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Monster Hunter Gigas

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Monster Hunter Gigas
(N/A) Release Dates:
Creator/s Setheo (Main Producer/Creator)
Flagship Monster Aquitaivas - Narveldär - Parsalatir - Gigabota
Monsters first appearing in this game
See List
Areas first appearing in this game
See List

MHG Banner Monsters

MHG Banner Areas

MHG Banner Add-Ons

MHG Banner Armor Skills

Monster Hunter Gigas, which is also known as Monster Hunter Genesis, is a MH Game of an Alt. (Alternate) Gen. Its origin idea was created way back in 2012 by Setheo. The idea was to create a MH Fanon exclusive related MH game, meaning no official content of the main Series would be available beside mechanics and such.

  • Release date NA: ???
  • Release date EU: ???

Monster Info

  • # Small Monsters: 20
  • # Large Monsters: 77
  • # Monsters in total: 97

General Info

  • The new monster classes Mollusk, Behemoth and Chloro Wyvern will be introduced in Monster Hunter Gigas.
  • There are no official Monsters from capcom of the main series aside a few minion monsters such as Konchu and Larinoth.


World Gigas Map

The story takes place in a parallel universe of MH, where the Great Dragon War took place a bit later than in the original MH Universe, meaning there have been more Dragons and other creatures evolved before they went extinct. Now MH Gigas takes place after a second Great Dragon War, couple of  thousands years later. This means that the wyvern and creatures we have known so far went completly extinct, besides of a few species, everything that was gained after the first Great Wyvern War went lost, again.

Humans now had to start from scratch and rebuild villages as also cities, while still being in danger from wild animals, wyvern, dragons and the alike. While some Volks went out and rebuilt their homes and living in safety some prefered to wander back to their origins, hence the ruins of their past ancestors. The problem was though that these places are being ruled by new fearsome creatures.

Starting as a hunter in this game the player gets to chose between 6 Continents where to start. Each place has its own unique settings, lore and function. While some villages have some materials missing or just being rare, others materials are in abundance. Depending on the place a player has chosen, the story/quest lines may vary a bit.

Gallery/External Links


  • MHGigas will not have Hunter Arts such as MHX/MHGen had.
  • Swimming, Mounting as also climbing mechanics are available.
  • MHGigas would be playable on WiiU and N3DS
  • MHGigas would have Online function on N3DS, meaning players who only have a N3DS would still be able to play with others who are on the WiiU.
  • There are be Low Rank, High Rank, G Rank (G1, G2 and G3) and Special Permit (Advanced G) Quests
  • Nyanta/Prowler Mode will be available in MHPG.
  • Poogie is able now able to follow to quests and drop items by random during the hunt. (Like in Frontier)
  • New Elements/Ailments and Statuses
    • Hybrid Elements
    • Multiple Elements


Now that MHPG takes place a few thousand years later after the second Great Dragon War new species have been evolved and sprouted into this world. Some of the new monster Classes that have been created by that are: Chloro Wyvern, Mollusks and Behemoths.

Aside from those new monster classes there have been two new sub classes created within the original monster classes; Water Wyvern from Leviathans and Aviors from the Bird Wyvern class.

There will be along the normal Species; Subspecies, Rare Supspecies, Deviants, Hard Core and Origin Species. For those who don't know what these species classes are this <<link>> will explain it. The terms are from the official game series (Main and Frontier).

All monsters from main series are gone (only few will remain). Instead there will be a new "Set" of monster available to hunt. There will be about 100+ (Small Monsters: 25 (+), Large Monsters: 75 (+)) Monsters available.


The fact that MHPG is taking place in an other parallel universe means that all places from the main series do not exist as areas where players would hunt. Though the ruins of some places may still be visible. Lots of places which players would have known are now either destroyed or have changed due to time, weather and climate.

Along with the new Areas, there will some new In-game mechanics, such as the moon cycle. This means that during night quests the moon will change from time to time. Added with the moon cycle Day and night Quests will remain, but with the small change that after a few quests the area will change from day to night. (1 Quest will be at dawn, 3 in Day/Night and 1 quest will take place at sunset).

Additonaly: Seasons. Yes, MHPG will now have 1-4 Seasons depending where the player chose his/her village. With the Seasons certain monsters will appear at certain times.

Armor Skills



【Ancient Mines】

Everything here is based on the original ideas of Capcom. This page is more like an expansion exclusive to "Monster Hunter Project Gigas". All Infos have been gathered from the Main Wiki and are given full credits.


The idea behind this was to basically have a fanon version of the Sky Corridor from Frontier in this MH fangame. Just a bit altered and with a small plot twist added. 


The Ancient Mines were discovered by some shepards as they where trying to bring their livestock from one valley over a mountain to an other valley behind it. One of the animals got lost in a crack and fell down. The shepards started looking for it and found weird structure walls as also wall paintings. After some more searching they found the lost animal and a gate. After the shepards crossed the valley they started telling the story about the cave and the weird structures.

The word spread and the Alliance quickly sent out some researchers to investigate about this new structure. Soon they returned wit good and bad news. The good news were that this structure was an almost endless mine going down deep into the earth. It was full will information from the Ancients and had lots of technology hidden inside it. The bad news were; it was full of monsters. Weird odd ones the have never seen so far. Some even resembled those they saw pictures from ancient scripts, books and wall paintings they found.

