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Metroid: Planet Protector is a game by Nintendo in collaboration with Power Paintbrush Productions. It was released on the Nintendo 3DS in 2016.
Some time in Galactic Year 2079 (when Metroid II and Super Metroid also took place), Samus Aran is sent on a mission to infiltrate a secret base constructed by the Space Pirates in an unknown planet.
Metroid: Planet Protector plays out like Metroid: Zero Mission. The player controls Samus on her exploration of the planet and must solve puzzles along the way. Several upgrades can be found in the planet - these upgrades can be turned on and off from the Pause Menu.
The player can press A to jump, and can do a somersault by jumping while running. Use Samus' beam with the B Button - the beam can be used to damage enemies. Pressing Down twice allows you to enter Morph Ball mode and gain access to narrow passageways. Hold down R to arm Missiles; Missles are more damaging than your beam, but come in limited supply. Other controls are listed in the Upgrades section below.
When an enemy is defeated, they drop Energy Capsules, which restore a small portion of Samus' Energy, as well as ammunition for Missiles, Super Missiles and Power Bombs. Samus will lose some of her Energy if attacked, and the player is forced to restart from their previous save if Samus reaches 0 Energy.
Listed in the order that the player is expected to obtain them in.
|Power Beam||Start of game||Press B to fire. Press L+B to fire diagonally. Opens blue hatches.|
|Morph Ball||Start of game||Press Down twice to morph and gain access to narrow passageways.|
|Missile||Found in Area 1||Press R+B to fire. Opens red hatches. Comes in limited supply - collecting a Missile Tank increases Missile Capacity by 5.|
|Charge Beam||Found in Area 2||Press and hold B to charge your beam, release to fire. Somersault with a full charge for a "Charge Attack".|
|Bomb||Found in Area 2||As a ball, press B to deploy.|
|Hi-Jump||Found in Area 3||Increases jump height. Enables Morph Ball jumping capability.|
|Ice Beam||Found in Area 3||Allows you to freeze enemies using your Beam. Frozen enemies cannot move, and you can stand on them safely. Can also be used to extinguish fires.|
|Speed Booster||Found in Area 3||Run until the Speed Boost begins to break certain blocks and damage enemies.|
|Spazer Beam||Found in Area 3||Allows you to shoot three beams at once.|
|Spider Ball||Found in Area 1||As a ball, hold L to climb up surfaces.|
|Scan Visor||Found in Area 4||Detailed information on objects that enter your field of vision is displayed on the Touch Screen.|
|Super Missile||Found in Area 4||Arm with Select. Press R+B to fire. Opens green hatches. Comes in limited supply - collecting a Super Missile Tank increases Super Missile Capacity by 2.|
|Varia Suit||Found in Area 4||Stops damage from acid and purple parasites. Slightly reduces damage taken in general.|
|Grapple Beam||Found in Area 2||Press X to fire. Press L+X to fire diagonally. Can be used to cling onto and swing from Magnet Points.|
|Wave Beam||Found in Area 2||Beams can penetrate walls.|
|Homing Missile||Found in Area 5||Hold down R to lock Missiles and Super Missiles onto enemies.|
|Plasma Beam||Found in Area 5||Beams can pierce through multiple enemies.|
|Gravity Suit||Found in Area 3||Stops lava damage. Allows normal movement in water. Slightly reduces damage taken in general.|
|Space Jump||Found in Area 3||Allows you to continuously somersault in mid-air.|
|Power Bomb||Found in Area 6||As a ball, press R+B to deploy. Opens yellow hatches. Comes in limited supply - collecting a Power Bomb Tank increases Power Bomb Capacity by 2.|
|Fire Beam||Found in Area 7||Press Y to switch between Fire Beam and Ice Beam. Fire Beams are more powerful and can be used to melt ice crystals.|
|Thermal Suit||Found in Area 7||Stops damage from extreme temperatures. Protects Samus from harsh winds. Slightly reduces damage taken in general.|
|Screw Attack||Found in Area 7||Can damage enemies and break certain blocks while somersaulting.|
You can feel free to say whether or not you'd change the order these upgrades are obtained in via comment section.
