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Mega Man (Smash 5)

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Mega Man
The Fighting Robot Hero
Universe MegaManSymbolSSBVMega Man
Recent Game U/3DS Super Smash Bros. for Wii U and 3DS
Availability Starter
Final Smash Mega Legends/Super Adaptor

Mega Man makes his second appearance as a playable character to the Super Smash Bros. franchise in Super 5mash Bros. 5. Mega Man is a returning 3rd party veteran hailing from Capcom's Mega Man franchise. He possesses a wide variety of attacks and abilities from the games but nothing is more famous than his ability to gain an ability after defeating one of the Robot Masters. When he defeats one, he is capable of utilizing the attack to use against enemies as well as other Robot Masters. This aspect of Mega Man returns for Super Smash Bros. 5!

Changes from SSB4


Special Custom Set A

Name Damage Description
Neutral Special Metal Blade 3% (usage), 5% (as item) A spinning saw blade projectile that can be thrown in one of eight different directions. The blade can be picked up and thrown by players like a regular item. Mega Man cannot throw another Metal Blade until his previous one disappears. The move is based on Metal Man's weapon from Mega Man 2.
Custom 1 Hyper Bomb 8% A bomb that can be thrown in 8 directions and will explode in contact with the ground or an enemy, but it has a form of vertical movement, giving it an arcing motion. Despite the bomb's fuse, it will not explode until it hits something. The move is based on Bomb Man's weapon from Mega Man.
Custom 2 Shadow Blade 2% (per hit) Throws a shuriken that has a boomerang effect, returning to the same position it was thrown from. It can be still thrown in 8 directions, but does not stick on the ground, and cannot be picked up either. It is based on Shadow Man's weapon from Mega Man 3.
Side Special Crash Bomber 1% (loop), 4% (last) Fires a grappling bomb attached to a drill that latches on to any surface or player it touches, before exploding a few seconds later. Much like a Gooey Bomb, it can be transferred between players before it detonates. The drill can travel a good distance until it dissapears. The move is based on Crash Man's weapon in Mega Man 2.
Custom 1 Ice Slasher 4% Fires an arrowhead-shaped ice projectile that deals less damage than the Crash Bomber, but can go through multiple enemies and also freeze them on contact. It is based on Ice Man's weapon from Mega Man.
Custom 2 Danger Wrap 3% (loop), 7% (last) Fires an explosive wrapped in a bubble that floats upwards in an exponential arc and will explode if it comes into contact with an enemy, or on its own after a few seconds. Whilst harder to use than both the Crash Bomber and Ice Slasher due to its unusual trajectory, it deals more damage and knockback. It is based on Burst Man's weapon from Mega Man 7.
Up Special Rush Coil 0% Mega Man briefly summons his trusty robot dog, Rush, who acts similar to Sonic's Spring Jump. A second bounce will make Mega Man jump even higher than the first bounce. Other players will also be able to bounce on Rush, even if he is in the air. The move is based on the Rush Coil from Mega Man 3.
Custom 1 Tornado Hold 2% (center), 1% (sides) Drops a spinning fan onto the ground that creates a tornado and pushes anyone caught in it upwards, dealing multiple hits. It can be also used to combo into the Flame Sword, Slash Claw or Air Shooter. If used in midair, it causes the fan to fall as it pushes Mega Man up, giving it better offensive potential but slightly less horizontal distance than the Rush Coil. It is based on Tengu Man's weapon from Mega Man 8.
Custom 2 Beat 0% Mega Man summons his robot bird Beat, which he grabs onto as he lifts him upwards with greater horizontal distance but less speed than the Rush Coil. Based on the Beat Call from Mega Man 7, which allowed Beat to appear and rescue Mega Man from falling off the screen.
Down Special Leaf Shield 2% (circling), 3.8% (thrown) Mega Man summons leaf-shaped units that electromagnetically orbit around him. The leaves block projectiles, and can be fired forwards by pressing an attack button to land multiple hits, or used with the Super Arm to deal additional damage. The move is based on Wood Man's weapon from Mega Man 2.
Custom 1 Skull Barrier 0% (circling), 2% (thrown) Produces a skull-shaped energy shield that orbits around Mega Man. It can reflect projectiles, but travels much less distance and does much less damage when thrown, and no damage at all when it is orbiting around Mega Man. The move is based on Skull Man's weapon from Mega Man 4.
Custom 2 Plant Barrier 3% (circling), 4.2% (thrown) Mega Man summons flower petal-shaped units that orbit around him. The petals are more durable than the Leaf Shield, as they do not disappear when hit and deal slightly more damage when thrown, but it moves slightly slower and has less range when thrown. The move is based on Plant Man's weapon from Mega Man 6.