According to that the Alliance sent out some teams of hunters to go and find out what else is dwelling inside this Mine. But everytime they sent out hunters only a few came back. Due to this they locked and concealed the place as very dangerous. Only special hunters with allowance where to enter this place and also only under certain conditions. The Alliance named this structure "Ancient Mines" thinking it was a construct built by the ancients to gain minerals, ores and other riches from the earth. They speculated that one day monsters started to enter these mines and eat all the workers. The Alliance said that they could have imagined that the creatures back then started to nest inside these structures and make it a very special habitat. Once the humans where all gone nature began to create a very unique yet odd biological foodchain system, making it possible for monsters to survive there.

One day a very experienced hunter team out of 3 teams went deep down into the mines. Two teams of Hunters, one hunting party being melee weapons, while the other team was full of ranged weapon users. The third "hunting" Team were scientist and reasearchers. While the hunters dought the monsters, the reasearchers gathered as much info and data as possible.

Soon the Hunting party went deep down into the mine and noticed something, that this "mine" had a cylinder form. And that it had openings that could have been windows. That didn't make sense to the Scientists, so they started going deeper. With every layer they found new hints to this place that didn't add up. It seemd that the ancients didn't dig down, instead they build up. Into the Sky. But how was that possible it the Mine was inside a mountain?

Later the Alliance made a theory that the Tower was build first and due to weather, climate and also geological changes it became more and more a mountain, hence the confusion why people think it was a mine. 

After the Exploration the hunting teams came back with only three loses. Two gunners being killed and one Scientist leaving himself behind in order to stay in the tower and continue to reasearch and also to help the others flee. It is still unknown if the left behind researcher is alive or dead. Though they found out that many ancient weapons and armors are hidden in this tower. But, there have been two kinds of armors. Only being very old and superior high andvanced packed with technology while the other series seemed less advanced but more "modern" even though still being old and advanced to todays standards. The further down they went the more dangerous the monsters became and the greater the infos where they have fought.

The Alliance have been also reported to find rooms full of bones, not from monsters but from humans. Meaning that this mine used to be really a living place for the ancients back then. Though it is still unclear what they did in that mine back then.


The Ancient Mines is a long and endless structure that has many rooms. Inside the Mine there are lots of traps, some working, some inactive, some deactivated, some jammed and also some that have been destroyed. While the hunter is able to descend down into the mine, he/she can explore and encounter monsters and gain rare materials and other treasure. In some cases the hunters are even able to find very rare armors and weapons, being held and protected by certain monsters. 

There are two Series of weapons and armors: GX and NX. GX being the very old Series (Ones from the First Dragon War) and NX (being from the second Ancient Dragon War). GX and NX weaps have unique skill points in them. Meaning they can have not only slots but also skills implemnted into them. This could help getting rare and unique skills into a set. 

After every hunt the player is able to collect data and post it on a scroll. During some hunts the scroll can be used to unlock certain rooms or activae tarps. Some rooms may have monsters hidden inside them or be empty, sometime players are able to recieve armors and weapons. The deeper the hunter goes the more scrolls he/she will need to activate things. 

Traps can be used to break open rooms and make open a new path to discover or be used against monsters.

【Arsenal Room】


The Arsenal Room Expansion was an Idea created by Setheo. He was inspired to this idea while playing minecraft and the wish to display his armor.


Hunters will now be able to unlock a special room in their own house. This will be available after clearing a special urgent and a small storyline. Unlocking it will allow players to display 1 armor set, which they have to register first in their armor options. After doing another special urgent the number of displaying sets will be increased to 3, after that 6 and the final urgent of the questline will allow 12 Sets to be displayed.

Weapons can also be displayed. either on the display set or on the other side of the arsenal room. The same display number goes as for the Armors; 1,3,6 and 12 at final.



The Idea behind banking came to me while playing MHX and the lack of permanent Zenny. After hunting ages and doing Charm farming and mining. I thought it would be nice if there was a banking system where you could depose your money and get some money through interest.

So the Guild would create a bank called "The Wyvern Pouch" which is the official Bank in the monster hunter world, hence it would be the Big Bank. Each Village would then have their own little sub bank. The player has to unlock the bank feature in the depending villages where he lives/hunts.

Name of all Banks

  • Kokoto: "Ancient Nut Bank"
  • Pokke: "Golden Wyvern Tooth"
  • Yukumo: "Silver Bug Inc."
  • Loc Lac: "Blue Gem Bank"
  • Beruna: "Edelweiss"
  • Harth: "Shining Rust Corp"
  • Minegard: "Richest Soil Bank"
  • Jumbo: "Salty Shell Bank"
  • Dundorma: "Ancient Coin Bank"
  • Moga: "Lobster Bank"
  • Port Tanzia: "Star Ocean Bank"
  • Val Harbar: "Noisy Cricket Bank"
  • Cheeko Sands: "White Pearl"
  • Cathar: "Divine Bank"
  • Mezeporta: "Great Gem Inc"
  • Milard: "Far East Sun Bank"
  • Hunter's Manor: "Silent Wind Bank"

History of the Bank

All these banks have been created from the Great bank and refer to Items that are in the "Wyvern Pouch". A legend says there was a greedy Wyver that could speak all languages and walk on two legs like a human, it would collect human skin and weird it to disguise itself as one t ogo into villages of people. The wyvern would trade, buy and sell items adn other various things to get more and more wealth.

One day the Wyvern met a beautifull Woman and fell in love with her, to show the woman his love he opened up his pouch and showed her his most valuable possesions he has gained throughout all this hundreds of years. Though the woman only took his items and then disapeared, the wyvern of course borken hearted and despaired declaired the human race war. from the shaddows he pulled strings and used all his wealth and all his money to start the Great wyvern war. Though this is only a legend, there are some evidence that there was such a creature that said to have a human body but the heart of an evil demon.

After the war, the wyvern disapeared and the only thing that was left was his empty pouch. With that in mind some humans started to make a bank named after this legendary item, which is said to be bottomless.


