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|Micool the Master|
|Developer(s)||Bouder Games Inc.|
|Media Included||NES Cartridge|
This game was actually meant to be an RPG instead of a 2-D sidescroller like in Micool's Quest.
Start = Pause
A = Attack
B = Items
Joy/DPad = to move, jump or duck
The story is very similar to Micool's Quest except Micool wasn't royalty, the sword did not have qualities of fire, some of the lines were changed and if you went to a castle and beat the boss, you would get upgrades/items and the game was only 1 player.
Micool = Hero
Gardenia = Damsel in distress
Groudous Maximus = Antagonist
Grabble - HP 5
Grabbleaf - HP 7
Some sort of Ninja Grabble - HP 13
Grabom - HP 9
Stabble = HP 10
Gonard (He was just known as Dragon in the game)
Sanid (A gigantic worm)
Carrot = 30 HP
Potato = 16 HP
Cup of water = 14 HP
Sharpener = Made the sword inflict more damage on enemies
- Sometimes if Micool used an item, it would not do anything
- Micool's Attacks may sometimes miss or do nothing as well as common enemies
- The game would freeze if Micool tried to use the sharpener in battle
- If Micool jumped into his house once he entered he's be floating near the ceiling and could not get down.