|First Appearance||Pokémon Red and Blue (1996)|
|Home Stage||Pokémon Mansion|
|Final Smash||Mega Mewtwo Y|
Mewtwo is a Psychic-type Legendary Pokémon. While it is not known to evolve into or from any other Pokémon, it can Mega Evolve into two different forms: Mega Mewtwo X using Mewtwonite X and Mega Mewtwo Y using Mewtwonite Y.
It is a member of the Mew duo along with Mew.
Mewtwo was created after years of horrific gene splicing and DNA engineering experiments based on Mew. It is said to have the most savage heart among all Pokémon, lack compassion, and strike fear into its enemy with cold, glowing eyes. Because it was engineered to be the ultimate in battle, it can only think of defeating its foes. In the first movie, Mewtwo exemplified these vicious characteristics and was shown to be capable of levitation, telepathy and mind control. However, it was later shown to be caring, protective, and even altruistic. Another Mewtwo in the anime shared its aversion to contact with others, but was much less belligerent. Mewtwo conserves energy by remaining motionless in order to unleash its full power in battle. It is also capable of materializing psychic waves in the form of its signature move, Psystrike. Though rarely seen in the wild, it is said to be resting in a dark cave somewhere.
Source: Pokémon Wiki
- : Shadow Ball - Charges a large, dark purple sphere of dark energy. It can then be fired immediately or can be cancelled, then charged up again. While its charge time is quite long, a fully charged Shadow Ball is one of Mewtwo's viable KOing options, as it KOs at around 112%. If used in midair, the recoil will propel Mewtwo backward considerably, which can help or hinder its recovery. A fully charged Shadow Ball has transcendent priority, but can still cancel out certain projectiles. Deals a great amount of shield damage if fully charged, but not quite enough to break one. (2.5% (uncharged), 25% (fully charged))
> : Confusion- Summons a ripple of psychic energy. Has impressive utility due to functioning as a grab, a reflector and even a recovery option. As a grab, the ripple spins opponents around and leaves them tumbling downward, dropping them in front of Mewtwo and allows it to follow-up with other attacks. As a recovery option, its first use in midair gives Mewtwo a slight vertical boost. (≈9.0495% (throw), 1.4x (reflected projectiles))
^ : Teleport - Disappears and then reappears soon after in a different place. It is completely invulnerable during the move. It has less ending lag if warping directly back onto the ground, while it gives Mewtwo some horizontal momentum if ended in midair. (—)
v : Disable - Crouches slightly and immediately launches a minuscule spark of psychic energy from its eyes toward the opponent, stunning them. It only works if the opponent is facing Mewtwo and making eye contact with it. If the opponent is in the air, they are slightly launched backward with set knockback. Useful at high percentages to guarantee a KO, but difficult to land. It should be noted that Disable can be reflected by a particularly vigilant opponent. (1%)
F : Mega Mewtwo Y - Mega Evolves into Mega Mewtwo Y and performs Psystrike, its signature move in the Pokémon games. Psystrike is a powerful sphere of psychic energy that plows through both foes and walls, and any opponent caught will be stunned before being launched by an intense, mind-shattering blow. (30%)