  • Deposit,Withdraw and Interest
    • The bank mechanic is simple, just like in any other games players are now able to depose a certain amount of money. After clearing "Bank Quest" players will be able to depose more as also withdraw, after deposing palyers will only be able to withdrsw 5-10% of the amount they have on the bank. Withdrawing more than 20% will require special bank tickets. These tickets are unlocked throughout the Banking quest Episode. PLayers will also be able to unlock and raise the bank interst of their account after doing certain quests.

Interest vary from village to village, meaning that the bank account you have in Pokke will have more interst than in Moga. Clearing some quest will raise though the interest in some villages more or less. Highest interst are in banks where there are a lot of people as also villages with lots of rich minerals such as mining villages like Val Harbar or Port Tanzia with its Bay.

  • Payment System
    • Hunter will now be able to pay in two ways; either with zenny or with items. As normaly hunter may buy/sell items in exchange with zenny though the bank seeing that zenny are rare since it is made from metal ( A valuable item for smiths for creating Armor and weapons) the bank now has allowed banks to trade and pay with items. The Item payment is fixed in three ranks; LR, HR and G. Each Rank will allow different kind of payment items. LR will allow LR Items as also Items such as Bronze Eggs and small golden Fish. While HR and G rank will require more valuable items such as Silver and Golden Eggs as also Gems, Mantles and such the likes. This function can be upgraded by clearing certain bank quests, allowing to use more and more items as payment.

While buying/upgrading armors or Weapons or just getting regualr Items Hunter will now have the option (depending on the rank) to either use zenny or items.

Village Banks

Each village will have their own bank, meaning players will have to deside where to open up their bank account. Once chosen the palyer can not open up a new account somewhere else. The player will first have to do certain quest to unlock the "Bank Episodes". The first bank quest will open up all village baks a player has been to, until the quest is unocked the palyer deposes his money in his chest. After a few Banking quest the player will be able to depose,withdraw more, unlock and raise the interest, unlock and upgrade the item payment.

When the hunter has unlocked and upgraded more and more there will be some "bank Urgents" wich will increase the size of the bank. Doing this there will be certain quests unklocked to improve the banking system.

Each Bank has its own Bank director and one or two secretaries.

In Quest

Hunters are able now to carry money with into quests, allowing them to buy items. This is only possible though if there is a special kind of merchand. If the hunter dies in a quest while holding money he'll lose everything, due to this hunters will have to decide precisley if they carry a lot with them or not. 

【Engines & Traveling】

Everythiing here is based on the original Ideas of Capcom. This page is seem more like an expansion exclusive to "Monster Hunter Project Gigas". All Infos have been gathered from the Main Wiki and are given full credits.

  • Ancient Civilization Lore: here
  • More Ancient Civilization Lore: here
  • Sea People Lore: here
  • Troverian Lore: here
  • Wyverians Lore: here
  • Elder Dragon Observation Team Lore: here
  • Royal Paleontology Lore: here
  • Wycademy Lore: here


All Ideas and add-ons are based on the Original Series as also Frontier. The page takes based on the same Technology after the Great Wyvern War in the official MH Universe. This Page will include two old Traveling systems a s also two new ones. Air Ships, Ships, Steamlocs and Underwater Cruisers.

Please note, that there is no high advanced technology behind all this. Most of the machines and used here are being powered by steam or monster materials.


After the second Great Wyvern War, the nations and all people had to start humanity from scratch. This time though people as also hunters became aware of the power of the Wyverns and decided to take advantage of the ancient technology. With that in mind people as also hunters searched throughout the whole world for hints, engines, maps, blue prints and books that held informations about their past. Thouth they could hardly find anything they still managed to evolve "simple" mechanics such as steam engines.

Having this technology unlocked the humans decided to use this to search for more information about the past and what has happened. In order to do so they took their wisest and smartest men from all nations and created the "Nation". It was a powerful organization that had multiple functions. The Idea was based on the past scientists that where spread in the MH world, such as the Royal Paleontology Scriveners, the Wycademy and the Elder Dragon Observation Team.

With notes from the past, they managed to find out a lot of things of how things work, as also about the creatures they had to deal with.

The "Nation" was split up into five categories; Aerial Navy, Marine Navy, Terrain Force and the Deep Blue Army. each of those Sections where founded by different races that lived on the world. Aerial Navy was founded by the a large population that started living on high mountains and where decendands of the Wyverians, the Marine Navy and the Deep Blue Army where founded by the "Gishki" that where descendands of the Sea People, and the Terrain Force was founded by "Rakshii" that where a timid population which dwelled under the earth and have decended from the Troverians.

The Aerial Navy is specialized in building Airships as also are masters when it comes to use the Wind to their fullest advantage, they often seem to argue with the Marine Navy since sails are both used in their mechanics as also Ideas. There is an never ending "war" between them arguing which volk came up with the idea of "sails".

The Marine Navy is the master of the Sea, may it be above or under the ocean. They have gained the most technologies when it comes to shipcrafting. Along with that they have grasped the importance of the stars and their meaning, using them as navigation. When it comes to the Ocean and what lives beneath they seem to know almost everything. The Deep Blue Army is a sub branch of the Marine Army though strong enough to be counted as a whole Army. Even though both, marine and deep Blue, are strong they are specialized in trading, and research. While the Marine Army tries to build up a Trading Nation among all countries that have access to the oceans and seas, the deep blue Army is more fond of solving mysteries and find new things that have not been seen.

