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Mario X Sonic: Cross Generation of Heroes

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Mario X Sonic: Cross Generation of Heroes
Developer(s) Capcom
Eighting
Publisher(s) Nintendo
Sega
Composer(s) Hideyuki Fukasawa
Series Nintendo vs. Sega
Platform(s) Arcade
Nintendo Wii U
Nintendo Switch
Mode(s) Single-Player
Multiplayer
Arcade System Taito Type X²
Engine Unreal Engine 4

  Mario X Sonic: Cross Generation of Heroes (pronounced as Mario Cross Sonic) is crossover fighting game developed by Capcom and Eighting for Arcade and published by Nintendo and Sega in the console ports of the game. A spiritual successor to Dimps Corporation's WarioWare: $parking Fighter$!, it is a crossover of both the Mario and Sonic franchises and is the first game to not be based on the Olympic Games. It should also be noted that this is the first time Archie Sonic characters appear in any other media aside from the comics.

Gameplay

Similar to Capcom's X-Men vs. Street Fighter, Mario X Sonic: Cross Generation of Heroes uses a system similar to the style developed in Marvel Super Heroes, and adds the tag team gameplay feature. Instead of the usual best-two-out-of-three round format, the game‍ '​s matches consist of two-on-two battles between tag teams. The player controls one character at a time, while the other awaits off-screen. Like Marvel vs. Capcom: Infinite, the game does not allow players to call in assist attacks; instead, characters can be immediately swapped at any point, including during the middle of a combo, similar to Street Fighter X Tekken. The game also includes a cinematic story mode with quick time events similar to Tekken 7; single-player modes, such as Training, Mission, and Arcade Mode; and online multiplayer with ranked and casual matches, global leaderboards, and online lobbies with spectating.

Story

During a wild goose chase with Bowser, Mario and Luigi encounter a Genesis Portal in the sky which Bowser uses to escape from them. Unfortunately, it backfires as the portals rip the fabric of space and time, causing both worlds to collide. Eventually encountering with the Freedom Fighters, both worlds of Mario and Sonic must join forces if they are able to stop Time Eater from erasing both universes.


Characters

An Asterisk (*) = Unlockable Character. Characters from Freedom Planet and its sequel serve as guest DLC characters to the game. With Mario, Sonic, and DLC with unlocked characters combined makes the roster a total of 50 playable characters.

Super Mario Sonic the Hedgehog Freedom Planet (Guest DLC Characters)
Mario Mario Sonic the Hedgehog Sash Lilac
Luigi Mario Shadow the Hedgehog Carrol Tea
Princess Peach Sally Acorn Milla Basset
Yoshi Miles "Tails" Prowler Commander Torque
Dixie Kong Amy Rose Spade
Dr. Crygor Rotor the Walrus Neera Li
Kat and Ana* Antoine "D'Coolette" the Coyote* General Gong
Tiny Kong* Bunnie "D'Coolette" the Rabbot* Lord Arktivus Brevon
Penny Nicole the Holo-Lynx Sergeant Askal
Ashley and Red* Cream and Cheese* Corazon Tea
Sal Out* Honey the Cat* Captain Kalaw
Young Cricket* Espio the Chamelion* Merga
Wario Knuckles the Enchidna AAA
Waluigi Rouge the Bat Serpentine
Donkey Kong* Big the Cat*
Princess Daisy Blaze the Cat
Rosalina* Tikal the Enchidna*
Bowser Dr. Ivo Robotnik

Time Eater (from Sonic Generations) serves as the game's final boss and lacks a partner. In Arcade Mode, the character that defeates Time Eater will recieve his/her own ending to the game.

Legacy

The game is followed by its sequel, Nintendo All-Stars vs. Sonic Universe, which pits Sonic characters against some of Nintendo's famous characters from other franchises.

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