Special Custom Set B

Name Damage Description
Neutral Special Gemini Laser 3% (+3% for every ricochet) Mega Man fires a laser. Holding down the special button allows Mega Man to aim it from up, straight, to down in front of him. When fired, it travels in a straight line and will bounce off any solid object like platforms and stage elements. However, it will vanish after hitting an opponent, item, pokemon or assist trophy, or a stage hazard. When it ricochets, it travels the opposite direction and gains +3% damage thus causing it to do more damage the more times it bounces. It is capable of up to 6 bounces total. The first hit has average knockback but gains more knockback potential the more times it ricochets. This Special Weapon is gained from Gemini Man from Mega Man 3'
Custom 1 Laser Trident 12% (-2% after passing) Mega Man fires the Laser Trident which is capable of passing through both opponents and solid objects several times but loses 2% after passing through. It has more knockback at the start but less as it passes through objects more. This Special Weapon is gained from Splash Woman in Mega Man 9.
Custom 2 Noise Crush 8% Mega Man fires an echo blast that does fixed damage but grows larger when it ricochets on a solid object; expanding the hit box. This Special Weapon is gained from Shade Man in Mega Man 7.
Side Special Search Snake 8% (explosion), 3% (hit) Mega Man fires a robotic snake which travels along the ground regardless of the terrain; going up and down walls and under side stages. It has a long duration of time with about 20 seconds of life. Mega Man can only fire 3 of them. When they make contact with an opponent, they first to melee damage with the hit and will begin to flash. At which point, it will explode 4 seconds later. It isn't always guaranteed that the explosion will connect after the Search Snake makes contact. This Special Weapon is gained from Snake Man from Mega Man 3.
Custom 1 Wheel Cutter 5% (start up), 10% (after) Mega Man releasesa spike wheel that travels the contours of the stage much like the default. However, it becomes much faster and it progresses forward and does more damage and knockback. It has a shoret liefespan with only 12 seconds. This Special Weapon is gained from Nitro Man from Mega Man 10.
Custom 2 Plug Ball 4% (contact), 10% (shock) Mega Man fires an electric ball that will travel along the stages terrain much like the default. However, at 3 seconds intervalls, it will slow down momentarily and release a shocking explosion that does moderately high damage and knockback. It has a mdoerate lifespan at 15 seconds. This Special Weapon is gained from Plug Man from Mega Man 9.
Up Special Charge Kick 10% (start up), 8% (kick) Mega Man envelopes himself in fire and kicks straight upwards. The first hit launches the opponent upwards with high damage followed by an explosive kick that does high knockback. It is a very effective special with high KO potential. However, it is rather weak in terms of recovery as it has very limited vertical traveling distance. This Special Weapin is gained from Charge Man from Mega Man 6.
Custom 1 Rush Jet 0% Mega Man transforms Rush into its jet form and jumps on. Mega Man is able to freely control Rush in the air after inputting the special button. However, Mega Man is unable to cancel out of the attack until it finishes unless attacks or runs into a solid object. It doesn't deal damage but it has good recovery potential.
Custom 2 Break Dasher 18% (charged), 12% (uncharged) Mega Man gathers energy and takes off quickly into the air. The player can influence where Mega Man travels to by tilting the control stick to the right and to the left. When Mega Man makes contact with an opponent, it launches them but causes Mega Man to enter into a helpless state. Charging the attack causes Mega Man to do more damage and knockback. This Special Weapon is gained by defeating Pluto in Mega Man V.
Down Special Gravity Hold 2.8% (loop) Mega Man creates a purple sphere around him which pulls in opponents and deals loop damage before launching them into the air. Mega Man can charge this attack by holding down the special button which sucks in opponents. Letting go of it launches opponents. The longer it is held, the weaker the gravitational pull is as well as the knockback. This Special Weapon is gained from Gravity Man from Mega Man 5.
Custom 1 Rain FLush 1% (loop) Mega Man summons a rain storm that forms at the top of the stage and descends down. It is about the size of three Mega Man bodies. It doesn't do any knockback or hitstun but it does multiple damage while opponents are inside. It does many the opponents a tad slower with reduce jumping height in addition. This Special Weapon is gained from Toad ManMega Man 4.
Custom 2 Flash Stopper 0% Mega Man releases a flash of bright energy that can daze opponents within several body frames from Mega Man. It can put airborne opponents into a helpless state as well. It has a long cooldown period and won't acitvate if spammed. This Special Weapon is gained from Bright Man in Mega Man 4.