The terrain Force, rather a odd ball in this pact, are dwarf-ish like Wyverians. The word "Rakshii" means in their language "those who have been forgotten". This is bound with an old legend that happened during the second Great wyvern War, where a Giant Earth Wyvern destroyed a village and shoved all people in it into a canyon and then buried their village. Despite the hundreds of people that died, lots have managed to survive. With no sign or possibilties to get help, they tried to do their best and survive in the earth. Throughout time they adapted to their new home and became one with it. After a couple of thousand years they where able to build up a whole kingdom and became "Lord under the earth". Knowing all ores and minerals they also did their researches while hunting underground Wyverns. Even thought they also found a way out of the earth to the surface they preferred to stay underground.

Then a few Generations after they found a way to the surface the other nations found them and created with them the "Nation". The terrain force is known for creating not only new but also the engines and tools.

Harbor & Ship System

As a hunter you will be able to unlock the Ship funcions, after clearing certain quests. Doing so will allow you to be able to craft ships to be able to trade good with other countries. As the Story mode goes on the villages will ask you for favors so they can repair/upgrade the Harbor. Doing that will unlock new quest lines as also new friendships between the player and some NPC.

  • Ships
    • Players are now able to craft certain ships. Each one can be named. There are hunting fleets, trade fleets or regular fleets. Also hunters are now able to build their own Huge ship to use it to repell or slay Great Monsters that live in the desert or in the Ocean.
    • After unlocking a few Upgrades, ships from ocross the ocean will apear and open up a new story in the Story mode. Among those ships there is the Argosy (from MH3/3U). It was rebuild and is now bigger and stronger. The Nation has found in an old village ruin in the middle of an died oout vocano old prints of this ship.
  • Harbor/Ship Port Mechanic
    • Players are able depending on where they are and villages they are maining, or where there own village is able to create two Main types of Ships: Sand Floats or Navy Ships. To build these the player will have to hunt lots of monsters to get certain materials, such as cloth, fur, wood and metal. Clearing certain quest will also make it able to install repell weapons and upgrade those.
    • There are only a certain amount of ships able to dock on in the Harbor depending on how high the harbors have been upgraded.
  • Underwater Cruisers
    • Just like the ship mechanic, players are able to build only one Underwater cruiser. It can be upgraded and have lots of installments, where some have to be unlocked though. Just like ships, also this new underwater ship can be named. This Ship will have its own little section in the Harbor. It works the same way like the Argosy did in MH3/3U. Giving it some destinations it will go and search under water on the Oceans floor for new objects and items. Doing so will give players the chase to get exclusive Armors and weapons as also special items that are not obtainable other that thorugh this.
  • Unlocks the "Ancient" Armor Series, as Also "Relic" Weapons
  • Giving the underwater cruiser certain names related to the sea/ocean will unlock some special features as also quests.

Steamlocs & Railway System

The Steamlocs are a new feature in Gigas and have been having a boom in technology, due to the pact of the "Nations". Players are now able to travel to new Countries that are within their continent.

  • In this System you will be able to send a team of NPC to expeditions with the Steamloc if he isn't using it.
  • Doing so will make it able to obtain the "Ancient" Armor Series, as Also "Relic" Weapons
  • Steamlocks/Trains
    • Like all the other traveling devises, the hunter has to gather enough materials to create his/her own Steamloc and use it to move from one place to another. After finishing it the player will be able to name it. This Steamlock can also be used as a way to repell certain Giant monsters, much like the sand ships in MH4/4U. The trains are able to be upgraded and equiped with armors, weapons and better engines.
  • Railways
    • Creating new railway lines will open up new possibilities in-game. Such as new villages that can be reached as also the option to visit friend's villages. Creating railways needs lots of money as also ressources. it is hard to establine one railwy line at the start, though at the end of the middle of the game it shouldn't be a problem to establish 1-2 railways at the same time. Sometimes Wyverns and other wild animals will damage railways and players will have to go to damaged rails and hunt repell the monster in order to fix it.
    • If a railway line to a friend's village is damaged he/she cannot visit him/her and the other way around.

Air Ships & Wind Ports

Depending on the village and area, as also story mode, players will be able to use Airships and fast travel with them from one place to another. All Airships and Wind Ports can be equiped will repell weapons to a certain amount.

  • Aerodromes:
    • Player swill be also to create just one airship. At the beginning it is small and can only do a few things, later after upgrading and rebuilding it a few times it will though be able to be used to repell/slay special dangerous monsters. Like any other device also this traveling device can be named.
    • Creating an Aerodorme it can be used to send NPC to different ocuntries to trade and get certain materials. Also it can be used to gather certain materials. Also only certain bugs can be obtained in the sky, meaning that sometimes palyers will have to send out their Airship to "Skybug Farm".
    • It can occur that sometimes the Aerodrome will get destroyed if it is send into a dangerous place and isn't upgraded properly.
      • In MHPG these ships are known as Aerodromes.
  • Wind Ports:
    • Creating a Wind Port will allow merchands to land in certain cities if you have helped unlocking and building one up in that certain area. Also if your own village has the requirements to build a Aerodrome, you'll have to build a Wind Port first in order to continue with the Aerodrome.

Side Notes

The reason why this traveling mechanic is important is because some Items/monsters are only available in certain areas.

Also food recipes are also village specific. Meaning if you want to have a certain food/plant within your village you have to travel to another palce do some special quest and bring the need object back to your place. Doing so will mean that you don't have to travel to certain places anymore.

