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Marmil (SG7)

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#756 Marmil (SG7)
756 - MO - Marmil
Marmil's Current Artwork
Category Marmoset Pokémon
Original Region Victor
National Dex Nr. #756
Victor Dex Nr. #035
Generation GSS 7
Pokémon Color Brown
Type(s) Dark
Ability/ies Quick Feet or Limber
(Hidden: No Guard)
Average Height 1'08"
Average Weight 22.6 lbs.
Evolves Into Darcoset

Introduction

Marmil is a Dark-type Pokémon.

Marmil is a "fakemon" appearing in Pokémon Mid and Out. This is not an official Pokémon! It evolves into Darcoset when exposed to a Dusk Stone.

Pokédex Entry

The more a Marmil curls it's tail, the faster they become.

Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 90
150 - 197 290 - 384
Attack: 66
63 - 129 123 - 254
Defense: 50
49 - 112 94 - 218
Sp.Atk: 35
36 - 95 67 - 185
Sp.Def: 46
45 - 107 87 - 210
Speed: 71
68 - 135 132 - 265
Total: 358   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Leer Normal Status 0000 100100% 30
00Start Scratch Normal Physical 04040 100100% 35
033 Pursuit Dark Physical 04040 100100% 20
055 Quick Attack Normal Physical 04040 100100% 30
099 Feint Attack Dark Physical 06060 00——% 20
1212 Fury Swipes Normal Physical 01818 08080% 15
1717 Slack Off Normal Status 0000 00——% 10
1919 Low Sweep Fighting Physical 06565 100100% 20
2020 Focus Energy Normal Status 0000 00——% 30
2121 Bulk Up Fighting Status 0000 00——% 20
2424 Yawn Normal Status 0000 00——% 10
2727 Slash Normal Physical 07070 100100% 20
3030 Sucker Punch Dark Physical 08080 100100% 5
3434 Belly Drum Normal Status 0000 00——% 10
3838 Night Slash Dark Physical 07070 100100% 15
4040 Taunt Dark Status 0000 100100% 20
4242 Torment Dark Status 0000 100100% 15

  • A level of "Start" indicates a move that will be known by a Marmil (SG7) obtained at level 1
  • Bold indicates a move that gets STAB when used by Marmil (SG7)
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Marmil (SG7)
  • Moves in yellow cannot be learned by any previous evolutions of Marmil (SG7)

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMDark TM01 Hone Claws Dark Status 0000 —}}—% 15
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMFighting TM08 Bulk Up Fighting Status 0000 —}}—% 20
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMNormal TM20 Safeguard Normal Status 0000 —}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMRock TM23 Smack Down Rock Physical 05050 100}}100% 15
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMRock TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TMFlying TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 06060 100}}100% 10
TMFighting TM47 Low Sweep Fighting Physical 06060 100}}100% 20
TMNormal TM54 False Swipe Normal Physical 04040 100}}100% 40
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFighting TM60 Drain Punch Fighting Physical 07575 100}}100% 10
TMFlying TM62 Acrobatics Flying Physical 05555 100}}100% 15
TMFighting TM63 Rock Smash Fighting Physical 04040 100}}100% 15
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM67 Retaliate Normal Physical 07070 100}}100% 5
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMRock TM71 Stone Edge Rock Physical 100100 080}}80% 5
TMSteel TM74 Gyro Ball Steel Physical 0000Varies 100}}100% 5
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMBug TM81 X-Scissor Bug Physical 08080 100}}100% 15
TMNormal TM83 Work Up Normal Status 0000 —}}—% 30
TMPoison TM84 Poison Jab Poison Physical 08080 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMBug TM89 U-turn Bug Physical 07070 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMElectric TM93 Wild Charge Electric Physical 09090 100}}100% 15
TMFighting TM94 Focus Punch Fighting Physical 150150 100}}100% 20
TMDark TM95 Snarl Dark Special 05555 095}}95% 15
TMDark TM96 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMGrass TM98 Bullet Seed Grass Physical 02525 100}}100% 30
TMFighting TM99 Power-Up Punch Fighting Physical 04040 100}}100% 20
TMNormal TM102 Fake Out Normal Physical 04040 100}}100% 10
TMDark TM104 Nasty Plot Dark Status 0000 —}}—% 20
TMNormal TM105 Acupressure Normal Status 0000 —}}—% 30
TMSteel TM106 Bullet Punch Steel Physical 04040 100}}100% 30
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15

  • Bold indicates a move that gets STAB when used by Marmil (SG7)
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Marmil (SG7)
  • Moves in yellow cannot be learned by any previous evolutions of Marmil (SG7)

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Bounce Flying Physical 85 85% 5 Bag Red Shard Sprite4
Seed Bomb Grass Physical 80 100% 15 Bag Red Shard Sprite6
Mega Kick Normal Physical 120 75% 5 Bag Red Shard Sprite8
Mega Punch Normal Physical 80 85% 20 Bag Red Shard Sprite8
Fire Punch Fire Physical 75 100% 15 Bag Red Shard Sprite10
Ice Punch Ice Physical 75 100% 15 Bag Red Shard Sprite10
Thunder Punch Electric Physical 75 100% 15 Bag Red Shard Sprite10
Fling Dark Physical Varies 100% 10 Bag Green Shard Sprite8
Counter Fighting Physical 100% 20 Bag Green Shard Sprite12
Endeavor Normal Physical 100% 5 Bag Green Shard Sprite12
Snatch Dark Status —% 10 Bag Green Shard Sprite12
Iron Tail Steel Physical 100 75% 15 Bag Blue Shard Sprite8
Zen Headbutt Psychic Physical 80 90% 15 Bag Blue Shard Sprite8
Knock Off Dark Physical 65 100% 20 Bag Yellow Shard Sprite4

  • Bold indicates a move that gets STAB when used by Marmil
  • Italic indicates a move that gets STAB only when used by an evolution of Marmil
  • Moves in yellow cannot be learned by any previous evolutions of Marmil

Name Origin

Marmil is a combination of Marmoset and Little

Gallery

Trivia

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