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|First Appearance||Kirby's Adventure (1993)|
|Final Smash||Galaxia Darkness|
Meta Knight (also referred to as Meta-Knight) is a recurring character in the Kirby series, who first appeared in Kirby's Adventure. He is a mysterious figure, and his backstory is not clearly shown in any games. The installments he appears in usually feature him as a boss, though there are instances where he and Kirby team up. Though most of his schemes originate from arguably good intentions, the way he tries to accomplish his goals are often very extreme. Meta Knight is also the leader of a band of warriors, known simply as the Meta-Knights, and his base of operations appears to be a giant warship, named Halberd.
Source: Kirby Wiki
- : Mach Tornado - Spins at high speed, trapping foes in a tornado. Mashing the button increases the move's duration and makes Meta Knight rise slightly; he can also move left and right. Deals roughly 22% damage if the entire move hits, aiding Meta Knight's otherwise low damage output. The last hit can KO near the upper blast line, but this is dangerous to attempt since the move leaves Meta Knight helpless. However, if the move ends at about full-hop height, Meta Knight will suffer from almost no lag after landing. (1% (multiple hits), 3% (last hit))
> : Drill Rush- Flies forward while spinning in a drill motion with Galaxia outstretched, hitting multiple times. Meta Knight will bounce backwards a bit if he connects with the last hit or flies into terrain. He can also change the course of the attack, allowing it to be used as a recovery. (1% (hits 1-8), 3% (last hit))
^ : Shuttle Loop - Flies in a swift loop, striking with Galaxia, and then goes into a second loop and strikes powerfully. This move offers great vertical recovery and protection. It has high speed, hitting on frame 7 or 8 when aerial or grounded respectively, excellent range, high base knockback, and very high knockback growth. With these traits and several set-ups, it is considered to be Meta Knight's most reliable KO move, KOing as early as 60% when done near the upper blast line. The grounded version, though slightly slower, deals more damage and knockback, KOing at about 120%. A powerful out-of-shield option. However, it is highly punishable if whiffed, as it leaves him helpless. (9% (1st hit on the ground) or 6% (first hit in the air), 6% (last hit))
v : Dimensional Cape - Teleports in a direction, controllable with the Control Stick. If the attack button is pressed or the special button is held, he will perform a very powerful slash that can KO at about 100% near the edge. Meta Knight will slash differently depending on the direction the control stick is held and the direction he is facing. Great anti-edgeguarding move, and can be used to punish laggy attacks from a distance. Can be used for edge-stealing. (15% (stationary slash on the ground); 14% (retreating slash); 16% (advancing slash and stationary slash in the air.))
F : Galaxia Darkness - Swings his cape out directly in front of him while shouting "Know my power!" or "Behold....". If he misses with his cape, Meta Knight pauses for a brief time, and the Final Smash fails. When it connects, characters nearby become trapped, the screen then darkens to black, and after a few seconds, a large, single slash appears near Meta Knight, as he then slices the trapped opponents with one, powerful strike. Characters who are trapped by Meta Knight's cape always receive high, upwards knockback that can KO above 50%, with super armor ignored. Any opponents who are not trapped are also attacked, but instead take reduced damage and weak, upwards knockback. The weaker slash part of Galaxia Darkness can be avoided by dodging with correct timing. (40% to trapped opponents, 10% to others)