  • Example #1: Your own village wants a special kinds of meat as a meal (which you can later use to upgrade the food cantine and get buffs and/or food skills). You have to got to a village, talk to the person and explain what you want. Of course the NPC won't give it to you for free and will ask for some favors. After doing the favors you get a "Food Recipe Ticket" as also some goods. With this you have to travel back and hand it over, it may occur that during this process you will be attack and have to repell/slay a giant monster. After you finished the request of your own village your own village will get an Food upgrade, doing so means that other players that are in your town will have benefits of the food skill.
  • Example #2: You need a certain material to create a Dragonator for your Ship. But the material is in an unkown village. here you will have to do expeditions to unlock that village and talk with the people there. Explaining the situation they will either give it to you for free or will ask for a favor. After fulfilling the favor, you will have to do some farming/gathering quests to fill up your cargo in the traveling device. After that is done the player is able to travel back and complete the Dragonator.

【Rune Stones】


Rune Stones are Ancient Stones with old symbols on them that have been dwelling in stomaches of certain monster for a very long period of time and thus have absorbed a certain kind of energy. This has resulted that the rune stones are now able to enchant weapons and improve the hunt. Each rune stone has a different symbol with a different meaning to it. Aside from that rune stones are found mostly chunked together with other minerals or other things attached to it. The hunter has then to take on certain quest to obtain a fluid to clean up the rune stones and improve the effect of it.


The Rune Stone System was a simple idea of using two mechanics from MH4U after a certain demand from the community. usinf The wystones and the honing system together resulted into the "Runes". Since rune stones will ONLY be available in Monster Hunter Project Gigas, I'll ask other users to not copy this idea or use it in their own fangame. This Idea has been made with a background story and lore fixed to Project Gigas exclusively.


In Ancient times as the monsters got more and more dangerous and bigger, hunters have had to run from villages of certain wandering dreadful beings. Those monsters were said to swallow up whole villages and devour mountains in their desperate hunger. One of those monsters species was called the "Wandering Glutton" and was known to eat pretty much everything that got in its way. Once in a while the "Wandering Gluttons" died of hunger, since they couldn't maintain its hunger, this caused monsters and people to gather around the corpse and start to exploit it.

The Alliance once found mysterious stones that seemed to radiate a mysterious aura from it. After a lot of research they have found out that these stones where swallowed rare ores that can only be found deep in the earth and have said to be indestructible under normal conditions. After finding this out they realized that the stone was the cause of the death of the "Wandering Gluttons", since the stone absorbed their vital energy.

A few centuries later a knowledgeable scientist found out another reason of the Wandering Glutton's deaths. Because of the rune stone getting pumped from the stomach into the heart, it makes the "Wandering Glutton" move faster but raises its neverending hunger at the same time, resulting it to die from not being able to eat fast enough the needed minerals its own body needed.

The Alliance has given out warnings to all villages that are near "Wandering Gluttons" corpses due to the fact that monsters swarm to the leftovers and created thus a "natural" habitat for various dangerous creatures.

Some people created villages and mines inside of those "Wandering Gluttons" and have thus very rare minerals, weapons, armors and monster materials that once got swallowed up by the wandering chaos.

Dire Monsters

In rare occasions, large monsters ingest those stones by accident and get affected by their energy. When eating those stones the eyes glow of those monsters and certain body parts turn harder and change their colour. Breaking parts of Dire Monsters is very hard and requires skills as also weapons with a good sharpness (at least blue).

  • Trivia:
    • Dire monsters are the "Apex/Fero" in Project Gigas. As Dire monsters share effects of both systems.
    • Dire monsters cannot be captured.
    • Dire monsters will always fight other monsters in the same area and eat them if defeated or found dead.

Lvl System

Runes work in a Lvl Sytem. Lvl 1 being the start and having weak effects to Lvl 5 being the strongest. Depending on the rune stones one hunter choses, their time effect will vary.

Hunters apply the effect of the runes like they do with wystones (sharpening animation whith Blademaster/Reloading with Gunner).

To upgrade a Rune, hunters have to hunt Dire Monsters and carve "Rune Fragments" from them as also certain fluids to remove the leftovers, minerals and ores attached to them. With a certain amount of fragments the hunter is able to craft a Raw Rune Stones. To give a rune stone a certain effect the hunter has to hunt certain Dire Monsters and get special carves from them to grant the effect of the monster to the Raw Rune. After this is done, the hunter has to proceed to upgrade it.

"Rune Types"

  • Health: (Waldheertz) - (Green Aura) - Lvl 1/ Lvl 2/ Lvl 3/ Lvl 4
    • Effect: Time - 4/6/8/10 Minutes
    • Effect: Utility - Regain Health S/S+/M/M+/L
  • Attack: (Din) - (Red Aura) - Lvl 1/ Lvl 2/ Lvl 3
    • Effect: Time - 3/6/9 Minutes
    • Effect: Boost - Attack Up S/M/L
  • Defense: (Giria) - (Orange Aura) - Lvl 1/ Lvl 2/ Lvl 3/ Lvl 4/ Lvl 5
    • Effect: Time - 2/4/6/8/10 Minutes
    • Effect: Boost - Defense Up S/M/L
  • Affinity: (Hoo'o) - (White Aura) - Lvl 1/ Lvl 2/ Lvl 3
    • Effect: Time - 3/6/9 Minutes
    • Effect: Boost - Affinity Up 5%/15%/25%
  • Speed: (Tempest) - (Blue Aura) - Lvl 1/ Lvl 2
    • Effect: Time - 5/10 Minutes
    • Effect: Utility - (Blademaster) 10/5 rolls for auto sharpen (gunner) speed reload +1/ Auto Coating upload


  • After a Rune stone's effect wore off it needs a minute to two to recharge and be used again.
  • Rune Stone Names may Vary and are not fixed.
  • A Hunter can cary 2 rune stones per hunt with himself/herself but can only use one at a time.
  • Rune Stones cannot be stolen.
  • Dire Monsters are very sensitive to Sonic and Flash bombs.
  • Paintballs do not work on Dire Monsters.
  • Special Dire Parts are called "Dire", "Grim" or "Evolved"

【Kinsect Expansion】


Kinsect will now be able to get Skills, not as in effects they already have but skills that are for the hunter. Depending on the kinsect a player chooses and what it is fed it will be able to unlock and/or upgrade a skill. Of course the skills will not be OP and some may not even be full +10 points but using the kinsect the players will now have a more variety with skill and mixing sets will be more fun.