|Area 1||Consists of caves and some plantlife.||Missile, Spider Ball|
|Area 2||A temple-based area with some lava.||Charge Beam, Bomb, Grapple Beam, Wave Beam|
|Area 3||A watery area complete with a coral reef.||Hi-Jump, Ice Beam, Speed Booster, Spazer Beam, Gravity Suit, Space Jump|
|Area 4||An acid-filled cavern with a number of industrial works.||Scan Visor, Super Missile, Varia Suit|
|Area 5||A mechanical area with quite a lot of lava.||Homing Missie, Plasma Beam|
|Area 6||A large temple with some mechanical sections.||Power Bomb|
|Area 7||Several mechanical areas, as well as the windy surface of the planet.||Fire Beam, Thermal Suit, Screw Attack|
|Animageemer||Area 1||A large robotic Geemer made by the Space Pirates. Animageemer attacks simply by walking left and right, but also shoots spike projectiles which, if you shoot them with your beam, turn into Energy Capsules and Missile Ammo. You can use your Beam or your Missiles to damage the boss (although the latter is advised).||Energy Tank|
|Mechani-Metroid Alpha||Area 2||A robot designed after an Alpha Metroid. The Mechani-Metroid Alpha tends to float around, attempting to ram into Samus. Shoot missiles into its weak point to deal damage.||None|
|Kihuntress||Area 3||A Kihunter who has been genetically modified by the Space Pirates. Her battle is split into two phases - in the first, she flies overhead whilst shooting sludge and shockwaves. She can also perform a swooping attack. After taking enough damage, she loses her wings and will use similar patterns to before, albeit on the ground, until defeated.||Unlocks access to the room where the Ice Beam is found|
|Serris||Area 3||A sea serpent who fights Samus in a fully submerged room. He swims around somewhat slowly, travelling through the tunnels in the walls. The more damage Serris takes, the faster he moves. Shots to his head deal more damage.||Speed Booster|
|Mechani-Metroid Gamma||Area 3||A robot designed after a Gamma Metroid. While similar in behaviour to the Mechani-Metroid Alpha, the Mechani-Metroid Gamma can shoot shockwaves from its horn and takes twice as many missiles to defeat.||None|
|Satellite Spider Mech||Area 4, Area 7||This area-scanning robot is fought twice throughout the game. In the first fight, it shoots spiked balls from its cannon and can also launch reflective lasers at Samus. In the second fight, it can jump higher than before and exchanges its lasers for lock-on missiles. In both fights, the player has to use the ladder on the ceiling to be able to shoot its satellite with missiles.||Unlocks access to a Super Missile Tank (first fight only)|
|Mini-Kraid||Area 4||A small robotic copy of Kraid. During the battle, he will simply walk left and right whilst shooting missiles at Samus.||None|
|Omega Kraid||Area 4||A robotic copy of Kraid. The fight starts with Omega Kraid's arm emerging from the ground and shooting lasers at Samus. The sensor on the boss' hand tells you how you can attack it - if the sensor is blue, you have to use your Beam to deal damage, red signifies Missiles, and green signifies Super Missiles. After enough hits, the sensor becomes yellow, forcing the player to pull Omega Kraid above ground with the Grapple Beam - after this, the fight plays out like the battle with Kraid from Metroid: Zero Mission until you finally defeat him.||Unlocks the Pink Gate which blocks the way to Area 6|
|Mechani-Metroid Zeta||Area 5||A robot designed after a Zeta Metroid. It walks left and right whilst launching shockwaves and attacking with its flamethrower. Like the previous types of Mechani-Metroid, only Missiles which hit its weak point deal damage.||None|
|Alpha Ridley||Area 5||A robotic copy of Ridley who appears out of nowhere after obtaining the Plasma Beam Upgrade. He has three different attack patterns, and tends to attack with swooping attacks, fireballs, reflective lasers and lock-on missiles.||Unlocks the Blue Gate which blocks the way to Area 6|
|Mechani-Metroid Omega||Area 3||A robot designed after an Omega Metroid. It behaves similarly to the Mechani-Metroid Zeta, but can now fire off four shockwaves in quick succession and use the now more powerful flamethrower for longer. It also takes several more missiles to destroy.||None|
|Ridley Mk. II||Area 6||An attempt to remodel Alpha Ridley made by the Space Pirates. Despite having wings, he fights on the ground, using claw swipes, fireballs, lasers and lock-on missiles. He also has four special fire attacks which he telegraphs by having his eyes flash in one of four colours based on the attack.