Final Smash

Name Damage Description
Final Smash 1 Mega Legends 3% (init), 39% (attack) Mega Man fires a Black Hole Bomb, based on Galaxy Man's weapon from Mega Man 9, which explodes in front of him. If anyone falls into it, the Final Smash begins. Mega Man is joined by Mega Man X, MegaMan.EXE, Mega Man Volnutt, and Geo Stelar, who combine the strength of their respective busters to create one massive laser blast, targeting whoever fell into the black hole.
Final Smash 2 Super Adaptor 18% (Mega Buster), 22% (arm attack) Mega Man outfits himself with the Super Adaptor and hovers about the stage. Pressing the attack button fires an already charged Mega Buster that has increased range and damage. Pressing the special button releases a powerful arm attack that has a high explosion radius. Mega Man has super armor during this Final Smash. It lasts around 15 seconds.


Italics means they have to be unlocked.

  • Mega Man changes his outstretched hand into a cannon, then pumps his cannon arm. (Up)
  • Mega Man spins around and strikes a pose with his back facing the camera. (Right)
  • Mega Man pumps his fist into the air and a gleam comes from the helmet. Reminiscent of X's victory pose in the Mega Man X games.(Left)
  • Mega Man warps out and immediately back on the stage, similar to his warping animation in the classic Mega Man games.(Down)

Character Selection Screen

  • Mega Man points the arm cannon torwards the camera.
  • Mega Man jetisons steam from the arm cannon.
  • Mega Man aims to the right and then to the left.

On Screen Appearance

  • Warps into the stage, resembling the way Mega Man warps in when he starts a stage in the Mega Man games.
  • Flies in on the Rush Jet and jumps out.
  • Appears on stage with his helmet and then puts it on..

Victory Animations

  • Fires shots from his Mega Buster left then right, and finally poses.
  • Teleports on to the screen and imitates the pose from the Japanese title screen of Mega Man (Rockman).
  • Lands down, points his Mega Buster towards the air, and finally poses.
  • Teleports in alogn with Rush. Rush barks silently and Mega Man pats him on the head.
  • Mega Man runs back and forth, jumping, and shooting along the way.
  • Mega Man appears with Roll has they both high five each other.

Losing Animation

  • Mega Man is clapping with his arm cannon.
  • Steam and sparks shoot out from Mega Man as he looks tired and worn out.
  • Based his death animation with the nergy flying out.

Victory Fanfare

A flourished remix of the beginning of the title screen music from Mega Man 2.

Idle Poses

  • Taps his elbow on his palm
  • Looks around himself
  • Raises the arm cannon and pumps it up and then down.
  • Arm cannon quicly changes into the hand and then back to the arm cannon.


Mega Man's trophies can be earned by completing Classic Mode, Adventure Mode, All-Star Mode, and Boss Battle mode. In addition, further trophies can be found during matches and at the Trophy Shop.

Mega Man

Unlock: Classic Mode

Mega Man (Alt)

Unlock: Adventure Mode


Mega Man (Alt)

Unlock: Adventure Mode



Unlock: Boss Battle


Mega Man.EXE

Unlock: Boss Battle


Mega Man (Search Snake)

Unlock: Complete a Character Challenge


Mega Man (Rush Coil)

Unlock: Complete a character challenge


Mega Man (Cyan)

Unlock: Complete a character challenge

Mega Man (Black)

Unlock: Complete a character challenge

Mega Man (Down)


Unlock: Match or Trophy Shop

Mega Man.EXE

Unlock: Complete a Mega Man/Mega Man Character Challenge

Mega Legends

Unlock: All Star Mode

Super Adaptor

Unlock: All Star Mode

Alternate Costumes


Color Title Color Notes Status
Blue Blue Mega Man's default outfit. Starter
Red Red Based on his original coloration when using Items 1, 2, and 3 in Mega Man 2, as well as when using the Rush Coil and the other Rush adapters in the series starting in Mega Man 3. Starter
Green Green Matches the Leaf Shield palette from Mega Man 2 and the Gyro Attack palette from Mega Man 5. Starter
Orange Orange Matches the Flame Blast palette from Mega Man 6 and the Fire Storm palette from Mega Man. Starter
Cyan Cyan Matches the Air Shooter palette from Mega Man 2 and the Jewel Satellite palette from Mega Man 9. Starter
Red Red Starter
Purple Purple Starter
Black black ;"| Matches the Thunder Beam palette from the original Mega Man, the Top Spin palette from Mega Man 3, and the Thunder Wool palette from Mega Man 10. The stock icon however is black and white, meaning that this color would have been similar to Rolling Cutter's pallete from the original Mega Man Starter
Gray Gray Matches the Tengu Blade palette from Mega Man & Bass. and Concrete Shot pallet. Starter
Yellow Yellow Matches the Top Spin palette. Starter
Volnutt Blue Model based off on Rockman Volnutt. Locked
Mega Man.EXE Blue Model based off Mega Man.exe Locked
Mega Man X Blue Model based off Mega Man X. Locked


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