Kinsect farm, players will now be able to breed and farm kinsects. Yes. Breeding. Meaning there will be male and female kinsects, with this there will be a new ingame depth of insects and other creatures. For example female kinsect will may have more passive skills than males. Aside from this, there will be an option  to be breed to certain skills on your kinsect.

For that one has to keep in mind that some kinsects will only breed in certain times or when they're old/strong enough. Meaning that there will be a season adjustment with the kinsect expansion; meaning there will be options to hunt some areas in Spring,Summer, Autumn and Winter.

Hunters will have to chose kinsects at a shop. Yes, the basic Kinsects will now be buyable, though not grown up. They are only available are larvae. With this the hunter will have to unlock the Breeding chambers before by doing certain quests, after unklocking there will be other quest to upgrade it and expand the kinsect breeding station. Such as certain nectar farming, mushrooms, herbs and so on. These will be used to either fasten the growth or either slow it down.Kinsects that grow faster have higher Stats such as Attack and Deff and their effects when extracting are somewhere between Low- Mid tier. Kinsects that grow slower will have lower stats but better effects as also the chance to unlock Skills for hunters.

Kinsects types

Slow Growth Types

  • Larvae (very slow growth) - High Grade effects/ High Grade Skills/ Medium stats
  • Larvae (slow growth) - High Grade effects/ Mid Grade Skills/ Low Stats
  • Larvae (slow growth) - Mid Grade effects/ High Grade Skills/ Low Stats
  • Larvae (slow growth) - Mid Grade effects/ Mid Grade Skills/ High Stats

Medium Growth Types:

  • Larvae (Mid growth) - High Grade effects/ Low Grade Skills/ Medium Stats
  • Larvae (Mid growth) - High Grade effects/ Mid Grade Skills/ Low Stats
  • Larvae (Mid growth) - Mid Grade effects/ Low Grade Skills/ High Stats
  • Larvae (Mid growth) - Mid Grade effects/ Mid Grade Skills/ Low Stats
  • Larvae (Mid growth) - Low Grade effects/ Low Grade Skills/ Mid Stats
  • Larvae (Mid growth) - Low Grade effects/ Mid Grade Skills/ Mid Stats

Fast Growth Types:

  • Larvae (Fast growth) - Mid Grade effects/ Mid Grade Stats/ Medium
  • Larvae (Fast growth) - Mid Grade effects/ Low Grade Skills/ High Stats
  • Larvae (Fast growth) - Low Grade effects/ Mid Grade Skills/ High Stats
  • Larvae (Fast growth) - Low Grade effects/ Low Grade Skills/ Medium Stats
  • Larvae (Fast growth) - Low Grade effects/ High Grade Skills /Medium Stats
  • Larvae (Fast growth) - Low Grade effects/ Mid Grade Skills /Medium Stats
  • Larvae (Fast growth) - Low Grade effects/ Low Grade Skills /Medium Stats

Aside from these larvae there will be also classes within the Kinsects to give the hunters more variety: Cut, Blunt, Leech, Growth. Each of those classes will somehow effects certain effects more or less. The two new classes which are Leech and growth will have specific new skills.

Leech: hunters can now place a Kinsect on amonster or Hunter for an amount of time to extract more and better buffs. Leech type Kinsects can now give 2 color buffs at once when called back to the hunter. Dependeing on the bug, it can swap between red, green, or blue.

Growth: The Kinsect stays on the hunter and grows it's Stats/effect. Kinsects of these type tend to produse here and there blue buffs. After the Kinsect collected a good amount of energy it is able to be used. It will also be able to extract two buffs from a monster at once: green - white, red - white or Brown - green.

Kinsects will also be able to extract a new buff; blue. This buffs activates the Skill it carries for the hunter. While activated it will last 1-3 minutes depending on the buff mixed.

Breeding Farm

Kinsects will now be able to grow in breeding holes/pots/hives or also water containers. Certain Kinsects will need certain places to grow or breed, otherwise they will remain in there larvae stadium, at some point, if Larvae aren't fed regualry there growth cycle will be cancled and the hunter has to start the feeding proces from the scratch.

Aside from the habitats there will be also certain plants which will only grow in the farm, these plants are: weeds, roots, herbs, mushrooms, rotten plants, special honey, special nectar, ambrosia as also some flowers. Some Kinsect will require raw, medium done or well done Meat. Fire type Kinsects will also sometimes need burnt meat at soem point. Feeding kinsects will make players now cook their meals moer often.

Here comes in a handy little support: MHP3rd Mega BBQ Spit where hunters where able to cook 10 pieces of meat at once as also the Palico (5 pieces of meat). These kinsects will not eat the meat at once but will be eating them one after another through their cycles.


As all insects go through Metamorphosis, Kinsects will do the same. While being in Larvae form they will be only feedable in that state, after going through 1-5 cycles (each cycle is up to 5 days/ in this case quests) they will enter a mode where they start making their coocon. In this state they will almost stop eating (only 1 cycle of feeding here) and start spinning/building their coocons. In this cyles the hunter has to supply it's kinsect with enough materials to make it build its coocon. If the Kinsect does not have his materials ready it will cancel the build and the feeding cylce is resseted, hence the Hunter has to start the feeding from scratch.

