Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
|Well, welcome to Mighty No. 9 2 (tentative title), a fangame made by me, Pyrostar.
Please do not edit it without my permission, but you are welcome to comment or talk to me on my userpage. Oh, and try to spot the over 9000 reference hidden within the text!
Mighty No. 9 2 is the sequel to the 2016's Mighty No. 9, developed by comcept and Pyro Enterprises, published by the latter and released for the Nintendo Switch, PlayStation 4 and Xbox One. The game takes place six months after the events of the previous game, where another robot outbreak starts out, due the work of Dr. Kirsteen, whom attempted to upgrade the Xel to make her robots better than White's, creating the Fyber, of which goes haywire and takes control over not only Kirsteen's robots but also herself, creating a monstrous hybrid. White takes notice of the situation and calls his Mighty Numbers to help Kirsteen and her robots to fight against the hivemind.
The game is set to be released in 2018.
Mighty No. 1
|Pyro is considered to be the eldest sibling of the Mighty Numbers. He is the most confident and cool-headed, despite his fiery appearance, whom genuinely cares about his siblings. Pyro can combust himself by holding down the shoot button and releasing it after he is fully charged. This turns his fiery abilities off for a certain time, although it restores shortly after some time. He can only dash on the ground, leaving pillars of fire while he dash. His combat abilities are mostly physical, he can charge at the opponent or attack with body slams and bear hugs.|
Mighty No. 2
|Cryo is a prankster, mischevious, childish and lively. She enjoys making puns about her abilities and her siblings abilities. While considered to be be annoying by some of her siblings, although ultimately she is kind and amicable. Her abilites mostly involve water and ice manipulation, she can shoot water from her right arm and can even lift herself utilizing a stream of water. By shooting water, she can utilze it to move faster in the ground. She can recharge her water supply by attaching her arm to a water outlet tank. She can change the temperature of her water stream to create icy blocks. She can hide herself in a big spiky ice ball, protecting her temporarily and attacking anyone that gets close to it.|
Mighty No. 3
Mighty No. 4
Mighty No. 5
Mighty No. 6
Mighty No. 7
Mighty No. 8
Mighty No. 9
- Mission Operator - Call
- Mission Operator - Trinity
- Professor - Sanda
- Professor - Will White
AMPs stand for Amplified Projects, the title given by the Fyber hivemind to the robots it has taken oven. They serve as the bosses of the game.