Mii Brawler (SSBV)BrawlerHeadSSBV
Mii BrawlerSSBV Full
Universe Super Smash Bros.
Other Super Smash Bros. Appearances SSB4
Availability Starter
Final Smash Omega Blitz

Mii Brawlers (格闘タイプ, Hand-to-Hand Fighting Type) return as a playable characters in Super Smash Bros. V . The Orginal Mii Fighters were confirmed on August 8, 2018 before the Nintendo Direct along with the new Mii Mage.

The Mii Fighters are confirmed to have more outfits.

Changes from Smash 4


  • ...

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Attributes

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Ground Attacks

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Up smash power increased.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Aerial Attacks

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Grabs and Throws

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">No changes.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Special Moves

  • No changes.

Special Moves

Name Damage Description
Neutral Special Shot Put 15% (throw), 11% (bounce 1), 8% (bounce 2) A shot is thrown into the air as an arcing projectile.
Alternate 1 Ultimate Uppercut 8%/5% (ground uncharged), 22%/17% (ground fully charged), 6.4%/4% (air uncharged), 15.4%/11.9% (air fully charged) A chargeable uppercut similar to Giant Punch in function. It does not deal any extra damage unless it is fully charged, but give the Brawler super armor while charging to compensate.
Alternate 2 Exploding Side Kick 25%/23% (ground), 27%/25% (ground reverse), 21.25%/19.55% (air), 22.95%/21.25% (air reverse) Dashing forwards with their foot on fire, extended in a kick. Functions like the Falcon Punch, and it is possible to turn around before unleashing the kick. The sweetspot of the attack is the foot.
Side Special Onslaught 1.2% (ground loop hits), 1% (air loop hits), 4% (last hit) Charges forward with their knee and fist out. If the attack hits, the Mii Brawler will launch into a series of kicks that ends with an uppercut. The finishing hit is similar to Captain Falcon's Raptor Boost.
Alternate 1 Burning Dropkick 10%-18% Extends both legs in front of them, charging forward to deliver a double kick while caught on fire. Is charged up similarly to the Green Missile.
Alternate 2 Headache Maker 4% (startup), 13%/10% (clean), 9% (late) Performs a mid-air split while doing a falling punch with both fists. Is a powerful meteor smash.
Up Special Soaring Axe Kick 4% (hit 1), 3% (hit 2), 4% (hit 3) Performs an upward flip kick that is followed by a meteor-smashing axe kick. Similar to Kirby's Final Cutter. Can be used as a Sacrificial KO.
Alternate 1 Helicopter Kick 3% (ground hit 1), 2% (air hit 1), 2% (hits 2-5), 6% (hit 6) A flurry of kicks while travelling diagonally upward, similar to Fox's Forward aerial. Does good damage and allows for long horizontal recovery, but lacks vertical lift.
Alternate 2 Piston Punch 3% (hit 1), 1% (hits 2-7), 2% (hit 8) Jumps upwards while performing a flurry of punches, similar to Little Mac's up special. Has good KO potential. Recovery-wise, it has the best vertical distance of the Brawler's up specials, but little horizontal movement.
Down Special Head-On-Assault 4% (ground leap), 8% (drop), 8% (impact) Falls downwards at a high speed, head aimed at the ground, like Yoshi's ground pound. This move can bury grounded opponents and meteor smash aerial ones.
Alternate 1 Feint Jump 8% Flips off the ground and, when the special button is pressed again, performs a divekick while surrounded by a purple aura. Functions very similarly to Zero Suit Samus's Flip Jump.
Alternate 2 Foot Flurry 1% (ground hits 1-8), 6% (ground hit 9), 1% (air hits 1-7), 6% (air hit 8) Extends their foot forwards and delivers a number of rapid kicks in front of them, similar to Fox's neutral attack. If done in the air, the Mii will stop in midair to perform the move. The Mii won't stop in midair is Foot Flurry is used subsequent times after the first.
Final Smash Omega Blitz 5% (startup), 0.8% (hits 1-16), 15% (hit 17) Kicks the target into the air and batters them with attacks before smashing them back downwards. Functions similarly to Great Aether.

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;">

Animations and Misc.


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">SIDE - Moving their fists in front of them in an "X" motion, before punching downwards and swinging an open hand towards their own faces.

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">UP - Flips, then performs a crane pose.

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">DOWN - Punches twice towards the screen.

Character Selection Screen Animation

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">Mii Brawler is seen fixing his/her gloves.

On Screen Appearance

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">Lands with an explosion, then performs attack movements.

Victory Animations

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:0pt;">Punches many times toward the screen, then poses.

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:0pt;">Does a punch and kick combo, and poses.

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:1pt;">Cartwheels into the foreground, does a roundhouse kick, and poses.

Crowd Cheer

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">“Mii!”

Victory Fanfare

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">A small excerpt of the main theme for the game.

Fighting Stance

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Retains fighting stance from SSB4.

Idle Poses

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:0pt;">Takes different fighting stances.

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:8pt;">Unclenches fists and moves them downward.


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Retains walking animation from SSB4.


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Retains dashing animation from SSB4.

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">


<p style="line-height:23.3333339691162px;">To be added.


<p style="line-height:23.3333339691162px;">To be added.


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