|Developer(s)|| Play! Software Planning|
| February 14, 2012 |
February 14, 2012
February 14, 2012
February 14, 2012
|Media Included||Wii Optical Disc|
Molecule Story, known in Japan as Bunshi no monogatari (分子の物語, literally "Molecule's Story"), is an adventure and action video game for the Wii Console. It was developed by Play! Software Planning and published by Nintendo in 2012. In this game, the player controls a ball-like creature through levels and worlds, for the purpose of collecting the goal molecules of each level. The game also contain power-ups that are required to complete the levels.
The player can choose one out of two control modes in the main menu. The first uses the Wii Remote only and the second one uses the Wii Remote along with the Nunchuck. Using the D-Pad or Analog Stick, the player moves the ball, and using the 2 or A buttons, the ball speed is increased. The player also must press 1 or B to use some power-ups.
The player must travel through areas and chambers in each level, using power-ups and avoiding enemies and obstacles, in order to reach the goal of each one, the Molecule Pad. Once it's recovered, the player backs to the world map and the next level is open.
The levels have a background colored according to the world's color (e.g. World 1 is oil blue, while World 6 is purple) and the objects (walls and enemies) are black silhouettes. The backgrounds usually show bubbles and molecules.
These pre-historic creatures just wander from side to side. No matter how much you're hungry, just don't be atrracted by their donut-like appearance.
These slingshot objects are believed to be used by ancient folks during an attack. Yeah, they are not THAT effective.
These heatseeking balls attemp to run after you. Forget the evil face, they're just looking for friends.
This sorta bowling ball snake is what left from molecule dragons from the past. Like every of this kind of snake, it loves making some strikes with round passersby.
Catterballs are mysterious weapons. Even looking lifeless, they can spin forever. Are they live? Do they talk as well?
Flowsies are the cutest kind of plant around here. But don't get fooled: behind these cute petals there is a poisonous stem and malicious intentions.
Speets are maniac plants and believe their task is to shoot sap at visitors. You must be thinking… Where do all that sap come from?
These cactus thingies seem to be stuck on walls, so they don't move. Don't get caught on their spikes: they capture their enemies as skewers get burgers.
Nuxes hang on ceilings and attack by falling down. Unfortunately for them, when they bump into something, they explode, unfortunately for us.
This sleeping plant only wakes up when something disturbs it. In a fit of rage, it starts chasing the intruder. All this chasing around makes its leaves frizzy!
These cute crabs are often seen sunbathing is sand temples. They might use their claws to pinch viewblockers.
These ones seem to be friends of a certain type of crab. Don't drive sunshine outta them, unless you want to be baked and cut as pizza.
Giant rock wheels that roll down slopes. Thanks heavens for their pits, or they would aerate you.
Squids like this one keep swimming in big oceans. Did you notice how they wiggle to and fro? Surely, they got the waddle of a professional dancer.
Medusae are underwater jellyfish creatures. They swim in circles until the cell gets near them. When this happens, they start chasing them and, after some time, stop for some moments. They appear in the first levels of World 4 and World 5.
Pisces are fish-like enemies with a round head, a wavy back fin and small eyes. They just swim from left to right or up and down and are very weak. They can be defeated by a Bomb power up explosion. Pieboos appear firstly in World 4-1.
Pistars are starfish molecule creatures that roam in some watery areas. They have elastic arms that can extend and bend, that they use to attack the cell. Pistars can be defeated with the Bomb power-up. If the cell attacks a Stelbo's arm with Bomb, it falls and another arm grows in its stead.
Gladiusfish are swordfish-like enemies that appear in sea areas. They firstly swim calmly from side to side. When the cell approaches one of them, it charges for some time and attacks by boosting fastly on its direction. They appear in World 4 only.
Meteorons are stony things that fall from the sky. Don't touch them, or you'll go BOOM.
Gibbas can be calm at first, but they won't give up when boosting toward you. They lack some sanity, but their obsession for hitting walls is still weird.
Gloot are some kind of black hole. As everything around here is black, they're named in several ways by passersby... never mind.
These obstacles are called Torkes. They are there, spinning their planets, because... it doesn't matter. They're just doing their thing, so leave them alone.
Splatters can be confused with inoffensive little bugs, but, when they spot trouble, they multiply like fleas. You can't do anything about that, so... RUN!
|Play! Software Planning|
|Wii Games||B.O.T. • Molecule Story • Sequence • Super Mario Planet|
|Nintendo 3DS Games||3DS Café • 3DS Music • 3DS Party • 3DS Play • 3DS Tennis • 3DS World • B.O.T.|
|Wii U Games||Stumped Quest • Wario World U|