's quest to prevent the summoning of the Dark Spirit.
|Cryem||The player's character, Cryem is a young boy whom had grown up in the Port Town known as Havbrise where he would occasionally go out to explore the nearby fields. Little would Cryem expect that he would get involved in a conspiracy involving a secret society and their desire to bring back an ancient evil. Cryem however was foretold of an ancient ability passed down through his bloodline that would allow him to halt the awakening.|
Unlike previous Mother Games the world isn't particularly broken up by distinct areas but rather has one giant map with areas that flow into each other. The aim of this was to create a seamless transition between the small villages and wild forests, plains, volcanoes, mountains, hills, jungles, rivers and deserts of the land to represent the interconnectivity of the world. The map is split up into regions according to what chapter the player visits said region in.
|Region||Chapter Introduced||Boss/es||Locations of Interest|
|Heartbeat Bay||Chapter 1||Bronze Kraken||
|Forest of Cries||Chapter 2||Flooded Toad King||
Dancing Lola Tree
|Lost Tribe Jungles||Chapter 3||Ambrachial Aneno||
Hoonoo Tribe Settlement
Garamata Tribe Settlement
|Folly Mountains||Chapter 4||Blacklight Horror||
Vibra Crystal Chasm
Plains of Everlove
|Fort Ruin Peninsula||Chapter 5||Old Captain Glog|
|Ashfall Islands||Chapter 6||Ember Dragoon|
|Eternal Dream Bog||Chapter 7||Nightmare Creature|
|Struggle Wilds||Chapter 8||Sorrowful Ghoul|
|Amnesia Marshes||Chapter 9||The Faceless|
|Pinnacle Fields||Chapter 10||Bubble Gold Statue|
|Isle of Dreams||Chapter 11|
|Mountain of Stories||Chapter 12|
The PSI Skills once again appear having the player able to use various skills to attack and defend in battle. There are a total of 31 PSI Skills; 13 PK Attacks, 13 PSI Powers & 5 PSI Ultimas.
PK Attack Skills
- This is the first game since Earthbound/Mother 2 to feature PK as the term used for PSI Attacking Skills and is possibly linked to it being the first one not to have Giygas or Porky Minch involved in the story
- There are a total of 31 PSI Skills in the game, 5 less than the previous game although several new PSI Abilities are introduced