After defeating Ridley Mk. II, the player is given 3 minutes, 2 minutes or 1 minute, based on the difficulty, to escape Area 6.
|Space Admiral||Area 7||A high-ranking Space Pirate who fights the player once they reach him in his hideout. At first, he has a group of Space Pirates attack Samus. When this fails, he tries to put matters into his own hands, behaving like a normal Space Pirate, albeit faster and with a lot more durability.||Thermal Suit|
|Yakuza||Area 7||A spider-like creature who guards the Screw Attack Upgrade. Yakuza's battle is split into two phases. In the first phase, he moves around the room, suplexing Samus if she touches him, and shoots rings of blue fireballs. After enough hits, his legs fall off, and Yakuza will resort to using mid-air Screw Attacks whilst shooting garbage at Samus until you finally defeat him.||Screw Attack|
|Hyper Ridley||Area 7||The completed version of Alpha Ridley, whose fight starts out like the first Alpha Ridley fight, although he has more attacks and can go onto the ground to fight like he did in the battle against Ridley Mk. II. After he takes enough damage, Hyper Ridley will enter his "Samus Mode", which resembles a cross between Samus' Power Suit and a robotic Space Pirate, allowing him to use abilities similar to those used by Samus until his defeat.
After defeating Hyper Ridley, the player is given 7 minutes, 5 minutes or 3 minutes, based on the difficulty, to escape the planet before it explodes.
Return of Samus
|Alpha Metroid||Numerous||A total of fifteen Alpha Metroids appear in Return of Samus. Each Alpha Metroid will simply float around, trying to ram into Samus.||None|
|Gamma Metroid||Numerous||A total of sixteen Gamma Metroids appear in Return of Samus. Each Gamma Metroid will float around, trying to ram into Samus, and can also launch shockwaves to attack.||None|
|Arachnus||Phase 3||A territorial armadillo-like creature who guards the Hi-Jump Upgrade. He tends to attack by rolling into a ball to perform a rush attack, launching shockwaves and creating flames on the ground in front of him.||Hi-Jump|
|Zeta Metroid||Numerous||A total of three Zeta Metroids appear in Return of Samus. Each Zeta Metroid will walk left and right, stopping to attack Samus with shockwaves and flamethrowers.||None|
|Omega Metroid||Numerous||A total of four Omega Metroids appear in Return of Samus. Each Omega Metroid behaves similarly to a Zeta Metroid, but has a more powerful flamethrower and can launch four shockwaves in quick succession.||None|
|Larval Metroids||Phase 9||Eight Larval Metroids suddenly appear in Phase 9 as Samus approaches the Queen Metroid's lair. Like Metroids in previous instalments of the series, they float around and will try and suck Samus' energy dry. Larval Metroids won't take damage from Missiles unless frozen.||None|
|Queen Metroid||Phase 9||The final boss of Return of Samus. During her fight, the Queen Metroid alternates between shooting ice projectiles and trying to bite Samus. Eventually, the Queen quite literally proceeds to consume Samus, forcing the player to rapidly tap B to bomb the queen from the inside out, finishing her off.||None|
There are four difficulties to choose from when starting up a game.
- Easy: Enemy attacks deal less damage, Missile Tanks, Super Missile Tanks and Power Bomb Tanks offer 5 units each, broken Save Stations are made usable, some Red, Green and Yellow Hatches are turned into Blue Hatches.
