Marth (SSBV)MarthHeadSSBV
SSB Fire Emblem Series
Universe Fire Emblem
Other Super Smash Bros. Appearances SSBM/SSBB/SSB4
Availability Starter
Final Smash Critical Hit

Marth (マルス, Marth) returns as a playable character in Super Smash Bros. V. He was confirmed on October 12, 2018 along with ike with a trailer.

Marth is confirmed to have no alternate costume.

Marth is once again voiced by Hikaru Midorikawa.

Changes from Smash 4


Marth’s outfit has been slightly altered to appear similar to his outfit in Fire Emblem: Awakening.

Like every other veteran, Marth now appears much more vibrant and his appearance is more based off its appearance in its games with a small realistic touch.


Marth is slightly faster in the air

Ground Attacks

Forward tilt ending lag decreased

Forward smash ending lag decreased

Aerial Attacks

Lag on down aerial decreased

Down aerial damaged decreased

Lag on forward aerial decreased

Lag on back aerial decreased

Grabs and Throws

Throw base knockback decreased

Special Moves

No changes


Special Attacks

Name Damage Description
Neutral Special Shield Breaker 8%/9% (uncharged), 22%/24% (fully charged) Marth charges up Falchion at chest level before powerfully thrusting it forward. This attack deals high amounts of shield damage.
Alternate 1 Storm Thrust 4% (uncharged), 11% (fully charged) The stab produces a blast of wind from the tip, with pushing strength dependent on the charge level. In exchange, the attack is weaker than normal.
Alternate 2 Dashing Assault 6%/5%/3% (ground uncharged early/mid/late), 7%/6%/4% (air uncharged early/mid/late), 16%/13%/9% (ground fully charged early/mid/late), 17%/14%/10% (air fully charged early/mid/late) Marth performs a lunging thrust with Falchion. Deals less damage, but propels Marth forwards.
Side Special Dancing Blade 3%/4% (parts 1-2), 4%/5% (part 3 up/side), 3%/4% (part 3 down), 6%/8% (part 4 up), 5%/7% (part 4 side), 2% (part 4 down hits 1-4), 4%/6% (part 4 hit 5) A sequence of Falchion slashes with several variations based on control stick tilts; If it is tilted up on the final blow, Marth will perform an uppercut with good KO'ing potential. Tilted down: A flurry of stabs that wears down shields. Neutral or side: Produces a strong swing downwards.
Alternate 1 Effortless Blade 2%/3% (parts 1-3), 4%/5% (part 4) Makes the hits easier to link, but can only use the side/neutral option. Since Marth swings with less vigor, the attack is also weaker.
Alternate 2 Heavy Blade 7%/9% (part 1), 9%/11% (part 2), 10%/12% (part 3), 13%/15% (part 4 up), 14%/16% (part 4 side), 2.2% (part 4 down hits 1-4), 11%/13% (part 4 down hit 5) Marth slashes with more force, but the controller input time is stricter.
Up Special Dolphin Slash 11% (clean), 7% (late blade), 6% (late body) Marth performs a rapid jumping slash that can be reversed. Has a powerful sweetspot located in the first few frames.
Alternate 1 Crescent Slash 12% (PK Thunder), 1% (Thunder's tail), 30% (PK Thunder 2) Marth uses a lower Dolphin Slash that gains more horizontal distance. It gives Marth an access to his only one true follow-up from forward throw and grab release combo against some characters. Using this attack against the ledge enlarges its hitbox. Ideal for interrupting recoveries, gimp, stage-spike, and edgeguarding. However, it has less vertical distance.
Alternate 2 Dolphin Jump Jumps higher, deals no damage.
Down Special Counter 1.2x (min 8%) Marth assumes a defensive stance and retaliates against incoming attacks. The power of the counterattack scales with the strength of the attack blocked.
Alternate 1 Easy Counter 0.7x (min 4%) Marth holds his stance longer, and strikes with less power. Has decreased damage scaling, but has a wider trigger window.
Alternate 2 Iai Counter 1.3x (min 6%) Marth strikes the opponent while moving behind them at lightning speed. Inflicts more damage, knocks foes behind him, and is much quicker, but the trigger window is stricter.
Final Smash Critical Hit 60% Marth lunges in one direction, attacking the first opponent. Immense knockback, enough to one-hit KO any character.

Animations and Misc.


SIDE - Furiously swings his sword before resheathing it.

UP - Holds up his sword, emitting light from the tip.

DOWN - Swings his sword around and says in Japanese: みんな、みていてくれ! ("Everyone, watch me!").

Character Selection Screen Animation

Exactly his up taunt.

On Screen Appearance

Warps onto the stage using warp magic with a twirl and unsheathes his sword.

Victory Animations

Sheaths his sword and says "今日も生き延びることが出来た。", which translates to "Today I have survived."

Turns with pride, spins his sword then clashes it to the ground, and says "今回は僕の勝ちだね。", which translates to "This time it's my victory, isn't it?"

Poses with his sword sheathed and his right arm out and says "僕は負ける訳には行かないんだ。", which translates to "There's no way I can lose!"

Losing Animation

Marth is seen clapping.

Crowd Cheer

“Marth! Marth! Marth!”

Victory Theme

This victory theme is a small orchestral cover from the title theme of the first Fire Emblem game, which has since become the main theme of the series. It is shared with Ike.

Fighting Stance

Retains his fighting stance from SSB4.

Idle Poses

Holds chest and takes a breath

Brushes hair out of his face


Retains his walking animation from SSB4.


Retains his dashing animation from SSB4.

Palette Swaps and Alternate Costume w/Palette Swap

Color Origin/Description
Locked First
Locked Second


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