Certain Larvae will require certain materials. The most common things will be Yukumo wood, Roots, stone, some fish and some ores. Then there will be more specific requirments such as wyvern scales, wyvern bones, skulls etc. The better the outcome of the Larvae will be the higher the requirements will become. Hunter will though have also the chance to effect the building cylce by giving more and higher grade items than required, resulting the Larvae to build faster or go through the cocoon cyle.

The cocoon cyle lasts between 5-30 days/quests. Not always the cocoon cycle wll result in a success. Sometimes it will get injured by the weather or other kinsects around it, making it cancel the cocoon cyle and resseting the process.

After the cocoon cycle the Kinsect will be in a soft shell mode. in this state the hunter will be a ble to feed it high grade food/materials/ores etc to polish up the outcoming Skills/Stats or effects. after this soft shell mode the Kinsect will be battle ready.


With the new upgrade there will be now a difference in Male and female Kinsects. First signs to see if the Larvae is going to be male or femals is by the requirments of materials it will need then to go into cocoon mode.

Males and Females will only start to mate if they are from the same "branch". Some Kinsects will not be able to breed with each other due to some genetics. Also there tends to be more female larvae from most kinsects. When breeding, kinsects cannot be used in battle. When breeding chances are high that the breeding Kinsect s could damgae other larvae in cocoon cycles, result those to reset. It is highly recommended to avoid having cocoons when breeding. Also Hunters will only be able to breed 4 kinsects at once (2 males, 2 Females).

When the breeding is done Hunters will receive 3 eggs. From thses eggs mostly one will break. Hunters can keep the broken eggshells as a starter feeding pack for the Larvae. Broken eggshells is the highest and most valueable food you can give your Larvae.

The remaining eggs will rest 5-10 quests before the Larvae will hatch.

Skill Breeding

When skill breeding only certain skills are breedable. Stats are fixed things upon kinsects, certain kinsect branches will not be able to aquire certain skills outside their "breeding reach". When breeding the Eggs will have a 50% of receiving 1-2 skills from their parents.

Effects cannot be breeded they can be aquired before Larvae go into cocoon mode, Stats cannot be breeded but improved by the feeding process in the soft shell mode. Skills can be breeded and can also be improved by the soft shell mode.

【Village System】


The Idea behind this was that the player is now available to create their own Villages by building it up with gathered resources from plants, minerals, woods and monster materials. Players can now also create shops where they later can also hire NPC to craft things for them. 


After clearing certain quest the player would be able to travel around the world, thus unlocking the option "Create Village". Here the player can decide where to create his/her village among the 6 continents of Gigas. After selecting the place the player will enter an empty place, here there are some option of how the village is located and in what conditions: Hot, Cold, Forest, Jungle, Sandy, Swamp, Praerie, Mountain, Mediterranean, Windy, Ruins, Grassy Plains, Cave System, Moor, Canyons, Cliffs, Shore and Icy North. Entering these places the player can still decide to keep this location or abandon. Like in MH4U (Guild Quest Maps) the Village Layout is created by random, though some areas have some perks while others don't. 

Villages will be able to be named as far as the character are not more than 12 signs.

Areas & Benefits

Each area can have his own benefits, mostly they have 1-3 common benefits along with ONE unique benefit type.

Weather/Climate Types

  • Hot Areas:
    • Hunters can unlock here open baths (Like in MHP3rd) and unlock bathing quests.
    • After done certain quests, Hunters can unlock mining spots (Like in MHFU).
  • Cold Areas:
    • Hunters are now able to store consumable Items seperatly in an extra Storage Box, allowing them to have now more items.
    • Hunters can now send out NPC to find Tools and other crafting Items that help accelerate the build of the village.
  • Windy Areas:
    • Hunters are able to build Airports for Airships (Like in MH4U) so they can get more/better merchands.
    • After doing certain quests, Hunters can unlock mining spots (Like in MHFU).
  • Rainy Areas:
    • Mushrooms, Herbs and other plants grow faster and produce more drops.
    • More/rare fish are available than usually. Also Fishing gets easier (Fish will bite right away)