- Medium: Enemy attacks deal the usual damage, Missile Tanks offer 5 units, while Super Missile Tanks and Power Bomb Tanks offer 2 units each.
- Hard: Enemy attacks deal more damage, Missile Tanks, Super Missile Tanks and Power Bomb Tanks offer 2 units each, some Save Stations are broken or blocked off, a few Blue Hatches are turned into Red, Green or Yellow Hatches.
- Expert: Enemy attacks deal more damage, Missile Tanks offer 2 units, while Super Missile Tanks and Power Bomb Tanks only offer 1 unit each, Energy Tanks offer 50 units of Energy instead of 100, some Save Stations are broken or blocked off, numerous Blue Hatches are turned into Red, Green or Yellow Hatches, some Red Hatches are turned into Green or Yellow Hatches.
Note that Expert Difficulty can only be unlocked by completing a game with 100% of the collectibles.
Return of Samus
Return of Samus is an enhanced mini-remake of Metroid II that comes with your copy of Metroid: Planet Protector. It plays out the same as Planet Protector and has the same upgrades, but the map is different. The objective of Return of Samus is, like in Metroid II, to get rid of all of the Metroids on the planet SR-388. Unlike in Metroid II, however, the player is given an indicator to show them how many Metroids are left in the area, as opposed to the number of Metroids left in the entire planet.
Metroid: Planet Protector offers an online multiplayer service that allows a total of twelve players to play together. The table below shows a list of available Minigames.
|Murder Mystery||The players play as differently coloured Space Pirates. One player had murdered an innocent human - that player may attack other players during periodic blackouts. Through logical deduction, the players who are not assigned to be the murderer may guess who the murderer is via touch screen - each player has three guesses. Also displayed on the touch screen is a map of the area and a display telling you which players are still alive. The first player to correctly guess who the murderer is wins. The murderer wins if nobody correctly guesses who the murderer is after 5 minutes.|
|Crystal Collect||The players play as differently coloured Metroids. Each player is at the end of a path where crystals come down - the players will pick up the crystals on contact. If you touch a snowflake, however, you'll be stunned and briefly unable to pick up crystals. Tap a snowflake to destroy it. Large snowflakes take two taps to be destroyed. The player who has to most crystals after two minutes wins.|
|Mecha Battle||The players play as differently coloured Power Suit Mechs. The players have to run around the area (decided at random from one of six areas), collect upgrades and be the last one standing to win. Alternative gameplay puts the players in two teams, and makes it so the last team standing wins.|
|Gunship Flight||The players play as differently coloured Gunships. The players have to dodge incoming asteroids using the Circle Pad as they fly to the end of the course. Collecting Energy Tanks will boost the speed at which you will fly - this boost is lost if you hit an asteroid.|
Each player is given a distinctive colour, shown below...
- Player 1: Blue
- Player 2: Red
- Player 3: Green
- Player 4: Yellow
- Player 5: Purple
- Player 6: Orange
- Player 7: Cyan
- Player 8: Grey
- Player 9: Pink
- Player 10: Brown
- Player 11: White
- Player 12: Black
The following are references made to past Metroid games in Planet Protector and Return of Samus.
- Metroid: Zero Mission: The game's controls are based on those of Zero Mission.
- Metroid Prime: The Scan Visor upgrade originates from Metroid Prime.
- Metroid Prime 3: Corrpution: The projectiles that Hyper Ridley shoots during the final phase of his battle vaguely resemble blue Phazon.
- Metroid II: Return of Samus: The Spider Ball upgrade originates from Metroid II. The game mode "Return of Samus" is directly based on Metroid II.
- Super Metroid: After the end credits of Return of Samus, Samus says "The last Metroid is in captivity, the galaxy is at peace", the line said in the opening of Super Metroid.
- Metroid Fusion: Serris and Yakuza, both from Metroid Fusion, return in this game. Arachnus' attacks in Return of Samus are based on its attacks in Metroid Fusion.