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Robot Masters & Mistresses
The Robot Masters and Mistresses are your main foes in MMV. They are battled in any particular order you desire, and their defeat will open the firewall to the Wily Network.
Created by Shadow Inferno
Created by kirbymariomega
Created by kirbymariomega
Created by Hamclub13
Created by DarKingdomHearts
Created by Sr. Wario
Created by Exotoro
Created by Apihedron
Upon defeating a boss Mega Man will obtain their Special Weapon. There are other weapons as well, with different methods of obtaining. Most weapons run on a limited supply of energy.
|Fractal Pulse||Fires a limited-range shockwave in front, dealing high damage.|
The pulse will ignore shields, allowing easy defeats of enemies such as Sniper Joes and Shield Attackers.
Fractal Pulse can also destroy certain terrains and barriers.
|Lightning Arrow||Fires a quick arrow that will go through enemies it defeats.|
The arrow can be angled diagonally upward or downward, and will arc appropriately, allowing for strategic use. Charging this weapon will cause it to fly further.
If the arrow strikes a wall, it will stick in momentarily before disappearing. If it hits something shielded, it will harmlessly ping off and fall to the ground.
|Volt Bubble||Fires a quickly accelerating, electrified bubble.|
Upon colliding with an enemy or destructible object, the bubble will burst, dealing good damage. Also, upon bursting, 8 sparks will be sent outward, damaging more enemies in the process.
|Ruby Pickaxe||Swings a pickaxe at enemies.|
The pickaxe will ignore shields.
This weapon can be charged up. When charged, the player will dig their pick into the ground and pull up a ruby. The player will then hold the ruby. Pressing [fire] while holding the ruby will have the player throw it, dealing more damage than the pick and having more range, but not ignoring shields.
The charge function will not work in midair.
|Bio Flask||Tosses a flask of purple chemical that explodes on contact. The flask can be tossed in 8 directions.|
Upon hitting a solid surface, the explosion will leave behind a large purple and green chemical fire on said surface. Two small fires also come out from either side of the large fire, traveling along the surface. The large fire will deal multiple hits to enemies that pass through it, while the small fires will deal a single hit of damage before disappearing. After a moment, the large fire will dissipate, while the small fires will dissipate upon reaching the edge of the surface.
|Riot Shield||Utilizes a shield in one of two ways.|
Simply pressing [fire] will have the player throw the shield forward. The thrown shield will block/absorb projectiles, while also damaging enemies and certain objects. The shield will also boomerang back after a certain distance. Upon hitting an enemy, wall or similar object, the shield will begin to boomerang back towards the player.
If [fire] is held, the shield will be held in front of the player. The shield will reflect most projectiles that touch it, sending them forward at the speed of a Buster shot. The reflected projectiles will damage enemies as if they had been fired by the player.
Grabbing the shield as it boomerangs back will restore 1 unit of Weapon Energy
|Cherry Double||Creates a hologram copy of themselves a short distance in front. If the player turns around, the hologram will re-position itself instantly to the other side. When moving and jumping, it always keeps its position in front. The hologram ignores collision with terrain and gravity.|
The hologram will attract the attention of enemies, while enemies will ignore the player. The hologram will take damage from attacks, effectively acting like a "shield". When taking damage, it wont flinch. However, upon taking too much damage (or if the real player takes any damage), it will explode, which can in turn damage enemies.
When active, the real player cannot perform any attacks, but the hologram can be commanded to do so. Pressing [fire] again will detonate the hologram. However, while active, the player can switch to any other weapon, and the hologram can remain. When other weapons are selected, the hologram will use the weapons as opposed to the player.
The hologram ignores collision with terrain, as well as gravity. In addition it its aforementioned functions, the hologram will also grab items it touches.
|Wild Twister||Fires a tornado, which travels in a wave pattern.|
The tornado will suck up nearby projectiles. Projectiles it absorbs will then be shot upward in a random arc. These falling weapons will damage enemies.
The tornado will also damage enemies on contact. Enemies it defeats will be tossed into the air, becoming damaging weapons themselves.
The tornado will dissipate upon contact with anything.