Terrain Types

  • Forest Areas:
    • Hunters can hire NPC here and obtain wood (Like Hunter for hire since MH3U).
    • Hunters can send out NPC for expeditions to find valuable Items whichcan be sold or used to trade and obtain rare quests (Like Guild Quests in MH4U).
  • Jungle Areas:
    • Hunters can hire NPC here and obtain wood (Like Hunter for hire since MH3U).
    • Hunters can find rare bugs here and hire NPC to go Bug Hunting (Like Hunter for hire since MH3U).
  • Sandy Areas:
    • Hunters can find rare bugs here and hire NPC to go Bug Hunting (Like Hunter for hire since MH3U).
    • Hunters are able to build a Harbor/bay here so player can craft ships and obtain more/certain Merchands that are not obtain able in other places (Sand ships, like in MH4U).
  • Swamp Areas:
    • Hunters are able to create fishing bays and obtain fish (like in MH4U, Dundorma)
    • Hunters can find rare bugs here and hire NPC to go Bug Hunting (Like Hunter for hire since MH3U).
  • Praerie Areas:
    • Hunters can find rare bugs here and hire NPC to go Bug Hunting (Like Hunter for hire since MH3U).
    • Hunters are able to go and send out researchers to find rare flowers, herbs and seeds.
  • Mountain Areas:
    • Hunters can unlock open baths here (Like in MHP3rd) and unlock bathing quests.
    • Hunters are able to create a small Mine and send certain Lynian to mine for Ores (Like in MHFU).
    • After done certain quests, Hunters can unlock mining spots (Like in MHFU).
  • Mediterranean Areas:
    • Planting seeds here will make the crop drop more items than usual.
  • Ruins Areas:
    • Hunters are able to create more/certain shops here that other places can't build.
    • Hunters are able to create a small Mine and send certain Lynian to mine for Ores (Like in MHFU).
    • Hunters can now send out researchers to obtain rare materials and gain certain quests.
  • Grassy Plains Areas:
    • Hunters are able to go and send out researchers to find rare flowers, herbs and seeds.
    • Crops grow faster in the Farm.
  • Cave System Areas:
    • Hunters are now able to store consumable Items seperatly in an extra Storage Box, allowing them to have now more items.
    • Hunters are able to create a small Mine and send certain Lynian to mine for Ores (Like in MHFU).
  • Moor Areas:
    • Hunters can find rare bugs here and hire NPC to go Bug Hunting (Like Hunter for hire since MH3U).
    • Hunters are able to find more/rare Merchands here of Lyninan type that can only be obtained here.
    • After done certain quests, Hunters can unlock mining spots (Like in MHFU).
  • Canyons Areas:
    • Hunters are able to create more/certain shops here that other places can't build.
    • Hunters are able to create a small Mine and send certain Lynian to mine for Ores (Like in MHFU).
    • After done certain quests, Hunters can unlock mining spots (Like in MHFU).
  • Cliffs Areas:
    • Hunters are able to create fishing bays and obtain fish (like in MH4U, Dundorma)
    • Hunters are able to build a Harbor/Bay here so the player can craft ships and obtain more/certain Merchands that are not obtainable in other places.
  • Shore Areas:
    • Hunters can unlock open baths here (Like in MHP3rd) and unlock bathing quests.
    • Hunters are able to create fishing bays and obtain fish (like in MH4U, Dundorma).
    • Hunters are able to build a Harbor/Bay here so the player can craft ships and obtain more/certain Merchands that are not obtainable in other places.
  • Icy North Areas:
    • Hunters are now able to store consumable Items seperatly in an extra Storage Box, allowing them to have now more items.
    • After done certain quests, Hunters can unlock mining spots (Like in MHFU).

Construction on the Village

After choosing where to set up the Village Hunters have to build their own homes first before they can go on and building other shops and stores. The player has to collect certain materials in special quests and would also have to start getting rather large amounts of common materials (Stone, Ivy, Woods, Ore etc.). After this is done the Hunter will unlock certain Village Quests. Shop, Smith, Crafting and Medical Store. Each one of those has their own function. While clearing out the missions from these shop types the player will be able to build them and help improve the size of it as well as the materials they will be able to sell/buy later.

Available Shops & Stores

There will be a maximum number of Shops/Craftings/Stores available depending on the location the Hunter chose:

  • Airport
  • Harbor
  • Bay
  • Ports
  • Herb Shop
  • Bank
  • Insect house
  • Gem Factory
  • Smith
  • Own House
  • Guild House
  • Online Guild House
  • Offline Guild House
  • Arena Port
  • Medical Institute
  • Chiefs House
  • Tower (4x)
  • Mine
  • Libary
  • Fish Market
  • Trading Post
  • Temple
  • Wycoon
  • Aquarium

Village Urgents

After clearing some village quests and building some shops, the hunter will be notificated of an nearing dangerous creature. This only occures after building the towers (there are 4 towers that can be built, each one builf into the 4 wind directions; North, South, East and West). The hunter will then have to evacuate the villagers and repell some other monsters that are also fleeing from the wandering danger, after salying 3 monsters. The "Great Danger" will arrive and all available quest will be unavailable, forcing the player to take this urgent on.

After clearing the quest, the towns people will want to build another tower for more safety. Here players will have to start gathering materials for the build of the next tower again. After each village urgent the Village will unlock some feature and shop quest, as also make it available to hunt certain monsters. gethering quests are now also upgraded and can be customized.

Aside from that, the rumors of the repelled/slayed danger will spread word and merchands will be unlocked, with that hunters will now meet from time to time certain or random merchands that sell rare materials. After each Village urgent there will be one merchand more available in the Village at once (Max. 3)


Each own village will have his personal Farm, depending on where he chose to build up his city the farms may vary. Farm features that are in all farms are: Pond (for fishing), Bushes (For insect gathering), Fields (Gor grwoing crops) and a beehive (For honey collecting). Everthing more is specified to the location.

Special Farm Features

  • Wind Mills (Max 1)
  • Insect traps (Max. 2)
  • 2nd + 3rd Beehive
  • Trees (Max. 3)
  • Mines
    • Mining Spots (Max. 4)
    • Fossil cave
    • Mining treasures (Shiny drop will pop up by random)
  • Bay
    • Fishing spots (Max. 3)
    • Harpoon Mashine
    • Casting Mashing
    • Lobster Traps (Max. 2)
    • Shore Treasures (Shiny drop will pop up by random)
  • Grill place (Max 1)
  • Mushroom Wood Logs (Max. 4)
  • Dung Creator
    • Herbivores can be placed into the farm to obtain scales, dung and seeds.
    • Fish Tanks
    • Greenhouse

NPC Buildings

While doing the main village quests, the player will be able to build other buildings for the villagers. depending on the village urgent and location of the city he can build different types of hosue where the people can live. That may vary from small one family houses to large tower like buildings.

Aside from the living places the player will have to build also a dwell, advanced roads, four gates and and defensive wall. Additionaly he can also create enclosures for the animals that live in the town.

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